| Zeile 31: | Zeile 31: | ||
*''XBOX360-XBOX Live'' | *''XBOX360-XBOX Live'' | ||
*''PS3-PlayStation Network'' | *''PS3-PlayStation Network'' | ||
[[File:Mothership Zeta.jpg|thumb|250px|Aboard the Mothership]] | |||
==Überblick== | ==Überblick== | ||
Der Spieler erhält ein merkwürdiges Funksignal und begibt sich direkt zur Absturzstelle. Kaum angekommen wird man an Bord des Raumschiffes gebeamt und gefangen genommen. Es gilt herauszufinden, was die Aliens vor haben und wichtiger, lebend von dort zu entkommen. Die Größe entspricht in etwa der von Operation Anchorage. Begleiter können einen nicht dort hin folgen und sobald das DLC gestartet ist, kann man nicht zurück und muss somit erst alle Quests beenden. | Der Spieler erhält ein merkwürdiges Funksignal und begibt sich direkt zur Absturzstelle. Kaum angekommen wird man an Bord des Raumschiffes gebeamt und gefangen genommen. Es gilt herauszufinden, was die Aliens vor haben und wichtiger, lebend von dort zu entkommen. Die Größe entspricht in etwa der von Operation Anchorage. Begleiter können einen nicht dort hin folgen und sobald das DLC gestartet ist, kann man nicht zurück und muss somit erst alle Quests beenden. | ||
In ''Mothership Zeta'', an [[Zeta|alien mothership]] abducts the [[Lone Wanderer|player]], making the whole add-on take place onboard the alien ship in orbit around Earth. | |||
Aboard the Mothership, the quest line is not completely linear and features some exploration. The Lone Wanderer will walk outside the ship into space and meet other abductees whom the aliens have captured over time. | |||
The player character is able to return to the ship and use it as a "home-base" of sorts once the main quest is completed, although most of the ship will become inaccessible. | |||
{{clear}} | |||
===Geschichte=== | |||
The Lone Wanderer receives an unintelligible radio transmission which leads to a [[Alien crash site|crashed alien recon craft]]. On approaching the wreckage, the player character is "beamed up" into the alien mothership, Mothership ''Zeta'', where they will meet other prisoners who have also been abducted over the centuries. In order to escape, working together will be essential. | |||
After being beamed aboard, the Lone Wanderer is subjected to an alien medical experiment. In the cutscene, the player character passes out during the procedure and awakes in a cell with another abductee named [[Somah]]. She explains that all of their equipment has been taken. She comes up with a plan of escape - staging a fistfight so that the alien guards will intervene, then overpowering them. They soon come across Sally, a little girl who was abducted soon after the [[Great War]], who asks them to help her escape by destroying the reactor in the room. After freeing her, she says that she knows a lot about the ship and will provide aid in turn. | |||
Sally leads the Lone Wanderer to a room with several cryo-tubes, to acquire a spacesuit from one of the frozen abductees, an [[Hartigan|astronaut]] (who, unfortunately, does not survive the "thawing" procedure). The suit is needed for a spacewalk outside the ship to access a teleporter; first, however, the generators in three other areas of the ship must be destroyed in order to provide a distraction. Three of the abductees will offer to assist in each of the generator areas: [[Elliott Tercorien]] will help with the Cryo Labs, [[Somah]] will aid traversing the Robotics Factory, and [[Paulson]] will aid with the Hangar. | |||
After enabling the teleporter, the survivors are beamed to the upper section of the Mothership, where they witness a demonstration of the ship's Death Ray as a threat to scare them into surrendering. The player character must then fight through several portions of the second section which consists of a weapons laboratory, biological experimentation lab, and Biological Research. At the conclusion of this journey, all surviving companions can again join the Lone Wanderer by means of the transporter from the Observation Deck. After fighting through to the Death Ray control center, then the living quarters, the bridge is finally accessible. There, all of the abductees must defend the bridge from aliens attempting to re-take it, while at the same time using the ship's weapons to defeat an attacking alien vessel similar to their own. | |||
Upon defeating the ship, the abductees celebrate and [[Sally (Mothership Zeta)|Sally]] or [[Elliott Tercorien|Elliott]] (whichever gets to the player first) reports that in the midst of all of the chaos on the bridge, Elliott and/or Sally pushed a button which dropped a beacon on the surface near the Recon Craft ''Theta'' crash site. This beacon allows the Lone Wanderer to return to the Capital Wasteland or teleport from there to the Mothership (though most of the ship is now inaccessible). | |||
==Charaktere== | ==Charaktere== | ||
Version vom 4. August 2014, 18:52 Uhr
| Für den Ort/Alien Schiff, siehe Mothership Zeta (Fahrzeug). |
Mothership Zeta ist das fünfte und letzte Add-On für Fallout 3, entwickelt und vertrieben von Bethesda Softworks.
Veröffentlichung und Verfügbarkeit
Mothership Zeta ist das fünfte DLC. Wie alle Erweiterungen ist Mothership Zeta in der Fallout 3: Game of the Year-Edition enthalten, veröffentlicht am 31. Oktober 2009, für alle Plattformen. Am 3 August 2009 wurde es für den PC und XBOX 360 veröffentlicht und kam am 29. Oktober 2009 für die PS3 heraus.
Verfügbar für:
- PC-Games for Windows Live
- XBOX360-XBOX Live
- PS3-PlayStation Network

Überblick
Der Spieler erhält ein merkwürdiges Funksignal und begibt sich direkt zur Absturzstelle. Kaum angekommen wird man an Bord des Raumschiffes gebeamt und gefangen genommen. Es gilt herauszufinden, was die Aliens vor haben und wichtiger, lebend von dort zu entkommen. Die Größe entspricht in etwa der von Operation Anchorage. Begleiter können einen nicht dort hin folgen und sobald das DLC gestartet ist, kann man nicht zurück und muss somit erst alle Quests beenden.
In Mothership Zeta, an alien mothership abducts the player, making the whole add-on take place onboard the alien ship in orbit around Earth.
Aboard the Mothership, the quest line is not completely linear and features some exploration. The Lone Wanderer will walk outside the ship into space and meet other abductees whom the aliens have captured over time.
The player character is able to return to the ship and use it as a "home-base" of sorts once the main quest is completed, although most of the ship will become inaccessible.
Geschichte
The Lone Wanderer receives an unintelligible radio transmission which leads to a crashed alien recon craft. On approaching the wreckage, the player character is "beamed up" into the alien mothership, Mothership Zeta, where they will meet other prisoners who have also been abducted over the centuries. In order to escape, working together will be essential.
After being beamed aboard, the Lone Wanderer is subjected to an alien medical experiment. In the cutscene, the player character passes out during the procedure and awakes in a cell with another abductee named Somah. She explains that all of their equipment has been taken. She comes up with a plan of escape - staging a fistfight so that the alien guards will intervene, then overpowering them. They soon come across Sally, a little girl who was abducted soon after the Great War, who asks them to help her escape by destroying the reactor in the room. After freeing her, she says that she knows a lot about the ship and will provide aid in turn.
Sally leads the Lone Wanderer to a room with several cryo-tubes, to acquire a spacesuit from one of the frozen abductees, an astronaut (who, unfortunately, does not survive the "thawing" procedure). The suit is needed for a spacewalk outside the ship to access a teleporter; first, however, the generators in three other areas of the ship must be destroyed in order to provide a distraction. Three of the abductees will offer to assist in each of the generator areas: Elliott Tercorien will help with the Cryo Labs, Somah will aid traversing the Robotics Factory, and Paulson will aid with the Hangar.
After enabling the teleporter, the survivors are beamed to the upper section of the Mothership, where they witness a demonstration of the ship's Death Ray as a threat to scare them into surrendering. The player character must then fight through several portions of the second section which consists of a weapons laboratory, biological experimentation lab, and Biological Research. At the conclusion of this journey, all surviving companions can again join the Lone Wanderer by means of the transporter from the Observation Deck. After fighting through to the Death Ray control center, then the living quarters, the bridge is finally accessible. There, all of the abductees must defend the bridge from aliens attempting to re-take it, while at the same time using the ship's weapons to defeat an attacking alien vessel similar to their own.
Upon defeating the ship, the abductees celebrate and Sally or Elliott (whichever gets to the player first) reports that in the midst of all of the chaos on the bridge, Elliott and/or Sally pushed a button which dropped a beacon on the surface near the Recon Craft Theta crash site. This beacon allows the Lone Wanderer to return to the Capital Wasteland or teleport from there to the Mothership (though most of the ship is now inaccessible).
Charaktere
Feindliche Kreaturen
Gegenstände
Rüstung und Kleidung
Waffen
Munition
Nahrung
Sonstige Gegenstände
Orte
- Abfallentsorgung
- Alien-Absturzstelle
- Biologische Forschung
- Brücke
- Dampfmaschinensektor
- Dekompressionskammer
- Experimentierlabor
- Forschungslabor
- Frachtraum
- Hangar
- Kryoniklabor
- Kryogeniklager
- Mothership Zeta
- Observationsdeck
- Robotermontagebereich
- Todesstrahlenkontrollzentrum
- Todesstrahlenzentrum
- Triebwerkskammer
- Triebwerksraum
- Verwahrungszellen
- Waffenlabor
- Wartungsdeck
- Weltraumausflug
- Wohnquartiere
Extras
| Name | Level benötigt | Sonstige Anforderungen | Ränge | Beschreibung | Baseid |
|---|---|---|---|---|---|
| Xenotech-Experte | - | completion of the raider firing range where you obtain the Destabilizer | 1 | +20% Schaden mit Alien-Waffen | xx00abb0 |
Quests und Erfolge
Hauptquests
| Name | Ort(e) | Auftraggeber | Belohnung | Gamerscore | Trophäe | Quest ID | Bild |
|---|---|---|---|---|---|---|---|
| Nicht von dieser Welt | Alien-Absturzstelle Zellen Dampfkammern Maschinenraum |
Notiz | 300 XP Raumanzug |
20 | Silber | xx000802 | |
| Im Sternenhimmel | Mothership Zeta | Sally | 300 XP | 20 | Silber | xx000803 | |
| Diese Galaxie ist zu klein... | Mothership Zeta | Sally | 600 XP
Seitenwaffe des Captains |
40 | Gold | xx000804 |
Andere Erfolge
| Name | Anforderungen | Erfolgspunkte | Trophäe | Symbol |
|---|---|---|---|---|
| Das außerirdische Archiv | Alle Alien-Gefangenenaufzeichnungen eingesammelt | 20 | Silber |
Galerie
Screenshots
-
Einsamer Wanderer mit dem alien disintegrator
-
Alien-Absturzstelle
-
Außenansicht des Schiffes
-
Full view of alien atomizer firing
-
Der Einsame Wanderer benutzt die Drohnenkanone
-
Combat aboard the Mothership
-
Konzeptzeichnung
-
Being abducted
-
Cryo stasis companions
-
Companions awake
-
Zeta welcomes you.
Trailer Screenshots
-
The shock baton
-
Eine cryo grenade
-
The Disintegrator in use
Videos
Datei:Fallout 3 Mothership Zeta - Debut Trailer (HD)
Bugs
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