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== Bugs == | == Bugs == | ||
* {{plattformen|xbox360}} The main section (outside grip, back end of barrel, targeting component) may "detatch" from front of barrel, moving back and to the right by one foot each. This can be fixed by unequipping Red Glare and subsequently re-equipping it. {{ | * {{plattformen|xbox360}} The main section (outside grip, back end of barrel, targeting component) may "detatch" from front of barrel, moving back and to the right by one foot each. This can be fixed by unequipping Red Glare and subsequently re-equipping it. {{Überprüfe|überprüft}} | ||
== Sounds == | == Sounds == | ||
Version vom 29. April 2015, 22:19 Uhr
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| Für eine Übersicht der Raketenwerfertypen im Fallout Universum, siehe Raketenwerfer. |
Der Red Glare ist eine Waffe im Fallout: New Vegas Add-On, Lonesome Road (Add-On).
Hintergrund
A prototype rocket launcher developed in the Hopeville Missile Base sometime before the Great War, the Red Glare includes many aesthetic features, of which include a unique digital interface and a self-compressing, pump-action reloading mechanism. Red Glare feeds from a 13 round canister and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope which makes it effective at mid to long range. A bright red light emits from the weapon when firing, as well as from the rockets during flight and impact.
Charakteristiken
The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The Far Sighting modification increases this to x4.35—the highest magnification in the game.
Haltbarkeit
Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full condition before breaking.
Modifikationen
- Red Glare alpha strike - +200% rocket speed
- Red Glare auto launcher - +25% fire rate
- Red Glare far sighting - Increase zoom to x4.35.
Vergleich
| Legende | ||||
|---|---|---|---|---|
| - Waffenname (Nahkampf oder Unbewaffnet) | - Angriffe in V.A.T.S. | |||
| - Waffenname (Schuss/Energie/Explosion) | - Aktionspunkte-Kosten | |||
| - Schaden pro Angriff/Projektil | - Schaden pro Aktionspunkt | |||
| - Schaden pro Sekunde | - Waffenstreuung | |||
| - Flächenschaden | - Magazinkapazität | |||
| - Effekt Schaden & Dauer | - Haltbarkeit (Anzahl der Angriffe bis defekt) | |||
| - Bonus Effekte | - Gewicht | |||
| - Angriffe pro Sekunde | - Wert in Kronkorken | |||
| - Kritische Chancen % Multiplikator | - Wert im Verhältnis zum Gewicht | |||
| - Kritischer Schaden | - Benötigte Fertigkeitsstufe | |||
| - Kritischer Effektschaden & Dauer | - Benötigte Stärke | |||
| - Mit allen ausgerüsteten Mods | ||||
| Roter Schein | 20 | 240 | 40 | 4 | x0 | 0 | 25 | 2.4 | 0.5 | 13 | 2245 | 20 | 15000 | 750 | 100 | 6 |
| Roter Schein | 20 | 300 | 40 | 5 | x0 | 0 | 25 | 4.8 | 0.5 | 13 | 2245 | 20 | 46500 | 2325 | 100 | 6 |
Fundorte
- On the body of a Marked men hunter in the Marked men camp.
- On the top floor of the marked men camp building, behind the hunter carrying one and across from the laser detonator.
- In the footlocker left for the Courier by Ulysses at the Canyon wreckage after finishing Lonesome Road.
Infos
- Although the sight is shown to retract into the weapon while reloading, the player can still somehow look through it if they are already aiming through it when the reload starts
- A fully repaired and upgraded Red Glare is the most valuable item in Fallout: New Vegas in terms of caps, at an astounding 46,500 caps.
- Obtaining all of the mods grants you the Rocket's Red Glare achievement/trophy.
- The screen and lights on the side are identical to the ones found on a laser detonator.
- Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
- Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the far sighting modification which changes the color of the scope when aiming from green to darker red.
- Inside the Hopeville armory and Hopeville silo there are diagrams pertaining to Red Glare. In the armory, one is directly right of the entrance on the wall that make note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen as you enter) showing the collapsing action of the launcher, though oddly it does not include the scope.
- When you holster the Red Glare, the front and rear barrels will contract.
Hinter den Kulissen
- This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ red glare, the bombs bursting in air, gave proof through the night that our flag was still there."
- The capacity of the weapon refers to the significance of the number thirteen to the history of the United States: thirteen colonies formed the United States, and in the Fallout universe, the United States was reorganized into thirteen commonwealths.
Bugs
- The main section (outside grip, back end of barrel, targeting component) may "detatch" from front of barrel, moving back and to the right by one foot each. This can be fixed by unequipping Red Glare and subsequently re-equipping it. [bestätigt]
Sounds
Galerie
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A pre-release shot of the Red Glare
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Location at the marked men camp
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First person view
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