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    Extras (Fallout Tactics): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Jspoelstra (Diskussion | Beiträge)
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    Zeile 58: Zeile 58:
    | Can take any perk available to your race, '''broken'''
    | Can take any perk available to your race, '''broken'''
    |-
    |-
    | [[Better Criticals]]
    | [[Bessere kritische Treffer]]
    | 9
    | 9
    | [[Wahrnehmung|PE]] 6, [[Glück|LK]] 6, [[Beweglichkeit|AG]] 4
    | [[Wahrnehmung|PE]] 6, [[Glück|LK]] 6, [[Beweglichkeit|AG]] 4

    Version vom 15. August 2014, 11:22 Uhr

    -->]]

     
    Auf dieser Seite werden alle Extra aus Fallout Tactics aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Extra in anderen Ablegern der Fallout-Reihe, siehe Extra.
    • Für eine Übersicht der Inhalte aus Fallout Tactics, siehe Portal:Fallout Tactics.

    Generelle Informationen

    In Fallout Tactics, Gibt es 91 Perks, unterteilt in:

    • 69 Für alle
    • 3 Nur für Ghule
    • 3 Nur für Supermutanten
    • 4 Nur Für Todeskrallen
    • 1 Nicht für Ghule
    • 1 Nicht für Supermutanten
    • 1 Nicht für Todesklauen
    • 9 Nicht für Todesklaue und Hunde

    Menschen können alle 3 levels ein neuen Perk auswählen. The perk rate is 4 for ghouls, super mutants and deathclaws, and 2 for dogs. Robots cannot pick Perks at all, i.e. their perk rate is 99.

    You are able to save up perks to use at a later time.

    List of perks

    Name Level req Other requirements Ranks Race Benefit
    Action Boy 12 AG 5 2 All +1 Aktionspunkt
    Adrenaline Rush 6 ST < 10 1 All +1 ST when HP < 50%
    Bewußtsein 3 PE 5 1 All See target's HP, weapon, and ammunition count
    Bend the Rules 16 LK 6 1 All Can take any perk available to your race, broken
    Bessere kritische Treffer 9 PE 6, LK 6, AG 4 1 All 20% bonus on critical table
    Bluff Master 8 CH 3 1 All Can talk your way out of getting caught stealing
    Bone Head 7 ST 7 1 All 50% less likely to get knocked out
    Bonsai 12 Outdoorsman 50%, Wissenschaft 40% 1 Ghoul Fruit can appear in inventory
    Bonus HtH Attacks 15 AG 6 1 All 1 less AP for Unbewaffnet attacks
    Bonus HtH Damage 3 AG 6, ST 6 3 All +2 damage with Unbewaffnet and Nahkampfwaffen attacks
    Bonus Move 12 AG 5 2 All Can move 20% further per AP
    Bonus Ranged Damage 6 AG 6, LK 6 2 All +15% damage with ranged attacks
    Bonus-Munition 15 PE 6, IN 6, AG 7 1 All 1 less AP for ranged attacks
    Bracing 4 EN 5, Große Waffen 50% 1 All +2 ST for firing large guns while standing
    Break the Rules 20 LK 6 1 All Can pick any perk regardless of race, broken
    Brown Noser 2 CH 5, IN 6 1 All Promoted one rank
    Brutish Hulk 8 ST 7, EN 5 1 Deathclaw Twice as much HP at level up
    Cancerous Growth 6 ST < 7 1 Ghoul +2 healing rate, crippled limbs regenerate
    Verständnis 3 IN 6 1 All Twice as many points from skill books
    Crazy Bomber 9 IN 6, Traps 60% 1 Not dog or deathclaw Failures with explosives are nullified
    Death Sense 4 IN 5 1 Deathclaw +20% Perception in the dark, +25% to detecting sneaking enemies
    Demolition Expert 9 AG 4, Traps 75% 1 All Explosives do more damage and detonate on time
    Die Hard 2 EN 6, First Aid 40% 1 All +10% DR when HP < 20%
    Divine Favor 14 CH 8 1 All +1 to highest primary statistic, -1 perk rate
    Ausweichkünstler 9 AG 6 1 All +5% Armor Class
    Drunken Master 3 Unbewaffnet 60% 1 All +20% unarmed while under the influence of alcohol
    Gebildet 6 IN 6 3 All +2 skill points at level up
    Explorer 9 1 All Better chance of finding good special encounters
    Faster Healing 3 EN 3 3 All +2 healing rate
    Flexible 4 AG 6 1 All 50% less AP to change stance
    Flower Child 3 EN 5 1 All Half the chance to get addicted and half the withdrawal time
    Gambler 6 Gambling 50% 1 All +20% Gambling
    Gain 12 (stat) < 10 7 (one for each stat) All +1 to specific stat
    Ghost 6 Schleichen 60% 1 All +20% Sneak in the dark
    Gunner 3 AG 6, Kleine Waffen 40% 1 All +10% chance to hit from a vehicle
    Harmless 6 Steal 50% 1 Not deathclaw +20% Steal
    Healer 3 PE 7, AG 6, N 5 First Aid 40% 2 All 4-10 more HP restored with First Aid or Doctor
    Heave Ho! 6 ST < 9 3 All +2 ST when determining Throwing range
    Here and Now 3 1 All Level up once
    Hide of Scars 10 EN 6 1 Deathclaw +15% to all resistances except fire
    Hit the Deck 4 AG 6 1 All 50% less splash damage taken
    HtH Evade 12 Unbewaffnet 75% 1 All +2 AC for each unused AP at the end of the turn, plus 1/8 of unarmed - 75, but only with unarmed weapons equipped and in ITB or STB mode.
    Lead Foot 3 PE 6, AG 6, Pilot 60% 1 Not dog or deathclaw +25% vehicle speed
    Leader 4 CH 6 1 Not dog or deathclaw +1 AG and +10 AC to all squad members (tool tip is incorrect)
    Lifegiver 12 EN 4 2 All +4 HP per level
    Leise laufen 9 AG 5, LK 5 1 All -50% chance to set off traps
    Living Anatomy 12 Doctor 60% 1 All +10% Doctor and +5 damage to live creatures
    Loner 4 Outdoorsman 40%, CH < 5 1 All +10% to all rolls
    Master Thief 12 Steal 50%, Dietrich 50% 1 All +15% to Steal and Dietrich
    Master Trader 12 CH 7, Feilschen 75% 1 Not dog or deathclaw 25% discount at merchants
    Medic 12 Doctor OR First Aid 40% 1 All +20% to First Aid and Doctor
    More Criticals 6 LK 6 3 Not super mutant +5% Critical Chance
    Mr. Fixit 12 Reparieren OR Wissenschaft 40% 1 Not dog or deathclaw +10% to Science and Repair
    Mutate! 9 1 All Can change a trait
    Negotiator 6 Feilschen 70% 1 All +20% to Barter
    Night Vision 3 PE 6 1 All -20% to overall darkness level
    Pack Rat 6 1 All +50 to Carry Weight
    Pathfinder 6 EN 6, Outdoorsman 40% 2 All -25% world map travel time
    Pickpocket 15 AG 8, Steal 80% 1 All Ignore size and facing modifiers while stealing
    Psychotic 8 EN 5 1 Super mutant Double psycho effect, halved withdrawal time
    Pyromaniac 9 Große Waffen 75% 1 All +5 damage with fire-based weapons
    Quick Pockets 3 AG 5 1 All Inventory AP costs are halved
    Quick Recovery 6 AG 5 1 All It takes only 1 AP to stand up
    Rad Child 3 EN 6 1 Ghoul Healing Rate increased when absorbing radiation
    Rad Resistance 6 EN 6, IN 4 2 Not ghoul +15% Radiation Resistance
    Ranger 6 PE 6 1 All +15% Outdoorsman
    Road Warrior 12 IN 6, Pilot 60% 1 Not dog or deathclaw No penalties for shooting while driving
    Salesman 6 Feilschen 50% 1 Not dog or deathclaw +20% to Barter
    Scout 3 PE 7 1 All Can see more of the world map, and special encounters are easier to find
    Sharpshooter 9 PE 7, IN 6 1 All +2 PE when determining range
    Leiser Tod 18 [AG 10, Schleichen 80%, Unbewaffnet 80% 1 All Hit a critter in the back while sneaking for a double damage HtH attack
    Leiser Läufer 6 AG 6, Schleichen 50% 1 All Can Sneak and run at the same time
    Totschläger 24 AG 8, ST 8, Unbewaffnet 80% 1 All All HtH attacks are critical hits
    Schlangenfresser 6 EN 3 2 All +25% Giftresistenz
    Sniper 24 PE 8, AG 8, Kleine Waffen 80% 1 All Adds a roll of LK x 10 to the critical table, broken
    Stat! 3 First Aid 75%, Doctor 50%, AG 6 2 All -2 AP used for First Aid and Doctor
    Steady Arm 4 ST 6 1 Super mutant -1 AP for Burst Shots
    Steinmauer 3 ST 6 1 All Less likely to be knocked down
    Starker Rücken 3 EN 6, ST 6 3 All +50 Carry Weight
    Stunt Man 6 ST 6, EN 6, AG 6 1 Not dog or deathclaw +10% to Pilot, -25% damage from explosive splash damage and falling
    Survivalist 3 EN 6, IN 6, Outdoorsman 40% 1 All +25% to Outdoorsman
    Heller Kopf 3 IN 4 3 All +5% XP whenever XP is earned
    Tag! 12 1 All Pick another Tag skill
    Talon of Fear 12 ST 6, Unbewaffnet 60% 1 Deathclaw Unarmed attacks poison foes
    Team Player 3 CH 4 1 All +10% to all rolls while near a squad member with this perk as well
    Thief 3 1 All +10% to Sneak, Dietrich, Steal, and Traps
    Tough Hide 12 EN < 8 1 Super mutant +15 Armor Class, +10% to all resistances
    Toughness 3 EN 6, LK 6 3 All +10% to DR
    Tunnel Rat 8 AG 6 1 All Move at walking speed while prone
    Way of the Fruit 6 CH 6 1 Not dog or deathclaw Temporary +1 ST after eating fruit
    Weapon Handling 12 AG 5, ST < 7 1 All +3 ST for weapon ST checks.

    Cut

    Name Level req Other requirements Ranks Race Benefit
    Twitch Gamer - Complete a mini game that was also cut 1 All Can sometimes perform an action for 0 AP

    Siehe auch