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    Primäre Statistiken (Fallout): Unterschied zwischen den Versionen

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    Alessio79 (Diskussion | Beiträge)
    Importiert und grob übersetzt
     
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    ==Übersicht==
    ==Übersicht==
    The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain [[Fallout derived statistics|derived statistics]]. In addition, every [[Fallout skills|skill]] is tied to a primary statistic. Some [[Fallout perks|perks]] require certain minimum attribute values as well.
    The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain [[Fallout derived statistics|derived statistics]]. In addition, every [[Fallout skills|skill]] is tied to a primary statistic. Some [[Fallout perks|perks]] require certain minimum attribute values as well.
    {{clear}}
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    ==Liste==
    ==Liste==
    {| class="va-table va-table-top"
    {| class="va-table va-table-top"
    |-
    |-
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    ==Attribute beeinflussen==
    ==Attribute beeinflussen==
    You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats (except Luck and Charisma) by 1, although this is really expensive. Wearing [[Power Armor]] will also raise your [[Strength]] by 3. [[Chuck (Fallout)|Chuck]] in [[Adytum]] can raise Luck by 1, [[Patrick the Celt]]'s encounter can increase Charisma by 1.
    You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats (except Luck and Charisma) by 1, although this is really expensive. Wearing [[Power Armor]] will also raise your [[Strength]] by 3. [[Chuck (Fallout)|Chuck]] in [[Adytum]] can raise Luck by 1, [[Patrick the Celt]]'s encounter can increase Charisma by 1.



    Version vom 17. April 2012, 17:18 Uhr

     
    Auf dieser Seite werden alle Primäre Statistiken aus Fallout aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Primäre Statistiken in anderen Ablegern der Fallout-Reihe, siehe Primäre Statistik.
    • Für eine Übersicht der Inhalte aus Fallout, siehe Portal:Fallout.

    Übersicht

    The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.

    Liste

    Primäre Statistik Beschreibung Sekundäre Statistiken und Effekte Verbundene Fertigkeiten
    Stärke Raw physical strength. Carry Weight
    Hit Points
    Melee Damage
    Melee Weapons, Unarmed
    Wahrnehmung The ability to see, hear and taste and notice unusual things. Dialogue options
    Distance from enemies in random encounters
    Ranged combat distance modifiers
    Sequence
    Doctor, First Aid, Lockpick, Traps
    Ausdauer Stamina and physical toughness. Healing Rate
    Hit Points
    Poison Resistance
    Radiation Resistance
    Outdoorsman
    Charisma A combination of appearance and charm. NPC reactions
    Prices
    Barter, Speech
    Intelligenz Knowledge, wisdom and the ability to think quickly. Dialogue options
    skill points per level
    Doctor, First Aid, Outdoorsman, Repair, Science
    Beweglichkeit Coordination and the ability to move well. Action Points
    Armor Class
    Big Guns, Energy Weapons, Lockpick, Melee Weapons, Small Guns, Sneak, Steal, Throwing, Traps, Unarmed
    Glück Fate, Karma. Chances with the virtual dice of the game
    Critical Chance
    Gambling

    Attribute beeinflussen

    You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats (except Luck and Charisma) by 1, although this is really expensive. Wearing Power Armor will also raise your Strength by 3. Chuck in Adytum can raise Luck by 1, Patrick the Celt's encounter can increase Charisma by 1.