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'''Extras''' (engl.: Perk, pl.: perks) sind Fähigkeiten oder besondere Extras, die der [[Protagonist (Fallout 3)|Protagonist]] bei Stufenaufstieg oder durch das erfüllen besonderer Voraussetzungen erlangen und ihn anschließend dauerhaft beeinflussen | '''Extras''' (engl.: Perk, pl.: perks) sind Fähigkeiten oder besondere Extras, die der [[Protagonist (Fallout 3)|Protagonist]] bei Stufenaufstieg oder durch das erfüllen besonderer Voraussetzungen erlangen und die ihn anschließend dauerhaft beeinflussen können. Anders als in den Vorgängern ([[Fallout]] und [[Fallout 2]]), kann der Held bei jedem Stufenaufstieg ein Extra wählen oder steigern. Einige Extras wie ''Schwarze Witwe''/''Ladykiller'' oder ''Kind im Herzen'' erweitern gezielt die Sprachoptionen des Spielers, es kann jedoch bei gewissen Quests/NPCs vorkommen, dass man durch ein bestimmtes Extra eine neue Sprachoption erhält. (Da diese Extras im Grunde nicht dazu gedacht sind, die Sprachoptionen zu erweitern und solche Begegnungen selten sind, wird dieser Effekt beim entsprechenden Extra nicht beschrieben, betrachtet es einfach als kleines Zuckerbrot wenn sich euch eine solche Sprachoption eröffnet). | ||
==Generelle Informationen== | ==Generelle Informationen== | ||
| Zeile 449: | Zeile 449: | ||
! Benefit | ! Benefit | ||
! Code | ! Code | ||
|- | |- | ||
| [[Dream Crusher]] | | [[Dream Crusher]] | ||
| Zeile 456: | Zeile 455: | ||
| Reduces an enemy's chance to critically hit you by 50%, 30% discount at [[Craterside Supply]], and +30 points to Moira's repair skill (54, 72% condition). | | Reduces an enemy's chance to critically hit you by 50%, 30% discount at [[Craterside Supply]], and +30 points to Moira's repair skill (54, 72% condition). | ||
| {{ID|030FEB}} | | {{ID|030FEB}} | ||
|- | |- | ||
| [[Hematophage]] | | [[Hematophage]] | ||
| Zeile 463: | Zeile 461: | ||
| [[Blood pack]]s heal 20 [[Hit Points]] instead of 1 point | | [[Blood pack]]s heal 20 [[Hit Points]] instead of 1 point | ||
| {{ID|003131}} | | {{ID|003131}} | ||
|- | |- | ||
| [[Power Armor Training]] | | [[Power Armor Training]] | ||
| Zeile 470: | Zeile 467: | ||
| You're now able to wear any form of [[Power armor (Fallout 3)|power armor]]. | | You're now able to wear any form of [[Power armor (Fallout 3)|power armor]]. | ||
| {{ID|058FDF}} | | {{ID|058FDF}} | ||
|} | |} | ||
'''Important note about special perk codes:''' Trying to add them before doing the special actions or interactions with other characters may cause game to crash or corrupt. | '''Important note about special perk codes:''' Trying to add them before doing the special actions or interactions with other characters may cause game to crash or corrupt. | ||
| Zeile 483: | Zeile 479: | ||
! Benefit | ! Benefit | ||
! Code | ! Code | ||
|- | |- | ||
| [[Ant Might]] | | [[Ant Might]] | ||
| Zeile 490: | Zeile 485: | ||
| +1 [[ST]] and +25% [[fire resistance]] | | +1 [[ST]] and +25% [[fire resistance]] | ||
| {{ID|0C1A6B}} | | {{ID|0C1A6B}} | ||
|- | |- | ||
| [[Ant Sight]] | | [[Ant Sight]] | ||
| Zeile 497: | Zeile 491: | ||
| +1 [[PE]] and +25% fire resistance | | +1 [[PE]] and +25% fire resistance | ||
| {{ID|0C1A6C}} | | {{ID|0C1A6C}} | ||
|- | |- | ||
| [[Barkskin]] | | [[Barkskin]] | ||
| Zeile 504: | Zeile 497: | ||
| +5% DR permanently | | +5% DR permanently | ||
| {{ID|035E04}} | | {{ID|035E04}} | ||
|- | |- | ||
| [[Rad Regeneration]] | | [[Rad Regeneration]] | ||
| Zeile 511: | Zeile 503: | ||
| With the Rad Regeneration perk, any crippled limbs will regenerate themselves when you have Advanced Rad Poisoning | | With the Rad Regeneration perk, any crippled limbs will regenerate themselves when you have Advanced Rad Poisoning | ||
| {{ID|03066B}} | | {{ID|03066B}} | ||
|- | |- | ||
| [[Survival Expert]] (Junior Survivor / Survival Guru) | | [[Survival Expert]] (Junior Survivor / Survival Guru) | ||
| Zeile 518: | Zeile 509: | ||
| [[Survival Expert|Varies]]: You gain a +6% bonus to Poison Resistance and Radiation Resistance and either additional Crit %, additional DR, additional HP, or points to both Medicine and Science or Sneak and Speech. | | [[Survival Expert|Varies]]: You gain a +6% bonus to Poison Resistance and Radiation Resistance and either additional Crit %, additional DR, additional HP, or points to both Medicine and Science or Sneak and Speech. | ||
| ''see [[Survival Expert|article]]'' | | ''see [[Survival Expert|article]]'' | ||
|- | |- | ||
| [[Wired Reflexes]] | | [[Wired Reflexes]] | ||
| Zeile 541: | Zeile 531: | ||
! Benefit | ! Benefit | ||
! Code | ! Code | ||
|- | |- | ||
| [[Deep Sleep]] | | [[Deep Sleep]] | ||
| Zeile 549: | Zeile 538: | ||
| Sleeping in any bed gives the [[Well Rested]] effect, which increases your XP by 10%, for 8 hours. | | Sleeping in any bed gives the [[Well Rested]] effect, which increases your XP by 10%, for 8 hours. | ||
| {{DLC ID|003213}} | | {{DLC ID|003213}} | ||
|- | |- | ||
| [[Puppies!]] | | [[Puppies!]] | ||
| Zeile 557: | Zeile 545: | ||
| If Dogmeat dies, a puppy will spawn outside of [[Vault 101]] | | If Dogmeat dies, a puppy will spawn outside of [[Vault 101]] | ||
| {{DLC ID|003211}} | | {{DLC ID|003211}} | ||
|- | |- | ||
| [[Quantum Chemist]] | | [[Quantum Chemist]] | ||
| Zeile 565: | Zeile 552: | ||
| Every 10 [[Nuka-Cola]]s you acquire are automatically converted into a [[Nuka-Cola Quantum]] | | Every 10 [[Nuka-Cola]]s you acquire are automatically converted into a [[Nuka-Cola Quantum]] | ||
| {{DLC ID|004C71}} | | {{DLC ID|004C71}} | ||
|- | |- | ||
| [[Devil's Highway]] | | [[Devil's Highway]] | ||
| Zeile 573: | Zeile 559: | ||
| Karma is instantly set to Very Evil | | Karma is instantly set to Very Evil | ||
| {{DLC ID|004C6D}} | | {{DLC ID|004C6D}} | ||
|- | |- | ||
| [[Escalator to Heaven]] | | [[Escalator to Heaven]] | ||
| Zeile 581: | Zeile 566: | ||
| Karma is instantly set to Very Good | | Karma is instantly set to Very Good | ||
| {{DLC ID|004C6F}} | | {{DLC ID|004C6F}} | ||
|- | |- | ||
| [[Karmic Rebalance]] | | [[Karmic Rebalance]] | ||
| Zeile 589: | Zeile 573: | ||
| Karma is instantly set to Neutral | | Karma is instantly set to Neutral | ||
| {{DLC ID|004C6E}} | | {{DLC ID|004C6E}} | ||
|- | |- | ||
| [[No Weaknesses]] | | [[No Weaknesses]] | ||
| Zeile 597: | Zeile 580: | ||
| All [[SPECIAL]] stats lower than 5 become 5 | | All [[SPECIAL]] stats lower than 5 become 5 | ||
| {{DLC ID|00108E}} | | {{DLC ID|00108E}} | ||
|- | |- | ||
| [[Rad Tolerance]] | | [[Rad Tolerance]] | ||
| Zeile 605: | Zeile 587: | ||
| No effects from minor [[radiation]] poisoning (But it still tells you) | | No effects from minor [[radiation]] poisoning (But it still tells you) | ||
| {{DLC ID|0011C1}} | | {{DLC ID|0011C1}} | ||
|- | |- | ||
| [[Warmonger]] | | [[Warmonger]] | ||
| Zeile 613: | Zeile 594: | ||
| All schematics are added at V3 | | All schematics are added at V3 | ||
| {{DLC ID|0011BE}} | | {{DLC ID|0011BE}} | ||
|- | |- | ||
| [[Nerves of Steel]] | | [[Nerves of Steel]] | ||
| Zeile 621: | Zeile 601: | ||
| +1 AP every 10 seconds | | +1 AP every 10 seconds | ||
| {{DLC ID|0011C2}} | | {{DLC ID|0011C2}} | ||
|- | |- | ||
| [[Party Boy]]/<br />[[Party Girl]] | | [[Party Boy]]/<br />[[Party Girl]] | ||
| Zeile 629: | Zeile 608: | ||
| No chance for alcohol addiction | | No chance for alcohol addiction | ||
| {{DLC ID|0011BF}}/<br />{{DLC ID|0011C0}} | | {{DLC ID|0011BF}}/<br />{{DLC ID|0011C0}} | ||
|- | |- | ||
| [[Rad Absorption]] | | [[Rad Absorption]] | ||
| Zeile 637: | Zeile 615: | ||
| -1 Rad every 20 seconds | | -1 Rad every 20 seconds | ||
| {{DLC ID|0011BD}} | | {{DLC ID|0011BD}} | ||
|- | |- | ||
| [[Nuclear Anomaly]] | | [[Nuclear Anomaly]] | ||
| Zeile 645: | Zeile 622: | ||
| Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion | | Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion | ||
| {{DLC ID|004C6C}} | | {{DLC ID|004C6C}} | ||
|- | |- | ||
| [[Almost Perfect]] | | [[Almost Perfect]] | ||
| Zeile 663: | Zeile 639: | ||
! Benefit | ! Benefit | ||
! Code | ! Code | ||
|- | |- | ||
| [[Covert Ops]] | | [[Covert Ops]] | ||
| Zeile 671: | Zeile 646: | ||
| +3 to [[Science]], [[Small Guns]] and [[Lockpick]] | | +3 to [[Science]], [[Small Guns]] and [[Lockpick]] | ||
| {{DLC ID|00BF70}} | | {{DLC ID|00BF70}} | ||
|- | |- | ||
| [[Auto Axpert]] | | [[Auto Axpert]] | ||
| Zeile 679: | Zeile 653: | ||
| +25% more damage with the [[auto axe]] | | +25% more damage with the [[auto axe]] | ||
| {{DLC ID|0073E8}} | | {{DLC ID|0073E8}} | ||
|- | |- | ||
| [[Ghoul Ecology]] | | [[Ghoul Ecology]] | ||
| Zeile 687: | Zeile 660: | ||
| +5 points of damage to all enemies (Due to a glitch) | | +5 points of damage to all enemies (Due to a glitch) | ||
| {{DLC ID|00D1FE}} | | {{DLC ID|00D1FE}} | ||
|- | |- | ||
| [[Xenotech Expert]] | | [[Xenotech Expert]] | ||
| Zeile 705: | Zeile 677: | ||
! Benefit | ! Benefit | ||
! Code | ! Code | ||
|- | |- | ||
| [[Booster Shot]] | | [[Booster Shot]] | ||
| Zeile 713: | Zeile 684: | ||
| +10% [[Radiation Resistance]] | | +10% [[Radiation Resistance]] | ||
| {{DLC ID|007354}} | | {{DLC ID|007354}} | ||
|- | |- | ||
| [[Pitt Fighter]] | | [[Pitt Fighter]] | ||
| Zeile 721: | Zeile 691: | ||
| +3% [[Radiation Resistance]] and [[Damage Resistance]] | | +3% [[Radiation Resistance]] and [[Damage Resistance]] | ||
| {{DLC ID|0073EA}} | | {{DLC ID|0073EA}} | ||
|- | |- | ||
| [[Punga Power!]] | | [[Punga Power!]] | ||
| Zeile 729: | Zeile 698: | ||
| -10 Rads from [[wild punga fruit]] and -15 Rads from [[refined punga fruit]] | | -10 Rads from [[wild punga fruit]] and -15 Rads from [[refined punga fruit]] | ||
| {{DLC ID|011097}} | | {{DLC ID|011097}} | ||
|- | |- | ||
| [[Superior Defender]] | | [[Superior Defender]] | ||
| Zeile 746: | Zeile 714: | ||
! Description | ! Description | ||
! Code | ! Code | ||
|- | |- | ||
| [[Mirelurk Ecology]] | | [[Mirelurk Ecology]] | ||
| Zeile 752: | Zeile 719: | ||
| +5 damage to mirelurks. | | +5 damage to mirelurks. | ||
| {{DLC ID|00FC2E}} | | {{DLC ID|00FC2E}} | ||
|- | |- | ||
| [[Gray Matters]] | | [[Gray Matters]] | ||
| Zeile 758: | Zeile 724: | ||
| 25% less damage from attacks to your head. | | 25% less damage from attacks to your head. | ||
| {{DLC ID|00D1FD}} | | {{DLC ID|00D1FD}} | ||
|- | |- | ||
| [[Swing For The Fences|Swing for the Fences]] | | [[Swing For The Fences|Swing for the Fences]] | ||
| Zeile 776: | Zeile 741: | ||
{{Navbox Extras FO3}} | {{Navbox Extras FO3}} | ||
[[en:Fallout 3 Perks]] | [[en:Fallout 3 Perks]] | ||
[[es:Extras de Fallout 3]] | [[es:Extras de Fallout 3]] | ||
[[ru:Способности Fallout 3]] | [[ru:Способности Fallout 3]] | ||
[[Kategorie:Fallout 3 Extras| ]] | |||
[[Kategorie:Extras| Fallout 3]] | |||
Version vom 30. Dezember 2011, 17:25 Uhr
| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Bitte weitestgehend übersetzen - danke) |
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| Auf dieser Seite werden alle Extra aus Fallout 3 aufgeführt. |
|
Extras (engl.: Perk, pl.: perks) sind Fähigkeiten oder besondere Extras, die der Protagonist bei Stufenaufstieg oder durch das erfüllen besonderer Voraussetzungen erlangen und die ihn anschließend dauerhaft beeinflussen können. Anders als in den Vorgängern (Fallout und Fallout 2), kann der Held bei jedem Stufenaufstieg ein Extra wählen oder steigern. Einige Extras wie Schwarze Witwe/Ladykiller oder Kind im Herzen erweitern gezielt die Sprachoptionen des Spielers, es kann jedoch bei gewissen Quests/NPCs vorkommen, dass man durch ein bestimmtes Extra eine neue Sprachoption erhält. (Da diese Extras im Grunde nicht dazu gedacht sind, die Sprachoptionen zu erweitern und solche Begegnungen selten sind, wird dieser Effekt beim entsprechenden Extra nicht beschrieben, betrachtet es einfach als kleines Zuckerbrot wenn sich euch eine solche Sprachoption eröffnet).
Generelle Informationen
In Fallout 3, you will gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas).
There are :
- 59 regular perks, 5 special perks and 7 quest perks in the normal game
- 1 special perk in Operation: Anchorage
- 1 special perk and 2 quest perks in The Pitt
- 14 regular perks in Broken Steel
- 1 special perk, 2 quest perks and 3 cut perks (impossible to get without using the console) in Point Lookout
- 1 special perk in Mothership Zeta
Also, unlike previous games, traits that gave you both bonuses and penalties at the same time are no longer in the game. Instead, some of them (like Bloody Mess) were changed into perks.
In Fallout 3 a perk's S.P.E.C.I.A.L. requirements cannot be met by equipping items or using drugs (with the exception of the Lucky 8 Ball).
Regular perks
| Name | Level req | Other requirements | Ranks | Benefit | Code |
|---|---|---|---|---|---|
| Black Widow/ Lady Killer |
2 | 1 | +10% damage to the opposite sex, and unique dialogue options with certain characters | 00094eb8/ 00094eb9 | |
| Daddy's Boy/ Daddy's Girl |
2 | IN 4 | 3 | +5 Science, +5 Medicine | 00044948/ 00069310 |
| Gun Nut | 2 | IN 4, AG 4 | 3 | +5 Small Guns, +5 Repair | 0004494e |
| Little Leaguer | 2 | ST 4 | 3 | +5 Melee Weapons, +5 Explosives | 00014b97 |
| Thief | 2 | PE 4, AG 4 | 3 | +5 Lockpick, +5 Sneak | 00031dd6 |
| Swift Learner | 2 | IN 4 | 3 | +10% XP whenever XP is earned | 00031dd3 |
| Intense Training | 2 | 10 | +1 to any SPECIAL stat | 00044cb1 | |
| Child at Heart | 4 | CH 4 | 1 | Unlocks many unique dialogue options with children | 00003142 |
| Comprehension | 4 | IN 4 | 1 | +1 additional skill point whenever a skill book is read | 00031de1 |
| Gebildet | 4 | IN 4 | 1 | +3 Skill punkte pro Level up | 00031dd8 |
| Entomologist | 4 | IN 4, Science 40 | 1 | +50% damage to insects | 00031dd9 |
| Scoundrel | 4 | CH 4 | 3 | +5 Speech, +5 Barter | 00044ca6 |
| Iron Fist | 4 | ST 4 | 3 | +5 points of Unarmed Damage | 00031ddb |
| Bloody Mess | 6 | 1 | +5% overall damage, more violent death animations | 00094eba | |
| Lead Belly | 6 | EN 5 | 1 | -50% radiation taken whenever drinking from a water source | 00044ca9 |
| Toughness | 6 | EN 5 | 1 | +10% DR permanently | 00031de0 |
| Fortune Finder | 6 | LK 5 | 1 | Considerably more bottle caps will be found in containers | 00031de3 |
| Gunslinger | 6 | 1 | +25% accuracy in V.A.T.S. with one-handed weapons | 00094ebb | |
| Demolition Expert | 6 | Explosives 50 | 3 | +20% damage with explosives | 00031dab |
| Commando | 8 | 1 | +25% accuracy in V.A.T.S. with two-handed weapons | 00099828 | |
| Rad Resistance | 8 | EN 5 | 1 | +25% Radiation Resistance permanently | 00031da9 |
| Scrounger | 8 | LK 5 | 1 | Considerably more ammunition in containers | 00031daa |
| Size Matters | 8 | EN 5 | 3 | +15 Big Guns | 0009982e |
| Strong Back | 8 | ST 5, EN 5 | 1 | +50 Carry Weight | 00031dde |
| Impartial Mediation | 8 | CH 5 | 1 | +30 Speech when you have neutral karma | 00044cad |
| Animal Friend | 10 | CH 6 | 2 | Hostile animals become friendly (one rank), and come to your aid except against other animals (two ranks). | 00031db5 |
| Finesse | 10 | 1 | +5% Critical Chance | 00094ec1 | |
| Mister Sandman | 10 | Sneak 60 | 1 | Can instantly kill a sleeping non-player character, and earns bonus XP | 00031dad |
| Mysterious Stranger | 10 | LK 6 | 1 | Chance that the Stranger will finish off a target in V.A.T.S. | 00031dbc |
| Nerd Rage! | 10 | IN 5, Science 50 | 1 | +50% DR and Strength increased to 10 whenever health is 20% or lower | 00044ca7 |
| Night Person | 10 | 1 | +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. | 00094ebd | |
| Here and Now | 10 | 1 | You instantly level up again | 00031dac | |
| Pyromaniac | 12 | Explosives 60 | 1 | +50% damage with fire-based weapons | 00031db2 |
| Cannibal | 12 | 1 | Can eat corpses to restore 25 points of health and lose 1 Karma | 00094ebc | |
| Life Giver | 12 | EN 6 | 1 | +30 Hit Points | 00031db1 |
| Robotics Expert | 12 | Science 50 | 1 | +25% damage to robots, can shut down robots by sneaking up on them | 00031dc2 |
| Sniper | 12 | PE 6, AG 6 | 1 | +25% to hit the target's head in V.A.T.S. | 00031db4 |
| Silent Running | 12 | AG 6, Sneak 50 | 1 | +10 Sneak, foot speed and armor weight no longer affect sneaking | 00031db3 |
| Fast Metabolism | 12 | 1 | +20% Hit Points restored with stimpaks | 00094ebf | |
| Lawbringer | 14 | 1 | Can sell Fingers to Sonora Cruz | 00044cac | |
| Chemist | 14 | Medicine 60 | 1 | Chems last twice as long | 0009982d |
| Contract Killer | 14 | 1 | Can sell Ears to Daniel Littlehorn | 00044ca8 | |
| Cyborg | 14 | Medicine 60, Science 60 | 1 | +10 Energy Weapons, +10% to Radiation Resistance, Poison Resistance and Damage Resistance | 00044cab |
| Light Step | 14 | PE 6, AG 6 | 1 | Floor traps or mines will not be set off | 00031db7 |
| Master Trader | 14 | CH 6, Barter 60 | 1 | All items cost 25% less | 00031db8 |
| Adamantium Skeleton | 14 | 1 | Damage taken by limbs reduced by 50% | 00094ec4 | |
| Tag! | 16 | 1 | Fourth "tag" skill: +15 points to that skill | 00031dbd | |
| Better Criticals | 16 | PE 6, LK 6 | 1 | +50% damage with critical hits | 00031dbb |
| Action Boy/ Action Girl |
16 | AG 6 | 1 | +25 Action Points | 00031dba/ 0007b202 |
| Chem Resistant | 16 | Medicine 60 | 1 | Half as likely to get addicted | 00099827 |
| Infiltrator | 18 | PE 7, Lockpick 70 | 1 | Can pick a broken lock with one more bobby pin | 00044cb0 |
| Computer Whiz | 18 | IN 7, Science 70 | 1 | Can hack a locked down terminal with four more chances | 00031dc4 |
| Concentrated Fire | 18 | Energy Weapons 60, Small Guns 60 | 1 | +5% accuracy in V.A.T.S. with every attack queued | 00044caf |
| Paralyzing Palm | 18 | Unarmed 70 | 1 | Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack | 00044caa |
| Solar Powered | 20 | EN 7 | 1 | +2 Strength and +1 HP every 10 seconds while outside, from 6:00 A.M. to 6:00 P.M. | 00031dc5 |
| Ninja | 20 | Melee Weapons 80, Sneak 80 | 1 | +15%( 15 Luck skill) critical chance with melee and unarmed weapons, +25% damage with sneak attack criticals | 00031dcc |
| Grim Reaper's Sprint | 20 | 1 | A kill in V.A.T.S. restores all your AP immediately | 00099834 | |
| Explorer | 20 | 1 | All locations are marked on your map | 00031de5 |
Special perks
You can get these perks by special actions or interactions with other characters.
| Name | Found in quest | Requirements | Benefit | Code |
|---|---|---|---|---|
| Dream Crusher | Wasteland Survival Guide | Talk Moira Brown out of writing the Wasteland Survival Guide | Reduces an enemy's chance to critically hit you by 50%, 30% discount at Craterside Supply, and +30 points to Moira's repair skill (54, 72% condition). | 00030feb |
| Hematophage | Blood Ties | Talk to Vance about learning the ways of a vampire | Blood packs heal 20 Hit Points instead of 1 point | 00003131 |
| Power Armor Training | None | Learned from Paladin Gunny in the Citadel or by completing Operation: Anchorage | You're now able to wear any form of power armor. | 00058fdf |
Important note about special perk codes: Trying to add them before doing the special actions or interactions with other characters may cause game to crash or corrupt.
Quest perks
You can get these perks as a reward for quests.
| Name | Found in quest | Requirements | Benefit | Code |
|---|---|---|---|---|
| Ant Might | Those! | Complete Those! without eliminating the fire ant queen OR eliminating the queen and convincing Doctor Lesko it was better for mankind (speech check) | +1 ST and +25% fire resistance | 000c1a6b |
| Ant Sight | Those! | Complete Those! without eliminating the fire ant queen OR eliminating the queen and convincing Doctor Lesko it was better for mankind (speech check) | +1 PE and +25% fire resistance | 000c1a6c |
| Barkskin | Oasis | Destroy Harold's heart | +5% DR permanently | 00035e04 |
| Rad Regeneration | Wasteland Survival Guide | Help Moira Brown with the Wasteland Survival Guide by gaining 600 rads when she asks | With the Rad Regeneration perk, any crippled limbs will regenerate themselves when you have Advanced Rad Poisoning | 0003066b |
| Survival Expert (Junior Survivor / Survival Guru) | Wasteland Survival Guide | Help Moira Brown finish the Wasteland Survival Guide by completing the final chapter | Varies: You gain a +6% bonus to Poison Resistance and Radiation Resistance and either additional Crit %, additional DR, additional HP, or points to both Medicine and Science or Sneak and Speech. | see article |
| Wired Reflexes | The Replicated Man | Side with Dr. Zimmer | +10% accuracy in V.A.T.S. | 00024d5c |
Important note about quest perk codes: Trying to add them before doing the quest required may cause game to crash or corrupt.
Add-on perks
Perks available through add-ons.
Regular perks
These perks are added only in Broken Steel.
| Name | Level req | Other requirements | Ranks | Benefit | Code |
|---|---|---|---|---|---|
| Deep Sleep | 22 | 1 | Sleeping in any bed gives the Well Rested effect, which increases your XP by 10%, for 8 hours. | xx003213 | |
| Puppies! | 22 | 1 | If Dogmeat dies, a puppy will spawn outside of Vault 101 | xx003211 | |
| Quantum Chemist | 22 | Science 70 | 1 | Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum | xx004c71 |
| Devil's Highway | 24 | Karma higher than Very Evil | 1 | Karma is instantly set to Very Evil | xx004c6d |
| Escalator to Heaven | 24 | Karma lower than Very Good | 1 | Karma is instantly set to Very Good | xx004c6f |
| Karmic Rebalance | 24 | Karma not neutral | 1 | Karma is instantly set to Neutral | xx004c6e |
| No Weaknesses | 24 | 1 | All SPECIAL stats lower than 5 become 5 | xx00108e | |
| Rad Tolerance | 26 | EN 7 | 1 | No effects from minor radiation poisoning (But it still tells you) | xx0011c1 |
| Warmonger | 26 | IN 7 | 1 | All schematics are added at V3 | xx0011be |
| Nerves of Steel | 26 | AG 7 | 1 | +1 AP every 10 seconds | xx0011c2 |
| Party Boy/ Party Girl |
28 | 1 | No chance for alcohol addiction | xx0011bf/ xx0011c0 | |
| Rad Absorption | 28 | EN 7 | 1 | -1 Rad every 20 seconds | xx0011bd |
| Nuclear Anomaly | 30 | 1 | Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion | xx004c6c | |
| Almost Perfect | 30 | 1 | All SPECIAL stats are raised to 9 | xx004c6b |
Special perks
| Name | Add-on | Related quests | Requirements | Benefit | Code |
|---|---|---|---|---|---|
| Covert Ops | Operation: Anchorage | Gather all 10 Intel suitcases | +3 to Science, Small Guns and Lockpick | xx00bf70 | |
| Auto Axpert | The Pitt | Unsafe Working Conditions | Collect 10 steel ingots in the Steelyard | +25% more damage with the auto axe | xx0073e8 |
| Ghoul Ecology | Point Lookout | Plik's Safari | Read Plik's Journal | +5 points of damage to all enemies (Due to a glitch) | xx00d1fe |
| Xenotech Expert | Mothership Zeta | This Galaxy Ain't Big Enough... | Get random number of enemies spawn in shooting range. | +20% damage with Alien Weapons | xx00abb0 |
Quest perks
| Name | Add-on | Related quests | Requirements | Benefit | Code |
|---|---|---|---|---|---|
| Booster Shot | The Pitt | Free Labor | Complete Free Labor | +10% Radiation Resistance | xx007354 |
| Pitt Fighter | The Pitt | Unsafe Working Conditions | Complete the Hole battles | +3% Radiation Resistance and Damage Resistance | xx0073ea |
| Punga Power! | Point Lookout | Walking with Spirits | Complete Walking with Spirits | -10 Rads from wild punga fruit and -15 Rads from refined punga fruit | xx011097 |
| Superior Defender | Point Lookout | The Local Flavor | Complete The Local Flavor | +5 points of damage and +10 DR when standing still | xx00d1fa |
Cut perks
| Die nachfolgenden Informationen basieren auf entfernten Inhalten aus Fallout 3. |
| Name | DLC pack | Description | Code |
|---|---|---|---|
| Mirelurk Ecology | Point Lookout | +5 damage to mirelurks. | xx00fc2e |
| Gray Matters | Point Lookout | 25% less damage from attacks to your head. | xx00d1fd |
| Swing for the Fences | Point Lookout | +10 damage with Melee Weapons. | xx00d1fb |
| Ende der Informationen, die auf entfernten Inhalten aus Fallout 3 basieren. |
Siehe auch
- Fallout Extras
- Fallout 2 Extras
- Fallout: New Vegas Extras
- Fallout Tactics Extras
- Fallout: Brotherhood of Steel Fertigkeiten