K →Modifikationen: tr |
KKeine Bearbeitungszusammenfassung |
||
| (8 dazwischenliegende Versionen von 6 Benutzern werden nicht angezeigt) | |||
| Zeile 1: | Zeile 1: | ||
{{Cleanup|Bitte hilf Fallout Wiki, diesen Artikel zu übersetzen.}} | {{Cleanup|Bitte hilf Fallout Wiki, diesen Artikel zu übersetzen.}} | ||
{{Für|eine Übersicht der Raketenwerfertypen im ''Fallout'' Universum|Raketenwerfer}} | {{Für|eine Übersicht der Raketenwerfertypen im ''Fallout''-Universum|Raketenwerfer}} | ||
{{Infobox Waffe | {{Infobox Waffe | ||
|game = FNVLR | |game = FNVLR | ||
| Zeile 40: | Zeile 40: | ||
|wert = 15000 | |wert = 15000 | ||
|baseid = {{DLC ID|004c3c}} | |baseid = {{DLC ID|004c3c}} | ||
}} | |||
Der '''Rote Schein''' ist eine [[Fallout: New Vegas | Der '''Rote Schein''' ist eine [[Waffen (Fallout: New Vegas)|Waffe]] im {{FNV}} [[Add-Ons (Fallout: New Vegas)|Add-On]] {{FNVLR}}. | ||
==Hintergrund== | |||
Der Rote Schein ist ein Prototyp von einem Raketenwerfer der einige Zeit vor dem [[Großer Krieg|Großen Krieg]] in der [[Hopeville Missile Base]] entwickelt wurde. Der Raketenwerfer hat viele Besonderheiten wie z.B. eine digitale Zielvorrichtung und ein Selbstlademechanismus. Der Rote Schein wird über ein 13-Schuss-Trommelmagazin geladen und kann dieses in Sekunden leerfeuern. Die Zielvorrichtung macht ihn auf mittleren Distanzen besonders effektiv. Ein helles, rotes Licht sowohl am Raketenwerfer selbst als auch die Raketen ist beim Abfeuern der Raketen sichtbar. | Der Rote Schein ist ein Prototyp von einem Raketenwerfer der einige Zeit vor dem [[Großer Krieg|Großen Krieg]] in der [[Hopeville Missile Base]] entwickelt wurde. Der Raketenwerfer hat viele Besonderheiten wie z.B. eine digitale Zielvorrichtung und ein Selbstlademechanismus. Der Rote Schein wird über ein 13-Schuss-Trommelmagazin geladen und kann dieses in Sekunden leerfeuern. Die Zielvorrichtung macht ihn auf mittleren Distanzen besonders effektiv. Ein helles, rotes Licht sowohl am Raketenwerfer selbst als auch die Raketen ist beim Abfeuern der Raketen sichtbar. | ||
== Charakteristiken == | ==Charakteristiken== | ||
The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The Far Sighting modification increases this to x4.35—the highest magnification in the game. | The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The Far Sighting modification increases this to x4.35—the highest magnification in the game. | ||
=== Haltbarkeit === | ===Haltbarkeit=== | ||
Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full [[Zustand#Equipment condition in and (Fallout 3) (Fallout: New Vegas)|condition]] before breaking. | |||
Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full [[ | |||
===Modifikationen=== | |||
* [[Roter Schein - Alphaschlag]] - +200% Raketengeschwindigkeit | * [[Roter Schein - Alphaschlag]] - +200% Raketengeschwindigkeit | ||
* [[Roter Schein - Autoraketenwerfer]] - +25% Feuerrate | * [[Roter Schein - Autoraketenwerfer]] - +25% Feuerrate | ||
* [[Roter Schein - Weitsicht]] - Erhöht die Visiervergrößerung auf x4.35. | * [[Roter Schein - Weitsicht]] - Erhöht die Visiervergrößerung auf x4.35. | ||
=== Vergleich === | ===Vergleich=== | ||
{{Waffenvergleichstabelle | {{Waffenvergleichstabelle | ||
|game = FNV | |game = FNV | ||
| Zeile 90: | Zeile 85: | ||
}} | }} | ||
== Fundorte == | ==Fundorte== | ||
* On the body of a [[Jäger der Gezeichneten]] in the [[Marked men camp]]. | |||
* On the body of a [[ | |||
* On the top floor of the [[marked men camp]] building, behind the hunter carrying one and across from the [[laser detonator]]. | * On the top floor of the [[marked men camp]] building, behind the hunter carrying one and across from the [[laser detonator]]. | ||
* In the footlocker left for the Courier by [[Ulysses]] at the [[Canyon wreckage]] after finishing ''Lonesome Road''. | * In the footlocker left for the Courier by [[Ulysses]] at the [[Canyon wreckage]] after finishing ''Lonesome Road''. | ||
== Infos == | ==Infos== | ||
* Although the sight is shown to retract into the weapon while reloading, the player can still somehow look through it if they are already aiming through it when the reload starts | * Although the sight is shown to retract into the weapon while reloading, the player can still somehow look through it if they are already aiming through it when the reload starts | ||
* A fully repaired and upgraded Red Glare is the most valuable item in ''Fallout: New Vegas'' in terms of caps, at an astounding 46,500 caps. | * A fully repaired and upgraded Red Glare is the most valuable item in ''Fallout: New Vegas'' in terms of caps, at an astounding 46,500 caps. | ||
* Obtaining all of the mods grants you the [[ | * Obtaining all of the mods grants you the [[Der rote Schein der Rakete]] [[achievements and trophies (Fallout: New Vegas)|achievement/trophy]]. | ||
* The screen and lights on the side are identical to the ones found on a [[laser detonator]]. | * The screen and lights on the side are identical to the ones found on a [[laser detonator]]. | ||
* Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher. | * Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher. | ||
| Zeile 107: | Zeile 100: | ||
* When you holster the Red Glare, the front and rear barrels will contract. | * When you holster the Red Glare, the front and rear barrels will contract. | ||
== Hinter den Kulissen == | ==Hinter den Kulissen== | ||
* This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ '''red glare''', the bombs bursting in air, gave proof through the night that our flag was still there." | * This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ '''red glare''', the bombs bursting in air, gave proof through the night that our flag was still there." | ||
* The capacity of the weapon refers to the significance of the number thirteen to the history of the [[ | * The capacity of the weapon refers to the significance of the number thirteen to the history of the [[Vereinigte Staaten]]: thirteen colonies formed the United States, and in the Fallout universe, the United States was reorganized into thirteen commonwealths. | ||
==Fehler== | |||
* {{plattformen|xbox360}} The main section (outside grip, back end of barrel, targeting component) may "detatch" from front of barrel, moving back and to the right by one foot each. This can be fixed by unequipping Red Glare and subsequently re-equipping it. {{Überprüfe|überprüft}} | * {{plattformen|xbox360}} The main section (outside grip, back end of barrel, targeting component) may "detatch" from front of barrel, moving back and to the right by one foot each. This can be fixed by unequipping Red Glare and subsequently re-equipping it. {{Überprüfe|überprüft}} | ||
== Sounds == | ==Sounds== | ||
{| | {| | ||
| [[ | | [[Datei:Red Glare icon.png|75x75px]] | ||
| [[ | | [[Datei:Wpn missilelauncher fire 2d.ogg|noicon|200px]] | ||
| [[ | | [[Datei:ReloadVB.png|75x75px]] | ||
| [[ | | [[Datei:Wpn redglare reload pt6.ogg|noicon|200px]] | ||
|- | |- | ||
| [[ | | [[Datei:JamVB.png|85x85px]] | ||
| [[ | | [[Datei:Wpn_redglare_jam.ogg|noicon|200px]] | ||
|} | |} | ||
== Galerie == | ==Galerie== | ||
<gallery widths="220"> | <gallery widths="220"> | ||
FNVLR Red Glare promo.jpg|A pre-release shot of the Red Glare | |||
FNVLR Red Glare and laser detonator.jpg|Location at the [[marked men camp]] | FNVLR Red Glare and laser detonator.jpg|Location at the [[marked men camp]] | ||
Divides signature weapon.png|First person view | Divides signature weapon.png|First person view | ||
| Zeile 142: | Zeile 131: | ||
[[en:Red Glare]] | [[en:Red Glare]] | ||
[[ru:Сполох (оружие)]] | [[ru:Сполох (оружие)]] | ||
[[Kategorie:Fallout: New Vegas Sprengstoff | [[uk:Червоний відблиск]] | ||
[[Kategorie:Lonesome Road Waffen]] | [[zh:紅光]] | ||
[[Kategorie:Fallout: New Vegas: Sprengstoff]] | |||
[[Kategorie:Lonesome Road: Waffen]] | |||
Aktuelle Version vom 13. November 2024, 00:35 Uhr
| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Bitte hilf Fallout Wiki, diesen Artikel zu übersetzen.) |
|---|
-->]]
| Für eine Übersicht der Raketenwerfertypen im Fallout-Universum, siehe Raketenwerfer. |
Der Rote Schein ist eine Waffe im Fallout: New Vegas Add-On Lonesome Road.
Hintergrund
Der Rote Schein ist ein Prototyp von einem Raketenwerfer der einige Zeit vor dem Großen Krieg in der Hopeville Missile Base entwickelt wurde. Der Raketenwerfer hat viele Besonderheiten wie z.B. eine digitale Zielvorrichtung und ein Selbstlademechanismus. Der Rote Schein wird über ein 13-Schuss-Trommelmagazin geladen und kann dieses in Sekunden leerfeuern. Die Zielvorrichtung macht ihn auf mittleren Distanzen besonders effektiv. Ein helles, rotes Licht sowohl am Raketenwerfer selbst als auch die Raketen ist beim Abfeuern der Raketen sichtbar.
Charakteristiken
The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The Far Sighting modification increases this to x4.35—the highest magnification in the game.
Haltbarkeit
Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full condition before breaking.
Modifikationen
- Roter Schein - Alphaschlag - +200% Raketengeschwindigkeit
- Roter Schein - Autoraketenwerfer - +25% Feuerrate
- Roter Schein - Weitsicht - Erhöht die Visiervergrößerung auf x4.35.
Vergleich
| Legende | ||||
|---|---|---|---|---|
| - Waffenname (Nahkampf oder Unbewaffnet) | - Angriffe in V.A.T.S. | |||
| - Waffenname (Schuss/Energie/Explosion) | - Aktionspunkte-Kosten | |||
| - Schaden pro Angriff/Projektil | - Schaden pro Aktionspunkt | |||
| - Schaden pro Sekunde | - Waffenstreuung | |||
| - Flächenschaden | - Magazinkapazität | |||
| - Effekt Schaden & Dauer | - Haltbarkeit (Anzahl der Angriffe bis defekt) | |||
| - Bonus Effekte | - Gewicht | |||
| - Angriffe pro Sekunde | - Wert in Kronkorken | |||
| - Kritische Chancen % Multiplikator | - Wert im Verhältnis zum Gewicht | |||
| - Kritischer Schaden | - Benötigte Fertigkeitsstufe | |||
| - Kritischer Effektschaden & Dauer | - Benötigte Stärke | |||
| - Mit allen ausgerüsteten Mods | ||||
| Roter Schein | 20 | 240 | 40 | 4 | x0 | 0 | 25 | 2.4 | 0.5 | 13 | 2245 | 20 | 15000 | 750 | 100 | 6 |
| Roter Schein | 20 | 300 | 40 | 5 | x0 | 0 | 25 | 4.8 | 0.5 | 13 | 2245 | 20 | 46500 | 2325 | 100 | 6 |
Fundorte
- On the body of a Jäger der Gezeichneten in the Marked men camp.
- On the top floor of the marked men camp building, behind the hunter carrying one and across from the laser detonator.
- In the footlocker left for the Courier by Ulysses at the Canyon wreckage after finishing Lonesome Road.
Infos
- Although the sight is shown to retract into the weapon while reloading, the player can still somehow look through it if they are already aiming through it when the reload starts
- A fully repaired and upgraded Red Glare is the most valuable item in Fallout: New Vegas in terms of caps, at an astounding 46,500 caps.
- Obtaining all of the mods grants you the Der rote Schein der Rakete achievement/trophy.
- The screen and lights on the side are identical to the ones found on a laser detonator.
- Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
- Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the far sighting modification which changes the color of the scope when aiming from green to darker red.
- Inside the Hopeville armory and Hopeville silo there are diagrams pertaining to Red Glare. In the armory, one is directly right of the entrance on the wall that make note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen as you enter) showing the collapsing action of the launcher, though oddly it does not include the scope.
- When you holster the Red Glare, the front and rear barrels will contract.
Hinter den Kulissen
- This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ red glare, the bombs bursting in air, gave proof through the night that our flag was still there."
- The capacity of the weapon refers to the significance of the number thirteen to the history of the Vereinigte Staaten: thirteen colonies formed the United States, and in the Fallout universe, the United States was reorganized into thirteen commonwealths.
Fehler
- The main section (outside grip, back end of barrel, targeting component) may "detatch" from front of barrel, moving back and to the right by one foot each. This can be fixed by unequipping Red Glare and subsequently re-equipping it. [bestätigt]
Sounds
Galerie
-
A pre-release shot of the Red Glare
-
Location at the marked men camp
-
First person view
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||