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    Republik Neukalifornien: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Yossarian111 (Diskussion | Beiträge)
    Yossarian111 (Diskussion | Beiträge)
    Zeile 31: Zeile 31:


    ==Gesellschaft==
    ==Gesellschaft==
    Most of the NCR is made up of farmers, merchants or settlers seeking protection from the dangers of the post-apocalyptic world. In exchange, the NCR collects taxes from them to arm, train, and supply their troops.
    Viele Bürger sind Farmer, Handwerker oder Siedler, die in der RNK Schutz vor den Gefahren der post-apokalyptischen Welt suchen. Im Gegenzug erhebt die RNK Steuern um ihre Streitkräfte auszubilden und zu unterhalten.


    ==Struktur==
    ==Struktur==

    Version vom 24. Juni 2012, 15:03 Uhr

    -->]]

     
    A safe people is a strong people.— Präsident Tandi

    Die Republik Neukalifornien (kurz: RNK, engl. New California Republic, kurz NCR), ist eine demokratische Föderation mit Sitz in Kalifornien, sowie Beteiligungen in Nevada, Oregon, Mexiko und entlang des Colorado Rivers. Die Republik ist den alten Werten wie z.B. Demokratie, Freiheit und Rechtsstaatlichkeit gewidmet. Die RNK ist auch bestrebt, Ordnung und Fortschritt in das Mojave-Ödland zu bringen.


    Hintergrund

    Die Republik Neu-Kalifornien (RNK) wurde von den Siedlern der kleine Ortschaft Shady Sands ins Leben gerufen. Diese Siedlung wiederum wurde von den überlebenden Bewohnern der Vault 15 gegründet und unter der Führung von Aradesh, und mit ein wenig Hilfe des Bunkerbewohner`s (Er rettete Aradesh` Tochter und spätere erste Präsidentin der RNK Tandi vor einer Raider-Bande), wuchs und gedeihte die Gemeinschaft in Shady Sands. Handelsrouten zwischen anderen Siedlungen wurden eingerichtet und der damit einhergehende kulturtelle Austausch sowie der steigende Wohlstand führten zu einer populären Bewegung, deren Ziel die Gründung einer "Nationalen Regierung" war. Im Jahre 2186 wurde Shady Sands in "Republik Neu-Kalifornien" umbenannt und eine Stammesregierung gewählt, um eine neue Verfassung auszuarbeiten. Kurz darauf schlossen sich vier weitere Siedlungen der Republik an und im Jahr 2189 wurde vom Regierungsrat beschlossen, die RNK in 5 Bezirke bzw.Staaten zu unterteilen: Shady Sands, Los Angeles, Maxson, Hub und Dayglow.

    Für die post-apokalyptischen Verhältnisse ist die RNK ein Paradebeispiel für wirtschaftlichen Erfolg und sozialer Anständigkeit. Politische Gleichberechtigung, Gesetzestreue und hoher Lebensstandart sind für die über 700,000 Bürger heutzutage Alltag. Im Momente befindet sich die RNK, bedingt durch stagnierendes wirtschaftliches Wachstum und dem Wechsel der politischen Führungriege, im Umbruch, der auch ihre großartigen humanen Ideale gefährdet. Die Besetzung der Mojave-Wüste durch RNK-Truppen und dem sich dort befindenden Hoover-Staudamm`s, der die Versorgung der RNK-Bevölkerung mit Elektrizität und Trinkwasser garantiert soll, strapaziert den Staatshaushalt und führt in der Gesellschaft zu moralischen Konflikten.

    Die Regierung der RNK hat das Ziel New Vegas zu annektieren und so zum sechsten Mitgliedsstaat zu machen. Während die RNK denn Hoover-Staudamm kontrolliert, müssen, laut Vertrag mit Mr. House, dem Herrscher von New Vegas, 5% des Strom- und Wasserertrags kostenlos an New Vegas geliefert werden. Zusätzlich muss die RNK den Damm gegen eine Invasion der Ceasar's Legion sichern, ohne das New Vegas auch nur eine Kronkorken zur Unterstützung beisteuert. Viele RNk-Bürger siedelten sich aus wittschaftlichen Gründen rund um New Vegas an. Mit ihnen kamen Soldaten, Prospektoren und allerlei Glücksritter und Abenteurer ins Mojave-Ödland um hier ihren Aufgaben nachzugehen oder in den Casinos auf dem New Vegas Strip die Bank zu sprengen.

    Gesellschaft

    Viele Bürger sind Farmer, Handwerker oder Siedler, die in der RNK Schutz vor den Gefahren der post-apokalyptischen Welt suchen. Im Gegenzug erhebt die RNK Steuern um ihre Streitkräfte auszubilden und zu unterhalten.

    Struktur

    -->]]

    Tandi, president of NCR in 2241.

    The NCR is a democratic federation, modeling itself on the government of pre-War United States. The government is divided into three branches: legislative, executive and judicial. The legislative branch is the Congress, staffed by representatives elected by their states and senators, forming two houses: House of Representatives and the Senate. The Congressmen use a variety of titles: "Councilor," "Counselor," "Councilman," "Representative," and "Senator." In particular, the Hub (in its own obstinate way) prefers to call their representatives "Governors." The executive branch is the Republic council, headed by the President and Vice-President. The President and Vice-President are elected by NCR citizens, with advice from the Congress. Last, the judicial branch comprises courts and judges ruling in accordance with NCR's adapted version of American common law. United States uses common law, so it's logical that its heirs would continue to use it - after adapting it to post nuclear needs, of course.

    In theory, this is a sound and well-balanced system, but in practice, every state tries to assert its independence and work towards furthering its own agenda. There is much friction between the states of Hub and Shady Sands, usually related to trade rights and caravan routes, while New Reno remains dominated by various criminal interests. Significant pressure is exerted on the political and economic direction of the NCR by a variety of private interests; in particular, the brahmin barons whose wealth gives them great influence at the ballot box and whose needs are often placed first by officials seeking support in their political ambitions. With the armed forces, the Gun Runners gain special dispensation and influence as they are the primary contributor to NCR's weapon arsenal. Elsewhere, monopolies like the Crimson Caravan and similar trading families dominate the trade routes and use their wealth to gain influence with the NCR government and extort large amounts of money. Smaller competitors who are unable to compete with both the larger competition as well as the high taxes are inevitably muscled out.

    The president is the biggest factor in deciding on the course the Republic should take. For example, under Tandi (who served over ten terms as President; something Caesar mocks as indicative of monarchy, rather than democracy), the NCR has grown substantially, focusing efforts on rebuilding the pre-War infrastructure and restarting technological development, while under Aaron Kimball, the NCR became more imperialistic and expansive, overextending itself on multiple fronts in the process.

    There is little to no sexism in the NCR (unlike many other factions in the wastes), most likely due to the community's origins in Vault 15 and Tandi's extended presidency. The republic also has shown little discrimination against ghouls and mutants, though many political analysts argue that this is because NCR has had limited contact with them (the NCR did have little contact with Necropolis or the Master's Army). However, some politicians use lingering anti-mutant sentiments to boost their popularity among the voters.

    There is a clear separation of church and state. NCR has resisted any attempts to canonize the Vault Dweller within the city limits (the statue outside the Hall of Congress is fine, but that's it). Both Aradesh and Tandi found that politics and religion don't mix, especially when they got more exposure to the people of the Hub and visits from a few well-spoken members of the Followers of the Apocalypse. In any event, the NCR in the past and in the present allows any non-psychotic religions within their capital, the NCR are very tolerant of religions as long as they don't involve human sacrifice or dipping people in vats of Forced Evolutionary Virus.

    Bundesländer

    (Bundesland, engl.: State) - (Capital) * indicates that the State and Capital have the same name.

    Militär

    The NCR's military is composed of several Divisions, including special cavalry and mechanized units. In addition, many of their major cities are protected and patrolled by heavily armed police officers. One of their Special Forces units consists of the New California Rangers, a select group that is pledged to protect the people of the Wastes much like the Texas Rangers of old. The Rangers are said to have numerous safehouses throughout the wastes, and they use these to strike at slavers outside of NCR territory (usually in the North). As expected, the two groups hate each other with a passion. NCR was also in the habit of establishing marshals in the major population centers in their territories, responsible for enforcing the laws of NCR throughout the Republic. Ghouls, super mutants, and humans were all known to serve in the NCR armed forces. But in the events of New Vegas, super mutants are no longer welcome in the NCR, even in the rangers. They also have access to multiple vertibirds from their battle with the Enclave over Navarro and their war with the Brotherhood of Steel. They may also have access to the blueprints of the vertibirds, because there were copies at Navarro and in possession of the Brotherhood of Steel.

    Beziehungen mit der Außenwelt

    Many people in the western wastelands have mixed feelings about the NCR. Some people strongly support the Republic's goals of spreading democracy and the rule of law, and others vehemently oppose their methods of "controlling" everything they come into contact with. With wastelanders who were used to having no more than a mayor or sheriff now suddenly being part of a complex political structure and having to pay taxes, some view it as a loss of the frontier lifestyles that once defined them. As the NCR's power and territory grew, it made progressively stronger enemies who would test the resolve of the Republic.

    Under President Tandi, the NCR made slow but sustainable territorial expansion, allowing towns and other small communities, who were impressed by the principles of the NCR, to join of their own volition. While defending their borders from hostile raiders like the once legendary Vipers and Jackals, who would be ravaged by the NCR's military until they became broken shadows of their former glory. Eventually taming Southern California, these achievements would garner such respect for President Tandi that the people would come to adore her, and tribals outside the NCR's borders would refer to her as the "Great Mother".

    Viewing the NCR's growth and success as a threat to their already stagnating power and influence, the Brotherhood of Steel would launch a military campaign with the goal of pacifying the NCR and asserting its dominance over the wasteland and its technology. After narrowly avoiding defeat in the early days of the war, the NCR would ultimately prevail and force the Brotherhood into retreat and hiding. The NCR had defeated their strongest opponent yet.

    After the death of President Tandi, her successors would gradually change the direction of the NCR. Rapidly expanding the Republic's borders in every direction in a more imperialistic fashion, they sacrificed some of the NCR's principles and moral highground in the process. Now led by President Aaron Kimball, the NCR's expansion has led it to the Mojave Wasteland, where it would encounter the impressive city of New Vegas, and the even more promising Hoover Dam. However it would also encounter its greatest enemy ever, Caesar's Legion, across the Colorado River.

    Known wars and military conflicts in which the NCR was involved:

    Technologie

    The NCR seems to have access to a lot of pre-War technology. Standard NCR soldiers have service rifles along with the standard armor. The NCR possesses power armor salvaged from engagements with the Brotherhood, but lack the training to use it. Instead, the servos in the joints are stripped out and an air-conditioning unit is installed in place of the power core, turning in into extremely heavy, but effective, armor. Its arsenal of power armor is also much more limited than the Brotherhood's, meaning that only a small fraction of the NCR's army uses power armor, being used only by NCR heavy troopers. The New California Republic does not use Energy Weapons in their forces. However the NCR special forces, the NCR Ranger Veterans, use pre-War riot gear and armor. The weapons used by the Rangers include anti-materiel rifle, Ranger Sequoia, hunting revolver, brush gun, among others.

    As for civilian technology, they appear to have knowledge of irrigation (as apparent in the NCR sharecropper farms). They can also maintain some pre-War transportation, such as the Monorail at Camp McCarran. The NCR also had an extensive railroad network in the New Vegas area and in the Core Region. This network was used for things like transporting the limestone from Quarry Junction to Boulder City; these efforts were halted by the Powder gangers revolt and the unsuccessful efforts to curb deathclaw population growth. However, the railroad system in the Core Region is still likely active.

    After annexing Vault City, the NCR got access to many new kinds of technology, such as energy weapons, though they do not use them. Due to Vault City, the NCR can mass produce chems and stimpaks, as well as perform radiation removal and sophisticated surgical procedures, including replacement of lost limbs and organs via cloning and grafting armor plating to one's skeleton. Vault City also allows them to access the ability to make their own weapons, repair pre-War weapons, and make their own power armor, this may mean that only the original NCR Ranger Veterans have pre-War riot gear and that the others were given new models based on the original that were created at Vault City.

    The NCR also has the most vegetation, plants and grassland out of all other factions and the rest of the United States, with the city of Shady Sands and Vault City having prominent vegetation.

    Infos

    Avellone's flag of NCR.
    • In Chris Avellone's Fallout Bible 6, a version of the NCR flag with one-headed bear, based on the old flag of the California Republic is shown. It is inconsistent with Fallout 2, where a two-headed bear can be clearly seen. The flag seen in Fallout: New Vegas is a combination of both versions, as it shows a two-headed bear, but the rest of the flag looks like it does in the Fallout Bible.
    • Follows-Chalk believes that the NCR is a tribe called "Enseeyar".
    • Caesar, founder of NCR's sworn enemies Caesar's Legion, once lived near the Boneyard which would eventually become one of the states within the NCR.

    Vault City Reisebericht

    Republik Neukalifornien
    • Republik Neukalifornien: Die RNK befindet sich weit im Süden von Vault City. Tauschhandel von mechanischen Geräten, Gold und verschiedenen Produkten gegen Medizintechnologie aus Vault City. Die RNK betreibt in letzter Zeit den Versuch, Vault City als Grenzgebiet zu vereinnahmen, so dass Bürger von Vault City bei Reisen in die RNK äußerste Vorsicht walten lassen sollte.
    • Bevölkerung: Trotz einer neuen Volkszählung sind die genauen Zahlen nicht verfügbar. Die RNK hat vermutlich zehntausende von Einwohnern.
    • Regierung: Präsident/in und Kongress.
    • Hintergrundstrahlungswerte: Keine aktuellen Ergebnisse verfügbar.
    • Mutationsrate: Variiert nach Gebiet.Vault City Reisebericht

    Vorkommen

    The New California Republic was first mentioned in the Fallout end cutscenes for Shady Sands and it first appeared in Fallout 2, and was to appear again in the canceled Van Buren project. In Fallout 3, it is mentioned in a terminal of the Citadel. It appears in Fallout: New Vegas as one of the major factions fighting over the control of the Mojave Wasteland.

    Galerie

    Propaganda Poster

    Währung

    pl:Republika Nowej Kalifornii ru:Новая Калифорнийская Республика