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    Extras (Fallout: New Vegas): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Alessio79 (Diskussion | Beiträge)
    Generelle Informationen: übernehme wieder englischen text, bitte dann übersetzen, wenn ihr sicher seid, es verstehen zu können, wer den googleübersetzer verwendet, muß damit umgehen können.
    Zeile 6: Zeile 6:
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    }}


    ==Generelle Informationen==
    ==Allgemeine Informationen==
    Unlike in ''[[Fallout 3]]'', the [[Perk_Rate#Fallout:_New_Vegas|Perk Rate]] in ''Fallout: New Vegas'' is ''one'' perk every ''two'' levels.To counter how easy it was to max out the player's skills in ''Fallout 3'', most of the skill-boosting perks have been removed or replaced. There are 88 regular perks, 8 companion perks, 16 challenge perks, and an unknown amount of special perks. Only regular perks may be selected during level up. Other types of perks are granted through completing various tasks, and do not count against the limit of regular perks. You can get up to a total of 25 non-challenge perks with all 4 DLCs installed.


    Companion perks, as their name suggests, are granted by the player's companions. For example, [[Enhanced Sensors]] is only in effect while the [[Courier]] is accompanied by [[ED-E]]. The perk remains in effect so long as the companion is currently following the player. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between the player and their companions. Companions told to wait are still counted as active companions.


    <span id="result_box" lang="de" style="font-size: 16px; color: rgb(51, 51, 51); padding-top: 8px; padding-right: 8px; padding-bottom: 8px; padding-left: 8px; min-height: 93px; display: block; ">Anders als in Fallout 3, das Perk Rate in Fallout: New Vegas zu einer sich munter alle zwei levels.To Zähler, wie einfach es ist, max out der Spieler die Fähigkeiten in Fallout 3, die meisten der Skill-Steigerung Vergünstigungen wurden entfernt oder ersetzt wurde. Es gibt 88 regelmäßige Vergünstigungen, 8 Begleiter Vergünstigungen, 16 Herausforderung Vergünstigungen, und eine unbekannte Menge von speziellen Vergünstigungen. Nur durch regelmäßige Vergünstigungen können während der Stufe nach oben gewählt werden. Andere Arten von Vergünstigungen durch die Bewältigung der verschiedensten Aufgaben erteilt, und nicht gegen die Grenze der regulären Vergünstigungen rechnen. Sie können bis zu einem Gesamtbetrag von 25 nicht-Herausforderung Vergünstigungen mit allen 4 DLCs installiert.
    Challenge perks are unlocked by fulfilling [[Fallout: New Vegas challenges|certain requirements]]. Challenge tasks can be accessed from the [[Pip-Boy 3000|Pip-Boy]] menu; on the 'Misc.' page, accessible from the 'Data' section. Most of the perks obtained this way are related to the skill or task that was completed to earn it. For example, [[Set Lasers for Fun]] increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player must do 16,000 damage with one handed energy weapons over the course of their game. Additionally, some challenge perks have multiple ranks or more than one version, such as [[DNAvenger|Caza-Death Dealer]], which 'level up' as the player continues adding to its requisite challenge task.
    Companion Vergünstigungen, wie ihr Name schon sagt, sind von dem Spieler die Begleiter gewährt. Zum Beispiel ist der Enhanced-Sensoren nur in Kraft, während der Courier von ED-E begleitet wird. Das Talent bleibt in Kraft, solange der Begleiter ist derzeit im Anschluss an die Spieler. Sofern der Begleiter entlassen, wird der Vorteil in der Tat unabhängig von der Entfernung zwischen dem Spieler und ihre Begleiter bleiben. Gefährten gesagt, warten immer noch als aktive Begleiter gezählt.


    Challenge-Vergünstigungen werden durch die Erfüllung bestimmter Anforderungen entriegelt. Challenge-Aufgaben können von den Pip-Boy-Menü zugegriffen werden, auf der "Misc." Seite, erreichbar über die "Daten". Die meisten der Vergünstigungen erhalten auf diese Weise die Fähigkeit oder Aufgabe, die abgeschlossen, es zu verdienen war verwandt sind. Zum Beispiel, Set Laser for Fun erhöht die Chancen von Scoring-Critical Hits mit Energie-basiertes Energiesystem Waffen zu verdienen munter, muss ein Spieler 16.000 Schäden mit einer Hand Energie Waffen zu tun im Laufe ihres Spiels. Darüber hinaus haben einige Herausforderung Vergünstigungen mehrere Ränge oder mehr als eine Version, wie Caza-Death Dealer, die "Ebene höher", wie der Spieler weiterhin Zugabe zu seiner notwendigen Herausforderung Aufgabe.
    Special perks are granted from other sources, usually through actions in the game world. Completing quests and performing certain actions unlock them. For example, the effects of [[Fallout: New Vegas implants|surgical implants]] are counted as special perks, which are unlocked once the implant is purchased.
     
    Besondere Vergünstigungen sind aus anderen Quellen gewährt, in der Regel durch Maßnahmen in der Spielwelt. Das Abschließen von Quests und die Durchführung bestimmter Aktionen entsperren. Zum Beispiel sind die Auswirkungen von chirurgischen Implantaten als besondere Vorteile, die freigeschaltet, wenn das Implantat gekauft werden gezählt.</span>


    ==Regular perks==
    ==Regular perks==

    Version vom 28. Dezember 2011, 20:32 Uhr

    -->]]

     
    Auf dieser Seite werden alle Extra aus Fallout: New Vegas aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Extra in anderen Ablegern der Fallout-Reihe, siehe Extra.
    • Für eine Übersicht der Inhalte aus Fallout: New Vegas, siehe Portal:Fallout: New Vegas.

    Allgemeine Informationen

    Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels.To counter how easy it was to max out the player's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. There are 88 regular perks, 8 companion perks, 16 challenge perks, and an unknown amount of special perks. Only regular perks may be selected during level up. Other types of perks are granted through completing various tasks, and do not count against the limit of regular perks. You can get up to a total of 25 non-challenge perks with all 4 DLCs installed.

    Companion perks, as their name suggests, are granted by the player's companions. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. The perk remains in effect so long as the companion is currently following the player. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between the player and their companions. Companions told to wait are still counted as active companions.

    Challenge perks are unlocked by fulfilling certain requirements. Challenge tasks can be accessed from the Pip-Boy menu; on the 'Misc.' page, accessible from the 'Data' section. Most of the perks obtained this way are related to the skill or task that was completed to earn it. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player must do 16,000 damage with one handed energy weapons over the course of their game. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as the player continues adding to its requisite challenge task.

    Special perks are granted from other sources, usually through actions in the game world. Completing quests and performing certain actions unlock them. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased.

    Regular perks

    Name Level req Other requirements Ranks Benefit Base ID
    Black Widow
    Lady Killer
    2 1 +10% damage to the opposite sex and unique dialogue options with certain characters. 00094eb8
    00094eb9
    Cherchez La Femme
    Confirmed Bachelor
    2 1 +10% damage to the same sex and unique dialogue options with certain characters. 001361b3
    001361b4
    Friend of the Night 2 PE 6, Sneak 30 1 Your eyes adapt quickly to low-light conditions 00165118
    Heave, Ho! 2 ST 5, Explosives 30 1 +50% thrown weapon velocity and range 0014609c
    Hunter 2 Survival 30 1 In combat, you do 75% more critical damage against animals and mutated animals. 00135f18
    Intense Training 2 10 You can put a single point into any of your SPECIAL attributes. 00044cb1
    Rapid Reload 2 AG 5, Guns 30 1 All of your weapon reloads are 25% faster than normal. 001377fd
    Retention 2 IN 5 1 Skill Magazines last for 3 real-time minutes, from 1 0010f09e
    Swift Learner 2 IN 4 3 You gain an additional 10% whenever experience points are earned. 00031dd3
    Cannibal 4 1 When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. 00094ebc
    Comprehension 4 IN 4 1 You gain one additional skill point for reading books and double the skill points for reading magazines. 00031de1
    Educated 4 IN 4 1 You gain two more skill points every time you advance in level. 00031dd8
    Entomologist 4 IN 4, Survival 45 1 You do an additional 50% damage every time you attack a mutated insect. 00031dd9
    Rad Child 4 Survival 70 1 +2 HP per second per 200 rads accumulated 001656fd
    Run 'n Gun 4 Guns 45 or Energy Weapons 45 1 Reduces accuracy penalties with one-handed ranged weapons while walking or running. 0014609d
    Travel Light 4 Survival 45 1 While wearing light armor or no armor, you run 10% faster. 00146096
    Bloody Mess 6 1 +5% overall damage, more violent death animations. 00094eba
    Demolition Expert 6 Explosives 50 3 +20% damage with explosives 00031dab
    Ferocious Loyalty 6 CH 6 1 When you drop below 50% HP, companions gain +50 DR. 00165180
    Fortune Finder 6 LK 5 1 Considerably more bottle caps will be found in stockpiles. 00031de3
    Gunslinger 6 1 +25% accuracy in V.A.T.S. with one-handed weapons. 00094ebb
    Hand Loader 6 Repair 70 1 When using Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches. 0016581b
    Lead Belly 6 EN 5 1 -50% radiation taken from food and water sources. 00044ca9
    Shotgun Surgeon 6 Guns 45 1 When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's damage threshold. 0016578b
    The Professional 6 Sneak 70 1 Your sneak attack criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage. 00165aec
    Toughness 6 EN 5 2 +3 DT permanently 00031de0
    Vigilant Recycler 6 Science 70 1 When using Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches. 00165816
    Commando 8 1 +25% accuracy in V.A.T.S. with two-handed weapons. 00099828
    Cowboy 8 Guns 45, Melee 45 1 +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. 00138562
    Living Anatomy 8 Medicine 70 1 Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls. 00146099
    Pack Rat 8 IN 5, Barter 70 1 Items with a weight of two pounds or less now weigh half as much 0014609b
    Quick Draw 8 AG 5 1 Makes weapon equipping and holstering 50% faster. 001377fe
    Rad Resistance 8 EN 5, Survival 40 1 +25% Radiation Resistance permanently. 00031da9
    Scrounger 8 LK 5 Considerably more ammunition in stockpiles. 00031daa
    Stonewall 8 ST 6, EN 6 1 +5 DT against melee and unarmed attacks and cannot be knocked down during combat. 00165449
    Strong Back 8 ST 5, EN 5 1 +50 Carry Weight. 00031dde
    Super Slam 8 ST 6, Melee Weapons 45 1 All melee (except thrown) and unarmed attacks have a chance of knocking your target down. 15% for Unarmed or one-handed melee, 30% for two-handed melee. 0014609e
    Terrifying Presence 8 Speech 70 1 Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. 0010c6cd
    Here and Now 10 1 You instantly level up again. 00031dac
    Animal Friend 10 CH 6, Survival 45 2 On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals. 00031db5
    Finesse 10 1 +5% Critical Chance 00094ec1
    Math Wrath 10 Science 70 1 Reduces all AP costs by 10% 00135ec3
    Miss Fortune 10 LK 6 1 Chance that Miss Fortune will incapacitate a target in V.A.T.S. 00137800
    Mister Sandman 10 Sneak 60 1 Can instantly kill a sleeping non-player character, and earns bonus XP 00031dad
    Mysterious Stranger 10 LK 6 1 Chance that the Stranger will finish off a target in V.A.T.S. 00031dbc
    Nerd Rage! 10 IN 5, Science 50 1 +15 DT and Strength increased to 10 whenever health is 20% or lower 00044ca7
    Night Person 10 1 +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. 00094ebd
    Plasma Spaz 10 Energy Weapons 70 1 AP costs for all plasma weapons are reduced by 20%. 00165aef
    Fast Metabolism 12 1 +20% Hit Points restored with stimpaks. 00094ebf
    Ghastly Scavenger 12 Cannibal perk 1 When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. 00135ec9
    Hit the Deck 12 Explosives 70 1 +25 DT against explosives. 001651b6
    Life Giver 12 EN 6 1 +30 hit points. 00031db1
    Long Haul 12 EN 6, Barter 70 1 Being over-encumbered no longer prevents you from using fast travel. 00146098
    Piercing Strike 12 Unarmed 70 1 All your unarmed and melee attacks negate 15 points of DT. 0014609f
    Pyromaniac 12 Explosives 60 1 +50% damage with fire-based weapons. 00031db2
    Robotics Expert 12 Science 50 1 +25% damage to robots, can shut down robots by sneaking up on them 00031dc2
    Silent Running 12 AG 6, Sneak 50 1 Running no longer factors into a successful sneak attempt. 00031db3
    Sniper 12 PE 6, AG 6 1 25% more likely to hit the target's head in V.A.T.S. 00031db4
    Splash Damage 12 Explosives 70 1 Explosives have a 25% larger area of effect. 00165af0
    Unstoppable Force 12 ST 7, Melee Weapons 90 1 4 times normal damage through enemy blocks with melee and unarmed attacks, 00165447
    Adamantium Skeleton 14 1 Damage taken by limbs reduced by 50%. 00094ec4
    Center of Mass 14 Guns 70 1 In V.A.T.S., you do an additional 15% damage when targeting the torso. 00165182
    Chemist 14 Medicine 60 1 Chems last twice as long. 0009982d
    Jury Rigging 14 Repair 90 1 Repair any item using a roughly similar item. 00165815
    Light Step 14 PE 6, AG 6 1 Floor traps or mines will not be set off. 00031db7
    Purifier 14 1 You do 50% extra damage with melee and unarmed weapons against centaurs, nightstalkers, spore plants, spore carriers, deathclaws, super mutants, and feral ghouls. 00135f75
    Action Boy
    Action Girl
    16 AG 6 2 +15 Action Points 00031dba
    0007b202
    Better Criticals 16 PE 6, LK 6 1 +50% damage with critical hits 00031dbb
    Chem Resistant 16 Medicine 60 1 Half as likely to get addicted. 00099827
    Meltdown 16 Energy Weapons 90 1 Foes killed by your Energy Weapons emit a corona of harmful energy. 0014609a
    Tag! 16 1 Fourth "tag" skill: +15 points to that skill. 00031dbd
    Weapon Handling 16 ST < 10 1 Weapon ST requirements are now 2 points lower than normal for you. 00146097
    Computer Whiz 18 IN 7, Science 70 1 Can hack a locked down terminal with four more chances. 00031dc4
    Concentrated Fire 18 Energy Weapons 60, Guns 60 1 +5% accuracy in V.A.T.S. with every attack on a given body part queued. 00044caf
    Infiltrator 18 PE 7, Lockpick 70 1 Can pick a broken lock with one more bobby pin. 00044cb0
    Paralyzing Palm 18 Unarmed 70 1 Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack. 00044caa
    Explorer 20 1 All locations are marked on your map. 00031de5
    Grim Reaper's Sprint 20 1 A kill in V.A.T.S. restores 20 AP immediately. 00099834
    Ninja 20 Melee Weapons 80, Sneak 80 1 +15% (15 Luck skill) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals 00031dcc
    Solar Powered 20 EN 7 1 +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. 00031dc5
    Laser Commander 22 Energy Weapons 90 1 You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. 00165789
    Nuka Chemist 22 Science 90 1 Unlocks special Nuka-Cola recipes at the workbench. 00165ae6
    Spray ‘n Pray 22 1 Your attacks do 25% less damage to companions. 00165181
    Slayer 24 AG 7, Unarmed 90 1 The speed of all your melee and unarmed attacks is increased by 30%. 00165446
    Nerves of Steel 26 AG 7 1 20% Faster AP regeneration. 000e2c49
    Rad Absorption 28 EN 7 1 -1 Rad every 20 seconds. 000e2c4a

    Companion perks

    Fallout: New Vegas is not the first Fallout game to introduce the concept of companions having perks, but is the first to have perks that affect the party as a whole.

    Name Follower req Benefit Base ID
    Better Healing Arcade Gannon Regain +20% more health from all consumable sources. 0015c60b
    Enhanced Sensors ED-E Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. 0015c60e
    Regular Maintenance
    Full Maintenance
    Raul The condition of weapons and armor decays 50% slower (75% with Full Maintenance). 0015c610
    0015d2bc
    Scribe Assistant Veronica The player can craft workbench items through Veronica’s dialogue. 0015c613
    Search and Mark Rex Chems, Firearms & Ammunition within a short distance are highlighted when you zoom in. 0015c611
    Spotter Craig Boone Hostile targets are highlighted whenever the player is actively aiming. 0015c60c
    Stealth Girl Lily Increases Stealth Boy duration by 200% while also granting sneak attack criticals an extra 10% damage. 0015c60f
    Whiskey Rose Cass Consuming whiskey does not have any adverse side effects or addictions, while raising the player's damage threshold. 0015c60d

    Challenge and special perks

    Name Unlock conditions Ranks Benefit Base ID
    Abominable Kill 50/100/150 abominations 3 Deal +3%/+6%/+10% damage to abominations. 0015EADB
    Animal Control Kill 50/100/150 mutated animals 3 Deal +3%/+6%/+10% damage to mutated animals. 0015EAE0
    Beautiful Beatdown First kill 42 people with unarmed weapons, then Inflict 10,000 damage with unarmed weapons 1 AP costs for unarmed attacks are reduced by 10%. 0015EADF
    Bug Stomper Kill 50/100/150 mutated insects 3 Deal +3%/+6%/+10% damage to mutated insects. 0015EAD7
    Camel of the Mojave Drink 100 water items 1 Water items hydrate and heal you 15% better. 00167E26
    Day Tripper Use 25 addictive Chems 1 The effects of addictive Chems last 33% longer. 0015EAD8
    Dine and Dash Eat 25 corpses with Cannibal perk 1 Get option to take Human remains when using Cannibal. 0015EAE1
    Fast Times Use turbo 20 times 1 Turbo's effects last +50% longer. 0015EAD9
    Free Radical Use 20 RadAway 1 RadAway's effect is improved +20%. 0015EADA
    Friendly Help Receive 15 Mysterious Stranger or Miss Fortune visits 1 Mysterious Stranger and Miss Fortune are more likely to appear in V.A.T.S. 0015EAE3
    Lord Death Kill 200/700/1000 enemies 3 Deal an extra +1%/+2%/+4% damage to all enemies. 0015EAE4
    Machine Head Kill 50/100 robots (Glitched; rank is misreported to player, rank 3 is unachievable) 3 Deal +3%/+6%/+10% damage to robots. 0015EADC
    Meat of Champions Cannibalize Mr. House, Caesar, The King and Aaron Kimball 1 +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. 00164AFB
    Melee Hacker First Kill 125 enemies with melee weapons. For one rank, deal 10,000 damage with one-handed melee weapons. For another, deal 10,000 damage with two-handed melee weapons. 2 Level 1: +5% melee weapon attack speed. Level 2: +10% melee weapon attack speed. 0015EADE
    Mutant Massacrer Kill 50/100/150 super mutants 3 Deal +3%/+6%/+10% damage to super mutants. 0015EAE2
    Power Armor Training Complete Still in the Dark or For Auld Lang Syne 1 Ability to wear all power armor variants 00058FDF
    Set Lasers for Fun For one rank, deal 25,000 damage with rifle-grip energy weapons. For another, deal 16,000 damage with pistol-grip energy weapons. 2 ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. 0015EADD
    Tough Guy Become crippled 50 times 1 Take 20% less limb damage. 0015EAD6

    Implant perks

    The total number of implants you can receive is equal to your Endurance statistic. The additional point granted by the Endurance implant does not count toward the total.

    Name Unlock conditions Ranks Benefit Base ID
    Agility Implant Buy from Doctor Usanagi for 4000 caps 1 +1 Agility 0014C12A
    Charisma Implant Buy from Doctor Usanagi for 4000 caps 1 +1 Charisma 0014c130
    Endurance Implant Buy from Doctor Usanagi for 4000 caps 1 +1 Endurance 0014C12E
    Intelligence Implant Buy from Doctor Usanagi for 4000 caps 1 +1 Intelligence 0014c132
    Luck Implant Buy from Doctor Usanagi for 4000 caps 1 +1 Luck 0014c134
    Monocyte Breeder Buy from Doctor Usanagi for 12000 caps 1 Regenerate 1 health per 5 seconds 0014CCE1
    Perception Implant Buy from Doctor Usanagi for 4000 caps 1 +1 Perception 0014C12D
    Strength Implant Buy from Doctor Usanagi for 4000 caps 1 +1 Strength 0014C069
    Sub-Dermal Armor Buy from Doctor Usanagi for 8000 caps 1 +4 Damage Threshold 0014CCDF

    Unarmed perks

    Special unarmed moves can be learned from various characters in the Mojave.

    Name Unlock conditions Ranks Benefit Base ID
    Khan Trick Perform all Great Khan drug runs 1 Unique unarmed attack 0015B8E7
    Legion Assault Talk to Lucius with 50 Unarmed 1 Unique unarmed attack 0015B8E9
    Ranger Takedown Talk to Ranger Andy with 30 Speech 1 Unique unarmed attack 0015B8E8
    Scribe Counter Put Formal Wear or White Glove Society attire into Veronica Santangelo's inventory 1 Unique unarmed attack 0015B8EA

    Dead Money perks

    <section begin="Dead Money" />

    Regular perks

    Name Level req Other requirements Ranks Benefit Base ID
    And Stay Back 10 Guns 70 1 Shotguns have a 10% chance, per pellet, of knocking an enemy back. xx00f218
    Heavyweight 12 ST 7 1 Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg. xx011468
    Hobbler 12 PE 7 1 Your chance to hit an opponents legs in V.A.T.S. is increased by 25%. xx011469
    In Shining Armor 2 Repair 20, Science 70 1 +5 DT against energy weapons when wearing any metal armor, +2 while wearing reflective eyewear. xx00f216,
    xx00f217
    Junk Rounds 2 LK 6, Repair 45 1 You can craft ammunition using scrap metal and tin cans. xx00fb6a
    Light Touch 2 AG 6, Repair 45 1 While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. xx00e87b
    Old World Gourmet 2 EN 6, Survival 45 1 +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. xx00f96f

    Companion perks

    Name Follower Benefit Base ID
    In My Footsteps God Traps do not activate, and you are given a stealth increase. xx013b26
    Ravenous Hunger Dog Ghost people do not get back up after shooting them without taking off a limb. N/A
    Signal Interference Christine +25% time to escape signals xx008a2e
    Unclean Living Dean Domino Temporary cloud protection, take 25% less damage. xx008a2f

    Special perks

    Name Unlock conditions Ranks Benefit Base ID
    Coin Operator Dialogue with Christine 1 Adds recipe. 1 Fission Battery + 2 scrap metal = 50 Sierra Madre Chips xx01039b
    Ghost Hunter Dialogue with Dog 1 Ghost people are more likely to die outright without needing to be dismembered or disintegrated. xx01039a
    Sierra Madre Martini Dialogue with Dean Domino 1 Adds recipe to create Sierra Madre martinis with 2 junk food, 1 Tin Can, and 1 Jar of Cloud Residue. xx01039e
    Elijah's Last Words Give Veronica holomessage from Elijah. 1 Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies. xx00d4a8
    Elijah's Rambling Keep holomessage from Elijah after Veronica unlocks it. 1 Boosts melee critical damage +50%. xx00d4a9

    <section end="Dead Money" />

    Honest Hearts perks

    <section begin="Honest Hearts" />

    Regular perks

    Name Level req Other requirements Ranks Benefit Base ID
    Eye for Eye 20 1 For each crippled limb you have, you do an additional 10% damage. xx00b2f4
    Fight the Power! 10 1 +2 Damage Threshold and +5% Critical chance against anyone wearing NCR, Legion or Brotherhood of Steel armor. xx00f67c
    Grunt 8 Guns 45, Explosives 20 1 25% more damage with 9mm pistols and SMGs, .45 pistols and SMGs, service rifles, assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives. xx00f677
    Home on the Range 8 Survival 70 1 Whenever you interact with a campfire, you have the option of sleeping, with all the benefits that sleep brings. xx00b2f3
    Sneering Imperialist 8 1 +15% Damage and +25% accuracy in V.A.T.S. to various tribal and raider characters. xx00f67b
    Tribal Wisdom 8 Survival 70 1 -50% limb damage from animals, mutated animals, and mutated insects, +25% to Poison resistance, ability to eat mutated insects in Sneak mode. xx00f679

    Companion perks

    Name Follower Benefit Base ID
    Quiet As The Waters Waking Cloud in your party. White Legs' Perception is effectively decreased by 3. xx00b2f7
    The Way of the Canaanite Joshua Graham in your party. Decrease in spread and double the critical chance for .45 Auto pistols. xx00b2f5
    Well-Stacked Cairns Follows-Chalk in your party. Reaching various summits reveals nearby map markers and grants +3 Perception temporarily. xx00b2f6

    <section end="Honest Hearts" />

    Old World Blues perks

    <section begin="Old World Blues" />

    Regular perks

    Name Level req Other requirements Ranks Benefit Base ID
    Atomic! 20 Endurance 6 1 In radiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. xx008011
    Mile In Their Shoes 20 Survival 25 1 You have come to understand nightstalkers. Consuming nightstalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. xx009619
    Them's Good Eatin 20 Survival 55 1 Any living creature you kill has a 50% chance to have the potent healing items thin red paste or blood sausage when looted. xx0098c9
    Implant GRX 30 Endurance 8 2 You gain a non-addictive subdermal turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (Activated in the Pip-Boy Inventory). xx009d48

    Special perks

    Name Unlock conditions Ranks Benefit Base ID
    Brainless Initial dialogue with Doctor Klein in the think tank 1 Head can no longer be crippled, +25% resistance to chem addiction, +1 DT if your DT < 10 xx0098be
    Heartless Initial dialogue with Doctor Klein in the think tank 1 Cannot be poisoned, healing items are boosted +25%, robots have -50% crit chance xx0098c2
    Spineless Initial dialogue with Doctor Klein in the think tank 1 Strength+1, DT+1, Torso can no longer be crippled xx0098bc
    Big Brained Sink Auto-Doc after Old World Blues is finished 1 Head cannot be crippled, +10% resistance to chem addiction, +1 DT if your DT < 10 xx015bba
    Cardiac Arrest Sink Auto-Doc after Old World Blues is finished 1 50% poison resistance, Healing items boosted by 50%, Robots have -50% crit chance xx015bbb
    Reinforced Spine Sink Auto-Doc after Old World Blues is finished 1 Strength+2, DT+2 xx015bbc
    DNAgent Completion of X-8 Data Retrieval Test 1 All damage done to nightstalkers is increased by 10% xx009617
    DNAvenger Kill 2 cazadores in Big MT for rank 1, and another 3 cazadores in Big MT for rank 2, and another 5 for rank 3 of this perk. 3 All the damage done to cazadores is increased cumulatively by 10% by rank xx00da28

    Notes

    • Only cazadores killed in the Big MT count towards raising the rank of DNAvenger. Cazadores killed in the Mojave don't count towards getting this perk.

    Implant perks

    Doesn't count for the Endurance limit of original implant perks.

    Name Unlock conditions Ranks Benefit Base ID
    Implant C-13 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 8,000 caps. 1 Plus 10% damage to cazadores xx009616
    Implant M-5 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 10,000 caps. 1 Your crouched movement speed is increased by 20% xx009614
    Implant Y-3 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 12,000 caps. 1 Removes any radiation taken from drinking an irradiated water source. xx009615
    Implant Y-7 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 20,000 caps. 1 +5 health and +2 restored action points through the consumption of food. xx00961a

    <section end="Old World Blues" />

    Lonesome Road perks

    <section begin="Lonesome Road" />

    Regular perks

    Name Level req Other requirements Ranks Benefit Base ID
    Ain't Like That Now 50 Karma less than -250 1 Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits xx00a749
    Alertness 12 Perception between 6 and 9 1 +2 Perception when crouched and still xx00c252
    Broad Daylight 36 1 No Sneak penalty for using Pip-Boy light xx00a6df
    Burden to Bear 30 Strength 6, Endurance 6 1 +50 carry weight xx00c250
    Certified Tech 40 1 +0.25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots xx00a6de
    Irradiated Beauty 22 Endurance 8 1 Sleep removes all Rads (Hardcore: only -100 Rads) xx00c255
    Just Lucky I'm Alive 50 Karma between -250 and 250 1 +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage xx00c24f
    Lessons Learned 26 Intelligence 6 1 +1% XP gain per player level xx00c256
    Roughin' It 28 Survival 100 1 Sleeping outside gives Well Rested benefit xx00c251
    Thought You Died 50 Karma at least 250 1 +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. xx00c24e
    Tunnel Runner 26 Agility 8 1 +25% sneaking speed when wearing light or no armor xx00c258
    Voracious Reader 22 Intelligence 7 1 Damaged books become blank magazines; can copy existing magazines into blank magazines xx00c253
    Walker Instinct 18 Survival 50 1 +1 Perception and Agility when outside xx00c254

    Special perks

    Name Unlock conditions Ranks Benefit Base ID
    The Bear-Slayer Launch nuclear missiles at NCR. 1 +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy xx00c25b
    Dead Man's Burden Launch nuclear missiles at both Caesar's Legion and NCR. 1 +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy xx00025a
    Divide Survivor Stop the missile launch. 1 +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame xx00c25c
    Lonesome Road Leave ED-E behind in Ulysses' Temple. 1 +10% damage and +10% V.A.T.S. hit chance when you have no companions xx00a6dc
    Marked Kill three named Marked Men. 1 +10% damage and +10% DT against Marked Men xx00a6dd
    Scourge of the East Launch nuclear missiles at Caesar's Legion. 1 +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy xx00c259

    Companion perks

    Name Follower Ranks Benefit Base ID
    Camarader-E ED-E 5
    1. ED-E repairs 25% weapon condition once per day
    2. ED-E produces energy or microfusion cells once per day
    3. +2 DT
    4. +5 beam weapon damage
    5. +5% V.A.T.S. hit chance
    xx00c61f

    <section end="Lonesome Road" />

    Gun Runners' Arsenal perks

    Name Level req Other requirements Ranks Benefit Base ID
    Mad Bomber 6 Repair 45, Explosives 45 1 Allows you to create special Explosion recipes at a workbench. xx00092e

    Siehe auch

    Kursiv: Extras aus Add-Ons

    ru:Способности Fallout: New Vegas