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    Fallout: New Vegas: Unterschied zwischen den Versionen

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    {{DISPLAYTITLE:''Fallout: New Vegas''}}{{Für|über=das Spiel selbst|eine Übersicht von ''Fallout: New Vegas''-zugehörigen Artikeln|Portal:Fallout: New Vegas}}
    {{Infobox Spiel
    {{Infobox Spiel
    |name            ={{PAGENAME}}
    |bild            = FNV box art (US).jpg
    |bild            =FNV box art (US).jpg
    |entwickler      = [[Obsidian Entertainment]]
    |entwickler      =[[Obsidian Entertainment]]
    |herausgeber      = [[Bethesda Softworks]] (US, UK, ROI, JP)<br />[[Namco Bandai]] (EU, AU, NZ)<br />[[1C Company|1C]]/Cenega (PL, RU, CZ)
    |herausgeber      =[[Bethesda Softworks]] (US, UK, JP)<br />[[Namco Bandai]] (EU, AU, NZ)<br />[[1C]]/[[Cenega]] (PL, RU, CZ)
    |erscheinungsdatum= 19. Oktober 2010 (US)<br />21 Oktober 2010 (OC)<br />22 Oktober 2010 (EU)<br />4 November 2010 (Asien)
    |erscheinungsdatum=19 Oktober 2010 (US)<br />21 Oktober 2010 (OC)<br />22 Oktober 2010 (EU)<br />4 November 2010 (Asien)
    |genre            = Rollenspiel
    |genre            =Rollenspiel, Shooter
    |medien          = Blu-ray disc, DVD, Download
    |modi            =Single Player
    |modi            = Einzelspieler
    |rating          =[[Wikipedia:Computer Entertainment Rating Organization|CERO]]: Z (JP)<br />[[Wikipedia:Entertainment Software Rating Board|ESRB]]: M (US)<br />[[Wikipedia:Pan European Game Information|PEGI]]: 18 (EU)
    |bewertung        = [[Wikipedia:Computer Entertainment Rating Organization|CERO]]: Z (JP)<br />[[Wikipedia:Entertainment Software Rating Board|ESRB]]: M (US)<br />[[Wikipedia:Pan European Game Information|PEGI]]: 18 (EU)
    |plattformen      =Microsoft Windows XP/Vista/7,<br />Xbox 360, PlayStation 3
    |plattformen      = Microsoft Windows XP/Vista/7/8,<br />Xbox 360, PlayStation 3
    |medien          =Blu-ray disc, DVD, Download
    |anforderungen    = '''Mindestanforderungen:'''<br />OS: Windows 7/Vista/XP<br />CPU: dual core 2.0 GHz<br />Arbeitsspeicher: 2GB RAM<br />10GB freier Festplattenspeicher<br />Grafikkarte: NVidia GeForce 6 series, ATI 1300XT series
    }}
    |pc              = [http://store.steampowered.com/app/22380/ Steam]<br />[http://store.steampowered.com/app/2028016/ Steam] (Ultimate Edition)<br />[https://www.direct2drive.com/#!/download-fallout-new-vegas-eu-/5001544?pf=PC Direct2Drive]
    '''{{PAGENAME}}''' ist ein Ableger der [[Fallout-Serie]]. Es wurde als Auftragsarbeit von [[Obsidian Entertainment]] programmiert. '''{{PAGENAME}}''' erschien am ''19. Oktober 2010'' offiziell in den USA und am ''22. Oktober 2010'' offiziell in Europa.
    |xbox            = [http://marketplace.xbox.com/en-US/Product/Fallout-New-Vegas/66acd000-77fe-1000-9115-d802425307e0 Xbox Live]
    |playstation      = [http://www.playstation.com/en-us/explore/playstation-plus/ PSN]
    }}{{Spiele|FNV}}


    ==Handlung==
    '''''Fallout: New Vegas''''' ist ein post apokalyptisches Rollenspiel entwickelt von [[Obsidian Entertainment]] und veröffentlich von [[Bethesda Softworks]]. Während ''New Vegas'' keine direkte Fortsetzung ist, nutzt es die selbe Engine und Stil wie ''[[Fallout 3]]''. Es wurde von einigen Mitarbeitern entwickelt, die an vorherigen ''Fallout'' Spielen bei [[Black Isle Studios]] arbeiteten, zusammen mit einer größeren Anzahl von Angestellten. Es ist hauptsächlich in einem post-apokalyptischen [[Wikipedia:Nevada|Nevada]] gesetzt, obwohl einige Gebiete von [[Wikipedia:California|Kalifornien]] und [[Wikipedia:Arizona|Arizona]] auch besucht sind.
    Im Gegensatz zu [[Fallout 3|Fallout: 3]] beginnt das Spiel nicht mit der Geburt des [[Kurier|Protagonisten]], sondern mit dessen Tod. Er wird von Unbekannten erschossen und in der Mojave-Wüste vergraben. Ein Roboter namens [[Victor]] gräbt ihn jedoch aus und bringt ihn in die Siedlung [[Goodsprings]], wo er von [[Mitchell|Doc Mitchell]] wiederbelebt wird. Da eine Gesichtsrekonstruktion nötig ist, kann der Spieler an dieser Stelle sein Aussehen definieren, sowie sein Alter, was die 1. Neuerung des Spiels ist. Außerdem müssen einige Tests absolviert werden, um die [[Skills]] festzulegen. Der Protagonist absolviert seine ersten Missionen in [[Goodsprings]], wo es seine Aufgabe ist, eine Splittergruppe der [[Pulverbanditen]] zu vertreiben oder, als zweite Möglichkeit, ihnen bei der Übernahme der Stadt zu helfen.


    ==Setting==
    Das Spiel wurde am 19. Oktober 2010 in Nordamerika, am 22. Oktober 2010 in Europa und am 4. November in Asien veröffentlicht. Es ist auf [[Fallout: New Vegas (PC)|PC]], [[Fallout: New Vegas (Xbox 360)|Xbox 360]] und [[Fallout: New Vegas (PlayStation 3)|PlayStation 3]] verfügbar.
    Fallout: New Vegas spielt in der [[Mojave-Wüste]]. Man startet als 'Kurier' in einem kleinem Dorf namens [[Goodsprings]].Von dort aus ist es dem Spieler möglich zu jedem Ort zu reisen. Die wichtigsten Orte sind [[New Vegas]], [[Freeside]], sowie die Lager der [[RNK]] und [[Caesar's Legion]]. Im Gegensatz zu [[Fallout 3]] gibt es auch noch andere [[Fraktionen]] bei denen der Spieler unterschiedliche Rufe bekommen kann.


    ==Neuerungen im Vergleich zu ''[[Fallout 3]]''==
    == Entwicklungsgeschichte ==
    #Alter ist einstellbar. Wobei man den Character per Schieberegler altern lassen kann. Ein genaues Alter in Jahren lässt sich nicht angeben.
    #Alle Skill-Optionen sind immer in den Dialogen verfügbar.
    ##Je nachdem wie der [[Kurier|Protagonist]] es ausspricht, hilft die angesprochene Person oder nicht.
    #Companionwheel, um den [[Fallout: New Vegas Begleiter|Begleitern]] Befehle zu geben.
    #Nahkampfwaffen sind stärker und haben jetzt Spezialangriffe.
    #Waffen sind modifizierbar.
    #Hardcore Modus:
    ##[[Stimpak]]s heilen nicht sofort, sondern nur über Zeit.
    ##Verkrüppelungen erfordern immer einen Arzt, eine [[Hydra]] oder eine entsprechende [[Arzttasche]].
    ##[[Munition]] hat Gewicht.
    ##[[Rad Away]] entfernt Strahlung nicht sofort, sondern nur über Zeit.
    ##Der Protagonist muss Schlafen.
    ##Der Protagonist muss Essen.
    ##Der Protagonist muss Trinken.
    ##Die Begleiter des Protagonisten sterben unwiderruflich
    #Neue Währung (RNK-Dollar, Legions Münzen)
    #Glückspiele (Black Jack, Roulette, Karawane)


    ==Versionen==
    ''Fallout: New Vegas'' wurde am 20. April 2009 auf Bethesda's London Präsentation angekündigt.<ref>[http://www.vg247.com/2009/04/20/rumour-fallout-new-vegas-announced-in-london/ VG247 - ''Fallout: New Vegas'' announced in London]</ref> The first official information was released in the February 2010 issue of ''PC Gamer''. A cinematic teaser trailer and a gameplay trailer were released. The game spent a total of 18 months in development.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/419147051213799875 Josh Sawyer's Formspring]</ref>
    *EU Uncut (deutsch)
    *US Uncut (englisch)
    *DE Cut (deutsch)
    *DE Uncut (deutsch, Ultimate Edition mit allen DLCs)


    ==Collector's Edition==
    == Geschichte und Handlung ==
    === Handlung ===


    *Poker Chips verschiedener Casinos
    {{main|Fallout Welt}}
    *[[Lucky 38]] - [[Platinchip|Der Platinchip]]
    *Kartendeck
    *Comicroman "All Roads"
    *Making of Fallout: New Vegas DV


    ==Cover==
    The game is set in and around a post-apocalyptic [[divergence|retro-futuristic]] Las Vegas, following the [[Great War]] between the [[United States|U.S.]], and [[China]] as a conventional and nuclear war that occurred on October 22 - October 23, [[Timeline#2077|2077]], and lasted less than two hours, while causing immense damage and destruction. Before the Great War was the [[Resource Wars]], during which the [[United Nations]] disbanded, a plague rendered the United States paranoid, and [[Canada]] was annexed. The city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings being left intact as a result. The [[Hoover Dam]] supplies free electricity and water to those who control it.
    <gallery captionalign="left">
     
    File:FNV box art PC (US).jpg|Cover der PC Version.
    == Geschichte ==
    File:FNV box art PS3 (US).jpg|Cover der PS3 Version.
     
    File:FNV box art X360 (US).jpg|Cover der XBox 360 Version.
    Die Geschichte hat ein paar Teile von den ''[[Fallout]]'' und ''[[Fallout 2]]'' Geschichten genommen und ist für die meisten Teile ohne Bezug zu ihrem Vorgänger, ''Fallout 3''.
    Datei:Fnv collector edition-generic.jpg|Collector's Edition
     
    ''Fallout: New Vegas'' spielt in [[Zeitleiste#2281|2281]], vier Jahre nach den Ereignissen von ''Fallout 3'', dreißig Jahre nach ''Fallout 2'' und einhundertzwanzig Jahre nach ''Fallout''. Die [[Republik Neukalifornien]] spielt einen wichtigen Teil in der Geschichte des Spiel, die sich in einem dreifachen Kampf zwischen [[Caesar's Legion]] Sklaven und dem mysteriösen [[Robert House|Mr. House]] befindet.
     
    Der [[Kurier]], der Charakter des Spieler, beabsichtigt ein Paket von [[Primm]] nach [[New Vegas]] zu liefern. Jedoch wird er/sie von den [[Großkhane|Großkhanen]] unter Führung eines [[Benny|mysteriösen Mann]] abgefangen, der auf sie/ihn schießt und das Paket nimmt und den Kurier in einem untiefen Grab zurücklässt. Der Kurier wird später von einem Roboter genannt [[Victor (Fallout: New Vegas)|Victor]] gefunden und zu der Siedlung [[Goodsprings]] gebracht, wo [[Mitchell|Doktor Mitchell]] ihr/sein Leben rettet. Nachdem der Kurier einige medizinische Tests absolviert hat, wird der Spieler zurück in die offene Welt gesetzt und die Quest Gehirnerschütterung für [[Gehirnerschütterung für Anfänger (Quest)|Gehirnerschütterung für Anfänger]] beginnt. ''Fallout: New Vegas'' hat ein eindeutiges Ende, anders als ''Fallout 3''.<ref name="tim">''PC Gamer'' Edwards, Tim (February, 2010), March issue of ''PC Gamer'': pp. 40-41.</ref>
     
    [[Fallout: New Vegas Enden|Enden]] für ''Fallout: New Vegas'' sind abhängig auf die Aktionen welche der Spieler mittels den Quests während des Spiels trifft, mit unterschiedlichen Enden gezeigt für jeden bedeutenden Ort, politischer Fraktion und rekrutierbaren Begleiter.
     
    == Spielmechanik ==
     
    The gameplay system is similar to [[Fallout 3 Spielmechanik|''Fallout 3'' Spielmechanik]], although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in [[Fallout 3]] to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.
     
    === Hardcore-Modus ===
     
    {{main|Hardcore-Modus}}
     
    Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration, and non-instantaneous healing. It can be turned on and off mid-game. Either a trophy or achievement is awarded for completing ''Fallout: New Vegas'' on Hardcore mode, however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings.
    <!-- the following section is transcluded. to make changes to it, please edit the transcluded page -->{{Transkludieresektion|Hardcore-Modus|summarytable|options=nointro}}
     
    === Charakter-System ===
     
    {{main|Fallout: New Vegas SPECIAL}}
     
    The [[Fallout: New Vegas SPECIAL|SPECIAL]] system returns, and directly influences speech options and quests. Unlike ''Fallout 3'', traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered Couriers.
     
    === Kampf ===
     
    {{main|Vault-Tec Assisted Targeting System}}
    {{main|Fallout: New Vegas Kampf}}
     
    The Vault-Tec Assisted Targeting System, or [[Vault-Tec Assisted Targeting System|V.A.T.S.]], is an active pause combat system implemented in the game, just like in ''Fallout 3''. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in V.A.T.S. cost [[Action Points]], and the player can target specific body areas for attacks to inflict specific injuries.
     
    During real time combat, you can now look down the iron sights of weapons, rather than the zoom in ''Fallout 3''. Unlike ''Fallout 3'', melee weapons now have special moves in V.A.T.S., such as "Fore!" for [[9 iron|golf clubs]].
     
    New Vegas also brings back the [[Damage Threshold]] (DT) mechanic absent from ''Fallout 3''. If an enemy has a high DT, some weapons may be ineffective. This is indicated by a red shield near the enemy's health bar when attacking it, both in and out of V.A.T.S. The damage threshold will be due to high armor or a built-in mechanic to that character, and will require the Courier to either retreat or attack with a more powerful weapon. Players also take much more damage in V.A.T.S. than in ''Fallout 3'' (75%, up from 10%), which makes dying during V.A.T.S. a real possibility. Another new feature is the presence of a dynamic 'Kill Cam' which shows the killing bullet in slow motion, permitting players who prefer to play in real-time to experience the same cinematic feel of V.A.T.S. This camera can also be enabled/disabled at will, and is only shown on killing the last enemy of a group.
     
    === Karma und Ruf ===
     
    [[Karma (Fallout: New Vegas)|Karma]] is back, incorporated alongside a [[reputation]] system similar to ''Fallout 2.''<ref name="tim"/> Reputation is a form of tracking relationships within the many factions and towns of ''Fallout: New Vegas'', such as the NCR or Goodsprings. A high reputation with a faction or town may give certain benefits, such as gifts from the people of that town, while a low reputation may lead to hits being taken out against you. Karma in New Vegas has little effect compared to ''Fallout 3''; reputation is the primary factor as to how people will react to you.
     
    === Waffenmodifikation ===
     
    A modding feature allows you to modify your gun by adding scopes, extended magazines, silencers, and more. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. Obsidian implemented this feature as a direct response to the popularity of the [http://fallout3nexus.com/downloads/file.php?id=3388 Weapon Mod Kits mod] for ''Fallout 3''.<ref>[http://www.youtube.com/watch?v=iH-4gOMP8q0 Gamespots Interview with Chris Avellone at E3 2010]</ref>
     
    === Einzigartige Waffen ===
     
    There are unique versions of weapons in ''Fallout: New Vegas'', a feature introduced in ''Fallout 3''. Unique weapons have different textures and adornments. They were not originally intended to be modified and most cannot be, however some are still able to take on modification (such as the [[weathered 10mm pistol]]), even so their built-in abilities and higher damage output often make up for their lack of flexibility. Counting all the DLCs, there are a total of 81 unique weapons to be found inside the game, but some require the completion of a quest to find (e.g [[Pew Pew]]).
     
    === Belgeiterrad ===
     
    A new [[companion wheel]] has been added to quickly and easily give companions commands such as 'Talk', 'Use Ranged Weapons' and 'Wait Here'. It also makes it easier to restore their health (using [[Stimpak (Fallout: New Vegas)|stimpaks]]) and swap equipment. The companions also have their likes and dislikes; giving a sniper companion a shotgun, for example, will result in a nasty remark and decreased effectiveness.
     
    === Glücksspiel ===
     
    The city of New Vegas, as well as other smaller settlements in the game, have a variety of colorful casinos or other forms of gambling to explore. In ''Fallout: New Vegas'', several gambling mini-games have been added, including [[blackjack]], [[roulette]], and [[slots]]. Outside the casinos, many people across the Mojave play [[Caravan (game)|Caravan]], a card game designed by Obsidian specifically for ''New Vegas''. [[Luck]] is a considerable factor when it comes to gambling. You get money for winning, and floor managers will congratulate you with food or drink and maybe a VIP stay at the hotel. Winning too much money after that, however, will make the managers come down, give you the customary "tap on the shoulder", and tell you to leave the casino on suspicions of cheating. You will not be able to gamble in that casino anymore but are still able to enter and buy items or food from the casino. This however will not remove your current chips.
     
    == Entwickler ==
     
    {{main|Fallout: New Vegas Entwickler}}
     
    ''Fallout: New Vegas'' was developed by Obsidian Entertainment, a company founded by [[Feargus Urquhart]] and [[Chris Avellone]], two of the makers of ''Fallout 2'' (originally at Black Isle Studios). The project is led by [[J.E. Sawyer]], one of the lead designers of ''[[Van Buren]]'', the canceled ''Fallout 3'' project by Black Isle Studios. [[John R. Gonzalez]] is the lead creative designer, while Obsidian founder Chris Avellone, who worked on ''Fallout 2'' and ''Van Buren'' is a senior designer. [[Joe Sanabria]] is the lead artist.
     
    == Produkte ==
     
    [[Bild:Fnv collector edition-generic.jpg|right|200px|The ''Fallout: New Vegas'' Collector's Edition, shown with all bonus collector's items.]]
     
    === Collector's Edition ===
     
    The Collector's Edition of ''Fallout: New Vegas'' includes ''Fallout: New Vegas''; "Lucky 7" poker chips, replicas from the ones found in the game; a deck of ''Fallout: New Vegas'' themed playing cards; a replica of the "Lucky 38" poker chip (The [[platinum chip]]) from the game; “[[All Roads]]”, a graphic novel about the history of ''Fallout: New Vegas'' written by Chris Avellone; and a "The Making of ''Fallout: New Vegas''" DVD. The entire package comes in a collectible ''Fallout: New Vegas'' box. The Collector's Edition was also available for pre-order.
     
    === Add-Ons ===
     
    {{main|Fallout: New Vegas Add-Ons}}
    A total of four add-ons, ''[[Dead Money]]'', ''[[Honest Hearts]]'', ''[[Old World Blues (Add-On)|Old World Blues]]'', and ''[[Lonesome Road (Add-On)|Lonesome Road]]'' have been released. The pre-order bonuses are now released as another add-on, ''[[Courier's Stash]]'', as well as another add-on called ''[[Gun Runners' Arsenal (Add-On)|Gun Runners' Arsenal]]'' which was released on September 27, 2011.
     
    ''Fallout: New Vegas'' had four different pre-order bonuses: the [[Classic Pack]], [[Caravan Pack]], [[Tribal Pack]], and [[Mercenary Pack]]. Each one had a unique suit of armor and a unique weapon not found in-game, along with a few other items that are available within the game.
     
    === Ultimate Edition ===
     
    The ''Fallout: New Vegas Ultimate Edition'' was released on February 7th, 2012 in North America and February 10th in Europe. The package contents are the base game along with all [[Fallout: New Vegas Add-Ons|Add-On]]s, including ''Gun Runner's Arsenal'' and ''Courier's Stash''.
     
    == Streitigkeiten und Zensur ==
     
    * In the German version, there is no gore. German players that want the full ''Fallout'' experience can - as with ''Fallout 3'' - buy the Austrian version which basically features the uncut PEGI version with German speech and text. However, the German Ultimate Edition is completely uncensored.
    * Just like in ''Fallout 3'', the [[Fat Man (Fallout: New Vegas)|Fat Man]] weapon was once again renamed to the "Nuka Launcher" in the Japanese version of ''Fallout: New Vegas''. The [[Fat Man Little Boy kit|Little Boy mod]], however, was not.
    * ''Fallout: New Vegas'' was officially banned in the United Arab Emirates, but the ban was repealed later as it did not contain enough violence to meet the criteria of a ban after a test run was made. The ban lasted for about a day after the game's release and the game was soon stocked in stores fully uncensored (with gore) alongside the collector's edition. The ultimate edition was released without any issues as the original game was already in stock and the ultimate edition was simply the same game with all DLC included.
     
    == Galerie ==
     
    <gallery>
    FNV box art PC (US).jpg|Box art für die PC Version
    FNV box art PS3 (US).jpg|Box art für die PS3 Version
    FNV box art X360 (US).jpg|Box art für die Xbox 360 Version
    137565b.jpg|Back Cover Art
    Fnv collector edition-generic.jpg|Collector's Edition
    FNV dev team.jpg|Das Entwicklerteam für ''Fallout: New Vegas''
    FNV concept art People.jpg|Konzeptzeichnung
    FNV concept art Vegas Skyline.jpg|New Vegas Konzeptzeichnung
    FNV concept art Hoover Dam.jpg|Hoover-Staudamm Konzeptzeichnung
    FNV concept art Junkyard.jpg|Ödland Konzeptzeichnung
    _FNV-Ultimate-Edition-Announce.jpg|Ultimate Edition box art
    </gallery>
    </gallery>


    ==Videos==
    == Videos ==
    [[Video:Fallout_New_Vegas_Teaser_Trailer|thumb|300px|left|1. Teaser Trailer]]
     
    [[Datei:Fallout New Vegas Intro (HD)|425px|left]]
    {{clear}}
    {{clear}}
    ==Weblinks==
    *[http://fallout.bethsoft.com/index.html Offizielle Seite]


    == Siehe auch ==
    * [[Fallout Wiki:Fallout: New Vegas News|''Fallout: New Vegas'' News]]
    * [[Fallout: New Vegas FAQ|''Fallout: New Vegas'' FAQ]]
    * [[Fallout: New Vegas Handbuch]]
    == Externe Links ==
    === Offizielle Links ===
    * [http://fallout.bethsoft.com/eng/games/fnv-overview.html Offizielle Seite]
    * [http://forums.bethsoft.com/forum/78-fallout-new-vegas-general-discussion/ Fallout: New Vegas Forum]
    * [[wikipedia:Fallout: New Vegas|Fallout: New Vegas auf Wikipedia]]
    == Einzelnachweise ==
    {{reflist}}
    {{Navbox Fallout-Spiele}}


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    Version vom 7. November 2015, 19:38 Uhr

     

    Fallout: New Vegas ist ein post apokalyptisches Rollenspiel entwickelt von Obsidian Entertainment und veröffentlich von Bethesda Softworks. Während New Vegas keine direkte Fortsetzung ist, nutzt es die selbe Engine und Stil wie Fallout 3. Es wurde von einigen Mitarbeitern entwickelt, die an vorherigen Fallout Spielen bei Black Isle Studios arbeiteten, zusammen mit einer größeren Anzahl von Angestellten. Es ist hauptsächlich in einem post-apokalyptischen Nevada gesetzt, obwohl einige Gebiete von Kalifornien und Arizona auch besucht sind.

    Das Spiel wurde am 19. Oktober 2010 in Nordamerika, am 22. Oktober 2010 in Europa und am 4. November in Asien veröffentlicht. Es ist auf PC, Xbox 360 und PlayStation 3 verfügbar.

    Entwicklungsgeschichte

    Fallout: New Vegas wurde am 20. April 2009 auf Bethesda's London Präsentation angekündigt.[1] The first official information was released in the February 2010 issue of PC Gamer. A cinematic teaser trailer and a gameplay trailer were released. The game spent a total of 18 months in development.[2]

    Geschichte und Handlung

    Handlung

    Hauptartikel: Fallout Welt

    The game is set in and around a post-apocalyptic retro-futuristic Las Vegas, following the Great War between the U.S., and China as a conventional and nuclear war that occurred on October 22 - October 23, 2077, and lasted less than two hours, while causing immense damage and destruction. Before the Great War was the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed. The city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings being left intact as a result. The Hoover Dam supplies free electricity and water to those who control it.

    Geschichte

    Die Geschichte hat ein paar Teile von den Fallout und Fallout 2 Geschichten genommen und ist für die meisten Teile ohne Bezug zu ihrem Vorgänger, Fallout 3.

    Fallout: New Vegas spielt in 2281, vier Jahre nach den Ereignissen von Fallout 3, dreißig Jahre nach Fallout 2 und einhundertzwanzig Jahre nach Fallout. Die Republik Neukalifornien spielt einen wichtigen Teil in der Geschichte des Spiel, die sich in einem dreifachen Kampf zwischen Caesar's Legion Sklaven und dem mysteriösen Mr. House befindet.

    Der Kurier, der Charakter des Spieler, beabsichtigt ein Paket von Primm nach New Vegas zu liefern. Jedoch wird er/sie von den Großkhanen unter Führung eines mysteriösen Mann abgefangen, der auf sie/ihn schießt und das Paket nimmt und den Kurier in einem untiefen Grab zurücklässt. Der Kurier wird später von einem Roboter genannt Victor gefunden und zu der Siedlung Goodsprings gebracht, wo Doktor Mitchell ihr/sein Leben rettet. Nachdem der Kurier einige medizinische Tests absolviert hat, wird der Spieler zurück in die offene Welt gesetzt und die Quest Gehirnerschütterung für Gehirnerschütterung für Anfänger beginnt. Fallout: New Vegas hat ein eindeutiges Ende, anders als Fallout 3.[3]

    Enden für Fallout: New Vegas sind abhängig auf die Aktionen welche der Spieler mittels den Quests während des Spiels trifft, mit unterschiedlichen Enden gezeigt für jeden bedeutenden Ort, politischer Fraktion und rekrutierbaren Begleiter.

    Spielmechanik

    The gameplay system is similar to Fallout 3 Spielmechanik, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.

    Hardcore-Modus

    Hauptartikel: Hardcore-Modus

    Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration, and non-instantaneous healing. It can be turned on and off mid-game. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode, however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings. {{#lst:Hardcore-Modus|summarytable }}

    Charakter-System

    The SPECIAL system returns, and directly influences speech options and quests. Unlike Fallout 3, traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered Couriers.

    Kampf

    The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game, just like in Fallout 3. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in V.A.T.S. cost Action Points, and the player can target specific body areas for attacks to inflict specific injuries.

    During real time combat, you can now look down the iron sights of weapons, rather than the zoom in Fallout 3. Unlike Fallout 3, melee weapons now have special moves in V.A.T.S., such as "Fore!" for golf clubs.

    New Vegas also brings back the Damage Threshold (DT) mechanic absent from Fallout 3. If an enemy has a high DT, some weapons may be ineffective. This is indicated by a red shield near the enemy's health bar when attacking it, both in and out of V.A.T.S. The damage threshold will be due to high armor or a built-in mechanic to that character, and will require the Courier to either retreat or attack with a more powerful weapon. Players also take much more damage in V.A.T.S. than in Fallout 3 (75%, up from 10%), which makes dying during V.A.T.S. a real possibility. Another new feature is the presence of a dynamic 'Kill Cam' which shows the killing bullet in slow motion, permitting players who prefer to play in real-time to experience the same cinematic feel of V.A.T.S. This camera can also be enabled/disabled at will, and is only shown on killing the last enemy of a group.

    Karma und Ruf

    Karma is back, incorporated alongside a reputation system similar to Fallout 2.[3] Reputation is a form of tracking relationships within the many factions and towns of Fallout: New Vegas, such as the NCR or Goodsprings. A high reputation with a faction or town may give certain benefits, such as gifts from the people of that town, while a low reputation may lead to hits being taken out against you. Karma in New Vegas has little effect compared to Fallout 3; reputation is the primary factor as to how people will react to you.

    Waffenmodifikation

    A modding feature allows you to modify your gun by adding scopes, extended magazines, silencers, and more. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. Obsidian implemented this feature as a direct response to the popularity of the Weapon Mod Kits mod for Fallout 3.[4]

    Einzigartige Waffen

    There are unique versions of weapons in Fallout: New Vegas, a feature introduced in Fallout 3. Unique weapons have different textures and adornments. They were not originally intended to be modified and most cannot be, however some are still able to take on modification (such as the weathered 10mm pistol), even so their built-in abilities and higher damage output often make up for their lack of flexibility. Counting all the DLCs, there are a total of 81 unique weapons to be found inside the game, but some require the completion of a quest to find (e.g Pew Pew).

    Belgeiterrad

    A new companion wheel has been added to quickly and easily give companions commands such as 'Talk', 'Use Ranged Weapons' and 'Wait Here'. It also makes it easier to restore their health (using stimpaks) and swap equipment. The companions also have their likes and dislikes; giving a sniper companion a shotgun, for example, will result in a nasty remark and decreased effectiveness.

    Glücksspiel

    The city of New Vegas, as well as other smaller settlements in the game, have a variety of colorful casinos or other forms of gambling to explore. In Fallout: New Vegas, several gambling mini-games have been added, including blackjack, roulette, and slots. Outside the casinos, many people across the Mojave play Caravan, a card game designed by Obsidian specifically for New Vegas. Luck is a considerable factor when it comes to gambling. You get money for winning, and floor managers will congratulate you with food or drink and maybe a VIP stay at the hotel. Winning too much money after that, however, will make the managers come down, give you the customary "tap on the shoulder", and tell you to leave the casino on suspicions of cheating. You will not be able to gamble in that casino anymore but are still able to enter and buy items or food from the casino. This however will not remove your current chips.

    Entwickler

    Fallout: New Vegas was developed by Obsidian Entertainment, a company founded by Feargus Urquhart and Chris Avellone, two of the makers of Fallout 2 (originally at Black Isle Studios). The project is led by J.E. Sawyer, one of the lead designers of Van Buren, the canceled Fallout 3 project by Black Isle Studios. John R. Gonzalez is the lead creative designer, while Obsidian founder Chris Avellone, who worked on Fallout 2 and Van Buren is a senior designer. Joe Sanabria is the lead artist.

    Produkte

    The Fallout: New Vegas Collector's Edition, shown with all bonus collector's items.
    The Fallout: New Vegas Collector's Edition, shown with all bonus collector's items.

    Collector's Edition

    The Collector's Edition of Fallout: New Vegas includes Fallout: New Vegas; "Lucky 7" poker chips, replicas from the ones found in the game; a deck of Fallout: New Vegas themed playing cards; a replica of the "Lucky 38" poker chip (The platinum chip) from the game; “All Roads”, a graphic novel about the history of Fallout: New Vegas written by Chris Avellone; and a "The Making of Fallout: New Vegas" DVD. The entire package comes in a collectible Fallout: New Vegas box. The Collector's Edition was also available for pre-order.

    Add-Ons

    A total of four add-ons, Dead Money, Honest Hearts, Old World Blues, and Lonesome Road have been released. The pre-order bonuses are now released as another add-on, Courier's Stash, as well as another add-on called Gun Runners' Arsenal which was released on September 27, 2011.

    Fallout: New Vegas had four different pre-order bonuses: the Classic Pack, Caravan Pack, Tribal Pack, and Mercenary Pack. Each one had a unique suit of armor and a unique weapon not found in-game, along with a few other items that are available within the game.

    Ultimate Edition

    The Fallout: New Vegas Ultimate Edition was released on February 7th, 2012 in North America and February 10th in Europe. The package contents are the base game along with all Add-Ons, including Gun Runner's Arsenal and Courier's Stash.

    Streitigkeiten und Zensur

    • In the German version, there is no gore. German players that want the full Fallout experience can - as with Fallout 3 - buy the Austrian version which basically features the uncut PEGI version with German speech and text. However, the German Ultimate Edition is completely uncensored.
    • Just like in Fallout 3, the Fat Man weapon was once again renamed to the "Nuka Launcher" in the Japanese version of Fallout: New Vegas. The Little Boy mod, however, was not.
    • Fallout: New Vegas was officially banned in the United Arab Emirates, but the ban was repealed later as it did not contain enough violence to meet the criteria of a ban after a test run was made. The ban lasted for about a day after the game's release and the game was soon stocked in stores fully uncensored (with gore) alongside the collector's edition. The ultimate edition was released without any issues as the original game was already in stock and the ultimate edition was simply the same game with all DLC included.

    Galerie

    Videos

    Datei:Fallout New Vegas Intro (HD)

    Siehe auch

    Externe Links

    Offizielle Links

    Einzelnachweise

    1. ^ VG247 - Fallout: New Vegas announced in London
    2. ^ Josh Sawyer's Formspring
    3. 3,0 3,1 PC Gamer Edwards, Tim (February, 2010), March issue of PC Gamer: pp. 40-41.
    4. ^ Gamespots Interview with Chris Avellone at E3 2010

    Vorlage:Navbox Fallout-Spiele

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