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    Vorlage:Waffenvergleichstabelle

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!


    Vorlagen-Dokumentation (Für die oben gezeigte Vorlage, manchmal unsichtbar oder versteckt.)


    Diese Vorlage erzeugt eine Waffenvergleichstabelle zum einpflegen auf Waffenseiten.

    Gebrauch

    Lege folgendes in dem Abschnitt, wo die Tabelle gewünscht wird:

    {{Waffenvergleichstabelle
    <!-- Parameter einfügen -->
    }}

    Diese Vorlage nimmt Daten aus dem GECK als Eingabe und berechnet angezeigte Werte wie "damage/attack", "DPS" oder "shots/reload" automatisch.

    Parameter

    Spezifische Parameter

    Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).

    Teilweise oder zumindest einmal erforderlich
    ammo use1 bis ammo use10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").

    Erforderlich
    ap1 bis ap10
    Required for
    • all
    Disabled for
    • none

    "Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").

    Teilweise oder zumindest einmal erforderlich
    attack shots/sec1 bis attack shots/sec10
    Required for
    • all
    Disabled for
    • none

    "Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").

    Teilweise oder zumindest einmal erforderlich
    clip rounds1 bis clip rounds10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.

    Erforderlich
    crit % mult1 bis crit % mult10
    Required for
    • all
    Disabled for
    • none

    "Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").

    Erforderlich
    crit dmg1 bis crit dmg10
    Required for
    • all
    Disabled for
    • none

    "Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").

    Optional
    crit effect1 bis crit effect10
    Required for
    • none
    Disabled for
    • none

    "Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").

    Optional
    crit damage1 bis crit damage10
    Required for
    • none
    Disabled for
    • none

    Damage for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

    Optional
    crit duration1 bis crit duration10
    Required for
    • none
    Disabled for
    • none

    Duration for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

    Erforderlich
    damage1 bis damage10
    Required for
    • all
    Disabled for
    • none

    "Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").

    Optional
    dlc1 bis dlc10
    Required for
    • none
    Disabled for
    • none

    Name of add-on content in which weapon is included, in abbreviated from. Available options:

    • Fallout 3
      • "FO3OA": Operation Anchorage
      • "FO3TP": The Pitt
      • "FO3BS": Broken Steel
      • "FO3PL": Point Lookout
      • "FO3MZ": Mothership Zeta
    • Fallout: New Vegas
      • "FNVDM": Dead Money
      • "FNVHH": Honest Hearts
      • "FNVOWB": Old World Blues
      • "FNVLR": Lonesome Road
      • "FNVGRA": Gun Runners' Arsenal
      • "FNVCS": Courier's Stash
    Erforderlich
    effect1 bis effect10
    Required for
    • none
    Disabled for
    • none

    "Object Effect" in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect" to determine type of damage). Available options:

    • "damage": Regular damage.
    • "electrical": Electrical damage.
    • "emp": Electro-magnetic pulse damage.
    • "explosion": Explosion damage.
    • "fire": Fire damage.
    • "gas": Gas damage.
    • "laser": Laser damage.
    • "plasma": Plasma damage.
    • "poison": Poison damage.
    • "radiation": Radiation damage.
    Optional
    effect damage1 bis effect damage10
    Required for
    • none
    Disabled for
    • none

    Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

    Optional
    effect duration1 bis effect duration10
    Required for
    • none
    Disabled for
    • none

    Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

    Teilweise oder zumindest einmal erforderlich
    explosion damage1 bis explosion damage10
    Required for
    • none
    Disabled for
    • none

    For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.

    To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.

    Erforderlich
    game
    Required for
    • all
    Disabled for
    • none

    Game weapon is present in, as an abbreviation.

    Available options:

    • "FO3": Fallout 3
    • "FNV": Fallout: New Vegas
    Erforderlich
    hp1 bis hp10
    Required for
    • all
    Disabled for
    • none

    "Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").

    Teilweise oder zumindest einmal erforderlich
    min spread1 bis min spread10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").

    Optional
    mod ammo use1 bis mod ammo use10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Regererate ammo (shots)" mod in GECK as a multiplier. All recycler mods multiply ammo use by x0.75.

    Optional
    mod attack shots/sec1 bis mod attack shots/sec10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase rate of fire" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod clip rounds1 bis mod cliip rounds10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase clip capacity" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod damage1 bis mod damage10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase damage" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod hp1 bis mod hp10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase max condition" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod projectiles1 bis mod projectiles10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Split beam" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod spread1 bis mod spread10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Decrease spread" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod value1 bis mod value10
    Required for
    • none
    Disabled for
    • none

    Total value of all mods attached ("Edit" window -> "Game Data" tab -> "Value").

    Optional
    mod vats attacks1 bis mod vats attacks10
    Required for
    • none
    Disabled for
    • none

    Additional number of shots in V.A.T.S. when "Increase rate of fire" mod is attached.

    Optional
    mod weight1 bis mod weight10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Decrease weight" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Erforderlich
    name1 bis name10
    Required for
    • all
    Disabled for
    • none

    Name of weapon, as listed on its article page, including disambiguation.

    Optional
    other effect1 bis other effect10
    Required for
    • none
    Disabled for
    • none

    Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").

    Teilweise oder zumindest einmal erforderlich
    projectiles1 bis projectiles10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").

    Erforderlich
    skill
    Required for
    • all
    Disabled for
    • none

    Name of Fertigkeit this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").

    Teilweise oder zumindest einmal erforderlich
    skill req1 bis skill req10
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").

    Teilweise oder zumindest einmal erforderlich
    strength req1 bis strength req10
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Stärke requirement of the weapon ("Edit" window -> "Strength Req")

    Erforderlich
    value1 bis value10
    Required for
    • all
    Disabled for
    • none

    "Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").

    Optional
    vats attacks1 bis vats attacks10
    Required for
    • none
    Disabled for
    • none

    Number of attacks or shots per single V.A.T.S. attack.

    Erforderlich
    weight1 bis weight10
    Required for
    • all
    Disabled for
    • none

    "Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").

    Beispiel

    {{Waffenvergleichstabelle
    |game              =FNV
    |skill             =Energiewaffen
    |name1             =Lasergewehr (Fallout: New Vegas)
    |ammo use1         =1
    |ap1               =18
    |attack shots/sec1 =3.0818
    |clip rounds1      =24
    |crit % mult1      =1.5
    |crit dmg1         =15
    |damage1           =15
    |hp1               =55
    |min spread1       =0.025
    |mod damage1       =7.5
    |mod projectiles1  =2
    |mod value1        =1550
    |projectiles1      =1
    |skill req1        =25
    |strength req1     =3
    |value1            =800
    |vats attacks1     =1
    |weight1           =8
    |name2             =AER14 prototype
    |ammo use2         =2
    |ap2               =20
    |attack shots/sec2 =3
    |clip rounds2      =24
    |crit % mult2      =2
    |crit dmg2         =35
    |damage2           =35
    |hp2               =100
    |min spread2       =0.0225
    |projectiles2      =1
    |skill req2        =25
    |strength req2     =3
    |value2            =2200
    |vats attacks2     =1
    |weight2           =8.5
    }}
    

    Resultiert in:

    Legende
    Waffenname- Waffenname (Nahkampf oder Unbewaffnet)Angriffe in V.A.T.S.- Angriffe in V.A.T.S.
    Waffenname)- Waffenname (Schuss/Energie/Explosion)Aktionspunkte-Kosten- Aktionspunkte-Kosten
    Schaden pro Angriff/Projektil- Schaden pro Angriff/ProjektilSchaden pro Aktionspunkt- Schaden pro Aktionspunkt
    Schaden pro Sekunde- Schaden pro SekundeWaffenstreuung- Waffenstreuung
    Flächenschaden- FlächenschadenMagazinkapazität- Magazinkapazität
    Effekt Schaden & Dauer- Effekt Schaden & DauerHaltbarkeit (Anzahl der Angriffe bis kaputt)- Haltbarkeit (Anzahl der Angriffe bis kaputt)
    Bonus Effekte- Bonus EffekteGewicht- Gewicht
    Angriffe pro Sekunde- Angriffe pro SekundeWert in Kronkorken- Wert in Kronkorken
    Kritische Chancen % Multiplikator- Kritische Chancen % MultiplikatorWert im Verhältnis zum Gewicht- Wert im Verhältnis zum Gewicht
    Kritischer Schaden- Kritischer SchadenBenötigte Fertigkeitsstufe- Benötigte Fertigkeitsstufe
    Kritischer Effekt Schaden & Dauer- Kritischer Effektschaden & DauerBenötigte Stärke- Benötigte Stärke
    Mit allen ausgerüsteten Mods- Mit allen ausgerüsteten Mods
    WaffennameSchaden pro Angriff/ProjektilSchaden pro SekundeAngriffe pro SekundeKritische Chance % MultiplikatorKritischer SchadenAktionspunkte-KostenSchaden pro AktionspunktWaffenstreuungMagazinkapazitätHaltbarkeit (Anzahl der Angriffe bis kaputt)GewichtWert in KronkorkenWert im Verhältnis zum GewichtBenötigt FertigkeitsstufeBenötigte Stärke
    Lasergewehr 15
    46.23.08x1.515180.80.025242708800100253
    Lasergewehr With all weapon mods attached 22.5
    (11.3x2)
    69.33.08x1.515181.30.0252427082350293.8253
    AER14 prototype 35
    1053x235201.80.022524(12)4958.52200258.8253

    Kopieren/Einfügen

    Fallout 3

    Nahkampfwaffen, Waffenlos Große Waffen, Energiewaffen, Sprengstoff, Kleine Waffen
    {{Waffenvergleichstabelle
    |game                  =FO3
    |skill                 =
    |name1                 =
    |ap1                   =
    |attack shots/sec1     =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |hp1                   =
    |other effect1         =
    |value1                =
    |weight1               =
    }}
    
    {{Waffenvergleichstabelle
    |game                  =FO3
    |skill                 =
    |name1                 =
    |ammo use1             =
    |ap1                   =
    |attack shots/sec1     =
    |clip rounds1          =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |explosion damage1     =
    |hp1                   =
    |min spread1           =
    |other effect1         =
    |projectiles1          =
    |value1                =
    |vats attacks1         =
    |weight1               =
    }}
    

    Fallout: New Vegas

    Nahkampfwaffen, Waffenlos Energiewaffen, Sprengstoff, Guns
    
    {{Waffenvergleichstabelle
    |game                  =FNV
    |skill                 =
    |name1                 =
    |ap1                   =
    |attack shots/sec1     =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |hp1                   =
    |mod attack shots/sec1 =
    |mod damage1           =
    |mod hp1               =
    |mod value1            =
    |mod weight1           =
    |other effect1         =
    |skill req1            =
    |strength req1         =
    |value1                =
    |weight1               =
    }}
    
    {{Waffenvergleichstabelle
    |game                  =FNV
    |skill                 =
    |name1                 =
    |ammo use1             =
    |ap1                   =
    |attack shots/sec1     =
    |clip rounds1          =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |explosion damage1     =
    |hp1                   =
    |min spread1           =
    |mod attack shots/sec1 =
    |mod clip rounds1      =
    |mod damage1           =
    |mod hp1               =
    |mod projectiles1      =
    |mod spread1           =
    |mod value1            =
    |mod vats attacks1     =
    |mod weight1           =
    |other effect1         =
    |projectiles1          =
    |skill req1            =
    |strength req1         =
    |value1                =
    |vats attacks1         =
    |weight1               =
    }}
    

    Technisches

    Dokumentation transkludiert aus Vorlage:Waffenvergleichstabelle/doc.