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==Allgemeine Information== | ==Allgemeine Information== | ||
Merkmale modify different aspects of gameplay, including (but not limited to): [[Primäre Statistik]]en, [[Sekundäre Statistik]]en and [[Fertigkeit]]and always have both positive and negative results. | |||
One can choose up to two traits when designing a character (or none at all). Choosing the [[Mutate!]] [[perk]] lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk. | One can choose up to two traits when designing a character (or none at all). Choosing the [[Mutate!]] [[perk]] lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk. | ||
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| [[Gifted]] | | [[Gifted]] | ||
| +1 to all [[SPECIAL]] stats | | +1 to all [[SPECIAL]] stats | ||
| -10% to all [[ | | -10% to all [[Fertifkeit]], 5 less skill points at level up | ||
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| [[Good Natured]] | | [[Good Natured]] | ||
Version vom 17. August 2014, 15:45 Uhr
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| Auf dieser Seite werden alle Merkmale aus Fallout aufgeführt. |
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Allgemeine Information
Merkmale modify different aspects of gameplay, including (but not limited to): Primäre Statistiken, Sekundäre Statistiken and Fertigkeitand always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
Liste der Merkmale
| Merkmal | Vorteil | Ziel |
|---|---|---|
| Blutiger Tod | More violent death animations | Changes the ending |
| Bruiser | +2 Stärke | -2 Aktionspunkte |
| Chem Reliant | Faster recovery time from chem addictions | Twice the chance to get addicted |
| Chem Resistant | Half the chance to get addicted | Chems last half as long |
| Fast Metabolism | +2 Heilungsrate | Giftresistenz und Strahlungsresistenz beginnen bei 0% |
| Schnellschuss | All Wurfwaffen and firearm attacks cost one less AP (in fallout 1, it works for all types of weapons) | Cannot aim attacks |
| Finesse | +10% Kritische Chance | -30% overall damage |
| Gifted | +1 to all SPECIAL stats | -10% to all Fertifkeit, 5 less skill points at level up |
| Good Natured | +15% auf First Aid, Doctor, Sprache, und Feilschen | -10% auf Kleine Waffen, Große Waffen, Energiewaffen, Wurfwaffen, Nahkampfwaffen, und Unbewaffnet |
| Unaufhaltsame Kraft | +4 Nahkampfwaffen | -30% critical hits table |
| Jinxed | More critical failures for people around you | More critical failures for you, too |
| Kamikaze | +5 Sequence | No natural Rüstungsklasse |
| Night Person | +1 Intelligenz und Wahrnehmung zwischen 18:01 und 06:00. | -1 Intelligenz und Wahrnehmung zwischen 06:01 und 18:00. |
| One Hander | +20% chance to hit with one-handed weapons | -40% chance to hit with two-handed weapons |
| Skilled | +10% to all skills | Get a perk every four levels |
| Kleiner Rahmen | +1 Beweglichkeit | Gewichtslimit = 25 + (15 x your Strength) |