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| Auf dieser Seite werden alle Merkmale aus Fallout aufgeführt. |
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Allgemeine Information
Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
Liste der Merkmale
| Merkmal | Vorteil | Ziel |
|---|---|---|
| Bloody Mess | More violent death animations | Changes the ending |
| Bruiser | +2 Strength | -2 Action Points |
| Chem Reliant | Faster recovery time from chem addictions | Twice the chance to get addicted |
| Chem Resistant | Half the chance to get addicted | Chems last half as long |
| Fast Metabolism | +2 Healing rate | Poison Resistance and Radiation Resistance start at 0% |
| Fast Shot | All throwing and firearm attacks cost one less AP (in fallout 1, it works for all types of weapons) | Cannot aim attacks |
| Finesse | +10% Critical chance | -30% overall damage |
| Gifted | +1 to all SPECIAL stats | -10% to all skills, 5 less skill points at level up |
| Good Natured | +15% to First Aid, Doctor, Speech, and Barter | -10% to Small Guns, Big Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed |
| Heavy Handed | +4 Melee damage | -30% critical hits table |
| Jinxed | More critical failures for people around you | More critical failures for you, too |
| Kamikaze | +5 Sequence | No natural Armor Class |
| Night Person | +1 Intelligence and Perception between 6:01 P.M. and 6:00 A.M. | -1 Intelligence and Perception between 6:01 A.M. and 6:00 P.M. |
| One Hander | +20% chance to hit with one-handed weapons | -40% chance to hit with two-handed weapons |
| Skilled | +10% to all skills | Get a perk every four levels |
| Small Frame | +1 Agility | Carry Weight = 25 + (15 x your Strength) |