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K Aufgeräumt, replaced: [[Bild: → [[Datei:, Kategorie:Fallout: New Vegas → Kategorie:Fallout: New Vegas: , Kategorie:Lonesome Road → Kategorie:Lonesome Road: , ''Fallout: New Vegas'' → {{FNV}}, Energiewaffen Fertigkeit Waffen → Energiewaffen, replaced: [[Fallout: New Vegas → [[Fallout: New Vegas: (3) |
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|wert = 500 | |wert = 500 | ||
|baseid = {{DLC ID|004c4e}} | |baseid = {{DLC ID|004c4e}} | ||
|fußzeile = [[ | |fußzeile = [[Datei:FNVLR flare.png|100px]]<br />The flare | ||
}} | |||
Die '''{{Pagename nd}}''' ist eine [[Fallout: New Vegas Waffen|Energiewaffe]] im | Die '''{{Pagename nd}}''' ist eine [[Fallout: New Vegas: Waffen|Energiewaffe]] im {{FNV}} [[Fallout: New Vegas: Add-Ons|Add-On]] ''[[Lonesome Road (Add-On)|Lonesome Road]]''. | ||
== Charakteristiken == | == Charakteristiken == | ||
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A short-barreled, breech-loading signal pistol which can also be used as a weapon. It launches its projectile in an arc, and can be used for long-range indirect fire when aimed outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] After damage caused by the initial hit, affected targets will take additional fire damage for a short time. | A short-barreled, breech-loading signal pistol which can also be used as a weapon. It launches its projectile in an arc, and can be used for long-range indirect fire when aimed outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] After damage caused by the initial hit, affected targets will take additional fire damage for a short time. | ||
The flare gun also has the ability to frighten abomination-type [[Fallout: New Vegas creatures|creatures]]. While on fire, they will attempt to flee from the player, but will resume their normal behavior once extinguished. Note also that a fleeing creature may run right at and past the player if there is no other line of escape, but will not attack while on fire. The flare gun does not inflict much damage to them however, don't rely on it too much. | The flare gun also has the ability to frighten abomination-type [[Fallout: New Vegas: creatures|creatures]]. While on fire, they will attempt to flee from the player, but will resume their normal behavior once extinguished. Note also that a fleeing creature may run right at and past the player if there is no other line of escape, but will not attack while on fire. The flare gun does not inflict much damage to them however, don't rely on it too much. | ||
The flare gun is an [[Holdout weapons#Improved holdout weapons|improved holdout weapon]]. | The flare gun is an [[Holdout weapons#Improved holdout weapons|improved holdout weapon]]. | ||
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{| | {| | ||
| [[ | | [[Datei:SingleShotVB.png|95x95px]] | ||
| [[ | | [[Datei:Wpn flaregun 3d 02.ogg|noicon|200px]]<br />Firing | ||
| [[ | | [[Datei:SingleShotVB.png|95x95px]] | ||
| [[ | | [[Datei:Wpn flaregun proj lp.ogg|noicon|200px]]<br />Impact | ||
|} | |} | ||
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[[uk:Сигнальний пістолет (Lonesome Road)]] | [[uk:Сигнальний пістолет (Lonesome Road)]] | ||
[[zh:信號槍]] | [[zh:信號槍]] | ||
[[Kategorie:Lonesome Road Waffen]] | [[Kategorie:Lonesome Road: Waffen]] | ||
[[Kategorie:Fallout: New Vegas Energiewaffen | [[Kategorie:Fallout: New Vegas: Energiewaffen]] | ||
[[Kategorie:Verbesserte versteckte Waffen]] | [[Kategorie:Verbesserte versteckte Waffen]] | ||
Version vom 19. Juni 2024, 14:03 Uhr
| Für eine Übersicht der Modelle der Signalpistole, die in den Spielen der Fallout-Reihe vorkommen., siehe Signalpistole. |
Die Signalpistole ist eine Energiewaffe im Fallout: New Vegas Add-On Lonesome Road.
Charakteristiken
A short-barreled, breech-loading signal pistol which can also be used as a weapon. It launches its projectile in an arc, and can be used for long-range indirect fire when aimed outside of V.A.T.S. After damage caused by the initial hit, affected targets will take additional fire damage for a short time.
The flare gun also has the ability to frighten abomination-type creatures. While on fire, they will attempt to flee from the player, but will resume their normal behavior once extinguished. Note also that a fleeing creature may run right at and past the player if there is no other line of escape, but will not attack while on fire. The flare gun does not inflict much damage to them however, don't rely on it too much.
The flare gun is an improved holdout weapon.
Haltbarkeit
Beispielwaffe kann 100 Schuss abfeuern, bevor sie unbrauchbar wird.
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard | 245 | 245 |
| Eigenbau | 79 | 79 |
| Optimiert | 223 | 223 |
Fundorte
- Can be found on various marked men around the Divide.
- In emergency kits scattered about the Divide.
Infos
- Abominations frightened by the effects of the flare gun include deathclaws, centaurs, night stalkers, and tunnelers.
- Firing the flare gun at Mr. House results in the "The abomination panics and flees!" message, but nothing else happens.
- Several marked men who have the gun on them are scripted to fire the gun towards the sky, suggesting that they are trying to signal for help from other marked men. Otherwise, the flare gun used by them will be used to attack the player.
Hinter den Kulissen
- The object effect is named "Burninate All the Peoples," a reference to Strong Bad's Trogdor song in Homestar Runner.
- A flare gun is a real tool used in many careers, such as many jobs in law enforcement, and in some military installations. It is used mostly as a warning sign, or a sign for help, despite its in-game use as a weapon.
Sounds
Firing |
Impact |
Galerie
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J.D. Cerince concept art
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es:Pistola de bengalas (Lonesome Road) ru:Сигнальный пистолет (Lonesome Road) uk:Сигнальний пістолет (Lonesome Road) zh:信號槍