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    Begleiter (Fallout 2): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Feuerrune1 (Diskussion | Beiträge)
    Text Übersetzung
    Feuerrune1 (Diskussion | Beiträge)
    Ergänzung vorläufig auf englisch
    Zeile 1: Zeile 1:
    {{Reinigung}}
    {{Für|Begleiter in anderen ''Fallout'' Spielen|Begleiter}}
    {{Für|Begleiter in anderen ''Fallout'' Spielen|Begleiter}}
    [[File:FO2_Companions.jpg|thumb|right|320px|
    [[File:FO2_Companions.jpg|thumb|right|320px|
    Zeile 14: Zeile 15:


    Dauerhafte Begleiter benötigen ein paar Anforderungen um dem Spieler zu folgen. Dafür gibt es meistens mehrere Wege. Die maximale Anzahl an Begleitern, die man haben kann berechnet sich durch das Level des [[Charisma]] des Spielers durch 2 geteilt. So kann man zum Beispiel mit Charisma Level 4 zwei Begleiter haben. Mit dem [[Fallout 2 Extras|Extra]] [[Anziehende Persönlichkeit]] ist es möglich noch einen zusätzlichen Begleiter zu rekrutieren.
    Dauerhafte Begleiter benötigen ein paar Anforderungen um dem Spieler zu folgen. Dafür gibt es meistens mehrere Wege. Die maximale Anzahl an Begleitern, die man haben kann berechnet sich durch das Level des [[Charisma]] des Spielers durch 2 geteilt. So kann man zum Beispiel mit Charisma Level 4 zwei Begleiter haben. Mit dem [[Fallout 2 Extras|Extra]] [[Anziehende Persönlichkeit]] ist es möglich noch einen zusätzlichen Begleiter zu rekrutieren.
    {| class="va-table va-table-full sortable"
    ! style="width: 15%;" | Name
    ! style="width: 17%;" | Location
    ! style="width: 68%;" class="unsortable" | Prerequisites
    |-
    | [[John Cassidy]]
    | [[Vault City]]
    | Ask him to join. Must not be a [[slaver]], [[childkiller]], have less than 4 [[Intelligence]] or a [[Karma (Fallout 2)|Karma]] below -100.
    |-
    | [[Davin]]
    | [[Modoc]]
    | Marry him after having sex, regardless of gender
    |-
    | [[Dogmeat (Fallout)|Dogmeat]]
    | [[Café of Broken Dreams]]
    | Shows him the Vault jumpsuit in the Cafe encounter, or feed him an [[Iguana-on-a-stick (Fallout)|iguana-on-a-stick]].
    |-
    | [[Goris]]
    | [[Vault 13]]
    | Ask him to join.
    |-
    | [[K-9]]
    | [[Navarro]]
    | Kill [[Schreber]] and repair K-9. Will not join childkiller.
    |-
    | [[Lenny (Gecko)|Lenny]]
    | [[Gecko (town)|Gecko]]
    | Reach 'Accepted' reputation with Gecko. Will not join childkiller.
    |-
    | [[Marcus]]
    | [[Broken Hills]]
    | Ask him to join after completing certain quests in Broken Hills. Positive Karma required
    |-
    | [[Miria]]
    | [[Modoc]]
    | Marry her after having sex, regardless of gender
    |-
    | [[Myron]]
    | [[Stables]]
    | Ask him to join
    |-
    | [[Pariah Dog]]
    | Random encounter
    | Fail a [[Luck]] check on the [[A lone surviving dog|encounter map]]
    |-
    | [[Robodog]]
    | [[New California Republic]]
    | [[Test mutagenic serum on a super-mutant. Try Broken Hills|Test Dr. Henry's mutagen]]
    |-
    | [[Skynet]]
    | [[Sierra Army Depot]]
    | Show will to build [[Skynet]]; requires [[bio med gel]], a [[robot motivator]], and a [[cybernetic brain]]
    |-
    | [[Sulik]]
    | [[Klamath]]
    | Pay his $350 debt, save [[Smiley]] from the [[toxic caves]] or [[Torr]] after [[Rustle the brahmin]]. Will not join childkiller, slaver, [[Berserker]] or below Karma of -100.
    |-
    | [[Vic]]
    | [[The Den]]
    | Give [[Metzger]] [[Vic's radio]] and pay $1000, or kill Metzger and all the slavers.
    |}
    ===Companion controls===
    Once a non-player character is recruited, their dialogue menu changes to a list of tactical and combat-oriented options. New from ''[[Fallout]]'' is a "Combat Control" button in dialogue, which allows manual change of an non-player character's armor, weapon, distance, and tactics.
    [[Image:Fo2 Companion Controls.png|thumb|250px|Combat controls dialogue box]]
    The picture to the right is the in-game dialogue box for controlling companions. For permanent companions, the options are shown as follows:
    {{clear}}
    '''Use Best Weapon'''
    :* At first, this seems to do nothing, because the companion originally only carry their default weapon. However, they can be gifted a better weapon (and ammunition, for guns), then the non-player character will make use of that weapon instead. Alternatively, the companion can pick up weapons found on the ground.
    '''Use Best Armor'''
    :* This control acts the same as the one above; equip the companion with better armor in place of their default one (if they had one), granting them the corresponding bonus to [[Armor Class]] (and [[Strength]] in case of any [[Power armor (Fallout)|power armor]]).
    '''Disposition'''
    :* '''Berserk''' - The companion will always attack, never fleeing from battle, no matter the level their health drops to.
    :* '''Aggressive''' - The companion will attack while their health is in an acceptably decent range. If it falls too low, they will ultimately flee from combat.
    :* '''Defensive''' - The companion will be more mindful of their health, running when they are injured, even if just slightly.
    :* '''Coward''' - The companion will always run from a battle they think they cannot handle, regardless of the opponents.
    [[Image:Fo2 Custom Companion Controls.png|thumb|250px|Custom disposition dialogue]]
    :* '''Custom''' - There are six options with 5 sub-options that can be chosen by the player concerning the non-player character's disposition. The possible options for each is listed below.
    {{clear}}
    {| class="va-table va-table-full"
    ! colspan="6" | Custom disposition options
    |-
    ! Burst
    ! Run Away
    ! Weapon Pref
    ! Distance
    ! Attack Who
    ! Chem Use
    |-
    |
    # Always!
    # Sometimes, don't worry about hitting me
    # Be sure you won't hit me
    # Be careful not to hit me
    # Be absolutely sure you won't hit me
    |
    # Abject coward
    # Your finger hurts
    # You're bleeding a bit
    # You need a tourniquet
    # Never!
    |
    # None
    # Melee
    # Melee then ranged
    # Ranged then melee
    # Ranged
    # Unarmed
    |
    # Stay close to me
    # Charge!
    # Snipe the enemy
    # On your own
    # Stay where you are
    |
    # Whomever is attacking me
    # The strongest
    # The weakest
    # Whomever you want
    # Whomever is closest
    |
    # I'm clean
    # Stimpaks when hurt a bit
    # Stimpaks when hurt a lot
    # Any drug some of the time
    # Any drug any time
    |}
    ===Statistics===
    {| class="va-table va-table-full sortable"
    ! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! Max HP !! Notable skills !! Usable weapons
    |-
    | [[Davin]] || Clothes || [[Desert Eagle .44 (Fallout)|Desert Eagle .44]] || {{SPECIAL|4,5,5,4,5,4,4}} || 35 || None || Knives, clubs, pistols
    |-
    | [[Dogmeat (Fallout)|Dogmeat]] || [[Metal armor Mk II (Fallout 2)|Metal armor mk II]] || [[Unarmed]] || {{SPECIAL|7,7,7,2,3,10,8}} || 161 || [[Unarmed]] 101% || N/A
    |-
    | [[Goris]] || [[Combat armor Mk II]] || [[Unarmed]] || {{SPECIAL|10,9,10,4,8,10,7}} || 187 || [[Unarmed]] 100%, [[Outdoorsman]] 24% || N/A
    |-
    | [[K-9]] || [[Power armor (Fallout)|Power armor]] || [[Unarmed]] || {{SPECIAL|6,10,8,3,8,9,8}} || 137 || [[Unarmed]] 92% || N/A
    |-
    | [[John Cassidy]] || [[Leather armor (Fallout)|Leather armor]] || [[Sawed-off shotgun (Fallout 2)|Sawed-off shotgun]] || {{SPECIAL|6,8,4,5,4,7,9}} || 128 || [[Small Guns]] 127%, [[Energy Weapons]] 116%, [[Unarmed]] 84%, [[Melee Weapons]] 84%, [[Throwing]] 72%, [[Outdoorsman]] 39% || Spears, pistols, rifles
    |-
    | [[Lenny (Gecko)|Lenny]] || Clothes || [[Unarmed]] || {{SPECIAL|4,7,6,5,7,5,6}} || 206 || [[Small Guns]] 70%, [[Melee Weapons]] 12%, [[Doctor]] 106% || Knives, pistols, SMGs
    |-
    | [[Marcus]] || [[Combat armor (Fallout)|Combat armor]] || [[CZ53 personal minigun]] || {{SPECIAL|10,9,10,3,7,9,9}} || 205 || [[Big Guns]] 145%, [[Energy Weapons]] 100%, [[Unarmed]] 77% || Large rifle, gatling gun, rocket launcher
    |-
    | [[Miria]] || Clothes || [[Unarmed]] || {{SPECIAL|3,5,4,5,5,5,4}} || 35 || None || Knives, SMGs
    |-
    | [[Myron]] || Clothes || [[Needler pistol (Fallout 2)|Needler pistol]] || {{SPECIAL|4,7,4,4,9,6,7}} || 122 || [[Small Guns]] 41%, [[Energy Weapons]] 83%, [[Unarmed]] 10%, [[Melee Weapons]] 20%, [[Doctor]] 34%, [[Science]] 109% || Knives, pistols
    |-
    | [[Pariah Dog]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] (will never fight) || {{SPECIAL|1,2,1,1,1,5,1}} || 750 || None || N/A
    |-
    | [[Robodog]] || [[Metal armor Mk II (Fallout 2)|Metal armor mk II]] || [[Unarmed]] || {{SPECIAL|6,9,8,1,3,8,5}} || 137 || [[Unarmed]] 72% || N/A
    |-
    | [[Skynet]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] || {{SPECIAL|8,7,6,1,10,7,5}} || 210 || [[Unarmed]] 50% (bad brains), [[Small Guns]] 122%, [[Science]] 115%, [[Repair]] 30% (best brains) || SMGs, rifles
    |-
    | [[Sulik]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Sledgehammer]] || {{SPECIAL|8,7,9,8,7,7,8}} || 146 || [[Small Guns]] 77%, [[Unarmed]] 90%, [[Melee Weapons]] 110%, [[Throwing]] 82%, [[Outdoorsman]] 58% || Knives, hammers, spears, SMGs
    |-
    | [[Vic]] || Clothes || [[Unarmed]] || {{SPECIAL|7,8,5,5,8,8,8}} || 117 || [[Small Guns]] 98%, [[Energy Weapons]] 129%, [[Throwing]] 33%, [[Repair]] 106% || Knives, pistols, rifles
    |}
    ==Temporary companions==
    Like permanent companions, there are a few conditions that must be met to have temporary companions join the [[Chosen One]]'s party.
    {| class="va-table va-table-full sortable"
    |-
    ! style="width: 15%;" | Name
    ! style="width: 17%;" | Location
    ! style="width: 68%;" class="unsortable" | Prerequisites
    |-
    | [[Bess]]
    | [[Modoc]]
    | Use the [[Doctor]] skill to fix her crippled leg
    |-
    | [[Laddie]]
    | [[Modoc]]
    | Accept the [[Jonny is missing. Find him and bring him home to Balthas|quest to find Jonny]], have a good reputation
    |-
    | [[Smiley]]
    | [[Toxic caves]]
    | Offer to rescue him
    |-
    | [[Smoke]]
    | [[Arroyo]]
    | Offer to rescue him
    |-
    | [[Xarn]]
    | [[Navarro]]
    | Offer to rescue him
    |-
    | [[Yellow dog]]
    | [[Klamath]]
    | Give him some meat jerky.
    |}
    ===Companion controls===
    Temporary companions cannot be controlled in any way.
    ===Statistics===
    {| class="va-table va-table-full sortable"
    ! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! HP !! Notable skills !! Usable weapons
    |-
    | [[Bess]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Unarmed]] || {{SPECIAL|8,3,8,3,2,4,1}} || 39 || [[Unarmed]] 19% || N/A
    |-
    | [[Laddie]] || None || [[Unarmed]] || {{SPECIAL|3,3,6,1,1,5,3}} || 30 || [[Unarmed]] 26% || N/A
    |-
    | [[Smiley]] || [[Leather armor (Fallout)|Leather armor]] || [[Unarmed]] || {{SPECIAL|7,6,8,4,5,6,6}} || 50 || [[Small Guns]] 46%, [[Unarmed]] 19%, [[Melee Weapons]] 34%, [[Throwing]] 56% || Spears, pistols, rifles
    |-
    | [[Smoke]] || None || [[Unarmed]] || {{SPECIAL|3,3,6,1,1,5,3}} || 30 || [[Unarmed]] 29% || N/A
    |-
    | [[Xarn]] || None || [[Unarmed]] || {{SPECIAL|9,1,8,1,4,10,10}} || 310 || [[Unarmed]] 82% || N/A
    |}
    ==Notes==
    *At numerous occasions throughout the game, the [[Chosen One]] may find their companions blocking the exit to a room. This problem can be solved by entering the companions combat controls and changing their distance to the player character, followed by entering combat, thus having them move away from the exit. More easily they can be right-clicked on and pushed away through the corresponding action.


    [[en:Fallout 2 companions]]
    [[en:Fallout 2 companions]]
    [[ru:Напарники Fallout 2]]
    [[Kategorie:Begleiter]]
    [[Kategorie:Begleiter]]

    Version vom 5. Januar 2016, 01:59 Uhr

    Vorlage:Reinigung

    Von Links nach Rechts - 11/14 Begleiter aus Fallout 2
    Oben: Marcus, Myron, Skynet, Goris
    Mittlere Reihe: Sulik, Vic, John Cassidy, Lenny
    Untere Reihe: K-9, Dogmeat, Robodog
    Auf dieser Seite werden alle Begleiter aus Fallout 2 aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Begleiter in anderen Ablegern der Fallout-Reihe, siehe Begleiter.
    • Für eine Übersicht der Inhalte aus Fallout 2, siehe Portal:Fallout 2.
     

    Permanente Begleiter

    Dauerhafte Begleiter benötigen ein paar Anforderungen um dem Spieler zu folgen. Dafür gibt es meistens mehrere Wege. Die maximale Anzahl an Begleitern, die man haben kann berechnet sich durch das Level des Charisma des Spielers durch 2 geteilt. So kann man zum Beispiel mit Charisma Level 4 zwei Begleiter haben. Mit dem Extra Anziehende Persönlichkeit ist es möglich noch einen zusätzlichen Begleiter zu rekrutieren.

    Name Location Prerequisites
    John Cassidy Vault City Ask him to join. Must not be a slaver, childkiller, have less than 4 Intelligence or a Karma below -100.
    Davin Modoc Marry him after having sex, regardless of gender
    Dogmeat Café of Broken Dreams Shows him the Vault jumpsuit in the Cafe encounter, or feed him an iguana-on-a-stick.
    Goris Vault 13 Ask him to join.
    K-9 Navarro Kill Schreber and repair K-9. Will not join childkiller.
    Lenny Gecko Reach 'Accepted' reputation with Gecko. Will not join childkiller.
    Marcus Broken Hills Ask him to join after completing certain quests in Broken Hills. Positive Karma required
    Miria Modoc Marry her after having sex, regardless of gender
    Myron Stables Ask him to join
    Pariah Dog Random encounter Fail a Luck check on the encounter map
    Robodog New California Republic Test Dr. Henry's mutagen
    Skynet Sierra Army Depot Show will to build Skynet; requires bio med gel, a robot motivator, and a cybernetic brain
    Sulik Klamath Pay his $350 debt, save Smiley from the toxic caves or Torr after Rustle the brahmin. Will not join childkiller, slaver, Berserker or below Karma of -100.
    Vic The Den Give Metzger Vic's radio and pay $1000, or kill Metzger and all the slavers.

    Companion controls

    Once a non-player character is recruited, their dialogue menu changes to a list of tactical and combat-oriented options. New from Fallout is a "Combat Control" button in dialogue, which allows manual change of an non-player character's armor, weapon, distance, and tactics.

    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    Combat controls dialogue box

    The picture to the right is the in-game dialogue box for controlling companions. For permanent companions, the options are shown as follows:

    Use Best Weapon

    • At first, this seems to do nothing, because the companion originally only carry their default weapon. However, they can be gifted a better weapon (and ammunition, for guns), then the non-player character will make use of that weapon instead. Alternatively, the companion can pick up weapons found on the ground.

    Use Best Armor

    • This control acts the same as the one above; equip the companion with better armor in place of their default one (if they had one), granting them the corresponding bonus to Armor Class (and Strength in case of any power armor).

    Disposition

    • Berserk - The companion will always attack, never fleeing from battle, no matter the level their health drops to.
    • Aggressive - The companion will attack while their health is in an acceptably decent range. If it falls too low, they will ultimately flee from combat.
    • Defensive - The companion will be more mindful of their health, running when they are injured, even if just slightly.
    • Coward - The companion will always run from a battle they think they cannot handle, regardless of the opponents.
    Custom disposition dialogue
    • Custom - There are six options with 5 sub-options that can be chosen by the player concerning the non-player character's disposition. The possible options for each is listed below.
    Custom disposition options
    Burst Run Away Weapon Pref Distance Attack Who Chem Use
    1. Always!
    2. Sometimes, don't worry about hitting me
    3. Be sure you won't hit me
    4. Be careful not to hit me
    5. Be absolutely sure you won't hit me
    1. Abject coward
    2. Your finger hurts
    3. You're bleeding a bit
    4. You need a tourniquet
    5. Never!
    1. None
    2. Melee
    3. Melee then ranged
    4. Ranged then melee
    5. Ranged
    6. Unarmed
    1. Stay close to me
    2. Charge!
    3. Snipe the enemy
    4. On your own
    5. Stay where you are
    1. Whomever is attacking me
    2. The strongest
    3. The weakest
    4. Whomever you want
    5. Whomever is closest
    1. I'm clean
    2. Stimpaks when hurt a bit
    3. Stimpaks when hurt a lot
    4. Any drug some of the time
    5. Any drug any time

    Statistics

    Companion Default armor Default weapon S.P.E.C.I.A.L. Max HP Notable skills Usable weapons
    Davin Clothes Desert Eagle .44
    4 S, 5 P, 5 E, 4 C, 5 I, 4 A, 4 L
    35 None Knives, clubs, pistols
    Dogmeat Metal armor mk II Unarmed
    7 S, 7 P, 7 E, 2 C, 3 I, 10 A, 8 L
    161 Unarmed 101% N/A
    Goris Combat armor Mk II Unarmed
    10 S, 9 P, 10 E, 4 C, 8 I, 10 A, 7 L
    187 Unarmed 100%, Outdoorsman 24% N/A
    K-9 Power armor Unarmed
    6 S, 10 P, 8 E, 3 C, 8 I, 9 A, 8 L
    137 Unarmed 92% N/A
    John Cassidy Leather armor Sawed-off shotgun
    6 S, 8 P, 4 E, 5 C, 4 I, 7 A, 9 L
    128 Small Guns 127%, Energy Weapons 116%, Unarmed 84%, Melee Weapons 84%, Throwing 72%, Outdoorsman 39% Spears, pistols, rifles
    Lenny Clothes Unarmed
    4 S, 7 P, 6 E, 5 C, 7 I, 5 A, 6 L
    206 Small Guns 70%, Melee Weapons 12%, Doctor 106% Knives, pistols, SMGs
    Marcus Combat armor CZ53 personal minigun
    10 S, 9 P, 10 E, 3 C, 7 I, 9 A, 9 L
    205 Big Guns 145%, Energy Weapons 100%, Unarmed 77% Large rifle, gatling gun, rocket launcher
    Miria Clothes Unarmed
    3 S, 5 P, 4 E, 5 C, 5 I, 5 A, 4 L
    35 None Knives, SMGs
    Myron Clothes Needler pistol
    4 S, 7 P, 4 E, 4 C, 9 I, 6 A, 7 L
    122 Small Guns 41%, Energy Weapons 83%, Unarmed 10%, Melee Weapons 20%, Doctor 34%, Science 109% Knives, pistols
    Pariah Dog Combat armor Unarmed (will never fight)
    1 S, 2 P, 1 E, 1 C, 1 I, 5 A, 1 L
    750 None N/A
    Robodog Metal armor mk II Unarmed
    6 S, 9 P, 8 E, 1 C, 3 I, 8 A, 5 L
    137 Unarmed 72% N/A
    Skynet Combat armor Unarmed
    8 S, 7 P, 6 E, 1 C, 10 I, 7 A, 5 L
    210 Unarmed 50% (bad brains), Small Guns 122%, Science 115%, Repair 30% (best brains) SMGs, rifles
    Sulik Leather jacket Sledgehammer
    8 S, 7 P, 9 E, 8 C, 7 I, 7 A, 8 L
    146 Small Guns 77%, Unarmed 90%, Melee Weapons 110%, Throwing 82%, Outdoorsman 58% Knives, hammers, spears, SMGs
    Vic Clothes Unarmed
    7 S, 8 P, 5 E, 5 C, 8 I, 8 A, 8 L
    117 Small Guns 98%, Energy Weapons 129%, Throwing 33%, Repair 106% Knives, pistols, rifles

    Temporary companions

    Like permanent companions, there are a few conditions that must be met to have temporary companions join the Chosen One's party.

    Name Location Prerequisites
    Bess Modoc Use the Doctor skill to fix her crippled leg
    Laddie Modoc Accept the quest to find Jonny, have a good reputation
    Smiley Toxic caves Offer to rescue him
    Smoke Arroyo Offer to rescue him
    Xarn Navarro Offer to rescue him
    Yellow dog Klamath Give him some meat jerky.

    Companion controls

    Temporary companions cannot be controlled in any way.

    Statistics

    Companion Default armor Default weapon S.P.E.C.I.A.L. HP Notable skills Usable weapons
    Bess Leather jacket Unarmed
    8 S, 3 P, 8 E, 3 C, 2 I, 4 A, 1 L
    39 Unarmed 19% N/A
    Laddie None Unarmed
    3 S, 3 P, 6 E, 1 C, 1 I, 5 A, 3 L
    30 Unarmed 26% N/A
    Smiley Leather armor Unarmed
    7 S, 6 P, 8 E, 4 C, 5 I, 6 A, 6 L
    50 Small Guns 46%, Unarmed 19%, Melee Weapons 34%, Throwing 56% Spears, pistols, rifles
    Smoke None Unarmed
    3 S, 3 P, 6 E, 1 C, 1 I, 5 A, 3 L
    30 Unarmed 29% N/A
    Xarn None Unarmed
    9 S, 1 P, 8 E, 1 C, 4 I, 10 A, 10 L
    310 Unarmed 82% N/A

    Notes

    • At numerous occasions throughout the game, the Chosen One may find their companions blocking the exit to a room. This problem can be solved by entering the companions combat controls and changing their distance to the player character, followed by entering combat, thus having them move away from the exit. More easily they can be right-clicked on and pushed away through the corresponding action.

    ru:Напарники Fallout 2