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! style="width: 15em;" | Ziel | ! style="width: 15em;" | Ziel | ||
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| [[ | | [[Wilder Kämpfer]] | ||
| More violent death animations | | More violent death animations | ||
| Changes the [[Fallout endings|ending]] | | Changes the [[Fallout endings|ending]] | ||
|- | |- | ||
| [[ | | [[Schläger]] | ||
| +2 [[Stärke]] | | +2 [[Stärke]] | ||
| -2 [[Aktionspunkte]] | | -2 [[Aktionspunkte]] | ||
|- | |- | ||
| [[ | | [[Anfällig]] | ||
| Faster recovery time from [[chem]] [[addiction]]s | | Faster recovery time from [[chem]] [[addiction]]s | ||
| Twice the chance to get addicted | | Twice the chance to get addicted | ||
|- | |- | ||
| [[ | | [[Stabil]] | ||
| Half the chance to get addicted | | Half the chance to get addicted | ||
| Chems last half as long | | Chems last half as long | ||
|- | |- | ||
| [[ | | [[Schneller Stoffwechsel]] | ||
| +2 [[Heilungsrate]] | | +2 [[Heilungsrate]] | ||
| [[Giftresistenz]] und [[Strahlungsresistenz]] beginnen bei 0% | | [[Giftresistenz]] und [[Strahlungsresistenz]] beginnen bei 0% | ||
|- | |- | ||
| [[ | | [[Schnellschütze]] | ||
| All [[Wurfwaffen]] and firearm attacks cost one less AP (in fallout 1, it works for all types of weapons) | | All [[Wurfwaffen]] and firearm attacks cost one less AP (in fallout 1, it works for all types of weapons) | ||
| Cannot aim attacks | | Cannot aim attacks | ||
|- | |- | ||
| [[ | | [[Treffsicher]] | ||
| +10% [[Kritische Chance]] | | +10% [[Kritische Chance]] | ||
| -30% overall damage | | -30% overall damage | ||
|- | |- | ||
| [[ | | [[Begabt]] | ||
| +1 to all [[SPECIAL]] stats | | +1 to all [[SPECIAL]] stats | ||
| -10% to all [[Fertigkeit]], 5 less skill points at level up | | -10% to all [[Fertigkeit]], 5 less skill points at level up | ||
|- | |- | ||
| [[ | | [[Umgänglich]] | ||
| +15% auf [[First Aid]], [[Doctor]], [[Sprache]], und [[Feilschen]] | | +15% auf [[First Aid]], [[Doctor]], [[Sprache]], und [[Feilschen]] | ||
| -10% auf [[Kleine Waffen]], [[Große Waffen]], [[Energiewaffen]], [[Wurfwaffen]], [[Nahkampfwaffen]], und [[Unbewaffnet]] | | -10% auf [[Kleine Waffen]], [[Große Waffen]], [[Energiewaffen]], [[Wurfwaffen]], [[Nahkampfwaffen]], und [[Unbewaffnet]] | ||
|- | |- | ||
| [[ | | [[Faustkämpfer]] | ||
| +4 [[Nahkampfwaffen]] | | +4 [[Nahkampfwaffen]] | ||
| -30% critical hits table | | -30% critical hits table | ||
|- | |- | ||
| [[ | | [[Verhext]] | ||
| More critical failures for people around you | | More critical failures for people around you | ||
| More critical failures for you, too | | More critical failures for you, too | ||
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| No natural [[Rüstungsklasse]] | | No natural [[Rüstungsklasse]] | ||
|- | |- | ||
| [[ | | [[Nachtmensch]] | ||
| +1 [[Intelligenz]] und [[Wahrnehmung]] zwischen 18:01 und 06:00. | | +1 [[Intelligenz]] und [[Wahrnehmung]] zwischen 18:01 und 06:00. | ||
| -1 Intelligenz und Wahrnehmung zwischen 06:01 und 18:00. | | -1 Intelligenz und Wahrnehmung zwischen 06:01 und 18:00. | ||
|- | |- | ||
| [[ | | [[Einhändig]] | ||
| +20% chance to hit with one-handed weapons | | +20% chance to hit with one-handed weapons | ||
| -40% chance to hit with two-handed weapons | | -40% chance to hit with two-handed weapons | ||
|- | |- | ||
| [[ | | [[Versiert]] | ||
| +10% to all skills | | +10% to all skills | ||
| Get a perk every four levels | | Get a perk every four levels | ||
|- | |- | ||
| [[Kleiner | | [[Kleiner Körperbau]] | ||
| +1 [[Beweglichkeit]] | | +1 [[Beweglichkeit]] | ||
| [[Gewichtslimit]] = 25 + (15 x your Strength) | | [[Gewichtslimit]] = 25 + (15 x your Strength) | ||
Version vom 20. August 2014, 11:16 Uhr
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| Auf dieser Seite werden alle Merkmale aus Fallout aufgeführt. |
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Allgemeine Information
Merkmale modify different aspects of gameplay, including (but not limited to): Primäre Statistiken, Sekundäre Statistiken and Fertigkeitand always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! Extra lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
Liste der Merkmale
| Merkmal | Vorteil | Ziel |
|---|---|---|
| Wilder Kämpfer | More violent death animations | Changes the ending |
| Schläger | +2 Stärke | -2 Aktionspunkte |
| Anfällig | Faster recovery time from chem addictions | Twice the chance to get addicted |
| Stabil | Half the chance to get addicted | Chems last half as long |
| Schneller Stoffwechsel | +2 Heilungsrate | Giftresistenz und Strahlungsresistenz beginnen bei 0% |
| Schnellschütze | All Wurfwaffen and firearm attacks cost one less AP (in fallout 1, it works for all types of weapons) | Cannot aim attacks |
| Treffsicher | +10% Kritische Chance | -30% overall damage |
| Begabt | +1 to all SPECIAL stats | -10% to all Fertigkeit, 5 less skill points at level up |
| Umgänglich | +15% auf First Aid, Doctor, Sprache, und Feilschen | -10% auf Kleine Waffen, Große Waffen, Energiewaffen, Wurfwaffen, Nahkampfwaffen, und Unbewaffnet |
| Faustkämpfer | +4 Nahkampfwaffen | -30% critical hits table |
| Verhext | More critical failures for people around you | More critical failures for you, too |
| Kamikaze | +5 Sequence | No natural Rüstungsklasse |
| Nachtmensch | +1 Intelligenz und Wahrnehmung zwischen 18:01 und 06:00. | -1 Intelligenz und Wahrnehmung zwischen 06:01 und 18:00. |
| Einhändig | +20% chance to hit with one-handed weapons | -40% chance to hit with two-handed weapons |
| Versiert | +10% to all skills | Get a perk every four levels |
| Kleiner Körperbau | +1 Beweglichkeit | Gewichtslimit = 25 + (15 x your Strength) |