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    Q-35-Materiemodulator: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Keine Bearbeitungszusammenfassung
    Huu.Psii (Diskussion | Beiträge)
    K Huu.Psii verschob die Seite Q-35 Materiemodulator nach Q-35-Materiemodulator: Korrekter Name
     
    (13 dazwischenliegende Versionen von 8 Benutzern werden nicht angezeigt)
    Zeile 1: Zeile 1:
    {{Für|eine Übersicht der Plasmagewehre in den verschiedenen ''[[Fallout|Fallout-Spielen]]''|Plasmagewehr}}
    {{Infobox Waffe
    |game              = FNV
    |typ              = einzigartige schusswaffe
    |name              = Q-35 Materiemodulator
    |icon              = Plasma rifle icon.png
    |bild              = Q35mattermod.png
    |desc              = Q-35 Materiemodulator
    |fertigkeit        = Energiewaffen
    |schaden          = 40
    |projektile        = 1
    |attackshots/sec  = 2.4
    |minspread        = 0.2
    |critdmg          = 62
    |crit%mult        = 2
    |perk1            = Blutiger Tod (Extra)
    |perk1mult        = 0.05
    |perk2            = Graf Tod
    |perk2mult        = 0.04
    |perk3            = Schnelles Nachladen
    |perk3reloadmult  = 0.25
    |perk4            = Schnellschuss
    |perk4attsecmult  = 0.2
    |perk5            = Für tot gehalten
    |perk5mult        = 0.1
    |perk6            = So ist es jetzt nicht
    |perk6attsecmult  = 0.2
    |ammo              = Mikrofusionszelle (Fallout: New Vegas)
    |ammouse          = 1
    |cliprounds        = 6
    |reloadtime        = 0.6967
    |ap                = 17
    |tp                = 225
    |stärke ben        = 2
    |fertigkeit ben    = 25
    |reparatur        = [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]]<br />[[Notreparatur#Energiegewehre (Sonstige)|Notreparatur (Sonstige)]] {{icon|jury|big|link=Notreparatur}}
    |gewicht          = 7
    |wert              = 3000
    |baseid            = {{ID|000e6064}}
    }}


    Der Q-35 Materiemodulator ist eine [[Datei:Q-35_Materiemodulator..png|thumb|104px|Q-35 Materiemodulator]]einzigartige Waffe aus Fallout New Vegas .
    {{Zitat|That data we received from Xuan did the trick. We managed to get a stable build model. I don't think this weapon is ready for mass production yet, but it should show that we have a working prototype. We should be able to get these issues resolved in a later build.|[[Matter modulator project]] holotape}}


    Der '''Q-35 Materiemodulator''', ('''Quantum plasma modulation matter injection rifle version 35''')<ref name="release notes">Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [[REPCON-Hauptquartier Terminaleinträge#Q-35 Release Notes|[1]]]</ref> ist eine einzigartige Version des [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] {{In|FNV}}.
    ==Hintergrund==
    {{Transkludiert|Plasmagewehr}}
    {{Transkludieresektion|Plasmagewehr|Hintergrund|options=nointro}}
    {{Transkludieresektion|Plasmagewehr|Q-35 Materiemodulator|options=nointro}}
    ==Charakteristiken==
    There are numerous differences between this weapon and the [[Plasmagewehr (Fallout: New Vegas)|Standardvariante]] in terms of combat capability:
    * Uses one [[Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]] per shot instead of two.
    * Rate of fire is twice as fast.
    * Degrades slower.
    * 50% extra damage per second (DPS).
    * Causes 7 less damage per shot but 15 more critical damage.
    * Uses 2 Less AP in [[V.A.T.S.]]
    * Weighs 1 pound less than the standard variant.
    As with most unique weapons, this weapon cannot receive [[weapon mods (Fallout: New Vegas)|modifications]]. However, its projectile velocity is similar to that of its standard variant with the [[Plasma rifle mag. accelerator|magnetic accelerator modification]]. It also has a dark red and black color scheme as opposed to the normal gray; the microfusion cells used as ammunition also follow the color scheme and appear red and black. This causes the cells to appear similar to [[Electron charge pack (Fallout: New Vegas)|electron charge packs]].
    ===Haltbarkeit===
    Der Q-35 Materiemodulator can fire a total of about 1,245 times using standard cells, the equivalent of 104 reloads, from full [[Condition#Equipment condition in and (Fallout 3) (Fallout: New Vegas)|condition]] before breaking. Despite being considered "unsuitable for prolonged field use," it has the second highest item HP of all the rifle type energy weapons (the [[laser RCW]] having the highest), at 250 HP; more than triple the durability of a standard plasma rifle (which has 75 HP).
    {{Haltbarkeitstabelle
    | game = FNV
    | ammo         = Mikrofusionszelle (Fallout: New Vegas)
    | tp = 250
    | ammouse = 1
    | cliprounds = 12
    }}
    ==Varianten==
    * [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] - Die übliche Variante, die man im [[Mojave-Ödland]] findet.
    * [[Van Graff Plasmagewehr]] - Eine einzigartige Variante, die man von den [[Silver Rush|Van Graffs]] während der Quest [[Gleich und Gleich]] erhalten kann.
    {{FNVTCC}}
    * [[Plasmagewehr always crit]]
    * [[Plasmagewehr weak]]
    {{FNVTCC|end}}
    ===Vergleich===
    {{Waffenvergleichstabelle
    |game                  = FNV
    |skill                = Energiewaffen
    |name1                = Plasmagewehr (Fallout: New Vegas)
    |ammo use1            = 2
    |ap1                  = 30
    |attack shots/sec1    = 1.4
    |clip rounds1          = 24
    |crit % mult1          = 2
    |crit dmg1            = 47
    |damage1              = 47
    |hp1                  = 75
    |min spread1          = 0.2
    |projectiles1          = 1
    |skill req1            = 25
    |strength req1        = 3
    |value1                = 1300
    |vats attacks1        = 1
    |weight1              = 8
    |name2                = Q-35 Materiemodulator
    |ammo use2            = 1
    |ap2                  = 28
    |attack shots/sec2    = 2.4
    |clip rounds2          = 12
    |crit % mult2          = 2
    |crit dmg2            = 62
    |damage2              = 40
    |hp2                  = 250
    |min spread2          = 0.2
    |projectiles2          = 1
    |skill req2            = 25
    |strength req2        = 2
    |value2                = 3000
    |vats attacks2        = 1
    |weight2              = 7
    |name3                = Van Graff Plasmagewehr
    |ammo use3            = 2
    |ap3                  = 30
    |attack shots/sec3    = 1.4
    |clip rounds3          = 24
    |crit % mult3          = 2
    |crit dmg3            = 32
    |damage3              = 32
    |hp3                  = 75
    |min spread3          = 0.2
    |projectiles3          = 1
    |skill req3            = 0
    |strength req3        = 3
    |value3                = 1300
    |vats attacks3        = 1
    |weight3              = 8
    |name4                = Multiplasgewehr
    |ammo use4            = 3
    |ap4                  = 35
    |attack shots/sec4    = 1.0
    |clip rounds4          = 30
    |crit % mult4          = 1
    |crit dmg4            = 34
    |damage4              = 105
    |hp4                  = 50
    |min spread4          = 1.5
    |projectiles4          = 3
    |skill req4            = 50
    |strength req4        = 4
    |value4                = 2500
    |vats attacks4        = 1
    |weight4              = 7
    }}


    ==Fundort==
    ==Fundort==
    Die Waffe befindet sich im [[REPCONN-Hauptquartier]] Hauptflur, hinter der verschlossenen Metalltür im Erdgeschoss (100 [[Dietrich]] Fertigkeit um die Tür zu öffnen). Eine zweite Möglichkeit um ihn zu bekommen ist, wenn man in den ersten Stock geht und die verschlossene Tür zum Erdgeschoss mit der Fertigkeit Dietrich 75 öffnet.
    There is a wall terminal (100 [[Wissenschaft]] to hack) next to the door that can also be used.
    ==Infos==
    * This weapon can also be obtained by going through all of the building's floors, finding alternate routes or keys to unlock the door.
    * While advancing through the building's floors, [[Mister Handy (Fallout: New Vegas)#Mobile facial recognition scanner|mobile facial scanner robots]] will constantly ask for identification. Failing to provide valid identification within 30 seconds will cause them to alert [[Sentry bot (Fallout: New Vegas)|sentry bots]] to the intrusion. The facial scanners can be destroyed stealthily or before the 30-second mark ends. This can also be prevented by having a [[keys (Fallout: New Vegas)#Jenny Millet's security keycard|keycard]] (which the facial scanners will recognize in the second floor), or by adding the Courier's face to the facial database in that particular floor.
    * On the second floor, look for the hard locked door (requires 75 Lockpick) that leads to the main office floor. There will be a hole in the ground which can be dropped down into, leading to the room where the rifle is. To exit the room, either climb back up the rubble and back into the second floor or use the terminal near the door to open it.
    * Additionally, it is possible to obtain the weapon by going to the third floor and searching the brief case found near the dead [[Paladin (Fallout: New Vegas)|Brotherhood paladins']] corpses; it contains a keycard which grants access to the room with the rifle.
    * When viewed in first person, the plasma arcs in the ampoules on the side may not be visible, and often not in third person when at certain angles.
    == Hinter den Kulissen ==
    The name is a reference to the fictitious "Illudium Q-36 Explosive Space Modulator" (sometimes "PU-36 Space Modulator" or "Uranium Q-36 Explosive Space Modulator"), a weapon that is always unsuccessfully deployed by the Warner Brothers' cartoon character Marvin the Martian in efforts to destroy planet Earth.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/307950953833698519 J.E. Sawyer auf Formspring]</ref>
    ==Fehler==
    * {{Plattformen|xbox360}} If picked up, the gun could cause problems when loading a game. When loading it, the console reads "cannot open file because there are some mods that cannot be held." There is no known fix. {{Bestätige|bestätigt}}
    * {{Plattformen|ps3}} The gun may be wedged in the wall, making it difficult to retrieve. Go up against the wall in third person, aim at the ground and grab the gun. Another option is to use C-4 to move the gun until it can be picked up. {{Bestätige|bestätigt}}
    * {{Plattformen|pc|ps3|xbox360}} Often, the gun will not be found floating in the middle of the capsule as shown in the images below. It will be on the floor beside the container. {{Bestätige|bestätigt}}
    * {{Plattformen|pc|ps3}} Sometimes the gun will appear stuck in the bottom of the container, making it difficult to get. Leaving the building then rentering may fix this. {{Bestätige|bestätigt}}
    * {{Plattformen|ps3}} If the weapon is dropped, it may become invisible, making it hard to find. The "Pick up" text will still be visible, however. {{Bestätige|bestätigt}}


    Man kann sie im Repcon Hauptquartier hinter [[Datei:Q-35_Matter_Modulator.jpg|thumb|125px|Q-35 Materiemodulator im Repcon HQ]]der Metalltür im Erdgeschoss finden. Um die Tür zu Öffnen Braucht man einen Dietrich-Skill von 100 oder Wissenschafts-Skill von 75. Eine zweite Möglichkeit um ihn zu bekommen ist wenn man in den ersten Stock geht und die Verschlossene Tür zum Erdgeschoss mit den Dietrich-Skill 50 öffnet.
    ==Sounds==
    {|
    | [[Datei:SingleShotVB.png|95x95px]]
    | [[Datei:Wpn plasmarifle fire 2d 02.ogg|noicon|200px]]
    | [[Datei:ReloadVB.png|75x75px]]
    | [[Datei:Wpn plasmarifle reloadpt1.ogg|noicon|200px]]


    Vorsicht im ersten Stock gibt es Roboter mit Gesichtserkennung wenn man eine Mitarbeiterkarte bei sich hat oder Interliegenz von 6 besitzt wird man nicht angegriffen.Die Karte für den ersten Stock findet man hinter der Tür im Planetarium nehmt dafür an der Tour durch das Museum teil.
    |-
    ==Werte==
    | [[Datei:JamVB.png|85x85px]]
    | [[Datei:Wpn rifleplasma jam.ogg|noicon|200px]]
    |}


    Kategorie : Energiewaffen ( Plasma-Waffe )
    ==Galerie==
    <gallery widths=220>
    ''Fallout: New Vegas'' Q-35 Matter Modulator (1).jpg
    ''Fallout: New Vegas'' Q-35 Matter Modulator (2).jpg
    </gallery>


    Schaden : 23
    ==Referenzen==
    {{reflist}}


    SPS : 80
    {{Navbox Waffen FNV}}


    Wert : ca. 2000 Kronkorken
    [[en:Q-35 matter modulator]]
    [[es:Modulador de material Q-35]]
    [[ru:Q-35 Модулятор]]
    [[zh:Q-35物質調變器]]
    [[Kategorie:Fallout: New Vegas: Waffen]]
    [[Kategorie:Fallout: New Vegas: Einzigartige Waffen]]
    [[Kategorie:Fallout: New Vegas: Energiewaffen]]

    Aktuelle Version vom 31. Oktober 2024, 20:36 Uhr

    That data we received from Xuan did the trick. We managed to get a stable build model. I don't think this weapon is ready for mass production yet, but it should show that we have a working prototype. We should be able to get these issues resolved in a later build.Matter modulator project holotape

    Der Q-35 Materiemodulator, (Quantum plasma modulation matter injection rifle version 35)[1] ist eine einzigartige Version des Plasmagewehr in Fallout: New Vegas Fallout: New Vegas.

    Hintergrund

    Dieser Abschnitt ist übernommen aus Plasmagewehr. Um ihn zu ändern, bearbeite bitte die eingebundene Seite.

    {{#lst:Plasmagewehr|Hintergrund }}

    {{#lst:Plasmagewehr|Q-35 Materiemodulator }}

    Charakteristiken

    There are numerous differences between this weapon and the Standardvariante in terms of combat capability:

    • Uses one Mikrofusionszelle per shot instead of two.
    • Rate of fire is twice as fast.
    • Degrades slower.
    • 50% extra damage per second (DPS).
    • Causes 7 less damage per shot but 15 more critical damage.
    • Uses 2 Less AP in V.A.T.S.
    • Weighs 1 pound less than the standard variant.

    As with most unique weapons, this weapon cannot receive modifications. However, its projectile velocity is similar to that of its standard variant with the magnetic accelerator modification. It also has a dark red and black color scheme as opposed to the normal gray; the microfusion cells used as ammunition also follow the color scheme and appear red and black. This causes the cells to appear similar to electron charge packs.

    Haltbarkeit

    Der Q-35 Materiemodulator can fire a total of about 1,245 times using standard cells, the equivalent of 104 reloads, from full condition before breaking. Despite being considered "unsuitable for prolonged field use," it has the second highest item HP of all the rifle type energy weapons (the laser RCW having the highest), at 250 HP; more than triple the durability of a standard plasma rifle (which has 75 HP).

    MunitionstypHaltbarkeit
    SchüsseNachladungen
    Standard1245104
    Bulk1466123
    Optimiert113295
    Überladung82970
    Maximalladung49542

    Varianten

    Vergleich

    Legende
    Waffenname (aktuelle Waffe ist hervorgehoben)- Waffenname (Nahkampf oder Unbewaffnet)Angriffe in V.A.T.S.- Angriffe in V.A.T.S.
    Waffenname (aktuelle Waffe ist hervorgehoben)- Waffenname (Schuss/Energie/Explosion)Aktionspunkte-Kosten- Aktionspunkte-Kosten
    Schaden pro Angriff/Projektil- Schaden pro Angriff/ProjektilSchaden pro Aktionspunkt- Schaden pro Aktionspunkt
    Schaden pro Sekunde- Schaden pro SekundeWaffenstreuung- Waffenstreuung
    Flächenschaden- FlächenschadenMagazinkapazität- Magazinkapazität
    Effekt Schaden & Dauer- Effekt Schaden & DauerHaltbarkeit (Anzahl der Angriffe bis defekt)- Haltbarkeit (Anzahl der Angriffe bis defekt)
    Bonus Effekte- Bonus EffekteGewicht- Gewicht
    Angriffe pro Sekunde- Angriffe pro SekundeWert in Kronkorken- Wert in Kronkorken
    Kritische Chance % Multiplikator- Kritische Chancen % MultiplikatorWert im Verhältnis zum Gewicht- Wert im Verhältnis zum Gewicht
    Kritischer Schaden- Kritischer SchadenBenötigte Fertigkeitsstufe- Benötigte Fertigkeitsstufe
    Kritischer Effektschaden & Dauer- Kritischer Effektschaden & DauerBenötigte Stärke- Benötigte Stärke
    Mit allen ausgerüsteten Mods- Mit allen ausgerüsteten Mods
    WaffennameSchaden pro Angriff/ProjektilSchaden pro SekundeSchuss pro SekundeKritische Chance % MultiplikatorKritischer SchadenAktionspunkte-KostenSchaden pro AktionspunktWaffenstreuungMagazinkapazitätHaltbarkeit (Anzahl der Angriffe/Schüsse bis defekt)GewichtWert in KronkorkenWert im Verhältnis zum GewichtBenötigte FertigkeitsstufeBenötigte Stärke
    Plasmagewehr 47
    65.81.4x247301.60.224(12)37081300162.5253
    Q-35 Materiemodulator 40
    962.4x262281.40.212124573000428.6252
    Van Graff Plasmagewehr 32
    44.81.4x232301.10.224(12)37081300162.503
    Multiplasgewehr 105
    (35x3)
    1051x1343531.530(10)24572500357.1504

    Fundort

    Die Waffe befindet sich im REPCONN-Hauptquartier Hauptflur, hinter der verschlossenen Metalltür im Erdgeschoss (100 Dietrich Fertigkeit um die Tür zu öffnen). Eine zweite Möglichkeit um ihn zu bekommen ist, wenn man in den ersten Stock geht und die verschlossene Tür zum Erdgeschoss mit der Fertigkeit Dietrich 75 öffnet. There is a wall terminal (100 Wissenschaft to hack) next to the door that can also be used.

    Infos

    • This weapon can also be obtained by going through all of the building's floors, finding alternate routes or keys to unlock the door.
    • While advancing through the building's floors, mobile facial scanner robots will constantly ask for identification. Failing to provide valid identification within 30 seconds will cause them to alert sentry bots to the intrusion. The facial scanners can be destroyed stealthily or before the 30-second mark ends. This can also be prevented by having a keycard (which the facial scanners will recognize in the second floor), or by adding the Courier's face to the facial database in that particular floor.
    • On the second floor, look for the hard locked door (requires 75 Lockpick) that leads to the main office floor. There will be a hole in the ground which can be dropped down into, leading to the room where the rifle is. To exit the room, either climb back up the rubble and back into the second floor or use the terminal near the door to open it.
    • Additionally, it is possible to obtain the weapon by going to the third floor and searching the brief case found near the dead Brotherhood paladins' corpses; it contains a keycard which grants access to the room with the rifle.
    • When viewed in first person, the plasma arcs in the ampoules on the side may not be visible, and often not in third person when at certain angles.

    Hinter den Kulissen

    The name is a reference to the fictitious "Illudium Q-36 Explosive Space Modulator" (sometimes "PU-36 Space Modulator" or "Uranium Q-36 Explosive Space Modulator"), a weapon that is always unsuccessfully deployed by the Warner Brothers' cartoon character Marvin the Martian in efforts to destroy planet Earth.[2]

    Fehler

    • Xbox 360 If picked up, the gun could cause problems when loading a game. When loading it, the console reads "cannot open file because there are some mods that cannot be held." There is no known fix. Vorlage:Bestätige
    • Playstation 3 The gun may be wedged in the wall, making it difficult to retrieve. Go up against the wall in third person, aim at the ground and grab the gun. Another option is to use C-4 to move the gun until it can be picked up. Vorlage:Bestätige
    • PC Playstation 3 Xbox 360 Often, the gun will not be found floating in the middle of the capsule as shown in the images below. It will be on the floor beside the container. Vorlage:Bestätige
    • PC Playstation 3 Sometimes the gun will appear stuck in the bottom of the container, making it difficult to get. Leaving the building then rentering may fix this. Vorlage:Bestätige
    • Playstation 3 If the weapon is dropped, it may become invisible, making it hard to find. The "Pick up" text will still be visible, however. Vorlage:Bestätige

    Sounds

    Galerie

    Referenzen

    1. ^ Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [1]
    2. ^ J.E. Sawyer auf Formspring
    Klammern () kennzeichnen einzigartige Waffen-Varianten an, kursiv kennzeichnet Waffen aus Add-Ons, * keznnzeichnet versteckte Waffen.

    es:Modulador de material Q-35 ru:Q-35 Модулятор zh:Q-35物質調變器