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{{ | {{Zitat|That data we received from Xuan did the trick. We managed to get a stable build model. I don't think this weapon is ready for mass production yet, but it should show that we have a working prototype. We should be able to get these issues resolved in a later build.|[[Matter modulator project]] holotape}} | ||
Der '''Q-35 Materiemodulator''', ('''Quantum plasma modulation matter injection rifle version 35''')<ref name="release notes">Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [[REPCON-Hauptquartier Terminaleinträge#Q-35 Release Notes|[1]]]</ref> ist eine einzigartige Version des [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] | Der '''Q-35 Materiemodulator''', ('''Quantum plasma modulation matter injection rifle version 35''')<ref name="release notes">Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [[REPCON-Hauptquartier Terminaleinträge#Q-35 Release Notes|[1]]]</ref> ist eine einzigartige Version des [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] {{In|FNV}}. | ||
==Hintergrund== | |||
{{Transkludiert|Plasmagewehr}} | {{Transkludiert|Plasmagewehr}} | ||
{{Transkludieresektion|Plasmagewehr|Hintergrund|options=nointro}} | {{Transkludieresektion|Plasmagewehr|Hintergrund|options=nointro}} | ||
| Zeile 51: | Zeile 50: | ||
{{Transkludieresektion|Plasmagewehr|Q-35 Materiemodulator|options=nointro}} | {{Transkludieresektion|Plasmagewehr|Q-35 Materiemodulator|options=nointro}} | ||
== Charakteristiken == | ==Charakteristiken== | ||
There are numerous differences between this weapon and the [[Plasmagewehr (Fallout: New Vegas)|Standardvariante]] in terms of combat capability: | There are numerous differences between this weapon and the [[Plasmagewehr (Fallout: New Vegas)|Standardvariante]] in terms of combat capability: | ||
* Uses one [[Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]] per shot instead of two. | * Uses one [[Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]] per shot instead of two. | ||
| Zeile 61: | Zeile 59: | ||
* Uses 2 Less AP in [[V.A.T.S.]] | * Uses 2 Less AP in [[V.A.T.S.]] | ||
* Weighs 1 pound less than the standard variant. | * Weighs 1 pound less than the standard variant. | ||
As with most unique weapons, this weapon cannot receive [[Fallout: New Vegas | As with most unique weapons, this weapon cannot receive [[weapon mods (Fallout: New Vegas)|modifications]]. However, its projectile velocity is similar to that of its standard variant with the [[Plasma rifle mag. accelerator|magnetic accelerator modification]]. It also has a dark red and black color scheme as opposed to the normal gray; the microfusion cells used as ammunition also follow the color scheme and appear red and black. This causes the cells to appear similar to [[Electron charge pack (Fallout: New Vegas)|electron charge packs]]. | ||
Der Q-35 Materiemodulator can fire a total of about 1,245 times using standard cells, the equivalent of 104 reloads, from full [[Condition#Equipment condition in Fallout 3 | ===Haltbarkeit=== | ||
Der Q-35 Materiemodulator can fire a total of about 1,245 times using standard cells, the equivalent of 104 reloads, from full [[Condition#Equipment condition in and (Fallout 3) (Fallout: New Vegas)|condition]] before breaking. Despite being considered "unsuitable for prolonged field use," it has the second highest item HP of all the rifle type energy weapons (the [[laser RCW]] having the highest), at 250 HP; more than triple the durability of a standard plasma rifle (which has 75 HP). | |||
{{Haltbarkeitstabelle | {{Haltbarkeitstabelle | ||
| Zeile 75: | Zeile 72: | ||
}} | }} | ||
== Varianten == | ==Varianten== | ||
* [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] - Die übliche Variante, die man im [[Mojave-Ödland]] findet. | * [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] - Die übliche Variante, die man im [[Mojave-Ödland]] findet. | ||
* [[Van Graff Plasmagewehr]] - Eine einzigartige Variante, die man von den [[Silver Rush|Van Graffs]] während der Quest [[Gleich und Gleich]] erhalten kann. | * [[Van Graff Plasmagewehr]] - Eine einzigartige Variante, die man von den [[Silver Rush|Van Graffs]] während der Quest [[Gleich und Gleich]] erhalten kann. | ||
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{{FNVTCC|end}} | {{FNVTCC|end}} | ||
=== Vergleich === | ===Vergleich=== | ||
{{Waffenvergleichstabelle | {{Waffenvergleichstabelle | ||
|game = FNV | |game = FNV | ||
| Zeile 155: | Zeile 150: | ||
}} | }} | ||
== Fundort == | ==Fundort== | ||
Die Waffe befindet sich im [[REPCONN-Hauptquartier]] Hauptflur, hinter der verschlossenen Metalltür im Erdgeschoss (100 [[Dietrich]] Fertigkeit um die Tür zu öffnen). Eine zweite Möglichkeit um ihn zu bekommen ist, wenn man in den ersten Stock geht und die verschlossene Tür zum Erdgeschoss mit der Fertigkeit Dietrich 75 öffnet. | Die Waffe befindet sich im [[REPCONN-Hauptquartier]] Hauptflur, hinter der verschlossenen Metalltür im Erdgeschoss (100 [[Dietrich]] Fertigkeit um die Tür zu öffnen). Eine zweite Möglichkeit um ihn zu bekommen ist, wenn man in den ersten Stock geht und die verschlossene Tür zum Erdgeschoss mit der Fertigkeit Dietrich 75 öffnet. | ||
There is a wall terminal (100 [[Wissenschaft]] to hack) next to the door that can also be used. | There is a wall terminal (100 [[Wissenschaft]] to hack) next to the door that can also be used. | ||
== Infos == | ==Infos== | ||
* This weapon can also be obtained by going through all of the building's floors, finding alternate routes or keys to unlock the door. | * This weapon can also be obtained by going through all of the building's floors, finding alternate routes or keys to unlock the door. | ||
* While advancing through the building's floors, [[Mister Handy (Fallout: New Vegas)#Mobile facial recognition scanner|mobile facial scanner robots]] will constantly ask for identification. Failing to provide valid identification within 30 seconds will cause them to alert [[Sentry bot (Fallout: New Vegas)|sentry bots]] to the intrusion. The facial scanners can be destroyed stealthily or before the 30-second mark ends. This can also be prevented by having a [[Fallout: New Vegas | * While advancing through the building's floors, [[Mister Handy (Fallout: New Vegas)#Mobile facial recognition scanner|mobile facial scanner robots]] will constantly ask for identification. Failing to provide valid identification within 30 seconds will cause them to alert [[Sentry bot (Fallout: New Vegas)|sentry bots]] to the intrusion. The facial scanners can be destroyed stealthily or before the 30-second mark ends. This can also be prevented by having a [[keys (Fallout: New Vegas)#Jenny Millet's security keycard|keycard]] (which the facial scanners will recognize in the second floor), or by adding the Courier's face to the facial database in that particular floor. | ||
* On the second floor, look for the hard locked door (requires 75 Lockpick) that leads to the main office floor. There will be a hole in the ground which can be dropped down into, leading to the room where the rifle is. To exit the room, either climb back up the rubble and back into the second floor or use the terminal near the door to open it. | * On the second floor, look for the hard locked door (requires 75 Lockpick) that leads to the main office floor. There will be a hole in the ground which can be dropped down into, leading to the room where the rifle is. To exit the room, either climb back up the rubble and back into the second floor or use the terminal near the door to open it. | ||
* Additionally, it is possible to obtain the weapon by going to the third floor and searching the brief case found near the dead [[Paladin (Fallout: New Vegas)|Brotherhood paladins']] corpses; it contains a keycard which grants access to the room with the rifle. | * Additionally, it is possible to obtain the weapon by going to the third floor and searching the brief case found near the dead [[Paladin (Fallout: New Vegas)|Brotherhood paladins']] corpses; it contains a keycard which grants access to the room with the rifle. | ||
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== Hinter den Kulissen == | == Hinter den Kulissen == | ||
The name is a reference to the fictitious "Illudium Q-36 Explosive Space Modulator" (sometimes "PU-36 Space Modulator" or "Uranium Q-36 Explosive Space Modulator"), a weapon that is always unsuccessfully deployed by the Warner Brothers' cartoon character Marvin the Martian in efforts to destroy planet Earth.<ref>http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/307950953833698519 J.E. Sawyer auf Formspring]</ref> | The name is a reference to the fictitious "Illudium Q-36 Explosive Space Modulator" (sometimes "PU-36 Space Modulator" or "Uranium Q-36 Explosive Space Modulator"), a weapon that is always unsuccessfully deployed by the Warner Brothers' cartoon character Marvin the Martian in efforts to destroy planet Earth.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/307950953833698519 J.E. Sawyer auf Formspring]</ref> | ||
==Fehler== | |||
* {{Plattformen|xbox360}} If picked up, the gun could cause problems when loading a game. When loading it, the console reads "cannot open file because there are some mods that cannot be held." There is no known fix. {{Bestätige|bestätigt}} | * {{Plattformen|xbox360}} If picked up, the gun could cause problems when loading a game. When loading it, the console reads "cannot open file because there are some mods that cannot be held." There is no known fix. {{Bestätige|bestätigt}} | ||
* {{Plattformen|ps3}} The gun may be wedged in the wall, making it difficult to retrieve. Go up against the wall in third person, aim at the ground and grab the gun. Another option is to use C-4 to move the gun until it can be picked up. {{Bestätige|bestätigt}} | * {{Plattformen|ps3}} The gun may be wedged in the wall, making it difficult to retrieve. Go up against the wall in third person, aim at the ground and grab the gun. Another option is to use C-4 to move the gun until it can be picked up. {{Bestätige|bestätigt}} | ||
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* {{Plattformen|ps3}} If the weapon is dropped, it may become invisible, making it hard to find. The "Pick up" text will still be visible, however. {{Bestätige|bestätigt}} | * {{Plattformen|ps3}} If the weapon is dropped, it may become invisible, making it hard to find. The "Pick up" text will still be visible, however. {{Bestätige|bestätigt}} | ||
== Sounds == | ==Sounds== | ||
{| | {| | ||
| [[Datei:SingleShotVB.png|95x95px]] | | [[Datei:SingleShotVB.png|95x95px]] | ||
| Zeile 193: | Zeile 184: | ||
|} | |} | ||
== Galerie == | ==Galerie== | ||
<gallery widths=220> | <gallery widths=220> | ||
Fallout New Vegas Q-35 Matter Modulator (1).jpg | ''Fallout: New Vegas'' Q-35 Matter Modulator (1).jpg | ||
Fallout New Vegas Q-35 Matter Modulator (2).jpg | ''Fallout: New Vegas'' Q-35 Matter Modulator (2).jpg | ||
</gallery> | </gallery> | ||
== | ==Referenzen== | ||
{{reflist}} | {{reflist}} | ||
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[[ru:Q-35 Модулятор]] | [[ru:Q-35 Модулятор]] | ||
[[zh:Q-35物質調變器]] | [[zh:Q-35物質調變器]] | ||
[[Kategorie:Fallout: New Vegas Waffen]] | [[Kategorie:Fallout: New Vegas: Waffen]] | ||
[[Kategorie:Fallout: New Vegas Einzigartige Waffen]] | [[Kategorie:Fallout: New Vegas: Einzigartige Waffen]] | ||
[[Kategorie:Fallout: New Vegas Energiewaffen | [[Kategorie:Fallout: New Vegas: Energiewaffen]] | ||
Aktuelle Version vom 31. Oktober 2024, 20:36 Uhr
| Für eine Übersicht der Plasmagewehre in den verschiedenen Fallout-Spielen, siehe Plasmagewehr. |
Der Q-35 Materiemodulator, (Quantum plasma modulation matter injection rifle version 35)[1] ist eine einzigartige Version des Plasmagewehr in Fallout: New Vegas.
Hintergrund
{{#lst:Plasmagewehr|Hintergrund }}
{{#lst:Plasmagewehr|Q-35 Materiemodulator }}
Charakteristiken
There are numerous differences between this weapon and the Standardvariante in terms of combat capability:
- Uses one Mikrofusionszelle per shot instead of two.
- Rate of fire is twice as fast.
- Degrades slower.
- 50% extra damage per second (DPS).
- Causes 7 less damage per shot but 15 more critical damage.
- Uses 2 Less AP in V.A.T.S.
- Weighs 1 pound less than the standard variant.
As with most unique weapons, this weapon cannot receive modifications. However, its projectile velocity is similar to that of its standard variant with the magnetic accelerator modification. It also has a dark red and black color scheme as opposed to the normal gray; the microfusion cells used as ammunition also follow the color scheme and appear red and black. This causes the cells to appear similar to electron charge packs.
Haltbarkeit
Der Q-35 Materiemodulator can fire a total of about 1,245 times using standard cells, the equivalent of 104 reloads, from full condition before breaking. Despite being considered "unsuitable for prolonged field use," it has the second highest item HP of all the rifle type energy weapons (the laser RCW having the highest), at 250 HP; more than triple the durability of a standard plasma rifle (which has 75 HP).
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard | 1245 | 104 |
| Bulk | 1466 | 123 |
| Optimiert | 1132 | 95 |
| Überladung | 829 | 70 |
| Maximalladung | 495 | 42 |
Varianten
- Plasmagewehr - Die übliche Variante, die man im Mojave-Ödland findet.
- Van Graff Plasmagewehr - Eine einzigartige Variante, die man von den Van Graffs während der Quest Gleich und Gleich erhalten kann.
| Die nachfolgenden Informationen basieren auf Entwicklertest-Inhalten aus den Dateien von Fallout: New Vegas. |
| Ende der Informationen, die auf Entwicklertest-Inhalten aus den Dateien von Fallout: New Vegas basieren. |
Vergleich
| Legende | ||||
|---|---|---|---|---|
| - Waffenname (Nahkampf oder Unbewaffnet) | - Angriffe in V.A.T.S. | |||
| - Waffenname (Schuss/Energie/Explosion) | - Aktionspunkte-Kosten | |||
| - Schaden pro Angriff/Projektil | - Schaden pro Aktionspunkt | |||
| - Schaden pro Sekunde | - Waffenstreuung | |||
| - Flächenschaden | - Magazinkapazität | |||
| - Effekt Schaden & Dauer | - Haltbarkeit (Anzahl der Angriffe bis defekt) | |||
| - Bonus Effekte | - Gewicht | |||
| - Angriffe pro Sekunde | - Wert in Kronkorken | |||
| - Kritische Chancen % Multiplikator | - Wert im Verhältnis zum Gewicht | |||
| - Kritischer Schaden | - Benötigte Fertigkeitsstufe | |||
| - Kritischer Effektschaden & Dauer | - Benötigte Stärke | |||
| - Mit allen ausgerüsteten Mods | ||||
| Plasmagewehr | 47 | 65.8 | 1.4 | x2 | 47 | 30 | 1.6 | 0.2 | 24(12) | 370 | 8 | 1300 | 162.5 | 25 | 3 |
| Q-35 Materiemodulator | 40 | 96 | 2.4 | x2 | 62 | 28 | 1.4 | 0.2 | 12 | 1245 | 7 | 3000 | 428.6 | 25 | 2 |
| Van Graff Plasmagewehr | 32 | 44.8 | 1.4 | x2 | 32 | 30 | 1.1 | 0.2 | 24(12) | 370 | 8 | 1300 | 162.5 | 0 | 3 |
| Multiplasgewehr | 105 (35x3) | 105 | 1 | x1 | 34 | 35 | 3 | 1.5 | 30(10) | 245 | 7 | 2500 | 357.1 | 50 | 4 |
Fundort
Die Waffe befindet sich im REPCONN-Hauptquartier Hauptflur, hinter der verschlossenen Metalltür im Erdgeschoss (100 Dietrich Fertigkeit um die Tür zu öffnen). Eine zweite Möglichkeit um ihn zu bekommen ist, wenn man in den ersten Stock geht und die verschlossene Tür zum Erdgeschoss mit der Fertigkeit Dietrich 75 öffnet. There is a wall terminal (100 Wissenschaft to hack) next to the door that can also be used.
Infos
- This weapon can also be obtained by going through all of the building's floors, finding alternate routes or keys to unlock the door.
- While advancing through the building's floors, mobile facial scanner robots will constantly ask for identification. Failing to provide valid identification within 30 seconds will cause them to alert sentry bots to the intrusion. The facial scanners can be destroyed stealthily or before the 30-second mark ends. This can also be prevented by having a keycard (which the facial scanners will recognize in the second floor), or by adding the Courier's face to the facial database in that particular floor.
- On the second floor, look for the hard locked door (requires 75 Lockpick) that leads to the main office floor. There will be a hole in the ground which can be dropped down into, leading to the room where the rifle is. To exit the room, either climb back up the rubble and back into the second floor or use the terminal near the door to open it.
- Additionally, it is possible to obtain the weapon by going to the third floor and searching the brief case found near the dead Brotherhood paladins' corpses; it contains a keycard which grants access to the room with the rifle.
- When viewed in first person, the plasma arcs in the ampoules on the side may not be visible, and often not in third person when at certain angles.
Hinter den Kulissen
The name is a reference to the fictitious "Illudium Q-36 Explosive Space Modulator" (sometimes "PU-36 Space Modulator" or "Uranium Q-36 Explosive Space Modulator"), a weapon that is always unsuccessfully deployed by the Warner Brothers' cartoon character Marvin the Martian in efforts to destroy planet Earth.[2]
Fehler
- If picked up, the gun could cause problems when loading a game. When loading it, the console reads "cannot open file because there are some mods that cannot be held." There is no known fix. Vorlage:Bestätige
- The gun may be wedged in the wall, making it difficult to retrieve. Go up against the wall in third person, aim at the ground and grab the gun. Another option is to use C-4 to move the gun until it can be picked up. Vorlage:Bestätige
- Often, the gun will not be found floating in the middle of the capsule as shown in the images below. It will be on the floor beside the container. Vorlage:Bestätige
- Sometimes the gun will appear stuck in the bottom of the container, making it difficult to get. Leaving the building then rentering may fix this. Vorlage:Bestätige
- If the weapon is dropped, it may become invisible, making it hard to find. The "Pick up" text will still be visible, however. Vorlage:Bestätige
Sounds
Galerie
Referenzen
- ^ Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [1]
- ^ J.E. Sawyer auf Formspring
es:Modulador de material Q-35 ru:Q-35 Модулятор zh:Q-35物質調變器