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{| class="va-table va-table-top va-table-center" | {| class="va-table va-table-top va-table-center" | ||
|- | |- | ||
! style="width: 10em;" | Merkmal | ! style="width: 10em;" | Merkmal | ||
! style="width: 15em;" | Vorteil | ! style="width: 15em;" | Vorteil | ||
! style="width: 15em;" | Ziel | ! style="width: 15em;" | Ziel | ||
|- | |- | ||
| [[Bloody Mess]] | | [[Bloody Mess]] | ||
| More violent death animations | | More violent death animations | ||
| Changes the [[Fallout endings|ending]] | | Changes the [[Fallout endings|ending]] | ||
|- | |- | ||
| [[Bruiser]] | | [[Bruiser]] | ||
| +2 [[ | | +2 [[Stärke]] | ||
| -2 [[ | | -2 [[Aktionspunkte]] | ||
|- | |- | ||
| [[Chem Reliant]] | | [[Chem Reliant]] | ||
| Faster recovery time from [[chem]] [[addiction]]s | | Faster recovery time from [[chem]] [[addiction]]s | ||
| Twice the chance to get addicted | | Twice the chance to get addicted | ||
|- | |- | ||
| [[Chem Resistant]] | | [[Chem Resistant]] | ||
| Half the chance to get addicted | | Half the chance to get addicted | ||
| Chems last half as long | | Chems last half as long | ||
|- | |- | ||
| [[Fast Metabolism]] | | [[Fast Metabolism]] | ||
| +2 [[Healing rate]] | | +2 [[Healing rate]] | ||
| [[ | | [[Giftresistenz]] und [[Strahlungsresistenz]] beginnen bei 0% | ||
|- | |- | ||
| [[Fast Shot]] | | [[Fast Shot]] | ||
| All [[throwing]] and firearm attacks cost one less AP (in fallout 1, it works for all types of weapons) | | All [[throwing]] and firearm attacks cost one less AP (in fallout 1, it works for all types of weapons) | ||
| Cannot aim attacks | | Cannot aim attacks | ||
|- | |- | ||
| [[Finesse]] | | [[Finesse]] | ||
| +10% [[ | | +10% [[Kritische Chance]] | ||
| -30% overall damage | | -30% overall damage | ||
|- | |- | ||
| [[Gifted]] | | [[Gifted]] | ||
| +1 to all [[SPECIAL]] stats | | +1 to all [[SPECIAL]] stats | ||
| -10% to all [[skills]], 5 less skill points at level up | | -10% to all [[skills]], 5 less skill points at level up | ||
|- | |- | ||
| [[Good Natured]] | | [[Good Natured]] | ||
| +15% | | +15% auf [[First Aid]], [[Doctor]], [[Sprache]], und [[Feilschen]] | ||
| -10% | | -10% auf [[Kleine Waffen]], [[Große Waffen]], [[Energiewaffen]], [[Throwing]], [[Nahkampfwaffen]], und [[Unbewaffnet]] | ||
|- | |- | ||
| [[Heavy Handed]] | | [[Heavy Handed]] | ||
| +4 [[ | | +4 [[Nahkampfwaffen]] | ||
| -30% critical hits table | | -30% critical hits table | ||
|- | |- | ||
| [[Jinxed]] | | [[Jinxed]] | ||
| More critical failures for people around you | | More critical failures for people around you | ||
| More critical failures for you, too | | More critical failures for you, too | ||
|- | |- | ||
| [[Kamikaze]] | | [[Kamikaze]] | ||
| +5 [[Sequence]] | | +5 [[Sequence]] | ||
| No natural [[Armor Class]] | | No natural [[Armor Class]] | ||
|- | |- | ||
| [[Night Person]] | | [[Night Person]] | ||
| +1 [[ | | +1 [[Intelligenz]] und [[Wahrnehmung]] zwischen 18:01 und 06:00. | ||
| -1 | | -1 Intelligenz und Wahrnehmung zwischen 06:01 und 18:00. | ||
|- | |- | ||
| [[One Hander]] | | [[One Hander]] | ||
| +20% chance to hit with one-handed weapons | | +20% chance to hit with one-handed weapons | ||
| -40% chance to hit with two-handed weapons | | -40% chance to hit with two-handed weapons | ||
|- | |- | ||
| [[Skilled]] | | [[Skilled]] | ||
| +10% to all skills | | +10% to all skills | ||
| Get a perk every four levels | | Get a perk every four levels | ||
|- | |- | ||
| [[Small Frame]] | | [[Small Frame]] | ||
| +1 [[ | | +1 [[Beweglichkeit]] | ||
| [[Carry Weight]] = 25 + (15 x your Strength) | | [[Carry Weight]] = 25 + (15 x your Strength) | ||
|} | |} | ||
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{{Navbox Merkmale}} | {{Navbox Merkmale}} | ||
[[en:Fallout traits]] | [[en:Fallout traits]] | ||
[[ru: Особенности Fallout]] | [[ru: Особенности Fallout]] | ||
[[Kategorie:Fallout Merkmale| ]] | |||
[[Kategorie:Merkmale| Fallout 1]] | |||
Version vom 10. Mai 2014, 12:22 Uhr
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| Auf dieser Seite werden alle Merkmale aus Fallout aufgeführt. |
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Allgemeine Information
Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
Liste der Merkmale
| Merkmal | Vorteil | Ziel |
|---|---|---|
| Bloody Mess | More violent death animations | Changes the ending |
| Bruiser | +2 Stärke | -2 Aktionspunkte |
| Chem Reliant | Faster recovery time from chem addictions | Twice the chance to get addicted |
| Chem Resistant | Half the chance to get addicted | Chems last half as long |
| Fast Metabolism | +2 Healing rate | Giftresistenz und Strahlungsresistenz beginnen bei 0% |
| Fast Shot | All throwing and firearm attacks cost one less AP (in fallout 1, it works for all types of weapons) | Cannot aim attacks |
| Finesse | +10% Kritische Chance | -30% overall damage |
| Gifted | +1 to all SPECIAL stats | -10% to all skills, 5 less skill points at level up |
| Good Natured | +15% auf First Aid, Doctor, Sprache, und Feilschen | -10% auf Kleine Waffen, Große Waffen, Energiewaffen, Throwing, Nahkampfwaffen, und Unbewaffnet |
| Heavy Handed | +4 Nahkampfwaffen | -30% critical hits table |
| Jinxed | More critical failures for people around you | More critical failures for you, too |
| Kamikaze | +5 Sequence | No natural Armor Class |
| Night Person | +1 Intelligenz und Wahrnehmung zwischen 18:01 und 06:00. | -1 Intelligenz und Wahrnehmung zwischen 06:01 und 18:00. |
| One Hander | +20% chance to hit with one-handed weapons | -40% chance to hit with two-handed weapons |
| Skilled | +10% to all skills | Get a perk every four levels |
| Small Frame | +1 Beweglichkeit | Carry Weight = 25 + (15 x your Strength) |