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    Jagdschrotflinte: Unterschied zwischen den Versionen

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    ===Modifikationen===
    ===Modifikationen===
    <!--NOTES ABOUT SIMILARITIES TO AND/OR THE WEAPON BEING A REMINGTON 870 SHOTGUN WILL BE REMOVED-->
    <!--NOTES ABOUT SIMILARITIES TO AND/OR THE WEAPON BEING A REMINGTON 870 SHOTGUN WILL BE REMOVED-->
    * [[Hunting shotgun long tube]] - +3 magazine size (5 -> 8).
    * [[Jadgschrotflinte: Langlauf]] - +3 magazine size (5 -> 8).
    * [[Hunting shotgun choke]]: - reduces spread by 40% (from 1.5 to 0.9).
    * [[Jadgschrotflinte: Choke]]: - reduces spread by 40% (from 1.5 to 0.9).


    ==Varianten==
    ==Varianten==

    Version vom 1. Juli 2014, 07:56 Uhr

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    Die Jagdschrotflinte ist eine Waffe in Fallout: New Vegas.

    Hintergrund

    Dieser Abschnitt ist übernommen aus Schrotflinte. Um ihn zu ändern, bearbeite bitte die eingebundene Seite.

    {{#lst:Schrotflinte|hintergrund }}

    Charakteristiken

    The hunting shotgun was built for greater range and power over similar shotguns. Using the less common but more powerful 12 gauge shells, the hunting shotgun is designed to be the mid-to-end game shotgun class weapon, only outclassed by the riot shotgun.

    It's pump-action, which means there's a slightly longer delay between shots. It also loads through the bottom, so expect longer reload times, even with the rapid reload perk. Due to the gun having a tubular magazine, it is reloaded by hand one shell at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the advantage of being quickly available to fire again if only a single or few rounds are needed.

    However, it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the Schadensschwelle system. This weakness however, can be somewhat countered if the player has the Shotgun Surgeon perk and can become truly devastating when combined with slug rounds. It is worth noting that with choke modification installed, it is the most accurate shotgun in the game, making it effective in long range. Using slug rounds boosts its accuracy even further.

    Modifikationen

    Varianten

    Vergleich

    Name Dmg/Shot DPS ATT/sec Proj # Spread Crit % Mult Crit Dmg Shots in V.A.T.S. Mag WG AP Cost DMG/AP Durability Value ATT REQ
    Hunting shotgun 70 108.5 1.55 7 1.5 x 1 10 1 5 7.5 28 2.5 995 shots 3800 Guns:75 Strength:5
    Dinner Bell 75 125 1.67 7 1.2 x 1 11 1 5 7.5 28 2.67 745 shots 4800 Guns:75 Strength:5

    Fundorte

    Infos

    • The hunting shotgun can fire a total of about 995 standard shells, the equivalent of 199 reloads, or 125 reloads when modified with a long tube magazine, from full condition before breaking.
    • When reloading the weapon in third person the character will hang the shotgun in his hand and pump it with one hand.
    • Instead of holding the gun by the wooden forearm on the front of the gun, the Courier holds the gun behind it, and after firing, moves their hand up onto the forearm, reloads the gun, then grips the gun back behind it again. This is due to the hunting shotgun using the same holding, aiming and shooting animations as weapons with similar grips, such as the hunting rifle. Apparently, these animations place the couriers hand just behind the wooden forearm.

    Bugs

    • Playstation 3 Xbox 360 Sometimes when changing ammunition type or reloading the user may become stuck in an infinite reload animation, this can simply be fixed by pressing the fire button once or changing ammunition type again. The unique variant, Dinner Bell can also suffer from this glitch.
    • Playstation 3 PC The texture file has the wrong shell when reloading. It loads an all brass looking shell but will eject an normal red plastic shell.
    • Playstation 3 The character's finger often obstructs iron sights aiming.
    • Xbox 360 Changing ammunition types twice will cause the gun to instantly reload.

    Galerie

    Klammern () kennzeichnen einzigartige Waffen-Varianten an, kursiv kennzeichnet Waffen aus Add-Ons, * keznnzeichnet versteckte Waffen.

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