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    Wahrnehmung: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Alessio79 (Diskussion | Beiträge)
    artikelinhalte aus engl. wiki importiert
    Alessio79 (Diskussion | Beiträge)
    K zitat übersetzt
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    {{Zitat|The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.|Fallout In-game description}}
    {{Zitat|Die Fähigkeit zu sehen, hören, schmecken und ungewöhnliche Dinge zu bemerken. Eine hohe Wahrnehmung ist für einen Scharfschützen wichtig.|Fallout In-game description}}


    '''{{PAGENAME}}''' ist ein von sieben [[Primäre Statistiken|Primären Statistiken]] im [[S.P.E.C.I.A.L.]]-System.
    '''{{PAGENAME}}''' ist ein von sieben [[Primäre Statistiken|Primären Statistiken]] im [[S.P.E.C.I.A.L.]]-System.

    Version vom 6. Oktober 2011, 16:52 Uhr

    -->]]

     ... 
    Die Fähigkeit zu sehen, hören, schmecken und ungewöhnliche Dinge zu bemerken. Eine hohe Wahrnehmung ist für einen Scharfschützen wichtig.— Fallout In-game description

    Wahrnehmung ist ein von sieben Primären Statistiken im S.P.E.C.I.A.L.-System.

    Fallout, Fallout 2, Fallout Tactics

    Modifiziert: Sequence, ranged combat distance modifiers and the First Aid, Doctor, Lockpick, Traps and Pilot skills. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in random encounters.

    Perception is required for many perks, notably PE 8 for Sniper in Fallout, Fallout 2, Fallout Tactics.

    In Fallout 2, Perception can be raised with the Green memory module using ACE (+1, permanent) and Mentats (+2, temporary).

    Fallout 3

    Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view.

    Having enough perception can yield dialog options with some NPCs, such as Moira Brown, Mel and Machete.

    Wert Fertigkeitsmodifikatoren
    1 Energy Weapons +2, Explosives +2, Lockpick +2
    2 Energy Weapons +4, Explosives +4, Lockpick +4
    3 Energy Weapons +6, Explosives +6, Lockpick +6
    4 Energy Weapons +8, Explosives +8, Lockpick +8
    5 Energy Weapons +10, Explosives +10, Lockpick +10
    6 Energy Weapons +12, Explosives +12, Lockpick +12
    7 Energy Weapons +14, Explosives +14, Lockpick +14
    8 Energy Weapons +16, Explosives +16, Lockpick +16
    9 Energy Weapons +18, Explosives +18, Lockpick +18
    10 Energy Weapons +20, Explosives +20, Lockpick +20

    Wahrnehmung-basierte Extras

    Extra Anforderung Stufe Zusätzliche Anforderung
    Thief 4 2 Agility 4
    Sniper 6 12 Agility 6
    Light Step 6 14 Agility 6
    Better Criticals 6 16 Luck 6
    Infiltrator 7 18 Lockpick 70

    The benefit of the Survival Expert perk is affected by what you say to Moira Brown after each portion of The Wasteland Survival Guide quest. Having a perception of 7 yields relevant "smart" dialog options at the end of the Contract Radiation Sickness and Traversing a Mine Field objectives.

    Wege zur Wahrnehmungserhöhung=

    Fallout: New Vegas

    Perception affects the distance at which your character is able to detect other creatures. It also factors into a few Speech checks.

    Wahrnehmung-basierte Extras

    Extra Anforderung Stufe Zusätzliche Anforderung
    Friend of the Night 6 2 Sneak 30
    Sniper 6 12 Agility 6
    Hobbler Dead Money 7 12
    Light Step 6 14 Agility 6
    Better Criticals 6 16 Luck 6
    Infiltrator 7 18 Lockpick 70

    Wege zum erhöhen

    Stufennamen und Statistiken

    Wert Name Tick mark distance Fertigkeitsmodifikatoren
    1 Deaf Bat ? Energy Weapons/Lockpick/Explosives +2
    2 Senile Mole ? Energy Weapons/Lockpick/Explosives +4
    3 Squinting Newt ? Energy Weapons/Lockpick/Explosives +6
    4 Unsuspecting Trout ? Energy Weapons/Lockpick/Explosives +8
    5 Wary Trout ? Energy Weapons/Lockpick/Explosives +10
    6 Alert Coyote ? Energy Weapons/Lockpick/Explosives +12
    7 Big-eyed Tiger ? Energy Weapons/Lockpick/Explosives +14
    8 Monocled Falcon ? Energy Weapons/Lockpick/Explosives +16
    9 Sniper Hawk ? Energy Weapons/Lockpick/Explosives +18
    10 Eagle with Telescope ? Energy Weapons/Lockpick/Explosives +20

    Notizen

    • Perception does not increase V.A.T.S or regular accuracy at all, has been tested thoroughly and has been proven to be false.
    • If the player has a Perception of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Nothing gets by you, huh? Coulda used you when I lost my keys last month."
    • If the player has a Perception of 1, Doc Mitchell will say "Now I ain't no optometrist, but maybe we should fit you for some glasses while you're here."
    • There are a lot of perception and Intelligence checks of 7+ in the Dead Money DLC
    • Can max out Perception starting with only 6 points in it, Four Eyes trait + Lucky Shades + Hat + Implant (6 - 1 + 3 + 1 + 1 = 10).

    no:Perception pl:Percepcja ru:Восприятие