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    Wahrnehmung: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Hoschie02 (Diskussion | Beiträge)
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    Zeile 6: Zeile 6:
    |px        =120px
    |px        =120px
    |spiele1  =FO1
    |spiele1  =FO1
    |modifiziert1 =[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Lockpick]], [[Traps]].
    |modifiziert1 =[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Dietrich]], [[Traps]].
    |perks1    =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Earlier Sequence]], [[Empathy]], [[Friendly Foe]], [[Healer]], [[Night Vision]], [[Ranger]], [[Scout]], [[Sharpshooter]], [[Sniper]], [[Bonus Rate of Fire]].
    |perks1    =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Earlier Sequence]], [[Empathy]], [[Friendly Foe]], [[Healer]], [[Night Vision]], [[Ranger]], [[Scout]], [[Sharpshooter]], [[Sniper]], [[Bonus Rate of Fire]].
    |traits1  =[[Gifted]], [[Night Person]]
    |traits1  =[[Gifted]], [[Night Person]]
    |spiele2  =FO2
    |spiele2  =FO2
    |modifiziert2=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Lockpick]], [[Traps]],
    |modifiziert2=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Dietrich]], [[Traps]],
    |perks2    =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Empathy]], [[Healer]], [[Night Vision]], [[Scout]], [[Sharpshooter]], [[Sniper]]
    |perks2    =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Empathy]], [[Healer]], [[Night Vision]], [[Scout]], [[Sharpshooter]], [[Sniper]]
    |traits2  =[[Gifted]]
    |traits2  =[[Gifted]]
    |spiele3  =FOT
    |spiele3  =FOT
    |modifiziert3=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Lockpick]], [[Traps]], [[Pilot]]
    |modifiziert3=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Dietrich]], [[Traps]], [[Pilot]]
    |perks3    =[[Sniper]], [[Bonus Rate of Fire]], [[Awareness]], [[Night Vision]], [[Sharpshooter]], [[Healer]], [[Ranger]], [[Scout]], [[Death Sense]]
    |perks3    =[[Sniper]], [[Bonus Rate of Fire]], [[Awareness]], [[Night Vision]], [[Sharpshooter]], [[Healer]], [[Ranger]], [[Scout]], [[Death Sense]]
    |spiele4  =FO3
    |spiele4  =FO3
    Zeile 40: Zeile 40:


    ==''Fallout'', ''Fallout 2'', ''Fallout Tactics''==
    ==''Fallout'', ''Fallout 2'', ''Fallout Tactics''==
    '''Modifiziert''': [[Sequence]], ranged combat distance modifiers and the [[First Aid]], [[Doctor]], [[Lockpick]], [[Traps]] and [[Pilot]] [[skill]]s.
    '''Modifiziert''': [[Sequence]], ranged combat distance modifiers and the [[First Aid]], [[Doctor]], [[Dietrich]], [[Traps]] and [[Pilot]] [[skill]]s.
    A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in [[random encounter]]s.
    A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in [[random encounter]]s.


    Zeile 48: Zeile 48:


    ==''Fallout 3''==
    ==''Fallout 3''==
    *'''Modifiziert''' [[Explosives]], [[Lockpick]] and [[Energy Weapons]] [[skill]]s
    *'''Modifiziert''' [[Explosives]], [[Dietrich]] and [[Energy Weapons]] [[skill]]s


    Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view.
    Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view.
    Zeile 59: Zeile 59:
    |-
    |-
    |align="center"|1
    |align="center"|1
    |align="center"|Energy Weapons +2, Explosives +2, Lockpick +2
    |align="center"|Energy Weapons +2, Explosives +2, Dietrich +2
    |-
    |-
    |align="center"|2
    |align="center"|2
    |align="center"|Energy Weapons +4, Explosives +4, Lockpick +4
    |align="center"|Energy Weapons +4, Explosives +4, Dietrich +4
    |-
    |-
    |align="center"|3
    |align="center"|3
    |align="center"|Energy Weapons +6, Explosives +6, Lockpick +6
    |align="center"|Energy Weapons +6, Explosives +6, Dietrich +6
    |-
    |-
    |align="center"|4
    |align="center"|4
    |align="center"|Energy Weapons +8, Explosives +8, Lockpick +8
    |align="center"|Energy Weapons +8, Explosives +8, Dietrich +8
    |-
    |-
    |align="center"|5
    |align="center"|5
    |align="center"|Energy Weapons +10, Explosives +10, Lockpick +10
    |align="center"|Energy Weapons +10, Explosives +10, Dietrich +10
    |-
    |-
    |align="center"|6
    |align="center"|6
    |align="center"|Energy Weapons +12, Explosives +12, Lockpick +12
    |align="center"|Energy Weapons +12, Explosives +12, Dietrich +12
    |-
    |-
    |align="center"|7
    |align="center"|7
    |align="center"|Energy Weapons +14, Explosives +14, Lockpick +14
    |align="center"|Energy Weapons +14, Explosives +14, Dietrich +14
    |-
    |-
    |align="center"|8
    |align="center"|8
    |align="center"|Energy Weapons +16, Explosives +16, Lockpick +16
    |align="center"|Energy Weapons +16, Explosives +16, Dietrich +16
    |-
    |-
    |align="center"|9
    |align="center"|9
    |align="center"|Energy Weapons +18, Explosives +18, Lockpick +18
    |align="center"|Energy Weapons +18, Explosives +18, Dietrich +18
    |-
    |-
    |align="center"|10
    |align="center"|10
    |align="center"|Energy Weapons +20, Explosives +20, Lockpick +20
    |align="center"|Energy Weapons +20, Explosives +20, Dietrich +20
    |}
    |}


    Zeile 119: Zeile 119:
    |align="center"|7
    |align="center"|7
    |align="center"|18
    |align="center"|18
    |align="center"|[[Lockpick]] 70
    |align="center"|[[Dietrich]] 70
    |}
    |}


    Zeile 170: Zeile 170:
    |align="center"|7
    |align="center"|7
    |align="center"|18
    |align="center"|18
    |align="center"|[[Lockpick]] 70
    |align="center"|[[Dietrich]] 70
    |}
    |}


    Zeile 194: Zeile 194:
    |align="center"|Deaf Bat
    |align="center"|Deaf Bat
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +2
    |align="center"|Energy Weapons/Dietrich/Explosives +2
    |-
    |-
    |align="center"|2
    |align="center"|2
    |align="center"|Senile Mole
    |align="center"|Senile Mole
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +4
    |align="center"|Energy Weapons/Dietrich/Explosives +4
    |-
    |-
    |align="center"|3
    |align="center"|3
    |align="center"|Squinting Newt
    |align="center"|Squinting Newt
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +6
    |align="center"|Energy Weapons/Dietrich/Explosives +6
    |-
    |-
    |align="center"|4
    |align="center"|4
    |align="center"|Unsuspecting Trout
    |align="center"|Unsuspecting Trout
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +8
    |align="center"|Energy Weapons/Dietrich/Explosives +8
    |-
    |-
    |align="center"|5
    |align="center"|5
    |align="center"|Wary Trout
    |align="center"|Wary Trout
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +10
    |align="center"|Energy Weapons/Dietrich/Explosives +10
    |-
    |-
    |align="center"|6
    |align="center"|6
    |align="center"|Alert Coyote
    |align="center"|Alert Coyote
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +12
    |align="center"|Energy Weapons/Dietrich/Explosives +12
    |-
    |-
    |align="center"|7
    |align="center"|7
    |align="center"|Big-eyed Tiger
    |align="center"|Big-eyed Tiger
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +14
    |align="center"|Energy Weapons/Dietrich/Explosives +14
    |-
    |-
    |align="center"|8
    |align="center"|8
    |align="center"|Monocled Falcon
    |align="center"|Monocled Falcon
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +16
    |align="center"|Energy Weapons/Dietrich/Explosives +16
    |-
    |-
    |align="center"|9
    |align="center"|9
    |align="center"|Sniper Hawk
    |align="center"|Sniper Hawk
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +18
    |align="center"|Energy Weapons/Dietrich/Explosives +18
    |-
    |-
    |align="center"|10
    |align="center"|10
    |align="center"|Eagle with Telescope
    |align="center"|Eagle with Telescope
    |align="center"|?
    |align="center"|?
    |align="center"|Energy Weapons/Lockpick/Explosives +20
    |align="center"|Energy Weapons/Dietrich/Explosives +20
    |}
    |}



    Version vom 22. Mai 2014, 10:37 Uhr

    -->]]

     ... 
    Die Fähigkeit zu sehen, hören, schmecken und ungewöhnliche Dinge zu bemerken. Eine hohe Wahrnehmung ist für einen Scharfschützen wichtig.— Fallout In-game description
    Der Optikverstärker wird - wie der Name schon vermuten lässt - direkt an den Sehnerv gekoppelt.Dr. Usanagi über das Implantat, zur Verbesserung der Fähigkeit zur Wahrnehmung.

    Wahrnehmung ist ein von sieben Primären Statistiken im S.P.E.C.I.A.L.-System.

    Fallout, Fallout 2, Fallout Tactics

    Modifiziert: Sequence, ranged combat distance modifiers and the First Aid, Doctor, Dietrich, Traps and Pilot skills. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in random encounters.

    Perception is required for many perks, notably PE 8 for Sniper in Fallout, Fallout 2, Fallout Tactics.

    In Fallout 2, Perception can be raised with the Green memory module using ACE (+1, permanent) and Mentats (+2, temporary).

    Fallout 3

    Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view.

    Having enough perception can yield dialog options with some NPCs, such as Moira Brown, Mel and Machete.

    Wert Fertigkeitsmodifikatoren
    1 Energy Weapons +2, Explosives +2, Dietrich +2
    2 Energy Weapons +4, Explosives +4, Dietrich +4
    3 Energy Weapons +6, Explosives +6, Dietrich +6
    4 Energy Weapons +8, Explosives +8, Dietrich +8
    5 Energy Weapons +10, Explosives +10, Dietrich +10
    6 Energy Weapons +12, Explosives +12, Dietrich +12
    7 Energy Weapons +14, Explosives +14, Dietrich +14
    8 Energy Weapons +16, Explosives +16, Dietrich +16
    9 Energy Weapons +18, Explosives +18, Dietrich +18
    10 Energy Weapons +20, Explosives +20, Dietrich +20

    Wahrnehmung-basierte Extras

    Extra Anforderung Stufe Zusätzliche Anforderung
    Thief 4 2 Agility 4
    Sniper 6 12 Agility 6
    Light Step 6 14 Agility 6
    Better Criticals 6 16 Luck 6
    Infiltrator 7 18 Dietrich 70

    The benefit of the Survival Expert perk is affected by what you say to Moira Brown after each portion of The Wasteland Survival Guide quest. Having a perception of 7 yields relevant "smart" dialog options at the end of the Contract Radiation Sickness and Traversing a Mine Field objectives.

    Wege zur Wahrnehmungserhöhung=

    Fallout: New Vegas

    Perception affects the distance at which your character is able to detect other creatures. It also factors into a few Speech checks.

    Wahrnehmung-basierte Extras

    Extra Anforderung Stufe Zusätzliche Anforderung
    Friend of the Night 6 2 Schleichen 30
    Sniper 6 12 Agility 6
    Hobbler Dead Money 7 12
    Light Step 6 14 Agility 6
    Better Criticals 6 16 Luck 6
    Infiltrator 7 18 Dietrich 70

    Wege zum erhöhen

    Stufennamen und Statistiken

    Wert Name Tick mark distance Fertigkeitsmodifikatoren
    1 Deaf Bat ? Energy Weapons/Dietrich/Explosives +2
    2 Senile Mole ? Energy Weapons/Dietrich/Explosives +4
    3 Squinting Newt ? Energy Weapons/Dietrich/Explosives +6
    4 Unsuspecting Trout ? Energy Weapons/Dietrich/Explosives +8
    5 Wary Trout ? Energy Weapons/Dietrich/Explosives +10
    6 Alert Coyote ? Energy Weapons/Dietrich/Explosives +12
    7 Big-eyed Tiger ? Energy Weapons/Dietrich/Explosives +14
    8 Monocled Falcon ? Energy Weapons/Dietrich/Explosives +16
    9 Sniper Hawk ? Energy Weapons/Dietrich/Explosives +18
    10 Eagle with Telescope ? Energy Weapons/Dietrich/Explosives +20

    Notizen

    • Perception does not increase V.A.T.S or regular accuracy at all, has been tested thoroughly and has been proven to be false.
    • If the player has a Perception of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Nothing gets by you, huh? Coulda used you when I lost my keys last month."
    • If the player has a Perception of 1, Doc Mitchell will say "Now I ain't no optometrist, but maybe we should fit you for some glasses while you're here."
    • There are a lot of perception and Intelligence checks of 7+ in the Dead Money DLC
    • Can max out Perception starting with only 6 points in it, Four Eyes trait + Lucky Shades + Hat + Implant (6 - 1 + 3 + 1 + 1 = 10).

    no:Perception pl:Percepcja ru:Восприятие