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{{Für|Begleiter in anderen ''Fallout'' Spielen|Begleiter}} | {{Für|Begleiter in anderen ''Fallout'' Spielen|Begleiter}} | ||
[[File:FO2_Companions.jpg|thumb|right|320px| | [[File:FO2_Companions.jpg|thumb|right|320px| | ||
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! style="width: 17%;" | Location | ! style="width: 17%;" | Location | ||
! style="width: 68%;" class="unsortable" | Prerequisites | ! style="width: 68%;" class="unsortable" | Prerequisites | ||
|- | |- | ||
| [[John Cassidy]] | | [[John Cassidy]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| Ask him to join. Must not be a [[slaver]], [[childkiller]], have less than 4 [[Intelligence]] or a [[Karma (Fallout 2)|Karma]] below -100. | | Ask him to join. Must not be a [[slaver]], [[childkiller]], have less than 4 [[Intelligence]] or a [[Karma (Fallout 2)|Karma]] below -100. | ||
|- | |- | ||
| [[Davin]] | | [[Davin]] | ||
| [[Modoc]] | | [[Modoc]] | ||
| Marry him after having sex, regardless of gender | | Marry him after having sex, regardless of gender | ||
|- | |- | ||
| [[Dogmeat (Fallout)|Dogmeat]] | | [[Dogmeat (Fallout)|Dogmeat]] | ||
| [[Café of Broken Dreams]] | | [[Café of Broken Dreams]] | ||
| Shows him the Vault jumpsuit in the Cafe encounter, or feed him an [[Iguana-on-a-stick (Fallout)|iguana-on-a-stick]]. | | Shows him the Vault jumpsuit in the Cafe encounter, or feed him an [[Iguana-on-a-stick (Fallout)|iguana-on-a-stick]]. | ||
|- | |- | ||
| [[Goris]] | | [[Goris]] | ||
| [[Vault 13]] | | [[Vault 13]] | ||
| Ask him to join. | | Ask him to join. | ||
|- | |- | ||
| [[K-9]] | | [[K-9]] | ||
| [[Navarro]] | | [[Navarro]] | ||
| Kill [[Schreber]] and repair K-9. Will not join childkiller. | | Kill [[Schreber]] and repair K-9. Will not join childkiller. | ||
|- | |- | ||
| [[Lenny (Gecko)|Lenny]] | | [[Lenny (Gecko)|Lenny]] | ||
| [[Gecko (town)|Gecko]] | | [[Gecko (town)|Gecko]] | ||
| Reach 'Accepted' reputation with Gecko. Will not join childkiller. | | Reach 'Accepted' reputation with Gecko. Will not join childkiller. | ||
|- | |- | ||
| [[Marcus]] | | [[Marcus]] | ||
| [[Broken Hills]] | | [[Broken Hills]] | ||
| Ask him to join after completing certain quests in Broken Hills. Positive Karma required | | Ask him to join after completing certain quests in Broken Hills. Positive Karma required | ||
|- | |- | ||
| [[Miria]] | | [[Miria]] | ||
| [[Modoc]] | | [[Modoc]] | ||
| Marry her after having sex, regardless of gender | | Marry her after having sex, regardless of gender | ||
|- | |- | ||
| [[Myron]] | | [[Myron]] | ||
| [[Stables]] | | [[Stables]] | ||
| Ask him to join | | Ask him to join | ||
|- | |- | ||
| [[Pariah Dog]] | | [[Pariah Dog]] | ||
| Random encounter | | Random encounter | ||
| Fail a [[Luck]] check on the [[A lone surviving dog|encounter map]] | | Fail a [[Luck]] check on the [[A lone surviving dog|encounter map]] | ||
|- | |- | ||
| [[Robodog]] | | [[Robodog]] | ||
| [[New California Republic]] | | [[New California Republic]] | ||
| [[Test mutagenic serum on a super-mutant. Try Broken Hills|Test Dr. Henry's mutagen]] | | [[Test mutagenic serum on a super-mutant. Try Broken Hills|Test Dr. Henry's mutagen]] | ||
|- | |- | ||
| [[Skynet]] | | [[Skynet]] | ||
| [[Sierra Army Depot]] | | [[Sierra Army Depot]] | ||
| Show will to build [[Skynet]]; requires [[bio med gel]], a [[robot motivator]], and a [[cybernetic brain]] | | Show will to build [[Skynet]]; requires [[bio med gel]], a [[robot motivator]], and a [[cybernetic brain]] | ||
|- | |- | ||
| [[Sulik]] | | [[Sulik]] | ||
| [[Klamath]] | | [[Klamath]] | ||
| Pay his $350 debt, save [[Smiley]] from the [[toxic caves]] or [[Torr]] after [[Rustle the brahmin]]. Will not join childkiller, slaver, [[Berserker]] or below Karma of -100. | | Pay his $350 debt, save [[Smiley]] from the [[toxic caves]] or [[Torr]] after [[Rustle the brahmin]]. Will not join childkiller, slaver, [[Berserker]] or below Karma of -100. | ||
|- | |- | ||
| [[Vic]] | | [[Vic]] | ||
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{| class="va-table va-table-full" | {| class="va-table va-table-full" | ||
! colspan="6" | Custom disposition options | ! colspan="6" | Custom disposition options | ||
|- | |- | ||
! Burst | ! Burst | ||
| Zeile 125: | Zeile 110: | ||
! Attack Who | ! Attack Who | ||
! Chem Use | ! Chem Use | ||
|- | |- | ||
| | | | ||
# Always! | # Always! | ||
# Sometimes, don't worry about hitting me | # Sometimes, don't worry about hitting me | ||
| Zeile 133: | Zeile 117: | ||
# Be careful not to hit me | # Be careful not to hit me | ||
# Be absolutely sure you won't hit me | # Be absolutely sure you won't hit me | ||
| | | | ||
# Abject coward | # Abject coward | ||
# Your finger hurts | # Your finger hurts | ||
| Zeile 139: | Zeile 123: | ||
# You need a tourniquet | # You need a tourniquet | ||
# Never! | # Never! | ||
| | | | ||
# None | # None | ||
# Melee | # Melee | ||
| Zeile 146: | Zeile 130: | ||
# Ranged | # Ranged | ||
# Unarmed | # Unarmed | ||
| | | | ||
# Stay close to me | # Stay close to me | ||
# Charge! | # Charge! | ||
| Zeile 152: | Zeile 136: | ||
# On your own | # On your own | ||
# Stay where you are | # Stay where you are | ||
| | | | ||
# Whomever is attacking me | # Whomever is attacking me | ||
# The strongest | # The strongest | ||
| Zeile 158: | Zeile 142: | ||
# Whomever you want | # Whomever you want | ||
# Whomever is closest | # Whomever is closest | ||
| | | | ||
# I'm clean | # I'm clean | ||
# Stimpaks when hurt a bit | # Stimpaks when hurt a bit | ||
| Zeile 169: | Zeile 153: | ||
{| class="va-table va-table-full sortable" | {| class="va-table va-table-full sortable" | ||
! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! Max HP !! Notable skills !! Usable weapons | ! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! Max HP !! Notable skills !! Usable weapons | ||
|- | |- | ||
| [[Davin]] || Clothes || [[Desert Eagle .44 (Fallout)|Desert Eagle .44]] || {{SPECIAL|4,5,5,4,5,4,4}} || 35 || None || Knives, clubs, pistols | | [[Davin]] || Clothes || [[Desert Eagle .44 (Fallout)|Desert Eagle .44]] || {{SPECIAL|4,5,5,4,5,4,4}} || 35 || None || Knives, clubs, pistols | ||
|- | |- | ||
| [[Dogmeat (Fallout)|Dogmeat]] || [[Metal armor Mk II (Fallout 2)|Metal armor mk II]] || [[Unarmed]] || {{SPECIAL|7,7,7,2,3,10,8}} || 161 || [[Unarmed]] 101% || N/A | | [[Dogmeat (Fallout)|Dogmeat]] || [[Metal armor Mk II (Fallout 2)|Metal armor mk II]] || [[Unarmed]] || {{SPECIAL|7,7,7,2,3,10,8}} || 161 || [[Unarmed]] 101% || N/A | ||
|- | |- | ||
| [[Goris]] || [[Combat armor Mk II]] || [[Unarmed]] || {{SPECIAL|10,9,10,4,8,10,7}} || 187 || [[Unarmed]] 100%, [[Outdoorsman]] 24% || N/A | | [[Goris]] || [[Combat armor Mk II]] || [[Unarmed]] || {{SPECIAL|10,9,10,4,8,10,7}} || 187 || [[Unarmed]] 100%, [[Outdoorsman]] 24% || N/A | ||
|- | |- | ||
| [[K-9]] || [[Power armor (Fallout)|Power armor]] || [[Unarmed]] || {{SPECIAL|6,10,8,3,8,9,8}} || 137 || [[Unarmed]] 92% || N/A | | [[K-9]] || [[Power armor (Fallout)|Power armor]] || [[Unarmed]] || {{SPECIAL|6,10,8,3,8,9,8}} || 137 || [[Unarmed]] 92% || N/A | ||
|- | |- | ||
| [[John Cassidy]] || [[Leather armor (Fallout)|Leather armor]] || [[Sawed-off shotgun (Fallout 2)|Sawed-off shotgun]] || {{SPECIAL|6,8,4,5,4,7,9}} || 128 || [[Small Guns]] 127%, [[Energy Weapons]] 116%, [[Unarmed]] 84%, [[Melee Weapons]] 84%, [[Throwing]] 72%, [[Outdoorsman]] 39% || Spears, pistols, rifles | | [[John Cassidy]] || [[Leather armor (Fallout)|Leather armor]] || [[Sawed-off shotgun (Fallout 2)|Sawed-off shotgun]] || {{SPECIAL|6,8,4,5,4,7,9}} || 128 || [[Small Guns]] 127%, [[Energy Weapons]] 116%, [[Unarmed]] 84%, [[Melee Weapons]] 84%, [[Throwing]] 72%, [[Outdoorsman]] 39% || Spears, pistols, rifles | ||
|- | |- | ||
| [[Lenny (Gecko)|Lenny]] || Clothes || [[Unarmed]] || {{SPECIAL|4,7,6,5,7,5,6}} || 206 || [[Small Guns]] 70%, [[Melee Weapons]] 12%, [[Doctor]] 106% || Knives, pistols, SMGs | | [[Lenny (Gecko)|Lenny]] || Clothes || [[Unarmed]] || {{SPECIAL|4,7,6,5,7,5,6}} || 206 || [[Small Guns]] 70%, [[Melee Weapons]] 12%, [[Doctor]] 106% || Knives, pistols, SMGs | ||
|- | |- | ||
| [[Marcus]] || [[Combat armor (Fallout)|Combat armor]] || [[CZ53 personal minigun]] || {{SPECIAL|10,9,10,3,7,9,9}} || 205 || [[Big Guns]] 145%, [[Energy Weapons]] 100%, [[Unarmed]] 77% || Large rifle, gatling gun, rocket launcher | | [[Marcus]] || [[Combat armor (Fallout)|Combat armor]] || [[CZ53 personal minigun]] || {{SPECIAL|10,9,10,3,7,9,9}} || 205 || [[Big Guns]] 145%, [[Energy Weapons]] 100%, [[Unarmed]] 77% || Large rifle, gatling gun, rocket launcher | ||
|- | |- | ||
| [[Miria]] || Clothes || [[Unarmed]] || {{SPECIAL|3,5,4,5,5,5,4}} || 35 || None || Knives, SMGs | | [[Miria]] || Clothes || [[Unarmed]] || {{SPECIAL|3,5,4,5,5,5,4}} || 35 || None || Knives, SMGs | ||
|- | |- | ||
| [[Myron]] || Clothes || [[Needler pistol (Fallout 2)|Needler pistol]] || {{SPECIAL|4,7,4,4,9,6,7}} || 122 || [[Small Guns]] 41%, [[Energy Weapons]] 83%, [[Unarmed]] 10%, [[Melee Weapons]] 20%, [[Doctor]] 34%, [[Science]] 109% || Knives, pistols | | [[Myron]] || Clothes || [[Needler pistol (Fallout 2)|Needler pistol]] || {{SPECIAL|4,7,4,4,9,6,7}} || 122 || [[Small Guns]] 41%, [[Energy Weapons]] 83%, [[Unarmed]] 10%, [[Melee Weapons]] 20%, [[Doctor]] 34%, [[Science]] 109% || Knives, pistols | ||
|- | |- | ||
| [[Pariah Dog]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] (will never fight) || {{SPECIAL|1,2,1,1,1,5,1}} || 750 || None || N/A | | [[Pariah Dog]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] (will never fight) || {{SPECIAL|1,2,1,1,1,5,1}} || 750 || None || N/A | ||
|- | |- | ||
| [[Robodog]] || [[Metal armor Mk II (Fallout 2)|Metal armor mk II]] || [[Unarmed]] || {{SPECIAL|6,9,8,1,3,8,5}} || 137 || [[Unarmed]] 72% || N/A | | [[Robodog]] || [[Metal armor Mk II (Fallout 2)|Metal armor mk II]] || [[Unarmed]] || {{SPECIAL|6,9,8,1,3,8,5}} || 137 || [[Unarmed]] 72% || N/A | ||
|- | |- | ||
| [[Skynet]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] || {{SPECIAL|8,7,6,1,10,7,5}} || 210 || [[Unarmed]] 50% (bad brains), [[Small Guns]] 122%, [[Science]] 115%, [[Repair]] 30% (best brains) || SMGs, rifles | | [[Skynet]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] || {{SPECIAL|8,7,6,1,10,7,5}} || 210 || [[Unarmed]] 50% (bad brains), [[Small Guns]] 122%, [[Science]] 115%, [[Repair]] 30% (best brains) || SMGs, rifles | ||
|- | |- | ||
| [[Sulik]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Sledgehammer]] || {{SPECIAL|8,7,9,8,7,7,8}} || 146 || [[Small Guns]] 77%, [[Unarmed]] 90%, [[Melee Weapons]] 110%, [[Throwing]] 82%, [[Outdoorsman]] 58% || Knives, hammers, spears, SMGs | | [[Sulik]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Sledgehammer]] || {{SPECIAL|8,7,9,8,7,7,8}} || 146 || [[Small Guns]] 77%, [[Unarmed]] 90%, [[Melee Weapons]] 110%, [[Throwing]] 82%, [[Outdoorsman]] 58% || Knives, hammers, spears, SMGs | ||
|- | |- | ||
| [[Vic]] || Clothes || [[Unarmed]] || {{SPECIAL|7,8,5,5,8,8,8}} || 117 || [[Small Guns]] 98%, [[Energy Weapons]] 129%, [[Throwing]] 33%, [[Repair]] 106% || Knives, pistols, rifles | | [[Vic]] || Clothes || [[Unarmed]] || {{SPECIAL|7,8,5,5,8,8,8}} || 117 || [[Small Guns]] 98%, [[Energy Weapons]] 129%, [[Throwing]] 33%, [[Repair]] 106% || Knives, pistols, rifles | ||
| Zeile 217: | Zeile 187: | ||
{| class="va-table va-table-full sortable" | {| class="va-table va-table-full sortable" | ||
|- | |- | ||
! style="width: 15%;" | Name | ! style="width: 15%;" | Name | ||
! style="width: 17%;" | Location | ! style="width: 17%;" | Location | ||
! style="width: 68%;" class="unsortable" | Prerequisites | ! style="width: 68%;" class="unsortable" | Prerequisites | ||
|- | |- | ||
| [[Bess]] | | [[Bess]] | ||
| [[Modoc]] | | [[Modoc]] | ||
| Use the [[Doctor]] skill to fix her crippled leg | | Use the [[Doctor]] skill to fix her crippled leg | ||
|- | |- | ||
| [[Laddie]] | | [[Laddie]] | ||
| [[Modoc]] | | [[Modoc]] | ||
| Accept the [[Jonny is missing. Find him and bring him home to Balthas|quest to find Jonny]], have a good reputation | | Accept the [[Jonny is missing. Find him and bring him home to Balthas|quest to find Jonny]], have a good reputation | ||
|- | |- | ||
| [[Smiley]] | | [[Smiley]] | ||
| [[Toxic caves]] | | [[Toxic caves]] | ||
| Offer to rescue him | | Offer to rescue him | ||
|- | |- | ||
| [[Smoke]] | | [[Smoke]] | ||
| [[Arroyo]] | | [[Arroyo]] | ||
| Offer to rescue him | | Offer to rescue him | ||
|- | |- | ||
| [[Xarn]] | | [[Xarn]] | ||
| [[Navarro]] | | [[Navarro]] | ||
| Offer to rescue him | | Offer to rescue him | ||
|- | |- | ||
| [[Yellow dog]] | | [[Yellow dog]] | ||
| Zeile 260: | Zeile 223: | ||
{| class="va-table va-table-full sortable" | {| class="va-table va-table-full sortable" | ||
! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! HP !! Notable skills !! Usable weapons | ! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! HP !! Notable skills !! Usable weapons | ||
|- | |- | ||
| [[Bess]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Unarmed]] || {{SPECIAL|8,3,8,3,2,4,1}} || 39 || [[Unarmed]] 19% || N/A | | [[Bess]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Unarmed]] || {{SPECIAL|8,3,8,3,2,4,1}} || 39 || [[Unarmed]] 19% || N/A | ||
|- | |- | ||
| [[Laddie]] || None || [[Unarmed]] || {{SPECIAL|3,3,6,1,1,5,3}} || 30 || [[Unarmed]] 26% || N/A | | [[Laddie]] || None || [[Unarmed]] || {{SPECIAL|3,3,6,1,1,5,3}} || 30 || [[Unarmed]] 26% || N/A | ||
|- | |- | ||
| [[Smiley]] || [[Leather armor (Fallout)|Leather armor]] || [[Unarmed]] || {{SPECIAL|7,6,8,4,5,6,6}} || 50 || [[Small Guns]] 46%, [[Unarmed]] 19%, [[Melee Weapons]] 34%, [[Throwing]] 56% || Spears, pistols, rifles | | [[Smiley]] || [[Leather armor (Fallout)|Leather armor]] || [[Unarmed]] || {{SPECIAL|7,6,8,4,5,6,6}} || 50 || [[Small Guns]] 46%, [[Unarmed]] 19%, [[Melee Weapons]] 34%, [[Throwing]] 56% || Spears, pistols, rifles | ||
|- | |- | ||
| [[Smoke]] || None || [[Unarmed]] || {{SPECIAL|3,3,6,1,1,5,3}} || 30 || [[Unarmed]] 29% || N/A | | [[Smoke]] || None || [[Unarmed]] || {{SPECIAL|3,3,6,1,1,5,3}} || 30 || [[Unarmed]] 29% || N/A | ||
|- | |- | ||
| [[Xarn]] || None || [[Unarmed]] || {{SPECIAL|9,1,8,1,4,10,10}} || 310 || [[Unarmed]] 82% || N/A | | [[Xarn]] || None || [[Unarmed]] || {{SPECIAL|9,1,8,1,4,10,10}} || 310 || [[Unarmed]] 82% || N/A | ||
Version vom 5. Januar 2016, 06:53 Uhr
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| Für Begleiter in anderen Fallout Spielen, siehe Begleiter. |

Oben: Marcus, Myron, Skynet, Goris
Mittlere Reihe: Sulik, Vic, John Cassidy, Lenny
Untere Reihe: K-9, Dogmeat, Robodog
| Auf dieser Seite werden alle Begleiter aus Fallout 2 aufgeführt. |
|
Permanente Begleiter
Dauerhafte Begleiter benötigen ein paar Anforderungen um dem Spieler zu folgen. Dafür gibt es meistens mehrere Wege. Die maximale Anzahl an Begleitern, die man haben kann berechnet sich durch das Level des Charisma des Spielers durch 2 geteilt. So kann man zum Beispiel mit Charisma Level 4 zwei Begleiter haben. Mit dem Extra Anziehende Persönlichkeit ist es möglich noch einen zusätzlichen Begleiter zu rekrutieren.
| Name | Location | Prerequisites |
|---|---|---|
| John Cassidy | Vault City | Ask him to join. Must not be a slaver, childkiller, have less than 4 Intelligence or a Karma below -100. |
| Davin | Modoc | Marry him after having sex, regardless of gender |
| Dogmeat | Café of Broken Dreams | Shows him the Vault jumpsuit in the Cafe encounter, or feed him an iguana-on-a-stick. |
| Goris | Vault 13 | Ask him to join. |
| K-9 | Navarro | Kill Schreber and repair K-9. Will not join childkiller. |
| Lenny | Gecko | Reach 'Accepted' reputation with Gecko. Will not join childkiller. |
| Marcus | Broken Hills | Ask him to join after completing certain quests in Broken Hills. Positive Karma required |
| Miria | Modoc | Marry her after having sex, regardless of gender |
| Myron | Stables | Ask him to join |
| Pariah Dog | Random encounter | Fail a Luck check on the encounter map |
| Robodog | New California Republic | Test Dr. Henry's mutagen |
| Skynet | Sierra Army Depot | Show will to build Skynet; requires bio med gel, a robot motivator, and a cybernetic brain |
| Sulik | Klamath | Pay his $350 debt, save Smiley from the toxic caves or Torr after Rustle the brahmin. Will not join childkiller, slaver, Berserker or below Karma of -100. |
| Vic | The Den | Give Metzger Vic's radio and pay $1000, or kill Metzger and all the slavers. |
Companion controls
Once a non-player character is recruited, their dialogue menu changes to a list of tactical and combat-oriented options. New from Fallout is a "Combat Control" button in dialogue, which allows manual change of an non-player character's armor, weapon, distance, and tactics.
The picture to the right is the in-game dialogue box for controlling companions. For permanent companions, the options are shown as follows:
Use Best Weapon
- At first, this seems to do nothing, because the companion originally only carry their default weapon. However, they can be gifted a better weapon (and ammunition, for guns), then the non-player character will make use of that weapon instead. Alternatively, the companion can pick up weapons found on the ground.
Use Best Armor
- This control acts the same as the one above; equip the companion with better armor in place of their default one (if they had one), granting them the corresponding bonus to Armor Class (and Strength in case of any power armor).
Disposition
- Berserk - The companion will always attack, never fleeing from battle, no matter the level their health drops to.
- Aggressive - The companion will attack while their health is in an acceptably decent range. If it falls too low, they will ultimately flee from combat.
- Defensive - The companion will be more mindful of their health, running when they are injured, even if just slightly.
- Coward - The companion will always run from a battle they think they cannot handle, regardless of the opponents.

- Custom - There are six options with 5 sub-options that can be chosen by the player concerning the non-player character's disposition. The possible options for each is listed below.
| Custom disposition options | |||||
|---|---|---|---|---|---|
| Burst | Run Away | Weapon Pref | Distance | Attack Who | Chem Use |
|
|
|
|
|
|
Statistics
| Companion | Default armor | Default weapon | S.P.E.C.I.A.L. | Max HP | Notable skills | Usable weapons |
|---|---|---|---|---|---|---|
| Davin | Clothes | Desert Eagle .44 | 4 S, 5 P, 5 E, 4 C, 5 I, 4 A, 4 L | 35 | None | Knives, clubs, pistols |
| Dogmeat | Metal armor mk II | Unarmed | 7 S, 7 P, 7 E, 2 C, 3 I, 10 A, 8 L | 161 | Unarmed 101% | N/A |
| Goris | Combat armor Mk II | Unarmed | 10 S, 9 P, 10 E, 4 C, 8 I, 10 A, 7 L | 187 | Unarmed 100%, Outdoorsman 24% | N/A |
| K-9 | Power armor | Unarmed | 6 S, 10 P, 8 E, 3 C, 8 I, 9 A, 8 L | 137 | Unarmed 92% | N/A |
| John Cassidy | Leather armor | Sawed-off shotgun | 6 S, 8 P, 4 E, 5 C, 4 I, 7 A, 9 L | 128 | Small Guns 127%, Energy Weapons 116%, Unarmed 84%, Melee Weapons 84%, Throwing 72%, Outdoorsman 39% | Spears, pistols, rifles |
| Lenny | Clothes | Unarmed | 4 S, 7 P, 6 E, 5 C, 7 I, 5 A, 6 L | 206 | Small Guns 70%, Melee Weapons 12%, Doctor 106% | Knives, pistols, SMGs |
| Marcus | Combat armor | CZ53 personal minigun | 10 S, 9 P, 10 E, 3 C, 7 I, 9 A, 9 L | 205 | Big Guns 145%, Energy Weapons 100%, Unarmed 77% | Large rifle, gatling gun, rocket launcher |
| Miria | Clothes | Unarmed | 3 S, 5 P, 4 E, 5 C, 5 I, 5 A, 4 L | 35 | None | Knives, SMGs |
| Myron | Clothes | Needler pistol | 4 S, 7 P, 4 E, 4 C, 9 I, 6 A, 7 L | 122 | Small Guns 41%, Energy Weapons 83%, Unarmed 10%, Melee Weapons 20%, Doctor 34%, Science 109% | Knives, pistols |
| Pariah Dog | Combat armor | Unarmed (will never fight) | 1 S, 2 P, 1 E, 1 C, 1 I, 5 A, 1 L | 750 | None | N/A |
| Robodog | Metal armor mk II | Unarmed | 6 S, 9 P, 8 E, 1 C, 3 I, 8 A, 5 L | 137 | Unarmed 72% | N/A |
| Skynet | Combat armor | Unarmed | 8 S, 7 P, 6 E, 1 C, 10 I, 7 A, 5 L | 210 | Unarmed 50% (bad brains), Small Guns 122%, Science 115%, Repair 30% (best brains) | SMGs, rifles |
| Sulik | Leather jacket | Sledgehammer | 8 S, 7 P, 9 E, 8 C, 7 I, 7 A, 8 L | 146 | Small Guns 77%, Unarmed 90%, Melee Weapons 110%, Throwing 82%, Outdoorsman 58% | Knives, hammers, spears, SMGs |
| Vic | Clothes | Unarmed | 7 S, 8 P, 5 E, 5 C, 8 I, 8 A, 8 L | 117 | Small Guns 98%, Energy Weapons 129%, Throwing 33%, Repair 106% | Knives, pistols, rifles |
Temporary companions
Like permanent companions, there are a few conditions that must be met to have temporary companions join the Chosen One's party.
| Name | Location | Prerequisites |
|---|---|---|
| Bess | Modoc | Use the Doctor skill to fix her crippled leg |
| Laddie | Modoc | Accept the quest to find Jonny, have a good reputation |
| Smiley | Toxic caves | Offer to rescue him |
| Smoke | Arroyo | Offer to rescue him |
| Xarn | Navarro | Offer to rescue him |
| Yellow dog | Klamath | Give him some meat jerky. |
Companion controls
Temporary companions cannot be controlled in any way.
Statistics
| Companion | Default armor | Default weapon | S.P.E.C.I.A.L. | HP | Notable skills | Usable weapons |
|---|---|---|---|---|---|---|
| Bess | Leather jacket | Unarmed | 8 S, 3 P, 8 E, 3 C, 2 I, 4 A, 1 L | 39 | Unarmed 19% | N/A |
| Laddie | None | Unarmed | 3 S, 3 P, 6 E, 1 C, 1 I, 5 A, 3 L | 30 | Unarmed 26% | N/A |
| Smiley | Leather armor | Unarmed | 7 S, 6 P, 8 E, 4 C, 5 I, 6 A, 6 L | 50 | Small Guns 46%, Unarmed 19%, Melee Weapons 34%, Throwing 56% | Spears, pistols, rifles |
| Smoke | None | Unarmed | 3 S, 3 P, 6 E, 1 C, 1 I, 5 A, 3 L | 30 | Unarmed 29% | N/A |
| Xarn | None | Unarmed | 9 S, 1 P, 8 E, 1 C, 4 I, 10 A, 10 L | 310 | Unarmed 82% | N/A |
Notes
- At numerous occasions throughout the game, the Chosen One may find their companions blocking the exit to a room. This problem can be solved by entering the companions combat controls and changing their distance to the player character, followed by entering combat, thus having them move away from the exit. More easily they can be right-clicked on and pushed away through the corresponding action.