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    The nucleus of this research was the Dome, a huge stone facility that held the labs of every science known to man. It was a think tank where no problem could not be solved, where no question could not be answered.Doctor Mobius, Old World Blues intro
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    Die Denkfabrik ist ein Ort in Fallout: New Vegas innerhalb des Big MT. Das Gebäude selbst hat eine große Kuppel, die mit hellen bläulich leuchtenden Scheinwerfern angestrahlt wird. Es beinhaltet die Residenz der fünf Wissenschaftler des Big MT und das ehemalige Apartment von Dr. Möbius, bekannt als das Becken.

    Layout

    Innen

    Wenn man vom Becken aus mit dem Aufzug die Denkfabrik betritt führt ein Flur zum Zentrum der Kuppel. Rechts und links führen Treppen auf eine Empore, von der die sechs Zimmer der Mitglieder der Denkfabrik abgehen, die nicht mehr genutzt werden.

    Außen

    Direkt vor der Denkfabrik sind zwei abgezäunte Bereiche. Der rechte beinhaltet etwas, was wie Sensorantennen oder eine Art Radartürme aussieht. In dem Bereich links sind so etwas wie Silos, die wahrscheinlich Wasser oder eine andere Flüssigkeit beinhalten.

    To the right, past the sensor arrays and down the pavement (and taking a right on the pavement, as if continuing on the path straight, there is a destroyed facility with no name, location or entrance.), there is the X-12 research center, which is a small facility by a few large pipes. From here, following the path down (or north on the compass) is a number of lobotomites, whom, (depending on the player character's level) will wield various weapons. Further along the path are three large radar towers fenced-in, to the right, along with two large buildings on the left, with no real entrance, however the second building down has a stairway up on its second floor, where several vending machines and metal boxes are located.

    On the left, there is a large green metal pipe that leads to what appears to be a bridge, where a night stalker can spawn or more, along with several lobotomites. Further down the pathway is a large intersection of pipes trailing towards different directions and two large satellite dishes. Beside the second satellite dish, several lobotomites will spawn, armed with various weaponry. Following the large red pipe down leads to the back area of the Think Tank, which holds what appears to be two grain silos, three barracks with pipes installed into them, and five smokestacks. There are various footlockers, electrical boxes, and metal boxes. Lobotomites also have a chance to spawn here as well, beside the barracks.

    Bewohner

    Notable loot

    Dr. Klein's glasses - After entering the Think Tank, go all the way to the left to a deluxe chemistry set, they will be next to it on the table. Dr. Mobius' glasses - Located on the second floor of the Think Tank, in the easternmost room, just through the locked door (average), laying on some papers in front of the file cabinet.

    Notizen

    • Um alle Tests zu bestehen benötigt man: Perception 8, Intelligenz 9, Barter 90, Medizin 85, Wissenschaft 100, Schusswaffen 75, und Sprache 75.
    • There is a dead Follower of the Apocalypse on the ledge surrounding the Think Tank's dome on the opposite side of the dome. There is a Followers doctor coat and a few stimpaks on the corpse. The corpse can be found by heading to the entrance and running up the ramp, and then jumping for awhile to get there, and then going to the back.
    • The upgraded sonic emitter will work on the force fields around the Sink balcony, however, even with the force fields gone, there is still an invisible wall keeping the player character from jumping over the railing.

    Appearances

    The Think Tank appears only in Fallout: New Vegas add-on, Old World Blues.

    Galerie


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