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    Extras (Fallout Tactics): Unterschied zwischen den Versionen

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    Alessio79 (Diskussion | Beiträge)
    artikel aus engl. falloutwiki importiert, benötigt noch übersetzung
     
    Zeile 7: Zeile 7:


    ==Generelle Informationen==
    ==Generelle Informationen==
    In ''[[Fallout Tactics]]'', there are 91 perks divided into :
    In ''[[Fallout Tactics]]'', Gibt es 91 Perks, unterteilt in:
    * 69 for all
    * 69 Für alle
    * 3 ghoul only
    * 3 Nur für Ghule
    * 3 super mutant only
    * 3 Nur für Supermutanten
    * 4 deathclaw only
    * 4 Nur Für Todeskrallen
    * 1 not for ghoul
    * 1 Nicht für Ghule
    * 1 not for super mutant
    * 1 Nicht für Supermutanten
    * 1 not for deathclaw
    * 1 Nicht für Todesklauen
    * 9 not for deathclaw and dog
    * 9 Nicht für Todesklaue und Hunde


    [[Human]]s can pick a new '''perk''' every 3 [[level]]s. The [[perk rate]] is 4 for [[ghoul]]s, [[super mutant]]s and [[deathclaw]]s, and 2 for [[dog]]s. [[Robot]]s cannot pick Perks at all, i.e. their perk rate is 99.
    [[Human]]s can pick a new '''perk''' every 3 [[level]]s. The [[perk rate]] is 4 for [[ghoul]]s, [[super mutant]]s and [[deathclaw]]s, and 2 for [[dog]]s. [[Robot]]s cannot pick Perks at all, i.e. their perk rate is 99.

    Version vom 29. Dezember 2011, 21:43 Uhr

    -->]]

     
    Auf dieser Seite werden alle Extra aus Fallout Tactics aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Extra in anderen Ablegern der Fallout-Reihe, siehe Extra.
    • Für eine Übersicht der Inhalte aus Fallout Tactics, siehe Portal:Fallout Tactics.

    Generelle Informationen

    In Fallout Tactics, Gibt es 91 Perks, unterteilt in:

    • 69 Für alle
    • 3 Nur für Ghule
    • 3 Nur für Supermutanten
    • 4 Nur Für Todeskrallen
    • 1 Nicht für Ghule
    • 1 Nicht für Supermutanten
    • 1 Nicht für Todesklauen
    • 9 Nicht für Todesklaue und Hunde

    Humans can pick a new perk every 3 levels. The perk rate is 4 for ghouls, super mutants and deathclaws, and 2 for dogs. Robots cannot pick Perks at all, i.e. their perk rate is 99.

    You are able to save up perks to use at a later time.

    List of perks

    Name Level req Other requirements Ranks Race Benefit
    Action Boy 12 AG 5 2 All +1 Action Point
    Adrenaline Rush 6 ST < 10 1 All +1 ST when HP < 50%
    Awareness 3 PE 5 1 All See target's HP, weapon, and ammunition count
    Bend the Rules 16 LK 6 1 All Can take any perk available to your race, broken
    Better Criticals 9 PE 6, LK 6, AG 4 1 All 20% bonus on critical table
    Bluff Master 8 CH 3 1 All Can talk your way out of getting caught stealing
    Bone Head 7 ST 7 1 All 50% less likely to get knocked out
    Bonsai 12 Outdoorsman 50%, Science 40% 1 Ghoul Fruit can appear in inventory
    Bonus HtH Attacks 15 AG 6 1 All 1 less AP for unarmed attacks
    Bonus HtH Damage 3 AG 6, ST 6 3 All +2 damage with unarmed and melee attacks
    Bonus Move 12 AG 5 2 All Can move 20% further per AP
    Bonus Ranged Damage 6 AG 6, LK 6 2 All +15% damage with ranged attacks
    Bonus Rate of Fire 15 PE 6, IN 6, AG 7 1 All 1 less AP for ranged attacks
    Bracing 4 EN 5, Big Guns 50% 1 All +2 ST for firing large guns while standing
    Break the Rules 20 LK 6 1 All Can pick any perk regardless of race, broken
    Brown Noser 2 CH 5, IN 6 1 All Promoted one rank
    Brutish Hulk 8 ST 7, EN 5 1 Deathclaw Twice as much HP at level up
    Cancerous Growth 6 ST < 7 1 Ghoul +2 healing rate, crippled limbs regenerate
    Comprehension 3 IN 6 1 All Twice as many points from skill books
    Crazy Bomber 9 IN 6, Traps 60% 1 Not dog or deathclaw Failures with explosives are nullified
    Death Sense 4 IN 5 1 Deathclaw +20% Perception in the dark, +25% to detecting sneaking enemies
    Demolition Expert 9 AG 4, Traps 75% 1 All Explosives do more damage and detonate on time
    Die Hard 2 EN 6, First Aid 40% 1 All +10% DR when HP < 20%
    Divine Favor 14 CH 8 1 All +1 to highest primary statistic, -1 perk rate
    Dodger 9 AG 6 1 All +5% Armor Class
    Drunken Master 3 Unarmed 60% 1 All +20% unarmed while under the influence of alcohol
    Educated 6 IN 6 3 All +2 skill points at level up
    Explorer 9 1 All Better chance of finding good special encounters
    Faster Healing 3 EN 3 3 All +2 healing rate
    Flexible 4 AG 6 1 All 50% less AP to change stance
    Flower Child 3 EN 5 1 All Half the chance to get addicted and half the withdrawal time
    Gambler 6 Gambling 50% 1 All +20% Gambling
    Gain 12 (stat) < 10 7 (one for each stat) All +1 to specific stat
    Ghost 6 Sneak 60% 1 All +20% Sneak in the dark
    Gunner 3 AG 6, Small Guns 40% 1 All +10% chance to hit from a vehicle
    Harmless 6 Steal 50% 1 Not deathclaw +20% Steal
    Healer 3 PE 7, AG 6, N 5 First Aid 40% 2 All 4-10 more HP restored with First Aid or Doctor
    Heave Ho! 6 ST < 9 3 All +2 ST when determining Throwing range
    Here and Now 3 1 All Level up once
    Hide of Scars 10 EN 6 1 Deathclaw +15% to all resistances except fire
    Hit the Deck 4 AG 6 1 All 50% less splash damage taken
    HtH Evade 12 Unarmed 75% 1 All +2 AC for each unused AP at the end of the turn, plus 1/8 of unarmed - 75, but only with unarmed weapons equipped and in ITB or STB mode.
    Lead Foot 3 PE 6, AG 6, Pilot 60% 1 Not dog or deathclaw +25% vehicle speed
    Leader 4 CH 6 1 Not dog or deathclaw +1 AG and +10 AC to all squad members (tool tip is incorrect)
    Lifegiver 12 EN 4 2 All +4 HP per level
    Light Step 9 AG 5, LK 5 1 All -50% chance to set off traps
    Living Anatomy 12 Doctor 60% 1 All +10% Doctor and +5 damage to live creatures
    Loner 4 Outdoorsman 40%, CH < 5 1 All +10% to all rolls
    Master Thief 12 Steal 50%, Lockpick 50% 1 All +15% to Steal and Lockpick
    Master Trader 12 CH 7, Barter 75% 1 Not dog or deathclaw 25% discount at merchants
    Medic 12 Doctor OR First Aid 40% 1 All +20% to First Aid and Doctor
    More Criticals 6 LK 6 3 Not super mutant +5% Critical Chance
    Mr. Fixit 12 Repair OR Science 40% 1 Not dog or deathclaw +10% to Science and Repair
    Mutate! 9 1 All Can change a trait
    Negotiator 6 Barter 70% 1 All +20% to Barter
    Night Vision 3 PE 6 1 All -20% to overall darkness level
    Pack Rat 6 1 All +50 to Carry Weight
    Pathfinder 6 EN 6, Outdoorsman 40% 2 All -25% world map travel time
    Pickpocket 15 AG 8, Steal 80% 1 All Ignore size and facing modifiers while stealing
    Psychotic 8 EN 5 1 Super mutant Double psycho effect, halved withdrawal time
    Pyromaniac 9 Big Guns 75% 1 All +5 damage with fire-based weapons
    Quick Pockets 3 AG 5 1 All Inventory AP costs are halved
    Quick Recovery 6 AG 5 1 All It takes only 1 AP to stand up
    Rad Child 3 EN 6 1 Ghoul Healing Rate increased when absorbing radiation
    Rad Resistance 6 EN 6, IN 4 2 Not ghoul +15% Radiation Resistance
    Ranger 6 PE 6 1 All +15% Outdoorsman
    Road Warrior 12 IN 6, Pilot 60% 1 Not dog or deathclaw No penalties for shooting while driving
    Salesman 6 Barter 50% 1 Not dog or deathclaw +20% to Barter
    Scout 3 PE 7 1 All Can see more of the world map, and special encounters are easier to find
    Sharpshooter 9 PE 7, IN 6 1 All +2 PE when determining range
    Silent Death 18 [AG 10, Sneak 80%, Unarmed 80% 1 All Hit a critter in the back while sneaking for a double damage HtH attack
    Silent Running 6 AG 6, Sneak 50% 1 All Can Sneak and run at the same time
    Slayer 24 AG 8, ST 8, Unarmed 80% 1 All All HtH attacks are critical hits
    Snakeater 6 EN 3 2 All +25% Poison Resistance
    Sniper 24 PE 8, AG 8, Small Guns 80% 1 All Adds a roll of LK x 10 to the critical table, broken
    Stat! 3 First Aid 75%, Doctor 50%, AG 6 2 All -2 AP used for First Aid and Doctor
    Steady Arm 4 ST 6 1 Super mutant -1 AP for Burst Shots
    Stonewall 3 ST 6 1 All Less likely to be knocked down
    Strong Back 3 EN 6, ST 6 3 All +50 Carry Weight
    Stunt Man 6 ST 6, EN 6, AG 6 1 Not dog or deathclaw +10% to Pilot, -25% damage from explosive splash damage and falling
    Survivalist 3 EN 6, IN 6, Outdoorsman 40% 1 All +25% to Outdoorsman
    Swift Learner 3 IN 4 3 All +5% XP whenever XP is earned
    Tag! 12 1 All Pick another Tag skill
    Talon of Fear 12 ST 6, Unarmed 60% 1 Deathclaw Unarmed attacks poison foes
    Team Player 3 CH 4 1 All +10% to all rolls while near a squad member with this perk as well
    Thief 3 1 All +10% to Sneak, Lockpick, Steal, and Traps
    Tough Hide 12 EN < 8 1 Super mutant +15 Armor Class, +10% to all resistances
    Toughness 3 EN 6, LK 6 3 All +10% to DR
    Tunnel Rat 8 AG 6 1 All Move at walking speed while prone
    Way of the Fruit 6 CH 6 1 Not dog or deathclaw Temporary +1 ST after eating fruit
    Weapon Handling 12 AG 5, ST < 7 1 All +3 ST for weapon ST checks.

    Cut

    Name Level req Other requirements Ranks Race Benefit
    Twitch Gamer - Complete a mini game that was also cut 1 All Can sometimes perform an action for 0 AP

    Siehe auch