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{{Infobox Stat | |||
|name ={{PAGENAME}} | |||
|typ =primär | |||
|bild =Perception.gif | |||
|px =120px | |||
|spiele1 =FO1 | |||
|modifiziert1 =[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Lockpick]], [[Traps]]. | |||
|perks1 =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Earlier Sequence]], [[Empathy]], [[Friendly Foe]], [[Healer]], [[Night Vision]], [[Ranger]], [[Scout]], [[Sharpshooter]], [[Sniper]], [[Bonus Rate of Fire]]. | |||
|traits1 =[[Gifted]], [[Night Person]] | |||
|spiele2 =FO2 | |||
|modifiziert2=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[Speech|dialogue options]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Lockpick]], [[Traps]], | |||
|perks2 =[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Empathy]], [[Healer]], [[Night Vision]], [[Scout]], [[Sharpshooter]], [[Sniper]] | |||
|traits2 =[[Gifted]] | |||
|spiele3 =FOT | |||
|modifiziert3=[[Sequence]], [[Fallout weapons#Small Guns|ranged combat distance modifiers]], [[random encounters|distance from enemies in random encounters]], [[First Aid]], [[Doctor]], [[Lockpick]], [[Traps]], [[Pilot]] | |||
|perks3 =[[Sniper]], [[Bonus Rate of Fire]], [[Awareness]], [[Night Vision]], [[Sharpshooter]], [[Healer]], [[Ranger]], [[Scout]], [[Death Sense]] | |||
|spiele4 =FO3 | |||
|modifiziert4=[[Explosives]], [[Lockpick]], [[Energy Weapons]], minimum distance for red compass markers | |||
|perks4 =[[Better Criticals]], [[Infiltrator (perk)|Infiltrator]], [[Light Step]], [[Sniper]], [[Thief]] | |||
|spiele5 =FNV | |||
|modifiziert5=[[Energy Weapons]], [[Lockpick]], [[Explosives]], minimum distance for red compass markers | |||
|perks5 =[[Better Criticals]], [[Friend of the Night]], ''[[Hobbler]]'', [[Infiltrator (perk)|Infiltrator]], [[Light Step]], [[Sniper]] | |||
|traits5 =[[Four Eyes]] | |||
|spiele6 =JES | |||
|modifiziert6=? | |||
|perks6 =? | |||
|traits6 =? | |||
|spiele7 =VB | |||
|modifiziert7=? | |||
|perks7 =? | |||
|traits7 =? | |||
|extra =[[File:Perception.png|170px]]<br>''[[Fallout 3]]''<br>[[File:Bobblehead Perception.png|200px]]<br>''"Nur durch Beobachtung werden Sie Schwäche wahrnehmen ."'' | |||
}}{{spiele|FO1|FO2|FO3|FOT|FNV|VB|JES|LH|TORN}} | |||
{{Zitat|The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.|Fallout In-game description}} | |||
''' | '''{{PAGENAME}}''' ist ein von sieben [[Primäre Statistiken|Primären Statistiken]] im [[S.P.E.C.I.A.L.]]-System. | ||
==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== | |||
'''Modifiziert''': [[Sequence]], ranged combat distance modifiers and the [[First Aid]], [[Doctor]], [[Lockpick]], [[Traps]] and [[Pilot]] [[skill]]s. | |||
A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in [[random encounter]]s. | |||
'' | Perception is required for many perks, notably PE 8 for [[Sniper]] in ''[[Fallout perks|Fallout]], [[Fallout 2 perks|Fallout 2]], [[Fallout Tactics perks|Fallout Tactics]]''. | ||
In Fallout 2, Perception can be raised with the [[Green memory module]] using [[ACE]] (+1, permanent) and Mentats (+2, temporary). | |||
==''Fallout 3''== | |||
*'''Modifiziert''' [[Explosives]], [[Lockpick]] and [[Energy Weapons]] [[skill]]s | |||
Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view. | |||
Having enough perception can yield dialog options with some NPCs, such as [[Moira Brown]], [[Mel (Fallout 3)|Mel]] and [[Machete (character)|Machete]]. | |||
{|cellspacing="0" cellpadding="5" border="1" class="va-table" | |||
!Wert | |||
!Fertigkeitsmodifikatoren | |||
|- | |||
|align="center"|1 | |||
|align="center"|Energy Weapons +2, Explosives +2, Lockpick +2 | |||
|- | |||
|align="center"|2 | |||
|align="center"|Energy Weapons +4, Explosives +4, Lockpick +4 | |||
|- | |||
|align="center"|3 | |||
|align="center"|Energy Weapons +6, Explosives +6, Lockpick +6 | |||
|- | |||
|align="center"|4 | |||
|align="center"|Energy Weapons +8, Explosives +8, Lockpick +8 | |||
|- | |||
|align="center"|5 | |||
|align="center"|Energy Weapons +10, Explosives +10, Lockpick +10 | |||
|- | |||
|align="center"|6 | |||
|align="center"|Energy Weapons +12, Explosives +12, Lockpick +12 | |||
|- | |||
|align="center"|7 | |||
|align="center"|Energy Weapons +14, Explosives +14, Lockpick +14 | |||
|- | |||
|align="center"|8 | |||
|align="center"|Energy Weapons +16, Explosives +16, Lockpick +16 | |||
|- | |||
|align="center"|9 | |||
|align="center"|Energy Weapons +18, Explosives +18, Lockpick +18 | |||
|- | |||
|align="center"|10 | |||
|align="center"|Energy Weapons +20, Explosives +20, Lockpick +20 | |||
|} | |||
===Wahrnehmung-basierte Extras=== | |||
{|cellspacing="0" cellpadding="5" border="1" class="va-table" | |||
!Extra | |||
!Anforderung | |||
!Stufe | |||
!Zusätzliche Anforderung | |||
|- | |||
|align="center"|[[Thief]] | |||
|align="center"|4 | |||
|align="center"|2 | |||
|align="center"|[[Agility]] 4 | |||
|- | |||
|align="center"|[[Sniper]] | |||
|align="center"|6 | |||
|align="center"|12 | |||
|align="center"|[[Agility]] 6 | |||
|- | |||
|align="center"|[[Light Step]] | |||
|align="center"|6 | |||
|align="center"|14 | |||
|align="center"|[[Agility]] 6 | |||
|- | |||
|align="center"|[[Better Criticals]] | |||
|align="center"|6 | |||
|align="center"|16 | |||
|align="center"|[[Luck]] 6 | |||
|- | |||
|align="center"|[[Infiltrator (perk) |Infiltrator]] | |||
|align="center"|7 | |||
|align="center"|18 | |||
|align="center"|[[Lockpick]] 70 | |||
|} | |||
The benefit of the [[Survival Expert]] perk is affected by what you say to [[Moira Brown]] after each portion of [[The Wasteland Survival Guide (quest)|The Wasteland Survival Guide]] quest. Having a perception of 7 yields relevant "smart" dialog options at the end of the [[The Wasteland Survival Guide (quest)#Contract radiation sickness|Contract Radiation Sickness]] and [[The Wasteland Survival Guide (quest)#Traversing_a_Mine_Field|Traversing a Mine Field]] objectives. | |||
==Wege zur Wahrnehmungserhöhung=== | |||
*The [[Bobblehead - Perception|Perception Bobblehead]] can be found in the [[Museum of Dave]] at the [[Republic of Dave]], located in the extreme northeastern area of the Wasteland. | |||
*The perk [[Ant Sight]] can be obtained from completing the quest [[Those!]], which permanently increases perception by 1. | |||
*The [[Intense Training]] perk will allow you to increase your Perception (or any other [[Fallout 3 SPECIAL|S.P.E.C.I.A.L.]] stat) once for each time that you take it by one point. | |||
*The [[Night Person]] Perk increases your Perception and Intelligence when the sun is down | |||
*Wearing certain pieces of armor such as [[Maple's Garb]], [[Vance's Longcoat Outfit]], and various pieces of headwear will increase your Perception by 1. | |||
* [[Mentats]] and [[Orange Mentats]] can be used to temporarily increase Perception by 5. | |||
==''Fallout: New Vegas''== | |||
Perception affects the distance at which your character is able to detect other creatures. It also factors into a few Speech checks. | |||
===Wahrnehmung-basierte Extras=== | |||
{|cellspacing="0" cellpadding="0" border="1" class="va-table" | |||
!width="80" nowrap="nowrap"|Extra | |||
!width="80" nowrap="nowrap"|Anforderung | |||
!width="80" nowrap="nowrap"|Stufe | |||
!width="80" nowrap="nowrap"|Zusätzliche Anforderung | |||
|- | |||
|align="center"|[[Friend of the Night]] | |||
|align="center"|6 | |||
|align="center"|2 | |||
|align="center"|[[Sneak]] 30 | |||
|- | |||
|align="center"|[[Sniper]] | |||
|align="center"|6 | |||
|align="center"|12 | |||
|align="center"|[[Agility]] 6 | |||
|- | |||
|align="center"|[[Hobbler]] {{icon|fnvdm}} | |||
|align="center"|7 | |||
|align="center"|12 | |||
|align="center"|— | |||
|- | |||
|align="center"|[[Light Step]] | |||
|align="center"|6 | |||
|align="center"|14 | |||
|align="center"|[[Agility]] 6 | |||
|- | |||
|align="center"|[[Better Criticals]] | |||
|align="center"|6 | |||
|align="center"|16 | |||
|align="center"|[[Luck]] 6 | |||
|- | |||
|align="center"|[[Infiltrator]] | |||
|align="center"|7 | |||
|align="center"|18 | |||
|align="center"|[[Lockpick]] 70 | |||
|} | |||
===Wege zum erhöhen=== | |||
*[[Coyote Tobacco Chew]] | |||
*[[Mentats]] | |||
*[[Party Time Mentats]] | |||
*Hat-like Headgear (eg. [[Pre-War outfit (Fallout: New Vegas)|Pre-war Ball Cap]]) | |||
*[[Perception Implant|Implants]] ([[New Vegas Medical Clinic]]) | |||
*[[Intense Training]] Perk | |||
*[[Night Person]] Perk | |||
*Glasses (with [[Four Eyes]] trait) | |||
*[[Stealth suit Mk II]] {{icon|fnvowb}} | |||
===Stufennamen und Statistiken=== | |||
{|cellspacing="0" cellpadding="5" border="1" class="va-table" | |||
!Wert | |||
!Name | |||
!Tick mark distance | |||
!Fertigkeitsmodifikatoren | |||
|- | |||
|align="center"|1 | |||
|align="center"|Deaf Bat | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +2 | |||
|- | |||
|align="center"|2 | |||
|align="center"|Senile Mole | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +4 | |||
|- | |||
|align="center"|3 | |||
|align="center"|Squinting Newt | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +6 | |||
|- | |||
|align="center"|4 | |||
|align="center"|Unsuspecting Trout | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +8 | |||
|- | |||
|align="center"|5 | |||
|align="center"|Wary Trout | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +10 | |||
|- | |||
|align="center"|6 | |||
|align="center"|Alert Coyote | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +12 | |||
|- | |||
|align="center"|7 | |||
|align="center"|Big-eyed Tiger | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +14 | |||
|- | |||
|align="center"|8 | |||
|align="center"|Monocled Falcon | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +16 | |||
|- | |||
|align="center"|9 | |||
|align="center"|Sniper Hawk | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +18 | |||
|- | |||
|align="center"|10 | |||
|align="center"|Eagle with Telescope | |||
|align="center"|? | |||
|align="center"|Energy Weapons/Lockpick/Explosives +20 | |||
|} | |||
===Notizen=== | |||
*Perception does not increase V.A.T.S or regular accuracy at all, has been tested thoroughly and has been proven to be false. | |||
*If the player has a Perception of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Nothing gets by you, huh? Coulda used you when I lost my keys last month." | |||
*If the player has a Perception of 1, Doc Mitchell will say "Now I ain't no optometrist, but maybe we should fit you for some glasses while you're here." | |||
*There are a lot of perception and [[Intelligence]] checks of 7+ in the [[Dead Money]] DLC | |||
*Can max out Perception starting with only 6 points in it, [[Four Eyes]] trait + [[Lucky shades (Fallout: New Vegas)|Lucky Shades]] + Hat + Implant (6 - 1 + 3 + 1 + 1 = 10). | |||
{{Navbox Primäre Statistiken}} | |||
[[Kategorie:Fallout Primäre Statistiken]] | |||
[[Kategorie:Fallout 2 Primäre Statistiken]] | |||
[[Kategorie:Fallout 3 Primäre Statistiken]] | |||
[[Kategorie:Fallout Tactics Primäre Statistiken]] | |||
[[Kategorie:Fallout: New Vegas Primäre Statistiken]] | |||
[[Kategorie:Van Buren Primäre Statistiken]] | |||
[[Kategorie:J.E. Sawyer's Fallout RPG Primäre Statistiken]] | |||
[[Kategorie:Lionheart Primäre Statistiken]] | |||
[[Kategorie:TORN Primäre Statistiken]] | |||
[[en:Perception]] | |||
[[no:Perception]] | |||
[[pl:Percepcja]] | [[pl:Percepcja]] | ||
[[ | [[ru:Восприятие]] | ||
Version vom 6. Oktober 2011, 16:48 Uhr
| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Benötigt viel Übersetzung) |
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-->]]
Wahrnehmung ist ein von sieben Primären Statistiken im S.P.E.C.I.A.L.-System.
Fallout, Fallout 2, Fallout Tactics
Modifiziert: Sequence, ranged combat distance modifiers and the First Aid, Doctor, Lockpick, Traps and Pilot skills. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in random encounters.
Perception is required for many perks, notably PE 8 for Sniper in Fallout, Fallout 2, Fallout Tactics.
In Fallout 2, Perception can be raised with the Green memory module using ACE (+1, permanent) and Mentats (+2, temporary).
Fallout 3
- Modifiziert Explosives, Lockpick and Energy Weapons skills
Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view.
Having enough perception can yield dialog options with some NPCs, such as Moira Brown, Mel and Machete.
| Wert | Fertigkeitsmodifikatoren |
|---|---|
| 1 | Energy Weapons +2, Explosives +2, Lockpick +2 |
| 2 | Energy Weapons +4, Explosives +4, Lockpick +4 |
| 3 | Energy Weapons +6, Explosives +6, Lockpick +6 |
| 4 | Energy Weapons +8, Explosives +8, Lockpick +8 |
| 5 | Energy Weapons +10, Explosives +10, Lockpick +10 |
| 6 | Energy Weapons +12, Explosives +12, Lockpick +12 |
| 7 | Energy Weapons +14, Explosives +14, Lockpick +14 |
| 8 | Energy Weapons +16, Explosives +16, Lockpick +16 |
| 9 | Energy Weapons +18, Explosives +18, Lockpick +18 |
| 10 | Energy Weapons +20, Explosives +20, Lockpick +20 |
Wahrnehmung-basierte Extras
| Extra | Anforderung | Stufe | Zusätzliche Anforderung |
|---|---|---|---|
| Thief | 4 | 2 | Agility 4 |
| Sniper | 6 | 12 | Agility 6 |
| Light Step | 6 | 14 | Agility 6 |
| Better Criticals | 6 | 16 | Luck 6 |
| Infiltrator | 7 | 18 | Lockpick 70 |
The benefit of the Survival Expert perk is affected by what you say to Moira Brown after each portion of The Wasteland Survival Guide quest. Having a perception of 7 yields relevant "smart" dialog options at the end of the Contract Radiation Sickness and Traversing a Mine Field objectives.
Wege zur Wahrnehmungserhöhung=
- The Perception Bobblehead can be found in the Museum of Dave at the Republic of Dave, located in the extreme northeastern area of the Wasteland.
- The perk Ant Sight can be obtained from completing the quest Those!, which permanently increases perception by 1.
- The Intense Training perk will allow you to increase your Perception (or any other S.P.E.C.I.A.L. stat) once for each time that you take it by one point.
- The Night Person Perk increases your Perception and Intelligence when the sun is down
- Wearing certain pieces of armor such as Maple's Garb, Vance's Longcoat Outfit, and various pieces of headwear will increase your Perception by 1.
- Mentats and Orange Mentats can be used to temporarily increase Perception by 5.
Fallout: New Vegas
Perception affects the distance at which your character is able to detect other creatures. It also factors into a few Speech checks.
Wahrnehmung-basierte Extras
| Extra | Anforderung | Stufe | Zusätzliche Anforderung |
|---|---|---|---|
| Friend of the Night | 6 | 2 | Sneak 30 |
| Sniper | 6 | 12 | Agility 6 |
| Hobbler | 7 | 12 | — |
| Light Step | 6 | 14 | Agility 6 |
| Better Criticals | 6 | 16 | Luck 6 |
| Infiltrator | 7 | 18 | Lockpick 70 |
Wege zum erhöhen
- Coyote Tobacco Chew
- Mentats
- Party Time Mentats
- Hat-like Headgear (eg. Pre-war Ball Cap)
- Implants (New Vegas Medical Clinic)
- Intense Training Perk
- Night Person Perk
- Glasses (with Four Eyes trait)
- Stealth suit Mk II
Stufennamen und Statistiken
| Wert | Name | Tick mark distance | Fertigkeitsmodifikatoren |
|---|---|---|---|
| 1 | Deaf Bat | ? | Energy Weapons/Lockpick/Explosives +2 |
| 2 | Senile Mole | ? | Energy Weapons/Lockpick/Explosives +4 |
| 3 | Squinting Newt | ? | Energy Weapons/Lockpick/Explosives +6 |
| 4 | Unsuspecting Trout | ? | Energy Weapons/Lockpick/Explosives +8 |
| 5 | Wary Trout | ? | Energy Weapons/Lockpick/Explosives +10 |
| 6 | Alert Coyote | ? | Energy Weapons/Lockpick/Explosives +12 |
| 7 | Big-eyed Tiger | ? | Energy Weapons/Lockpick/Explosives +14 |
| 8 | Monocled Falcon | ? | Energy Weapons/Lockpick/Explosives +16 |
| 9 | Sniper Hawk | ? | Energy Weapons/Lockpick/Explosives +18 |
| 10 | Eagle with Telescope | ? | Energy Weapons/Lockpick/Explosives +20 |
Notizen
- Perception does not increase V.A.T.S or regular accuracy at all, has been tested thoroughly and has been proven to be false.
- If the player has a Perception of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Nothing gets by you, huh? Coulda used you when I lost my keys last month."
- If the player has a Perception of 1, Doc Mitchell will say "Now I ain't no optometrist, but maybe we should fit you for some glasses while you're here."
- There are a lot of perception and Intelligence checks of 7+ in the Dead Money DLC
- Can max out Perception starting with only 6 points in it, Four Eyes trait + Lucky Shades + Hat + Implant (6 - 1 + 3 + 1 + 1 = 10).
|
- Überarbeitung benötigt
- Fallout Primäre Statistiken
- Fallout 2 Primäre Statistiken
- Fallout 3 Primäre Statistiken
- Fallout Tactics Primäre Statistiken
- Fallout: New Vegas Primäre Statistiken
- Van Buren Primäre Statistiken
- J.E. Sawyer's Fallout RPG Primäre Statistiken
- Lionheart Primäre Statistiken
- TORN Primäre Statistiken