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    Karma spiegelt alle guten und bösen Entscheidungen des Kuriers wieder, und wie sie von den Bewohnern des Ödlands aufgenommen werden.

    Hintergrund

    Das Karma ist neben dem Ruf eine weitere Spielmechanik, welche die Handlungen des Kuriers moralisch bewertet. Während der Ruf fraktionsspezifisch funktioniert, ist das Karma eine allgemeinere Bewertung. Dazu gibt es einen internen Zahlenwert, der von -1000 (maximal böse) bis +1000 (maximal gut) reichen kann. Bestimmte Handlungen (s.u.) des Kuriers bewirken den Erhalt oder den Verlust von Karmapunkten auf diesem Punktekonto. Dabei ist es - im Gegensatz zum Ruf - egal, ob der Kurier bei diesen Handlungen beobachtet wird oder nicht, das Spiel führt automatisch Buch. Einige Quests und Extras beeinflussen das Karma ebenfalls.

    Karmalevel

    Das Spiel verwaltet das Karma mit einem internen Zahlenwert, der von -1000 bis +1000 reichen kann. Der Kurier beginnt das Spiel genau in der Mitte mit einem Wert von null. Dieses Intervall ist in fünf Bereiche oder Karmalevel unterteilt:

    Karmalevel sehr böse böse neutral gut sehr gut
    Bereich -1000 bis -750 -749 bis -250 -249 bis +249 +250 bis +749 +750 bis +1000
    Grafiken der Karmalevel in Fallout 3 und Fallout: New Vegas


    Effekte

    Im Gegensatz zum Ruf hat das Karma einen nur geringen Einfluss auf das Spielgeschehen. Unabhängig vom KarmalevelWeder reagi Karma does not determine which companions can be recruited. However, when opening a conversation with Cass after she has joined the player character and when they have substantially negative Karma (-100) she will complain about their behavior. The player character will get a second warning when their Karma is even lower (-150). After that, she will not complain anymore, as long as the player character stays neutral. Upon continue on the path to "the dark side" and talking to her again while having evil Karma (-250) she will leave for good. Note that Cass does not grant the player character any grace period to improve their Karma, making it possible to alienate her in the space of minutes by making three attempts in a row to converse with her. Even though she will agree to accompany an evil character, the first attempt to talk with her (which one will need to do in order to tell her to travel with them) will result in her telling the player character that they "can be a real asshole sometimes" and the first of three strikes will be used up on the spot.

    If one faces Legate Lanius at the battle of Hoover Dam and the speech or barter checks cannot be passed, or the wrong dialogue is selected at the near-end or the beginning, he will prepare to engage combat, and the player character will have a unique "good" Karma dialogue option that will convince him to fight them alone, "honorably," regardless of whether the player character has followers with them.

    Some ending narration in the game's epilogue will also depend upon the player character's Karma.

    Karmatitel

    One's Karma status is defined by a "Karma title", depending on one's Karma points level. The base level cap is 30 and the add-ons raise this cap for five levels each, but titles do not change past level 30.

    Level Good Karma Neutral Karma Bad Karma
    1 Samaritan Drifter Grifter
    2 Martyr Renegade Outlaw
    3 Sentinel Seeker Opportunist
    4 Defender Wanderer Plunderer
    5 Dignitary Citizen Fat Cat
    6 Peacekeeper Adventurer Marauder
    7 Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes
    8 Protector Mercenary Betrayer
    9 Desert Avenger Desert Scavenger Desert Terror
    10 Exemplar Observer Ne'er-do-well
    11 Vegas Crusader Vegas Councilor Vegas Crime lord
    12 Paladin Keeper Defiler
    13 Mojave Legend Mojave Myth Mojave Boogeyman
    14 Shield of Hope Pinnacle of Survival Sword of Despair
    15 Vegas Legend Vegas Myth Vegas Boogeyman
    16 Hero of the Wastes Strider of the Wastes Villain of the Wastes
    17 Paragon Beholder Fiend
    18 Wasteland Savior Wasteland Watcher Wasteland Destroyer
    19 Saint Super-Human Evil Incarnate
    20 Guardian of the Wastes Renegade of the Wastes Scourge of the Wastes
    21 Restorer of Faith Soldier of Fortune Architect of Doom
    22 Model of Selflessness Profiteer Bringer of Sorrow
    23 Shepherd Egocentric Deceiver
    24 Friend of the People Loner Consort of Discord
    25 Champion of Justice Hero for Hire Stuff of Nightmares
    26 Symbol of Order Model of Apathy Agent of Chaos
    27 Herald of Tranquility Person of Refinement Instrument of Ruin
    28 Last, Best Hope of Humanity Moneygrubber Soultaker
    29 Savior of the Damned Gray Stranger Demon's Spawn
    30+ Messiah True Mortal Devil

    Karmapunkte erhalten

    Positiv

    Neutral

    Negativ

    Sound

    Getting positive Karma points in FO3 and FNV Getting negative Karma points in FO3 and FNV

    Begleiter und Karma

    The recruitment of companions does not affect one's Karma. However, Cass will permanently leave one's party if she is spoken to too many times with evil Karma.

    Anmerkungen

    • Since one can never get to see their exact Karmic value, one can use the console command Vorlage:Console to get their current Karma points.
    • A player's Karma level is located in the Pip-Boy, under general in the stats section. If the general section of the Pip-Boy shows the character's faction reputation, the player may need to press the button shown in the top right of the Pip-Boy screen to view their Karma level.
    • When attempting to steal drained energy cells, casings or any type of ammunition ingredients from non-player characters, there is no risk of failure, no Karma loss and the NPC will not react to the Courier even if detected when taking them. This could be due to the drained cells and casings having no monetary value, much the same way vendors will let the player character take such objects for free from their shops.
    • Even if one's reputation is "Vilified", stealing any items from NCR or Legion containers, or lockpicking their doors, will result in a loss of Karma. This occurs whether one is seen or not. However, no Karma is gained or lost if the player character steals from containers belonging to criminal groups, such as the Powder Gangers, so long as their reputation with said group is "Vilified".
    • The player character will only lose Karma for killing a non-Evil creature or NPC if they are assigned to a faction that is programmed to give the player character a Karma penalty for killing its members; by default, no Karma is lost for killing Good/Very Good characters. The same is true for Evil and Very Evil characters.

    Bugs

    • Playstation 3 There is a random glitch where the Karma title remains at "Guardian of the Wastes" or "Scourge of the Wastes" even when the player character is well past level 20. This occurs with Good, Neutral and Evil Karma.[bestätigt]
    • When reaching higher levels, the game may "forget" one's karma at random times, then it will return without warning.[bestätigt]

    zh:业报(辐射:新维加斯)