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    Extras (Fallout Tactics): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
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    Zeile 33: Zeile 33:
    | [[Action Boy]]
    | [[Action Boy]]
    | 12
    | 12
    | [[Agility|AG]] 5
    | [[Beweglichkeit|AG]] 5
    | 2
    | 2
    | All
    | All
    | +1 [[Action Point]]
    | +1 [[Aktionspunkt]]


    |-
    |-
    | [[Adrenaline Rush]]
    | [[Adrenaline Rush]]
    | 6
    | 6
    | [[Strength|ST]] < 10
    | [[Stärke|ST]] < 10
    | 1
    | 1
    | All
    | All
    | +1 [[Strength|ST]] when [[Hit point|HP]] < 50%
    | +1 [[Stärke|ST]] when [[Trefferpunkt|HP]] < 50%


    |-
    |-
    | [[Awareness]]
    | [[Awareness]]
    | 3
    | 3
    | [[Perception|PE]] 5
    | [[Wahrnehmung|PE]] 5
    | 1
    | 1
    | All
    | All
    | See target's [[Hit point|HP]], weapon, and ammunition count
    | See target's [[Trefferpunkt|HP]], weapon, and ammunition count


    |-
    |-
    | [[Bend the Rules]]
    | [[Bend the Rules]]
    | 16
    | 16
    | [[Luck|LK]] 6
    | [[Glück|LK]] 6
    | 1
    | 1
    | All
    | All
    Zeile 65: Zeile 65:
    | [[Better Criticals]]
    | [[Better Criticals]]
    | 9
    | 9
    | [[Perception|PE]] 6, [[Luck|LK]] 6, [[Agility|AG]] 4
    | [[Wahrnehmung|PE]] 6, [[Glück|LK]] 6, [[Beweglichkeit|AG]] 4
    | 1
    | 1
    | All
    | All
    Zeile 81: Zeile 81:
    | [[Bone Head]]
    | [[Bone Head]]
    | 7
    | 7
    | [[Strength|ST]] 7
    | [[Stärke|ST]] 7
    | 1
    | 1
    | All
    | All
    Zeile 89: Zeile 89:
    | [[Bonsai]]
    | [[Bonsai]]
    | 12
    | 12
    | [[Outdoorsman]] 50%, [[Science]] 40%
    | [[Outdoorsman]] 50%, [[Wissenschaft]] 40%
    | 1
    | 1
    | Ghoul
    | Ghoul
    Zeile 97: Zeile 97:
    | [[Bonus HtH Attacks]]
    | [[Bonus HtH Attacks]]
    | 15
    | 15
    | [[Agility|AG]] 6
    | [[Beweglichkeit|AG]] 6
    | 1
    | 1
    | All
    | All
    | 1 less AP for [[unarmed]] attacks
    | 1 less AP for [[Unbewaffnet]] attacks


    |-
    |-
    | [[Bonus HtH Damage]]
    | [[Bonus HtH Damage]]
    | 3
    | 3
    | [[Agility|AG]] 6, [[Strength|ST]] 6
    | [[Beweglichkeit|AG]] 6, [[Stärke|ST]] 6
    | 3
    | 3
    | All
    | All
    | +2 damage with [[unarmed]] and [[Melee Weapons|melee]] attacks
    | +2 damage with [[Unbewaffnet]] and [[Nahkampfwaffen]] attacks


    |-
    |-
    | [[Bonus Move]]
    | [[Bonus Move]]
    | 12
    | 12
    | [[Agility|AG]] 5
    | [[Beweglichkeit|AG]] 5
    | 2
    | 2
    | All
    | All
    Zeile 121: Zeile 121:
    | [[Bonus Ranged Damage]]
    | [[Bonus Ranged Damage]]
    | 6
    | 6
    | [[Agility|AG]] 6, [[Luck|LK]] 6
    | [[Beweglichkeit|AG]] 6, [[Glück|LK]] 6
    | 2
    | 2
    | All
    | All
    Zeile 129: Zeile 129:
    | [[Bonus Rate of Fire]]
    | [[Bonus Rate of Fire]]
    | 15
    | 15
    | [[Perception|PE]] 6, [[Intelligence|IN]] 6, [[Agility|AG]] 7
    | [[Wahrnehmung|PE]] 6, [[Intelligenz|IN]] 6, [[Beweglichkeit|AG]] 7
    | 1
    | 1
    | All
    | All
    Zeile 137: Zeile 137:
    | [[Bracing]]
    | [[Bracing]]
    | 4
    | 4
    | [[Endurance|EN]] 5, [[Big Guns]] 50%
    | [[Ausdauer|EN]] 5, [[Große Waffen]] 50%
    | 1
    | 1
    | All
    | All
    | +2 [[Strength|ST]] for firing large guns while standing
    | +2 [[Stärke|ST]] for firing large guns while standing


    |-
    |-
    | [[Break the Rules]]
    | [[Break the Rules]]
    | 20
    | 20
    | [[Luck|LK]] 6
    | [[Glück|LK]] 6
    | 1
    | 1
    | All
    | All
    Zeile 153: Zeile 153:
    | [[Brown Noser]]
    | [[Brown Noser]]
    | 2
    | 2
    | [[Charisma|CH]] 5, [[Intelligence|IN]] 6
    | [[Charisma|CH]] 5, [[Intelligenz|IN]] 6
    | 1
    | 1
    | All
    | All
    Zeile 161: Zeile 161:
    | [[Brutish Hulk]]
    | [[Brutish Hulk]]
    | 8
    | 8
    | [[Strength|ST]] 7, [[Endurance|EN]] 5
    | [[Stärke|ST]] 7, [[Ausdauer|EN]] 5
    | 1
    | 1
    | Deathclaw
    | Deathclaw
    Zeile 169: Zeile 169:
    | [[Cancerous Growth]]
    | [[Cancerous Growth]]
    | 6
    | 6
    | [[Strength|ST]] < 7
    | [[Stärke|ST]] < 7
    | 1
    | 1
    | Ghoul
    | Ghoul
    Zeile 177: Zeile 177:
    | [[Comprehension]]
    | [[Comprehension]]
    | 3
    | 3
    | [[Intelligence|IN]] 6
    | [[Intelligenz|IN]] 6
    | 1
    | 1
    | All
    | All
    Zeile 185: Zeile 185:
    | [[Crazy Bomber]]
    | [[Crazy Bomber]]
    | 9
    | 9
    | [[Intelligence|IN]] 6, [[Traps]] 60%
    | [[Intelligenz|IN]] 6, [[Traps]] 60%
    | 1
    | 1
    | Not dog or deathclaw
    | Not dog or deathclaw
    Zeile 193: Zeile 193:
    | [[Death Sense]]
    | [[Death Sense]]
    | 4
    | 4
    | [[Intelligence|IN]] 5
    | [[Intelligenz|IN]] 5
    | 1
    | 1
    | Deathclaw
    | Deathclaw
    Zeile 201: Zeile 201:
    | [[Demolition Expert]]
    | [[Demolition Expert]]
    | 9
    | 9
    | [[Agility|AG]] 4, [[Traps]] 75%
    | [[Beweglichkeit|AG]] 4, [[Traps]] 75%
    | 1
    | 1
    | All
    | All
    Zeile 209: Zeile 209:
    | [[Die Hard]]
    | [[Die Hard]]
    | 2
    | 2
    | [[Endurance|EN]] 6, [[First Aid]] 40%
    | [[Ausdauer|EN]] 6, [[First Aid]] 40%
    | 1
    | 1
    | All
    | All
    | +10% [[Damage Resistance|DR]] when HP < 20%
    | +10% [[Schadensresistenz|DR]] when HP < 20%


    |-
    |-
    Zeile 225: Zeile 225:
    | [[Dodger]]
    | [[Dodger]]
    | 9
    | 9
    | [[Agility|AG]] 6
    | [[Beweglichkeit|AG]] 6
    | 1
    | 1
    | All
    | All
    Zeile 233: Zeile 233:
    | [[Drunken Master]]
    | [[Drunken Master]]
    | 3
    | 3
    | [[Unarmed]] 60%
    | [[Unbewaffnet]] 60%
    | 1
    | 1
    | All
    | All
    Zeile 241: Zeile 241:
    | [[Educated]]
    | [[Educated]]
    | 6
    | 6
    | [[Intelligence|IN]] 6
    | [[Intelligenz|IN]] 6
    | 3
    | 3
    | All
    | All
    Zeile 257: Zeile 257:
    | [[Faster Healing]]
    | [[Faster Healing]]
    | 3
    | 3
    | [[Endurance|EN]] 3
    | [[Ausdauer|EN]] 3
    | 3
    | 3
    | All
    | All
    Zeile 265: Zeile 265:
    | [[Flexible]]
    | [[Flexible]]
    | 4
    | 4
    | [[Agility|AG]] 6
    | [[Beweglichkeit|AG]] 6
    | 1
    | 1
    | All
    | All
    Zeile 273: Zeile 273:
    | [[Flower Child]]
    | [[Flower Child]]
    | 3
    | 3
    | [[Endurance|EN]] 5
    | [[Ausdauer|EN]] 5
    | 1
    | 1
    | All
    | All
    Zeile 297: Zeile 297:
    | [[Ghost]]
    | [[Ghost]]
    | 6
    | 6
    | [[Sneak]] 60%
    | [[Schleichen]] 60%
    | 1
    | 1
    | All
    | All
    Zeile 305: Zeile 305:
    | [[Gunner]]
    | [[Gunner]]
    | 3
    | 3
    | [[Agility|AG]] 6, [[Small Guns]] 40%
    | [[Beweglichkeit|AG]] 6, [[Kleine Waffen]] 40%
    | 1
    | 1
    | All
    | All
    Zeile 321: Zeile 321:
    | [[Healer]]
    | [[Healer]]
    | 3
    | 3
    | [[Perception|PE]] 7, [[Agility|AG]] 6, [[Intelligence|N]] 5 [[First Aid]] 40%
    | [[Wahrnehmung|PE]] 7, [[Beweglichkeit|AG]] 6, [[Intelligenz|N]] 5 [[First Aid]] 40%
    | 2
    | 2
    | All
    | All
    Zeile 329: Zeile 329:
    | [[Heave Ho!]]
    | [[Heave Ho!]]
    | 6
    | 6
    | [[Strength|ST]] < 9
    | [[Stärke|ST]] < 9
    | 3
    | 3
    | All
    | All
    | +2 [[Strength|ST]] when determining [[Throwing]] range
    | +2 [[Stärke|ST]] when determining [[Throwing]] range


    |-
    |-
    Zeile 345: Zeile 345:
    | [[Hide of Scars]]
    | [[Hide of Scars]]
    | 10
    | 10
    | [[Endurance|EN]] 6
    | [[Ausdauer|EN]] 6
    | 1
    | 1
    | Deathclaw
    | Deathclaw
    Zeile 353: Zeile 353:
    | [[Hit the Deck]]
    | [[Hit the Deck]]
    | 4
    | 4
    | [[Agility|AG]] 6
    | [[Beweglichkeit|AG]] 6
    | 1
    | 1
    | All
    | All
    Zeile 361: Zeile 361:
    | [[HtH Evade]]
    | [[HtH Evade]]
    | 12
    | 12
    | [[Unarmed]] 75%
    | [[Unbewaffnet]] 75%
    | 1
    | 1
    | All
    | All
    Zeile 369: Zeile 369:
    | [[Lead Foot]]
    | [[Lead Foot]]
    | 3
    | 3
    | [[Perception|PE]] 6, [[Agility|AG]] 6, [[Pilot]] 60%
    | [[Wahrnehmung|PE]] 6, [[Beweglichkeit|AG]] 6, [[Pilot]] 60%
    | 1
    | 1
    | Not dog or deathclaw
    | Not dog or deathclaw
    Zeile 385: Zeile 385:
    | [[Lifegiver]]
    | [[Lifegiver]]
    | 12
    | 12
    | [[Endurance|EN]] 4
    | [[Ausdauer|EN]] 4
    | 2
    | 2
    | All
    | All
    Zeile 393: Zeile 393:
    | [[Light Step]]
    | [[Light Step]]
    | 9
    | 9
    | [[Agility|AG]] 5, [[Luck|LK]] 5
    | [[Beweglichkeit|AG]] 5, [[Glück|LK]] 5
    | 1
    | 1
    | All
    | All
    Zeile 425: Zeile 425:
    | [[Master Trader]]
    | [[Master Trader]]
    | 12
    | 12
    | [[Charisma|CH]] 7, [[Barter]] 75%
    | [[Charisma|CH]] 7, [[Feilschen]] 75%
    | 1
    | 1
    | Not dog or deathclaw
    | Not dog or deathclaw
    Zeile 441: Zeile 441:
    | [[More Criticals]]
    | [[More Criticals]]
    | 6
    | 6
    | [[Luck|LK]] 6
    | [[Glück|LK]] 6
    | 3
    | 3
    | Not super mutant
    | Not super mutant
    Zeile 449: Zeile 449:
    | [[Mr. Fixit]]
    | [[Mr. Fixit]]
    | 12
    | 12
    | [[Repair]] OR [[Science]] 40%
    | [[Reparieren]] OR [[Wissenschaft]] 40%
    | 1
    | 1
    | Not dog or deathclaw
    | Not dog or deathclaw
    Zeile 465: Zeile 465:
    | [[Negotiator]]
    | [[Negotiator]]
    | 6
    | 6
    | [[Barter]] 70%
    | [[Feilschen]] 70%
    | 1
    | 1
    | All
    | All
    Zeile 473: Zeile 473:
    | [[Night Vision]]
    | [[Night Vision]]
    | 3
    | 3
    | [[Perception|PE]] 6
    | [[Wahrnehmung|PE]] 6
    | 1
    | 1
    | All
    | All
    Zeile 489: Zeile 489:
    | [[Pathfinder]]
    | [[Pathfinder]]
    | 6
    | 6
    | [[Endurance|EN]] 6, [[Outdoorsman]] 40%
    | [[Ausdauer|EN]] 6, [[Outdoorsman]] 40%
    | 2
    | 2
    | All
    | All
    Zeile 497: Zeile 497:
    | [[Pickpocket]]
    | [[Pickpocket]]
    | 15
    | 15
    | [[Agility|AG]] 8, [[Steal]] 80%
    | [[Beweglichkeit|AG]] 8, [[Steal]] 80%
    | 1
    | 1
    | All
    | All
    Zeile 505: Zeile 505:
    | [[Psychotic]]
    | [[Psychotic]]
    | 8
    | 8
    | [[Endurance|EN]] 5
    | [[Ausdauer|EN]] 5
    | 1
    | 1
    | Super mutant
    | Super mutant
    Zeile 513: Zeile 513:
    | [[Pyromaniac]]
    | [[Pyromaniac]]
    | 9
    | 9
    | [[Big Guns]] 75%
    | [[Große Waffen]] 75%
    | 1
    | 1
    | All
    | All
    Zeile 521: Zeile 521:
    | [[Quick Pockets]]
    | [[Quick Pockets]]
    | 3
    | 3
    | [[Agility|AG]] 5
    | [[Beweglichkeit|AG]] 5
    | 1
    | 1
    | All
    | All
    Zeile 529: Zeile 529:
    | [[Quick Recovery]]
    | [[Quick Recovery]]
    | 6
    | 6
    | [[Agility|AG]] 5
    | [[Beweglichkeit|AG]] 5
    | 1
    | 1
    | All
    | All
    Zeile 537: Zeile 537:
    | [[Rad Child]]
    | [[Rad Child]]
    | 3
    | 3
    | [[Endurance|EN]] 6
    | [[Ausdauer|EN]] 6
    | 1
    | 1
    | Ghoul
    | Ghoul
    Zeile 545: Zeile 545:
    | [[Rad Resistance]]
    | [[Rad Resistance]]
    | 6
    | 6
    | [[Endurance|EN]] 6, [[Intelligence|IN]] 4
    | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 4
    | 2
    | 2
    | Not ghoul
    | Not ghoul
    Zeile 553: Zeile 553:
    | [[Ranger]]
    | [[Ranger]]
    | 6
    | 6
    | [[Perception|PE]] 6
    | [[Wahrnehmung|PE]] 6
    | 1
    | 1
    | All
    | All
    Zeile 561: Zeile 561:
    | [[Road Warrior]]
    | [[Road Warrior]]
    | 12
    | 12
    | [[Intelligence|IN]] 6, [[Pilot]] 60%
    | [[Intelligenz|IN]] 6, [[Pilot]] 60%
    | 1
    | 1
    | Not dog or deathclaw
    | Not dog or deathclaw
    Zeile 569: Zeile 569:
    | [[Salesman]]
    | [[Salesman]]
    | 6
    | 6
    | [[Barter]] 50%
    | [[Feilschen]] 50%
    | 1
    | 1
    | Not dog or deathclaw
    | Not dog or deathclaw
    Zeile 577: Zeile 577:
    | [[Scout]]
    | [[Scout]]
    | 3
    | 3
    | [[Perception|PE]] 7
    | [[Wahrnehmung|PE]] 7
    | 1
    | 1
    | All
    | All
    Zeile 585: Zeile 585:
    | [[Sharpshooter]]
    | [[Sharpshooter]]
    | 9
    | 9
    | [[Perception|PE]] 7, [[Intelligence|IN]] 6
    | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 6
    | 1
    | 1
    | All
    | All
    Zeile 593: Zeile 593:
    | [[Silent Death]]
    | [[Silent Death]]
    | 18
    | 18
    | [[Agility|[AG]] 10, [[Sneak]] 80%, [[Unarmed]] 80%
    | [[Beweglichkeit|[AG]] 10, [[Schleichen]] 80%, [[Unbewaffnet]] 80%
    | 1
    | 1
    | All
    | All
    Zeile 601: Zeile 601:
    | [[Silent Running]]
    | [[Silent Running]]
    | 6
    | 6
    | [[Agility|AG]] 6, [[Sneak]] 50%
    | [[Beweglichkeit|AG]] 6, [[Schleichen]] 50%
    | 1
    | 1
    | All
    | All
    Zeile 609: Zeile 609:
    | [[Slayer]]
    | [[Slayer]]
    | 24
    | 24
    | [[Agility|AG]] 8, [[Strength|ST]] 8, [[Unarmed]] 80%
    | [[Beweglichkeit|AG]] 8, [[Stärke|ST]] 8, [[Unbewaffnet]] 80%
    | 1
    | 1
    | All
    | All
    Zeile 617: Zeile 617:
    | [[Snakeater]]
    | [[Snakeater]]
    | 6
    | 6
    | [[Endurance|EN]] 3
    | [[Ausdauer|EN]] 3
    | 2
    | 2
    | All
    | All
    | +25% [[Poison Resistance]]
    | +25% [[Giftresistenz]]


    |-
    |-
    | [[Sniper]]
    | [[Sniper]]
    | 24
    | 24
    | [[Perception|PE]] 8, [[Agility|AG]] 8, [[Small Guns]] 80%
    | [[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Kleine Waffen]] 80%
    | 1
    | 1
    | All
    | All
    Zeile 633: Zeile 633:
    | [[Stat!]]
    | [[Stat!]]
    | 3
    | 3
    | [[First Aid]] 75%, [[Doctor]] 50%, [[Agility|AG]] 6
    | [[First Aid]] 75%, [[Doctor]] 50%, [[Beweglichkeit|AG]] 6
    | 2
    | 2
    | All
    | All
    Zeile 641: Zeile 641:
    | [[Steady Arm]]
    | [[Steady Arm]]
    | 4
    | 4
    | [[Strength|ST]] 6
    | [[Stärke|ST]] 6
    | 1
    | 1
    | Super mutant
    | Super mutant
    Zeile 649: Zeile 649:
    | [[Stonewall]]
    | [[Stonewall]]
    | 3
    | 3
    | [[Strength|ST]] 6
    | [[Stärke|ST]] 6
    | 1
    | 1
    | All
    | All
    Zeile 657: Zeile 657:
    | [[Strong Back]]
    | [[Strong Back]]
    | 3
    | 3
    | [[Endurance|EN]] 6, [[Strength|ST]] 6
    | [[Ausdauer|EN]] 6, [[Stärke|ST]] 6
    | 3
    | 3
    | All
    | All
    Zeile 665: Zeile 665:
    | [[Stunt Man]]
    | [[Stunt Man]]
    | 6
    | 6
    | [[Strength|ST]] 6, [[Endurance|EN]] 6, [[Agility|AG]] 6
    | [[Stärke|ST]] 6, [[Ausdauer|EN]] 6, [[Beweglichkeit|AG]] 6
    | 1
    | 1
    | Not dog or deathclaw
    | Not dog or deathclaw
    Zeile 673: Zeile 673:
    | [[Survivalist]]
    | [[Survivalist]]
    | 3
    | 3
    | [[Endurance|EN]] 6, [[Intelligence|IN]] 6, [[Outdoorsman]] 40%
    | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 6, [[Outdoorsman]] 40%
    | 1
    | 1
    | All
    | All
    Zeile 681: Zeile 681:
    | [[Swift Learner]]
    | [[Swift Learner]]
    | 3
    | 3
    | [[Intelligence|IN]] 4
    | [[Intelligenz|IN]] 4
    | 3
    | 3
    | All
    | All
    Zeile 697: Zeile 697:
    | [[Talon of Fear]]
    | [[Talon of Fear]]
    | 12
    | 12
    | [[Strength|ST]] 6, [[Unarmed]] 60%
    | [[Stärke|ST]] 6, [[Unbewaffnet]] 60%
    | 1
    | 1
    | Deathclaw
    | Deathclaw
    Zeile 721: Zeile 721:
    | [[Tough Hide]]
    | [[Tough Hide]]
    | 12
    | 12
    | [[Endurance|EN]] < 8
    | [[Ausdauer|EN]] < 8
    | 1
    | 1
    | Super mutant
    | Super mutant
    Zeile 729: Zeile 729:
    | [[Toughness]]
    | [[Toughness]]
    | 3
    | 3
    | [[Endurance|EN]] 6, [[Luck|LK]] 6
    | [[Ausdauer|EN]] 6, [[Glück|LK]] 6
    | 3
    | 3
    | All
    | All
    Zeile 737: Zeile 737:
    | [[Tunnel Rat]]
    | [[Tunnel Rat]]
    | 8
    | 8
    | [[Agility|AG]] 6
    | [[Beweglichkeit|AG]] 6
    | 1
    | 1
    | All
    | All
    Zeile 753: Zeile 753:
    | [[Weapon Handling]]
    | [[Weapon Handling]]
    | 12
    | 12
    | [[Agility|AG]] 5, [[Strength|ST]] < 7
    | [[Beweglichkeit|AG]] 5, [[Stärke|ST]] < 7
    | 1
    | 1
    | All
    | All

    Version vom 23. Mai 2014, 08:10 Uhr

    -->]]

     
    Auf dieser Seite werden alle Extra aus Fallout Tactics aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Extra in anderen Ablegern der Fallout-Reihe, siehe Extra.
    • Für eine Übersicht der Inhalte aus Fallout Tactics, siehe Portal:Fallout Tactics.

    Generelle Informationen

    In Fallout Tactics, Gibt es 91 Perks, unterteilt in:

    • 69 Für alle
    • 3 Nur für Ghule
    • 3 Nur für Supermutanten
    • 4 Nur Für Todeskrallen
    • 1 Nicht für Ghule
    • 1 Nicht für Supermutanten
    • 1 Nicht für Todesklauen
    • 9 Nicht für Todesklaue und Hunde

    Menschen können alle 3 levels ein neuen Perk auswählen. The perk rate is 4 for ghouls, super mutants and deathclaws, and 2 for dogs. Robots cannot pick Perks at all, i.e. their perk rate is 99.

    You are able to save up perks to use at a later time.

    List of perks

    Name Level req Other requirements Ranks Race Benefit
    Action Boy 12 AG 5 2 All +1 Aktionspunkt
    Adrenaline Rush 6 ST < 10 1 All +1 ST when HP < 50%
    Awareness 3 PE 5 1 All See target's HP, weapon, and ammunition count
    Bend the Rules 16 LK 6 1 All Can take any perk available to your race, broken
    Better Criticals 9 PE 6, LK 6, AG 4 1 All 20% bonus on critical table
    Bluff Master 8 CH 3 1 All Can talk your way out of getting caught stealing
    Bone Head 7 ST 7 1 All 50% less likely to get knocked out
    Bonsai 12 Outdoorsman 50%, Wissenschaft 40% 1 Ghoul Fruit can appear in inventory
    Bonus HtH Attacks 15 AG 6 1 All 1 less AP for Unbewaffnet attacks
    Bonus HtH Damage 3 AG 6, ST 6 3 All +2 damage with Unbewaffnet and Nahkampfwaffen attacks
    Bonus Move 12 AG 5 2 All Can move 20% further per AP
    Bonus Ranged Damage 6 AG 6, LK 6 2 All +15% damage with ranged attacks
    Bonus Rate of Fire 15 PE 6, IN 6, AG 7 1 All 1 less AP for ranged attacks
    Bracing 4 EN 5, Große Waffen 50% 1 All +2 ST for firing large guns while standing
    Break the Rules 20 LK 6 1 All Can pick any perk regardless of race, broken
    Brown Noser 2 CH 5, IN 6 1 All Promoted one rank
    Brutish Hulk 8 ST 7, EN 5 1 Deathclaw Twice as much HP at level up
    Cancerous Growth 6 ST < 7 1 Ghoul +2 healing rate, crippled limbs regenerate
    Comprehension 3 IN 6 1 All Twice as many points from skill books
    Crazy Bomber 9 IN 6, Traps 60% 1 Not dog or deathclaw Failures with explosives are nullified
    Death Sense 4 IN 5 1 Deathclaw +20% Perception in the dark, +25% to detecting sneaking enemies
    Demolition Expert 9 AG 4, Traps 75% 1 All Explosives do more damage and detonate on time
    Die Hard 2 EN 6, First Aid 40% 1 All +10% DR when HP < 20%
    Divine Favor 14 CH 8 1 All +1 to highest primary statistic, -1 perk rate
    Dodger 9 AG 6 1 All +5% Armor Class
    Drunken Master 3 Unbewaffnet 60% 1 All +20% unarmed while under the influence of alcohol
    Educated 6 IN 6 3 All +2 skill points at level up
    Explorer 9 1 All Better chance of finding good special encounters
    Faster Healing 3 EN 3 3 All +2 healing rate
    Flexible 4 AG 6 1 All 50% less AP to change stance
    Flower Child 3 EN 5 1 All Half the chance to get addicted and half the withdrawal time
    Gambler 6 Gambling 50% 1 All +20% Gambling
    Gain 12 (stat) < 10 7 (one for each stat) All +1 to specific stat
    Ghost 6 Schleichen 60% 1 All +20% Sneak in the dark
    Gunner 3 AG 6, Kleine Waffen 40% 1 All +10% chance to hit from a vehicle
    Harmless 6 Steal 50% 1 Not deathclaw +20% Steal
    Healer 3 PE 7, AG 6, N 5 First Aid 40% 2 All 4-10 more HP restored with First Aid or Doctor
    Heave Ho! 6 ST < 9 3 All +2 ST when determining Throwing range
    Here and Now 3 1 All Level up once
    Hide of Scars 10 EN 6 1 Deathclaw +15% to all resistances except fire
    Hit the Deck 4 AG 6 1 All 50% less splash damage taken
    HtH Evade 12 Unbewaffnet 75% 1 All +2 AC for each unused AP at the end of the turn, plus 1/8 of unarmed - 75, but only with unarmed weapons equipped and in ITB or STB mode.
    Lead Foot 3 PE 6, AG 6, Pilot 60% 1 Not dog or deathclaw +25% vehicle speed
    Leader 4 CH 6 1 Not dog or deathclaw +1 AG and +10 AC to all squad members (tool tip is incorrect)
    Lifegiver 12 EN 4 2 All +4 HP per level
    Light Step 9 AG 5, LK 5 1 All -50% chance to set off traps
    Living Anatomy 12 Doctor 60% 1 All +10% Doctor and +5 damage to live creatures
    Loner 4 Outdoorsman 40%, CH < 5 1 All +10% to all rolls
    Master Thief 12 Steal 50%, Dietrich 50% 1 All +15% to Steal and Dietrich
    Master Trader 12 CH 7, Feilschen 75% 1 Not dog or deathclaw 25% discount at merchants
    Medic 12 Doctor OR First Aid 40% 1 All +20% to First Aid and Doctor
    More Criticals 6 LK 6 3 Not super mutant +5% Critical Chance
    Mr. Fixit 12 Reparieren OR Wissenschaft 40% 1 Not dog or deathclaw +10% to Science and Repair
    Mutate! 9 1 All Can change a trait
    Negotiator 6 Feilschen 70% 1 All +20% to Barter
    Night Vision 3 PE 6 1 All -20% to overall darkness level
    Pack Rat 6 1 All +50 to Carry Weight
    Pathfinder 6 EN 6, Outdoorsman 40% 2 All -25% world map travel time
    Pickpocket 15 AG 8, Steal 80% 1 All Ignore size and facing modifiers while stealing
    Psychotic 8 EN 5 1 Super mutant Double psycho effect, halved withdrawal time
    Pyromaniac 9 Große Waffen 75% 1 All +5 damage with fire-based weapons
    Quick Pockets 3 AG 5 1 All Inventory AP costs are halved
    Quick Recovery 6 AG 5 1 All It takes only 1 AP to stand up
    Rad Child 3 EN 6 1 Ghoul Healing Rate increased when absorbing radiation
    Rad Resistance 6 EN 6, IN 4 2 Not ghoul +15% Radiation Resistance
    Ranger 6 PE 6 1 All +15% Outdoorsman
    Road Warrior 12 IN 6, Pilot 60% 1 Not dog or deathclaw No penalties for shooting while driving
    Salesman 6 Feilschen 50% 1 Not dog or deathclaw +20% to Barter
    Scout 3 PE 7 1 All Can see more of the world map, and special encounters are easier to find
    Sharpshooter 9 PE 7, IN 6 1 All +2 PE when determining range
    Silent Death 18 [AG 10, Schleichen 80%, Unbewaffnet 80% 1 All Hit a critter in the back while sneaking for a double damage HtH attack
    Silent Running 6 AG 6, Schleichen 50% 1 All Can Sneak and run at the same time
    Slayer 24 AG 8, ST 8, Unbewaffnet 80% 1 All All HtH attacks are critical hits
    Snakeater 6 EN 3 2 All +25% Giftresistenz
    Sniper 24 PE 8, AG 8, Kleine Waffen 80% 1 All Adds a roll of LK x 10 to the critical table, broken
    Stat! 3 First Aid 75%, Doctor 50%, AG 6 2 All -2 AP used for First Aid and Doctor
    Steady Arm 4 ST 6 1 Super mutant -1 AP for Burst Shots
    Stonewall 3 ST 6 1 All Less likely to be knocked down
    Strong Back 3 EN 6, ST 6 3 All +50 Carry Weight
    Stunt Man 6 ST 6, EN 6, AG 6 1 Not dog or deathclaw +10% to Pilot, -25% damage from explosive splash damage and falling
    Survivalist 3 EN 6, IN 6, Outdoorsman 40% 1 All +25% to Outdoorsman
    Swift Learner 3 IN 4 3 All +5% XP whenever XP is earned
    Tag! 12 1 All Pick another Tag skill
    Talon of Fear 12 ST 6, Unbewaffnet 60% 1 Deathclaw Unarmed attacks poison foes
    Team Player 3 CH 4 1 All +10% to all rolls while near a squad member with this perk as well
    Thief 3 1 All +10% to Sneak, Dietrich, Steal, and Traps
    Tough Hide 12 EN < 8 1 Super mutant +15 Armor Class, +10% to all resistances
    Toughness 3 EN 6, LK 6 3 All +10% to DR
    Tunnel Rat 8 AG 6 1 All Move at walking speed while prone
    Way of the Fruit 6 CH 6 1 Not dog or deathclaw Temporary +1 ST after eating fruit
    Weapon Handling 12 AG 5, ST < 7 1 All +3 ST for weapon ST checks.

    Cut

    Name Level req Other requirements Ranks Race Benefit
    Twitch Gamer - Complete a mini game that was also cut 1 All Can sometimes perform an action for 0 AP

    Siehe auch