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    Vorlage:Waffenvergleichstabelle/doc

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!

    Diese Vorlage erzeugt eine Waffenvergleichstabelle zum einpflegen auf Waffenseiten.

    Gebrauch

    Lege folgendes in dem Abschnitt, wo die Tabelle gewünscht wird:

    {{Waffenvergleichstabelle
    <!-- Parameter einfügen -->
    }}

    Diese Vorlage nimmt Daten aus dem GECK als Eingabe und berechnet angezeigte Werte wie "damage/attack", "DPS" oder "shots/reload" automatisch.

    Parameter

    Spezifische Parameter

    Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).

    Teilweise oder zumindest einmal erforderlich
    ammo use1 bis ammo use10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").

    Erforderlich
    ap1 bis ap10
    Required for
    • all
    Disabled for
    • none

    "Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").

    Teilweise oder zumindest einmal erforderlich
    attack shots/sec1 bis attack shots/sec10
    Required for
    • all
    Disabled for
    • none

    "Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").

    Teilweise oder zumindest einmal erforderlich
    clip rounds1 bis clip rounds10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.

    Erforderlich
    crit % mult1 bis crit % mult10
    Required for
    • all
    Disabled for
    • none

    "Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").

    Erforderlich
    crit dmg1 bis crit dmg10
    Required for
    • all
    Disabled for
    • none

    "Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").

    Optional
    crit effect1 bis crit effect10
    Required for
    • none
    Disabled for
    • none

    "Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").

    Optional
    crit damage1 bis crit damage10
    Required for
    • none
    Disabled for
    • none

    Damage for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

    Optional
    crit duration1 bis crit duration10
    Required for
    • none
    Disabled for
    • none

    Duration for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

    Erforderlich
    damage1 bis damage10
    Required for
    • all
    Disabled for
    • none

    "Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").

    Optional
    dlc1 bis dlc10
    Required for
    • none
    Disabled for
    • none

    Name of add-on content in which weapon is included, in abbreviated from. Available options:

    • Fallout 3
      • "FO3OA": Operation Anchorage
      • "FO3TP": The Pitt
      • "FO3BS": Broken Steel
      • "FO3PL": Point Lookout
      • "FO3MZ": Mothership Zeta
    • Fallout: New Vegas
      • "FNVDM": Dead Money
      • "FNVHH": Honest Hearts
      • "FNVOWB": Old World Blues
      • "FNVLR": Lonesome Road
      • "FNVGRA": Gun Runners' Arsenal
      • "FNVCS": Courier's Stash
    Erforderlich
    effect1 bis effect10
    Required for
    • none
    Disabled for
    • none

    "Object Effect" in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect" to determine type of damage). Available options:

    • "damage": Regular damage.
    • "electrical": Electrical damage.
    • "emp": Electro-magnetic pulse damage.
    • "explosion": Explosion damage.
    • "fire": Fire damage.
    • "gas": Gas damage.
    • "laser": Laser damage.
    • "plasma": Plasma damage.
    • "poison": Poison damage.
    • "radiation": Radiation damage.
    Optional
    effect damage1 bis effect damage10
    Required for
    • none
    Disabled for
    • none

    Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

    Optional
    effect duration1 bis effect duration10
    Required for
    • none
    Disabled for
    • none

    Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

    Teilweise oder zumindest einmal erforderlich
    explosion damage1 bis explosion damage10
    Required for
    • none
    Disabled for
    • none

    For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.

    To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.

    Erforderlich
    game
    Required for
    • all
    Disabled for
    • none

    Game weapon is present in, as an abbreviation.

    Available options:

    • "FO3": Fallout 3
    • "FNV": Fallout: New Vegas
    Erforderlich
    hp1 bis hp10
    Required for
    • all
    Disabled for
    • none

    "Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").

    Teilweise oder zumindest einmal erforderlich
    min spread1 bis min spread10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").

    Optional
    mod ammo use1 bis mod ammo use10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Regererate ammo (shots)" mod in GECK as a multiplier. All recycler mods multiply ammo use by x0.75.

    Optional
    mod attack shots/sec1 bis mod attack shots/sec10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase rate of fire" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod clip rounds1 bis mod cliip rounds10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase clip capacity" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod damage1 bis mod damage10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase damage" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod hp1 bis mod hp10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase max condition" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod projectiles1 bis mod projectiles10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Split beam" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod spread1 bis mod spread10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Decrease spread" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod value1 bis mod value10
    Required for
    • none
    Disabled for
    • none

    Total value of all mods attached ("Edit" window -> "Game Data" tab -> "Value").

    Optional
    mod vats attacks1 bis mod vats attacks10
    Required for
    • none
    Disabled for
    • none

    Additional number of shots in V.A.T.S. when "Increase rate of fire" mod is attached.

    Optional
    mod weight1 bis mod weight10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Decrease weight" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Erforderlich
    name1 bis name10
    Required for
    • all
    Disabled for
    • none

    Name of weapon, as listed on its article page, including disambiguation.

    Optional
    other effect1 bis other effect10
    Required for
    • none
    Disabled for
    • none

    Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").

    Teilweise oder zumindest einmal erforderlich
    projectiles1 bis projectiles10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").

    Erforderlich
    skill
    Required for
    • all
    Disabled for
    • none

    Name of Fertigkeit this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").

    Teilweise oder zumindest einmal erforderlich
    skill req1 bis skill req10
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").

    Teilweise oder zumindest einmal erforderlich
    strength req1 bis strength req10
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Stärke requirement of the weapon ("Edit" window -> "Strength Req")

    Erforderlich
    value1 bis value10
    Required for
    • all
    Disabled for
    • none

    "Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").

    Optional
    vats attacks1 bis vats attacks10
    Required for
    • none
    Disabled for
    • none

    Number of attacks or shots per single V.A.T.S. attack.

    Erforderlich
    weight1 bis weight10
    Required for
    • all
    Disabled for
    • none

    "Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").

    Beispiel

    {{Waffenvergleichstabelle
    |game              =FNV
    |skill             =Energiewaffen
    |name1             =Lasergewehr (Fallout: New Vegas)
    |ammo use1         =1
    |ap1               =18
    |attack shots/sec1 =3.0818
    |clip rounds1      =24
    |crit % mult1      =1.5
    |crit dmg1         =15
    |damage1           =15
    |hp1               =55
    |min spread1       =0.025
    |mod damage1       =7.5
    |mod projectiles1  =2
    |mod value1        =1550
    |projectiles1      =1
    |skill req1        =25
    |strength req1     =3
    |value1            =800
    |vats attacks1     =1
    |weight1           =8
    |name2             =AER14 prototype
    |ammo use2         =2
    |ap2               =20
    |attack shots/sec2 =3
    |clip rounds2      =24
    |crit % mult2      =2
    |crit dmg2         =35
    |damage2           =35
    |hp2               =100
    |min spread2       =0.0225
    |projectiles2      =1
    |skill req2        =25
    |strength req2     =3
    |value2            =2200
    |vats attacks2     =1
    |weight2           =8.5
    }}
    

    Resultiert in:

    Legende
    Waffenname (aktuelle Waffe ist hervorgehoben)- Waffenname (Nahkampf oder Unbewaffnet)Angriffe in V.A.T.S.- Angriffe in V.A.T.S.
    Waffenname (aktuelle Waffe ist hervorgehoben)- Waffenname (Schuss/Energie/Explosion)Aktionspunkte-Kosten- Aktionspunkte-Kosten
    Schaden pro Angriff/Projektil- Schaden pro Angriff/ProjektilSchaden pro Aktionspunkt- Schaden pro Aktionspunkt
    Schaden pro Sekunde- Schaden pro SekundeWaffenstreuung- Waffenstreuung
    Flächenschaden- FlächenschadenMagazinkapazität- Magazinkapazität
    Effekt Schaden & Dauer- Effekt Schaden & DauerHaltbarkeit (Anzahl der Angriffe bis defekt)- Haltbarkeit (Anzahl der Angriffe bis defekt)
    Bonus Effekte- Bonus EffekteGewicht- Gewicht
    Angriffe pro Sekunde- Angriffe pro SekundeWert in Kronkorken- Wert in Kronkorken
    Kritische Chance % Multiplikator- Kritische Chancen % MultiplikatorWert im Verhältnis zum Gewicht- Wert im Verhältnis zum Gewicht
    Kritischer Schaden- Kritischer SchadenBenötigte Fertigkeitsstufe- Benötigte Fertigkeitsstufe
    Kritischer Effektschaden & Dauer- Kritischer Effektschaden & DauerBenötigte Stärke- Benötigte Stärke
    Mit allen ausgerüsteten Mods- Mit allen ausgerüsteten Mods
    WaffennameSchaden pro Angriff/ProjektilSchaden pro SekundeSchuss pro SekundeKritische Chance % MultiplikatorKritischer SchadenAktionspunkte-KostenSchaden pro AktionspunktWaffenstreuungMagazinkapazitätHaltbarkeit (Anzahl der Angriffe/Schüsse bis defekt)GewichtWert in KronkorkenWert im Verhältnis zum GewichtBenötigte FertigkeitsstufeBenötigte Stärke
    Lasergewehr 15
    46.23.08x1.515180.80.025242708800100253
    Lasergewehr Mit allen angebrachten Waffenmodifikationen 22.5
    (11.3x2)
    69.33.08x1.515181.30.0252427082350293.8253
    AER14 prototype 35
    1053x235201.80.022524(12)4958.52200258.8253

    Kopieren/Einfügen

    Fallout 3

    Nahkampfwaffen, Waffenlos Große Waffen, Energiewaffen, Sprengstoff, Kleine Waffen
    {{Waffenvergleichstabelle
    |game                  =FO3
    |skill                 =
    |name1                 =
    |ap1                   =
    |attack shots/sec1     =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |hp1                   =
    |other effect1         =
    |value1                =
    |weight1               =
    }}
    
    {{Waffenvergleichstabelle
    |game                  =FO3
    |skill                 =
    |name1                 =
    |ammo use1             =
    |ap1                   =
    |attack shots/sec1     =
    |clip rounds1          =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |explosion damage1     =
    |hp1                   =
    |min spread1           =
    |other effect1         =
    |projectiles1          =
    |value1                =
    |vats attacks1         =
    |weight1               =
    }}
    

    Fallout: New Vegas

    Nahkampfwaffen, Waffenlos Energiewaffen, Sprengstoff, Guns
    
    {{Waffenvergleichstabelle
    |game                  =FNV
    |skill                 =
    |name1                 =
    |ap1                   =
    |attack shots/sec1     =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |hp1                   =
    |mod attack shots/sec1 =
    |mod damage1           =
    |mod hp1               =
    |mod value1            =
    |mod weight1           =
    |other effect1         =
    |skill req1            =
    |strength req1         =
    |value1                =
    |weight1               =
    }}
    
    {{Waffenvergleichstabelle
    |game                  =FNV
    |skill                 =
    |name1                 =
    |ammo use1             =
    |ap1                   =
    |attack shots/sec1     =
    |clip rounds1          =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |explosion damage1     =
    |hp1                   =
    |min spread1           =
    |mod attack shots/sec1 =
    |mod clip rounds1      =
    |mod damage1           =
    |mod hp1               =
    |mod projectiles1      =
    |mod spread1           =
    |mod value1            =
    |mod vats attacks1     =
    |mod weight1           =
    |other effect1         =
    |projectiles1          =
    |skill req1            =
    |strength req1         =
    |value1                =
    |vats attacks1         =
    |weight1               =
    }}
    

    Technisches