Artikel zu FO2 Primäre Statistiken erstellt |
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| The ability to see, hear and taste and notice unusual things. | | The ability to see, hear and taste and notice unusual things. | ||
| [[Speech|Dialogue options]]<br>[[Random encounters|Distance from enemies in random encounters]]<br>[[Fallout weapons#Small Guns|Ranged combat distance modifiers]]<br>[[Sequence]] | | [[Speech|Dialogue options]]<br>[[Random encounters|Distance from enemies in random encounters]]<br>[[Fallout weapons#Small Guns|Ranged combat distance modifiers]]<br>[[Sequence]] | ||
| [[Doctor]], [[First Aid]], [[ | | [[Doctor]], [[First Aid]], [[Dietrich]], [[Traps]] | ||
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| [[Endurance]] | | [[Endurance]] | ||
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| Coordination and the ability to move well. | | Coordination and the ability to move well. | ||
| [[Action Points]]<br>[[Armor Class]] | | [[Action Points]]<br>[[Armor Class]] | ||
| [[Big Guns]], [[Energy Weapons]], [[ | | [[Big Guns]], [[Energy Weapons]], [[Dietrich]], [[Melee Weapons]], [[Small Guns]], [[Sneak]], [[Steal]], [[Throwing]], [[Traps]], [[Unarmed]] | ||
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| [[Luck]] | | [[Luck]] | ||
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Wearing [[T-51b Power Armor|Power Armor]] raises your [[Strength]] by 3 and [[Advanced Power Armor]] (normal and [[Advanced Power Armor Mk II|Mk II]]) raise by 4. | Wearing [[T-51b Power Armor|Power Armor]] raises your [[Strength]] by 3 and [[Advanced Power Armor]] (normal and [[Advanced Power Armor Mk II|Mk II]]) raise by 4. | ||
[[en:Fallout 2 primary statistics]] | |||
[[Kategorie:Fallout 2 Primäre Statistiken| ]] | [[Kategorie:Fallout 2 Primäre Statistiken| ]] | ||
[[Kategorie:Primäre Statistiken| {{PAGENAME}}]] | [[Kategorie:Primäre Statistiken| {{PAGENAME}}]] | ||
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Übersicht
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.
You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account).
Liste
| Primäre Statistik | Beschreibung | Sekundäre Statistiken und Effekte | Associated skills |
|---|---|---|---|
| Strength | Raw physical strength. | Carry Weight Hit Points Melee Damage Thrown weapons range modifier |
Melee Weapons, Unarmed |
| Perception | The ability to see, hear and taste and notice unusual things. | Dialogue options Distance from enemies in random encounters Ranged combat distance modifiers Sequence |
Doctor, First Aid, Dietrich, Traps |
| Endurance | Stamina and physical toughness. | Healing Rate Hit Points Poison Resistance Radiation Resistance |
Outdoorsman |
| Charisma | A combination of appearance and charm. | NPC reactions Party limit Prices |
Barter, Speech |
| Intelligence | Knowledge, wisdom and the ability to think quickly. | Dialogue options skill points per level |
Doctor, First Aid, Outdoorsman, Repair, Science |
| Agility | Coordination and the ability to move well. | Action Points Armor Class |
Big Guns, Energy Weapons, Dietrich, Melee Weapons, Small Guns, Sneak, Steal, Throwing, Traps, Unarmed |
| Luck | Fate, Karma. | Chances with the virtual dice of the game Critical Chance |
Gambling |
Increasing attributes
You can get a computer in the Brotherhood outpost in San Francisco to perform operations on you to raise Strength, Perception, Charisma and Intelligence by 1, provided you find the associated memory modules.
- Strength: Red Memory Module - found on the second level of the vault in Vault City
- Perception: Green Memory Module - found in Military Base 3rd lvl
- Charisma: Blue Memory Module - found in the Enclave armory in Navarro
- Intelligence: Yellow Memory Module - found in Sierra Army Depot
In addition, you can increase all S.P.E.C.I.A.L. stats by using the Gain (Statistic) perk.
Wearing Power Armor raises your Strength by 3 and Advanced Power Armor (normal and Mk II) raise by 4.