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    Vorlage:Waffenvergleichstabelle: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Alessio79 (Diskussion | Beiträge)
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    Alessio79 (Diskussion | Beiträge)
    Keine Bearbeitungszusammenfassung
    Zeile 638: Zeile 638:


      --><tr><!--
      --><tr><!--
       --><td>{{icon|melee|18px|tooltip=Waffen Name}}</td><!--
       --><td>{{icon|melee|18px|tooltip=Waffenname}}</td><!--
       --><td>- Waffenname (Nahkampf/Unbewaffnet)</td><!--
       --><td>- Waffenname (Nahkampf oder Unbewaffnet)</td><!--
       --><td rowspan="12" style="padding-left: 4em;"></td><!--
       --><td rowspan="12" style="padding-left: 4em;"></td><!--
       --><td>{{icon|sequence|18px|tooltip=Attacken in V.A.T.S.}}</td><!--
       --><td>{{icon|sequence|18px|tooltip=Angriffe in V.A.T.S.}}</td><!--
       --><td>- Attacken in V.A.T.S.</td><!--
       --><td>- Angriffe in V.A.T.S.</td><!--
      --></tr><!--
      --></tr><!--


      --><tr><!--
      --><tr><!--
       --><td>{{icon|gun|18px|tooltip=Waffen Name)}}</td><!--
       --><td>{{icon|gun|18px|tooltip=Waffenname)}}</td><!--
       --><td>- Waffenname (Schuss/Energie/Explosion)</td><!--
       --><td>- Waffenname (Schuss/Energie/Explosion)</td><!--
       --><td>{{icon|ap|18px|tooltip=Aktions Punkte Kosten}}</td><!--
       --><td>{{icon|ap|18px|tooltip=Aktionspunkte-Kosten}}</td><!--
       --><td>- Aktions Punkte Kosten</td><!--
       --><td>- Aktionspunkte-Kosten</td><!--
      --></tr><!--
      --></tr><!--


    Zeile 655: Zeile 655:
       --><td>{{icon|damage|18px|tooltip=Schaden pro Angriff/Projektil}}</td><!--
       --><td>{{icon|damage|18px|tooltip=Schaden pro Angriff/Projektil}}</td><!--
       --><td>- Schaden pro Angriff/Projektil</td><!--
       --><td>- Schaden pro Angriff/Projektil</td><!--
       --><td>{{icon|dap|18px|tooltip=Schaden pro Aktions Punkt}}</td><!--
       --><td>{{icon|dap|18px|tooltip=Schaden pro Aktionspunkt}}</td><!--
       --><td>- Schaden pro Aktions Punkt</td><!--
       --><td>- Schaden pro Aktionspunkt</td><!--
      --></tr><!--
      --></tr><!--


    Zeile 662: Zeile 662:
       --><td>{{icon|dps|18px|tooltip=Schaden pro Sekunde}}</td><!--
       --><td>{{icon|dps|18px|tooltip=Schaden pro Sekunde}}</td><!--
       --><td>- Schaden pro Sekunde</td><!--
       --><td>- Schaden pro Sekunde</td><!--
       --><td>{{icon|spread|18px|tooltip=Waffen Streuung}}</td><!--
       --><td>{{icon|spread|18px|tooltip=Waffenstreuung}}</td><!--
       --><td>- Waffen Streuung</td><!--
       --><td>- Waffenstreuung</td><!--
      --></tr><!--
      --></tr><!--


    Zeile 704: Zeile 704:
       --><td>{{icon|crit|18px|tooltip=Kritischer Schaden}}</td><!--
       --><td>{{icon|crit|18px|tooltip=Kritischer Schaden}}</td><!--
       --><td>- Kritischer Schaden</td><!--
       --><td>- Kritischer Schaden</td><!--
       --><td>{{icon|ability|18px|tooltip=Benötigter Fähigkeitslevel}}</td><!--
       --><td>{{icon|ability|18px|tooltip=Benötigte Fertigkeitsstufe}}</td><!--
       --><td>- Benötigter Fähigkeitslevel</td><!--
       --><td>- Benötigte Fertigkeitsstufe</td><!--
      --></tr><!--
      --></tr><!--


      --><tr><!--
      --><tr><!--
       --><td>{{icon|crit effect|18px|tooltip=Kritischer Effekt Schaden & Dauer}}</td><!--
       --><td>{{icon|crit effect|18px|tooltip=Kritischer Effekt Schaden & Dauer}}</td><!--
       --><td>- Kritischer Effekt Schaden & Dauer</td><!--
       --><td>- Kritischer Effektschaden & Dauer</td><!--
       --><td>{{icon|fist|18px|tooltip=Benötigte Stärke}}</td><!--
       --><td>{{icon|fist|18px|tooltip=Benötigte Stärke}}</td><!--
       --><td>- Benötigte Stärke</td><!--
       --><td>- Benötigte Stärke</td><!--
    Zeile 725: Zeile 725:


    ###############################################################################
    ###############################################################################
    ####                            RENDER TABLE                              ####
    ####                            ANZEIGETABELLE                            ####
    ###############################################################################
    ###############################################################################


    Zeile 731: Zeile 731:


      --><tr><!--
      --><tr><!--
       --><th>{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed={{icon|melee|18px|tooltip=Waffen Name}}|#default={{icon|gun|18px|tooltip=Waffen Name}}}}</th><!--
       --><th>{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed={{icon|melee|18px|tooltip=Waffenname}}|#default={{icon|gun|18px|tooltip=Waffenname}}}}</th><!--
       --><th>{{icon|damage|18px|tooltip=Schaden pro Angriff/Projektil}}</th><!--
       --><th>{{icon|damage|18px|tooltip=Schaden pro Angriff/Projektil}}</th><!--
       --><th>{{icon|dps|18px|tooltip=Schaden pro Sekunde}}</th><!--
       --><th>{{icon|dps|18px|tooltip=Schaden pro Sekunde}}</th><!--
       -->{{#if:{{#var:exp1|}}{{#var:exp2|}}{{#var:exp3|}}{{#var:exp4|}}{{#var:exp5|}}{{#var:exp6|}}{{#var:exp7|}}{{#var:exp8|}}{{#var:exp9|}}{{#var:exp10|}}|<th>{{icon|explosion|18px|tooltip=Flächenschaden}}</th>}}<!--
       -->{{#if:{{#var:exp1|}}{{#var:exp2|}}{{#var:exp3|}}{{#var:exp4|}}{{#var:exp5|}}{{#var:exp6|}}{{#var:exp7|}}{{#var:exp8|}}{{#var:exp9|}}{{#var:exp10|}}|<th>{{icon|explosion|18px|tooltip=Flächenschaden}}</th>}}<!--
       -->{{#if:{{#var:effect1|}}{{#var:effect2|}}{{#var:effect3|}}{{#var:effect4|}}{{#var:effect5|}}{{#var:effect6|}}{{#var:effect7|}}{{#var:effect8|}}{{#var:effect9|}}{{#var:effect10|}}|<th>{{icon|effect|18px|tooltip=Effect damage and duration}}</th>}}<!--
       -->{{#if:{{#var:effect1|}}{{#var:effect2|}}{{#var:effect3|}}{{#var:effect4|}}{{#var:effect5|}}{{#var:effect6|}}{{#var:effect7|}}{{#var:effect8|}}{{#var:effect9|}}{{#var:effect10|}}|<th>{{icon|effect|18px|tooltip=Effektschaden und Dauer}}</th>}}<!--
       -->{{#if:{{#var:other effect1|}}{{#var:other effect2|}}{{#var:other effect3|}}{{#var:other effect4|}}{{#var:other effect5|}}{{#var:other effect6|}}{{#var:other effect7|}}{{#var:other effect8|}}{{#var:other effect9|}}{{#var:other effect10|}}|<th>{{icon|bonus effect|18px|tooltip=Bonus Effekte}}</th>}}<!--
       -->{{#if:{{#var:other effect1|}}{{#var:other effect2|}}{{#var:other effect3|}}{{#var:other effect4|}}{{#var:other effect5|}}{{#var:other effect6|}}{{#var:other effect7|}}{{#var:other effect8|}}{{#var:other effect9|}}{{#var:other effect10|}}|<th>{{icon|bonus effect|18px|tooltip=Bonuseffekte}}</th>}}<!--
       --><th>{{icon|attack|18px|tooltip=Angriffe pro Sekunde}}</th><!--
       --><th>{{icon|attack|18px|tooltip=Angriffe pro Sekunde}}</th><!--
       --><th>{{icon|chance|18px|tooltip=Kritische Chancen % Multiplikator}}</th><!--
       --><th>{{icon|chance|18px|tooltip=Kritische Chance % Multiplikator}}</th><!--
       --><th>{{icon|crit|18px|tooltip=Kritischer Schaden}}</th><!--
       --><th>{{icon|crit|18px|tooltip=Kritischer Schaden}}</th><!--
       -->{{#if:{{#var:crit effect1|}}{{#var:crit effect2|}}{{#var:crit effect3|}}{{#var:crit effect4|}}{{#var:crit effect5|}}{{#var:crit effect6|}}{{#var:crit effect7|}}{{#var:crit effect8|}}{{#var:crit effect9|}}{{#var:crit effect10|}}|<th>{{icon|crit effect|18px|tooltip=Kritischer Effekt Schaden und Dauer}}</th>}}<!--
       -->{{#if:{{#var:crit effect1|}}{{#var:crit effect2|}}{{#var:crit effect3|}}{{#var:crit effect4|}}{{#var:crit effect5|}}{{#var:crit effect6|}}{{#var:crit effect7|}}{{#var:crit effect8|}}{{#var:crit effect9|}}{{#var:crit effect10|}}|<th>{{icon|crit effect|18px|tooltip=Kritischer Effektschaden und Dauer}}</th>}}<!--
       -->{{#if:{{#var:vatt1|}}{{#var:vatt2|}}{{#var:vatt3|}}{{#var:vatt4|}}{{#var:vatt5|}}{{#var:vatt6|}}{{#var:vatt7|}}{{#var:vatt8|}}{{#var:vatt9|}}{{#var:vatt10|}}|<th>{{icon|sequence|18px|tooltip=Attacken in V.A.T.S.}}</th>}}<!--
       -->{{#if:{{#var:vatt1|}}{{#var:vatt2|}}{{#var:vatt3|}}{{#var:vatt4|}}{{#var:vatt5|}}{{#var:vatt6|}}{{#var:vatt7|}}{{#var:vatt8|}}{{#var:vatt9|}}{{#var:vatt10|}}|<th>{{icon|sequence|18px|tooltip=Angriffe in V.A.T.S.}}</th>}}<!--
       --><th>{{icon|ap|18px|tooltip=Aktions Punkte Kosten}}</th><!--
       --><th>{{icon|ap|18px|tooltip=Aktionspunkte-Kosten}}</th><!--
       --><th>{{icon|dap|18px|tooltip=Schaden pro Aktions Punkt}}</th><!--
       --><th>{{icon|dap|18px|tooltip=Schaden pro Aktionspunkt}}</th><!--
       -->{{#switch:{{lc:{{{skill}}}}}<!--
       -->{{#switch:{{lc:{{{skill}}}}}<!--
       -->|melee weapons|unarmed=<!--
       -->|melee weapons|unarmed=<!--
       -->|#default=<!--
       -->|#default=<!--
       --><th>{{icon|spread|18px|tooltip=Waffen Streuung}}</th><!--
       --><th>{{icon|spread|18px|tooltip=Waffenstreuung}}</th><!--
       --><th>{{icon|mag|18px|tooltip=Magazinkapazität}}</th>}}<!--
       --><th>{{icon|mag|18px|tooltip=Magazinkapazität}}</th>}}<!--
       --><th>{{icon|repair|18px|tooltip=Haltbarkeit (Anzahl der Angriffe bis kaputt)}}</th><!--
       --><th>{{icon|repair|18px|tooltip=Haltbarkeit (Anzahl der Angriffe bis kaputt)}}</th><!--
    Zeile 753: Zeile 753:
       --><th>{{icon|merchant|18px|tooltip=Wert in Kronkorken}}</th><!--
       --><th>{{icon|merchant|18px|tooltip=Wert in Kronkorken}}</th><!--
       --><th>{{icon|ratio|18px|tooltip=Wert im Verhältnis zum Gewicht}}</th><!--
       --><th>{{icon|ratio|18px|tooltip=Wert im Verhältnis zum Gewicht}}</th><!--
       -->{{#ifeq:{{uc:{{{game}}}}}|FNV|<th>{{icon|ability|18px|tooltip=Benötigter Fähigkeitslevel}}</th><th>{{icon|fist|18px|tooltip=Benötigte Stärke}}</th>}}<!--
       -->{{#ifeq:{{uc:{{{game}}}}}|FNV|<th>{{icon|ability|18px|tooltip=Benötigt Fertigkeitsstufe}}</th><th>{{icon|fist|18px|tooltip=Benötigte Stärke}}</th>}}<!--
      --></tr><!--
      --></tr><!--


    Zeile 844: Zeile 844:


      -->{{#if:{{{name2|}}}|{{#if:{{{mod ammo use2|}}}{{{mod damage2|}}}{{{mod projectiles2|}}}{{{mod attack shots/sec2|}}}{{{mod spread2|}}}{{{mod clip rounds2|}}}{{{mod hp2|}}}{{{mod weight2|}}}|<tr class="{{#var:highlight2}}"><!--
      -->{{#if:{{{name2|}}}|{{#if:{{{mod ammo use2|}}}{{{mod damage2|}}}{{{mod projectiles2|}}}{{{mod attack shots/sec2|}}}{{{mod spread2|}}}{{{mod clip rounds2|}}}{{{mod hp2|}}}{{{mod weight2|}}}|<tr class="{{#var:highlight2}}"><!--
       --><td style="text-align:left;">{{#var:name2}}&nbsp;{{icon|mod|12px|tooltip=With all weapon mods attached}}&nbsp;{{#var:icon2}}</td><!--
       --><td style="text-align:left;">{{#var:name2}}&nbsp;{{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}}&nbsp;{{#var:icon2}}</td><!--
       --><td>{{#var:mod damage2}}<br />{{#var:mod dam/pro2}}</td><!--
       --><td>{{#var:mod damage2}}<br />{{#var:mod dam/pro2}}</td><!--
         --><td>{{#var:mod dps2}}</td><!--
         --><td>{{#var:mod dps2}}</td><!--
    Zeile 900: Zeile 900:


      -->{{#if:{{{name3|}}}|{{#if:{{{mod ammo use3|}}}{{{mod damage3|}}}{{{mod projectiles3|}}}{{{mod attack shots/sec3|}}}{{{mod spread3|}}}{{{mod clip rounds3|}}}{{{mod hp3|}}}{{{mod weight3|}}}|<tr class="{{#var:highlight3}}"><!--
      -->{{#if:{{{name3|}}}|{{#if:{{{mod ammo use3|}}}{{{mod damage3|}}}{{{mod projectiles3|}}}{{{mod attack shots/sec3|}}}{{{mod spread3|}}}{{{mod clip rounds3|}}}{{{mod hp3|}}}{{{mod weight3|}}}|<tr class="{{#var:highlight3}}"><!--
       --><td style="text-align:left;">{{#var:name3}}&nbsp;{{icon|mod|12px|tooltip=With all weapon mods attached}}&nbsp;{{#var:icon3}}</td><!--
       --><td style="text-align:left;">{{#var:name3}}&nbsp;{{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen angebracht}}&nbsp;{{#var:icon3}}</td><!--
       --><td>{{#var:mod damage3}}<br />{{#var:mod dam/pro3}}</td><!--
       --><td>{{#var:mod damage3}}<br />{{#var:mod dam/pro3}}</td><!--
         --><td>{{#var:mod dps3}}</td><!--
         --><td>{{#var:mod dps3}}</td><!--
    Zeile 956: Zeile 956:


      -->{{#if:{{{name4|}}}|{{#if:{{{mod ammo use4|}}}{{{mod damage4|}}}{{{mod projectiles4|}}}{{{mod attack shots/sec4|}}}{{{mod spread4|}}}{{{mod clip rounds4|}}}{{{mod hp4|}}}{{{mod weight4|}}}|<tr class="{{#var:highlight4}}"><!--
      -->{{#if:{{{name4|}}}|{{#if:{{{mod ammo use4|}}}{{{mod damage4|}}}{{{mod projectiles4|}}}{{{mod attack shots/sec4|}}}{{{mod spread4|}}}{{{mod clip rounds4|}}}{{{mod hp4|}}}{{{mod weight4|}}}|<tr class="{{#var:highlight4}}"><!--
       --><td style="text-align:left;">{{#var:name4}}&nbsp;{{icon|mod|12px|tooltip=With all weapon mods attached}}&nbsp;{{#var:icon4}}</td><!--
       --><td style="text-align:left;">{{#var:name4}}&nbsp;{{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen angebracht}}&nbsp;{{#var:icon4}}</td><!--
       --><td>{{#var:mod damage4}}<br />{{#var:mod dam/pro4}}</td><!--
       --><td>{{#var:mod damage4}}<br />{{#var:mod dam/pro4}}</td><!--
       --><td>{{#var:mod dps4}}</td><!--
       --><td>{{#var:mod dps4}}</td><!--
    Zeile 1.012: Zeile 1.012:


      -->{{#if:{{{name5|}}}|{{#if:{{{mod ammo use5|}}}{{{mod damage5|}}}{{{mod projectiles5|}}}{{{mod attack shots/sec5|}}}{{{mod spread5|}}}{{{mod clip rounds5|}}}{{{mod hp5|}}}{{{mod weight5|}}}|<tr class="{{#var:highlight5}}"><!--
      -->{{#if:{{{name5|}}}|{{#if:{{{mod ammo use5|}}}{{{mod damage5|}}}{{{mod projectiles5|}}}{{{mod attack shots/sec5|}}}{{{mod spread5|}}}{{{mod clip rounds5|}}}{{{mod hp5|}}}{{{mod weight5|}}}|<tr class="{{#var:highlight5}}"><!--
       --><td style="text-align:left;">{{#var:name5}}&nbsp;{{icon|mod|12px|tooltip=With all weapon mods attached}}&nbsp;{{#var:icon5}}</td><!--
       --><td style="text-align:left;">{{#var:name5}}&nbsp;{{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen angebracht}}&nbsp;{{#var:icon5}}</td><!--
       --><td>{{#var:mod damage5}}<br />{{#var:mod dam/pro5}}</td><!--
       --><td>{{#var:mod damage5}}<br />{{#var:mod dam/pro5}}</td><!--
         --><td>{{#var:mod dps5}}</td><!--
         --><td>{{#var:mod dps5}}</td><!--
    Zeile 1.068: Zeile 1.068:


      -->{{#if:{{{name6|}}}|{{#if:{{{mod ammo use6|}}}{{{mod damage6|}}}{{{mod projectiles6|}}}{{{mod attack shots/sec6|}}}{{{mod spread6|}}}{{{mod clip rounds6|}}}{{{mod hp6|}}}{{{mod weight6|}}}|<tr class="{{#var:highlight6}}"><!--
      -->{{#if:{{{name6|}}}|{{#if:{{{mod ammo use6|}}}{{{mod damage6|}}}{{{mod projectiles6|}}}{{{mod attack shots/sec6|}}}{{{mod spread6|}}}{{{mod clip rounds6|}}}{{{mod hp6|}}}{{{mod weight6|}}}|<tr class="{{#var:highlight6}}"><!--
       --><td style="text-align:left;">{{#var:name6}}&nbsp;{{icon|mod|12px|tooltip=With all weapon mods attached}}&nbsp;{{#var:icon6}}</td><!--
       --><td style="text-align:left;">{{#var:name6}}&nbsp;{{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen angebracht}}&nbsp;{{#var:icon6}}</td><!--
       --><td>{{#var:mod damage6}}<br />{{#var:mod dam/pro6}}</td><!--
       --><td>{{#var:mod damage6}}<br />{{#var:mod dam/pro6}}</td><!--
         --><td>{{#var:mod dps6}}</td><!--
         --><td>{{#var:mod dps6}}</td><!--
    Zeile 1.124: Zeile 1.124:


      -->{{#if:{{{name7|}}}|{{#if:{{{mod ammo use7|}}}{{{mod damage7|}}}{{{mod projectiles7|}}}{{{mod attack shots/sec7|}}}{{{mod spread7|}}}{{{mod clip rounds7|}}}{{{mod hp7|}}}{{{mod weight7|}}}|<tr class="{{#var:highlight7}}"><!--
      -->{{#if:{{{name7|}}}|{{#if:{{{mod ammo use7|}}}{{{mod damage7|}}}{{{mod projectiles7|}}}{{{mod attack shots/sec7|}}}{{{mod spread7|}}}{{{mod clip rounds7|}}}{{{mod hp7|}}}{{{mod weight7|}}}|<tr class="{{#var:highlight7}}"><!--
       --><td style="text-align:left;">{{#var:name7}}&nbsp;{{icon|mod|12px|tooltip=With all weapon mods attached}}&nbsp;{{#var:icon7}}</td><!--
       --><td style="text-align:left;">{{#var:name7}}&nbsp;{{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen angebracht}}&nbsp;{{#var:icon7}}</td><!--
       --><td>{{#var:mod damage7}}<br />{{#var:mod dam/pro7}}</td><!--
       --><td>{{#var:mod damage7}}<br />{{#var:mod dam/pro7}}</td><!--
         --><td>{{#var:mod dps7}}</td><!--
         --><td>{{#var:mod dps7}}</td><!--
    Zeile 1.180: Zeile 1.180:


      -->{{#if:{{{name8|}}}|{{#if:{{{mod ammo use8|}}}{{{mod damage8|}}}{{{mod projectiles8|}}}{{{mod attack shots/sec8|}}}{{{mod spread8|}}}{{{mod clip rounds8|}}}{{{mod hp8|}}}{{{mod weight8|}}}|<tr class="{{#var:highlight8}}"><!--
      -->{{#if:{{{name8|}}}|{{#if:{{{mod ammo use8|}}}{{{mod damage8|}}}{{{mod projectiles8|}}}{{{mod attack shots/sec8|}}}{{{mod spread8|}}}{{{mod clip rounds8|}}}{{{mod hp8|}}}{{{mod weight8|}}}|<tr class="{{#var:highlight8}}"><!--
       --><td style="text-align:left;">{{#var:name8}}&nbsp;{{icon|mod|12px|tooltip=With all weapon mods attached}}&nbsp;{{#var:icon8}}</td><!--
       --><td style="text-align:left;">{{#var:name8}}&nbsp;{{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen angebracht}}&nbsp;{{#var:icon8}}</td><!--
       --><td>{{#var:mod damage8}}<br />{{#var:mod dam/pro8}}</td><!--
       --><td>{{#var:mod damage8}}<br />{{#var:mod dam/pro8}}</td><!--
         --><td>{{#var:mod dps8}}</td><!--
         --><td>{{#var:mod dps8}}</td><!--
    Zeile 1.236: Zeile 1.236:


      -->{{#if:{{{name9|}}}|{{#if:{{{mod ammo use9|}}}{{{mod damage9|}}}{{{mod projectiles9|}}}{{{mod attack shots/sec9|}}}{{{mod spread9|}}}{{{mod clip rounds9|}}}{{{mod hp9|}}}{{{mod weight9|}}}|<tr class="{{#var:highlight9}}"><!--
      -->{{#if:{{{name9|}}}|{{#if:{{{mod ammo use9|}}}{{{mod damage9|}}}{{{mod projectiles9|}}}{{{mod attack shots/sec9|}}}{{{mod spread9|}}}{{{mod clip rounds9|}}}{{{mod hp9|}}}{{{mod weight9|}}}|<tr class="{{#var:highlight9}}"><!--
       --><td style="text-align:left;">{{#var:name9}}&nbsp;{{icon|mod|12px|tooltip=With all weapon mods attached}}&nbsp;{{#var:icon9}}</td><!--
       --><td style="text-align:left;">{{#var:name9}}&nbsp;{{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen angebracht}}&nbsp;{{#var:icon9}}</td><!--
       --><td>{{#var:mod damage9}}<br />{{#var:mod dam/pro9}}</td><!--
       --><td>{{#var:mod damage9}}<br />{{#var:mod dam/pro9}}</td><!--
         --><td>{{#var:mod dps9}}</td><!--
         --><td>{{#var:mod dps9}}</td><!--
    Zeile 1.292: Zeile 1.292:


      -->{{#if:{{{name10|}}}|{{#if:{{{mod ammo use10|}}}{{{mod damage10|}}}{{{mod projectiles10|}}}{{{mod attack shots/sec10|}}}{{{mod spread10|}}}{{{mod clip rounds10|}}}{{{mod hp10|}}}{{{mod weight10|}}}|<tr class="{{#var:highlight10}}"><!--
      -->{{#if:{{{name10|}}}|{{#if:{{{mod ammo use10|}}}{{{mod damage10|}}}{{{mod projectiles10|}}}{{{mod attack shots/sec10|}}}{{{mod spread10|}}}{{{mod clip rounds10|}}}{{{mod hp10|}}}{{{mod weight10|}}}|<tr class="{{#var:highlight10}}"><!--
       --><td style="text-align:left;">{{#var:name10}}&nbsp;{{icon|mod|12px|tooltip=With all weapon mods attached}}&nbsp;{{#var:icon10}}</td><!--
       --><td style="text-align:left;">{{#var:name10}}&nbsp;{{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen angebracht}}&nbsp;{{#var:icon10}}</td><!--
       --><td>{{#var:mod damage10}}<br />{{#var:mod dam/pro10}}</td><!--
       --><td>{{#var:mod damage10}}<br />{{#var:mod dam/pro10}}</td><!--
         --><td>{{#var:mod dps10}}</td><!--
         --><td>{{#var:mod dps10}}</td><!--
    Zeile 1.317: Zeile 1.317:
      --></tr>}}}}<!--
      --></tr>}}}}<!--


    --></table>{{#switch:{{lc:{{{skill}}}}}|melee weapons=:{{Klein|'''''Hinweis''''': [[Nahkampfschaden#Hinwei|Nahkampf]] Schaden ist verdoppelt im V.A.T.S.''}}|unarmed=:{{Klein|'''''Hinweis''''': [[Unbewaffneter Schaden#Fallout: New Vegas|Unbewaffnet]] Schaden ist verdoppelt im V.A.T.S.''}}|#default=}}<!--
    --></table>{{#switch:{{lc:{{{skill}}}}}|melee weapons=:{{Klein|'''''Hinweis''''': [[Nahkampfschaden#Hinweis|Nahkampf]] Schaden ist verdoppelt im V.A.T.S.''}}|unarmed=:{{Klein|'''''Hinweis''''': [[Unbewaffneter Schaden#Fallout: New Vegas|Unbewaffnet]] Schaden ist verdoppelt im V.A.T.S.''}}|#default=}}<!--


    --></includeonly></onlyinclude>
    --></includeonly></onlyinclude>

    Version vom 12. Mai 2015, 10:46 Uhr


    Vorlagen-Dokumentation (Für die oben gezeigte Vorlage, manchmal unsichtbar oder versteckt.)


    Diese Vorlage erzeugt eine Waffenvergleichstabelle zum einpflegen auf Waffenseiten.

    Gebrauch

    Lege folgendes in dem Abschnitt, wo die Tabelle gewünscht wird:

    {{Waffenvergleichstabelle
    <!-- Parameter einfügen -->
    }}

    Diese Vorlage nimmt Daten aus dem GECK als Eingabe und berechnet angezeigte Werte wie "damage/attack", "DPS" oder "shots/reload" automatisch.

    Parameter

    Spezifische Parameter

    Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).

    Teilweise oder zumindest einmal erforderlich
    ammo use1 bis ammo use10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").

    Erforderlich
    ap1 bis ap10
    Required for
    • all
    Disabled for
    • none

    "Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").

    Teilweise oder zumindest einmal erforderlich
    attack shots/sec1 bis attack shots/sec10
    Required for
    • all
    Disabled for
    • none

    "Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").

    Teilweise oder zumindest einmal erforderlich
    clip rounds1 bis clip rounds10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.

    Erforderlich
    crit % mult1 bis crit % mult10
    Required for
    • all
    Disabled for
    • none

    "Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").

    Erforderlich
    crit dmg1 bis crit dmg10
    Required for
    • all
    Disabled for
    • none

    "Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").

    Optional
    crit effect1 bis crit effect10
    Required for
    • none
    Disabled for
    • none

    "Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").

    Optional
    crit damage1 bis crit damage10
    Required for
    • none
    Disabled for
    • none

    Damage for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

    Optional
    crit duration1 bis crit duration10
    Required for
    • none
    Disabled for
    • none

    Duration for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

    Erforderlich
    damage1 bis damage10
    Required for
    • all
    Disabled for
    • none

    "Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").

    Optional
    dlc1 bis dlc10
    Required for
    • none
    Disabled for
    • none

    Name of add-on content in which weapon is included, in abbreviated from. Available options:

    • Fallout 3
      • "FO3OA": Operation Anchorage
      • "FO3TP": The Pitt
      • "FO3BS": Broken Steel
      • "FO3PL": Point Lookout
      • "FO3MZ": Mothership Zeta
    • Fallout: New Vegas
      • "FNVDM": Dead Money
      • "FNVHH": Honest Hearts
      • "FNVOWB": Old World Blues
      • "FNVLR": Lonesome Road
      • "FNVGRA": Gun Runners' Arsenal
      • "FNVCS": Courier's Stash
    Erforderlich
    effect1 bis effect10
    Required for
    • none
    Disabled for
    • none

    "Object Effect" in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect" to determine type of damage). Available options:

    • "damage": Regular damage.
    • "electrical": Electrical damage.
    • "emp": Electro-magnetic pulse damage.
    • "explosion": Explosion damage.
    • "fire": Fire damage.
    • "gas": Gas damage.
    • "laser": Laser damage.
    • "plasma": Plasma damage.
    • "poison": Poison damage.
    • "radiation": Radiation damage.
    Optional
    effect damage1 bis effect damage10
    Required for
    • none
    Disabled for
    • none

    Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

    Optional
    effect duration1 bis effect duration10
    Required for
    • none
    Disabled for
    • none

    Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

    Teilweise oder zumindest einmal erforderlich
    explosion damage1 bis explosion damage10
    Required for
    • none
    Disabled for
    • none

    For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.

    To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.

    Erforderlich
    game
    Required for
    • all
    Disabled for
    • none

    Game weapon is present in, as an abbreviation.

    Available options:

    • "FO3": Fallout 3
    • "FNV": Fallout: New Vegas
    Erforderlich
    hp1 bis hp10
    Required for
    • all
    Disabled for
    • none

    "Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").

    Teilweise oder zumindest einmal erforderlich
    min spread1 bis min spread10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").

    Optional
    mod ammo use1 bis mod ammo use10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Regererate ammo (shots)" mod in GECK as a multiplier. All recycler mods multiply ammo use by x0.75.

    Optional
    mod attack shots/sec1 bis mod attack shots/sec10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase rate of fire" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod clip rounds1 bis mod cliip rounds10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase clip capacity" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod damage1 bis mod damage10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase damage" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod hp1 bis mod hp10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Increase max condition" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod projectiles1 bis mod projectiles10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Split beam" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod spread1 bis mod spread10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Decrease spread" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Optional
    mod value1 bis mod value10
    Required for
    • none
    Disabled for
    • none

    Total value of all mods attached ("Edit" window -> "Game Data" tab -> "Value").

    Optional
    mod vats attacks1 bis mod vats attacks10
    Required for
    • none
    Disabled for
    • none

    Additional number of shots in V.A.T.S. when "Increase rate of fire" mod is attached.

    Optional
    mod weight1 bis mod weight10
    Required for
    • none
    Disabled for
    • none

    Mod effect for "Decrease weight" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

    Erforderlich
    name1 bis name10
    Required for
    • all
    Disabled for
    • none

    Name of weapon, as listed on its article page, including disambiguation.

    Optional
    other effect1 bis other effect10
    Required for
    • none
    Disabled for
    • none

    Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").

    Teilweise oder zumindest einmal erforderlich
    projectiles1 bis projectiles10
    Required for
    • skill: guns, energy weapons, explosives
    Disabled for
    • skill: unarmed, melee weapons

    "# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").

    Erforderlich
    skill
    Required for
    • all
    Disabled for
    • none

    Name of Fertigkeit this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").

    Teilweise oder zumindest einmal erforderlich
    skill req1 bis skill req10
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").

    Teilweise oder zumindest einmal erforderlich
    strength req1 bis strength req10
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Stärke requirement of the weapon ("Edit" window -> "Strength Req")

    Erforderlich
    value1 bis value10
    Required for
    • all
    Disabled for
    • none

    "Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").

    Optional
    vats attacks1 bis vats attacks10
    Required for
    • none
    Disabled for
    • none

    Number of attacks or shots per single V.A.T.S. attack.

    Erforderlich
    weight1 bis weight10
    Required for
    • all
    Disabled for
    • none

    "Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").

    Beispiel

    {{Waffenvergleichstabelle
    |game              =FNV
    |skill             =Energiewaffen
    |name1             =Lasergewehr (Fallout: New Vegas)
    |ammo use1         =1
    |ap1               =18
    |attack shots/sec1 =3.0818
    |clip rounds1      =24
    |crit % mult1      =1.5
    |crit dmg1         =15
    |damage1           =15
    |hp1               =55
    |min spread1       =0.025
    |mod damage1       =7.5
    |mod projectiles1  =2
    |mod value1        =1550
    |projectiles1      =1
    |skill req1        =25
    |strength req1     =3
    |value1            =800
    |vats attacks1     =1
    |weight1           =8
    |name2             =AER14 prototype
    |ammo use2         =2
    |ap2               =20
    |attack shots/sec2 =3
    |clip rounds2      =24
    |crit % mult2      =2
    |crit dmg2         =35
    |damage2           =35
    |hp2               =100
    |min spread2       =0.0225
    |projectiles2      =1
    |skill req2        =25
    |strength req2     =3
    |value2            =2200
    |vats attacks2     =1
    |weight2           =8.5
    }}
    

    Resultiert in:

    WaffennameSchaden pro Angriff/ProjektilSchaden pro SekundeAngriffe pro SekundeKritische Chance % MultiplikatorKritischer SchadenAktionspunkte-KostenSchaden pro AktionspunktWaffenstreuungMagazinkapazitätHaltbarkeit (Anzahl der Angriffe bis kaputt)GewichtWert in KronkorkenWert im Verhältnis zum GewichtBenötigt FertigkeitsstufeBenötigte Stärke
    Lasergewehr 15
    46.23.08x1.515180.80.025242708800100253
    Lasergewehr With all weapon mods attached 22.5
    (11.3x2)
    69.33.08x1.515181.30.0252427082350293.8253
    AER14 prototype 35
    1053x235201.80.022524(12)4958.52200258.8253

    Kopieren/Einfügen

    Fallout 3

    Nahkampfwaffen, Waffenlos Große Waffen, Energiewaffen, Sprengstoff, Kleine Waffen
    {{Waffenvergleichstabelle
    |game                  =FO3
    |skill                 =
    |name1                 =
    |ap1                   =
    |attack shots/sec1     =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |hp1                   =
    |other effect1         =
    |value1                =
    |weight1               =
    }}
    
    {{Waffenvergleichstabelle
    |game                  =FO3
    |skill                 =
    |name1                 =
    |ammo use1             =
    |ap1                   =
    |attack shots/sec1     =
    |clip rounds1          =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |explosion damage1     =
    |hp1                   =
    |min spread1           =
    |other effect1         =
    |projectiles1          =
    |value1                =
    |vats attacks1         =
    |weight1               =
    }}
    

    Fallout: New Vegas

    Nahkampfwaffen, Waffenlos Energiewaffen, Sprengstoff, Guns
    
    {{Waffenvergleichstabelle
    |game                  =FNV
    |skill                 =
    |name1                 =
    |ap1                   =
    |attack shots/sec1     =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |hp1                   =
    |mod attack shots/sec1 =
    |mod damage1           =
    |mod hp1               =
    |mod value1            =
    |mod weight1           =
    |other effect1         =
    |skill req1            =
    |strength req1         =
    |value1                =
    |weight1               =
    }}
    
    {{Waffenvergleichstabelle
    |game                  =FNV
    |skill                 =
    |name1                 =
    |ammo use1             =
    |ap1                   =
    |attack shots/sec1     =
    |clip rounds1          =
    |crit % mult1          =
    |crit dmg1             =
    |crit effect1          =
    |crit effect damage1   =
    |crit effect duration1 =
    |damage1               =
    |dlc1                  =
    |effect1               =
    |effect damage1        =
    |effect duration1      =
    |explosion damage1     =
    |hp1                   =
    |min spread1           =
    |mod attack shots/sec1 =
    |mod clip rounds1      =
    |mod damage1           =
    |mod hp1               =
    |mod projectiles1      =
    |mod spread1           =
    |mod value1            =
    |mod vats attacks1     =
    |mod weight1           =
    |other effect1         =
    |projectiles1          =
    |skill req1            =
    |strength req1         =
    |value1                =
    |vats attacks1         =
    |weight1               =
    }}
    

    Technisches

    Dokumentation transkludiert aus Vorlage:Waffenvergleichstabelle/doc.