K Aufgeräumt, replaced: Fallout 2 Primäre Statistiken → Fallout 2: Primäre Statistiken, Fallout 3 Primäre Statistiken → Fallout 3: Primäre Statistiken, Fallout Tactics Primäre Statistiken → Fallout Tactics: Primäre Statistiken, Fallout: New Vegas Primäre Statistiken → Fallout: New Vegas: Primäre Statistiken, Lionheart Primäre Statistiken → Lionheart: Primäre Statistiken, J.E. Sawyer's Fallout RPG Primäre Statistiken → J.E. Sawyer's Fallout RPG: Primäre Statistiken, TORN Primäre Statistiken → TORN… |
K →top: 🧹 |
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{{ | {{Notiz|Überarbeitung}} | ||
{{Infobox Stat | {{Infobox Stat | ||
| | |typ =primär | ||
| | |bild =Endurance.jpg | ||
| | |bild2 =Endurance.png | ||
| | |bild3 =Endurance.png | ||
|spiele1 | |bild4 =Fo4 Endurance.png | ||
|bild5 =FO76 emote Endurance.gif | |||
|spiele1 =FO1, FO2, FOT | |||
|modifiziert1=[[Trefferpunkt]], [[Giftresistenz|Poison]] & [[Resistenz gegen Strahlung]], [[Heilungsrate]] | |modifiziert1=[[Trefferpunkt]], [[Giftresistenz|Poison]] & [[Resistenz gegen Strahlung]], [[Heilungsrate]] | ||
|extras1 | |extras1 =[[Schnellheilung]], [[Blumenkind]], [[Lebensspender]], [[Pfadfinder]], [[Resistenz gegen Strahlung]], [[Schlangenfresser]], [[Starker Rücken]], [[Härte]] | ||
|merkmale1 =[[Chem Resistant]] | |merkmale1 =[[Chem Resistant]] | ||
|spiele2 | |spiele2 =FO3 | ||
|modifiziert2=[[Trefferpunkt]], [[Giftresistenz]], [[Resistenz gegen Strahlung]], [[Big Guns]], [[Unbewaffnet]], Oxygen Counter When Diving | |modifiziert2=[[Trefferpunkt]], [[Giftresistenz]], [[Resistenz gegen Strahlung]], [[Big Guns]], [[Unbewaffnet]], Oxygen Counter When Diving | ||
|extras2 | |extras2 =[[Lead Belly]], [[Lebensspender]], [[Resistenz gegen Strahlung]], [[Size Matters]], [[Solar Powered]], [[Starker Rücken]], [[Härte]], ''[[Rad Absorption]]'', ''[[Rad Tolerance]]'' | ||
|spiele3 | |spiele3 =FNV | ||
|modifiziert3=[[Unbewaffnet]], [[Überleben]], [[Trefferpunkt]], [[Strahlungsresistenz]], [[Giftresistenz]], [[Implants]] | |modifiziert3=[[Unbewaffnet]], [[Überleben]], [[Trefferpunkt]], [[Strahlungsresistenz]], [[Giftresistenz]], [[Implants]] | ||
|extras3 | |extras3 =[[Lead Belly]], [[Lebensspender]], [[Long Haul]], ''[[Alte-Welt-Gourmet]]'', [[Rad Absorption]], [[Resistenz gegen Strahlung]], [[Solar Powered]], [[Steinmauer]], [[Starker Rücken]], [[Härte]] | ||
| | |spiele4 =FO4 | ||
| | |modifiziert4=[[Hit Points]]<br />rate that [[Action Points]] deplete while sprinting. | ||
| | |extras4 =[[Toughness (Fallout 4)|Toughness]], [[Lead Belly (Fallout 4)|Lead Belly]], [[Life Giver (Fallout 4)|Life Giver]], [[Chem Resistant (Fallout 4)|Chem Resistant]], [[Rad Resistant (Fallout 4)|Rad Resistant]], [[Adamantium Skeleton (Fallout 4)|Adamantium Skeleton]], [[Cannibal (Fallout 4)|Cannibal]], [[Solar Powered (Fallout 4)|Solar Powered]] | ||
| | |spiele5 =FO76 | ||
| | |modifiziert5=[[Disease Resistance]], [[Hit Points#Fallout 76|Maximum Hit Points]], Sprinting [[Action Points#Fallout 76|Action Point]] Drain | ||
| | |extras5 =[[Adamantium Skeleton (Fallout 76)|Adamantium Skeleton]], [[All Night Long]], [[Aquaboy Aquagirl (Fallout 76)|Aquaboy/Aquagirl]], [[Cannibal (Fallout 76)|Cannibal]], [[Chem Fiend]], [[Chem Resistant (Fallout 76)|Chem Resistant]], [[Cola Nut]], [[Dromedary]], [[Fireproof]], [[Ghoulish (Fallout 76)|Ghoulish]], [[Good Doggy]], [[Hydro Fix]], [[Homebody]], [[Iron Stomach]], [[Ironclad]], [[Lead Belly (Fallout 76)|Lead Belly]], [[Life Giver (Fallout 76)|Life Giver]], [[Munchy Resistance]], [[Natural Resistance]], [[Nocturnal Fortitude]], [[Photosynthetic]], [[Professional Drinker]], [[Rad Resistant (Fallout 76)|Rad Resistant]], [[Radicool]], [[Rejuvenated]], [[Revenant]], [[Slow Metabolizer]], [[Solar Powered (Fallout 76)|Solar Powered]], [[Sun Kissed]], [[Thirst Quencher]], [[Vaccinated]] | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{zitat|Kondition und physisches Durchhaltevermögen. Ein Charakter mit hoher Ausdauer wird Überleben, wo andere es nicht könnten.|Fallout In-game description}} | {{zitat|Kondition und physisches Durchhaltevermögen. Ein Charakter mit hoher Ausdauer wird Überleben, wo andere es nicht könnten.|Fallout In-game description}} | ||
'''Ausdauer''' ist eine der sieben [[primäre Statistik]]en in [[SPECIAL]]. | '''Ausdauer''' ist eine der sieben [[primäre Statistik|primären Statistik]]en in [[SPECIAL]]. | ||
==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== | ==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== | ||
'''Modifiziert''': [[Trefferpunkte]], [[Giftresistenz|Gift]] & [[Strahlungsresistenz]], [[Heilungsrate]], und die zusätzlichen Trefferpunkte pro Level. | '''Modifiziert''': [[Trefferpunkte]], [[Giftresistenz|Gift]] & [[Strahlungsresistenz]], [[Heilungsrate]], und die zusätzlichen Trefferpunkte pro Level. | ||
Ausdauer kann bei {{FO1}} & {{FO2}} durch das | Ausdauer kann bei {{FO1}} & {{FO2}} durch das Nutzen von [[Buffout]] um 3 Punkte erhöht werden. | ||
==''Fallout 3''== | ==''Fallout 3''== | ||
| Zeile 39: | Zeile 38: | ||
{| class="va-table" | {| class="va-table" | ||
! Value | !Value | ||
! Resistance | !Resistance | ||
! Starting Health | !Starting Health | ||
! Skill Modifiers | !Skill Modifiers | ||
|- | |- | ||
| align="center" | 1 | | align="center" |1 | ||
| align="center" | 0% | | align="center" |0% | ||
| align="center" | 120 | | align="center" |120 | ||
| align="center" | [[Große Waffen]] +2, [[Unbewaffnet]] +2 | | align="center" |[[Große Waffen]] +2, [[Unbewaffnet]] +2 | ||
|- | |- | ||
| align="center" | 2 | | align="center" |2 | ||
| align="center" | 2% | | align="center" |2% | ||
| align="center" | 140 | | align="center" |140 | ||
| align="center" | [[Große Waffen]] +4, [[Unbewaffnet]] +4 | | align="center" |[[Große Waffen]] +4, [[Unbewaffnet]] +4 | ||
|- | |- | ||
| align="center" | 3 | | align="center" |3 | ||
| align="center" | 4% | | align="center" |4% | ||
| align="center" | 160 | | align="center" |160 | ||
| align="center" | [[Große Waffen]] +6, [[Unbewaffnet]] +6 | | align="center" |[[Große Waffen]] +6, [[Unbewaffnet]] +6 | ||
|- | |- | ||
| align="center" | 4 | | align="center" |4 | ||
| align="center" | 6% | | align="center" |6% | ||
| align="center" | 180 | | align="center" |180 | ||
| align="center" | [[Große Waffen]] +8, [[Unbewaffnet]] +8 | | align="center" |[[Große Waffen]] +8, [[Unbewaffnet]] +8 | ||
|- | |- | ||
| align="center" | 5 | | align="center" |5 | ||
| align="center" | 8% | | align="center" |8% | ||
| align="center" | 200 | | align="center" | 200 | ||
| align="center" | [[Große Waffen]] +10, [[Unbewaffnet]] +10 | | align="center" |[[Große Waffen]] +10, [[Unbewaffnet]] +10 | ||
|- | |- | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | 10% | | align="center" |10% | ||
| align="center" | 220 | | align="center" |220 | ||
| align="center" | [[Große Waffen]] +12, [[Unbewaffnet]] +12 | | align="center" |[[Große Waffen]] +12, [[Unbewaffnet]] +12 | ||
|- | |- | ||
| align="center" | 7 | | align="center" |7 | ||
| align="center" | 12% | | align="center" |12% | ||
| align="center" | 240 | | align="center" |240 | ||
| align="center" | [[Große Waffen]] +14, [[Unbewaffnet]] +14 | | align="center" | [[Große Waffen]] +14, [[Unbewaffnet]] +14 | ||
|- | |- | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | 14% | | align="center" |14% | ||
| align="center" | 260 | | align="center" | 260 | ||
| align="center" | [[Große Waffen]] +16, [[Unbewaffnet]] +16 | | align="center" | [[Große Waffen]] +16, [[Unbewaffnet]] +16 | ||
|- | |- | ||
| align="center" | 9 | | align="center" |9 | ||
| align="center" | 16% | | align="center" |16% | ||
| align="center" | 280 | | align="center" |280 | ||
| align="center" | [[Große Waffen]] +18, [[Unbewaffnet]] +18 | | align="center" |[[Große Waffen]] +18, [[Unbewaffnet]] +18 | ||
|- | |- | ||
| align="center" | 10 | | align="center" |10 | ||
| align="center" | 18% | | align="center" |18% | ||
| align="center" | 300 | | align="center" |300 | ||
| align="center" | [[Große Waffen]] +20, [[Unbewaffnet]] +20 | | align="center" | | ||
[[Große Waffen]] +20, [[Unbewaffnet]] +20 | |||
|} | |} | ||
===Endurance-based Perks=== | ===Endurance-based Perks=== | ||
{| class="va-table" | {| class="va-table" | ||
! Perk | !Perk | ||
! Requirement | !Requirement | ||
! Level | !Level | ||
! Additional Requirements | !Additional Requirements | ||
|- | |- | ||
| align="center" | [[Lead Belly]] | | align="center" |[[Lead Belly]] | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Härte]] | | align="center" |[[Härte]] | ||
| align="center" | 5 | | align="center" |5 | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Resistenz gegen Strahlung]] | | align="center" |[[Resistenz gegen Strahlung]] | ||
| align="center" | 5 | | align="center" |5 | ||
| align="center" | 8 | | align="center" |8 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Size Matters]] | | align="center" |[[Size Matters]] | ||
| align="center" | 5 | | align="center" |5 | ||
| align="center" | 8 | | align="center" |8 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Starker Rücken]] | | align="center" |[[Starker Rücken]] | ||
| align="center" | 5 | | align="center" |5 | ||
| align="center" | 8 | | align="center" |8 | ||
| align="center" | [[Stärke]] 5 | | align="center" |[[Stärke]] 5 | ||
|- | |- | ||
| align="center" | [[Lebensspender]] | | align="center" |[[Lebensspender]] | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | 12 | | align="center" |12 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Solar Powered]] | | align="center" | [[Solar Powered]] | ||
| align="center" | 7 | | align="center" |7 | ||
| align="center" | 20 | | align="center" |20 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Rad Tolerance]] | | align="center" |[[Rad Tolerance]] | ||
| align="center" | 7 | | align="center" |7 | ||
| align="center" | 26 | | align="center" |26 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Rad Absorption]] | | align="center" |[[Rad Absorption]] | ||
| align="center" | 7 | | align="center" |7 | ||
| align="center" | 28 | | align="center" |28 | ||
| align="center" | | | align="center" | | ||
|} | |} | ||
=== | ===Wege, um die Ausdauer zu erhöhen=== | ||
* | *Die [[Wackelpuppe - Ausdauer|Ausdauer-Wackelpuppe]] kann im [[Todeskrallengebiet]] gefunden werden. Auf einem kleinen Sockel unter der verwesenden Brahmin-Leiche. | ||
* Some clothing, such as the common [[Wasteland outfit (Fallout 3)|wasteland wanderer outfit]] and the [[Mechanist's Costume]] increase Endurance. | *Some clothing, such as the common [[Wasteland outfit (Fallout 3)|wasteland wanderer outfit]] and the [[Mechanist's Costume]] increase Endurance. | ||
* | * Das Extra [[Intensives Training]] erlaubt es einem, die Ausdauer (oder auch jeden anderen [[SPECIAL (Fallout 3)|S.P.E.C.I.A.L.]]-Wert.) um einen Punkt zu erhöhen. Dies kann jedes Mal erfolgen, wenn man das Perk auswählt. | ||
* The perk [[No Weaknesses]] sets any S.P.E.C.I.A.L. stats to 5 unless they're already higher. | *The perk [[No Weaknesses]] sets any S.P.E.C.I.A.L. stats to 5 unless they're already higher. | ||
* The [[Fast Perfekt]] [[Extra]], added in | *The [[Fast Perfekt]] [[Extra]], added in {{FO3BS}}, sets all [[S.P.E.C.I.A.L.]] stats to 9 unless they're already 9 or 10. | ||
==''Fallout: New Vegas''== | ==''Fallout: New Vegas''== | ||
Ausdauer beeinflusst die Widerstandsfähigkeit des Charakters gegen Umwelteinflüsse wie Gift oder [[Strahlung]]. Auch die Skill-Boni [[Unbewaffnet]] und [[Überleben]] sowie [[Trefferpunkt]]e und die Anzahl der [[Implantate (Fallout: New Vegas)|Implantate]], die man einsetzen kann, | |||
===Endurance-based perks=== | ===Endurance-based perks=== | ||
{| class="va-table" | {| class="va-table" | ||
! Perk | !Perk | ||
! Requirement | !Requirement | ||
! Level | !Level | ||
! Additional Requirements | !Additional Requirements | ||
|- | |- | ||
| align="center" | [[Alte-Welt-Gourmet]] {{icon|FNVDM|link=Dead Money}} | | align="center" |[[Alte-Welt-Gourmet]] {{icon|FNVDM|link=Dead Money}} | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | 2 | | align="center" |2 | ||
| align="center" | [[Überleben]] 45 | | align="center" |[[Überleben]] 45 | ||
|- | |- | ||
| align="center" | [[Lead Belly]] | | align="center" |[[Lead Belly]] | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | — | | align="center" |— | ||
|- | |- | ||
| align="center" | [[Härte,]] | | align="center" |[[Härte,]] | ||
| align="center" | 5 | | align="center" |5 | ||
| align="center" | 6 | | align="center" | 6 | ||
| align="center" | — | | align="center" |— | ||
|- | |- | ||
| align="center" | [[Resistenz gegen Strahlung]] | | align="center" | [[Resistenz gegen Strahlung]] | ||
| align="center" | 5 | | align="center" |5 | ||
| align="center" | 8 | | align="center" |8 | ||
| align="center" | [[Überleben]] 40 | | align="center" |[[Überleben]] 40 | ||
|- | |- | ||
| align="center" | [[Steinmauer]] | | align="center" |[[Steinmauer]] | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | 8 | | align="center" |8 | ||
| align="center" | [[Stärke]] 6 | | align="center" |[[Stärke]] 6 | ||
|- | |- | ||
| align="center" | [[Starker Rücken]] | | align="center" |[[Starker Rücken]] | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | 8 | | align="center" |8 | ||
| align="center" | [[Stärke]] 5 | | align="center" |[[Stärke]] 5 | ||
|- | |- | ||
| align="center" | [[Lebensspender]] | | align="center" |[[Lebensspender]] | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | 12 | | align="center" |12 | ||
| align="center" | — | | align="center" |— | ||
|- | |- | ||
| align="center" | [[Long Haul]] | | align="center" |[[Long Haul]] | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | 12 | | align="center" |12 | ||
| align="center" | [[Feilschen]] 70 | | align="center" |[[Feilschen]] 70 | ||
|- | |- | ||
| align="center" | [[Atomic!]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | | align="center" |[[Atomic!]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | 20 | | align="center" |20 | ||
| align="center" | — | | align="center" |— | ||
|- | |- | ||
| align="center" | [[Solar Powered]] | | align="center" |[[Solar Powered]] | ||
| align="center" | 7 | | align="center" |7 | ||
| align="center" | 20 | | align="center" |20 | ||
| align="center" | — | | align="center" |— | ||
|- | |- | ||
| align="center" | [[Irradiated Beauty]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | | align="center" |[[Irradiated Beauty]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| align="center" | 8 | | align="center" |8 | ||
| align="center" | 22 | | align="center" |22 | ||
| align="center" | — | | align="center" |— | ||
|- | |- | ||
| align="center" | [[Rad Absorption]] | | align="center" |[[Rad Absorption]] | ||
| align="center" | 7 | | align="center" |7 | ||
| align="center" | 28 | | align="center" |28 | ||
| align="center" | — | | align="center" |— | ||
|- | |- | ||
| align="center" | [[Burden to Bear]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | | align="center" |[[Burden to Bear]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| align="center" | 6 | | align="center" |6 | ||
| align="center" | 30 | | align="center" |30 | ||
| align="center" | [[Stärke]] 6 | | align="center" |[[Stärke]] 6 | ||
|- | |- | ||
| align="center" | [[Implant GRX]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | | align="center" |[[Implant GRX]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| align="center" | 8 | | align="center" |8 | ||
| align="center" | 30 | | align="center" |30 | ||
| align="center" | — | | align="center" |— | ||
|} | |} | ||
===Level names and statistics=== | ===Level names and statistics=== | ||
{| class="va-table" | {| class="va-table" | ||
! Value | !Value | ||
! Name | !Name | ||
! Starting HP | ! Starting HP | ||
! Poison/Rad Resist | !Poison/Rad Resist | ||
! Skill Modifiers | !Skill Modifiers | ||
|- | |- | ||
| align="center"|1 | | align="center" |1 | ||
| align="center"|Basically Dead | | align="center" |Basically Dead | ||
| align="center"|120 | | align="center" |120 | ||
| align="center"|0%/0% | | align="center" |0%/0% | ||
| align="center"|[[Survival]]/[[Unbewaffnet]] +2 | | align="center" |[[Survival]]/[[Unbewaffnet]] +2 | ||
|- | |- | ||
| align="center"|2 | | align="center" |2 | ||
| align="center"|Crumbly | | align="center" |Crumbly | ||
| align="center"|140 | | align="center" |140 | ||
| align="center"|5%/2% | | align="center" |5%/2% | ||
| align="center"|[[Stärke]]/[[Unbewaffnet]] +4 | | align="center" |[[Stärke]]/[[Unbewaffnet]] +4 | ||
|- | |- | ||
| align="center"|3 | | align="center" |3 | ||
| align="center"|Do Not Bend | | align="center" |Do Not Bend | ||
| align="center"|160 | | align="center" |160 | ||
| align="center"|10%/4% | | align="center" |10%/4% | ||
| align="center"|[[Stärke]]/[[Unbewaffnet]] +6 | | align="center" |[[Stärke]]/[[Unbewaffnet]] +6 | ||
|- | |- | ||
| align="center"|4 | | align="center" |4 | ||
| align="center"|Handle with Care | | align="center" |Handle with Care | ||
| align="center"|180 | | align="center" | 180 | ||
| align="center"|15%/6% | | align="center" |15%/6% | ||
| align="center"|[[Stärke]]/[[Unbewaffnet]] +8 | | align="center" |[[Stärke]]/[[Unbewaffnet]] +8 | ||
|- | |- | ||
| align="center"|5 | | align="center" |5 | ||
| align="center"|Stain-resistant | | align="center" |Stain-resistant | ||
| align="center"|200 | | align="center" |200 | ||
| align="center"|20%/8% | | align="center" | 20%/8% | ||
| align="center"|[[Stärke]]/[[Unbewaffnet]] +10 | | align="center" |[[Stärke]]/[[Unbewaffnet]] +10 | ||
|- | |- | ||
| align="center"|6 | | align="center" |6 | ||
| align="center"|Hardy | | align="center" |Hardy | ||
| align="center"|220 | | align="center" |220 | ||
| align="center"|25%/10% | | align="center" |25%/10% | ||
| align="center"|[[Stärke]]/[[Unbewaffnet]] +12 | | align="center" |[[Stärke]]/[[Unbewaffnet]] +12 | ||
|- | |- | ||
| align="center"|7 | | align="center" |7 | ||
| align="center"|Tough-as-nails | | align="center" |Tough-as-nails | ||
| align="center"|240 | | align="center" |240 | ||
| align="center"|30%/12% | | align="center" |30%/12% | ||
| align="center"|[[Stärke]]/[[Unbewaffnet]] +14 | | align="center" |[[Stärke]]/[[Unbewaffnet]] +14 | ||
|- | |- | ||
| align="center"|8 | | align="center" |8 | ||
| align="center"|Flame Retardant | | align="center" |Flame Retardant | ||
| align="center"|260 | | align="center" |260 | ||
| align="center"|35%/14% | | align="center" |35%/14% | ||
| align="center"|[[Survival]]/[[Unbewaffnet]] +16 | | align="center" |[[Survival]]/[[Unbewaffnet]] +16 | ||
|- | |- | ||
| align="center"|9 | | align="center" |9 | ||
| align="center"|Bulletproof | | align="center" |Bulletproof | ||
| align="center"|280 | | align="center" |280 | ||
| align="center"|40%/16% | | align="center" |40%/16% | ||
| align="center"|[[Stärke]]/[[Unbewaffnet]] +18 | | align="center" |[[Stärke]]/[[Unbewaffnet]] +18 | ||
|- | |- | ||
| align="center"|10 | | align="center" |10 | ||
| align="center"|Unstoppable | | align="center" |Unstoppable | ||
| align="center"|300 | | align="center" |300 | ||
| align="center"|45%/18% | | align="center" |45%/18% | ||
| align="center"|[[Stärke]]/[[Unbewaffnet]] +20 | | align="center" |[[Stärke]]/[[Unbewaffnet]] +20 | ||
|} | |} | ||
===Notizen=== | ===Notizen=== | ||
* If the player has an Endurance of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "I guess that explains how you're still alive. You're built solid as an oak." | *If the player has an Endurance of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "I guess that explains how you're still alive. You're built solid as an oak." | ||
* If the player has an Endurance of 1, Doc Mitchell will say "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain." | *If the player has an Endurance of 1, Doc Mitchell will say "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain." | ||
* A starting Endurance of 9 will guarantee you the ability to get every implant. An Endurance of 7 will allow you to get all SPECIAL increasing implants. | *A starting Endurance of 9 will guarantee you the ability to get every implant. An Endurance of 7 will allow you to get all SPECIAL increasing implants. | ||
==Galerie== | ==Galerie== | ||
| Zeile 331: | Zeile 331: | ||
[[zh:Endurance]] | [[zh:Endurance]] | ||
[[Kategorie:Fallout Primäre Statistiken]] | [[Kategorie:Fallout: Primäre Statistiken]] | ||
[[Kategorie:Fallout 2: Primäre Statistiken]] | [[Kategorie:Fallout 2: Primäre Statistiken]] | ||
[[Kategorie:Fallout 3: Primäre Statistiken]] | [[Kategorie:Fallout 3: Primäre Statistiken]] | ||
Aktuelle Version vom 28. Dezember 2025, 10:44 Uhr
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Ausdauer ist eine der sieben primären Statistiken in SPECIAL.
Fallout, Fallout 2, Fallout Tactics
Modifiziert: Trefferpunkte, Gift & Strahlungsresistenz, Heilungsrate, und die zusätzlichen Trefferpunkte pro Level.
Ausdauer kann bei
Fallout &
Fallout 2 durch das Nutzen von Buffout um 3 Punkte erhöht werden.
Fallout 3
Modifiziert: Trefferpunkte, Giftresistenz & Strahlungsresistenz (aber nicht Schadensresistenz) und die Fähigkeiten Große Waffen und Unbewaffnet. Ausdauer entscheidet ebenfalls darüber, wie lange man unter Wasser die Luft anhalten kann.
| Value | Resistance | Starting Health | Skill Modifiers |
|---|---|---|---|
| 1 | 0% | 120 | Große Waffen +2, Unbewaffnet +2 |
| 2 | 2% | 140 | Große Waffen +4, Unbewaffnet +4 |
| 3 | 4% | 160 | Große Waffen +6, Unbewaffnet +6 |
| 4 | 6% | 180 | Große Waffen +8, Unbewaffnet +8 |
| 5 | 8% | 200 | Große Waffen +10, Unbewaffnet +10 |
| 6 | 10% | 220 | Große Waffen +12, Unbewaffnet +12 |
| 7 | 12% | 240 | Große Waffen +14, Unbewaffnet +14 |
| 8 | 14% | 260 | Große Waffen +16, Unbewaffnet +16 |
| 9 | 16% | 280 | Große Waffen +18, Unbewaffnet +18 |
| 10 | 18% | 300 |
Große Waffen +20, Unbewaffnet +20 |
Endurance-based Perks
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Lead Belly | 5 | 6 | |
| Härte | 5 | 6 | |
| Resistenz gegen Strahlung | 5 | 8 | |
| Size Matters | 5 | 8 | |
| Starker Rücken | 5 | 8 | Stärke 5 |
| Lebensspender | 6 | 12 | |
| Solar Powered | 7 | 20 | |
| Rad Tolerance | 7 | 26 | |
| Rad Absorption | 7 | 28 |
Wege, um die Ausdauer zu erhöhen
- Die Ausdauer-Wackelpuppe kann im Todeskrallengebiet gefunden werden. Auf einem kleinen Sockel unter der verwesenden Brahmin-Leiche.
- Some clothing, such as the common wasteland wanderer outfit and the Mechanist's Costume increase Endurance.
- Das Extra Intensives Training erlaubt es einem, die Ausdauer (oder auch jeden anderen S.P.E.C.I.A.L.-Wert.) um einen Punkt zu erhöhen. Dies kann jedes Mal erfolgen, wenn man das Perk auswählt.
- The perk No Weaknesses sets any S.P.E.C.I.A.L. stats to 5 unless they're already higher.
- The Fast Perfekt Extra, added in Broken Steel, sets all S.P.E.C.I.A.L. stats to 9 unless they're already 9 or 10.
Fallout: New Vegas
Ausdauer beeinflusst die Widerstandsfähigkeit des Charakters gegen Umwelteinflüsse wie Gift oder Strahlung. Auch die Skill-Boni Unbewaffnet und Überleben sowie Trefferpunkte und die Anzahl der Implantate, die man einsetzen kann,
Endurance-based perks
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Alte-Welt-Gourmet | 6 | 2 | Überleben 45 |
| Lead Belly | 5 | 6 | — |
| Härte, | 5 | 6 | — |
| Resistenz gegen Strahlung | 5 | 8 | Überleben 40 |
| Steinmauer | 6 | 8 | Stärke 6 |
| Starker Rücken | 5 | 8 | Stärke 5 |
| Lebensspender | 6 | 12 | — |
| Long Haul | 6 | 12 | Feilschen 70 |
| Atomic! | 6 | 20 | — |
| Solar Powered | 7 | 20 | — |
| Irradiated Beauty | 8 | 22 | — |
| Rad Absorption | 7 | 28 | — |
| Burden to Bear | 6 | 30 | Stärke 6 |
| Implant GRX | 8 | 30 | — |
Level names and statistics
| Value | Name | Starting HP | Poison/Rad Resist | Skill Modifiers |
|---|---|---|---|---|
| 1 | Basically Dead | 120 | 0%/0% | Survival/Unbewaffnet +2 |
| 2 | Crumbly | 140 | 5%/2% | Stärke/Unbewaffnet +4 |
| 3 | Do Not Bend | 160 | 10%/4% | Stärke/Unbewaffnet +6 |
| 4 | Handle with Care | 180 | 15%/6% | Stärke/Unbewaffnet +8 |
| 5 | Stain-resistant | 200 | 20%/8% | Stärke/Unbewaffnet +10 |
| 6 | Hardy | 220 | 25%/10% | Stärke/Unbewaffnet +12 |
| 7 | Tough-as-nails | 240 | 30%/12% | Stärke/Unbewaffnet +14 |
| 8 | Flame Retardant | 260 | 35%/14% | Survival/Unbewaffnet +16 |
| 9 | Bulletproof | 280 | 40%/16% | Stärke/Unbewaffnet +18 |
| 10 | Unstoppable | 300 | 45%/18% | Stärke/Unbewaffnet +20 |
Notizen
- If the player has an Endurance of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "I guess that explains how you're still alive. You're built solid as an oak."
- If the player has an Endurance of 1, Doc Mitchell will say "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain."
- A starting Endurance of 9 will guarantee you the ability to get every implant. An Endurance of 7 will allow you to get all SPECIAL increasing implants.
Galerie
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- Überarbeitung benötigt
- Fallout: Primäre Statistiken
- Fallout 2: Primäre Statistiken
- Fallout 3: Primäre Statistiken
- Fallout Tactics: Primäre Statistiken
- Fallout: New Vegas: Primäre Statistiken
- Van Buren: Primäre Statistiken
- J.E. Sawyer's Fallout RPG: Primäre Statistiken
- Lionheart: Primäre Statistiken
- TORN: Primäre Statistiken