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Wahrnehmung ist ein von sieben Primären Statistiken im S.P.E.C.I.A.L.-System.
Fallout, Fallout 2, Fallout Tactics
Modifiziert: Sequence, ranged combat distance modifiers and the First Aid, Doctor, Dietrich, Traps and Pilot skills. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in random encounters.
Perception is required for many perks, notably PE 8 for Sniper in Fallout, Fallout 2, Fallout Tactics.
In Fallout 2, Perception can be raised with the Green memory module using ACE (+1, permanent) and Mentats (+2, temporary).
Fallout 3
- Modifiziert Sprengstoff, Dietrich and Energiewaffen skills
Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view.
Having enough perception can yield dialog options with some NPCs, such as Moira Brown, Mel and Machete.
| Wert | Fertigkeitsmodifikatoren |
|---|---|
| 1 | Energiewaffen +2, Sprengstoff +2, Dietrich +2 |
| 2 | Energiewaffen +4, Sprengstoff +4, Dietrich +4 |
| 3 | Energiewaffen +6, Sprengstoff +6, Dietrich +6 |
| 4 | Energiewaffen +8, Sprengstoff +8, Dietrich +8 |
| 5 | Energiewaffen +10, Sprengstoff +10, Dietrich +10 |
| 6 | Energiewaffen +12, Sprengstoff +12, Dietrich +12 |
| 7 | Energiewaffen +14, Sprengstoff +14, Dietrich +14 |
| 8 | Energiewaffen +16, Sprengstoff +16, Dietrich +16 |
| 9 | Energiewaffen +18, Sprengstoff +18, Dietrich +18 |
| 10 | Energiewaffen +20, Sprengstoff +20, Dietrich +20 |
Wahrnehmung-basierte Extras
| Extra | Anforderung | Stufe | Zusätzliche Anforderung |
|---|---|---|---|
| Thief | 4 | 2 | Beweglichkeit 4 |
| Sniper | 6 | 12 | Beweglichkeit 6 |
| Leise laufen | 6 | 14 | Beweglichkeit 6 |
| Better Criticals | 6 | 16 | Glück 6 |
| Infiltrator | 7 | 18 | Dietrich 70 |
The benefit of the Survival Expert perk is affected by what you say to Moira Brown after each portion of The Wasteland Survival Guide quest. Having a perception of 7 yields relevant "smart" dialog options at the end of the Contract Radiation Sickness and Traversing a Mine Field objectives.
Wege zur Wahrnehmungserhöhung
- The Perception Bobblehead can be found in the Museum of Dave at the Republic of Dave, located in the extreme northeastern area of the Wasteland.
- The perk Ant Sight can be obtained from completing the quest Those!, which permanently increases perception by 1.
- The Intense Training perk will allow you to increase your Perception (or any other S.P.E.C.I.A.L. stat) once for each time that you take it by one point.
- The Night Person Perk increases your Perception and Intelligence when the sun is down
- Wearing certain pieces of armor such as Maple's Garb, Vance's Longcoat Outfit, and various pieces of headwear will increase your Perception by 1.
- Mentats and Orange Mentats can be used to temporarily increase Perception by 5.
Fallout: New Vegas
Perception affects the distance at which your character is able to detect other creatures. It also factors into a few Speech checks.
Wahrnehmung-basierte Extras
| Extra | Anforderung | Stufe | Zusätzliche Anforderung |
|---|---|---|---|
| Friend of the Night | 6 | 2 | Schleichen 30 |
| Sniper | 6 | 12 | Beweglichkeit 6 |
| Hobbler | 7 | 12 | — |
| Light Step | 6 | 14 | Beweglichkeit 6 |
| Better Criticals | 6 | 16 | Glück 6 |
| Infiltrator | 7 | 18 | Dietrich 70 |
Wege zum erhöhen
- Kojote-Kautabak
- Mentats
- Party-Mentats
- Hat-like Headgear (eg. Pre-war Ball Cap)
- Implants (New Vegas Medical Clinic)
- Intense Training Perk
- Night Person Perk
- Glasses (with Four Eyes trait)
- Stealth suit Mk II
Stufennamen und Statistiken
| Wert | Name | Tick mark distance | Fertigkeitsmodifikatoren |
|---|---|---|---|
| 1 | Deaf Bat | ? | Energiewaffen/Dietrich/Sprengstoff +2 |
| 2 | Senile Mole | ? | Energiewaffen/Dietrich/Sprengstoff +4 |
| 3 | Squinting Newt | ? | Energiewaffen/Dietrich/Sprengstoff +6 |
| 4 | Unsuspecting Trout | ? | Energiewaffen/Dietrich/Sprengstoff +8 |
| 5 | Wary Trout | ? | Energiewaffen/Dietrich/Sprengstoff +10 |
| 6 | Alert Coyote | ? | Energiewaffen/Dietrich/Sprengstoff +12 |
| 7 | Big-eyed Tiger | ? | Energiewaffen/Dietrich/Sprengstoff +14 |
| 8 | Monocled Falcon | ? | Energiewaffen/Dietrich/Sprengstoff +16 |
| 9 | Sniper Hawk | ? | Energiewaffen/Dietrich/Sprengstoff +18 |
| 10 | Eagle with Telescope | ? | Energiewaffen/Dietrich/Sprengstoff +20 |
Notizen
- Perception does not increase V.A.T.S or regular accuracy at all, has been tested thoroughly and has been proven to be false.
- If the player has a Perception of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Nothing gets by you, huh? Coulda used you when I lost my keys last month."
- If the player has a Perception of 1, Doc Mitchell will say "Now I ain't no optometrist, but maybe we should fit you for some glasses while you're here."
- There are a lot of perception and Intelligenz checks of 7+ in the Dead Money DLC
- Can max out Perception starting with only 6 points in it, Four Eyes trait + Lucky Shades + Hat + Implant (6 - 1 + 3 + 1 + 1 = 10).
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- Überarbeitung benötigt
- Fallout Primäre Statistiken
- Fallout 2 Primäre Statistiken
- Fallout 3 Primäre Statistiken
- Fallout Tactics Primäre Statistiken
- Fallout: New Vegas Primäre Statistiken
- Van Buren Primäre Statistiken
- J.E. Sawyer's Fallout RPG Primäre Statistiken
- Lionheart Primäre Statistiken
- TORN Primäre Statistiken