akt, erw |
|||
| Zeile 1: | Zeile 1: | ||
{{Für|den Charakter|Mysteriöser Fremder (Charakter)}} | |||
{{Infobox Extra | {{Infobox Extra | ||
|bild = | |bild = Fo4_Mysterious Stranger perk.png | ||
|image desc = | |image desc = ''Fallout 4'' Bild des Extra | ||
|game1 =FO1, FO2 | |game1 = FO1, FO2 | ||
|erfordert1 =[[Stufe]] 6 und [[Glück]] 7 {{icon|FO1}}<br />[[Stufe]] 9 und [[Glück]] 4 {{icon|FO2}} | |erfordert1 = [[Stufe]] 6 und [[Glück]] 7 {{icon|FO1}}<br />[[Stufe]] 9 und [[Glück]] 4 {{icon|FO2}} | ||
|ränge1 =1 | |ränge1 = 1 | ||
|vorteil1 =[[ | |vorteil1 = [[Mysteriöser Fremder (Charakter)|Mysteriöser Fremder]] will appear occasionally in hostile random encounters to help you | ||
|game2 =FO3, FNV | |game2 = FO3, FNV | ||
|erfordert2 =[[Stufe]] 10<br />[[Glück]] 6 | |erfordert2 = [[Stufe]] 10<br />[[Glück]] 6 | ||
|ränge2 =1 | |ränge2 = 1 | ||
|vorteil2 | |vorteil2 = [[Mysteriöser Fremder (Charakter)|Mysteriöser Fremder]] will appear occasionally in [[V.A.T.S.]] to help you | ||
|baseid2 | |baseid2 = {{ID|031dbc}} | ||
|fußzeile | |fußzeile = [[Bild:MysteriousStranger.png|80px]] [[Bild:Mysterious Stranger.png|150px]]<br />''[[Fallout]]'' und ''[[Fallout 3]]'' Bilder des Extra | ||
}}{{Spiele|FO1|FO2|FO3|FNV}} | |game3 = FO4 | ||
|erfordert3 = [[Glück]] 4 | |||
|ränge3 = | |||
|vorteil3 = | |||
|baseid3 = {{ID|}} | |||
}}{{Spiele|FO1|FO2|FO3|FNV|FO4}} | |||
== | == ''Fallout'' und ''Fallout 2'' == | ||
{{zitat|With this Perk, you have gained the attention of a Mysterious Stranger, who will appear to help you from time to time. If your ally is lost in combat, do not expect him or her to be replaced.|''[[Fallout]]'' & ''[[Fallout 2]]'' Beschreibung}} | |||
Only in hostile random encounters, there is a chance that the character will gain a temporary ally in a leather jacket (male with a male character and female with a female character), details depend on the PC's level. | |||
= | :<math>\text{Chance of appearance }%=30+(2\times\text{Luck})</math> | ||
=== ''Fallout'' === | |||
The Mysterious Stranger remains on the map of the random encounter even after the end of the fight, until leaving. The stranger can be spoken to, but will not say much. | |||
==== Statistiken ==== | |||
= | {| class="va-table va-table-left sortable" | ||
! Stufe | |||
! 9-21 | |||
|- | |||
! [[TP]] | |||
| 100 | |||
|- | |||
! [[Rüstungsklasse|RK]] | |||
| 18 | |||
|- | |||
! [[Schadensresistenz|Normale Resistenz]] | |||
| 4/30% | |||
|- | |||
! Laserresistenz | |||
| 6/50% | |||
|- | |||
! Feuerresistenz | |||
| 4/20% | |||
|- | |||
! Plasmaresistenz | |||
| 4/20% | |||
|- | |||
! Explodierungsresistenz | |||
| 4/25% | |||
|} | |||
==== Waffe ==== | |||
{| class="va-table va-table-left sortable" | |||
! Feind | |||
! Normaler Feind | |||
! Supermutant | |||
|- | |||
! [[Fallout Waffen|Waffen]] | |||
| [[10-mm-SMG (Fallout)|10mm SMG]] oder [[Jagdgewehr (Fallout)|Jagdgewehr]] | |||
| [[Plasmagewehr (Fallout)|Plasmagewehr]] | |||
|} | |||
=== ''Fallout 2'' === | |||
Unlike in ''[[Fallout]]'', the Mysterious Stranger will now leave the map of the random encounter directly after ending combat. A few exceptions to this are caravan encounters, and encounters with a cave included. | |||
==== Statistiken ==== | |||
{| class="va-table va-table-left sortable" | |||
! Stufe | |||
! 9-14 | |||
! 15-18 | |||
! 19-22 | |||
! 20-26 | |||
! 27-29 | |||
|- | |||
! [[TP]] | |||
| 50-52 (weiblich) | |||
| 70 | |||
| 90 | |||
| 110 | |||
| 130 | |||
|- | |||
! [[Rüstungsklasse|RK]] | |||
| 21-22 (weiblich) | |||
| 26-27 (weiblich) | |||
| 21-22 (weiblich) | |||
| 31-32 (weiblich) | |||
| 31-32 (weiblich) | |||
|- | |||
! [[Schadensresistenz|Normale Resistenz]] | |||
| 2/25% | |||
| 3/25% | |||
| 4/35% | |||
| 6/40% | |||
| 12/40% | |||
|- | |||
! Laserresistenz | |||
| 0/20% | |||
| 1/20% | |||
| 4/20% | |||
| 5/40% | |||
| 12/40% | |||
|- | |||
! Feuerresistenz | |||
| 0/20% | |||
| 1/25% | |||
| 4/15% | |||
| 5/35% | |||
| 12/40% | |||
|- | |||
! Plasmaresistenz | |||
| 0/10% | |||
| 1/10% | |||
| 4/25% | |||
| 5/50% | |||
| 10/40% | |||
|- | |||
! Explodierungsresistenz | |||
| 0/20% | |||
| 1/25% | |||
| 4/30% | |||
| 9/45% | |||
| 20/50% | |||
|} | |||
==== Waffen ==== | |||
{| class="va-table va-table-left sortable" | |||
! Stufe | |||
! 9-13 | |||
! 14-19 | |||
! 20-26 | |||
! 27-29 | |||
|- | |||
! [[Fallout 2 Waffen|Waffen]] | |||
| [[Jagdgewehr (Fallout)|Jagdgewehr]] oder [[FN FAL (Fallout 2)|FN FAL]] | |||
| [[Sturmgewehr (Fallout)|Sturmgewehr]] oder [[Kampfschrotflinte (Fallout)|Kampfschrotflinte]] | |||
| [[Lasergewehr (Fallout)|Lasergewehr]] oder [[H&K CAWS (Fallout 2)|H&K CAWS]] | |||
| [[H&K G11]] | |||
|} | |||
=== Infos === | |||
* If attacked, the Mysterious Stranger will attack back; however, he will be friendly again during the next hostile random encounter. | |||
* The inventory of the Mysterious Stranger is different at each random encounter. | |||
* If the Mysterious Stranger dies, he will never come back. | |||
* The Mysterious Stranger perk in ''[[Fallout]]'' is stronger than in ''[[Fallout 2]]'', since the Mysterious Stranger is already at their maximum statistics and their [[Plasmagewehr (Fallout)|Plasmagewehr]] is more powerful in ''Fallout'' than the [[H&K G11]] that the ''Fallout 2'' equivalent has. | |||
* In ''[[Fallout 2]]'', they can be encountered in any random encounter. This also includes simply stopping on the map, and entering the map via the inverted triangle at your location. | |||
=== Bugs === | |||
* The Mysterious Stranger with a hunting rifle actually spawns shotgun shells as ammunition instead of [[.223 FMJ]]. As such, the Mysterious Stranger only has the 10 shots already provided in the clip. {{überprüfe|überprüft}} | |||
* In ''[[Fallout 2]]'', if the game is saved during a random encounter when the Mysterious Stranger is still on the map and then reloaded, the Stranger will remain in place. {{überprüfe|überprüft}} | |||
== ''Fallout 3'' und ''Fallout: New Vegas'' == | |||
{{Zitat|Sie haben Ihren ganz persönlichen Schutzengel bekommen, der mit einer vollständig geladenen .44 Magnum bewaffnet ist. Mit diesem Extra wird der mysteriöse Fremde im V.A.T.S.-Modus auftauchen, um Ihnen zu helfen - mit tödlicher Treffsicherheit.|''[[Fallout 3]]'' und ''[[Fallout: New Vegas]]'' Beschreibung im Spiel}} | |||
{| class="va-table-full" | |||
| style="width: 50%;" | '''''Mysterious Stranger Coming''''' | |||
| style="width: 50%;" | '''''Mysterious Stranger Missing''''' | |||
|- | |||
| valign="top" | [[Datei:Mus mysteriousstranger a 01.ogg|noicon]] | |||
| valign="top" | [[Datei:Mus mysteriousstranger a 02.ogg|noicon]] | |||
|} | |||
Wenn das letzte Ziel am Ende einer [[Vault-Tec Assisted Targeting System|V.A.T.S.]] Reihenfolge 150 Gesundheit ([[Trefferpunkt|TP]]) oder weniger hat, besteht eine Chance von 10% das der Charakter einen vorläufigen Verbündeten in einer Fedora und Mantel erhält und dem Ziel den Rest gibt, indem er die einzigartige [[Mysteriöser Fremder .44 Magnum (Fallout: New Vegas)|.44 Magnum]] benutzt. | |||
=== Zusätzliche Dialog-Optionen === | |||
* In the ''[[Fallout 3]]'' [[Fallout 3 Add-Ons|Add-On]] ''[[Mothership Zeta (Add-On)|Mothership Zeta]]'', when first arriving aboard ''[[Zeta]]'', having the Mysterious Stranger perk opens up a new line of dialogue with [[Somah]], with the option "Maybe, if we're lucky, a friend of mine will show up to help us." | |||
=== Infos === | |||
* The [[Lawbringer]], [[Contract Killer]], and [[Grim Reaper's Sprint]] perks will not grant their benefits if the Mysterious Stranger takes credit for the kill. | |||
* In ''Fallout 3'', "mesmerizing" non-player characters with a [[Mesmetron]] in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] will sometimes make the Mysterious Stranger appear, resulting in him killing the victim. | |||
* The Mysterious Stranger will sometimes seek out other hostiles while in V.A.T.S., after he has killed the targeted one. | |||
* His appearances have a counter ("Mysterious Stranger Visits") that is displayed randomly during the loading screens of ''Fallout 3'', and on the [[Pip-Boy 3000]] under the "Stats tab - General" in both ''Fallout 3'' and ''Fallout: New Vegas''. | |||
* In ''Fallout: New Vegas'', the [[Miss Fortune]] perk functions in the same way as this perk, but with different effects in combat. | |||
* Both the Mysterious Stranger and Miss Fortune perks can be chosen by the player character, but the characters will not appear together in the same V.A.T.S. sequence. | |||
* When interrogating [[Silus]] at [[Camp McCarran]], if he is being attacked by the [[Kurier]] using V.A.T.S., Silus will be killed by the Mysterious Stranger should he appear. In this event, [[Carrie Boyd]] will not respond in any way to Silus' death. | |||
* It is possible to attack and even cripple the Mysterious Stranger by accident in V.A.T.S, but this seems to have no effect whatsoever. | |||
*The Mysterious Stranger can be incapacitated by nearby explosions, sending him flailing about. | |||
*If the Mysterious Stranger/Miss Fortune appears in gas-filled area, their gunfire will accidentally ignite the gas and hurt the player character and enemy alike. | |||
* In ''Fallout: New Vegas'', after the Mysterious Stranger or Miss Fortune appears 15 times, the [[Friendly Help]] challenge is completed, increasing the probability for them to appear in combat much more often. | |||
=== Bugs === | |||
* {{plattformen|Xbox360|ps3|pc}} The Stranger will sometimes be positioned unfavorably. This can include being stuck in a wall, being placed in water, being placed near a cliff, etc. This can result in his "death" (unconsciousness) or inability to effectively attack the enemy, or even in some cases to kill the player character if they are between him and his target. Because the Stranger never attacks, even if all enemies have died, he will be forever trapped inside the level geometry and the trigger to return the game to normal never happens. The only choice is to load a previous save. {{überprüfe|überprüft}} | |||
* {{plattformen|xbox360|pc}} During [[Vault-Tec Assisted Targeting System|V.A.T.S.]], it is common to hear the Mysterious Stranger jingle, even if he does not appear. This most likely happens at times when he would have appeared to finish off your enemy, but you killed the enemy instead. He may also have been affected by the bug above in some of these cases. {{überprüfe|überprüft}} | |||
* {{plattformen|xbox360|ps3|pc}} Sometimes when the Mysterious Stranger appears, he does not shoot. He will just stand there, leaving you helpless. Another variant makes the Stranger reload his magnum for the duration of his attack. If it jams, he may not attack at all. This also happens if his target is killed prematurely by an explosion or by you or a companion. V.A.T.S. will remain active for an extended time, leaving you open for attacks by any surrounding enemies. {{überprüfe|überprüft}} | |||
* {{plattformen|ps3|xbox360}} While in the ''[[Operation: Anchorage (Add-On)|Operation: Anchorage]]'' [[Operation: Anchorage Simulation|Simulation]], the Mysterious Stranger will sometimes appear and then lie unconscious. When the V.A.T.S. sequence ends, gameplay will return to normal. {{überprüfe|überprüft}} | |||
* {{plattformen|xbox360|ps3|pc}} At times, the Mysterious Stranger will aid you during V.A.T.S., but there will be a 5-10 second delay between killing the target and returning to normal gameplay. This can pose problems when fighting multiple enemies, as they will continue to attack both you and your companions during the delay. On occasion, this bug may cause normal play to not resume. {{überprüfe|überprüft}} | |||
* {{plattformen|xbox360|ps3|pc}} Sometimes, the game can freeze in the zoomed-in style of V.A.T.S. when the Mysterious Stranger appears, making him stand there and watch. {{überprüfe|überprüft}} | |||
* {{plattformen|Xbox360}} Occasionally, the game may register that the Mysterious Stranger has appeared (you receive a progress update) but he does not, nor does the opponent die. You remain frozen in V.A.T.S. unable to move or die. {{überprüfe|überprüft}} | |||
== ''Fallout 4'' == | |||
{{sektion|FO4}} | |||
== Hinter den Kulissen == | |||
* The Mysterious Stranger perk was originally designed by [[Scott Bennie]]. | |||
* The Mysterious Stranger in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' wears a fedora and overcoat, like the protagonists of 1950s film noir. | |||
== Galerie == | |||
<gallery> | |||
Mysterious-Stranger.png|''[[Fallout 3]]'' und ''[[Fallout: New Vegas]]'' [[Vault Boy]] Bild in Farbe | |||
</gallery> | |||
{{Navbox Extras FO1}} | {{Navbox Extras FO1}} | ||
| Zeile 53: | Zeile 244: | ||
{{Navbox Extras FO3}} | {{Navbox Extras FO3}} | ||
{{Navbox Extras FNV}} | {{Navbox Extras FNV}} | ||
{{Navbox Extras FO4}} | |||
[[en:Mysterious Stranger]] | [[en:Mysterious Stranger]] | ||
| Zeile 63: | Zeile 255: | ||
[[Kategorie:Fallout 3 Extras]] | [[Kategorie:Fallout 3 Extras]] | ||
[[Kategorie:Fallout: New Vegas Extras]] | [[Kategorie:Fallout: New Vegas Extras]] | ||
[[Kategorie:Fallout 4 Extras]] | |||
Version vom 4. Oktober 2015, 13:11 Uhr
| Für den Charakter, siehe Mysteriöser Fremder (Charakter). |
Fallout und Fallout 2
Only in hostile random encounters, there is a chance that the character will gain a temporary ally in a leather jacket (male with a male character and female with a female character), details depend on the PC's level.
Fallout
The Mysterious Stranger remains on the map of the random encounter even after the end of the fight, until leaving. The stranger can be spoken to, but will not say much.
Statistiken
| Stufe | 9-21 |
|---|---|
| TP | 100 |
| RK | 18 |
| Normale Resistenz | 4/30% |
| Laserresistenz | 6/50% |
| Feuerresistenz | 4/20% |
| Plasmaresistenz | 4/20% |
| Explodierungsresistenz | 4/25% |
Waffe
| Feind | Normaler Feind | Supermutant |
|---|---|---|
| Waffen | 10mm SMG oder Jagdgewehr | Plasmagewehr |
Fallout 2
Unlike in Fallout, the Mysterious Stranger will now leave the map of the random encounter directly after ending combat. A few exceptions to this are caravan encounters, and encounters with a cave included.
Statistiken
| Stufe | 9-14 | 15-18 | 19-22 | 20-26 | 27-29 |
|---|---|---|---|---|---|
| TP | 50-52 (weiblich) | 70 | 90 | 110 | 130 |
| RK | 21-22 (weiblich) | 26-27 (weiblich) | 21-22 (weiblich) | 31-32 (weiblich) | 31-32 (weiblich) |
| Normale Resistenz | 2/25% | 3/25% | 4/35% | 6/40% | 12/40% |
| Laserresistenz | 0/20% | 1/20% | 4/20% | 5/40% | 12/40% |
| Feuerresistenz | 0/20% | 1/25% | 4/15% | 5/35% | 12/40% |
| Plasmaresistenz | 0/10% | 1/10% | 4/25% | 5/50% | 10/40% |
| Explodierungsresistenz | 0/20% | 1/25% | 4/30% | 9/45% | 20/50% |
Waffen
| Stufe | 9-13 | 14-19 | 20-26 | 27-29 |
|---|---|---|---|---|
| Waffen | Jagdgewehr oder FN FAL | Sturmgewehr oder Kampfschrotflinte | Lasergewehr oder H&K CAWS | H&K G11 |
Infos
- If attacked, the Mysterious Stranger will attack back; however, he will be friendly again during the next hostile random encounter.
- The inventory of the Mysterious Stranger is different at each random encounter.
- If the Mysterious Stranger dies, he will never come back.
- The Mysterious Stranger perk in Fallout is stronger than in Fallout 2, since the Mysterious Stranger is already at their maximum statistics and their Plasmagewehr is more powerful in Fallout than the H&K G11 that the Fallout 2 equivalent has.
- In Fallout 2, they can be encountered in any random encounter. This also includes simply stopping on the map, and entering the map via the inverted triangle at your location.
Bugs
- The Mysterious Stranger with a hunting rifle actually spawns shotgun shells as ammunition instead of .223 FMJ. As such, the Mysterious Stranger only has the 10 shots already provided in the clip. [bestätigt]
- In Fallout 2, if the game is saved during a random encounter when the Mysterious Stranger is still on the map and then reloaded, the Stranger will remain in place. [bestätigt]
Fallout 3 und Fallout: New Vegas
| Mysterious Stranger Coming | Mysterious Stranger Missing |
Wenn das letzte Ziel am Ende einer V.A.T.S. Reihenfolge 150 Gesundheit (TP) oder weniger hat, besteht eine Chance von 10% das der Charakter einen vorläufigen Verbündeten in einer Fedora und Mantel erhält und dem Ziel den Rest gibt, indem er die einzigartige .44 Magnum benutzt.
Zusätzliche Dialog-Optionen
- In the Fallout 3 Add-On Mothership Zeta, when first arriving aboard Zeta, having the Mysterious Stranger perk opens up a new line of dialogue with Somah, with the option "Maybe, if we're lucky, a friend of mine will show up to help us."
Infos
- The Lawbringer, Contract Killer, and Grim Reaper's Sprint perks will not grant their benefits if the Mysterious Stranger takes credit for the kill.
- In Fallout 3, "mesmerizing" non-player characters with a Mesmetron in V.A.T.S. will sometimes make the Mysterious Stranger appear, resulting in him killing the victim.
- The Mysterious Stranger will sometimes seek out other hostiles while in V.A.T.S., after he has killed the targeted one.
- His appearances have a counter ("Mysterious Stranger Visits") that is displayed randomly during the loading screens of Fallout 3, and on the Pip-Boy 3000 under the "Stats tab - General" in both Fallout 3 and Fallout: New Vegas.
- In Fallout: New Vegas, the Miss Fortune perk functions in the same way as this perk, but with different effects in combat.
- Both the Mysterious Stranger and Miss Fortune perks can be chosen by the player character, but the characters will not appear together in the same V.A.T.S. sequence.
- When interrogating Silus at Camp McCarran, if he is being attacked by the Kurier using V.A.T.S., Silus will be killed by the Mysterious Stranger should he appear. In this event, Carrie Boyd will not respond in any way to Silus' death.
- It is possible to attack and even cripple the Mysterious Stranger by accident in V.A.T.S, but this seems to have no effect whatsoever.
- The Mysterious Stranger can be incapacitated by nearby explosions, sending him flailing about.
- If the Mysterious Stranger/Miss Fortune appears in gas-filled area, their gunfire will accidentally ignite the gas and hurt the player character and enemy alike.
- In Fallout: New Vegas, after the Mysterious Stranger or Miss Fortune appears 15 times, the Friendly Help challenge is completed, increasing the probability for them to appear in combat much more often.
Bugs
- The Stranger will sometimes be positioned unfavorably. This can include being stuck in a wall, being placed in water, being placed near a cliff, etc. This can result in his "death" (unconsciousness) or inability to effectively attack the enemy, or even in some cases to kill the player character if they are between him and his target. Because the Stranger never attacks, even if all enemies have died, he will be forever trapped inside the level geometry and the trigger to return the game to normal never happens. The only choice is to load a previous save. [bestätigt]
- During V.A.T.S., it is common to hear the Mysterious Stranger jingle, even if he does not appear. This most likely happens at times when he would have appeared to finish off your enemy, but you killed the enemy instead. He may also have been affected by the bug above in some of these cases. [bestätigt]
- Sometimes when the Mysterious Stranger appears, he does not shoot. He will just stand there, leaving you helpless. Another variant makes the Stranger reload his magnum for the duration of his attack. If it jams, he may not attack at all. This also happens if his target is killed prematurely by an explosion or by you or a companion. V.A.T.S. will remain active for an extended time, leaving you open for attacks by any surrounding enemies. [bestätigt]
- While in the Operation: Anchorage Simulation, the Mysterious Stranger will sometimes appear and then lie unconscious. When the V.A.T.S. sequence ends, gameplay will return to normal. [bestätigt]
- At times, the Mysterious Stranger will aid you during V.A.T.S., but there will be a 5-10 second delay between killing the target and returning to normal gameplay. This can pose problems when fighting multiple enemies, as they will continue to attack both you and your companions during the delay. On occasion, this bug may cause normal play to not resume. [bestätigt]
- Sometimes, the game can freeze in the zoomed-in style of V.A.T.S. when the Mysterious Stranger appears, making him stand there and watch. [bestätigt]
- Occasionally, the game may register that the Mysterious Stranger has appeared (you receive a progress update) but he does not, nor does the opponent die. You remain frozen in V.A.T.S. unable to move or die. [bestätigt]
Fallout 4
| Datei:FO76 icon overlay wait 02.png | Dieser Abschnitt ist erforderlich, wurde aber noch nicht geschrieben. Du kannst dem Fallout Wiki helfen, indem du ihn schreibst. |
|---|
Hinter den Kulissen
- The Mysterious Stranger perk was originally designed by Scott Bennie.
- The Mysterious Stranger in Fallout 3 and Fallout: New Vegas wears a fedora and overcoat, like the protagonists of 1950s film noir.
Galerie
| |||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
es:Forastero Misterioso pl:Tajemniczy Nieznajomy (profit) pt:Mysterious Stranger ru:Таинственный незнакомец