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==Variante== | ==Variante== | ||
* [[Rattentöter]], ein einzigartiges {{PAGENAME}} das alle Modifikationen bereits montiert hat. Man kann es in der [[Broc-Blumen-Höhle]] finden. | * [[Rattentöter]], ein einzigartiges {{PAGENAME}} das alle Modifikationen bereits montiert hat. Man kann es in der [[Broc-Blumen-Höhle]] finden. | ||
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[[ru:Варминт-винтовка]] | [[ru:Варминт-винтовка]] | ||
[[Category:Fallout: New Vegas Waffen Fertigkeitswaffen]] | [[Category:Fallout: New Vegas Waffen Fertigkeitswaffen]] | ||
Version vom 6. Juli 2012, 15:40 Uhr
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Das Kleinkalibergewehr ist eine Waffe in Fallout: New Vegas.
Charakteristiken
The varmint rifle is a low powered entry weapon. The player character receives a free one in a poor condition and with a good supply of ammunition during the tutorial quest Back in the Saddle with Sunny Smiles in Goodsprings. They are also a common weapon among low level Powder Gangers and Fiends, and are very inexpensive to repair.
Although its damage and damage-per-second (DPS) are low, it can be very accurate at long ranges if you manually target outside of V.A.T.S. With good guns and sneak skill, one-shot kills with sneak attack critical head shots are possible against low level non-player characters. With the addition of the night scope and silencer modifications, its usefulness later game is further extended.
The varmint rifle has one of the best scope modifications for low light vision. Though it doesn't always make the opponent light up, it does let the player character make out their details.
A fully repaired varmint rifle can fire 597 standard rounds before breaking.
The varmint rifle can be repaired with copies of itself or any bolt/lever action rifle with the Jury Rigging perk.
Modifikationen
- Varmint rifle night scope - adds mid to long range scope with night vision.
- Varmint rifle silencer - silences the weapon.
- Varmint rifle extended mags +3 rounds per magazine.
Variante
- Rattentöter, ein einzigartiges Kleinkalibergewehr das alle Modifikationen bereits montiert hat. Man kann es in der Broc-Blumen-Höhle finden.
Ort
- Goodsprings - one is given to the player character by Sunny Smiles, during the quest Back in the Saddle.
- New California Republic Correctional Facility - located in the north-west watchtower.
- Lucky Jim mine - on the shelves in the corner.
- Vikki und Vance Casino, Primm - on top of the wall of safes in casino cashier's office.
- Primm - in the sheriffs office, behind the table in the corner opposite the bed with the corpses of Sheriff McBain and Mrs. McBain.
- Wolfhorn ranch - on the shelves in the shack.
- Silver Peak Mine - located inside the shack on the shelves.
- Cap counterfeiting shack - on the shelves opposite the entrance.
- Dixon carries one.
- Pulverbanditen carry these.
Notizen
- In first-person, when chambering a round the player character will bring their hand palm-up and grasp the bulb of the bolt within their fist. However, from third-person they will seem to simply grab the bulb with their forefinger and thumb, palm-down.
- Even though there is a hole in the stock, it remains unused with the thumb on top.
Hinter den Kulissen
| Die nachfolgenden Informationen basieren auf entfernten Inhalten von Fallout: New Vegas. |
Various indicators point to the varmint rifle having been intended to be chambered for .22LR rounds at some point during development. Among the indicators is the "Reduced Limb Damage" effect shown in the Pip-Boy for both the silenced .22 pistol and the silenced .22 SMG being named "DummyNVVarmintRifle", as well as Dixon carrying a varmint rifle in his inventory along with 16 .22LR rounds, rather than 5.56mm rounds.
| Ende der Informationen, die auf entfernten Inhalten von Fallout: New Vegas basieren. |
Bugs
- While zooming in third-person view and then switching to first-person view, the player character can get both: "true iron sight" and "cross hair". Also the "cross hairs" seems to indicate that the point of impact is located slightly to the left from center of the iron sights.
- After applying the silencer to an already scoped rifle, aiming towards the Freeside's north gate from next to the Mick & Ralph's crier causes the screen to completely glitch out; however it returns to normal after exiting zoomed mode or by looking away.
- while zooming in with the weapon holstered with the scope, a black line will run across the screen. (Also confirmed with Ratslayer.)
- Some times the gun will disappear from you hands , holstering the pulling it out again will normally fix this problem [Prüfung erforderlich]
Galerie
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Varmint rifle with the scope modification.
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Varmint rifle with the silencer modification.
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Varmint rifle with the extended mag modification.
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Varmint rifle with all modifications.
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Varmint rifle extended mag
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Varmint rifle scope
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Varmint rifle silencer