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    Beweglichkeit: Unterschied zwischen den Versionen

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    Zeile 1: Zeile 1:
    [[Image:Agility.gif|frame|Beweglichkeit]]
    {{Infobox Stat
    |name        ={{PAGENAME}}
    |typ        =Fertigkeit
    |bild        =Agility.gif
    |spiele1    =FO1
    |modifiziert1=[[Aktionspunkte]], [[Rüstungsklasse]], [[Kleine Waffen]], [[Große Waffen]], [[Energiewaffen]], [[Nahkampfwaffen]], [[Waffenlos]], [[Wurfwaffen]], [[Lockpick]], [[Steal]], [[Traps]].
    |extras1    =[[Action Boy]], [[Better Criticals]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Dodger]], [[Healer]], [[Quick Pockets]], [[Silent Death]], [[Silent Running]], [[Slayer]], [[Sniper]]
    |merkmale1  =[[Gifted]], [[Small Frame]]
    |spiele2    =FO2
    |modifiziert2=[[Aktionspunkte]], [[Rüstungsklasse]], [[Kleine Waffen]], [[Große Waffen]], [[Energiewaffen]], [[Nahkampfwaffen]], [[Waffenlos]], [[Wurfwaffen]], [[Lockpick]], [[Steal]], [[Fallen]].
    |extras2    =[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Healer]], [[Kama Sutra Master]], [[Light Step]], [[Quick Recovery]], [[Rad Resistance]], [[Silent Death]], [[Silent Running]], [[Slayer]], [[Sniper]], [[Weapon Handling]]
    |merkmale2  =[[Gifted]], [[Small Frame]]
    |spiele3    =FOT
    |modifiziert3=[[Aktionspunkte]], [[Rüstungsklasse]], [[Kleine Waffen]], [[Große Waffen]], [[Energiewaffen]], [[Nahkampfwaffen]], [[Waffenlos]], [[Wurfwaffen]], [[Lockpick]], [[Steal]], [[Fallen]], [[Pilot]]
    |extras3    =[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Flexible]], [[Gain Agility]], [[Gunner]], [[Healer]], [[Hit the Deck]], [[Lead Foot]], [[Leader]], [[Light Step]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Sniper]], [[Stat!]], [[Stunt Man]], [[Tunnel Rat]], [[Weapon Handling]]
    |merkmale3  =[[Gifted]], [[Small Frame]], [[EMP Shielding]]
    |spiele4    =FO3
    |modifiziert4=[[Aktionspunkte]] verfügbar für [[V.A.T.S.]], [[Kleine Waffen]], [[Schleichen]]
    |extras4    =[[Action Boy]], [[Waffenfreak]], [[Leichter Schritt]], [[Leiser Läufer]], [[Heckenschütze]], [[Dieb]], ''[[Nerven aus Stahl]]''
    |merkmale4  =?
    |spiele5    =FNV
    |modifiziert5=[[Action points]] available in [[V.A.T.S]], [[Guns]], [[Sneak]], Drawing/Holstering speeds, Reload Speeds
    |extras5    =[[Action Boy]], [[Light Step]], ''[[Light Touch]]'', [[Rapid Reload]], [[Silent Running]], [[Slayer]], [[Sniper]], [[Quick Draw]]
    |merkmale5  =
    |spiele6    =JES
    |modifiziert6=?
    |extras6    =?
    |merkmale6  =?
    |spiele7    =VB
    |modifiziert7=?
    |extras7    =?
    |merkmale7  =?
    |fußzeile    =[[Bild:Bobblehead Agility.png|170px]]<br>''"Never be afraid to dodge the sensitive issues."''
    }}{{Spiele|FO1|FO2|FO3|FOT|FNV|VB|JES|LH|TORN}}


     
    '''Beweglichkeit''' ist eine der sieben [[Primäre Statistik|Primären Statistiken]] innerhalb des [[S.P.E.C.I.A.L.]]-System.
    '''Beweglichkeit''''' (Agility)''' '''''ist eine der sieben [[S.P.E.C.I.A.L.]] Charaktereigenschaften.


    Sie repräsentiert die Koordination und die Fähigkeit, sich geschickt zu bewegen.
    Sie repräsentiert die Koordination und die Fähigkeit, sich geschickt zu bewegen.


    ==Fallout'', ''Fallout 2'' und ''Fallout Tactics==


    Action point allocation is based on the AG stat. Therefore, a character that wishes to keep his enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment. In ''Fallout Tactics'', the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the character's AG stat.


    == Fallout 3 ==
    Agility can be raised in Fallout 2 with the [[Monument chunk]] and [[Psycho (Fallout)|psycho]], both of which give a temporary +3. [[Buffout (Fallout)|Buffout]] gives a temporary +2.
     
     
     


    ==Fallout 3==


    '''Modifiziert:''' [[Aktionspunkt|Aktionspunkte]] verfügbar für [[Vault-Tec Assisted Targeting System|V.A.T.S.]], [[Kleine Waffen]] [[Fertigkeit]] und [[Schleihen]] [[Fertigkeit]]


    Agility determines the number of [[Action points]] available for use in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] (base AP determined by 65 + Agility*2, and can be raised by perks and some items). Expert FPS players may wish to skip the use of V.A.T.S., but you should be familiar with [[V.A.T.S.#Notes|V.A.T.S. mechanics]] before you decide to do this, because V.A.T.S. not only increases your reaction speed and allows for more precision shooting, but also greatly reduces damage taken while it is active.


    {|cellspacing="0" cellpadding="5" border="1" class="fallout-table"
    {| class="va-table"
    !Wert  
    ! Wert  
    !AP
    ! Aktionspunkte
    !Skill Modifikator
    ! Fertigkeitsmodifikatoren
    |-
    |-
    |align="center"|1
    |align="center"|1
    Zeile 62: Zeile 96:
    |}
    |}


    ===Beweglichkeit-basierte Extras===
    {| class="va-table"
    ! Extra
    ! Anforderung
    ! Stufe
    ! Weitere Anforderungen
    |-
    | align="center"|[[Waffenfreak]]
    | align="center"|4
    | align="center"|2
    | align="center"|[[Intelligenz]] 4
    |-
    | align="center"|[[Dieb]]
    | align="center"|4
    | align="center"|2
    | align="center"|[[Wahrnehmung]] 4
    |-
    | align="center"|[[Leiser Läufer]]
    | align="center"|6
    | align="center"|12
    | align="center"|[[Schleichen]] 50
    |-
    | align="center"|[[Heckenschütze]]
    | align="center"|6
    | align="center"|12
    | align="center"|[[Wahrnehmung]] 6
    |-
    | align="center"|[[Leichter Schritt]]
    | align="center"|6
    | align="center"|14
    | align="center"|[[Wahrnehmung]] 6
    |-
    | align="center"|[[Action Boy]]
    | align="center"|6
    | align="center"|16
    | align="center"| -
    |-
    | align="center"|[[Nerven aus Stahl]]
    | align="center"|7
    | align="center"|26
    | align="center"| -
    |}
    ===Möglichkeiten um Beweglichkeit zu steigern===
    * Die [[Wackelpuppe - Beweglichkeit|Wackelpuppe Beweglichkeit]], found in the main office of the [[Greener Pastures Disposal Site]], will permanently increase Agility by 1.
    * [[Intensives Training]] Extra will increase Agility (or any other S.P.E.C.I.A.L.) by 1.
    * Verschiedene [[Fallout 3 Rüstung und Kleidung|Rüstung &/o. Kleidung]].
    * [[Almost Perfect]] perk will increase Agility to 9 if it isn't 9 or 10 already.
    * [[No Weaknesses]] perk will increase Agility to 5 if it isn't 5 or more already.


    ==Fallout: New Vegas==


    === Wege zur Erhöhung der Beweglichkeit ===
    Modifies: [[Action Points]] available for V.A.T.S., draw and holster speed, reload speed, [[Guns]] Skill and [[Sneak]] Skill.


    Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).


    ===  ===
    The percentage modifier for reduction of reload speed is determined by 10(Agility-5), as a multiplier, 0.1(5-Agility)+1 ; Agility below 5 will amplify a weapon's base reloading rate.


    *Perk - Intensives Training
    ===Beweglichkeit-basierte Extras===
    *Verschiedene Rüstungen und Kleidung
    *Wackelkopfpuppe - Beweglichkeit


    {| class="va-table"
    ! Extra
    ! Anforderung
    ! Stufe
    ! Zusätzliche Anforderungen
    |-
    | align="center"|[[Schnelles Nachladen]]
    | align="center"|5
    | align="center"|2
    | align="center"|[[Schusswaffen]] 30
    |-
    | align="center"|[[Light Touch]] {{icon|FNVDM|link=Dead Money}}
    | align="center"|6
    | align="center"|2
    | align="center"|[[Reparieren]] 45
    |-
    | align="center"|[[Quick Draw]]
    | align="center"|5
    | align="center"|8
    | align="center"|&mdash;
    |-
    | align="center"|[[Leiser Läufer]]
    | align="center"|6
    | align="center"|12
    | align="center"|[[Schleichen]] 50
    |-
    | align="center"|[[Heckenschütze]]
    | align="center"|6
    | align="center"|12
    | align="center"|[[Wahrnehmung]] 6
    |-
    | align="center"|[[Leichter Schritt]]
    | align="center"|6
    | align="center"|14
    | align="center"|[[Wahrnehmung]] 6
    |-
    | align="center"|[[Action Boy]]
    | align="center"|6
    | align="center"|16
    | align="center"|&mdash;
    |-
    | align="center"|[[Slayer]]
    | align="center"|7
    | align="center"|24
    | align="center"|[[Unarmed]] 90
    |-
    | align="center"|[[Nerven aus Stahl]]
    | align="center"|7
    | align="center"|26
    | align="center"|&mdash;
    |-
    | align="center"|[[Tunnel Runner]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | align="center"|8
    | align="center"|26
    | align="center"|&mdash;
    |}


    ===Stufenbezeichnungen und Statistiken===


    {|width="300" cellspacing="1" cellpadding="1" border="1" align="left"
    {| class="va-table"
    |Perk
    ! Wert
    |Erfordernis
    ! Name
    |Level
    ! Aktionspunkte
    |zusätzliche Erfordernisse
    ! Fertigkeitsmodifikatoren
    |-
    | align="center" | 1
    | align="center" | Walking Disaster
    | align="center" | 68
    | align="center" | Schusswaffen +2, Schleichen +2
    |-
    | align="center" | 2
    | align="center" | Accident Prone
    | align="center" | 71
    | align="center" | Schusswaffen +4, Schleichen +4
    |-
    | align="center" | 3
    | align="center" | Oaf
    | align="center" | 74
    | align="center" | Schusswaffen +6, Schleichen +6
    |-
    |-
    |[http://fallout.wikia.com/wiki/Gun_Nut Waffenfreak]
    | align="center" | 4
    |4
    | align="center" | Butterfingers
    |2
    | align="center" | 77
    |Intelligenz: 4
    | align="center" | Schusswaffen +8, Schleichen +8
    |-
    |-
    |[http://fallout.wikia.com/wiki/Thief Dieb]
    | align="center" | 5
    |4
    | align="center" | Under Control
    |2
    | align="center" | 80
    |Wahrnehmung: 4
    | align="center" |Schusswaffen +10, Schleichen +10
    |-
    |-
    |
    | align="center" | 6
    [[Leiser Läufer]]
    | align="center" | Catlike
    |6
    | align="center" | 83
    |12
    | align="center" |Schusswaffen +12, Schleichen +12
    |Schleichen: 50
    |-
    |-
    |[[Heckenschütze]]
    | align="center" | 7
    |6
    | align="center" | Knife Thrower
    |12
    | align="center" | 86
    |Wahrnehmung: 6
    | align="center" |Schusswaffen +14, Schleichen +14
    |-
    |-
    |[[Leichter Schritt]]
    | align="center" | 8
    |6
    | align="center" | Knife Catcher
    |14
    | align="center" | 89
    |
    | align="center" |Schusswaffen +16, Schleichen +16
    |-
    |-
    |[http://fallout.wikia.com/wiki/Action_Boy Action Boy]
    | align="center" | 9
    |6
    | align="center" | Acrobatic Marvel
    |16
    | align="center" | 92
    |
    | align="center" | Schusswaffen +18, Schleichen +18
    |-
    |-
    |[[Nerven aus Stahl]]
    | align="center" | 10
    |7
    | align="center" | Walks on Water
    |26
    | align="center" | 95
    |
    | align="center" |Schusswaffen +20, Schleichen +20
    |}
    |}


    ===Möglichkeiten um Beweglichkeit zu steigern===
    * [[Agility Implant|Reflex Booster]], an Agility [[implant]] permanently adding +1.
    * [[Intense Training]] perk will increase permanently Agility (or any other S.P.E.C.I.A.L.) by 1.
    * Various [[Fallout: New Vegas armor and clothing|armor and clothing]]
    * [[Coyote tobacco chew]] (+1 Agility, +1 [[Perception]])
    * [[Small Frame]] (+1 Agility, +25% extra limb damage)
    * [[Fire ant nectar]] (+4 Agility, -3 [[Intelligence]], 5% [[ant nectar addiction]] chance)
    ===Infos===
    * Contrary to Agility's description in game, and what the [[Fallout: New Vegas Official Game Guide]] states, Agility ''does not'' affect run speed. This can easily be proven in game with a stopwatch, measuring the time it takes to travel a given distance with a 1 Agility and a 10 Agility character (the same time). (Agility affects reload time and gun draw speed instead of run speed)
    * If the player has an Agility of 8 or above while having no stats at 1 or a [[Luck]] of 10/1, Doc Mitchell will say "Most patients don't get out of bed after being shot and then move like they was in perfect control. You're unusual, I'll say that."
    * If the player has an Agility of 1, Doc [[Mitchell]] will say "Don't have all of your coordination back yet, it looks like. You should think about doing some rehab."


    {{Navbox Primäre Statistiken}}


    [[Kategorie:Fallout Primäre Statistiken]]
    [[Kategorie:Fallout 2 Primäre Statistiken]]
    [[Kategorie:Fallout 3 Primäre Statistiken]]
    [[Kategorie:Fallout Tactics Primäre Statistiken]]
    [[Kategorie:Fallout: New Vegas Primäre Statistiken]]
    [[Kategorie:Van Buren Primäre Statistiken]]
    [[Kategorie:J.E. Sawyer's Fallout RPG Primäre Statistiken]]
    [[Kategorie:Lionheart Primäre Statistiken]]
    [[Kategorie:TORN Primäre Statistiken]]


    ===  ===
    [[en:Agility]]
    [[Kategorie:Skills]]
    [[no:Agility]]
    [[pl:Zręczność]]
    [[ru:Ловкость]]

    Version vom 17. März 2012, 16:45 Uhr

     ... 

    Beweglichkeit ist eine der sieben Primären Statistiken innerhalb des S.P.E.C.I.A.L.-System.

    Sie repräsentiert die Koordination und die Fähigkeit, sich geschickt zu bewegen.

    Fallout, Fallout 2 und Fallout Tactics

    Action point allocation is based on the AG stat. Therefore, a character that wishes to keep his enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment. In Fallout Tactics, the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the character's AG stat.

    Agility can be raised in Fallout 2 with the Monument chunk and psycho, both of which give a temporary +3. Buffout gives a temporary +2.

    Fallout 3

    Modifiziert: Aktionspunkte verfügbar für V.A.T.S., Kleine Waffen Fertigkeit und Schleihen Fertigkeit

    Agility determines the number of Action points available for use in V.A.T.S. (base AP determined by 65 + Agility*2, and can be raised by perks and some items). Expert FPS players may wish to skip the use of V.A.T.S., but you should be familiar with V.A.T.S. mechanics before you decide to do this, because V.A.T.S. not only increases your reaction speed and allows for more precision shooting, but also greatly reduces damage taken while it is active.

    Wert Aktionspunkte Fertigkeitsmodifikatoren
    1 67 Kleine Waffen +2, Schleichen +2
    2 69 Kleine Waffen +4, Schleichen +4
    3 71 Kleine Waffen +6, Schleichen +6
    4 73 Kleine Waffen +8, Schleichen +8
    5 75 Kleine Waffen +10, Schleichen +10
    6 77 Kleine Waffen +12, Schleichen +12
    7 79 Kleine Waffen +14, Schleichen +14
    8 81 Kleine Waffen +16, Schleichen +16
    9 83 Kleine Waffen +18, Schleichen +18
    10 85 Kleine Waffen +20, Schleichen +20

    Beweglichkeit-basierte Extras

    Extra Anforderung Stufe Weitere Anforderungen
    Waffenfreak 4 2 Intelligenz 4
    Dieb 4 2 Wahrnehmung 4
    Leiser Läufer 6 12 Schleichen 50
    Heckenschütze 6 12 Wahrnehmung 6
    Leichter Schritt 6 14 Wahrnehmung 6
    Action Boy 6 16 -
    Nerven aus Stahl 7 26 -

    Möglichkeiten um Beweglichkeit zu steigern

    Fallout: New Vegas

    Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, Guns Skill and Sneak Skill.

    Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).

    The percentage modifier for reduction of reload speed is determined by 10(Agility-5), as a multiplier, 0.1(5-Agility)+1 ; Agility below 5 will amplify a weapon's base reloading rate.

    Beweglichkeit-basierte Extras

    Extra Anforderung Stufe Zusätzliche Anforderungen
    Schnelles Nachladen 5 2 Schusswaffen 30
    Light Touch Dead Money 6 2 Reparieren 45
    Quick Draw 5 8
    Leiser Läufer 6 12 Schleichen 50
    Heckenschütze 6 12 Wahrnehmung 6
    Leichter Schritt 6 14 Wahrnehmung 6
    Action Boy 6 16
    Slayer 7 24 Unarmed 90
    Nerven aus Stahl 7 26
    Tunnel Runner Lonesome Road (Add-On) 8 26

    Stufenbezeichnungen und Statistiken

    Wert Name Aktionspunkte Fertigkeitsmodifikatoren
    1 Walking Disaster 68 Schusswaffen +2, Schleichen +2
    2 Accident Prone 71 Schusswaffen +4, Schleichen +4
    3 Oaf 74 Schusswaffen +6, Schleichen +6
    4 Butterfingers 77 Schusswaffen +8, Schleichen +8
    5 Under Control 80 Schusswaffen +10, Schleichen +10
    6 Catlike 83 Schusswaffen +12, Schleichen +12
    7 Knife Thrower 86 Schusswaffen +14, Schleichen +14
    8 Knife Catcher 89 Schusswaffen +16, Schleichen +16
    9 Acrobatic Marvel 92 Schusswaffen +18, Schleichen +18
    10 Walks on Water 95 Schusswaffen +20, Schleichen +20

    Möglichkeiten um Beweglichkeit zu steigern

    Infos

    • Contrary to Agility's description in game, and what the Fallout: New Vegas Official Game Guide states, Agility does not affect run speed. This can easily be proven in game with a stopwatch, measuring the time it takes to travel a given distance with a 1 Agility and a 10 Agility character (the same time). (Agility affects reload time and gun draw speed instead of run speed)
    • If the player has an Agility of 8 or above while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Most patients don't get out of bed after being shot and then move like they was in perfect control. You're unusual, I'll say that."
    • If the player has an Agility of 1, Doc Mitchell will say "Don't have all of your coordination back yet, it looks like. You should think about doing some rehab."

    no:Agility pl:Zręczność ru:Ловкость