→Charakteristiken: etwas verfeinert |
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| Zeile 1.365: | Zeile 1.365: | ||
! width="12%" | Produced on | ! width="12%" | Produced on | ||
! width="22%" | Items needed | ! width="22%" | Items needed | ||
|- | |- | ||
| [[Bottlecap mine (Fallout: New Vegas)|Bottlecap mine]] | | [[Bottlecap mine (Fallout: New Vegas)|Bottlecap mine]] | ||
| No schematic needed. | | No schematic needed. | ||
| [[Explosives]]: 75 | | [[Explosives]]: 75 | ||
| [[ | | [[Werkbank]] | ||
| | | | ||
* [[Bottle cap (Fallout: New Vegas)|Bottle caps]] (10) | * [[Bottle cap (Fallout: New Vegas)|Bottle caps]] (10) | ||
| Zeile 1.376: | Zeile 1.375: | ||
* [[Lunchbox]] (1) | * [[Lunchbox]] (1) | ||
* [[Sensor module]] (1) | * [[Sensor module]] (1) | ||
|- | |- | ||
| [[Bottlecap mine (Fallout: New Vegas)|Bottlecap mine, efficient]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | [[Bottlecap mine (Fallout: New Vegas)|Bottlecap mine, efficient]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| No schematic needed. | | No schematic needed. | ||
| [[Explosives]]: 85 [[Mad Bomber]] | | [[Explosives]]: 85 [[Mad Bomber]] | ||
| [[ | | [[Werkbank]] | ||
| | | | ||
* [[Bottle cap (Fallout: New Vegas)|Bottle caps]] (8) | * [[Bottle cap (Fallout: New Vegas)|Bottle caps]] (8) | ||
| Zeile 1.387: | Zeile 1.385: | ||
* [[Lunchbox]] (1) | * [[Lunchbox]] (1) | ||
* [[Sensor module]] (1) | * [[Sensor module]] (1) | ||
|- | |- | ||
| [[Cosmic knife clean]] {{icon|FNVDM|link=Dead Money}} | | [[Cosmic knife clean]] {{icon|FNVDM|link=Dead Money}} | ||
| No schematic needed. | | No schematic needed. | ||
| [[ | | [[Reparieren]]: 25 | ||
| [[ | | [[Werkbank]] | ||
| | | | ||
* [[Cosmic knife]] (1) | * [[Cosmic knife]] (1) | ||
* [[Abraxo cleaner]] (2) | * [[Abraxo cleaner]] (2) | ||
|- | |- | ||
| [[Cosmic knife super-heated]] {{icon|FNVDM|link=Dead Money}} | | [[Cosmic knife super-heated]] {{icon|FNVDM|link=Dead Money}} | ||
| Schematic found in Sierra Madre Suites laundry room. | | Schematic found in Sierra Madre Suites laundry room. | ||
| [[ | | [[Reparieren]]: 35 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 1.407: | Zeile 1.403: | ||
* [[Cosmic knife]](1) {{icon|FNVDM|link=Dead Money}} | * [[Cosmic knife]](1) {{icon|FNVDM|link=Dead Money}} | ||
* [[Pilot light]](1) | * [[Pilot light]](1) | ||
|- | |- | ||
| [[Dog tag fist]] | | [[Dog tag fist]] | ||
| Given by [[Halford|Private Halford]] at [[Camp Guardian]] / [[Guardian Peak]] caves | | Given by [[Halford|Private Halford]] at [[Camp Guardian]] / [[Guardian Peak]] caves | ||
| [[ | | [[Reparieren]]: 30 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
* [[ | * [[RNK-Erkennungsmarke]] (20) | ||
|- | |- | ||
| [[Fat mine (Mad Bomber)(GRA)|Fat mine]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | [[Fat mine (Mad Bomber)(GRA)|Fat mine]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| Zeile 1.426: | Zeile 1.420: | ||
* [[Scrap electronics]] (1) | * [[Scrap electronics]] (1) | ||
* [[Scrap metal]] (1) | * [[Scrap metal]] (1) | ||
|- | |- | ||
| [[FIDO]] {{icon|FNVOWB|link=Old World Blues (add-on)}} | | [[FIDO]] {{icon|FNVOWB|link=Old World Blues (add-on)}} | ||
| Zeile 1.434: | Zeile 1.427: | ||
| | | | ||
* [[K9000 cyberdog gun]] (1) | * [[K9000 cyberdog gun]] (1) | ||
|- | |- | ||
| [[Gas bomb]] {{icon|FNVDM|link=Dead Money}} | | [[Gas bomb]] {{icon|FNVDM|link=Dead Money}} | ||
| Zeile 1.445: | Zeile 1.437: | ||
* [[Pilot light]](1) | * [[Pilot light]](1) | ||
* [[Scrap electronics]](1) | * [[Scrap electronics]](1) | ||
|- | |- | ||
| [[Knife spear]] {{icon|FNVDM|link=Dead Money}} | | [[Knife spear]] {{icon|FNVDM|link=Dead Money}} | ||
| No schematic needed. | | No schematic needed. | ||
| [[ | | [[Reparieren]]: 25 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 1.455: | Zeile 1.446: | ||
* [[Throwing knife spear]] (1) {{icon|FNVDM|link=Dead Money}} | * [[Throwing knife spear]] (1) {{icon|FNVDM|link=Dead Money}} | ||
* [[Cosmic knife]] (3) {{icon|FNVDM|link=Dead Money}} | * [[Cosmic knife]] (3) {{icon|FNVDM|link=Dead Money}} | ||
|- | |- | ||
| [[Knife spear clean]] {{icon|FNVDM|link=Dead Money}} | | [[Knife spear clean]] {{icon|FNVDM|link=Dead Money}} | ||
| No schematic needed. | | No schematic needed. | ||
| [[ | | [[Reparieren]]: 50 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 1.466: | Zeile 1.456: | ||
* [[Cosmic knife clean]] (3) {{icon|FNVDM|link=Dead Money}} | * [[Cosmic knife clean]] (3) {{icon|FNVDM|link=Dead Money}} | ||
* [[Abraxo cleaner]] (3) | * [[Abraxo cleaner]] (3) | ||
|- | |- | ||
| [[MFC cluster (Mad Bomber)(GRA)|MFC cluster]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | [[MFC cluster (Mad Bomber)(GRA)|MFC cluster]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| Zeile 1.476: | Zeile 1.465: | ||
* [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] (18) | * [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] (18) | ||
* [[Scrap electronics]] (2) | * [[Scrap electronics]] (2) | ||
|- | |- | ||
| [[MFC grenade (Mad Bomber)(GRA)|MFC grenade]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | [[MFC grenade (Mad Bomber)(GRA)|MFC grenade]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| Zeile 1.484: | Zeile 1.472: | ||
| | | | ||
* [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] (3) | * [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] (3) | ||
|- | |- | ||
| [[Nuka-grenade (Mad Bomber)(GRA)|Nuka-grenade]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | [[Nuka-grenade (Mad Bomber)(GRA)|Nuka-grenade]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| Zeile 1.495: | Zeile 1.482: | ||
* [[Tin can]] (1) | * [[Tin can]] (1) | ||
* [[Turpentine (Fallout: New Vegas)|Turpentine]] (1) | * [[Turpentine (Fallout: New Vegas)|Turpentine]] (1) | ||
|- | |- | ||
| [[Powder charge]] | | [[Powder charge]] | ||
| Zeile 1.506: | Zeile 1.492: | ||
* [[Sensor module]] (1) | * [[Sensor module]] (1) | ||
* [[Tin can]] (1) | * [[Tin can]] (1) | ||
|- | |- | ||
| [[Powder charge|Powder charge, efficient]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | [[Powder charge|Powder charge, efficient]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| Zeile 1.517: | Zeile 1.502: | ||
* [[Sensor module]] (1) | * [[Sensor module]] (1) | ||
* [[Tin can]] (1) | * [[Tin can]] (1) | ||
|- | |- | ||
| [[Satchel charge]] {{icon|FNVLR|link=Lonesome Road (add-on)}} | | [[Satchel charge]] {{icon|FNVLR|link=Lonesome Road (add-on)}} | ||
| Zeile 1.528: | Zeile 1.512: | ||
* [[Scrap electronics]] (1) | * [[Scrap electronics]] (1) | ||
* [[Sensor module]] (1) | * [[Sensor module]] (1) | ||
|- | |- | ||
| [[Time bomb]] | | [[Time bomb]] | ||
| Zeile 1.539: | Zeile 1.522: | ||
* [[Egg timer]](1) | * [[Egg timer]](1) | ||
* [[Scrap electronics]](1) | * [[Scrap electronics]](1) | ||
|- | |- | ||
| [[Time bomb, high yield (Mad Bomber)(GRA)|Time bomb, high yield]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | [[Time bomb, high yield (Mad Bomber)(GRA)|Time bomb, high yield]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| Zeile 1.550: | Zeile 1.532: | ||
* [[Egg timer]](1) | * [[Egg timer]](1) | ||
* [[Scrap electronics]](1) | * [[Scrap electronics]](1) | ||
|- | |- | ||
| [[Tin grenade (Mad Bomber)(GRA)|Tin grenade]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | [[Tin grenade (Mad Bomber)(GRA)|Tin grenade]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| Zeile 1.560: | Zeile 1.541: | ||
* [[Powder, pistol]] (50) | * [[Powder, pistol]] (50) | ||
* [[Duct tape]] (1) | * [[Duct tape]] (1) | ||
|- | |- | ||
| [[Weapon repair kit]] | | [[Weapon repair kit]] | ||
| No schematic needed. | | No schematic needed. | ||
| [[ | | [[Reparieren]]: 50 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
Version vom 13. Dezember 2012, 20:16 Uhr
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| Auf dieser Seite beschreibt Handwerk aus Fallout: New Vegas aufgeführt. |
|
Charakteristiken
Handwerk wird bei einer Vielzahl von Dingen angewandt, was bedeutet dass Gegenstände in Fallout: New Vegas einen viel praktischeren Wert haben als in Fallout 3. Die Kunst des Handwerks umfasst die Erstellung von individueller Munition (benötigte Fertigkeit: Reparieren), individuelle Waffen (benötigte Fertigkeit: Wissenschaft) und die Herstellung von Lebensmitteln bzw. medizinischen Gegenständen (benötigte Fertigkeit: Überleben).
Werkbank
{{#lst:Werkbank|FNVoverview }}
Nachladebank

{{#lst:Nachladebank|overview }}
Feuerstelle

{{#lst:Lagerfeuer|Eigenschaften }}
Elektrische Heizplatte

{{#lst:Elektrische Heizplatte|overview }}
Liste der herstellbaren Gegenstände
Munition
Zerlegen
Conversion (type)
| From | To | Name | Skill required | Produced on | Ratio |
|---|---|---|---|---|---|
| Electron charge pack | Microfusion cell | Conversion, electron charge pack to microfusion cell | Science: 45 | Workbench | 3:1 |
| Energy cell | Conversion, electron charge pack to small energy cell | Science: 25 | Workbench | 2:1<section end="Electron charge pack type" /> | |
| Microfusion cell | Electron charge pack | Conversion, microfusion cell to electron charge pack | Science: 40 | Workbench | 1:3 |
| Energy cell | Conversion, microfusion cell to small energy cell | Science: 20 | Workbench | 2:3<section end="Microfusion cell type" /> | |
| Energy cell | Electron charge pack | Conversion, small energy cell to electron charge pack | Science: 50 | Workbench | 1:2 |
| Microfusion cell | Conversion, small energy cell to microfusion cell | Science: 30 | Workbench | 3:2<section end="Energy cell type" /> | |
| Missile | Rocket (2) | Conversion, missile to rocket | Science: 30 | Workbench | |
| Fission battery Drained small energy cell (5) |
Energy cell (25) | Conversion, Fission battery to small energy cell | Science: 45 | Workbench | - |
Conversion (charge variant)
| From | To | Skill required | Produced on | Amount required |
|---|---|---|---|---|
| Electron charge pack | Electron charge pack max charge (2) | Science: 85 | Workbench | 5 |
| Electron charge pack optimized (GRA)¹ (2) | Science: 65/(70)² | Workbench | 3 | |
| Electron charge pack over charge (2) | Science: 55 | Workbench | 3<section end="Electron charge pack variant" /> | |
| Energy cell | Energy cell max charge (2) | Science: 70 | Workbench | 5 |
| Energy cell optimized (GRA)¹ (2) | Science: 40/(70)² | Workbench | 3 | |
| Energy cell over charge (2) | Science: 30 | Workbench | 3<section end="Energy cell variant" /> | |
| Microfusion cell | Microfusion cell max charge (2) | Science: 75 | Workbench | 5 |
| Microfusion optimized (GRA)¹ (2) | Science: 55/(70)² | Workbench | 3 | |
| Microfusion cell over charge (2) | Science: 45 | Workbench | 3<section end="Microfusion cell variant" /> | |
| Flamer fuel | Flamer fuel, optimized (GRA)¹ (2) | Science: 25/(70)² | Workbench | 3<section end="Flamer fuel variant" /> |
- ¹ Requires Vigilant Recycler & Gun Runners' Arsenal
- ² Due to Vigilant Recycler having Science 70 as a pre-requisite, none of the Optimized recipes can be made at the skill listed in the workbench.
Production
| Name | Skill Requirement | Produced on | Items needed |
|---|---|---|---|
| Flamer fuel, homemade | Science: 50 | Workbench |
|
| Rocket | Science: 50 | Reloading bench |
|
| Rocket, high explosive | Science: 65 | Reloading bench |
|
| Rocket, incendiary | Science: 65 | Reloading bench |
|
| Nails (5) | Guns: 50 | Reloading bench |
|
Recycling
| Name | Skill Requirement | Produced on | Items needed |
|---|---|---|---|
| Electron charge pack | Science: 40, (65 for Efficient recipe with Vigilant Recycler) | Workbench |
|
| Microfusion cell | Science: 25, (50 for Efficient recipe with Vigilant Recycler) | Workbench |
|
| Energy cell | Science: 10, (35 for Efficient recipe with Vigilant Recycler) | Workbench |
|
| Flamer fuel | Science: 15, (40 for Efficient recipe with Vigilant Recycler) | Workbench |
|
Clothing
Heavy armor
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Gecko-backed metal armor | Survival: 80 | Campfire | |
| Gecko-backed metal armor, reinforced | Survival: 90 | Campfire |
Light armor
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Gecko-backed leather armor | Survival: 80 | Campfire | |
| Gecko-backed leather armor, reinforced | Survival: 90 | Campfire |
Verbrauchsgüter
Chems
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Battle brew | Survival: 45 | Campfire |
|
| Blood shield | Survival: 35 | Campfire |
|
| Datura hide | Survival: 25 | Workbench |
|
| Mushroom cloud | Survival: 35 | Campfire |
|
| Party Time Mentats | Science: 50 | Campfire |
|
| Rocket | Science: 50 | Campfire |
|
| Slasher | Science: 50 | Campfire |
|
| Turbo | Science: 50Recipe | Campfire |
|
| Weapon binding ritual | Melee Weapons: 25 | Campfire |
|
Drink
Food
Cloned food
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Cloned Plants * Banana yucca fruit | Survival: 25 | Campfire |
|
Medizin
Fertigkeitsbücher
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Skill Book | 25 in that particular skill | Workbench |
|
Gifte (Venoms)
All poisons are created at campfires. Poisons are used to coat melee or thrown weapons and can have massive effects on your enemies. Note that one dose of poison is enough for one application to an enemy.
| Name | Effect(s) | Duration | Skill | Ingredients |
|---|---|---|---|---|
| Silver sting (3) | 10 seconds. | Survival: 30 | ||
| Bleak venom (3) |
|
10 seconds. | Survival: 50 | |
| Mother Darkness (3) |
|
10 seconds. | Survival: 75 | |
| Tremble (3) | 20 seconds. | Survival: 90 | ||
| Cloud Kiss (weak) |
|
10 seconds. | Survival: 25 |
|
| Cloud Kiss (potent) |
|
12 seconds. | Survival: 50 |
|
| Cloud Kiss (lethal) |
|
13 seconds. | Survival: 75 |
|
| Dark datura |
|
12 seconds | Survival: 45 |
|