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|spiele1 =FO1 | |spiele1 =FO1 | ||
|modifiziert1 =[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[ | |modifiziert1 =[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Dietrich]], [[Traps]]. | ||
|perks1 =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Earlier Sequence]], [[Empathy]], [[Friendly Foe]], [[Healer]], [[Night Vision]], [[Ranger]], [[Scout]], [[Sharpshooter]], [[Sniper]], [[Bonus Rate of Fire]]. | |perks1 =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Earlier Sequence]], [[Empathy]], [[Friendly Foe]], [[Healer]], [[Night Vision]], [[Ranger]], [[Scout]], [[Sharpshooter]], [[Sniper]], [[Bonus Rate of Fire]]. | ||
|traits1 =[[Gifted]], [[Night Person]] | |traits1 =[[Gifted]], [[Night Person]] | ||
|spiele2 =FO2 | |spiele2 =FO2 | ||
|modifiziert2=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[ | |modifiziert2=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Dietrich]], [[Traps]], | ||
|perks2 =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Empathy]], [[Healer]], [[Night Vision]], [[Scout]], [[Sharpshooter]], [[Sniper]] | |perks2 =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Empathy]], [[Healer]], [[Night Vision]], [[Scout]], [[Sharpshooter]], [[Sniper]] | ||
|traits2 =[[Gifted]] | |traits2 =[[Gifted]] | ||
|spiele3 =FOT | |spiele3 =FOT | ||
|modifiziert3=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[ | |modifiziert3=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Dietrich]], [[Traps]], [[Pilot]] | ||
|perks3 =[[Sniper]], [[Bonus Rate of Fire]], [[Awareness]], [[Night Vision]], [[Sharpshooter]], [[Healer]], [[Ranger]], [[Scout]], [[Death Sense]] | |perks3 =[[Sniper]], [[Bonus Rate of Fire]], [[Awareness]], [[Night Vision]], [[Sharpshooter]], [[Healer]], [[Ranger]], [[Scout]], [[Death Sense]] | ||
|spiele4 =FO3 | |spiele4 =FO3 | ||
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==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== | ==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== | ||
'''Modifiziert''': [[Sequence]], ranged combat distance modifiers and the [[First Aid]], [[Doctor]], [[ | '''Modifiziert''': [[Sequence]], ranged combat distance modifiers and the [[First Aid]], [[Doctor]], [[Dietrich]], [[Traps]] and [[Pilot]] [[skill]]s. | ||
A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in [[random encounter]]s. | A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in [[random encounter]]s. | ||
| Zeile 48: | Zeile 48: | ||
==''Fallout 3''== | ==''Fallout 3''== | ||
*'''Modifiziert''' [[Explosives]], [[ | *'''Modifiziert''' [[Explosives]], [[Dietrich]] and [[Energy Weapons]] [[skill]]s | ||
Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view. | Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view. | ||
| Zeile 59: | Zeile 59: | ||
|- | |- | ||
|align="center"|1 | |align="center"|1 | ||
|align="center"|Energy Weapons +2, Explosives +2, | |align="center"|Energy Weapons +2, Explosives +2, Dietrich +2 | ||
|- | |- | ||
|align="center"|2 | |align="center"|2 | ||
|align="center"|Energy Weapons +4, Explosives +4, | |align="center"|Energy Weapons +4, Explosives +4, Dietrich +4 | ||
|- | |- | ||
|align="center"|3 | |align="center"|3 | ||
|align="center"|Energy Weapons +6, Explosives +6, | |align="center"|Energy Weapons +6, Explosives +6, Dietrich +6 | ||
|- | |- | ||
|align="center"|4 | |align="center"|4 | ||
|align="center"|Energy Weapons +8, Explosives +8, | |align="center"|Energy Weapons +8, Explosives +8, Dietrich +8 | ||
|- | |- | ||
|align="center"|5 | |align="center"|5 | ||
|align="center"|Energy Weapons +10, Explosives +10, | |align="center"|Energy Weapons +10, Explosives +10, Dietrich +10 | ||
|- | |- | ||
|align="center"|6 | |align="center"|6 | ||
|align="center"|Energy Weapons +12, Explosives +12, | |align="center"|Energy Weapons +12, Explosives +12, Dietrich +12 | ||
|- | |- | ||
|align="center"|7 | |align="center"|7 | ||
|align="center"|Energy Weapons +14, Explosives +14, | |align="center"|Energy Weapons +14, Explosives +14, Dietrich +14 | ||
|- | |- | ||
|align="center"|8 | |align="center"|8 | ||
|align="center"|Energy Weapons +16, Explosives +16, | |align="center"|Energy Weapons +16, Explosives +16, Dietrich +16 | ||
|- | |- | ||
|align="center"|9 | |align="center"|9 | ||
|align="center"|Energy Weapons +18, Explosives +18, | |align="center"|Energy Weapons +18, Explosives +18, Dietrich +18 | ||
|- | |- | ||
|align="center"|10 | |align="center"|10 | ||
|align="center"|Energy Weapons +20, Explosives +20, | |align="center"|Energy Weapons +20, Explosives +20, Dietrich +20 | ||
|} | |} | ||
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|align="center"|7 | |align="center"|7 | ||
|align="center"|18 | |align="center"|18 | ||
|align="center"|[[ | |align="center"|[[Dietrich]] 70 | ||
|} | |} | ||
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|align="center"|7 | |align="center"|7 | ||
|align="center"|18 | |align="center"|18 | ||
|align="center"|[[ | |align="center"|[[Dietrich]] 70 | ||
|} | |} | ||
| Zeile 194: | Zeile 194: | ||
|align="center"|Deaf Bat | |align="center"|Deaf Bat | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +2 | ||
|- | |- | ||
|align="center"|2 | |align="center"|2 | ||
|align="center"|Senile Mole | |align="center"|Senile Mole | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +4 | ||
|- | |- | ||
|align="center"|3 | |align="center"|3 | ||
|align="center"|Squinting Newt | |align="center"|Squinting Newt | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +6 | ||
|- | |- | ||
|align="center"|4 | |align="center"|4 | ||
|align="center"|Unsuspecting Trout | |align="center"|Unsuspecting Trout | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +8 | ||
|- | |- | ||
|align="center"|5 | |align="center"|5 | ||
|align="center"|Wary Trout | |align="center"|Wary Trout | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +10 | ||
|- | |- | ||
|align="center"|6 | |align="center"|6 | ||
|align="center"|Alert Coyote | |align="center"|Alert Coyote | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +12 | ||
|- | |- | ||
|align="center"|7 | |align="center"|7 | ||
|align="center"|Big-eyed Tiger | |align="center"|Big-eyed Tiger | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +14 | ||
|- | |- | ||
|align="center"|8 | |align="center"|8 | ||
|align="center"|Monocled Falcon | |align="center"|Monocled Falcon | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +16 | ||
|- | |- | ||
|align="center"|9 | |align="center"|9 | ||
|align="center"|Sniper Hawk | |align="center"|Sniper Hawk | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +18 | ||
|- | |- | ||
|align="center"|10 | |align="center"|10 | ||
|align="center"|Eagle with Telescope | |align="center"|Eagle with Telescope | ||
|align="center"|? | |align="center"|? | ||
|align="center"|Energy Weapons/ | |align="center"|Energy Weapons/Dietrich/Explosives +20 | ||
|} | |} | ||
Version vom 22. Mai 2014, 10:37 Uhr
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Wahrnehmung ist ein von sieben Primären Statistiken im S.P.E.C.I.A.L.-System.
Fallout, Fallout 2, Fallout Tactics
Modifiziert: Sequence, ranged combat distance modifiers and the First Aid, Doctor, Dietrich, Traps and Pilot skills. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in random encounters.
Perception is required for many perks, notably PE 8 for Sniper in Fallout, Fallout 2, Fallout Tactics.
In Fallout 2, Perception can be raised with the Green memory module using ACE (+1, permanent) and Mentats (+2, temporary).
Fallout 3
- Modifiziert Explosives, Dietrich and Energy Weapons skills
Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view.
Having enough perception can yield dialog options with some NPCs, such as Moira Brown, Mel and Machete.
| Wert | Fertigkeitsmodifikatoren |
|---|---|
| 1 | Energy Weapons +2, Explosives +2, Dietrich +2 |
| 2 | Energy Weapons +4, Explosives +4, Dietrich +4 |
| 3 | Energy Weapons +6, Explosives +6, Dietrich +6 |
| 4 | Energy Weapons +8, Explosives +8, Dietrich +8 |
| 5 | Energy Weapons +10, Explosives +10, Dietrich +10 |
| 6 | Energy Weapons +12, Explosives +12, Dietrich +12 |
| 7 | Energy Weapons +14, Explosives +14, Dietrich +14 |
| 8 | Energy Weapons +16, Explosives +16, Dietrich +16 |
| 9 | Energy Weapons +18, Explosives +18, Dietrich +18 |
| 10 | Energy Weapons +20, Explosives +20, Dietrich +20 |
Wahrnehmung-basierte Extras
| Extra | Anforderung | Stufe | Zusätzliche Anforderung |
|---|---|---|---|
| Thief | 4 | 2 | Agility 4 |
| Sniper | 6 | 12 | Agility 6 |
| Light Step | 6 | 14 | Agility 6 |
| Better Criticals | 6 | 16 | Luck 6 |
| Infiltrator | 7 | 18 | Dietrich 70 |
The benefit of the Survival Expert perk is affected by what you say to Moira Brown after each portion of The Wasteland Survival Guide quest. Having a perception of 7 yields relevant "smart" dialog options at the end of the Contract Radiation Sickness and Traversing a Mine Field objectives.
Wege zur Wahrnehmungserhöhung=
- The Perception Bobblehead can be found in the Museum of Dave at the Republic of Dave, located in the extreme northeastern area of the Wasteland.
- The perk Ant Sight can be obtained from completing the quest Those!, which permanently increases perception by 1.
- The Intense Training perk will allow you to increase your Perception (or any other S.P.E.C.I.A.L. stat) once for each time that you take it by one point.
- The Night Person Perk increases your Perception and Intelligence when the sun is down
- Wearing certain pieces of armor such as Maple's Garb, Vance's Longcoat Outfit, and various pieces of headwear will increase your Perception by 1.
- Mentats and Orange Mentats can be used to temporarily increase Perception by 5.
Fallout: New Vegas
Perception affects the distance at which your character is able to detect other creatures. It also factors into a few Speech checks.
Wahrnehmung-basierte Extras
| Extra | Anforderung | Stufe | Zusätzliche Anforderung |
|---|---|---|---|
| Friend of the Night | 6 | 2 | Schleichen 30 |
| Sniper | 6 | 12 | Agility 6 |
| Hobbler | 7 | 12 | — |
| Light Step | 6 | 14 | Agility 6 |
| Better Criticals | 6 | 16 | Luck 6 |
| Infiltrator | 7 | 18 | Dietrich 70 |
Wege zum erhöhen
- Kojote-Kautabak
- Mentats
- Party-Mentats
- Hat-like Headgear (eg. Pre-war Ball Cap)
- Implants (New Vegas Medical Clinic)
- Intense Training Perk
- Night Person Perk
- Glasses (with Four Eyes trait)
- Stealth suit Mk II
Stufennamen und Statistiken
| Wert | Name | Tick mark distance | Fertigkeitsmodifikatoren |
|---|---|---|---|
| 1 | Deaf Bat | ? | Energy Weapons/Dietrich/Explosives +2 |
| 2 | Senile Mole | ? | Energy Weapons/Dietrich/Explosives +4 |
| 3 | Squinting Newt | ? | Energy Weapons/Dietrich/Explosives +6 |
| 4 | Unsuspecting Trout | ? | Energy Weapons/Dietrich/Explosives +8 |
| 5 | Wary Trout | ? | Energy Weapons/Dietrich/Explosives +10 |
| 6 | Alert Coyote | ? | Energy Weapons/Dietrich/Explosives +12 |
| 7 | Big-eyed Tiger | ? | Energy Weapons/Dietrich/Explosives +14 |
| 8 | Monocled Falcon | ? | Energy Weapons/Dietrich/Explosives +16 |
| 9 | Sniper Hawk | ? | Energy Weapons/Dietrich/Explosives +18 |
| 10 | Eagle with Telescope | ? | Energy Weapons/Dietrich/Explosives +20 |
Notizen
- Perception does not increase V.A.T.S or regular accuracy at all, has been tested thoroughly and has been proven to be false.
- If the player has a Perception of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Nothing gets by you, huh? Coulda used you when I lost my keys last month."
- If the player has a Perception of 1, Doc Mitchell will say "Now I ain't no optometrist, but maybe we should fit you for some glasses while you're here."
- There are a lot of perception and Intelligence checks of 7+ in the Dead Money DLC
- Can max out Perception starting with only 6 points in it, Four Eyes trait + Lucky Shades + Hat + Implant (6 - 1 + 3 + 1 + 1 = 10).
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- Überarbeitung benötigt
- Fallout Primäre Statistiken
- Fallout 2 Primäre Statistiken
- Fallout 3 Primäre Statistiken
- Fallout Tactics Primäre Statistiken
- Fallout: New Vegas Primäre Statistiken
- Van Buren Primäre Statistiken
- J.E. Sawyer's Fallout RPG Primäre Statistiken
- Lionheart Primäre Statistiken
- TORN Primäre Statistiken