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Version vom 15. August 2014, 11:06 Uhr
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| Auf dieser Seite werden alle Extra aus Fallout Tactics aufgeführt. |
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Generelle Informationen
In Fallout Tactics, Gibt es 91 Perks, unterteilt in:
- 69 Für alle
- 3 Nur für Ghule
- 3 Nur für Supermutanten
- 4 Nur Für Todeskrallen
- 1 Nicht für Ghule
- 1 Nicht für Supermutanten
- 1 Nicht für Todesklauen
- 9 Nicht für Todesklaue und Hunde
Menschen können alle 3 levels ein neuen Perk auswählen. The perk rate is 4 for ghouls, super mutants and deathclaws, and 2 for dogs. Robots cannot pick Perks at all, i.e. their perk rate is 99.
You are able to save up perks to use at a later time.
List of perks
| Name | Level req | Other requirements | Ranks | Race | Benefit |
|---|---|---|---|---|---|
| Action Boy | 12 | AG 5 | 2 | All | +1 Aktionspunkt |
| Adrenaline Rush | 6 | ST < 10 | 1 | All | +1 ST when HP < 50% |
| Bewußtsein | 3 | PE 5 | 1 | All | See target's HP, weapon, and ammunition count |
| Bend the Rules | 16 | LK 6 | 1 | All | Can take any perk available to your race, broken |
| Better Criticals | 9 | PE 6, LK 6, AG 4 | 1 | All | 20% bonus on critical table |
| Bluff Master | 8 | CH 3 | 1 | All | Can talk your way out of getting caught stealing |
| Bone Head | 7 | ST 7 | 1 | All | 50% less likely to get knocked out |
| Bonsai | 12 | Outdoorsman 50%, Wissenschaft 40% | 1 | Ghoul | Fruit can appear in inventory |
| Bonus HtH Attacks | 15 | AG 6 | 1 | All | 1 less AP for Unbewaffnet attacks |
| Bonus HtH Damage | 3 | AG 6, ST 6 | 3 | All | +2 damage with Unbewaffnet and Nahkampfwaffen attacks |
| Bonus Move | 12 | AG 5 | 2 | All | Can move 20% further per AP |
| Bonus Ranged Damage | 6 | AG 6, LK 6 | 2 | All | +15% damage with ranged attacks |
| Bonus-Munition | 15 | PE 6, IN 6, AG 7 | 1 | All | 1 less AP for ranged attacks |
| Bracing | 4 | EN 5, Große Waffen 50% | 1 | All | +2 ST for firing large guns while standing |
| Break the Rules | 20 | LK 6 | 1 | All | Can pick any perk regardless of race, broken |
| Brown Noser | 2 | CH 5, IN 6 | 1 | All | Promoted one rank |
| Brutish Hulk | 8 | ST 7, EN 5 | 1 | Deathclaw | Twice as much HP at level up |
| Cancerous Growth | 6 | ST < 7 | 1 | Ghoul | +2 healing rate, crippled limbs regenerate |
| Verständnis | 3 | IN 6 | 1 | All | Twice as many points from skill books |
| Crazy Bomber | 9 | IN 6, Traps 60% | 1 | Not dog or deathclaw | Failures with explosives are nullified |
| Death Sense | 4 | IN 5 | 1 | Deathclaw | +20% Perception in the dark, +25% to detecting sneaking enemies |
| Demolition Expert | 9 | AG 4, Traps 75% | 1 | All | Explosives do more damage and detonate on time |
| Die Hard | 2 | EN 6, First Aid 40% | 1 | All | +10% DR when HP < 20% |
| Divine Favor | 14 | CH 8 | 1 | All | +1 to highest primary statistic, -1 perk rate |
| Ausweichkünstler | 9 | AG 6 | 1 | All | +5% Armor Class |
| Drunken Master | 3 | Unbewaffnet 60% | 1 | All | +20% unarmed while under the influence of alcohol |
| Gebildet | 6 | IN 6 | 3 | All | +2 skill points at level up |
| Explorer | 9 | 1 | All | Better chance of finding good special encounters | |
| Faster Healing | 3 | EN 3 | 3 | All | +2 healing rate |
| Flexible | 4 | AG 6 | 1 | All | 50% less AP to change stance |
| Flower Child | 3 | EN 5 | 1 | All | Half the chance to get addicted and half the withdrawal time |
| Gambler | 6 | Gambling 50% | 1 | All | +20% Gambling |
| Gain | 12 | (stat) < 10 | 7 (one for each stat) | All | +1 to specific stat |
| Ghost | 6 | Schleichen 60% | 1 | All | +20% Sneak in the dark |
| Gunner | 3 | AG 6, Kleine Waffen 40% | 1 | All | +10% chance to hit from a vehicle |
| Harmless | 6 | Steal 50% | 1 | Not deathclaw | +20% Steal |
| Healer | 3 | PE 7, AG 6, N 5 First Aid 40% | 2 | All | 4-10 more HP restored with First Aid or Doctor |
| Heave Ho! | 6 | ST < 9 | 3 | All | +2 ST when determining Throwing range |
| Here and Now | 3 | 1 | All | Level up once | |
| Hide of Scars | 10 | EN 6 | 1 | Deathclaw | +15% to all resistances except fire |
| Hit the Deck | 4 | AG 6 | 1 | All | 50% less splash damage taken |
| HtH Evade | 12 | Unbewaffnet 75% | 1 | All | +2 AC for each unused AP at the end of the turn, plus 1/8 of unarmed - 75, but only with unarmed weapons equipped and in ITB or STB mode. |
| Lead Foot | 3 | PE 6, AG 6, Pilot 60% | 1 | Not dog or deathclaw | +25% vehicle speed |
| Leader | 4 | CH 6 | 1 | Not dog or deathclaw | +1 AG and +10 AC to all squad members (tool tip is incorrect) |
| Lifegiver | 12 | EN 4 | 2 | All | +4 HP per level |
| Light Step | 9 | AG 5, LK 5 | 1 | All | -50% chance to set off traps |
| Living Anatomy | 12 | Doctor 60% | 1 | All | +10% Doctor and +5 damage to live creatures |
| Loner | 4 | Outdoorsman 40%, CH < 5 | 1 | All | +10% to all rolls |
| Master Thief | 12 | Steal 50%, Dietrich 50% | 1 | All | +15% to Steal and Dietrich |
| Master Trader | 12 | CH 7, Feilschen 75% | 1 | Not dog or deathclaw | 25% discount at merchants |
| Medic | 12 | Doctor OR First Aid 40% | 1 | All | +20% to First Aid and Doctor |
| More Criticals | 6 | LK 6 | 3 | Not super mutant | +5% Critical Chance |
| Mr. Fixit | 12 | Reparieren OR Wissenschaft 40% | 1 | Not dog or deathclaw | +10% to Science and Repair |
| Mutate! | 9 | 1 | All | Can change a trait | |
| Negotiator | 6 | Feilschen 70% | 1 | All | +20% to Barter |
| Night Vision | 3 | PE 6 | 1 | All | -20% to overall darkness level |
| Pack Rat | 6 | 1 | All | +50 to Carry Weight | |
| Pathfinder | 6 | EN 6, Outdoorsman 40% | 2 | All | -25% world map travel time |
| Pickpocket | 15 | AG 8, Steal 80% | 1 | All | Ignore size and facing modifiers while stealing |
| Psychotic | 8 | EN 5 | 1 | Super mutant | Double psycho effect, halved withdrawal time |
| Pyromaniac | 9 | Große Waffen 75% | 1 | All | +5 damage with fire-based weapons |
| Quick Pockets | 3 | AG 5 | 1 | All | Inventory AP costs are halved |
| Quick Recovery | 6 | AG 5 | 1 | All | It takes only 1 AP to stand up |
| Rad Child | 3 | EN 6 | 1 | Ghoul | Healing Rate increased when absorbing radiation |
| Rad Resistance | 6 | EN 6, IN 4 | 2 | Not ghoul | +15% Radiation Resistance |
| Ranger | 6 | PE 6 | 1 | All | +15% Outdoorsman |
| Road Warrior | 12 | IN 6, Pilot 60% | 1 | Not dog or deathclaw | No penalties for shooting while driving |
| Salesman | 6 | Feilschen 50% | 1 | Not dog or deathclaw | +20% to Barter |
| Scout | 3 | PE 7 | 1 | All | Can see more of the world map, and special encounters are easier to find |
| Sharpshooter | 9 | PE 7, IN 6 | 1 | All | +2 PE when determining range |
| Leiser Tod | 18 | [AG 10, Schleichen 80%, Unbewaffnet 80% | 1 | All | Hit a critter in the back while sneaking for a double damage HtH attack |
| Leiser Läufer | 6 | AG 6, Schleichen 50% | 1 | All | Can Sneak and run at the same time |
| Totschläger | 24 | AG 8, ST 8, Unbewaffnet 80% | 1 | All | All HtH attacks are critical hits |
| Schlangenfresser | 6 | EN 3 | 2 | All | +25% Giftresistenz |
| Sniper | 24 | PE 8, AG 8, Kleine Waffen 80% | 1 | All | Adds a roll of LK x 10 to the critical table, broken |
| Stat! | 3 | First Aid 75%, Doctor 50%, AG 6 | 2 | All | -2 AP used for First Aid and Doctor |
| Steady Arm | 4 | ST 6 | 1 | Super mutant | -1 AP for Burst Shots |
| Stonewall | 3 | ST 6 | 1 | All | Less likely to be knocked down |
| Starker Rücken | 3 | EN 6, ST 6 | 3 | All | +50 Carry Weight |
| Stunt Man | 6 | ST 6, EN 6, AG 6 | 1 | Not dog or deathclaw | +10% to Pilot, -25% damage from explosive splash damage and falling |
| Survivalist | 3 | EN 6, IN 6, Outdoorsman 40% | 1 | All | +25% to Outdoorsman |
| Heller Kopf | 3 | IN 4 | 3 | All | +5% XP whenever XP is earned |
| Tag! | 12 | 1 | All | Pick another Tag skill | |
| Talon of Fear | 12 | ST 6, Unbewaffnet 60% | 1 | Deathclaw | Unarmed attacks poison foes |
| Team Player | 3 | CH 4 | 1 | All | +10% to all rolls while near a squad member with this perk as well |
| Thief | 3 | 1 | All | +10% to Sneak, Dietrich, Steal, and Traps | |
| Tough Hide | 12 | EN < 8 | 1 | Super mutant | +15 Armor Class, +10% to all resistances |
| Toughness | 3 | EN 6, LK 6 | 3 | All | +10% to DR |
| Tunnel Rat | 8 | AG 6 | 1 | All | Move at walking speed while prone |
| Way of the Fruit | 6 | CH 6 | 1 | Not dog or deathclaw | Temporary +1 ST after eating fruit |
| Weapon Handling | 12 | AG 5, ST < 7 | 1 | All | +3 ST for weapon ST checks. |
Cut
| Name | Level req | Other requirements | Ranks | Race | Benefit |
|---|---|---|---|---|---|
| Twitch Gamer | - | Complete a mini game that was also cut | 1 | All | Can sometimes perform an action for 0 AP |
Siehe auch
- Fallout Extras
- Fallout 2 Extras
- Fallout 3 Extras
- Fallout: New Vegas Extras
- Fallout: Brotherhood of Steel Fertigkeiten