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[[ | {{Für|eine Übersicht der Plasmagewehre in den verschiedenen ''[[Fallout|Fallout-Spielen]]''|Plasmagewehr}} | ||
{{Infobox Waffe | |||
{{ | |game = FNV | ||
|typ = einzigartige schusswaffe | |||
|name = Q-35 Materiemodulator | |||
|icon = Plasma rifle icon.png | |||
|bild = Q35mattermod.png | |||
|desc = Q-35 Materiemodulator | |||
|fertigkeit = Energiewaffen | |||
|schaden = 40 | |||
|projektile = 1 | |||
|attackshots/sec = 2.4 | |||
|minspread = 0.2 | |||
|critdmg = 62 | |||
|crit%mult = 2 | |||
|perk1 = Blutiger Tod (Extra) | |||
|perk1mult = 0.05 | |||
|perk2 = Graf Tod | |||
|perk2mult = 0.04 | |||
|perk3 = Schnelles Nachladen | |||
|perk3reloadmult = 0.25 | |||
|perk4 = Schnellschuss | |||
|perk4attsecmult = 0.2 | |||
|perk5 = Für tot gehalten | |||
|perk5mult = 0.1 | |||
|perk6 = So ist es jetzt nicht | |||
|perk6attsecmult = 0.2 | |||
|ammo = Mikrofusionszelle (Fallout: New Vegas) | |||
|ammouse = 1 | |||
|cliprounds = 6 | |||
|reloadtime = 0.6967 | |||
|ap = 17 | |||
|tp = 225 | |||
|stärke ben = 2 | |||
|fertigkeit ben = 25 | |||
|reparatur = [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]]<br />[[Notreparatur#Energiegewehre (Sonstige)|Notreparatur (Sonstige)]] {{icon|jury|big|link=Notreparatur}} | |||
|gewicht = 7 | |||
|wert = 3000 | |||
|baseid = {{ID|000e6064}} | |||
}}{{Spiele|FNVGRA}} | |||
{{zitat|That data we received from Xuan did the trick. We managed to get a stable build model. I don't think this weapon is ready for mass production yet, but it should show that we have a working prototype. We should be able to get these issues resolved in a later build.|[[Matter modulator project]] holotape}} | |||
Der '''Q-35 Materiemodulator''', ('''Quantum plasma modulation matter injection rifle version 35''')<ref name="release notes">Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [[REPCON-Hauptquartier Terminaleinträge#Q-35 Release Notes|[1]]]</ref> ist eine einzigartige Version des [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] in ''[[Fallout: New Vegas]]''. | |||
== | == Hintergrund == | ||
{{Transkludiert|Plasmagewehr}} | |||
{{Transkludieresektion|Plasmagewehr|Hintergrund|options=nointro}} | |||
{{Transkludieresektion|Plasmagewehr|Q-35 Materiemodulator|options=nointro}} | |||
== Charakteristiken == | |||
There are numerous differences between this weapon and the [[Plasmagewehr (Fallout: New Vegas)|Standardvariante]] in terms of combat capability: | |||
* Uses one [[Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]] per shot instead of two. | |||
* Rate of fire is twice as fast. | |||
* Degrades slower. | |||
* 50% extra damage per second (DPS). | |||
* Causes 7 less damage per shot but 15 more critical damage. | |||
* Uses 2 Less AP in [[V.A.T.S.]] | |||
* Weighs 1 pound less than the standard variant. | |||
As with most unique weapons, this weapon cannot receive [[Fallout: New Vegas weapon mods|modifications]]. However, its projectile velocity is similar to that of its standard variant with the [[Plasma rifle mag. accelerator|magnetic accelerator modification]]. It also has a dark red and black color scheme as opposed to the normal gray; the microfusion cells used as ammunition also follow the color scheme and appear red and black. This causes the cells to appear similar to [[Electron charge pack (Fallout: New Vegas)|electron charge packs]]. | |||
=== Haltbarkeit === | |||
Der Q-35 Materiemodulator can fire a total of about 1,245 times using standard cells, the equivalent of 104 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. Despite being considered "unsuitable for prolonged field use," it has the second highest item HP of all the rifle type energy weapons (the [[laser RCW]] having the highest), at 250 HP; more than triple the durability of a standard plasma rifle (which has 75 HP). | |||
{{Haltbarkeitstabelle | |||
| game = FNV | |||
| ammo = Mikrofusionszelle (Fallout: New Vegas) | |||
| tp = 250 | |||
| ammouse = 1 | |||
| cliprounds = 12 | |||
}} | |||
== Varianten == | |||
* [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] - The common variant found in the [[Mojave-Ödland]]. | |||
* [[Van Graff Plasmagewehr]] - A special variant given by the [[Silver Rush|Van Graffs]] during the quest [[Birds of a Feather]]. | |||
{{FNVTIG}} | |||
* [[Plasmagewehr always crit]] | |||
* [[Plasmagewehr weak]] | |||
{{FNVTIG|end}} | |||
=== Vergleich === | |||
{{Waffenvergleichstabelle | |||
|game = FNV | |||
|skill = Energiewaffen | |||
|name1 = Plasmagewehr (Fallout: New Vegas) | |||
|ammo use1 = 2 | |||
|ap1 = 30 | |||
|attack shots/sec1 = 1.4 | |||
|clip rounds1 = 24 | |||
|crit % mult1 = 2 | |||
|crit dmg1 = 47 | |||
|damage1 = 47 | |||
|hp1 = 75 | |||
|min spread1 = 0.2 | |||
|projectiles1 = 1 | |||
|skill req1 = 25 | |||
|strength req1 = 3 | |||
|value1 = 1300 | |||
|vats attacks1 = 1 | |||
|weight1 = 8 | |||
|name2 = Q-35 Materiemodulator | |||
|ammo use2 = 1 | |||
|ap2 = 28 | |||
|attack shots/sec2 = 2.4 | |||
|clip rounds2 = 12 | |||
|crit % mult2 = 2 | |||
|crit dmg2 = 62 | |||
|damage2 = 40 | |||
|hp2 = 250 | |||
|min spread2 = 0.2 | |||
|projectiles2 = 1 | |||
|skill req2 = 25 | |||
|strength req2 = 2 | |||
|value2 = 3000 | |||
|vats attacks2 = 1 | |||
|weight2 = 7 | |||
|name3 = Van Graff Plasmagewehr | |||
|ammo use3 = 2 | |||
|ap3 = 30 | |||
|attack shots/sec3 = 1.4 | |||
|clip rounds3 = 24 | |||
|crit % mult3 = 2 | |||
|crit dmg3 = 32 | |||
|damage3 = 32 | |||
|hp3 = 75 | |||
|min spread3 = 0.2 | |||
|projectiles3 = 1 | |||
|skill req3 = 0 | |||
|strength req3 = 3 | |||
|value3 = 1300 | |||
|vats attacks3 = 1 | |||
|weight3 = 8 | |||
|name4 = Multiplasgewehr | |||
|ammo use4 = 3 | |||
|ap4 = 35 | |||
|attack shots/sec4 = 1.0 | |||
|clip rounds4 = 30 | |||
|crit % mult4 = 1 | |||
|crit dmg4 = 34 | |||
|damage4 = 105 | |||
|hp4 = 50 | |||
|min spread4 = 1.5 | |||
|projectiles4 = 3 | |||
|skill req4 = 50 | |||
|strength req4 = 4 | |||
|value4 = 2500 | |||
|vats attacks4 = 1 | |||
|weight4 = 7 | |||
}} | |||
== Fundort == | |||
Die Waffe befindet sich im [[REPCONN-Hauptquartier]] Hauptflur, hinter der verschlossenen Metalltür im Erdgeschoss (100 [[Dietrich]] Fertigkeit um die Tür zu öffnen). Eine zweite Möglichkeit um ihn zu bekommen ist, wenn man in den ersten Stock geht und die verschlossene Tür zum Erdgeschoss mit der Fertigkeit Dietrich 75 öffnet. | |||
There is a wall terminal (100 [[Wissenschaft]] to hack) next to the door that can also be used. | |||
== Infos == | |||
* This weapon can also be obtained by going through all of the building's floors, finding alternate routes or keys to unlock the door. | |||
* While advancing through the building's floors, [[Mister Handy (Fallout: New Vegas)#Mobile facial recognition scanner|mobile facial scanner robots]] will constantly ask for identification. Failing to provide valid identification within 30 seconds will cause them to alert [[Sentry bot (Fallout: New Vegas)|sentry bots]] to the intrusion. The facial scanners can be destroyed stealthily or before the 30-second mark ends. This can also be prevented by having a [[Fallout: New Vegas keys#Jenny Millet's security keycard|keycard]] (which the facial scanners will recognize in the second floor), or by adding the Courier's face to the facial database in that particular floor. | |||
* On the second floor, look for the hard locked door (requires 75 Lockpick) that leads to the main office floor. There will be a hole in the ground which can be dropped down into, leading to the room where the rifle is. To exit the room, either climb back up the rubble and back into the second floor or use the terminal near the door to open it. | |||
* Additionally, it is possible to obtain the weapon by going to the third floor and searching the brief case found near the dead [[Paladin (Fallout: New Vegas)|Brotherhood paladins']] corpses; it contains a keycard which grants access to the room with the rifle. | |||
* When viewed in first person, the plasma arcs in the ampoules on the side may not be visible, and often not in third person when at certain angles. | |||
== Hinter den Kulissen == | |||
The name is a reference to the fictitious "Illudium Q-36 Explosive Space Modulator" (sometimes "PU-36 Space Modulator" or "Uranium Q-36 Explosive Space Modulator"), a weapon that is always unsuccessfully deployed by the Warner Brothers' cartoon character Marvin the Martian in efforts to destroy planet Earth.<ref>http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/307950953833698519 J.E. Sawyer auf Formspring]</ref> | |||
== Bugs == | |||
* {{Plattformen|xbox360}} If picked up, the gun could cause problems when loading a game. When loading it, the console reads "cannot open file because there are some mods that cannot be held." There is no known fix. {{Bestätige|bestätigt}} | |||
* {{Plattformen|ps3}} The gun may be wedged in the wall, making it difficult to retrieve. Go up against the wall in third person, aim at the ground and grab the gun. Another option is to use C-4 to move the gun until it can be picked up. {{Bestätige|bestätigt}} | |||
* {{Plattformen|pc|ps3|xbox360}} Often, the gun will not be found floating in the middle of the capsule as shown in the images below. It will be on the floor beside the container. {{Bestätige|bestätigt}} | |||
* {{Plattformen|pc|ps3}} Sometimes the gun will appear stuck in the bottom of the container, making it difficult to get. Leaving the building then rentering may fix this. {{Bestätige|bestätigt}} | |||
* {{Plattformen|ps3}} If the weapon is dropped, it may become invisible, making it hard to find. The "Pick up" text will still be visible, however. {{Bestätige|bestätigt}} | |||
== Sounds == | |||
{| | |||
| [[Datei:SingleShotVB.png|95x95px]] | |||
| [[Datei:Wpn plasmarifle fire 2d 02.ogg|noicon|200px]] | |||
| [[Datei:ReloadVB.png|75x75px]] | |||
| [[Datei:Wpn plasmarifle reloadpt1.ogg|noicon|200px]] | |||
|- | |||
| [[Datei:JamVB.png|85x85px]] | |||
| [[Datei:Wpn rifleplasma jam.ogg|noicon|200px]] | |||
|} | |||
== Galerie == | |||
<gallery widths=220> | |||
Fallout New Vegas Q-35 Matter Modulator (1).jpg | |||
Fallout New Vegas Q-35 Matter Modulator (2).jpg | |||
</gallery> | |||
== Einzelnachweise == | |||
{{reflist}} | |||
{{Navbox Waffen FNV}} | {{Navbox Waffen FNV}} | ||
Version vom 25. April 2015, 13:33 Uhr
| Für eine Übersicht der Plasmagewehre in den verschiedenen Fallout-Spielen, siehe Plasmagewehr. |
Der Q-35 Materiemodulator, (Quantum plasma modulation matter injection rifle version 35)[1] ist eine einzigartige Version des Plasmagewehr in Fallout: New Vegas.
Hintergrund
{{#lst:Plasmagewehr|Hintergrund }}
{{#lst:Plasmagewehr|Q-35 Materiemodulator }}
Charakteristiken
There are numerous differences between this weapon and the Standardvariante in terms of combat capability:
- Uses one Mikrofusionszelle per shot instead of two.
- Rate of fire is twice as fast.
- Degrades slower.
- 50% extra damage per second (DPS).
- Causes 7 less damage per shot but 15 more critical damage.
- Uses 2 Less AP in V.A.T.S.
- Weighs 1 pound less than the standard variant.
As with most unique weapons, this weapon cannot receive modifications. However, its projectile velocity is similar to that of its standard variant with the magnetic accelerator modification. It also has a dark red and black color scheme as opposed to the normal gray; the microfusion cells used as ammunition also follow the color scheme and appear red and black. This causes the cells to appear similar to electron charge packs.
Haltbarkeit
Der Q-35 Materiemodulator can fire a total of about 1,245 times using standard cells, the equivalent of 104 reloads, from full condition before breaking. Despite being considered "unsuitable for prolonged field use," it has the second highest item HP of all the rifle type energy weapons (the laser RCW having the highest), at 250 HP; more than triple the durability of a standard plasma rifle (which has 75 HP).
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard | 1245 | 104 |
| Bulk | 1466 | 123 |
| Optimiert | 1132 | 95 |
| Überladung | 829 | 70 |
| Maximalladung | 495 | 42 |
Varianten
- Plasmagewehr - The common variant found in the Mojave-Ödland.
- Van Graff Plasmagewehr - A special variant given by the Van Graffs during the quest Birds of a Feather.
Vergleich
| Legende | ||||
|---|---|---|---|---|
| - Waffenname (Nahkampf oder Unbewaffnet) | - Angriffe in V.A.T.S. | |||
| - Waffenname (Schuss/Energie/Explosion) | - Aktionspunkte-Kosten | |||
| - Schaden pro Angriff/Projektil | - Schaden pro Aktionspunkt | |||
| - Schaden pro Sekunde | - Waffenstreuung | |||
| - Flächenschaden | - Magazinkapazität | |||
| - Effekt Schaden & Dauer | - Haltbarkeit (Anzahl der Angriffe bis defekt) | |||
| - Bonus Effekte | - Gewicht | |||
| - Angriffe pro Sekunde | - Wert in Kronkorken | |||
| - Kritische Chancen % Multiplikator | - Wert im Verhältnis zum Gewicht | |||
| - Kritischer Schaden | - Benötigte Fertigkeitsstufe | |||
| - Kritischer Effektschaden & Dauer | - Benötigte Stärke | |||
| - Mit allen ausgerüsteten Mods | ||||
| Plasmagewehr | 47 | 65.8 | 1.4 | x2 | 47 | 30 | 1.6 | 0.2 | 24(12) | 370 | 8 | 1300 | 162.5 | 25 | 3 |
| Q-35 Materiemodulator | 40 | 96 | 2.4 | x2 | 62 | 28 | 1.4 | 0.2 | 12 | 1245 | 7 | 3000 | 428.6 | 25 | 2 |
| Van Graff Plasmagewehr | 32 | 44.8 | 1.4 | x2 | 32 | 30 | 1.1 | 0.2 | 24(12) | 370 | 8 | 1300 | 162.5 | 0 | 3 |
| Multiplasgewehr | 105 (35x3) | 105 | 1 | x1 | 34 | 35 | 3 | 1.5 | 30(10) | 245 | 7 | 2500 | 357.1 | 50 | 4 |
Fundort
Die Waffe befindet sich im REPCONN-Hauptquartier Hauptflur, hinter der verschlossenen Metalltür im Erdgeschoss (100 Dietrich Fertigkeit um die Tür zu öffnen). Eine zweite Möglichkeit um ihn zu bekommen ist, wenn man in den ersten Stock geht und die verschlossene Tür zum Erdgeschoss mit der Fertigkeit Dietrich 75 öffnet. There is a wall terminal (100 Wissenschaft to hack) next to the door that can also be used.
Infos
- This weapon can also be obtained by going through all of the building's floors, finding alternate routes or keys to unlock the door.
- While advancing through the building's floors, mobile facial scanner robots will constantly ask for identification. Failing to provide valid identification within 30 seconds will cause them to alert sentry bots to the intrusion. The facial scanners can be destroyed stealthily or before the 30-second mark ends. This can also be prevented by having a keycard (which the facial scanners will recognize in the second floor), or by adding the Courier's face to the facial database in that particular floor.
- On the second floor, look for the hard locked door (requires 75 Lockpick) that leads to the main office floor. There will be a hole in the ground which can be dropped down into, leading to the room where the rifle is. To exit the room, either climb back up the rubble and back into the second floor or use the terminal near the door to open it.
- Additionally, it is possible to obtain the weapon by going to the third floor and searching the brief case found near the dead Brotherhood paladins' corpses; it contains a keycard which grants access to the room with the rifle.
- When viewed in first person, the plasma arcs in the ampoules on the side may not be visible, and often not in third person when at certain angles.
Hinter den Kulissen
The name is a reference to the fictitious "Illudium Q-36 Explosive Space Modulator" (sometimes "PU-36 Space Modulator" or "Uranium Q-36 Explosive Space Modulator"), a weapon that is always unsuccessfully deployed by the Warner Brothers' cartoon character Marvin the Martian in efforts to destroy planet Earth.[2]
Bugs
- If picked up, the gun could cause problems when loading a game. When loading it, the console reads "cannot open file because there are some mods that cannot be held." There is no known fix. Vorlage:Bestätige
- The gun may be wedged in the wall, making it difficult to retrieve. Go up against the wall in third person, aim at the ground and grab the gun. Another option is to use C-4 to move the gun until it can be picked up. Vorlage:Bestätige
- Often, the gun will not be found floating in the middle of the capsule as shown in the images below. It will be on the floor beside the container. Vorlage:Bestätige
- Sometimes the gun will appear stuck in the bottom of the container, making it difficult to get. Leaving the building then rentering may fix this. Vorlage:Bestätige
- If the weapon is dropped, it may become invisible, making it hard to find. The "Pick up" text will still be visible, however. Vorlage:Bestätige
Sounds
Galerie
Einzelnachweise
- ^ Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [1]
- ^ http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/307950953833698519 J.E. Sawyer auf Formspring]