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    Ghul: Unterschied zwischen den Versionen

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    (81 dazwischenliegende Versionen von 25 Benutzern werden nicht angezeigt)
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    {{Cleanup|Weicht erheblich von den Infos im engl. Wiki ab. Wird bald umgeschrieben, wer es sich zutraut, kann dass auch gern übernehmen, auch Passagenweise gern gesehen.}}
    {{Cleanup|Bitte hilf uns bei der Übersetzung des Artikels und beim ergänzen fehlender Inhalte wie der Infobox.}}
    {{Infobox Kreatur
    '''Ghule''' sind lebende Kreaturen, die durch [[Strahlung|Mutation]] infolge von Strahlung entstehen, anstatt von ihr getötet zu werden. Der Mutationsprozess, der als Ghoulifikation bezeichnet wird, hat je nach Spezies und individuellen Umständen unterschiedliche Auswirkungen. Bei [[Mensch]]en führt dies typischerweise zu einer verlängerten Lebensdauer, wenn nicht sogar zu funktioneller Unsterblichkeit, und zur Echtzeit-Regeneration von Wunden, die das Wiederanbringen von Gliedmaßen ermöglicht, und zur Immunität gegen direkte Strahlenschäden. Es macht sie jedoch auch unfruchtbar und verändert ihr Aussehen, sodass sie wie verrottende Leichen,<ref name="fo2oss" group="Non-game"></ref> Brandopfer,<ref>[[Randall Clarks Tagebuch]]</ref> oder wandelnde Leichen aussehen.
    |name    =Ghul
    |bild    =FO01 NPC Set.png
    |desc    =Ein [[Set|klassischer Ghul]] mit einer komplexen Überlegenheit
    |ort      =Überall
    |baseid  =(Wastelander Ghoul) 000942c9, 000942c8, 000942c7, 000942c3}}{{Spiele|FO1|FO2|FO3|FNV|FOT|FOOL|FOBOS|VB|PA}}
    ==Ghul==
    ''“Die Zukunft. Überleben überall. Wir übertreffen den Standart."”'' -Set über die Ghule


    Ghule oder nekloide-post Menschen sind heruntergekommene, faulende, zombie-artige Mutanten. Sie wurden Opfer der hohen radioaktiven Strahlung, die ihre Körper vergiftete und ihre Haut zerfrass und, paradoxerweise, dafür sorgt, dass sie unter den Bedingungen des Ödlands bestens üerbleben können.
    Infolgedessen werden Ghule häufig im Ödland diskriminiert, besonders in den bevölkerungsreicheren Gebieten, wo viele durch die Veränderung in den Wahnsinn getrieben wurden und verwildert sind. Viele bevorzugen es, in ihren eigenen Gemeinschaften zu leben, obwohl sie sich immer noch als Ghule bezeichnen. [[Barrows|Doc Barrows]], ein Ghul-Doktor und Wissenschaftler, benutzte den Begriff „nekrotische Post-Menschen“, um seine eigene Art zu beschreiben.
    ==Beschreibung==
    Wenn Menschen über eine längeren Zeitraum radioaktiver Strahlung ausgesetzt werden kann es auf Grund eines unbekannten genetischen Defekts zur Transformation bzw. Mutation in einen Ghul kommen. Seltene Fälle wie in Camp Searchlight zeigen, dass eine schnelle Ghulifizierung nicht ungewöhnlich ist. Normalerweise folgt auf eine schwere radioaktive Verstrahlung Erkrankung mit anschließendem Tod. Manchmal führt die Verstrahlung auf Grund des genetischen X-Faktors zur Ghulifizierung und somit zum Überleben der verstrahlten Person. Die genauen Gründe hiefür sind weiter unbekannt.
    Die meisten der bekannten Ghule der Kern-Region in Kalifornien waren vormals Bewohner der [[Vault 12]], unter der Stadt Bakersfield, nun besser bekannt unter dem Namen [[Necropolis]]. Vault 12 war Teil des Vault-Experimente-Programm`s, das vorsah, dass die Schutztore der Vault konstruktionsbedingt nicht geschlossen werden konnten. Die durch Atomexplosionen freigesetzte Radioaktivität und der anschließende Fallout konterminierten die Vault, was zur Folge hatte, dass die Bewohner entweder starben oder mutierten. Die so geschaffenen Ghule verteilten sich in der Region und gründeten kleinerere Ansiedlungen, darunter auch die in der Nähe eines alten Poseidon Energy Atom-Kraftwerks gelegene Stadt [[Gecko]]. Viele Ghule ließen sich auch in [[Broken Hills]], einer alten Stadt nahe einer Uranmine, nieder. Als diese Mine im Jahr 2242 erschöpft war, fehlte die wirtschaftliche Grundlage für das Überleben und die aus [[Supermutanten]], Menschen und Ghulen bestehende Bevölkerung verließ die Stadt.


    Ghule aus anderen Regionen entstanden wahrscheinlich als die Strahlung in die Zufluchten oder selbst gebauten Bunker der Überlebenden eindrang. Diese Bunker wehrten meist nicht alle Folgen des nuklearen Fallouts ab. In manchen Regionen war die Strahlung zwar nicht tödlich hoch, aber sie reichte immerhin aus um die betroffenen Menschen zu schädigen. Die Ghule des Mittleren Westens sind mehrheitlich in [[Kansas City ]](die Heimat eines Kultes, der Nuklear-Waffen anbetet), Quincy und Springfield zu finden. In Texas wurden viele der ehemaligen Bewohner der Stadt [[Los Ybanez]], nach dem großen Krieg umbenannt in [[Los]], zu Ghulen, da sie die Tür der geheimen Vault nicht öffnen konnten und dort von der Strahlung erfasst wurden. Später wurde die [[Kirche der Verlorenen|Kirche der Verlorenen in]] der selben Stadt von ehemaligen, ghulifizierten Bewohnern der geheimen Vault gegründet.
    Ghule wurden erstmals in Fallout 1 eingeführt und sind seitdem in jedem Teil desr Franchise aufgetreten, obwohl ihr Aussehen und die Eigenschaften der Ghulifikation Veränderungen unterworfen waren. Der Prozess der Ghulifikation ist nicht auf Menschen beschränkt und wurde auch bei anderen Spezies beobachtet, wie z. B. bei [[Yao Guai|Bären]] und [[Gorilla]]s.


    Viele der Ghule im [[Ödland der Hauptstadt]] wurden vor dem [[Großer Krieg]] im Jahr 2077 geboren und mutierten erst später unter der hohen Strahlenbelastung die auch noch Jahrzehnte nach dem Fall der Bomben in [[Washington, D.C.]] herrscht. Die Mehrzahl der Ghule siedelte sich im alten [[Geschichtsmuseum]] in den Ruinen der [[Die Promenade|Promenade]] an und gründeten dort die Stadt [[Underworld]]. Der Name leitet sich von einer Ausstellung im Geschichtsmuseum ab, die das Thema Leben nach dem Tod behandelte.
    '''(KOMMEND)''' {{FO76}} wird in einem zukünftigen Update, das Anfang 2025 erscheinen soll, [[Spielbare Ghule (Fallout 76)|spielbare Ghule]] enthalten. {{FOT-2}} und {{FOBOS-2}} boten zuvor vorgefertigte spielbare Ghule ([[Rekruten (Fallout Tactics)|Ghoul-Rekruten]] und [[Cain]]), aber ''Fallout 76'' wird das erste Spiel sein, das es dem Spielercharakter ermöglicht, selbst ein Ghul zu ''werden''.
    Im [[Mojave Ödland]] sind Ghule nur vereinzelt oder in kleineren Gruppen anzutreffen, sie haben jedoch keine eigene Stadt. Meist leben sie in den Städten der Menschen und gehen dort ihrer Arbeit nach, wie beispielsweise die Wächterin [[Beatrix Russel ]]oder der Comedien [[Hadrian]] in [[Freeside]]. Die einzige nur aus Ghulen bestehende Gemeinschaft ist die [[Bright Bruderschaft]]. Diese religiöse Sekte ist auf dem [[REPCONN-Testgelände]] zu Hause und wird von [[Jason Bright]], einem [[Leuchtende]]m, angeführt. Die Sekte will den Planeten mittles Raketen verlassen und im Weltraum eine "Neue Welt" finden, oder wie Bright es nennt: Das gelobte Land. Es gibt auch einige Ghul-Ranger an der [[Ranger Station Echo]], was auf ein gewisses Maß an Akzeptanz seitens der [[RNK]] schließen lässt.


    ==Diskriminierung==
    ==Background==
    <section begin=Background />Ghouls are unique post-humans with a variety of advantages and disadvantages. The bulk of their population was created by the radiation unleashed during the [[Großer Krieg]] or exposure to high levels of radiation in subsequent generations. However, there is a small, unique group of individuals born before the Great War, due to the increasing refinement of medical sciences. This allowed controlled exposure to radiation to [[Vorkriegs-Ghule|ghoulify pre-War people]] identified as capable of going through such a change, first experimentally, then as a means of obtaining immortality and radiation immunity in anticipation of the New World.<ref name="desmondbg" group="Non-game">''[[Fallout 3 Offizielles Spielhandbuch]] Game of the Year Edition'' p.69: ''"Desmond the Ghoul''<br />''Before the bombs dropped, Desmond was a player in international intelligence at the highest levels. Desmond's motives and obsessions have been scarcely affected by the apocalyptic devastation of the planet. Desmond and those he would consider his peers knew for some time that the Great War was inevitable. Desmond himself could have been directly involved in the actions leading up to the nuclear exchange.''<br />''Facing the nuclear holocaust, global leaders and members of the intelligence community made their personal bids for survival in the new world. F.E.V., cryogenic stasis, AI consciousness, even—in Desmond's case—controlled exposure to normally lethal doses of radiation were among the wildly risky and experimental techniques pursued in the name of survival in a world without modern infrastructure. Old rivalries and vendettas were not forgotten in the ashes of nuclear winter. Those who managed to survive quickly set about doing what the bombs had not—wiping out any remnants of the Old World that may be a threat to personal and political agendas. Now, even so long after they should all have died naturally, these scattered figures seek power and jealously guard their secrets. Desmond's mission has long since ceased to be political or ideological. He knew—as experience has proven tenfold—that as long as any of his colleagues lived, he would be hunted. His purpose is simple: kill or be killed."''<br />([[Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census]])</ref><ref>[[Cold Case]]</ref> Beyond controlled irradiation, biochemical means were also sought to trigger this transformation, for example, in the  in [[das Commonwealth]].<ref name="hancstory1">The [[Einziger Überlebender]]: ''"What's your story, Hancock?"''<br />[[John Hancock|Hancock]]: ''"{{Tooltip|My favorite subject. I came into this town about... a decade ago? Had a smooth set of skin back then. While I was busy making myself a pillar of this community, I would go on these... like ... wild tears... I was young...|Happy}} {{Tooltip|Any chems I could find, the more exotic, the better. Finally found this experimental radiation drug. Only one of its kind left, and only one hit.|Puzzled}} {{Tooltip|Oh man, the high was so worth it. Yeah, I'm living with the side effects, but hey, what's not to love about immortality?|Happy}}"''<br />The Sole Survivor: ''"You're immortal?"''<br />Hancock: ''"{{Tooltip|Well... not exactly. Ghouls just age really, really slow. Something about the rads, maybe? Who knows...|Puzzled}}"''<br />([[Hancock.txt|Hancock's dialogue]])</ref> Its known side effects are why [[John Hancock|Hancock]] sought out the last remaining dose.<ref name="hancstory2">The [[Einziger Überlebender]]: ''"Running from yourself? What do you mean?"''<br />[[John Hancock|Hancock]]: ''"{{Tooltip|Well, I mean, I didn't always look this good. The drug that did this to me, that made me a Ghoul, I knew what it was going to do.|Emotional. / Neutral}} {{Tooltip|I just couldn't stand looking at the bastard I saw in the mirror anymore.|Emotional. / Stern}} {{Tooltip|The coward who'd let all those Ghouls from Diamond City die. Who was too scared to protect his fellow drifters from Vic and his boys.|Emotional. / Angry}} {{Tooltip|If I took it, I'd never have to look at him again. I could put that all behind me. I'd be free. Didn't seem like a choice at all.|Emotional. / Stern}} {{Tooltip|Turns out it was just me running from somethin' else in my life.|Emotional. / Sad}}"''<br />([[Hancock.txt|Hancock's dialogue]])</ref>


    ===New California===
    [[Datei:Fo1 Necropolis Bad Ending.png|right|300px|thumb|[[Necropolis]], the single largest ghoul city in New California until 2162.]]
    In [[Neukalifornien|California]], ghouls were the first group of survivors to begin rebuilding civilization; the inhabitants of [[Vault 12]] beneath Bakersfield founded the [[Necropolis]] in the summer of [[2083]].<ref group="Non-game" >[[Fallout Bible 0#Timeline repair: Second strike|Fallout Bible 0]]: "2083 Summer ''The city of Necropolis founded by the ghoul survivors of Vault 12 (and the US citizens that fled to Bakersfield when the bombs fell)."''</ref> Less than a year later, in [[2084]], [[Set]] wrested control of the settlement from the original [[Aufseher]] and instituted his own reign, characterized by delusions of grandeur.<ref group="Non-game" >[[Fallout Bible 0#Timeline repair: Second strike|Fallout Bible 0]]: "2084 Spring ''Set takes control of Necropolis, wresting control from the original Overseer. The Vault 12 Overseer, not willing to take a dirtnap, is driven north and history loses sight of him."''</ref> The city would eventually decline, starting with the attack by [[Einheit]] in [[2157]], who expected to find an unopened Vault in the ruins of the city. After many ghouls were killed in the assault, [[Set]] negotiated peace with the [[Supermutant]]s, after explaining that the ghouls are indeed the vault dwellers. The recovery operation failed, but Unity established a stronghold in the town to ensure Set's cooperation and watch for humans.<ref group="Non-game" >[[Fallout Bible 0#Timeline repair: Second strike|Fallout Bible 0]]: "2157 ''The Master learns the location of the Bakersfield Vault, Vault 12, and sends a detachment of super mutants there to seize the vault. Many ghouls are snapped like twigs in the attack, and Set finally parleys with the super mutants, telling them that the ghouls are the Vault survivors the super mutants are looking for. The super mutants, angered at failing to find an intact Vault, set up a small garrison at the watershed to watch the inhabitants and insure Set's... cooperation in the war to come."''</ref>


    It would finally be destroyed and most of its population killed in a retaliatory expedition by the [[Supermutant (Fallout)|super mutants]], sent to the city after the [[Bunkerbewohner]] raided the Vault and recovered the [[Wasserchip]], eliminating the super mutant garrison in the process.<ref group="Non-game">[[Memoiren des Vault-Bewohners]]</ref> This has led to a great migration and the eventual founding of a number of ghoul and ghoul-friendly settlements,<ref>[[Aufseher der Raffinerie]]: ''"{102}{}{Du siehst einen Ghul. Seine Haut sieht aus, als würde sie sich jeden Moment von der Kreatur abschälen. Es sieht außerdem so aus, als würde das bereits von den Einwohnern der Stadt erwartet.}"''<br />([[HcRSUPER.msg]])</ref> including [[Broken Hills]] in [[2185]],<ref group="Non-game" >[[Fallout Bible 0#Timeline repair: Second strike|Fallout Bible 0]]: "2185 Fall ''Marcus and Jacob, along with the trail of ghouls, humans, and super mutants, found the community of Broken Hills.''"</ref> the NCR state of [[Dayglow]] around 2189,<ref group="Non-game" >[[Fallout Bible 5#Questions|Fallout Bible 5]]: ''"14. One thing - what's happened to Junktown? Was it just too little to be it's own state? Or maybe it has managed to survive as an independent enclave inside NCR, a hive of scum and villainy, so to speak. And what kind of folks would live in Glow? After all, that place must still, well, glow, at least somewhat. Ghouls?''<br />''Junktown became part of NCR as part of the state of Shady, and it was one of the first provisional states, considering it was one of the first (and most trustworthy) of the Shady Sands trading partners during its early formation. Its alliance with Shady Sands did cause some alarm from the caravans in the Hub, but it didn't hurt the Hub communities any... and the Hub eventually became part of NCR as well.''<br />''As for the Glow (or the state of Dayglow), most of the state is actually north and west of the glow, but they are still able to see the Glow from their borders. A number of ghouls are rumored to live there now, as part of the Great Migration from Necropolis - once the ghouls learned of West Tek, they were eager to see if they could scavenge technology from the abandoned center. Some ghouls formed partnerships with scavenging companies from New Adytum and the Hub and have built quite a profitable corporation from their salvage efforts. At least one super mutant, a refugee from the Cathedral, was also rumored to be working with the ghouls and humans in Dayglow."''</ref><ref group="Non-game">''[[Fallout: New Vegas Offizielles Spielhandbuch]] Collector's Edition'' p.41: ''"New California Republic''<br />''The New California Republic was born from the remnants of the survivors of Vault 15 and the small walled community they founded, Shady Sands. Under the leadership of Aradesh, and with the assistance of the Vault Dweller (who saved Tandi, Aradesh's daughter and a future president of the NCR), the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance. In 2186, the town of Shady Sands changed its name to 'New California Republic' and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow.''<br />''By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security, and a standard of living better than mere subsistence are daily realities for it's{{sic}} 700,000+ citizens. Currently, the NCR in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the Mojave, where the occupation of Hoover Dam has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project.''<br />''The NCR government's aim is to annex as the republic (New Vegas)'s sixth state. While it already controls Hoover Dam, its treaty with Mr. House and the three families compels it to allot one-fifth of the dam's electrical and water production to local use free of charge. Adding injury to insult, the NCR is locked into protecting from invasion by Caesar (New Vegas)'s legion even as it receives not one cap in tax revenue from the Strip's highly lucrative resort operations. NCR citizens in the Mojave have largely come here for economic reasons, whether as paid citizen soldiers or as prospectors and fortune-seekers."''<br />(''[[Official Game Guide faction profiles (Fallout: New Vegas)]]'')</ref> and [[Gecko (Stadt)|Gecko]] in [[2235]]. Though problems with equality continue, ghouls are increasingly seen as equal members of society, though their numbers steadily dwindle.<ref group="Non-game" >[[Fallout Bible 0#Timeline repair: Second strike|Fallout Bible 0]]:<br />"2235 ''While there had already been a small number of ghouls in Gecko at this time, more come to the area, and the town of Gecko is formed. The new influx of ghouls bring scavenged technology and know-how, and the power plant in Gecko becomes operational later that year. Vault City looks upon their new neighbors with growing concern."''<br />"2238 ''Harold arrives in Gecko, and (with a lot of shaking of his head) he does his best to help the ghouls with the running of the Nuclear Power Plant."''</ref>


    Während der Krieges gerieten Menschen und Ghule, Wilde wie ziviliserte, mehrfach aneinander. Auf Gund des animalischen Verhaltens der Wilden Ghule vertreten die meisten Menschen einen negativen Standpunkt gegenüber allen Ghulen. Die Bewohner des [[Tenpenny Tower]]s verweigern Ghulen den Zutritt zu ihrem Luxus Hotel, auch wenn diese viele Kronkorken anbieten. [[Chief Gustavo]] etwa ist besonders voreingenommen und denkt, dass alle Ghule einmal zu Wilden Ghulen werden. Diese negativen Stereotypen werden von vielen Ödländern vertreten. Begriffe wie "Zombie" oder "Hirn Fresser" sind gängig. Auf Grund dieses Rasissmus haben Ghule wie z.B. [[Roy Phillips]] oder [[Mister Crowley]] einen bitteren Hass auf Menschen entwickelt,
    In the [[Mojave-Ödland]], they can be found in small amounts throughout the region, but no town is completely dedicated to them. There are usually a few ghouls living among humans in various communities performing jobs in order to survive, such as the guard [[Beatrix Russell]] and the comedian [[Hadrian (Fallout: New Vegas)|Hadrian]], both of which are in [[Freeside]]. The only known community of ghouls in the region is the [[Bright-Bruderschaft]], a religious faction located in the [[REPCON-Testgelände]], founded and led by an intelligent [[Leuchtender]] named [[Jason Bright]], who wants to leave Earth and go into space to find a "new world," a promised land foretold by Bright himself. There are also several ghoul rangers occupying [[Ranger-Station Echo]], implying some level of acceptance of ghouls serving in the [[Republik Neukalifornien|NCR]]. In contrast, [[Caesars Legion]] does not allow ghouls (along with other mutants) within their ranks, but do allow ghouls to live in their territory, such as [[Raul Tejada]] who traveled from [[Two-Sun]] to the Mojave. To [[Caesar]], ghouls and other mutants are irrelevant to his plans to push westward.<ref group="Non-game">Question: ''"No ghouls or supermutants in ceasars legion....explain"''<br />[[Joshua Sawyer]]: ''"It's hard to brainwash people who have been alive for a hundred+ years. More importantly, non-feral ghouls and SMs are also a tiny fragment of the population. Caesar doesn't really consider them to be that relevant in the overall struggle for the Mojave."''<br />[https://rpgcodex.net/forums/index.php?threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ Josh Sawyer Formspring answers]</ref>


    Es scheint jedoch dass Ghule in New Vegas mehr akzeptiert werden, wo sie z.B. als Prostituierte arbeiten oder in der RNK als Soldat dienen.
    In [[2277]], in [[Die Kluft]], nuclear [[Gefechtskopf]]s triggered by the [[Kurier]]]]'s delivery of an automated nuclear launch device exploded and triggered rapid ghoulification of [[Caesars Legion|the Legion]] and [[Republik Neukalifornien|NCR]] forces engaged in battle there. The Divide flayed them alive, causing them to become dead men walking, marked for death, sustained only by the intense radiation that permeates the area.<ref>The [[Kurier]]]]: ''"I've never seen corpses mutilated like that."''<br />[[Ulysses]]: ''"Even as the fires here burned them from within... the winds of the Divide tore their skin, exposed them... screaming... to the sky. And just as the Divide tears at them, so they tear at each other, for sport - like some tribal scarification. {{Tooltip|Falling back to their history, maybe.|{Beat, to himself, referring to Legion origins} }} {{Tooltip|No matter what they suffer...|{Quieter} }} {{Tooltip|the radiation, fire of the Divide, sustains them. Makes them stronger.|{Reflective} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> As they never appear outside the Divide, due to the necessity of staying near radiation sources to remain alive, the [[Gezeichnete]] became a legend in the wasteland, like the [[Sierra Madre]], the [[Joshua Graham|Burned Man]] or the [[Big MT|Big Empty]].<ref>[[Ladebildschirme (Fallout: New Vegas)|''Dead Money'' loading screens]]: ''"The Sierra Madre is a legend, like the Big Empty, the Burned Man, and the rumors of survivors from the Divide."''</ref>


    ==Verwirrung über die Entstehung==
    ===East Coast===
    Es gibt auch unter den Entwicklern der Fallout-Spiele einige Kontroversen über die Entstehung der Ghule. So behauptet Tim Cain die Quelle der Ghule ist allein die Radioaktivität, während Chris Tayler sagt, dass es sich um einen Mix aus Radioaktivität und dem FEV handelt. Als Chris Avellone später die Fallout Bible überarbeitete entschied er sich für die Theory, die Strahlung als einzige Quelle nennt. Einige Leute behaupten, die Ghule entstanden aus den Menschen, die während des Falls der Atombomben keine sichere Vault aufsuchen konnten. Die Überlebenden der Nuklear-Explosionen wurden durch die freigesetzte Radioaktivität zu Ghulen.
    [[Datei:The Slog.jpg|right|thumb|300px|The Slog, one of the most prosperous farms in the Commonwealth and ran entirely by ghouls.]]
    The densely urbanized East had a great concentration of American population and was strongly affected by the nuclear fallout. People who took shelter in areas affected by it experienced radiation poisoning; those who did not die became ghouls. Within a year, the first ghouls began to appear and with them, the first fledgling settlements, like [[Underworld]] in [[Washington, D.C.]], which existed as late as 2277.<ref name="carrolgw">The [[Einsamer Wanderer]]: ''"So, how did you end up as a Ghoul?"''<br />[[Carol (Fallout 3)|Carol]]: ''"I don't know how it happens. Doctor Barrows says it was radiation. All I know is that people kept showing up here in the museum. After things calmed down above ground, we tried to live down here as best we could. After a while, things got strange. My skin started to get dry and flake off. Everyone's did. It took a while, months, maybe a year. But sooner or later, everyone ended up like this. Some of them went crazy. Some of us just accepted it. After a while, other Ghouls would find their way in here and Underworld just sort of grew. No one bothered us down here, and we were happy enough to leave them alone. And once my Greta showed up, it was a good enough life for me."''<br />([[Carol.txt|Carol's dialogue]])</ref> Although in areas like [[Appalachia]], ghouls were quickly sought out and exterminated, no matter what relation they may have had with others before they became ghouls.<ref name="Lucy's holotape">[[Lucys Holoband]]</ref> Another population of ghouls, transformed Chinese operatives stranded on American soil, chose to sequester themselves from the wasteland.  


    ==Biologie==
    In other areas, like [[das Commonwealth]], ghouls cohabited with humans. The most noticeable example was [[Diamond City]]. Ghouls were a part of the city's population from its foundation in the 2130s to the 2282 election. Diamond City was gripped by a wave of racism, thanks to a candidate by the name of [[McDonough]]. He ran for the city's mayor on the ''Mankind for McDonough'' platform and won the election thanks to the votes of the Upper Stands citizens. After his election, ghoul citizens were evicted. Entire families were thrown out of the city by their human neighbors, straight into the surrounding ruins to perish without a cap to their name.<ref name=":0">The [[Einziger Überlebender]]: ''"Thanks. You're not so bad yourself."''<br />[[John Hancock|Hancock]]: ''"{{Tooltip|I never get many complaints.|Confident}} {{Tooltip|It's just real rare these days, find someone who's not just willing to take things the way they're handed to them.|Friendly}} {{Tooltip|Too many good folks not willing to get their hands dirty and too many assholes taking advantage of it.|Stern}} {{Tooltip|Look at what happened to Diamond City. Before McDonough took over, it was a half-decent place to live.|Neutral}} {{Tooltip|A little stricter than I usually go for, but not terrible. I thought he and I had a pretty happy childhood.|Neutral}} {{Tooltip|But then he decides he's gonna try and get elected with his anti-Ghoul crusade - 'Mankind for McDonough.'|Irritated}} {{Tooltip|Before ya know it, you got families with kids lining up to drag folks they called 'neighbor' out of their homes and throw 'em to the ruins.|Angry}}"''<br />The Sole Survivor: ''"How could they do something like that?"''<br />Hancock: ''"{{Tooltip|There'd always been a pretty big gulf between the folks living in the stands and folks down on the field.|Neutral}} {{Tooltip|McDonough ran on it because he thought enough of those Upper Stands assholes would vote for him. Guess he was right.|Neutral}}"''<br />The Sole Survivor: ''"It could have gone worse. At least they left with their lives."''<br />[[John Hancock|Hancock]]: ''"{{Tooltip|And how long do you think those folks lasted in the ruins? The city condemned those Ghouls to die. Cowards just got someone else to pull the trigger.|Stern}} {{Tooltip|I remember storming into his office above the stands after the inauguration speech. He was just standing there, staring out the window, watching as the city turned on the Ghouls. He didn't even look at me, just said:|Stern}} {{Tooltip|'I did it, John. It's finally mine.'|Neutral}} {{Tooltip|Should have killed him right there, but I don't think it would have changed anything. Instead I pleaded with him, begged him to call it off.|Stern}} {{Tooltip|He said he couldn't. He had nothing against the Ghouls. He was just carrying out the will of the people. And he couldn't betray the voters.|Disgust}} {{Tooltip|And then he smiled. That hideous, fucking mile-long smile. He never smiled like that when we were kids. I didn't even recognize him.|Cold rage. You loathe the person you're talking about. / Disgust}}"''<br />([[Hancock.txt|Hancock's dialogue]])</ref> Those that survived scattered across the region. A refugee called [[Wiseman]] founded [[der Slog]], the foremost [[Teerbeere]] farm in the Commonwealth.<ref>[[Wiseman]]: ''"Welcome to the Slog! We're the only Tarberry bog in the Commonwealth. So what do you think of the place?"''<br />The [[Einziger Überlebender]]: ''"The Slog? How'd you come up with that name?"''<br />Wiseman: ''"We didn't. It was the caravan traders who started that. I started this place a few years back but couldn't think of a name for it. Then, one day, one of the traders pulls up after it's been raining for hours, and says he's never had to slog through so much mud in his life. I asked him if it was worth it, and he said for the best tarberries in the Commonwealth, it was definitely worth it. Working' here's like a slog through the mud. It's tough going and you'll get dirty doing it, but at the end of the day, it's worth it. You've probably noticed it's only ghouls around here. {{Tooltip|I used to live in Diamond City, until that rat bastard mayor threw me and all the other ghouls out.|Resentful}} {{Tooltip|I decided that we ghouls should have a place where we could feel welcome, and that's mainly why I started up this farm.|Proud}}"''<br />[[Wiseman.txt|Wiseman's dialogue]])</ref> Many found refuge in the settlement of Goodneighbor.  
    Die Ghule, die während des [[Großer Krieg|Großen Krieges]] im Jahre 2077 entstanden, leben auch noch während [http://fallout.wikia.com/wiki/Fallout <u>Fallout</u>] ([http://fallout.wikia.com/wiki/Timeline#2161 <u>2161</u>]), [http://fallout.wikia.com/wiki/Fallout_2 <u>Fallout 2</u>] ([http://fallout.wikia.com/wiki/Timeline#2241 <u>2241</u>]), [http://fallout.wikia.com/wiki/Fallout_3 <u>Fallout 3</u>] ([http://fallout.wikia.com/wiki/Timeline#2277 <u>2277</u>]), und [http://fallout.wikia.com/wiki/Fallout:_New_Vegas <u>Fallout: New Vegas</u>] ([http://fallout.wikia.com/wiki/Timeline#2281 <u>2281</u>]). Alle Ghule haben eine wesentlich höhere Lebensdauer als normale Menschen, sie sind jedoch unfruchtbar bzw. steril. Die Ursachen für diese Langlebigkeit sind Veränderungen auf der zellularen Ebene und die damit verbundene Fähigkeit der Ghul-DNS, sich um ein vielfaches schneller zu regenerieren als die DNS eines normalen Menschen. Diese Fähigkeit ist ein Resultat der Mutation, derer die Ghule unterworfen waren. Die Auswirkungen der Mutation auf das automatisierte Nervensystem der betroffenen Menschen durch eine bestimmte Kombination ionisiernder Strahlung mit einer Wellenlänge unter 10 Picometern ist ebenfalls ein Grund für die unnatürlich lange Lebensspanne. Diese radioaktive Strahlung wird auch Gamma-Strahlung genannt und ist normalerweise, in geringer Dosierung, für gesunde Menschen unschädlich. Bei Ghulen führte diese Strahlung jedoch zu einer Mutation der Neurotransmitter im Hauptnervenstrang der Wirbelsäule und der normale Verfall bzw. Verschleiß der Transmitter wurde unterbrochen.


    Die Ghule entstanden nicht sofort nach dem [[Großer Krieg|Großen Krieg]] im Jahr 2077. Manchmal dauerte der Umwandlungsprozess mehrere Monate oder sogar Jahre. Nach ein paar Wochen fing die Haut der betroffenen Menschen an, sich abzuschälen und zu reißen. [[Carol]] in [[Fallout 3]] erklärt, dass es für die Ghule anfangs schwierig war, sich an ihren Aussehen zu gewöhnen und ihrere Mutation zu akzeptieren. Es gab allerdings auch Fälle, in denen die Ghulifizierung durch eine hohe Strahelndosies fast sofort abgeschlossen war. Einige Beispiele hierfür sind zum einen [[Camp Searchlight]] , eine RNK-Basis, in der die betroffenen Soldaten durch eine Anschlag der [[Ceasar's Legion|Ceasar`s Legion]] mit radioaktivem Material augenblicklich in [[Wilde Ghule]] verwandelt wurden; zum anderen [[Moira Brown]], die sofort ghulifiziert wird, wenn sich der [[Einsamer Wanderer|einsame Wanderer]] dafür entscheidet, die Atombombe in [[Megaton]] zu zünden.
    ===Appalachia===
    [[Datei:FO76 Feral ghoul.gif|thumb|200px|A [[Wilder Ghul (Fallout 76)|feral ghoul]] in Appalachia]]


    After the War, a pre-War mall known as [[Valley Galleria]] became a haven for ghouls in [[Appalachia]], referred to by survivors as "the Changed."<ref>[[Lucy Harwicks Notiz]]</ref> Led by [[Lucy Harwick]], ghouls sheltering in the Galleria welcomed others like them to travel there and be accepted with "open arms, and more importantly, open hearts."<ref>[[Lucys Tagebuch]]</ref> However, because of his experiences with feral ghouls, [[Duncan McKann]] would murder Lucy Harwick and several others in a single-minded pursuit for revenge, eliminating one of the only havens before human extinction in the region due to the [[Verbrannten-Seuche]] at the turn of the century.<ref name="Lucy's holotape"/>


    Trotz ihrer geringen körperlichen Stärke und ihres verwesenden Gewebes sind Ghule auf Grund ihrer geschärften Sinne und ihres veränderten Organismus anderen Ödlandbewohnern oft überlegen. So hat z.B. die Droge [[Jet]] nur geringe Auswirkungen auf Ghule. Wenn [[Barrows|Doktor Barrows]] den Spieler heilt sagt er zum Beispiel "Ihr Menschen seid so zerbrechlich".
    Due to persecution by humans, many of them organized and made an expedition to the Ödland der Hauptstadt prior to 2102 to join a settlement of other ghouls.<ref>[[Notiz eines Ghuls]]</ref><ref>[[1. Notiz eines Ghuls]]</ref><ref>[[2. Notiz eines Ghuls]]</ref>


    After the mass migration and resettlement of Appalachia in 2103, ghouls returned alongside other humans, working with them to rebuild the work. Some examples include [[Eugenie]], who worked for the [[Blue Ridge Caravan Company]]. [[Mordecai McCoy]] would find steady work entering radioactive areas to scavenge goods and a general handyman around [[Wayward]]. [[Gunther Jenkins]] and [[Betty Hill]] worked for [[Patricia Myers]] at [[Nuka-World on Tour (Ort)|Nuka-World on Tour]]. However, due to the prevalence of ferals, ghouls would still face discrimination. The two main settlements of Appalachia, Foundation and Crater, had their own reasons; [[Siedler (Wastelanders)|Settlers]] came from the destroyed northwest and accordingly had a shoot on sight policy (which would be readily amended once a ghoul was identified as sentient, which would require one to mask up to enter the town),<ref>Once [[Penelope Hornwright]] is recruited for the Settlers portion of {{FO76WL}}, she comments on having to wear a full mask disguise in order to enter Foundation.</ref> [[Crater]] [[Crater-Raider|raiders]] were more open on account of [[Lucky Lou]], but he had to deal with [[Lev]]'s enmity; the Russian raider despised Lou and manipulated him into suicide attempts, suggesting that he'd inevitably go feral.<ref>[[Lous Protokoll: Maschinenraum]]</ref><ref>A [[Vault-Bewohner (Fallout 76)|Vault Dweller]]: ''"It's bad enough he wants to die without you trying to kill him."''<br />[[Lev]]: ''"Who do you think put idea of going feral into Lou's head? Much easier to get away with it if he kills himself."''<br />([[Lev/Dialogue|Lev's dialogue]])</ref><section end=Background/>


    [[Datei:FO76 Mochou hands up.png|thumb|left|200px|[[Mochou|Agent Mochou]] in the Deep]]
    One of the largest concentration of ghouls in Appalachia was not American, but Chinese. Unlike the Morgantown facility, infiltrators based in [[die Tiefe]] escaped the notice of [[Enklave (Fallout 76)|Enclave]] forces in [[Whitespring-Bunker]]. Despite surviving the War in the cave system beneath Whitespring, they underwent ghoulification, allowing them to continue [[Operation Trinitite]] indefinitely, operating in hostile territory with no hope of resupply. These [[Kommunist (Fallout 76)|communist soldiers]] remained loyal to the [[Volksbefreiungsarmee]], in particular due to the influence of a pre-War commander as loyal as they were terrifying.<ref>[[Vault-Bewohner (Fallout 76)|Vault Dweller]]: ''"Someone tracked you down? Who?"''<br />Mochou: ''"{{Tooltip|Another pre-war asset, very loyal to the cause. They only come here occasionally to check up on us... but trust me, you don't ever want to meet them.|uncomfortable even talking about them}}"''<br />([[Mochou/Dialogue#207|Mochou's dialogue]])</ref> Despite being trapped thousands of miles away from home, they continued their mission to acquire the [[Die Hauptader (Roboter)|Motherlode mining robot]],<ref>[[Die Tiefe: Terminaleinträge#HINWEIS: AN DAS GESAMTE PERSONAL|The Deep terminal entries; security terminal, NOTICE: ALL PERSONNEL]]</ref> presumably to tunnel into the Whitespring bunker and capture it for the [[Volksrepublik China]]. The mission was ongoing as of 2103, though with limited success.<ref>[[Die Tiefe: Terminaleinträge#Tunnelstatus|The Deep terminal entries; security terminal, Tunnel Status]]</ref>


    [[Datei:FO76SV Hugo Stolz.png|thumb|200px|[[Hugo Stolz]] seen in ''Fallout 76'']]
    Another community of ghouls formed in [[Vault 63]], in the [[Skyline Valley (Region)|Skyline Valley]] region. After the Great War, issues with the massive Vault stretching beneath the region resulted in many of its inhabitants being turned to ghouls. As the single largest community in Appalachia, it has suffered greatly from the issue of feralization, focusing research on trying to find a cure. Due to a lack of success, many of the dwellers were either sedated or put in a state of suspended animation.<ref>Vault 76 dweller: "''What did I just do, exactly?"''<br/>
    Hilda: "''{{tooltip|It's complicated. To understand, I need to tell you what the actual purpose of this facility was, before the Lost.|Sheepish and a little reluctant to explain but goes through with it.}} {{tooltip|Those vats contain sleeping residents from our Vault... Back when we faced our first crisis of the mind... Going feral.|Becoming more matter of fact}} {{tooltip|Before the Lost, 'feralization' was the only real threat to our happiness here. It was running rampant and we were desperate to fix it.|Painful to say}} My Papa was one of the volunteers. He showed early signs of going feral, and offered to go under... be a test subject for cures. He was also that last patient you ran the experiment on."''<br/>
    </ref> The pride of the Vault's overseer, [[Hugo Stolz]], has led to the emergence of [[Die Verlorenen]], a unique ghoul variant formed by a combination of ghoulification and weather experiments conducted in the Skyline Valley.<ref>Vault 76 dweller: "''What really happened here? The Lost, the storm?"''<br/>[[Audrey Stolz]]: "''I don't blame you for trying to wrap your head around things. With all that happened along the way, it's been hard to remember how it all connected. It all started with 'going Feral,' though. That was the root of all our worries after the bombs. The only real threat we faced. By pure chance, we learned that exposure to the weather machine had a reversing effect on the symptoms... but only for a brief time. My father... decided that he saw enough. That the machine would be the solution. He took it into his own hands, and doomed us all. While we were called away to a phony meeting in the Atrium, he snuck my ailing mother to the machine, and introduced the Lost to the world. A few decades later, after our research once again showed early signs of progress... he did it again. This time, going further than before. Thus, the storm, the shattered grounds, the Vault opening and freeing the Lost to roam the surface. Time and time again, that lunatics obsession to control the uncontrollable endangered all of us. His impatience always putting us at risk. You put that to rest... but we're still dealing with the remnants of his actions... Seems like nothing can stop the Lost or the storm now."''<br/>
    </ref>


    Specifically, the neurotransmitters affected in a ghoul's mutation are those responsible for cardiac and respiratory function in a healthy human being. These transmitters are continually regenerated at a greatly accelerated rate after the mutation sets in, carrying sufficient oxygen to sustain the life of the subject while being insufficient to retain dermal elasticity and avoid the resulting necrosis (much like the disease [http://en.wikipedia.org/wiki/leprosy <u>leprosy</u>]), the result of which is the decaying, corpse-like appearance of post-mutation humans. Old ghouls may also still suffer from some of the debilitating effects of old age however as some of the two centuries old ghouls like [http://fallout.wikia.com/wiki/Raul_Tejada <u>Raul Tejada</u>] and [http://fallout.wikia.com/wiki/Dean_Domino <u>Dean Domino</u>] complain of knee problems when made to crouch, and both of them were far from elderly when they became ghouls. Raul also mentions how he's no longer as swift and agile as he used to be in his youth, though this might be psychosomatic and caused by Raul's continuous doubts about his age and place in the world. Still these may indicate that their regenerative abilities' problems with skin could extend to other soft tissues of their joints.
    ==Biology==
    [[Datei:FOTV Ghoul transform.gif|thumb|200px|Radiation resulting in ghoulification]]


    In physical appearance, a ghoul's flesh is constantly rotting off, appearing very raw and discolored from necrosis. Lips and eyelids are sometimes absent, and noses are in almost every case completely rotted off. Feral ghouls are typically heavily emaciated and hunched over (possibly due to malnutrition and lack of sunlight), while non-ferals typically have a heavier, more human-like build and posture. Another major difference between ferals and non-ferals is dress: while non-ferals dress like normal humans, feral ghouls wear little clothing other than tattered pants or sections of old armor, having lost the mental capacity to mend or replace their clothes long ago.
    ===Ghoulification===
    {{See also|Pre-War ghouls}}
    Ghouls are created when a human with a compatible biology is exposed to high levels of ionizing [[Strahlung]] of the right type (eg. gamma radiation)<ref name="res1"/> and in the correct amount.<ref name="toclaire"/> Precisely what determines which humans undergo ghoulification is not known, even centuries after the Great War. Most people who suffer radiation poisoning die a horrifying death due to a combination of violent hemorrhaging and widespread necrosis.<ref>Irradiation messages: "''{1000}{}{You feel very nauseous.}''<br/>
    <br/>''{1001}{}{You feel very nauseous, and after some mild vomiting, slightly fatigued.}
    <br/>''{1002}{}{You are very fatigued, the vomiting does not stop, and your recovery time is impaired.}
    <br/>''{1003}{}{You are hemorrhaging violently. You are very sick, and your hair is falling out.}
    <br/>''{1004}{}{You are hemorrhaging violently and continuously. The vomitus is stained red from your blood. Your skin is falling off of your bones.}
    <br/>''{1005}{}{There is bleeding from your intestines and you have severe diarrhea. You feel bloated and are in intense agony.}
    <br/>''{1006}{}{You have died from radiation sickness.}''"<br/>([[OBJ DUDE.MSG (Fallout)]])</ref><ref>[[Die-ary of Trash]]</ref> Ghouls suffer the same effects, but also develop a mutation that results in super-powered regeneration of their bodies, allowing them to survive damage that would kill regular humans. This also results in their monstrous appearance; exposure to radiation still damages their bodies, leading to exposed muscle, flaking skin, and damaged connective tissue, including the loss of nose and ears.<ref name="fo2oss" group="Non-game">[[Fallout 2 Official Strategies & Secrets]] p.36: ''"Ghouls"''<br />''"Ghouls were once humans, but they were caught outside of a protective Vault when the bombs dropped. The same radiation that turned their flesh into parched leather has given them an incredibly long life span. Those closest to the blast zones are still so radioactive that they continue to glow. These Glowing Ones, as they're called, have had some of their intellect burned away as well. Shunned by the people of the Wastes, most Ghouls have little to live for."''</ref>


    Ghouls, at least the non-feral ones, are generally as intelligent as normal humans. However, their physical repulsiveness makes the life of a ghoul difficult at best - only the most tolerant human communities accept them as anything more than monsters. Some ghouls eventually go mad and it remains unclear exactly what precipitates this change in neurobiology and psychology, but anecdotal evidence seems to indicate that non-social ghouls, or those in isolation, are more prone to the condition. It is also quite possible that this is a gradual process, meaning that eventually all ghouls would succumb to this condition. However, considering the number of ghouls who have lived for more than two centuries, it is quite possible that this is not so, or that the rate of degeneration is dependent on the individual affected and surrounding environmental factors. Ghouls that succumb to insanity are called "[http://fallout.wikia.com/wiki/Feral_ghoul <u>feral ghouls</u>]:" they are mindlessly aggressive and, having lost their ability to reason, driven entirely by their instincts. These feral ghouls strongly resemble zombies like those depicted in old horror films, and this misconception succeeds in alienating non-feral ghouls even more from humans. The term "zombie" has become an offensive racial slur to ghouls and "smoothskin" is a derogatory term for humans often used by ghouls.
    The more violent the exposure, the worse the effects; ghouls who are created as a result of surviving nuclear blasts will usually be twisted by burns and other damage caused by the explosion, resulting in a generally much more horrifying appearance, with exposed bone, asymmetric deformations, and extensive, seemingly rotting wounds.<ref name="Wooz">The [[Auserwählter]]: ''"{115}{}{Tell me about this place.}"''<br />[[Wooz]]: ''"{160}{}{Not much to tell, really. Just a bunch of ghouls clinging tenaciously to the ass-end of life.}"''<br />The Chosen One: ''"{161}{}{No, I meant tell me about this bar.}"''<br />Wooz: ''"{440}{}{Well, the Harp’s named after a favorite hangout that I used to have before the war. I guess it’s just a reminder of times past. Sort of a joke on the only way we’re going to get a better deal, too.}"''<br />The Chosen One: ''"{441}{}{Before the war? But that was a long time ago.}"''<br />Wooz: ''"{460}{}{It sure was a long time ago. How do you think ghouls are made? You think some of us just got up one fine day and said to ourselves: "Gee, I wonder what it’d be like to have my flesh rotting off my fucking body?"}"''<br />The Chosen One: ''"{461}{}{Well, no, I didn’t. Say, how do you make a ghoul?}"''<br />Wooz: ''"490}{}{With silver-bells and cockleshells and… Boy, you are dumb, aren’t you? Severe radiation. That’s how. How do you think? You know, many bombs go boom, flash of light and heat, flesh burns off, but you don’t-quite-die-type severe radiation?}"''<br />The Chosen One: ''"{491}{}{Uh well, I mean…}"''<br />Wooz: ''"{500}{}{Well, I didn’t think so. Fuck you very much for bringing back all those intensely painful memories. Asshole. We’re a town of fucking leftovers -— slightly overcooked leftovers.}"''<br />([[GCWOOZ.MSG|Wooz's dialogue]])</ref> The actual transformation can take anywhere from hours,<ref>[[Moira Brown]] if the [[Atombombe (Fallout 3)|atomic bomb]] is detonated, concluding ''[[Die Kraft des Atoms]]''.</ref><ref>[[Militärische Ränge#New California Republic Army|Private]] [[Kyle Edwards]] and the rest of the NCR garrison at [[Camp Searchlight]].</ref> to weeks,<ref>[[Raul Tejada]]: ''"After the fire, I knew my sister and I couldn't stay at Hidalgo Ranch anymore. The refugees still wanted me dead - they even put a bounty on me. I remember how scared Rafaela was. I told her if she came with me, we'd see the vaqueros - she used to love the rodeo, especially the trick riders. We figured maybe we could find help in Mexico City - we were young, we didn't know what had happened, really. We didn't understand about the bombs."''<br />The [[Kurier]]]]: ''"Wasn't Mexico City basically annihilated in the Great War?"''<br />Raul Tejada: ''"I don't think it was as hard hit as DC or Bakersfield, but it was bad enough. By the time we got there, the city was a radioactive ruin. Still, the city was full of looters, already forming into the beginnings of raider tribes. Crime was bad before the War, but now it was a nightmare. We were living like scavengers, scraping by on what little food we could find, always looking for medicine for my burns. And then, of course, the radiation started to kick in, turning me into this handsome devil you see before you."''<br />([[RaulTejada.txt|Raul Tejada's dialogue]])</ref> to as much as a year, depending on exposure levels.<ref name="carrolgw" /> Age is also a non-factor, people with the capacity to become a ghoul can change as early as a pre-teen into old age.<ref>[[Typhon]]</ref><ref>[[Lucky Lou]]</ref>


    Ghouls are immune to most forms of radiation that still remain in the Wasteland. Radiation poisoning cannot get worse for the ghouls, though it can hasten the process of decay and lead to their decline into the feral state as described above. However, many ghouls report feeling healthier when exposed to low-level radiation, and thus make their homes near locations with acute background radiation. The ghouls known as "[http://fallout.wikia.com/wiki/Glowing_one <u>glowing ones</u>]" actually enjoy large amounts of radiation, which they describe as being "comfortably warm." They are even healed by it.
    Although some [[Vorkriegs-Ghule|ghouls were born before the War]], the majority of ghouls were created by the Great War and resulting exposure to nuclear blasts or [[Atomarer Fallout]], with some created over the subsequent centuries by exposure to high levels of radiation; for example, at [[Camp Searchlight]] in [[2281]], [[Searchlight Sabotage|an attack]] resulted in the town becoming blanketed by intense radiation, turning a majority of the NCR troopers stationed there into ghouls. Camp Searchlight also demonstrated the role of trauma in the effects of the transformation; it can cause a mental breakdown in the victim, causing a rapid degeneration of higher thought processes, and leading them to become feral.<ref name="res3">[[Underworld: Terminaleinträge#Studie der unsympathischen postnekrotischen Dystrophie|Underworld terminal entries; research terminal, Study Of Ferocious Post-Necrotic Dystrophy]]</ref> Particularly severe irradiation can lead to the creation of [[Leuchtender]]s.<ref name="fo2oss" group="Non-game"/>


    As one of the more common consequences of ghoulification seems to be sporadic or even complete hair loss and loss of their normal voice: few ghouls retain enough hair on their heads to actually maintain a haircut, and ghouls with facial hair seems to be even more rare. Also, ghouls with a clear voices are very uncommon. [http://fallout.wikia.com/wiki/Desmond_Lockheart <u>Desmond Lockheart</u>] from the [http://fallout.wikia.com/wiki/Point_Lookout <u>Point Lookout</u>] and [http://fallout.wikia.com/wiki/Raul_Tejada <u>Raul Tejada</u>] from ''Fallout: New Vegas'' are two of the few examples of ghouls with facial hair, and [http://fallout.wikia.com/wiki/Plik <u>Plik</u>] from Point Lookout and [http://fallout.wikia.com/wiki/Jason_Bright <u>Jason Bright</u>] from ''Fallout: New Vegas'' are two examples of ghouls with a clear voice.
    In contrast, controlled mutation can result in a much better survival rate. Controlled irradiation still damages the appearance, but doesn't seem to trigger the risk of going feral.<ref name="toclaire">[[To Claire]]</ref><ref name="desmondbg" group="Non-game"/> Biochemical means allow for the preservation of a ghoul's appearance, at least in the short term. An experimental [[Elixier|radiation drug]] can trigger rapid mutation in a human, but without changing their appearance.<ref name="toodles">[[Schlangenölverkäufer]]: "''This elixir I have concocted heals all. And I mean everything. But I must warn you, the taste: not great.''"<br/>
    [[Thaddeus]]: "''Just give it.''"<br/>Snake oil salesman: "''Okay. (Thaddeus inhales) I'm sorry! But the results... Yes? The results.''"<br/>
    Thaddeus: "''Holy shit. Holy shit! Ah, thank you.''"<br/>
    Snake oil salesman: "''Sure thing, buddy boy.''"<br/>
    Thaddeus: "''Ah... Do you know where I can find a radio tower? I have to make contact with my base.''"<br/>
    Snake oil salesman: "''Yes, I believe there's one yonward. Past the big crater in the middle of the Shithole. It's near a town that used to be called Shady Sands.''"<br/>
    Thaddeus: "''Shady Sands? That place is radioactive as hell.''"<br/>
    Snake oil salesman: "''Well, you don't have to worry about that anymore, do you, buddy boy? Toodles and anon.''"<br/>([[Der Funkturm]])</ref> However, the accumulating damage will change the ghoul's appearance over time, especially as the regeneration overcorrects and leads to scarring and other cosmetic damage.<ref>{{fotv|1|7}}: Visible scarring on Thaddeus' neck as the arrow wound closes and heals.</ref> However, this does depend on the type of the drug.<ref name="hancstory1"/><ref name="hancstory2"/>


    ==Varianten==
    ====Non-human ghouls====
    A feral ghoul===Feral ghouls[http://fallout.wikia.com/wiki/Ghoul?action=edit&section=6 <u>Bearbeiten</u>]===
    [[Datei:FO4NW Ghoulrilla King.png|thumb|150px|[[Ghulrilla]]]]
    Main article: [http://fallout.wikia.com/wiki/Feral_ghoul <u>Feral ghoul</u>]Feral ghouls are among the more unfortunate mutants whose minds have deteriorated from prolonged radiation poisoning, becoming instinct-driven savages, attacking anyone and anything relentlessly, save for other ghouls. Wearing the [http://fallout.wikia.com/wiki/Ghoul_mask <u>ghoul mask</u>] in ''Fallout 3'' makes all feral ghouls ignore the player unless directly assaulted. Despite what [http://fallout.wikia.com/wiki/Roy_Phillips <u>Roy Phillips</u>] says, no matter how close you get to a feral ghoul when wearing the ghoul mask, they will not "Sniff you out," and become hostile.
    Ghoulification is not unique to humans and is a possible mutation for various families of animals. Animal ghouls seem to share all the disadvantages and advantages of becoming a ghoul as a human does, this includes rapid hair loss, the deterioration of the epidermis, severe cataracts and glaucoma of the eyes, elongated life-spans, as well as transforming into glowing ones through extended exposure to radiation.<ref>Appearance of the affected creatures.</ref>
    ==Wandernder Wilder Ghul==
    Main article: [http://fallout.wikia.com/wiki/Feral_ghoul_roamer <u>Feral ghoul roamer</u>]


    Roamers are less common feral ghouls dressed in worn-out sections of old combat armor, giving them greater damage resistance. The armor does not, however, slow them down; in fact, they are slightly faster than regular ferals. They typically can be found alongside two or three ferals, and attack in groups. Alone they are still weak and easily brought down with most weaponry, but they can easily flank the player during a group attack.
    Examples of affected species can be found throughout post-War America from [[Neukalifornien]] to the [[Ostküste]]. Known pre-War individuals include [[Ruzka]], a circus bear that was performing around the [[Point Lookout (Ort)|Point Lookout]] area, and [[die Bestie von Beckley]], a legendary wolf known to roam [[Appalachia]]<!-- and had a [[Pup of the Beast|pup]]-->. Roaming alpha mongrels can also be found to be wearing dog collars from their previous domesticated lives. Even non-native species, such as [[Ghulrilla|gorillas]] may become ghoulified. It is also believed by some caravan guards that blue ghoul whales exist.<ref name="GhoulWhale">[[Caravan guard (Fallout 4)|Caravan guard]]: ''"The ghoul whale is real. Ol' Peg. Right outside the harbor. Dark and ominous things swim the deep."''<br />([[CaravanGuard.txt|Bunker Hill caravan guard's dialogue]])</ref>  
    ==Leuchtender==
    Main article: [http://fallout.wikia.com/wiki/Glowing_one <u>Glowing one</u>]


    These ghouls have absorbed so much radiation they glow a ghastly green color in the dark. They are known as "glowing ones," and are often considered outsiders even by other ghouls. The glowing ones can sustain a lot more damage than other ghouls, second only to reavers (see below). They also emit radiation from their whole body, and can even release a devastating blast of energy from their bodies at will, healing nearby ghouls and harming unlucky attackers caught in the blast radius.
    Species that may experience ghoulification include:
    {{Columns|3|
    * [[Bieber]]s
    * [[Yao Guai (Fallout 4)#Yao guai ghoul|Black and brown bears]]
    * [[Ol' Peg|Whales]]<ref name="GhoulWhale" />
    * [[Ghulrilla|Gorillas]]
    * [[Mischling (Fallout 76)|Vicious dogs and mongrels]]
    * [[Rabbit]]s
    * [[RAD-Hirsch (Fallout 76)#Erratic|Erratic and devolved radstags]]
    * [[RAD-Möwe]]s
    * [[RAD-Ratte (Fallout 76)|Radrats]]
    * [[Supermutant (Fallout 76)|Super mutants]] {{cut}}
    * [[Sheepsquatch]]
    * [[Eichhörnchen (Fallout 76)|Squirrels]]
    * [[Wolf|Wolves]]
    }}


    People have seen on more than one occasion a feral glowing one fighting or being chased by "normal" feral ghouls. Although very rare, it is possible for a glowing one to retain their intelligence and cognitive functions, such as [http://fallout.wikia.com/wiki/Jason_Bright <u>Jason Bright</u>].
    ===Extended lifespan===
    Due to a mutation within the autonomic nervous system following exposure to gamma radiation in specific combinations (technically, ionizing radiation with wavelengths below ten picometers), the normal process of decay in the neurotransmitters along the spinal cord is disrupted.<ref name="res1">[[Underworld: Terminaleinträge#Examination of the Post-Necrotic Human|Underworld terminal entries; research terminal, Examination of the Post-Necrotic Human]]</ref><ref name="Gob">The [[Einsamer Wanderer]]: ''"Gah! Fuck! What are you?"''<br />[[Gob]]: ''"I guess they don't have a lot of Ghouls in the Vault. Haven't you ever seen a Ghoul before?"''<br />The Lone Wanderer: ''"No. What's a ghoul?"''<br />Gob: ''"Well, not all of us got the chance to hole up in a nice cushy Vault when the bombs fell. A bunch of us got stuck out here in the world, and got a full on blast of heat and radiation -- turned us into a pack of walking corpses. Near as I can tell, we age slower than you. A lot slower. There are even a few Ghouls that were alive during the war. Of course, with a face like ground Brahmin meat, you can imagine that folks don't take too kindly to us."''<br />([[Gob.txt|Gob's dialogue]])</ref> The effect of the mutation is an extended lifespan. Ghouls can be considered functionally immortal, as unless they are killed due to violence or in accidents, they can live for centuries. A significant number of ghouls remains alive as late as 2296, nearly 220 years after the Great War, though many run the risk of feralization.<ref>Most ghouls were "created" in the Great War of [[2077]]. Ghouls are alive during {{FO76}} ([[2102]] - [[2105]]), {{FO1}} ([[2161]]), {{FO2}} ([[2241]]), {{FO3}} ([[2277]]), {{FNV}} ([[2281]]), {{FO4}} ([[2287]]), and ''[[Fallout (Fernsehserie)|Fallout]]'' ([[2296]]).</ref>  


    ==Plündernder Wilder Ghul==
    As ghouls retain their normal cognition and are generally no different than humans in terms of intellect, many ghouls benefit from their extreme lifespan and are capable of amassing skill and knowledge far beyond the ability of regular humans.<ref>The [[Kurier]]]]: ''"Exactly how old is Keely?"''<br />[[Angela Williams]]: ''"I couldn't get her to say. But she talked about the war - the great war, when the bombs fell - like she'd been there. So I'm guessing... pretty old. Two hundred years? Maybe more."''</ref><ref>The [[Kurier]]]]: ''"The scientists here must have made some useful discoveries."''<br />[[Keely]]: ''"Oh, they did. I've taken extensive notes of all their successful experiments. Their research won't go to waste. As for the file erasure..."''<br />([[Keely.txt|Keely's dialogue]])</ref> Especially when they combine their original skills or education with this experience; [[Der Ghul]] combines his Marine training with two hundred years of working as a bounty hunter,<ref name="fotv108">{{FOTV|1|8}}</ref> though at the cost of carrying the most traumatic memories with them for the entire duration.<ref name="Wooz"/>
    Main article: [http://fallout.wikia.com/wiki/Feral_ghoul_reaver <u>Feral ghoul reaver</u>]


    This rare flavor of ghoul, dressed in the rusty remnants of [http://fallout.wikia.com/wiki/Metal_armor <u>metal armor</u>], appears in both [http://fallout.wikia.com/wiki/Mojave_Wasteland <u>Mojave Wasteland</u>] and the Capital Wasteland through the ''Fallout 3'' [http://fallout.wikia.com/wiki/Fallout_3_add-ons <u>add-on</u>] ''[http://fallout.wikia.com/wiki/Broken_Steel <u>Broken Steel</u>]''. They also appear frequently in the swamps of Point Lookout. A greenish smoke issues from their scars, and their flesh appears to be melted and even bubbling in some areas, as if being "cooked" by the radiation they have absorbed. In ''Fallout 3'' they are among the toughest enemies in the game, able to take a direct hit from a [http://fallout.wikia.com/wiki/Fat_Man <u>Fat Man</u>] and survive. Besides being incredibly fast and having a deadly swipe, they can pull chunks of radioactive gore from their guts and hurl it at the player with deadly accuracy. In ''Fallout: New Vegas'', reavers are much weaker and lack the ability to throw gore, making them much easier to handle.
    ===Supercharged regeneration===
    The mutation also greatly increases the regeneration rate of the ghoul body, allowing it to heal even the most complicated wounds, such as a foot crushed to a pulp by a [[Powerrüstung]]'s foot, and even lethal injuries like an arrow to the neck, as long as the nervous system remains intact.<ref name="toodles"/><ref name="fotv107">{{FOTV|1|7}}</ref> The altered ghoul physiology is boosted in the presence of radiation, resulting in a  rate of regeneration pushed even further.<ref name="healed">[[Ladebildschirme (Fallout 3)|''Fallout 3'' loading screens]]: ''"Ghouls, both 'normal' and Feral, are not only immune to radiation... they're healed by it."''</ref> Ghouls may still use stimpaks for healing, but regular medical care combined with their regeneration makes them optional.<ref name="winthrop trade">The [[Einsamer Wanderer]]: ''"What sort of payment are we talking about?"''<br />[[Winthrop]]: ''"Well, we got Stimpaks, but the Doc keeps us healed up, so we don't really need 'em. So I could trade one of those for five bits of Scrap Metal. We also got us a TON of RadAway and Rad-X. I mean, what good is it to us? But I'll trade you either one for five bits of scrap. Your choice."''<br />([[Winthrop.txt|Winthrop's dialogue]])</ref> In theory, a ghoul could survive anywhere, which is what made [[Set]] proclaim them the next step in human evolution.<ref>Vault Dweller: "''{1001}{}{Ghouls}''"<br />[[Set]]: "''{1101}{Set301}{The future. Survival anywhere. We surpass the norms.}''"<br />([[SET.MSG]])</ref> However, ghoul regeneration cannot heal all conditions: for example, [[Hugo Stolz]], who was born blind, remained blind after becoming a ghoul.<ref name="The Lost" />


    ==Intelligente Ghule==
    Regardless, the regeneration is strong enough to allow for lost body parts to be reattached even long after they were removed from the ghoul. Once fixed in place, the ghoul's body will simply regenerate the tissue and restore functionality. While a medical professional is usually preferred,<ref name="PatchworkFinger">The [[Einsamer Wanderer]]: ''"So, you're the town drunk, huh?"''<br />[[Patchwork]]: ''"Why yes! Yes I am! And... PROUD! Proud of it! I mean, if I weren't, I'd probably just spend a lot more time cry... crying... you know? Here I am... drunk... falling apart -- liter- literally! I lost my damn finger last week! Doc put it back on though... bless him..."''<br />The Lone Wanderer: ''"You're losing parts? Like... body parts?"''<br />Patchwork: ''"Yeah... it happens... a lot, actuall.. actually. All the time. But I'm getting' better... I think... Just keep an... eye out for 'em... but not my eye, those ain't never fallen out yet..."''<br />([[Patchwork.txt|Patchwork's dialogue]])</ref> even simple needle and thread is enough to ensure a lost finger will knit itself back with a ghoul's hand.<ref>{{fotv|1|6}}</ref> Ghoul organs may even be compatible with regular humans due to this regeneration, leading to some being [[Super Duper Mart (Fernsehserie)|captured, sold, and slaughtered for their organs]].<ref>[[Sorrel Booker]]: "''You know why these boys brought you in?''"<br/>[[Der Ghul]]: "''Cause I fucked up a poor, defenseless gang-affiliated organ dealership?''"<br/>([[Die Falle]])</ref><ref>{{fotv|1|4}}: Price tags for ghoul organs are seen on the freezers at the mart.</ref>
    An intelligent ghoul, CharonIntelligent ghouls have suffered far less mental degradation from their condition and retain their full faculties from before their transformation. These ghouls possess the ability to talk, and they normally wear clothing, as well as carrying and using weapons. Some may have hair on their head, but not a lot. Some male ghouls, such as [http://fallout.wikia.com/wiki/Raul_Tejada <u>Raul Tejada</u>], may even be lucky enough to retain some semblance of facial hair, similar to [http://fallout.wikia.com/wiki/Desmond <u>Desmond</u>] in the ''Fallout 3'' add-on ''[http://fallout.wikia.com/wiki/Point_Lookout_(add-on) <u>Point Lookout</u>]'', with hair on both his head and face. They normally have a low, gravely and rather raspy voice, most likely due to damage to their vocal chords from a combination of radiation and necrosis. [http://fallout.wikia.com/wiki/Jason_Bright <u>Jason Bright</u>], an intelligent glowing one, from ''Fallout: New Vegas'' has a normal voice, although it has an odd echoing quality to it, as do [http://fallout.wikia.com/wiki/Dean_Domino <u>Dean Domino</u>] and [http://fallout.wikia.com/wiki/Raul_Tejada <u>Raul Tejada</u>]. If Megaton is destroyed in ''Fallout 3'', Moira Brown has a similar, but notably different voice effect. Regular ghouls walk normally, unlike ferals, which hunch over. The majority of them are not hostile and will not attack without provocation. Ghouls often refer to humans as "smoothskins." These ghouls also find terms such as "shuffler" and "zombie" to be offensive.
     
    ==Gezeichnete==
    [[Datei:MarkedMan4.png|right|thumb|[[Gezeichnete]], an extreme variant of ghouls.]]
    Main article: [http://fallout.wikia.com/wiki/Marked_men <u>Marked men</u>]Skinned alive when the warheads of the Divide went off, and turned into ghouls by the resulting radiation of the warheads, marked men suffer from a unique form of ghoulification only seen in the [http://fallout.wikia.com/wiki/Divide <u>Divide</u>]. The injuries they suffer from would mean the death of an ordinary ghoul, and the radiation of the Divide is believed to be the only thing keeping them alive.
    The regenerative effect of ghoulification also allows for further mutations and changes to occur. The marked men of the Divide, become sustained by radiation, allowing them to survive being flayed alive by Divide storms, but without descending into a feral state.<ref name="RadsKillGhouls">The [[Kurier]]]]: ''"Radiation may keep them alive in areas so physically punishing, it would kill others - even ghouls."''<br />[[Ulysses]]: ''"[SUCCEEDED] {{Tooltip|There's truth in your words,|{Nods, agreeing} }} {{Tooltip|in|{and} }} what I've seen of their tactics, movements - recovery. Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - {{Tooltip|may|{beat} }} be the radiation is the only thing keeping them walking. Make camp near silos... warheads. {{Tooltip|No way to cleanse the radiation - makes them hard to kill there, have to draw them out.|{Thinking to himself} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref><ref>The [[Kurier]]]]: ''"If they've become ghouls, the radiation would strengthen them. Heal their wounds - not the scars."''<br />[[Ulysses]]: ''"[SUCCEEDED] {{Tooltip|There's truth in your words,|{Nods, agreeing} }} {{Tooltip|in|{and} }} what I've seen of their tactics, movements - recovery. Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - {{Tooltip|may|{beat} }} be the radiation is the only thing keeping them walking. Make camp near silos... warheads. {{Tooltip|No way to cleanse the radiation - makes them hard to kill there, have to draw them out.|{Thinking to himself} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> An even more dramatic change occurred when the ghoul residents of [[Vault 63]] were exposed to the meteorological experiments of Hugo Stolz; rather than being killed by striking lightning, their altered physiology allowed them to contain the energy of the lightning, permanently trapping it within their bodies.<ref>[[Hugo Stolz]]: ''"Did you know that lightning can reach temperatures hotter than the surface of the sun? Energy beyond that of a star, and yet we can survive being struck by it. The Lost, myself, my... Cassidy. We live with it inside us. Dancing, colliding, beautifully and violently. Invisible forces taking form... right here... inside. In a fervent embrace. Chaos contained."''<br/></ref> This changed them on a fundamental level, causing them to perceive the world as pulses and wavelengths. While this has restored a form of eyesight for Hugo Stolz, other victims were rendered psychotic, likely as a result of the mental stress of their altered worldview and the pain of the electricity they were charged with.<ref name="The Lost">Vault 76 dweller: ''"How did you find me? I thought you were blind."''<br/>
    ==Geborene Ghule==
    Hugo Stolz: ''"Apologies for the confusion. I often forget just how unusual my situation has become. I was born blind, and lived that way even after becoming a 'Ghoul', as you put it. However, as I've mentioned, an accident at this facility altered me. Not unlike the 'Lost' that wander the surface. {{tooltip|I see the world in pulses, wavelengths -- a universe of violent synaptic connections carving out and outlining every object and person.|Trying to describe his new vision, making up a description as he goes. This is no easy task for someone who could never see before}} Navigation is trivial for me now. I was able to spot you in these sacred grounds even from my office. To the 'Lost;, I imagine this vision is a curse, a terrifying cataractous cloud that distorts their world. To me, it is a new life. Needless to say, I don't find myself bumping into things while getting around the Vault anymore."''<br/>([[Hugo Stolz's dialogue]])</ref>
    Main article: [http://fallout.wikia.com/wiki/Born_ghoul <u>Born ghoul</u>]
     
    {| cellpadding="0" cellspacing="0" class="va-sourcebox"
    ===Immunity to radiation and disease===
    !
    Ghouls are immune to the direct degenerative effects of radiation,<ref name="healed"/> allowing them to stride through even the most intense pockets of radiation without issue<ref name="mortimer on being a ghoul"/> (although it is considered a possible risk factor in feralization).<ref name="mortimer on being a ghoul"/> This does not mean radiation doesn't affect them; ghouls still accumulate it and may even begin to glow at sufficient concentrations.<ref name="burns"/><ref name="fo2oss" group="Non-game"/> Glowing ghouls directly experience radiation as warmth, and lower levels of background radiation are considered chilly, with some joking they may develop frostbite.<ref>Glowing one (Gecko): "''{120}{}{I just love the warmth here.}
    |The following is based on '''''[http://fallout.wikia.com/wiki/Van_Buren <u>Van Buren</u>]''''' and has not been confirmed by [http://fallout.wikia.com/wiki/Fallout_canon <u>canon</u>] sources.
    <br/>''{121}{}{It feels wonderful here.}
    |}
    <br/>''{122}{}{I don’t know what I’d do If I had to live elsewhere.}
    Through cruel experimentation on humans by [http://fallout.wikia.com/wiki/Sebastian_(Van_Buren) <u>Dr. Sebastian</u>] at the [http://fallout.wikia.com/wiki/Reservation <u>Reservation</u>], [http://fallout.wikia.com/wiki/Born_ghoul <u>Born ghouls</u>] were created. They are ghouls who were not mutated humans, but who were actually born into ghoul-dom.
    <br/>''{123}{}{I love the feel of radiation in the morning.}
    {| cellpadding="0" cellspacing="0" class="va-sourcebox"
    <br/>''{124}{}{At least I never need a nightlight.}
    ![http://fallout.wikia.com/wiki/Van_Buren]
    <br/>''{125}{}{(holds his glowing finger out to you) Phone home.}
    |End of information based on '''''[http://fallout.wikia.com/wiki/Van_Buren <u>Van Buren</u>]'''''.
    <br/>''{126}{}{You know, if you shut the door, I don’t glow anymore.}
    |}
    <br/>(...)
    ==Wissenswerte Notizen==
    <br/>''{131}{}{Atomic powered heating... gotta love it.}
    *''There ain't any ghouls but old ghouls. We're all sterile, see, but we're incredibly long-lived. We're the first and last generation of ghouls.'' - [http://fallout.wikia.com/wiki/Typhon <u>Typhon</u>]
    <br/>''{140}{}{Thanks for fixing the reactor. It’s a little cooler now, but not too bad.}
    *''Without medical technology, all of us ghouls are going to die off in the next 20 years, anyway.'' - [http://fallout.wikia.com/wiki/Gordon_(Gecko) <u>Gordon</u>] ([http://fallout.wikia.com/wiki/GCGORDON.MSG <u>Gordon dialogue file</u>])
    <br/>''{141}{}{Brrr... thanks for fixing our reactor.}
    *[Say, how do you make a ghoul?] ''With silver-bells and cockleshells and… Boy, you are dumb, aren’t you? Severe radiation. That’s how. How do you think? You know, many bombs go boom, flash of light and heat, flesh burns off, but you don’t-quite-die-type severe radiation?'' - [http://fallout.wikia.com/wiki/Wooz <u>Wooz</u>] ([http://fallout.wikia.com/wiki/GCWOOZ.MSG <u>Wooz dialogue file</u>])
    <br/>(...)
    *[How's it going?] ''Not bad, still in one piece... well except for that one that got away, but I'll find it, no worries.'' -[http://fallout.wikia.com/wiki/Patchwork <u>Patchwork</u>]
    <br/>''{150}{}{I can’t remember when the reactor ran this well.}
    *''I don't have to tell you that Bright's group has got some fine-looking ghoulettes in it! Eh... or maybe I would have to tell you...'' - [http://fallout.wikia.com/wiki/Harland <u>Harland</u>]
    <br/>''{151}{}{It’s downright chilly in here today.}
    *''It could happen to you too, you know.'' - [http://fallout.wikia.com/wiki/Underworld_resident <u>Underworld resident</u>]
    <br/>''{152}{}{Brrrr, I’m freezing.}
    <br/>''{153}{}{I think I’ve got frostbite or something.}
    <br/>''{154}{}{Does it feel cold to you?}''"<br/>([[Gcrglow.msg]])</ref>
     
    A ghoul is also immune to most common diseases that affect unmutated humans. However, that doesn't mean ghouls are immune to all diseases, and diseases of the mind (not just feralization) can still affect a ghoul.<ref name="barrows">The [[Einsamer Wanderer]]: ''"Full house today, Doc. What's wrong with everybody?"''<br />[[Barrows]]: ''"I don't know yet. Some kind of virus that attacks the body on a cellular level. I've never seen anything like it. It's strange, because Ghouls are immune to almost any known disease."''<br />([[DoctorBarrows.txt|Barrows' dialogue]]) {{Small|'''Note:''' These lines are spoken should the [[Quests (Fallout 3)|quest]] ''[[Projekt Impurity]]'' have been completed.}}</ref>
     
    An indirect benefit is that ghouls have no need for most medicine, especially [[Rad-X]] and [[RadAway]], allowing them to freely use such goods for trade<ref name="winthrop trade"/> or payment for services rendered.<ref>[[Percy Crump]]: "''{133}{}{This big ole chest of antee-radee-ation medicine shore ain't doin' me no good. Jist about a hunnert-sumpin' years too late fer me ta use it. Heh, heh, heee. Here ya go, I'm findin' that friends is worth more'n more every year. Thanks...friend.}''"<br/>Chosen One: "''{134}{}{I was glad to help you and Woody. Thanks for the meds.}''"<br/></ref><ref>[[Percy Crump]]: "''{149}{}{Well, I know where I kin get ahold of a heck of a lot of pre-war stock of, jan-u-wine, Rad-X and RadAway. Don't do me no good no how, but I figure that outgha be worth sumpin to a smoothy like you. You gonna take the job fer me or not? I'll only pay ya off if'n I know Woody's safe.}''"<br/></ref>
     
    ===Food and water consumption===
    The mutated physiology still requires ghouls to provide adequate nourishment for their body, especially [[Wasser]]<ref>[[Ghuls-Anführer]]: ''"{132}{}{You aren't thinking of taking the Water Chip from us are you?}"''<br />The [[Bunkerbewohner]]: ''"{135}{}{Why?}"''<br />Ghoul leader: ''"{136}{}{If you take the Water Chip from us, then we will all die. With our water pump broken we need it to survive.}"''<br />([[LEADER.MSG]])</ref> and food. The loss of smell allows ghouls to eat [[Nahrung]] humans would consider repulsive,<ref name="food">The [[Einsamer Wanderer]]: ''"What happened to the other Tenpenny Tower residents?"''<br />[[Michael Masters]]: ''"{{Tooltip|Heh. Roy decided to take out the trash. I'm glad I lost my sense of smell. You'll want to stay clear of the basement storage room.|ironically amused that a bunch of people were slaughtered}}"''<br />([[MichaelMasters.txt|Michael Masters' dialogue]])</ref> which coupled with the resilience of their digestive tract allows them to subsist on any edible items.<ref group="Non-game">[[Fallout 3 Offizielles Spielhandbuch]] Game of the Year Edition p.75: ''"Greta''<br />''Greta and Carol have been together for a long time. In fact, it was Greta who convinced Carol to open Carol's Place. Carol takes care of the desk while Greta cooks and serves the food. Well, most humans wouldn't call it food, but Ghouls have superhuman intestinal fortitude."''<br />([[Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census]])</ref><ref>[[Kurier]]: ''"How have you survived?"''<br />[[Harland]]: ''"I'm not delicate. Radroach meat for protein, condensation off the pipes for water, and I do my business over in the far corner. I wouldn't say it's been comfy."''<br />([[Harland.txt|Harland's dialogue]])</ref> The ability to ignore the taste resulted in some ghouls engaging in [[Kannibalismus]], consuming the flesh of other humans<ref>Eg. [[Set]] and other [[Necropolis]] ghouls making consistent references to eating humans.</ref> and even ghouls, with one of these being [[Der Ghul]]'s "[[ass jerky]]."<ref name="fotv104">{{FOTV|1|4}}</ref>
     
    [[Datei:FOTV Official Trailer Still 101.png|right|thumb|The Ghoul going on a drug and alcohol binge. The same mutation that allows him to live for centuries also diminishes the effect of drugs, requiring much larger doses.]]
    However, their mutated physiologies have drawbacks; recreational drugs like [[Jet]] have a diminished effect on their physiology, requiring double doses or increased potency to work. This is likely because of the regenerative properties of ghoulification.{{citation needed}} The neurotransmitters that would be firing at an accelerated rate during the use of a drug like Jet in a normal human would be quickly dealt with in the ghoul's body. This likely applies to all types of drugs, stimulants and depressants, that are not radiation cures or preventers.{{Citation needed}}<ref>The [[Einsamer Wanderer]]: ''"Ultrajet? That some sort of super chem?"''<br />[[Murphy (Fallout 3)|Murphy]]: ''"I suppose you could say that. Ultrajet is almost double the potency of Jet... perfect for Ghouls. Jet barely affects us you see. Only trouble is it's almost impossible to gather the ingredients together. Say, you might be able to help me with that!"''<br />([[Murphy's dialogue (Fallout 3)]])</ref>
     
    There are exceptions to the need for food and water; the regenerative properties of their mutated bodies can sustain them in the absence of either. While this is consistent with feral ghouls, who are technically dead, sustained only by radiation, there have been four confirmed cases of ghouls over nearly 220 years after the Great War, who experienced deprivation of food, water and even air for extended periods of time and coming out no worse for the wear. This sliver of the ghoul population includes:
    * [[Coffin Willie]], buried in a coffin for several months in 2241,<ref>[[Coffin Willie]]: ''"{304}{}{Nothing more boring than bein' in a coffin for months.}"''<br />([[NcWillie.msg|Coffin Willie's dialogue]])</ref>
    * [[Woody]], who was exhibited as a mummy for weeks while in a state of deep sleep that same year,<ref>[[Such Woody den Ghul für Percy. Versuche es in Den]]</ref>
    * [[Billy Peabody]], who survived the Great War trapped inside a refrigerator, surviving for 210 years until 2287,<ref>[[Kid in a Fridge]]</ref>
    * [[Der Ghul]], who survived being repeatedly buried in a chained coffin for up to a year at a time.<ref name="fotv101">{{fotv|1|1}}</ref>
     
    The precise reasons for this ability are not understood, however, they may be connected to a form of hibernation.<ref>{{fotv|1|1}}: The Ghoul stumbles out of his coffin groggy and sleepy, before shaking it off.</ref><ref>Percy Crump: "''{136}{}{Well you see, I had a friend, name o' Woody. That Woody, he can sleep like nobody I ever did see. What's worse, he likes to travel. Really likes to kick up the dust that one does.}''"<br/></ref> All four of these ghouls still retain the requirement for nourishment under normal circumstances and experience thirst and hunger like any other ghoul.<ref>[[Der Ghul]]: "''Damn, y'all done got me working up a appetite. (...) Well, I'd offer you one of these cherry tomatoes, but you got a hole in your neck.''"<br/>([[Die Zielperson]])</ref><ref name="fotv107"/>
     
    ==Complications==
     
    ===Appearance===
    A significant drawback of ghoulification is the changes in appearance. Ghouls are disfigured by radiation,<ref name="mortimer on being a ghoul">Vault 76 dweller: "''What's it like being a Ghoul?"''<br/>
    [[Mortimer (Wastelanders)|Mort]]: "''I mean, it's got it's advantages. Main one is that radiation rolls off me like water off a duck's ass. Can stride through a blast zone like it's a spring breeze. Also means I can survive in situations that'd turn a normal person into a TV dinner. The major downside... well, shit, you're looking at it, right? Head-to-toe disfiguration. There's also... well, you've might've seen them. Not all Ghouls are... sane. Not sure how it happens -- why some Ghouls lose their minds and others don't. But ever since I turned, there's always this nagging feeling, just at the back of my mind…  {{tooltip|...that I have to feast on humans!|The punchline of the joke. Go big.}} {{tooltip|... seriously? Nothing?|Disappointed your joke didn't land.}} {{tooltip|Shit. I thought it was funny.|Laughingly shrugging off your bad joke.}} Overall, though, being a Ghoul, mixed bag. Can't say I'd recommend it as a lifestyle choice."''<br/></ref> at a rate influenced largely by the manner of their exposure; the more radiation received in a short amount of time, the more drastic the changes. Outward symptoms of ghoulification are more gradual with chronic exposure. In general, ghouls experience loss of skin<ref>[[Mort's edu-tape 04: Mutations!]]</ref> and connective tissue in a manner similar to {{Wp|leprosy|lang=en}}. Their outward appearance may end up looking like a noseless mutant with skin resembling tanned leather,<ref>[[Der Ghul]]'s appearance.</ref><ref>[[Harold]]: "''{100}{}{You see a particularly leathery-looking Ghoul.}''"<br/>([[Gcharold.msg]])</ref> a burn victims,<ref name="burns">Ghoul citizen: "''{100}{}{You see someone whose skin has been very badly burnt.}
    <br/>''{101}{}{You see a ghoul citizen of Gecko.}
    <br/>''{102}{}{You see someone whose skin seems to have been burned with radiation. That much radiation looks as though it should have killed it, but it seems well enough.}
    <br/>''{110}{}{The person you see is glowing faintly. Its skin seems to be badly burnt.}
    <br/>''{111}{}{You see a Glowing One citizen of Gecko.}
    <br/>''{112}{}{You see someone who has been exposed to so much radiation that it is glowing faintly. That much radiation looks as though it should have killed it, but it seems well enough.}''"<br/>([[GCFOLK.MSG]])</ref> or a rotting zombie<ref name="Wooz"/> with exposed muscle, blood vessels, and in extreme cases even bone and internal organs.<ref>Ghoul appearance in {{FO1}} and {{FO2}}, especially [[Set]].</ref> Ghouls generally lose hair along with the skin, though this varies due to the unpredictable nature of the change. Some may retain their head and facial hair, even allowing it to be stylized.<ref>[[Snowflake]], [[Desmond Lockheart]], as well as several ghouls in ''Fallout 4'' and ''Fallout 76'' have full heads of hair, and [[Raul Tejada]] and Desmond Lockheart again have facial hair.</ref><ref>[[Gordon (Gecko)|Gordon]]: ''"{100}{}{You see another ghoul. He appears to be preoccupied.}"''<br />''"{101}{}{You see Gordon of Gecko.}"''<br />''"{102}{}{You see a very nicely dressed ghoul with his hair slicked back.}"''<br />([[GCGORDON.MSG|Gordon's dialogue]])</ref><ref>[[Wooz]]: ''"{100}{}{You see a tall ghoul with long hair.}"''<br />''"{101}{}{You see Wooz.}"''<br />''"{102}{}{You see an extremely tall and lanky ghoul with long hair.}"''<br />([[GCWOOZ.MSG]])</ref> The loss of the nose in particular greatly limits their ability to experience smell.<ref name="food"/>
     
    [[Datei:Dean Domino.jpg|right|200px|thumb|[[Dean Domino]], a particularly motivated ghoul and talented pre-War singer. The transformation granted its usual longevity, but spared his vocal chords.]]
    Vocal cords and the larynx are also usually affected by the change, resulting in a raspy voice; though again, this varies, such as the vocal cords experiencing only minor degradation when ghoulification begins, resulting in a far less raspy voice, compared to those who have experienced it for far longer.<ref>[[Plik]], [[Raul Tejada]], and [[Jason Bright]] still have clear voices.</ref> It appears that a ghoul's pre-transformation occupation and its impact on their health may play a role, as performers like [[Cooper Howard]] or [[Dean Domino]] retained mastery of their voices without significant degradation.<ref>Both speak with natural voices as part of their peformances.</ref> 
     
    ===Health issues===
    Other results of the change are widespread necrosis,<ref name="whips">The [[Kurier]]: ''"Turns out there are customers looking for someone just like you."''<br />[[Beatrix Russell]]: ''"Weirdos into bullwhips and necrosis, eh? Doesn't sound half-bad... What am I thinking? I'm no whore, and I ain't about to hand my ass over to some penny-ante hustler like he owns me."''<br />([[VFSBeatrixRussell.txt|Beatrix Russell's dialogue]])</ref> rot,<ref name="Wooz"/> and other degenerative conditions like arthritis,<ref>[[Raul Tejada]]: ''"{{Tooltip|Sure, boss. You lead the charge, I'll follow as fast as my arthritic, rotting knees can carry me.|StartCombatResponse}}"''<br />([[RaulTejada.txt|Raul Tejada's dialogue]])</ref> cataracts, and glaucoma.<ref>[[Raul Tejada]]: ''"{{Tooltip|Sorry, boss. Must be my glaucomas acting up again.|AlertToNormal}}"''<br />''"{{Tooltip|Don't worry, boss, with my cataracts you only sort of look like the bad guys.|StartCombat}}"''<br />([[RaulTejada.txt|Raul Tejada's dialogue]])</ref><ref>The [[Kurier]]]]: ''"I think it's good that he's retired. Out of sight, out of mind."''<br />[[Raul Tejada]]: ''"Yeah, I suppose you're right. Guys like us can't compete any more."''<br />Der Kurier: ''"Guys like us?"''<br />Raul Tejada: ''"Did I say us? I meant "him." Guess my eyesight isn't the only thing that's going."''<br />([[RaulTejada.txt|Raul Tejada's dialogue]])</ref> Feralization and dementia can happen immediately.<ref>[[Feral ghoul (Fallout: New Vegas)#Feral trooper ghoul|Ghoulified NCR troopers]] from [[Ich hatt' einen Kameraden]]</ref><ref>[[Year: 2108]] - August 22nd<br />10 sets of tracks 1/2 mile NE of canyon entrance. Barefoot???<br />August 23rd<br />Saw them through scope. Corpses walking around. Finally gone crazy. Dementia maybe.<br />August 24th<br />I'm not crazy, they're real. Goddammit they are real.<br />Rushed me the moment they saw me, snarling like animals. They look like corpses but don't smell rotted.<br />I'll be putting them out of their misery. Doing for them what I never could for myself. <br />September 3rd<br />The last of them. All gone.</ref>  In fact, this necrosis can be exacerbated by a phenomenon whereby rotting flesh around sweat glands exudes macronutrients, which attract [[Fly|flies]] that further digest and consume the tissue of the ghoul.<ref>[[Eric (Broken Hills)|Eric]]: ''"{100}{}{You see a greasy, sweating man.}"''<br />''"{101}{}{You see Eric.}"''<br />''"{102}{}{You see a greasy, sweating man. He looks quite miserable.}"''<br />The [[Auserwählter]]: ''"{115}{}{Why are the flies coming here?}"''<br />[[Eric (Broken Hills)|Eric]]: ''"{124}{}{They come here because for some odd reason I exude fly nutrients. My body is rich with food for them, and this sweating just makes it worse.}"''<br />The Chosen One: ''"{125}{}{That's just plain nasty. Why not take a bath or something?}"''<br />Eric: ''"{128}{}{I've tried that. I've tried everything. The only thing that keeps the flies off me is not to sweat... and when I don't have enough power to keep cool, I can't.}"''<br />([[Hceric.msg]])</ref>
     
    ===Feralization===
    [[Datei:Fo4 Feral Ghouls.png|right|thumb|A pair of feral ghouls in [[das Commonwealth]].]]
    [[Datei:FOTV Feral Ghouls.png|right|thumb|Three feral ghouls emerge to threaten [[Lucy MacLean]] and the organ harvesters.]]
    The greatest complication a ghoul can experience is feralization, described by Barrows as ''ferocious post-necrotic dystrophy''. This process results in the atrophying of higher mental functions, leading to an irreversible degeneration into a feral creature that attacks living beings on sight, with the sole exception of other ghouls, feral or not.<ref>Vault 76 dweller: "''What does it mean to "go feral?" "''<br/>
    Hilda: "''I'm sure you've run into their like before. It's when our kind goes from just sounding gruff and radiated to... snarling, teeth-gnashing monster. We don't know why it happens, who it can happen to, or if there's any way to cure it, but... Well, that last part is what were trying to figure out."''<br/></ref> The mechanism of degeneration is a degeneration of brain functions (which is affected by standard regeneration, but not the mutation of the spinal cord) and their atrophy, leading to an increased level of aggression and appetite. When the loss of capacity for thought is complete, a ghoul becomes feral.<ref name="res3"/> The long-term effects destroy the body, which may alternatively bloat or waste away, as a feral ghoul no longer experiences normal physiological processes, sustained entirely by accumulated radiation. As a result, they emit no body heat and take on ambient temperature.<ref>The [[Einsamer Wanderer]]: ''"I need more details... What's the breach all about?"''<br />[[MARGOT|M.A.R.Go.T.]]: ''"Internal visual sensing equipment is detecting numerous unidentified persons in the southeast tunnels area. The individuals have damaged metro equipment and refused dialogue with our security units. In accordance with U.S. Security Statute A567/B, the use of deadly force has been authorized."''<br />The Lone Wanderer: ''"Can you tell me more about these unidentified persons?"''<br />M.A.R.Go.T.: ''"My apologies. My sensing equipment in that area must be damaged. My equipment indicates the persons possess no internal body heat and are emitting lethal levels of radiation."''<br />([[DLC03Margot.txt|M.A.R.Go.T.'s dialogue]])</ref><ref>[[Little Yangtze terminals#Elijah's Journal - Day 2|Little Yangtze terminals; Little Yangtze Log terminal, Elijah's Journal - Day 2]]</ref>


    Ein '''{{PAGENAME}}''' oder auch ''nekrotische post-humane Menschen'' sind altersschwache, verwesende Zombie-ähnliche Mutanten. Sie sind Opfer von schweren Verstrahlungen, dessen Haut erodiert und paradoxerweise, erheblich ihr Leben erweitert . Ghule waren Menschen, die durch große Hitze und Strahleneinwirkung mutierten. Sie altern viel langsamer als richtige Menschen und sind bei den meisten Kreaturen nie gern gesehen.
    While the mechanism of feralization is well understood, the precise factors that cause it are not. This has been a problem for ghouls over the centuries, with numerous attempts to figure out a way to prevent feralization or cure it once symptoms of its onset were identified. If possible, ghouls were placed in suspended animation pending research.<ref name="crisisofthemind">Vault 76 dweller: "''What did I just do, exactly?"''<br/>
    Hilda: "''{{tooltip|It's complicated. To understand, I need to tell you what the actual purpose of this facility was, before the Lost.|Sheepish and a little reluctant to explain but goes through with it.}} {{tooltip|Those vats contain sleeping residents from our Vault... Back when we faced our first crisis of the mind... Going feral.|Becoming more matter of fact}} {{tooltip|Before the Lost, "feralization" was the only real threat to our happiness here. It was running rampant and we were desperate to fix it.|Painful to say}} My Papa was one of the volunteers. He showed early signs of going feral, and offered to go under... be a test subject for cures. He was also that last patient you ran the experiment on."''<br/></ref> Risk factors that may increase the rate of a ghoul going feral include:


    ==Herkunft==
    * Social isolation: Anti-social or isolated ghouls are more susceptible to it, however, even communities of ghouls may succumb to it. Several examples of individuals living in groups yet still transforming include the co-workers and [[Rachel Watkins|partner]] of [[Oswald Oppenheimer]], while he himself did not transform.<ref name="oswald1">The [[Einziger Überlebender]]: ''"What if she never returns? How long are you going to wait?"''<br />[[Oswald der Ungeheuerliche]]: ''"{{Tooltip|I will stay here for as long as it takes.|Confident}} {{Tooltip|I've already watched 200 years pass, what makes you think I can't wait 200 more?|Irritated}}"''<br />([[DLC04Oswald.txt|Oswald the Outrageous's dialogue]])</ref> The crew of [[Zao|Captain Zao]] succumbed to turning feral aboard the ''[[Yangtze]]'' while the captain retained his faculties.<ref name="zao1">[[Zao]]: ''"But now I must... warn you. There is danger. Wei xian! Old crew... still down there. Not okay like their captain. Worse. They do not harm me. But they will kill you! I... I cannot kill them. Still, they are my crew. My family. Jia ren, all of us. But you must do what you must do."''<br />([[CaptainZao.txt|Zao's dialogue]])</ref>
    * Lack of focus or poor mental state: Ghouls of exceptional willpower or with an intense focus may retain their faculties, even if others around them succumb to feralization.<ref name="oswald1"/><ref name="zao1"/> Likewise, the trauma of ghoulification can cause a mental breakdown in the victim, causing a rapid degeneration of higher thought processes, causing them to become feral.<ref name="res3"/> Highly intelligent individuals and highly motivated ones may also experience lower risk of feralization.<ref>Vault 76 dweller: "''You're a ghoul! What happened?"''<br/>Bethy Mangano: "''You noticed! Just what a lady likes to hear. "Hi, I can't help but notice you're a monster". Fair enough. I was exposed to rather more radiation than a person should be without being directly impacted by sharp or blunt objects. {{tooltip|So, I survived, but was fundamentally transformed. Happily, I kept my wits about me, unlike the poor, ravenous souls that lurk nearby.|Trying to be cheerful initially but very sad near the end of the line.}}"''<br/></ref>
    * Exposure to intense radiation: While ghouls are immune to radiation, extensive exposure may contribute to the degeneration of mental state, if not directly affecting the brain matter.<ref>Vault 76 dweller: "''Why haven't you already vented the reactor chamber?"''
    [[Digger]]: "''The radiation made all of them into feral ghouls. If I take any more, it might happen to me too."''<br/></ref>
    * Individual genetic factors: Some ghouls may also be simply immune to feralization; despite being one of the most dangerous and single-minded ghouls in existence, [[Der Ghul]] still started manifesting symptoms of feralization.<ref name="fotv104"/>


    Ghule waren Menschen, die nicht die Gelegenheit hatten, sich in eine [[Vaults|Vault]] zu begeben. Dadurch bekamen sie die gesamte Hitze und Strahlung ab, als die Bomben fielen.
    By the late 23rd century, a [[inhaler vial|drug was created]] that allowed ghouls to stop the degenerative processes. Administered orally, the drug would immediately bring the ghoul back to their normal self. Properly medicated, a ghoul can live for decades with access to the medication. However, it is both expensive and rare, in particular in [[Neukalifornien]] after the [[Fall of Shady Sands|fall of]] [[Shady Sands]].<ref>[[Roger (Fernsehserie)|Roger]]: "''Hey, you-you don't happen to have any vials, do you? Just one little puff and I'll be back on my feet. You know I'm good for it.''"<br/>
    The Ghoul: "''I'm sorry, Roger. I'm all out.''"<br/>
    Roger: "''That's okay. That's okay. Though, um, you and your smooth-faced friend, you, um... might want to clear out... before things get ugly. I did okay. Twenty-eight years since I first started showing.''"<br/>
    The Ghoul: "''Oh, hell.''"<br/>
    Roger: "''Not as long as you, though. You've outlasted us all. How long since you first started wastelanding?''"<br/>
    The Ghoul: "''A long time.''"<br/>
    Roger: "''That's a lot of vials.''"<br/>
    The Ghoul: "''Well, I've always been good at making money, Roger.''"<br/>([[Die Ghule]])
    </ref> Isolated groups have continued to manufacture it in limited quantities, and making bank on desperate ghouls in the absence of law and order.<ref name="fotv104"/> A ghoulification serum, or "[[Elixier]]," shared the same appearance with the contents of the inhaler vials, and may be connected to ghouls in some fashion.<ref name="toodles"/>


    [[Enklave|Die Enklave]] erforscht neben [[Todeskrallen]] und [[Supermutanten]] in ihren Labors in [[Raven Rock]] auch Ghule. Sie könnten entweder versuchen Ghule zu Kampfzwecken nutzbar zu machen, wie sie es mit Todeskrallen getan haben, oder versuchen den Ursprung der "Ghulifizierung" zu ergründen.
    ===Glowing===
    <section begin="glowing one" />The transformation of a ghoul into a glowing one (luminous necrotic post-human), occurs when the organism of a ghoul ceases filtering radioactive particles from the blood, resulting in bioaccumulation and the gradual appearance of bioluminescence as a result.<ref name="reslum">[[Underworld: Terminaleinträge#Neurology of Luminous Necrotic Post-Humans|Underworld terminal entries; research terminal, Neurology of Luminous Necrotic Post-Humans]]</ref><ref group="Non-game">[[Fallout Official Survival Guide]] p.107: ''"Glowing Ones"''<br />''"These are ghouls that have been irradiated so badly they actually glow. You may find some of these living incandescent bulbs in the sewers beneath the Necropolis, or in cages, as light sources, in Set's palace. If they get too close to you, you can take hits from radiation."''</ref> Luminous ghouls are usually feral, due to the damage to their nervous system and the time it takes to accumulate the radiation,<ref name="reslum" /> though ghouls may develop luminescence before degenerating into a beast-like state, like [[Leuchtender (Fallout)|the glowing ones of Necropolis]], [[Glowing one (Fallout 2)|the Gecko reactor]], [[Jason Bright]], [[Oswald Oppenheimer]], and [[Hank (Fallout 2)|Hank]].<section end="glowing one" />


    Strahlenbelastung für einen längeren Zeitraum, verursacht manchmal bei Menschen mit einem unbekannten genetischen Merkmal eine Verwandlung zum Ghul, obwohl in seltenen Fällen, wie dem von [[Camp Searchlight]] zeigen, dass schnellere Transformationen in Ghulen nicht unbekannt sind. Die Aussetzung von radioaktiver Strahlung läuft normalerweise auf die [[Strahlenkrankheit]] hinaus, gefolgt vom Tod für den durchschnittlichen Menschen, der genetische X-Faktor, der zu Veränderung in einem Ghul auf die Aussetzung statt des typischen tödlichen Ergebnisses führen wird, bleibt jedoch weiterhin unklar.
    ===Sterility===
    Ghouls retain their genitals, which includes the penis<ref>Ghoul combat taunt: "''{1699}{}{No more writing my name in the snow.} ''"<br/>([[COMBATAI.MSG (Fallout 2)]]</ref> and testicles in male ghouls.<ref>Ghoul combat taunt: "''{1697}{}{Hey look! Prairie oysters.} ''"<br/>([[COMBATAI.MSG (Fallout 2)]]</ref><ref>Ghoul combat taunt: "''{1698}{}{Chopped nuts anyone?}''"<br/>([[COMBATAI.MSG (Fallout 2)]]</ref> They also retain their sex drive and capacity for engaging in intercourse<ref>Ghoul combat taunt: "''{1695}{}{There goes my social life.} ''"<br/>([[COMBATAI.MSG (Fallout 2)]]</ref><ref>Ghoul combat taunt: "''{1694}{}{Gee, if there were any female ghouls I'd be angry with you.} ''"<br/>([[COMBATAI.MSG (Fallout 2)]]</ref><ref>The [[Kurier]]]]: ''"You don't look like the other ghouls from Bright's group."''<br />[[Harland]]: ''"Guess the outfit gives that away, huh? I never did buy into that religious mumbo-jumbo with the robes and all that shit. It gets lonely out in the wastes, okay? And I don't have to tell you that Bright's group has got some fine-looking ghoulettes in it! Eh... or maybe I would have to tell you... Anyway, I helped them out, and they kept me supplied with ammo and pleasant company."''<br />([[Harland.txt|Harland's dialogue]])</ref> and some humans have a ghoul fetish.<ref name="whips" /> However, ghouls are sterile and cannot procreate like humans. Any children they may have are either adopted<ref>The [[Einsamer Wanderer]]: ''"Have you ever heard of a guy named Gob?"''<br />[[Carol (Fallout 3)|Carol]]: ''"{{Tooltip|Gob? Yes, of course!|Her mood brightens a little.}} He's my son... well, not really, not like you would think of a son. We Ghouls don't really work like that, but I love him like he's my own! Do you know him? Have you seen him? Is he alright?"''<br />([[Carol.txt|Carol's dialogue]])</ref> or were mutated into ghouls alongside their parents.<ref>[[Typhon]]: ''"{101}{}{You see Typhon, son of Set.}"''<br />The [[Auserwählter]]: ''"{150}{}{Who are you?}"''<br />Typhon: ''"{155}{}{I'm Typhon. Y'ever hear of Set? He used to run the old-time town of Necropolis. I'm his son. Got born before the radiation hit us, so I grew up mutated. Ain't never been any other way for me.}"''<br />([[Hctyphon.msg|Typhon's dialogue]])</ref>


    Die meisten bekannten Ghule in der [[Kern-Region]] wurden von Vault Bewohner leben in erstellt [[Vault 12]] unter der Stadt von [[Wikipedia: Bakersfield|Bakersfield]], [[Kalifornien]] (besser bekannt als [[Nekropole]] nach dem [[Weltkrieg]]). Als Teil der großen [[Vault Experiment Programm]], der Vault 12 Tür wurde entwickelt, nicht richtig zu schließen. Die Strahlung aus der Fallout und nukleare Explosion kontaminierten der Vault, was zu vielen Toten und Mutationen führte..
    This was well known, and formed a basis for the religious tale of [[Saint Monica]], reported to be an unmutated child of ghoul parents.<ref>[[Clifford (Fallout 3)|Clifford]]: ''"She was born in Great Lanta on the shores of the ocean. Her parents were both ghouls. That's right; I said ghouls. That she was conceived at all was a miracle. That she was born unafflicted was an even greater miracle.''"<br />([[FatherClifford.txt|Clifford's dialogue]])</ref>


    ===Verwirrung über Ursprünge===
    ==Discrimination==
    [[Datei:FO76 Lou situation.png|thumb|[[Lucky Lou]] from ''Fallout 76'' is tied up and left to die mauled by a savage animal.]]
    [[Datei:FOTV Griffith Observatory Ghoul.png|thumb|A ghoul works side-by-side with a human worker at [[Griffith-Observatorium]].]]
    The attitude towards ghouls in the wasteland varies from acceptance, through indifference, to outright hostility. This is predicated on a variety of factors, though a lot of anti-ghoul sentiment is caused by inexperience and ignorance. For example, in [[Neukalifornien]] of 2161, ghouls were almost legendary creatures, as their population had isolated itself within [[Necropolis]], leading to the rise of rumors about terrifying zombies living within its borders.<ref>The [[Bunkerbewohner]]: ''"{1012}{}{Necropolis}"''<br />[[Tycho]]: ''"{1112}{}{The City of Death is well named. It lies in what used to be the little town of Bakersfield. Now, though, it's home to ghouls and worse.}"''<br />([[TYCHO.MSG|Tycho's dialogue]])</ref> However, some daring souls (like [[Keri Lee]] of [[Karminrote Karawane]]) managed to make inroads and secure lucrative trade relationships with the ghouls of the city (or skags, as the Hubbers referred to them), managing to overcome their prejudices.<ref>The [[Bunkerbewohner]]: ''"{165}{}{Necropolis}"''<br />[[Keri Lee]]: ''"{179}{}{Paß auf deinen Arsch auf, Necropolis ist kein friedlicher Ort.}"''<br />''"{180}{}{Set hat in der Stadt das Sagen. War zumindest das letzte Mal so, als ich dort war.}"''<br />''"{181}{}{Die Stadt ist voll mit Skags! Ich laß dich jetzt lieber gehen.}"''<br />([[KERI.MSG|Keri Lee's dialogue]])</ref> Others believe ghouls to be carriers of disease, without ever having examined one,<ref>The [[Einsamer Wanderer]]: ''"How would you feel about having a few Ghoul neighbors?"''<br />[[Julius Banfield]]: ''"{{Tooltip|I'm not sure. My first responsibility is the health and welfare of the residents of Tenpenny Tower. Ghouls often carry diseases due to radiation damaging their immune systems.|snobby doctor}}"''<br />The Lone Wanderer: ''"Sure they look a little weird, but they're not diseased vermin."''<br />Julius Banfield: ''"{{Tooltip|Well, umm. I guess I must confess... I've never examined a Ghoul up close... you're right. I shouldn't make assumptions.|self important doctor realizing he was prejudiced}}"''<br />The Lone Wanderer: ''"I don't suppose you've consulted any Ghouls on your little theory?"''<br />Julius Banfield: ''"{{Tooltip|Well... not exactly. But my colleagues have published papers...|self important indignation}} {{Tooltip|I suppose I someone ought to verify their findings... Perhaps I'll do that. Who knows? I might even finally get published!|growing excitement}}"''<br />([[DoctorBanfield.txt|Julius Banfield's dialogue]])</ref> while others believe that all ghouls are inevitably bound to become feral and pose a threat to people around them, though this sentiment has some truth to it.<ref name="Gustavo">The [[Einsamer Wanderer]]: ''"What the hell's a Ghoul anyway? Some kind of diseased human?"''<br />[[Gustavo (Fallout 3)|Gustavo]]: ''"You serious? You don't know what a Ghoul is? A goddamn disaster waiting to happen that's what they are. {{Tooltip|Sure, maybe you can get over the fact they look like someone took a cheese grater to their face. But it's what you don't see that's the problem.|talking about loathsome creature}} {{Tooltip|The radiation slowly eats away their brain, then they go zombie on you. It's better for everyone to kill them before all that, if you ask me.|angrily talking about killing a disgusting creature before it gets even more dangerous}}"''<br />([[ChiefGustavo.txt|Gustavo's dialogue]])</ref> This was the basis for the eviction of ghouls from [[Diamond City]] and the driving force behind [[McDonough]]'s bid for mayor. His first act of office was issuing the [[Anti-Ghul-Gesetz von 2282]], leading to a pogrom and the expulsion of the ghoul population of the City.<ref>[[Anti-Ghul-Gesetz von 2282]]</ref>


    Es gibt eine Meinungsverschiedenheit sogar unter den Schöpfern von ''Fallout''-Spielen über die Ursprünge von Ghulen. Während [[Tim Kain]] ausführlich sagte, dass Ghule nur ein Ergebnis der radioaktiven Strahlung sind, weil im Einklang stehend mit einem Verständnis der Wissenschaft der Strahlung stand es während der 1950er Jahre, sagt Chris Taylor sagte, dass eine Mischung sowohl der Strahlung als auch ein Erzwungenes Entwicklungsvirus im Spiel war. Während [[Chris Avellone]] am Anfang die letzte Ansicht in seiner ''[[Fallout Bibel]]''<ref>[[Fallout Bibel 0]]</ref> unterstützte, war er später überzeugt, die Nur-Strahlung-Version zu unterstützen.<ref>[[Fallout Bible 9]]</ref>
    [[Broken Hills]] was an ambitious example of radical acceptance; an experimental community founded by [[Marcus]], a former Unity soldier, in order to try and establish a way for mutants and ghouls to live side-by side.<ref name="FO2 Guide" group="Non-game">''[[Fallout 2 Official Strategies & Secrets]]'' p.150: "''Broken Hills provides all the uranium that Vault City and Gecko need for their atomic power plants. The radiation-resistant ghouls and mutants that live and work in Broken Hills make ideal uranium miners since they are not affected by exposure to radiation. Unfortunately, since Vault City will deal only with humans, the miners must use human traders as their intermediaries. These human salesmen charge the miners an exorbitant commission for their work. Tensions in this multiracial community have risen to a fever pitch because the human merchants have been accused of outright theft of the fruits of the miners' hard-earned labor.''"</ref> However, the largest systemic effort to accept ghouls was implemented by the [[Republik Neukalifornien]], which extended legal protection to mutants, including ghouls, in [[2205]], and included [[Dayglow]], a predominantly ghoul state as part of its federation.<ref group="Non-game">''[[Fallout: New Vegas Offizielles Spielhandbuch]] Collector's Edition'' p.457: ''"Equality''<br />''By law, the NCR prohibits persecution and discrimination on the basis of gender, ethnicity, sexuality, or religious belief (so long as said religion does not advocate violence). Legal protection of Ghouls and other mutants was added in 2205, though enforcement of these rights has been spotty. For the most part, the NCR's practices live up to its ideals, but there has been some retrenchment since the death of President Tandi. Aaron Kimball's popularity was amplified by a reactionary undercurrent, especially among males, calling out a need for a "strong man" to lead the NCR forward. In the years since Kimball took office, male military officers have been promoted disproportionately to females, and discourse arguing the differences between males and females has reappeared."''<br />([[Fallout: New Vegas Offizielles Spielhandbuch/Behind the Bright Lights & Big City|Fallout: New Vegas Offizielles Spielhandbuch; Behind the Bright Lights & Big City]])</ref> Laws also allowed a significant number of ghouls of both genders to serve in the ranks of the [[Ranger der Republik Neukalifornien]], with the bulk of them being accorded veteran status due to their resilience and experience in combat.<ref>[[RNK-Ranger-Veteran|Ghoul Rangers]] are widespread and many veterans are ghouls.</ref> While some retrenchment happened after the Fall of Shady Sands and withdrawal of the NCR from New California, with towns like [[Filly]] banning ghouls,<ref>{{fotv|1|2}}</ref> the tolerant attitudes persisted in areas of significant NCR presence, like [[Griffith-Observatorium]].<ref>{{fotv|1|8}}</ref>


    ==Lebensraum==
    On the opposite end was, [[Vault City]] a textbook example of hostility towards ghouls, rooted in racial prejudice. Since the atomic reactor in Gecko had damaged shielding,<ref>The [[Auserwählter]]: ''"{114}{}{Hello, Harold. What do you do here?}"''<br />[[Harold]]: ''"{121}{hld3}{Wha-whatever it takes to keep this place together. Better job on it than me.}"''<br />The Chosen One: ''"{122}{}{This place is coming apart?}"''<br />Harold: ''"{127}{hld4a}{Well, sorta. Our atomic reactor’s a mite...sensitive. The people I got running it mean well, but... well, they are not the sharpest tools in the shed. If you know what I mean.}"''<br />([[Gcharold.msg|Harold's dialogue]])</ref> waste from the power plant started leaking into the local groundwater around [[2239]]<ref>The [[Auserwählter]]: ''"{186}{}{"Trying times?" What do you mean?}"''<br />[[McClure]]: ''"{220}{}{Things have been tough these last two years. The NCR has been getting more aggressive in their attempts to get Vault City to join the Republic.}"''<br />''"{221}{}{They tell us that if we were to join, they would be able to defend us from the raider attacks on our city. As of late, these raider attacks have become more brutal.}"''<br />''"{222}{}{On top of all of this, we have ghouls in Gecko contaminating our groundwater.}"''<br />([[Vcmclure.msg]])</ref> and it eventually led to serious poisoning of the whole reservoir.<ref name="Gregsopinion" >The [[Auserwählter]]: ''"{208}{}{What can you tell me about Gecko?}"''<br />[[Gregory (Fallout 2)|Gregory]]: ''"{219}{}{Gecko? It's a filthy shantytown to the north, inhabited by those creatures, those... "ghouls." They're responsible for poisoning our groundwater, you know! It's an obvious act of terrorism against Vault City!}"''<br />The Chosen One: ''"{220}{}{How are they poisoning the water?}"''<br />Gregory: ''"{223}{}{Their shantytown is built around the remains of an old atomic power plant... a plant they SOMEHOW started up again and that is now leaking radiation! Those creatures need to be driven out and that plant shut down!}"''<br />([[VCGreg.msg|Gregory's dialogue]])</ref> Harold learned that a [[Hydroelektrischen Magnetosphären-Regulator]] was needed for the repair job, but no such part could be found in Gecko, so attempts were made to contact Vault City. However, the messengers were shot on sight by the [[Vault City guard (Fraktion)|Vault City Guard]], marking the beginning of an official policy to shoot all ghouls on sight.<ref>The [[Auserwählter]]: ''"{262}{}{Vault City wouldn’t give you the part? Even if it means that the groundwater won’t be polluted anymore?}"''<br />[[Harold]]: ''"{274}{hld53}{Well, they’d only help us if they thought it was in their own best interest to do so. Huh. Not much chance of that happening.}"''<br />The Chosen One: ''"{275}{}{Hmm, you may be right. Still if someone could convince them that they should help you….}"''<br />Harold: ''"{276}{hld54}{They shoot ghouls on sight. Makes conversation a bit tricky.}"''<br />([[Gcharold.msg|Harold's dialogue]])</ref>


    Wilde Ghule leben im ganzen [[Mojave-Ödland|Ödland]] verstreut. Intelligente Ghule (wie z.B. [[Gob]] in [[Megaton]]) durchwandern das Land oder leben in Städten genau wie normale Menschen.
    The situation worsened when Vault City residents started to believe that the ghouls had deliberately poisoned the groundwater, accusing them of terrorism against Vault City and demanding that they should be punished.<ref name="Gregsopinion" /> The first citizen of Vault City, [[Joanne Lynette]], even tried to hire someone who was willing to help stop the Gecko problem by any means necessary.<ref>The [[Auserwählter]]: ''"{337}{}{Is there some way I could become a Citizen?}"''<br />[[Joanne Lynette]]: ''"{287}{lyn034a}{You may speak with Proconsul Gregory. He has authority to administer the Citizenship test. He can be found in the meeting room down the corridor.}"''<br />The Chosen One: ''"{291}{}{I'll go talk to the Proconsul, then.}"''<br />Joanne Lynette: ''"{288}{lyn034b}{Or... there IS another way to become a Citizen...}"''<br />The Chosen One: ''"{289}{}{Another way? What is it?}"''<br />Joanne Lynette: ''"{339}{lyn044}{Rather than taking the test, you could prove your commitment to the Vaults in a more... substantial way. As an Outsider, you are in a unique position to resolve a difficult...situation for us.}"''<br />The Chosen One: ''"{340}{}{What kind of situation?}"''<br />Joanne Lynette: ''"{354}{lyn047}{There's a town... if you could call it that... to the northeast of our city. It is filled with... creatures that are polluting the groundwater with dangerous radiation.}"''<br />The Chosen One: ''"{355}{}{How are they poisoning the groundwater?}"''<br />Joanne Lynette: ''"{362}{lyn049}{Those... things... are operating a damaged atomic power plant. You see, THEY are immune to radiation...they don't care that they are slowly killing us with their poisons.}"''<br />The Chosen One: ''"{356}{}{What do you want me to do about it?}"''<br />Joanne Lynette: ''"{358}{lyn048}{Disable their plant, permanently, so that they cannot cause any more damage.}"''<br />The Chosen One: ''"{359}{}{Sounds easy enough. I'll be back when the situation's... "resolved."}"''<br />([[Vclynett.msg|Joanne Lynette's dialogue]])</ref> As a result, while both communities had something the other wanted, power in Gecko and medical facilities that could help ailing ghouls, perhaps even fix some of the changes they experience in Vault City, the situation was at an impasse due to prejudice.<ref>The [[Auserwählter]]: ''"{115}{}{What do you do here?}"''<br />[[Lenny (Gecko)|Lenny]]: ''"{160}{}{W’well, I h’help H’harold mostly. Wh’when people get hurt, I h’help them out.}"''<br />The Chosen One: ''"{341}{}{What else did you say you did here?}"''<br />Lenny: ''"{340}{}{I h’help H’harold administer the town. Th’there’s always more p’paperwork to do.}"''<br />The Chosen One: ''"{163}{}{You can heal people?}"''<br />Lenny: ''"{200}{}{Well, b’before the W’war I w’was a doctor.}"''<br />The Chosen One: ''"{201}{}{Before the war? But that must have been almost 160 years ago.}"''<br />Lenny: ''"{210}{}{That's t’true. B’but the radiation seems to have g’given us g’ghouls a longer life-span. ‘Course, it took almost eveything else away.}"''<br />The Chosen One: ''"{211}{}{Took things away?}"''<br />Lenny: ''"{220}{}{W’well, y’yes. We look l’like f’friggin’ f’freaks. We d’don’t have any skin, for Chrisakes.}"''<br />The Chosen One: ''"{221}{}{Well, I guess you have seen better days.}"''<br />Lenny: ''"{230}{}{Y’you c’could say that. I’d trade in all those years to b’be a n’normal person again.}"''<br />The Chosen One: ''"{231}{}{Well, not much hope of that, I suppose.}"''<br />Lenny: ''"{240}{}{If those f’fools in Vault City w’would share their medical technology, I’m sure we could c’cleanse the excess r’radiation and heal ourselves.}"''<br />The Chosen One: ''"{241}{}{They won’t help you?}"''<br />Lenny: ''"{250}{}{Y’you’ve been to Vault City? Then you t’tell me wh’what you think the chances of g'getting h’help from those bigots is. M’might as well watch a p’paper dog chase an asbestos c’cat through hell.}"''<br />The Chosen One: ''"{251}{}{I’m sorry to hear that, but I think you’re right. Let me ask you about something else.}"''<br />([[GCLENNY.MSG|Lenny's dialogue]])</ref>


    An der Westküste gibt es zwei bekannte Ghulstädte, [[Necropolis]] unter der Kontrolle eines Ghuls namens [[Set]], der für seine unfreundliche Art mehr oder weniger bekannt ist und [[Gecko (Stadt)|Gecko]] unter der Führung von [[Harold]], einen sympathischen Ghulänlichen Mutanten.
    In regions away from New California, ghouls likewise experience a variety of attitudes. For example, in the [[Mojave-Ödland]], ghouls are generally seen as equals and share both the misery of poverty<ref>[[Grecks]] and [[Faulfresse]] of [[Freeside]] in {{FNV}}</ref> and the prominence of the stage<ref>[[Hadrian]] in [[Freeside]] in {{FNV}}</ref> on equal terms with humans. Of course, not everyone is as egalitarian as the people of Freeside and [[New Vegas]]. The [[New Vegas Strip]] doesn't permit the entrance of ghouls or other mutants unless under the supervision of a human visitor,<ref>[[Sekuritron]]: ''"Be advised, visitors will be held responsible for the behavior of any {{tooltip|non-human|disapproving}} sapients accompanying them."''<br />([[Securitron.txt|Securitron's dialogue]])</ref> or with permission from a higher-up.<ref>[[Hadrian]] recruited for [[Tops-Stars]]</ref> The [[Bright-Bruderschaft]] is a cult centered around [[Jason Bright]], formed in response to suffering its members experienced at the hands of humans.<ref>The [[Kurier]]]]: ''"What's the "Great Journey"?"''<br />[[Jason Bright]]: ''"We wish to escape the barbarity of the wasteland, especially the violence and bigotry of its human inhabitants. The creator has promised to my flock a new land: a place of safety and healing... a paradise in the Far Beyond. Preparations for the Great Journey were nearly complete when the demons appeared."''<br />([[GhoulJasonBright.txt|Jason Bright's dialogue]])</ref> In some areas, ghoul lynchings also happen,<ref>[[Raul Tejada]]: ''"Cheer up, kid. It's not that bad. Sure, your skin rots off and you start to stink like a public toilet after Cinco de Mayo, but... umm...."''<br />[[Kyle Edwards]]: ''"What? How is that not bad? In fact, how could it get worse?"''<br />Raul Tejada: ''"Well, assuming you survive the radiation sickness, the lynch mobs, and the possibility of going feral, one day you'll get old and decrepit, like me."''<br />Kyle Edwards: ''"Oh god!"''<br />Raul Tejada: ''"What? Was it something I said?"''<br />([[RaulTejada.txt|Raul Tejada's]] and [[CampSearchlightPvtEdwards.txt|Kyle Edwards' dialogue]])</ref> while in others ghouls are considered a possible threat and are fired upon, like in [[Washington, D.C.]], where [[Stählerne Bruderschaft (Fallout 3)|Lyons' Brotherhood of Steel]] members will routinely open fire on ghouls sighted in the city.<ref>The [[Einsamer Wanderer]]: ''"Isn't it dangerous being this deep into the city?"''<br />[[Tulip]]: ''"Not really. The Super Mutants leave us alone. I guess whatever they do that turns people like them doesn't work on us. The Brotherhood of Steel will fire on us if we're out in the open, but they don't bother us down here. We've had some Raiders and Slavers poke their heads in, but we've got Charon and Cerberus and everyone else to take care of them. I guess when it comes down to it, being this far out of everyone's way is a good deal for us."''<br />([[Tulip.txt|Tulip's dialogue]])</ref>
    Die Ghule in [[Washington D.C.|DC]] versammeln sich in großen Zahlen in [[Underworld]], einer Ghulstadt unter DC. Einige jedoch wollen unter Führung von [[Roy Phillips]] in den [[Tenpenny Tower]], um dort zu wohnen. Wieder Andere versuchten [[Old Olney]] als Ghulstadt aufzubauen, wurden aber Opfer von [[Todeskrallen]], die in ungewöhnlich großer Zahl dort leben. In [[Mama Dolce's]] findet man eine große Ansammlung von ehemaligen Chinesischen Soldaten, die durch mangelnden Schutz vor der Strahlung zu Ghulen wurden. Im [http://de.fallout.wikia.com/wiki/Dunwich_Geb%C3%A4ude Dunwich Gebäude], welches von einer großen Menge wilder Ghule bevölkert wird, findet man eine Gruppe Ghule die auf der untersten Ebene einen Obelisken anbeten. Wilde Ghule sind die am häufigsten anzutreffenden Gegner in den Metrotunnels des [[Ödland der Hauptstadt|Ödlands der Hauptstadt]] und scheinen allgemein dunkle Orte im ganzen Ödland zu bevorzugen.


    ==Fakten==
    ===Ghoul attitudes===
    The situation is not helped by the ghouls themselves at times. Ghoul minds are fundamentally human, which includes developing misconceptions and prejudices of their own. While a majority of ghouls learned to live with their mutations, some don't get along with humans due to persecution and become belligerent.<ref>The [[Einsamer Wanderer]]: ''"Hmph. I thought Ghouls hated humans."''<br />[[Graves]]: ''"Humans have too many misconceptions. Some of us don't get along with humans, but the majority of us are learning to live with our differences. I only wish that the humans in the Ödland der Hauptstadt felt the same way. It would make life so much easier... Anyway, I am taking too much time speaking with you when I should be working. If you need anything, let me know."''<br />([[NurseGraves.txt|Graves' dialogue]])</ref> Even in the tolerant [[Underworld]], some inhabitants have threatened  [[Barrows|Doctor Barrows]] over his research into ghoulification and its causes, claiming that "ghouls are ghouls and humans are humans."<ref>The [[Einsamer Wanderer]]: ''"Why not?"''<br />[[Graves]]: ''"Well, some of the Ghouls in Underworld object to what the Doctor is doing. They think Ghouls are Ghouls and humans are humans. Like we were meant to be this way. Some have even threatened the doctor. I'm afraid one day something might happen to him."''<br />([[NurseGraves.txt|Graves' dialogue]])</ref> The harshest example was [[Set]], the leader of [[Necropolis]], who purposefully had most of the patrols entering the city killed, as was the case with two patrols [[Killian Darkwater]] sent into it, and practiced [[Kannibalismus]].<ref>The [[Bunkerbewohner]]: ''"{1016}{}{Necropolis}"''<br />[[Killian Darkwater]]: ''"{1116}{Kill80}{That city's death. I sent two patrols down there and neither one of them returned.}"''<br />([[KILLIAN.MSG]])</ref> [[Roy Phillips]], a disgruntled ghoul from the [[Ödland der Hauptstadt]], obsessed with seizing [[Tenpenny Tower]] for himself. His increasingly threatening behavior when refused entry by [[Gustavo (Fallout 3)|Chief Gustavo]] led to suspicions that he might attack the Tower directly,<ref>The [[Einsamer Wanderer]]: ''"How's that Ghoul situation coming along?"''<br />[[Gustavo (Fallout 3)|Gustavo]]: ''"{{Tooltip|That damn Roy Phillips won't take no for an answer. Keeps showing up, looking for a handout. He and his kind aren't wanted. End of story.|hardened mercenary}} If I were a betting man, I'd place a stack of caps on him trying something violent soon. And that would make Tenpenny nervous. I don't like it when Tenpenny gets nervous. {{Tooltip|But I can't spare the manpower to go hunt down Roy Phillips and his band of misfits, or I'd gladly end this thing once and for all.|angry}}"''<br />([[ChiefGustavo.txt|Gustavo's dialogue]])</ref> only confirming the security chief's belief that all ghouls are walking ticking bombs.<ref>The [[Einsamer Wanderer]]: ''"You're all bigots."''<br />[[Gustavo (Fallout 3)|Gustavo]]: ''"{{Tooltip|Your bleeding heart is liable to get you in a lot of trouble one day. Look kid, eventually all Ghouls go zombie on your ass. It's only a matter of time. Kill them when you find them. It's a win-win. You put them out of their misery, and save someone else from getting torn apart.|bitter mercenary telling it like it is}} "''<br />([[ChiefGustavo.txt|Gustavo's dialogue]])</ref>


    Die meisten Ghule sind in der Regel genauso intelligent wie Menschen, was ihr Aussehen jedoch nicht unbedingt vermittelt. Daher verabscheuen viele Menschen die Ghule, besonders die Ansässigen vom Tenpenny Tower. Ghule sind größer als ein weisser Mann, das kann man besonders gut sehen, wenn man [[Charon]] als Gefolgsmann hat.
    ==Variants==


    Ghule altern langsamer als normale Menschen. Es gibt sogar Vorkriegs-Guhle. Das sind Menschen, die den Weltkrieg überlebt haben, aber sich aufgrund der Strahlung in Ghule verwandelten, es trotz allem jedoch geschafft hatten existent zu bleiben. [[Carol]] ist ein gutes Beispiel dazu. Sie erinnert sich zwar nicht mehr an allem, erzählt aber, dass sie als kleines Mädchen die Bomben hat fallen sehen.
    ===Necrotic post-human (ghoul)===
    [[Datei:Charon.jpg|thumb|200px|A ghoul in Underworld named Charon]]
    Commonly referred to as ghouls, these men and women are no different from regular humans when it comes to intellect or personality. Ghouls possess the ability to talk, and they normally wear clothing, as well as carrying and using weapons. Ghouls often refer to humans as "smoothskins."<ref>The [[Einsamer Wanderer]]: ''"What can you tell me about Mister Crowley?"''<br />[[Greta]]: ''"He's an odd one. Why just a few months ago he decided he didn't like people calling us zombies. No Ghoul likes to be called a zombie, but Crowley was going up to humans and almost daring them to do it."''<br />([[Greta.txt|Greta's dialogue]])</ref> 


    Die Ghule sind völlig immun gegen Strahlung. Einige empfinden diese sogar als angenehm. Jedoch zersetzt die Strahlung langsam ihr Gehirn, woraufhin sie sich in [[Wilder Ghul|wilde Ghule]], [[Streunende wilde Ghule|streuende wilde Ghule]], plündernde wilde Ghule oder [[Leuchtende]] verwandeln können, welche ihre Fähigkeit, normal zu denken, völlig verloren haben, so dass sie alles und jeden angreifen, der selbst kein Ghul ist oder zumindest nicht wie einer aussieht. Ghule werden auch durch Strahlung geheilt. Vermutlich deshalb gibt es in der Klinik von [[Underworld]] einen Raum in dem zwei Leuchtende herumlaufen. Der Spieler kann diesen Raum nicht betreten.
    These ghouls also find terms such as "shuffler" and "zombie" to be offensive.<ref>[[Einsamer Wanderer]]: ''"All true, except for the part about the mutants, the water and the whore."''<br />[[Crowley (Fallout 3)|Crowley]]: ''"Ha, ha! I like a human that knows his place. Too many of you think we're all just zombies. They don’t know, or don’t care, that we’re just as human as they are inside. We bleed! We hurt! We regret! And you know what really pisses me off? They think the only way to kill us is to shoot us in the head, like in the old zombie stories, and that will put us out of our misery. Hey, I know! Maybe you could help me even the score."''<br />([[Crowley's dialogue]])</ref><ref>[[Tenpenny Tower: Terminaleinträge#Feral Ghouls|Exploration Database, Feral Ghouls]]</ref><ref>[[Auserwählter]]: "On second thought, I must have a hole in my head for wanting to buy drinks for a bunch of rotting zombies."<br />[[Wooz]]: "Zombies? Fuck you! We’re ghouls. Zombies are a type of undead with no free will. Although we share certain physical characteristics -- most notably, the rotting flesh and characteristic morbidity -- we are creatures of free will. Allow me to demonstrate.<br />([[GCWOOZ.MSG|Wooz' dialogue]])</ref><ref>[[HCHDGRD.MSG|Children of the Cathedral guard's dialogue]]: ''"I dunno. I can tell you one thing, whatever you can say about the religion, they're not amateurs. They came in and organized this place like clockwork. This isn't just another band of mindless zombies."''</ref> The phrase is also used to threaten ghouls.<ref>[[Kurier]]]]: ''"You cheapass zombie. You need to pay my extra fee."''<br />[[Grecks]]: ''"[FAILED] Hey, I'm tapped out, man. I've got nothing left but the clothes on my back."''<br />([[VFSDebtGrecks.txt|Grecks' dialogue]])</ref><ref>[[Kurier]]]]: ''"Thanks for the caps, now enjoy the zombie afterlife."''<br />[[Grecks]]: ''"Oh God! Help! Help!"''<br />([[VFSDebtGrecks.txt|Grecks' dialogue]])</ref> Those bigoted towards ghouls use the two phrases interchangeably, stating that ghouls should be killed before they "go zombie" due to radiation destroying their brains.<ref>[[Einsamer Wanderer]]: ''"What the hell's a Ghoul anyway? Some kind of diseased human?"''<br />[[Gustavo (Fallout 3)|Gustavo]]: ''"The radiation slowly eats away their brain, then they go zombie on you. It's better for everyone to kill them before all that, if you ask me."''<br />([[ChiefGustavo.txt|Gustavo's dialogue]])</ref><ref>[[Einsamer Wanderer]]: ''"Okay. What's the plan?"''<br />[[Crowley (Fallout 3)|Crowley]]: ''"Not everyone is as sympathetic to Ghouls as you are. In fact some humans are downright bigots. They treat us like zombies, calling us brain eaters and shufflers. Well, I'm going to make them pay. Uh...before I get into the details, you don't have anything against killing do you?"''<br />([[MisterCrowley.txt|Crowley's dialogue]])</ref>  Some ghouls have embraced the phrase, such as those in [[Set]]'s [[Zombies (Bande)|Zombies gang]].<ref>The [[Bunkerbewohner]]: ''"So what are you doing here?"''<br />[[Ganger (Charakter)|Ganger]]: ''"I'm supposed to make sure no one goes by. Dis is Zombie house."''<br />The Vault Dweller: ''"What's a Zombie?"''<br />Ganger: ''"Not a what . . . A WHO. We are the Zombies. If we do good, Set'll make us one of his guards. Now that's all I'm gonna tell you."''<br />The Vault Dweller: ''"Nah, I want to go in."''<br />Ganger: ''"I don't think so. Get out before I call the boyz over and dance on your face."''<br />The Vault Dweller: ''"Is that a threat?"''<br />Ganger: ''"It was. Now it's a fact. ZOMBIES!"''<br />Ganger: ''"HEY, ZOMBIES, WE GOT US A PUNCHIN' BAG!"''<br />([[GANGER.MSG|Ganger's dialogue]])</ref> Similarly, [[Raul Tejada]] uses the word zombie when referring to a nickname of his, "Raul the Ghoul, the zombie vaquero of Mexico City."<ref>[[Kurier]]]]: ''"Where'd you get that Vaquero outfit?"''<br />[[Raul Tejada]]: ''"I found it in a costume shop. It was sort of my calling card, you know? "Raul the Ghoul, the zombie vaquero of Mexico City."''<br />([[Raul Tejada's dialogue]])</ref>


    Die [[Supermutanten]] und die Ghule haben keine feindliche Beziehung, sind allerdings auch keine Verbündeten. Anscheinend können die Supermutanten nicht das gleiche mit den Ghulen tun, was sie mit den Menschen machen, die sie gefangen nehmen. Sie haben also keinen Nutzen an Ghulen und greifen diese deshalb nicht an. Trägt der Spieler die [[Ghulmaske]] werden sie ihn dennoch angreifen.
    Of course, being people, hostile and murderous intelligent ghouls do exist, for the same reasons hostile and murderous intelligent humans exist.


    ==Galerie==
    ===Luminous necrotic post-human (glowing one)===
    [[Datei:Jason Bright.jpg|thumb|200px|A sentient glowing one, Jason Bright]]
    {{Main|Glowing one}}
    A highly irradiated ghoul that has absorbed enough radiation to develop bioluminescence, glowing a ghastly green color that's especially visible in the dark. They are colloquially known by most as "glowing ones," and are often considered outsiders even by other ghouls.{{Citation needed}}<!-- this seems straight up wrong --> Glowing ones are predominantly deranged or feral, especially considering the prolonged isolation usually necessary to acquire that much radiation. See [[#Complications|this section]] for more details.


    ===''Fallout'' und ''Fallout 2''===
    The original [[Leuchtender (Fallout)|glowing ones]] of ''Fallout'' are seen in two places. Most are the remaining dwellers of [[Vault 12]], hidden beneath Necropolis. This Vault population are able to speak articulately, but have been driven mad.<ref>[[Leuchtender (Fallout)|Glowing one]]: ''"{102}{}{The liquid clear no longer flows. Without the flow we all take final rest.}"''<br />([[VALTGLO.MSG]])</ref> They are not hostile unless provoked. Additionally, several glowing ones can be seen in cages at the church above ground, where they are not known to speak. Both groups are ostensibly under the protection of Necropolis. In {{FO2}}, most of the technicians at the [[Gecko (Stadt)|Gecko power plant]] are glowing ones.


    <gallery widths="140" captionalign="left">
    From {{FO3}} onwards, glowing ones are almost always feral. They are particularly difficult in combat due to their resilience, as well as their ability to suddenly discharge radiation from their body in a burst that heals ghouls and harms their enemies. The [[Sonne des Atoms]] is a glowing one worshipped by the [[Kirche der Kinder des Atoms|Children of Atom]] in ''Broken Steel''. [[Jason Bright]] from ''New Vegas'' and [[Oswald der Ungeheuerliche]] from ''Fallout 4'' are intelligent glowing one characters. Oswald is capable of resurrecting ghouls as well as teleportation, and attributes both abilities to magic.
    Image:Bloodman.jpg|Bloodman - Eine frühe Konzeptzeichnung für ''[[Fallout]]''
    {{clear}}
    Image:FO01 NPC Set N.png|[[Set]]'s animierte Kopf aus  dem ersten ''[[Fallout]]''
    Image:Ghoul2.gif|Ein Guhl aus ''[[Fallout]]''
    Image:Naglowaa se.gif|Ein [[Leuchtender]] aus ''[[Fallout]]''
    Image:FO2 ghoul.gif|Ein  Guhl aus ''[[Fallout 2]]''  
    </gallery>


    ===''Fallout 3''===
    ===Ferocious necrotic post-human (feral ghoul)===
    [[Datei:Feral ghoul.png|thumb|100px|A feral ghoul]]
    {{Main|Feral ghoul}}
    These are ghouls who have irreversibly transitioned to a feral state, sustained only by radiation they absorb. Ferals are invariably hostile to living creatures (with the exception of other ghouls) and tend to cluster together in packs. Feral ghouls are among the more unfortunate mutants whose minds have deteriorated from prolonged radiation poisoning, becoming instinct-driven savages, attacking anyone and anything relentlessly, save for other ghouls. They are roughly divided into groups according to the danger they pose:


    <gallery widths="140" captionalign="left">
    * Regular feral ghouls wear torn, shredded civilian clothes and are very easy to dispatch.
    Image:FO3 feral ghoul.jpg|Ein [[Wilder Guhll]]
    * Feral ghoul roamers and stalkers are often wearing rags or no clothes at all. They are considerably tougher than a normal feral ghoul and considerably more dangerous with their attacks.
    Image:Gob.jpg|[[Gob]]
    * [[Plündernder wilder Ghul]]s are the most deteriorated form of a feral ghoul, wearing bits of [[Metallrüstung|metal armor and metal flight suits]]. Radiation has melted and fused entire segments of their body, making them incredibly tough to dispatch. In ''Fallout 3'', even worse is the fact that reavers have no self-preservation instinct and will readily rip out its radioactive guts and throw them at their targets.
    Charon.jpg|[[Charon (Fallout 3)|Charon]]
    * Withered, gangrenous, rotting, and charred feral ghouls are the rarest of feral ghoul subtypes and the most dangerous given their resilience to being dispatched and considerably deadly attacks.
    Image:Mister Crowley.jpg|[[Mister Crowley]]
    {{clear}}
    Image:Carol.jpg|[[Carol]]
    Ghoul Mask.png|Die tragbare [[Ghul Maske]]
    </gallery>


    ===''Fallout Tactics''===
    ===The Lost===
    [[Datei:FO76SV PTS Lost dwellers.jpg|thumb|200px|Some of the Lost in Skyline Valley]]
    {{Main|The Lost}}
    The Lost were created in [[2095]] as the result of the first activation of the [[Vault 63 weather machine]]. Because Vault 63 was not fully complete when the Great War struck, its inhabitants were exposed to radiation, with those that survived becoming ghouls. Over time, the ghoul inhabitants began to go feral and sought to reverse the process with experimental science. By pure chance, the Vault researchers discovered that the weather machine in the [[Vault 63 meteorology sector|meteorology sector]] was able to temporarily alleviate, if not reverse, the effects of feralization.<ref>[[Vault-Bewohner (Fallout 76)|Vault Dweller]]: ''"What kind of 'hope' did you see?"''<br />[[Hugo Stolz]]: ''"By chance we discovered that time spent near the weather control device had side effects. Positive ones: they seem to quell the symptoms of feralization. It was the only path forward. The only research that bore fruit."''<br />([[Hugo Stolz/Dialogue|Hugo Stolz's dialogue]])</ref>


    <gallery widths="140" captionalign="left">
    ===Marked men===
    Image:Ghoul .jpg|''[[Fallout Tactics]]'' ghoul concept art
    [[Datei:MarkedMan.png|right|120px|A marked man wearing [[Rüstung des gezeichneten Soldaten]], and carrying a [[Leichtes MG|light machine gun]].]]
    Image:FOT Ghoul.gif|''[[Fallout Tactics]]'' ghoul model
    {{Main|Marked men}}
    Image:Superior ghoul armor render.jpg|A ghoul in [[Superior ghoul armor]] render
    A unique subtype of the ferocious necrotic post-human, marked men are indigenous to [[Die Kluft]] area. Wounded by the subterranean nuclear detonations of [[2277]] and flayed alive by the resulting storms of the Divide, marked men are sustained only by the high background radiation that permeates the area, which keeps the regeneration going despite otherwise fatal damage to their bodies. As a result, the marked men cannot leave the Divide, and have developed a unique culture due to retaining a semblance of cognition. Despite still being cognitive enough to carry weapons and utilize advanced tactics such as constructing outposts and utilizing guard towers, they are still immediately hostile to any and all outsiders that venture near.<ref name="RadsKillGhouls" />
    </gallery>


    ===''Fallout: Brotherhood of Steel''===
    ===Chinese remnants===
    [[Chinese remnants]], Chinese spies, soldiers, and special forces units trapped in the United States following the Great War. Some may believe that they are still in a state of war, continuing to follow old objectives sent to them pre-War by the [[Chinesische Armee|People's Liberation Army]]. Some fight for survival. Among the remnants of Appalachia, non-feral ghouls are occasionally seen working with apparently feral ghoulified countrymen, even coordinating with them in combat.<ref>Daily Ops variant: Communists</ref>
    {{clear}}


    <gallery widths="140">
    ==Noteworthy ghouls==
    Image:GhoulConceptArtBOS.png|Glowing one concept art for ''[[Fallout: Brotherhood of Steel]]''
    {|class="va-table center style="width:100%; margin:auto"
    Image:WallCain.jpg|[[Cain]]
    !colspan="3"|<big>'''''Fallout'''''</big>
    Image:CainBOS.png|Another shot of [[Cain]]
    |-
    Image:PsychoGhoul2.png|A ghoul render of ''[[Fallout: Brotherhood of Steel]]''
    |style="width:33%"|[[Garret]]
    </gallery>
    |style="width:33%"|[[Set]]
    |style="width:33%"|[[Mindless ghouls]]
    |-
    |style="width:33%"|[[Leuchtender (Fallout)|Glowing Ones]]
    |style="width:33%"|
    |style="width:33%"|
    |-
    !colspan="3"|<big>'''''Fallout 2'''''</big>
    |-
    |style="width:33%"|[[Brian (Fallout 2)|Brian]]
    |style="width:33%"|[[Coffin Willie]]
    |style="width:33%"|[[Eric (Broken Hills)|Eric]]
    |-
    |style="width:33%"|[[Festus (Fallout 2)|Festus]]
    |style="width:33%"|[[Gordon (Gecko)|Gordon]]
    |style="width:33%"|[[Hank (Fallout 2)|Hank]]
    |-
    |style="width:33%"|[[Jeremy (Fallout 2)|Jeremy]]
    |style="width:33%"|[[Lenny (Gecko)|Lenny]]
    |style="width:33%"|[[Lumpy (Broken Hills)|Lumpy]]
    |-
    |style="width:33%"|[[Percy Crump]]
    |style="width:33%"|[[Phil (Broken Hills)|Phil]]
    |style="width:33%"|[[Set]]
    |-
    |style="width:33%"|[[Skeeter]]
    |style="width:33%"|[[Typhon]]
    |style="width:33%"|[[Woody]]
    |-
    |style="width:33%"|[[Wooz]]
    |style="width:33%"|[[Zomak]]
    |style="width:33%"|
    |-
    !colspan="3"|<big>'''''Fallout: Brotherhood of Steel'''''</big>
    |-
    |style="width:33%"|[[Blake (Fallout: Brotherhood of Steel)|Blake]]
    |style="width:33%"|[[Cain]]
    |style="width:33%"|[[Giese]]
    |-
    |style="width:33%"|[[Hieronymous]]
    |style="width:33%"|[[Salieri]]
    |style="width:33%"|
    |-
    !colspan="3"|<big>'''''Fallout 3'''''</big>
    |-
    |style="width:33%"|[[Ahzrukhal]]
    |style="width:33%"|[[Argyle]] {{Icon|dead}}
    |style="width:33%"|[[Barrett]]
    |-
    |style="width:33%"|[[Barrows|Doctor Barrows]]
    |style="width:33%"|[[Bessie Lynn]]
    |style="width:33%"|[[Carol (Fallout 3)|Carol]]
    |-
    |style="width:33%"|[[Charon (Fallout 3)|Charon]]
    |style="width:33%"|[[Crowley (Fallout 3)|Mister Crowley]]
    |style="width:33%"|[[Ethyl]] (feral)
    |-
    |style="width:33%"|[[Gallo]]
    |style="width:33%"|[[Gob]]
    |style="width:33%"|[[Graves|Nurse Graves]]
    |-
    |style="width:33%"|[[Greta]]
    |style="width:33%"|[[Jaime Palabras]]
    |style="width:33%"|[[Jeanette|Miss Jeanette]]
    |-
    |style="width:33%"|[[Keller (Fallout 3)|Mr. Keller]] (feral)
    |style="width:33%"|[[Meat]] (feral)
    |style="width:33%"|[[Michael Masters]]
    |-
    |style="width:33%"|[[Moira Brown]] (optional)
    |style="width:33%"|[[Murphy (Fallout 3)|Murphy]]
    |style="width:33%"|[[Patchwork]]
    |-
    |style="width:33%"|[[Quinn]]
    |style="width:33%"|[[Roy Phillips]]
    |style="width:33%"|[[Samuel (Fallout 3)|Samuel]] (feral)
    |-
    |style="width:33%"|[[Snowflake]]
    |style="width:33%"|[[Stefan]] (feral)
    |style="width:33%"|[[Tulip]]
    |-
    |style="width:33%"|[[Wastelander (SatCom Array NW-05a)|Wastelander]]
    |style="width:33%"|[[Willow]]
    |style="width:33%"|[[Winthrop]]
    |-
    |style="width:33%"|[[Desmond Lockheart]] {{Icon|FO3PL}}
    |style="width:33%"|[[Plik]] {{Icon|FO3PL}}
    |style="width:33%"|[[Champion des Atoms]] {{Icon|FO3BS}} (feral)
    |-
    |style="width:33%"|[[Badger (Broken Steel)|Badger]] {{Icon|FO3BS}} {{Icon|dead}}
    |style="width:33%"|[[Carl (Broken Steel)|Carl]] {{Icon|FO3BS}} {{Icon|dead}}
    |style="width:33%"|[[Connelly]] {{Icon|FO3BS}} {{Icon|dead}}
    |-
    |style="width:33%"|[[Curie III|Mother Curie III]] {{Icon|FO3BS}} (optional)
    |style="width:33%"|[[Dunbar]] {{Icon|FO3BS}} {{Icon|dead}}
    |style="width:33%"|[[Gerard (Broken Steel)|Brother Gerard]] {{Icon|FO3BS}} (optional)
    |-
    |style="width:33%"|[[Griffon]] {{Icon|FO3BS}}
    |style="width:33%"|[[Kidd]] {{Icon|FO3BS}}
    |style="width:33%"|[[Novice]] {{Icon|FO3BS}}
    |-
    |style="width:33%"|[[Sanders (Broken Steel)|Sanders]] {{Icon|FO3BS}} {{Icon|dead}}
    |style="width:33%"|[[Sonne des Atoms]] {{Icon|FO3BS}} (feral)
    |style="width:33%"|[[Wint]] {{Icon|FO3BS}}
    |-
    !colspan="3"|<big>'''''Fallout: New Vegas'''''</big>
    |-
    |style="width:33%"|[[Andy Scabb]]
    |style="width:33%"|[[Beatrix Russell]]
    |style="width:33%"|[[Bert Gunnarsson]]
    |-
    |style="width:33%"|[[Calamity]]
    |style="width:33%"|[[Dennis (Fallout: New Vegas)|Dennis]]
    |style="width:33%"|[[Ghoul prisoner (Fallout: New Vegas)|Ghoul prisoner]] {{Icon|dead}}
    |-
    |style="width:33%"|[[Grecks]]
    |style="width:33%"|[[Hadrian (Fallout: New Vegas)|Hadrian]]
    |style="width:33%"|[[Harland]]
    |-
    |style="width:33%"|[[Jason Bright]]
    |style="width:33%"|[[Keely]]
    |style="width:33%"|[[Kyle Edwards|Private Kyle Edwards]]
    |-
    |style="width:33%"|[[Raul Tejada]]
    |style="width:33%"|[[Faulfresse]]
    |style="width:33%"|[[Rotson|Doctor Rotson]] {{Icon|dead}}
    |-
    |style="width:33%"|[[Dean Domino]] {{Icon|FNVDM}}
    |style="width:33%"|[[Nummer 27]] {{Icon|FNVOWB}}
    |style="width:33%"|[[Nummer 34]] {{Icon|FNVOWB}}
    |-
    |style="width:33%"|[[Beast]] {{Icon|FNVLR}} (Marked man)
    |style="width:33%"|[[Blade]] {{Icon|FNVLR}} (Marked man)
    |style="width:33%"|[[Blister]] {{Icon|FNVLR}} (Marked man)
    |-
    |style="width:33%"|[[Bonesaw (Charakter)|Bonesaw]] {{Icon|FNVLR}} (Marked man)
    |style="width:33%"|[[Gaius Magnus]] {{Icon|FNVLR}} (Marked man)
    |style="width:33%"|[[Martin Retslaf|General Martin Retslaf]] {{Icon|FNVLR}} {{Icon|dead}}
    |-
    |style="width:33%"|[[Royez|Colonel Royez]] {{Icon|FNVLR}} (Marked man)
    |style="width:33%"|
    |style="width:33%"|
    |-
    !colspan="3"|<big>'''''Fallout 4'''''</big>
    |-
    |style="width:33%"|[[Arlen Glass]]
    |style="width:33%"|[[Bethany]]
    |style="width:33%"|[[Billy Peabody]]
    |-
    |style="width:33%"|[[Bob Stanson]] (feral)
    |style="width:33%"|[[Bobbi No-Nose]]
    |style="width:33%"|[[Bradley Ramone]] (feral)
    |-
    |style="width:33%"|[[Carol Peabody]]
    |style="width:33%"|[[Daisy (Fallout 4)|Daisy]]
    |style="width:33%"|[[Deirdre (Fallout 4)|Deirdre]]
    |-
    |style="width:33%"|[[Edward Deegan]]
    |style="width:33%"|[[Eddie Winter|Edward "Eddie" Winter]]
    |style="width:33%"|[[First mate (ghoul)|Yangtze First Mate]] (feral)
    |-
    |style="width:33%"|[[Gabe (Fallout 4)|Father Gabe]]
    |style="width:33%"|[[Ham]]
    |style="width:33%"|[[Holly (Fallout 4)|Holly]]
    |-
    |style="width:33%"|[[John Hancock|John "Hancock" McDonough]]
    |style="width:33%"|[[John Hatfield]] (feral)
    |style="width:33%"|[[Jon Elwood]] (feral)
    |-
    |style="width:33%"|[[Jones (Fallout 4)|Jones]]
    |style="width:33%"|[[Kent Connolly]]
    |style="width:33%"|[[Matt Peabody]]
    |-
    |style="width:33%"|[[random encounters (Fallout 4)#Named feral ghouls|Pre-War Sanctuary residents]] (ferals)
    |style="width:33%"|[[Rags]]
    |style="width:33%"|[[Sinjin]]
    |-
    |style="width:33%"|[[Slim (Fallout 4)|Slim]]
    |style="width:33%"|[[Slough]]
    |style="width:33%"|[[Theodore Croup]] {{Icon|dead}}
    |-
    |style="width:33%"|[[Tim Shoots]] (feral)
    |style="width:33%"|[[Tommy Lonegan]]
    |style="width:33%"|[[Trish (Fallout 4)|Trish]]
    |-
    |style="width:33%"|[[Vault-Tec rep]]
    |style="width:33%"|[[Wayne Gorski]] (feral)
    |style="width:33%"|[[Wiseman]]
    |-
    |style="width:33%"|[[Zao|Captain Zao]]
    |style="width:33%"|[[Frederick Gibbons]] {{Icon|FO4FH}} (feral)
    |style="width:33%"|[[Patrick Gibbons]] {{Icon|FO4FH}} (feral)
    |-
    |style="width:33%"|[[Steven Gibbons]] {{Icon|FO4FH}} (feral)
    |style="width:33%"|[[Victoria Gibbons]] {{Icon|FO4FH}} (feral)
    |style="width:33%"|[[Oswald der Ungeheuerliche|Oswald "The Outrageous" Oppenheimer]] {{Icon|FO4NW}}
    |-
    |style="width:33%"|[[Rachel Watkins]] {{Icon|FO4NW}} {{Icon|dead}}
    |style="width:33%"|[[Andersen|Security Chief Andersen]] {{Icon|FO4VW}} (feral)
    |style="width:33%"|[[Julian (Vault-Tec Workshop)|Julian]] {{Icon|FO4VW}} (feral)
    |-
    |style="width:33%"|[[Valery Barstow|Overseer Valery Barstow]] {{Icon|FO4VW}}
    |style="width:33%"|[[Candy|Candace "Candy" Isola]] {{Icon|FO4CC}}
    |style="width:33%"|[[Johnny Morton]] {{Icon|FO4CC}} (feral)
    |-
    |style="width:33%"|[[Mercy (Charakter)|Mercy]] {{Icon|FO4CC}}
    |style="width:33%"|[[Murderer]] {{Icon|FO4CC}}
    |style="width:33%"|[[Phil Goodman]] {{Icon|FO4CC}} {{Icon|dead}}
    |-
    |style="width:33%"|[[Raymond (Creation Club)|Raymond]] {{Icon|FO4CC}}
    |style="width:33%"|[[Rod Stoddard]] {{Icon|FO4CC}} (feral)
    |style="width:33%"|[[Roy Baker]] {{Icon|FO4CC}} (feral)
    |-
    |style="width:33%"|[[Wally Mack]] {{Icon|FO4CC}} (feral)
    |style="width:33%"|
    |style="width:33%"|
    |-
    !colspan="3"|<big>'''''Fallout 76'''''</big>
    |-
    |style="width:33%"|[[Freddie Lang]] (feral)
    |style="width:33%"|[[J47]] (feral)
    |style="width:33%"|[[Lucy Harwick]] {{Icon|dead}}
    |-
    |style="width:33%"|[[Sara Samir]] {{Icon|dead}}
    |style="width:33%"|[[Harvey Tinley]] (feral) {{Icon|FO76WA}}
    |style="width:33%"|[[Billy (Nuclear Winter)|Billy]] (feral) {{Icon|FO76NW}}
    |-
    |style="width:33%"|[[Cole (Fallout 76)|Cole]] (feral) {{Icon|FO76NW}}
    |style="width:33%"|[[Lucas (Nuclear Winter)|Lucas]] (feral) {{Icon|FO76NW}}
    |style="width:33%"|[[Red (Nuclear Winter)|Red]] (feral) {{Icon|FO76NW}}
    |-
    |style="width:33%"|[[Mochou|Agent Mochou]] {{Icon|FO76WL}}
    |style="width:33%"|[[Bethy Mangano]] {{Icon|FO76WL}}
    |style="width:33%"|[[Chase Terrier]] {{Icon|FO76WL}}
    |-
    |style="width:33%"|[[Eugenie]] {{Icon|FO76WL}}
    |style="width:33%"|[[Frida Madani]] {{Icon|FO76WL}}
    |style="width:33%"|[[Kensington|Agent Kensington]] (feral) {{Icon|FO76WL}}
    |-
    |style="width:33%"|[[Lucky Lou|Lou]] {{Icon|FO76WL}}
    |style="width:33%"|[[Mordecai McCoy|Mordecai "Mort" McCoy]] {{Icon|FO76WL}}
    |style="width:33%"|[[Penelope Hornwright]] {{Icon|FO76WL}}
    |-
    |style="width:33%"|[[Tommy Ten-Toes]] {{Icon|FO76SR}}
    |style="width:33%"|[[Xerxo]] {{Icon|FO76NM}}
    |style="width:33%"|[[Dentist]] {{Icon|FO76TP}}
    |-
    |style="width:33%"|[[Longing refugee]] {{Icon|FO76TP}}
    |style="width:33%"|[[Thirsty refugee]] {{Icon|FO76TP}}
    |style="width:33%"|[[Betty Hill]] {{Icon|FO76NT}}
    |-
    |style="width:33%"|[[Gunther Jenkins]] {{Icon|FO76NT}}
    |style="width:33%"|[[Leo Petrov]] {{Icon|FO76NT}}
    |style="width:33%"|[[Ticket clerk]] {{Icon|FO76AC}}
    |-
    |style="width:33%"|[[Alex Guerra]] {{Icon|FO76SV}}
    |style="width:33%"|[[Alfie (Skyline Valley)|Alfie]] (feral) {{Icon|FO76SV}}
    |style="width:33%"|[[Audrey Stolz]] {{Icon|FO76SV}}
    |-
    |style="width:33%"|[[August Stolz]] {{Icon|FO76SV}}
    |style="width:33%"|[[Cassidy Stolz]] {{Icon|FO76SV}}
    |style="width:33%"|[[Daniel Smith]] {{Icon|FO76SV}}
    |-
    |style="width:33%"|[[Disciple Blair]] {{Icon|FO76SV}}
    |style="width:33%"|[[Hilda Stolz]] {{Icon|FO76SV}}
    |style="width:33%"|[[Hugo Stolz]] {{Icon|FO76SV}}
    |-
    |style="width:33%"|[[James Oberlin]] {{Icon|FO76SV}}
    |style="width:33%"|[[Julio (Skyline Valley)|Julio]] {{Icon|FO76SV}}
    |style="width:33%"|[[Laurence]] {{Icon|FO76SV}}
    |-
    |style="width:33%"|[[Margaret (Skyline Valley)|Margaret]] {{Icon|FO76SV}}
    |-
    !colspan="3"|<big>'''''Fallout television series'''''</big>
    |-
    |style="width:33%"|[[Der Ghul]] (Cooper Howard)
    |style="width:33%"|[[Martha (Fernsehserie)|Martha]]
    |style="width:33%"|[[Rose MacLean]]
    |-
    |style="width:33%"|[[Roger (Fernsehserie)|Roger]]
    |style="width:33%"|[[Freed ghoul]]
    |style="width:33%"|
    |-
    !colspan="3"|<big>'''''One Man, and a Crate of Puppets'''''</big>
    |-
    |style="width:33%"|[[One-armed ghoul]]
    |}


    ===''Fallout d20''===
    ==Notable quotes==
    {{Notable content
    | {{Inline quote|The future. Survival anywhere. We surpass the norms.}} – [[Set]] talks about ghouls
    | {{Inline quote|There ain't any ghouls but old ghouls. We're all sterile, see, but we're incredibly long-lived. We're the first and last generation of ghouls.}} - [[Typhon]]
    | {{Inline quote|Without medical technology, all of us ghouls are going to die off in the next 20 years, anyway.}} - [[Gordon (Gecko)|Gordon]]
    | {{Inline quote|With silver-bells and cockleshells and… Boy, you are dumb, aren’t you? Severe radiation. That’s how. How do you think? You know, many bombs go boom, flash of light and heat, flesh burns off, but you don’t-quite-die-type severe radiation?}} - [[Wooz]]
    | {{Inline quote|Not bad, still in one piece... well except for that one that got away, but I'll find it, no worries.}} - [[Patchwork]]
    | {{Inline quote|I don't have to tell [[Kurier|you]] that [[Bright-Bruderschaft|Bright's group]] has got some fine-looking ghoulettes in it! Eh... or maybe I would have to tell you.|sound=NVHarlandFineLookingGhoulettes.ogg}} - [[Harland]], Fallout: New Vegas
    | {{Inline quote|Well, now that's a surprise! I'm used to every asshole smoothskin in this town giving me shit 'cause I look like a corpse.}} - [[Gob]], Fallout 3
    | {{Inline quote|Hey! Who you callin' a zombie?}} - [[Roy Phillips]], Fallout 3
    | {{Inline quote|Of the people for the people}} - [[John Hancock|Hancock]], Fallout 4
    }}


    <gallery widths="140">
    ==Appearances==
    Image:Fallout d20 Ghoul by Tensen01.jpg|Ghoul from ''[[Fallout d20]]''  
    Ghouls appear in every ''Fallout'' game to date and in a majority of other works set in the universe.
    </gallery>


    ===''Fallout: New Vegas''===
    ==Behind the scenes==
    {{Quotation|Ghouls are a type of mutant.


    <gallery widths="140" captionalign="left">
    Harold is a ghoul. He's also a little special.
    File:Fallout-New-Vegas_2010_03-06-10_10.jpg|[[Raul Tejada|Raul]], ein Ghul Begleiter.
    Jason Bright.jpg|[[Jason Bright]], ein freundlicher Leuchtender.
    Kyle_Edwards.jpg|[[Kyle Edwards|Pvt. Kyle Edwards]], ein vor kurzem ghulifizierter Soldat.
    </gallery>


    ===''Fallout Online''===
    Super Mutants are humans with no or minimal radiation damage who have been exposed to FEV.


    <gallery widths="140">
    Ghouls are humans with significant radiation damage exposed to FEV.
    File:Nl ghouls.png|Male and female ghoul concept art.
    </gallery>


    ==Referenzen==
    Harold is, well, Harold.|[[Chris Taylor]], [[Fallout Bible 5]]}}


    <references />
    {{Quotation|I know we treated him as a ghoul, but not a Necropolis one. He may have been irradiated before or after. All I remember was that he went in there with the guy whose name I forget (the one who fell into the vat and became the Master), and only Harold came out. Harold's memory is totally whacked, btw.


    {{Navbox Kreaturen}}
    ...most people don't know when they get irradiated, so he [Harold] just may not know what happened to him. I do know that radiation and FEV do not mix. Mutants are immune to radiation effects, but an irradiate human is killed by exposure to FEV. So one thing is sure: Harold is not a mix of radiation and FEV. He's got to be one or the other, and I think he's a ghoul.|[[Tim Cain]], [[Fallout Bible 5]] }}
    * A ghoul is described as "Bloodman" in an old ''Fallout'' concept art piece.
    * Virtually every ''Fallout'' game includes ghouls in some capacity. ''Fallout Tactics'' had ghouls in the [[The Belt]], including a nuclear weapon-worshiping cult in [[Kansas City]]. Both [[Quincy (Fallout Tactics)|Quincy]] and [[Springfield]] also have some ghoul occupants, while ''Fallout: Brotherhood of Steel'' included ghouls in [[Los]] who turned after being locked outside the [[Corporate Vault]]. Later, in the same city, the [[Church of the Lost]] was created by former vault dwellers that had become ghouls.
    * There is some inconsistency across the series whether the word "ghoul" should be capitalized, even within the same games.
    * ''Van Buren'' would have included two more ghoul types:
    ** [[Endless walker]]s: Ghouls exposed to the harsh conditions of the American Southwest for too long will become what is known as an endless walker. Years of the desert sun has cooked their brain, destroying the cerebrum and turning any normal ghouls that undergo the process feral. They are cursed to endlessly walk, forever searching for something to quiet their insatiable appetite. Their skin has hardened into a natural leather, making them more resilient.
    ** [[Born ghoul]]s: Through cruel experimentation on humans by [[Sebastian (Van Buren)|Dr. Sebastian]] at the [[Reservation]], [[born ghoul]]s were created. They are ghouls who have not mutated from humans, but who were actually born into ghoul-dom. There would be only three known born ghouls.
    * Among ''Fallout'' developers, [[Tim Cain]] stated that ghouls are only a result of radiation, consistent with an understanding of the science of radiation as it stood during the 1950s, [[Chris Taylor]] said that a mix of both radiation and [[Forced Evolutionary Virus|FEV]] was involved. While [[Chris Avellone]] initially supported the latter view in his ''[[Fallout Bible]]'',<ref group="Non-game" >[[Fallout Bible 0|''Fallout Bible'' #0]]</ref> he was later convinced to support the radiation-only version.<ref group="Non-game" >[[Fallout Bible 9|''Fallout Bible'' #9]]</ref><ref group="Non-game" >[http://web.archive.org/web/20011224094412/http://www.vault13.net/articles.php?id=17 vault13.net]</ref>
    * According to ''Fallout 4'' and ''Fallout 76'' voice director Kal-El Bogdanove, ghouls who have recently ghoulified have less raspy voices.<ref group="Non-game" >[https://archive.is/b4qOh Kal-El Bogdanove on Reddit]:<br />BillyH666: ''"One nitpick I have is of the Unknown Ghoul holotape in Harper's Ferry (Safe Haven I think?). Supposed to be a ghoul but the voice is silky smooth. Doesn't seem to match up :P"''<br />TheYoungGriffin: ''"Havent{{sic}} gotten there yet, but maybe it's because it's still a relatively fresh ghoul. All the ones we meet in later Fallout games are hundreds of years old."''<br />KalElBogdanove: ''"Hi! Voice director for the game here. You are correct! Light texture is the result of a fresh ghoul. Thanks for playing!"''</ref>
    * In folklore, a {{Wp|ghoul|lang=en}} is a monster or spirit that is associated with graveyards and consuming human flesh.


    ==Gallery==
    <tabber>
    |-|FO1/FO2=
    <gallery widths="200" captionalign="center" columns="5" spacing="small">
    Bloodman.jpg|Bloodman - early ghoul concept art for ''Fallout''
    FO01 NPC Set N.png|[[Set]]'s talking head
    Ghoul2.gif|''Fallout'' ghoul model
    Naglowaa se.gif|Glowing one model from ''Fallout''
    FO2 ghoul.gif|''Fallout 2'' additional ghoul model
    </gallery>
    |-|FO3=
    <gallery widths="200" captionalign="center" columns="4" spacing="small">
    Feral ghoul.png|[[Feral ghoul]]
    Glowing one.png|[[Leuchtender]]
    Chinese remnant.png|[[Chinese remnant]]
    Gob.jpg|[[Gob]]
    Charon.jpg|[[Charon (Fallout 3)|Charon]]
    Mister Crowley.jpg|[[Crowley (Fallout 3)|Mister Crowley]]
    Carol.jpg|[[Carol (Fallout 3)|Carol]]
    Roy Philips.jpg|[[Roy Phillips]]
    Ghoul mask.png|The wearable [[ghoul mask]]
    Vault Dweller's Survival Guide page41 image15.jpg|Ghoulification
    </gallery>
    |-|FNV=
    <gallery widths="200" captionalign="center" columns="4" spacing="small">
    Raul Tejada.jpg|[[Raul Tejada]], a ghoul companion
    Jason Bright.jpg|[[Jason Bright]], a friendly glowing one
    Kyle Edwards.jpg|[[Kyle Edwards|Pvt. Kyle Edwards]]
    Grecks.jpg|[[Grecks]]
    </gallery>
    |-|FO4=
    <gallery widths="200" captionalign="center" columns="4" spacing="small">
    Fo4 John Hancock.jpg|[[John Hancock]], a ghoul companion
    Bobbi No-Nose.jpg|[[Bobbi No-Nose]], a female ghoul
    FO4 Vault tec rep ghoul.png|[[Vault-Tec rep]], a ghoul settler
    FO4-Feral Ghoul.jpeg|[[Feral ghoul]]
    Fo4 glowing one.jpg|[[Leuchtender]]
    Zao.jpg|[[Zao]]
    Billyboy.jpg|[[Billy Peabody]], a child ghoul
    FO4NW Oswald the Outrageous.png|[[Oswald der Ungeheuerliche]], a glowing ghoul who worked as a magician
    </gallery>
    |-|FO76=
    <gallery widths="200" captionalign="center" columns="4" spacing="small">
    FO76 Feral ghoul J47.jpg|[[J47]], a [[Wilder Ghul (Fallout 76)|feral ghoul]]
    FO76 Sara Samir.jpg|[[Sara Samir]], a dead ghoul
    FO76WA Harvey Tinley.png|[[Harvey Tinley]], a feral ghoul added in {{FO76WA}}
    FO76NW Lucas.png|[[Lucas (Nuclear Winter)|Lucas]], a glowing one added in ''Nuclear Winter''
    FO76WL Wayward Mort.jpg|[[Mordecai McCoy]], a male ghoul added in {{FO76WL}}
    FO76 Bethy Mangano.png|[[Bethy Mangano]], a female ghoul added in ''Wastelanders''
    FO76WL Secret Service Chase Terrier.png|[[Chase Terrier]], a male ghoul added in ''Wastelanders''
    FO76WL Penelope Hornwright.png|[[Penelope Hornwright]], a female ghoul added in ''Wastelanders''
    F76WL Agent Mochou.png|[[Mochou]], a female ghoul added in ''Wastelanders''
    FO76WL Settler ghoul female sunglasses.png|Generic female settler ghoul, added in ''Wastelanders''
    FO76WL Lou.jpg|[[Lucky Lou|Lou]], a male ghoul added in ''Wastelanders''
    FO76SR Caravan Tommy Ten Toes (hl).jpg|[[Tommy Ten-Toes]], a male ghoul added in ''[[Steel Reign]]''
    FO76 itv season7 xerxo.png|[[Xerxo]], a male ghoul added in ''[[Night of the Moth]]''
    Betty Hill.png|[[Betty Hill]], a female ghoul added in ''[[Nuka-World on Tour (update)|Nuka-World on Tour'']]
    FO76NWOT Gunther NPC.webp|[[Gunther Jenkins]], a male ghoul added in ''Nuka-World on Tour''
    FO76NWOT COMP Actor Leo Petrov.webp|[[Leo Petrov]], a male ghoul added in ''Nuka-World on Tour''
    FO76 vaultboy feralghoul.png|''Fallout 76'' perk image
    76 cultist ghoul eating.png| A cultist ghoul eating noodles
    </gallery>
    |-|Other=
    <gallery widths="200" captionalign="center" columns="4" spacing="small">
    PsychoGhoul2.png|{{FOBOS-2}} "psycho" ghoul render
    WallCain.jpg|[[Cain]] artwork ''Fallout: Brotherhood of Steel''
    CainBOS.png|Cain render ''Fallout: Brotherhood of Steel''
    GhoulConceptArtBOS.png|[[Glowing one (Fallout: Brotherhood of Steel)|Glowing one]] concept art ''Fallout: Brotherhood of Steel''
    18c BOS detail.jpg (Fallout 2)|[[Jeff Jumper]] concept art ''Fallout: Brotherhood of Steel''
    Ghoul A.jpg|Ghoul concept art {{FOT-2}}
    GhoulBconcept.jpg|Ghoul concept ''Fallout Tactics''
    Ghoulconcept2.png|Ghoul concept art ''Fallout Tactics''
    Ghoul C.jpg|Ghoul concept art ''Fallout Tactics''
    Ghoul.jpg|Ghoul concept art ''Fallout Tactics''
    Superior ghoul armor render.jpg|A ghoul in [[superior ghoul armor]] render ''Fallout Tactics''
    FOT Ghoul.gif|''Fallout Tactics'' ghoul model
    Fallout d20 ghoul by Tensen01.jpg|Ghoul from ''Fallout d20''
    VB DD14 npc Ghoul Guard.jpg|{{VB-2}} ghoul render from [[Reservation design document/3|design documents]]
    Nl ghouls.png|''[[Project V13]]'' male and female ghoul concept art
    FoS Ghoul.png|Ghoul in {{FOS-2}}
    FOWW,GhoulSurvivor.webp|Ghoul survivor in ''[[Fallout: Wasteland Warfare]]''
    FOWW,GhoulsSetOverview.webp|Feral ghouls and glowing ones in Fallout: Wasteland Warfare
    </gallery>
    </tabber>


    [[en:Ghoul]]
    [[en:Ghoul]]
    [[es:Necrófago]]
    [[fr:Goule]]
    [[hu:Ghoul]]
    [[ja:Ghoul]]
    [[pl:Ghul]]
    [[pl:Ghul]]
    [[pt:Ghoul]]
    [[ru:Гуль]]
    [[ru:Гуль]]
    [[Kategorie:Fallout Kreaturen]]
    [[uk:Гуль]]
    [[Kategorie:Fallout 2 Kreaturen]]
    [[zh:屍鬼]]
    [[Kategorie:Fallout 3 Kreaturen]]
    [[Kategorie:Fallout: New Vegas Kreaturen]]
    [[Kategorie:Fallout Tactics Kreaturen]]
    [[Kategorie:Fallout Online Kreaturen]]
    [[Kategorie:Fallout: Stählerne Bruderschaft Kreaturen]]
    [[Kategorie:Van Buren Kreaturen]]
    [[Kategorie:Ghule]]
    [[Kategorie:Ghule]]
    [[Kategorie:Kreaturen]]

    Aktuelle Version vom 16. November 2024, 14:13 Uhr

    -->]] Ghule sind lebende Kreaturen, die durch Mutation infolge von Strahlung entstehen, anstatt von ihr getötet zu werden. Der Mutationsprozess, der als Ghoulifikation bezeichnet wird, hat je nach Spezies und individuellen Umständen unterschiedliche Auswirkungen. Bei Menschen führt dies typischerweise zu einer verlängerten Lebensdauer, wenn nicht sogar zu funktioneller Unsterblichkeit, und zur Echtzeit-Regeneration von Wunden, die das Wiederanbringen von Gliedmaßen ermöglicht, und zur Immunität gegen direkte Strahlenschäden. Es macht sie jedoch auch unfruchtbar und verändert ihr Aussehen, sodass sie wie verrottende Leichen,[Non-game 1] Brandopfer,[1] oder wandelnde Leichen aussehen.

    Infolgedessen werden Ghule häufig im Ödland diskriminiert, besonders in den bevölkerungsreicheren Gebieten, wo viele durch die Veränderung in den Wahnsinn getrieben wurden und verwildert sind. Viele bevorzugen es, in ihren eigenen Gemeinschaften zu leben, obwohl sie sich immer noch als Ghule bezeichnen. Doc Barrows, ein Ghul-Doktor und Wissenschaftler, benutzte den Begriff „nekrotische Post-Menschen“, um seine eigene Art zu beschreiben.

    Ghule wurden erstmals in Fallout 1 eingeführt und sind seitdem in jedem Teil desr Franchise aufgetreten, obwohl ihr Aussehen und die Eigenschaften der Ghulifikation Veränderungen unterworfen waren. Der Prozess der Ghulifikation ist nicht auf Menschen beschränkt und wurde auch bei anderen Spezies beobachtet, wie z. B. bei Bären und Gorillas.

    (KOMMEND) Fallout 76 wird in einem zukünftigen Update, das Anfang 2025 erscheinen soll, spielbare Ghule enthalten. Fallout Tactics Fallout Tactics und Fallout: Brotherhood of Steel Fallout: Brotherhood of Steel boten zuvor vorgefertigte spielbare Ghule (Ghoul-Rekruten und Cain), aber Fallout 76 wird das erste Spiel sein, das es dem Spielercharakter ermöglicht, selbst ein Ghul zu werden.

    Background

    <section begin=Background />Ghouls are unique post-humans with a variety of advantages and disadvantages. The bulk of their population was created by the radiation unleashed during the Großer Krieg or exposure to high levels of radiation in subsequent generations. However, there is a small, unique group of individuals born before the Great War, due to the increasing refinement of medical sciences. This allowed controlled exposure to radiation to ghoulify pre-War people identified as capable of going through such a change, first experimentally, then as a means of obtaining immortality and radiation immunity in anticipation of the New World.[Non-game 2][2] Beyond controlled irradiation, biochemical means were also sought to trigger this transformation, for example, in the in das Commonwealth.[3] Its known side effects are why Hancock sought out the last remaining dose.[4]

    New California

    Necropolis, the single largest ghoul city in New California until 2162.

    In California, ghouls were the first group of survivors to begin rebuilding civilization; the inhabitants of Vault 12 beneath Bakersfield founded the Necropolis in the summer of 2083.[Non-game 3] Less than a year later, in 2084, Set wrested control of the settlement from the original Aufseher and instituted his own reign, characterized by delusions of grandeur.[Non-game 4] The city would eventually decline, starting with the attack by Einheit in 2157, who expected to find an unopened Vault in the ruins of the city. After many ghouls were killed in the assault, Set negotiated peace with the Supermutants, after explaining that the ghouls are indeed the vault dwellers. The recovery operation failed, but Unity established a stronghold in the town to ensure Set's cooperation and watch for humans.[Non-game 5]

    It would finally be destroyed and most of its population killed in a retaliatory expedition by the super mutants, sent to the city after the Bunkerbewohner raided the Vault and recovered the Wasserchip, eliminating the super mutant garrison in the process.[Non-game 6] This has led to a great migration and the eventual founding of a number of ghoul and ghoul-friendly settlements,[5] including Broken Hills in 2185,[Non-game 7] the NCR state of Dayglow around 2189,[Non-game 8][Non-game 9] and Gecko in 2235. Though problems with equality continue, ghouls are increasingly seen as equal members of society, though their numbers steadily dwindle.[Non-game 10]

    In the Mojave-Ödland, they can be found in small amounts throughout the region, but no town is completely dedicated to them. There are usually a few ghouls living among humans in various communities performing jobs in order to survive, such as the guard Beatrix Russell and the comedian Hadrian, both of which are in Freeside. The only known community of ghouls in the region is the Bright-Bruderschaft, a religious faction located in the REPCON-Testgelände, founded and led by an intelligent Leuchtender named Jason Bright, who wants to leave Earth and go into space to find a "new world," a promised land foretold by Bright himself. There are also several ghoul rangers occupying Ranger-Station Echo, implying some level of acceptance of ghouls serving in the NCR. In contrast, Caesars Legion does not allow ghouls (along with other mutants) within their ranks, but do allow ghouls to live in their territory, such as Raul Tejada who traveled from Two-Sun to the Mojave. To Caesar, ghouls and other mutants are irrelevant to his plans to push westward.[Non-game 11]

    In 2277, in Die Kluft, nuclear Gefechtskopfs triggered by the Kurier]]'s delivery of an automated nuclear launch device exploded and triggered rapid ghoulification of the Legion and NCR forces engaged in battle there. The Divide flayed them alive, causing them to become dead men walking, marked for death, sustained only by the intense radiation that permeates the area.[6] As they never appear outside the Divide, due to the necessity of staying near radiation sources to remain alive, the Gezeichnete became a legend in the wasteland, like the Sierra Madre, the Burned Man or the Big Empty.[7]

    East Coast

    The Slog, one of the most prosperous farms in the Commonwealth and ran entirely by ghouls.

    The densely urbanized East had a great concentration of American population and was strongly affected by the nuclear fallout. People who took shelter in areas affected by it experienced radiation poisoning; those who did not die became ghouls. Within a year, the first ghouls began to appear and with them, the first fledgling settlements, like Underworld in Washington, D.C., which existed as late as 2277.[8] Although in areas like Appalachia, ghouls were quickly sought out and exterminated, no matter what relation they may have had with others before they became ghouls.[9] Another population of ghouls, transformed Chinese operatives stranded on American soil, chose to sequester themselves from the wasteland.

    In other areas, like das Commonwealth, ghouls cohabited with humans. The most noticeable example was Diamond City. Ghouls were a part of the city's population from its foundation in the 2130s to the 2282 election. Diamond City was gripped by a wave of racism, thanks to a candidate by the name of McDonough. He ran for the city's mayor on the Mankind for McDonough platform and won the election thanks to the votes of the Upper Stands citizens. After his election, ghoul citizens were evicted. Entire families were thrown out of the city by their human neighbors, straight into the surrounding ruins to perish without a cap to their name.[10] Those that survived scattered across the region. A refugee called Wiseman founded der Slog, the foremost Teerbeere farm in the Commonwealth.[11] Many found refuge in the settlement of Goodneighbor.

    Appalachia

    A feral ghoul in Appalachia

    After the War, a pre-War mall known as Valley Galleria became a haven for ghouls in Appalachia, referred to by survivors as "the Changed."[12] Led by Lucy Harwick, ghouls sheltering in the Galleria welcomed others like them to travel there and be accepted with "open arms, and more importantly, open hearts."[13] However, because of his experiences with feral ghouls, Duncan McKann would murder Lucy Harwick and several others in a single-minded pursuit for revenge, eliminating one of the only havens before human extinction in the region due to the Verbrannten-Seuche at the turn of the century.[9]

    Due to persecution by humans, many of them organized and made an expedition to the Ödland der Hauptstadt prior to 2102 to join a settlement of other ghouls.[14][15][16]

    After the mass migration and resettlement of Appalachia in 2103, ghouls returned alongside other humans, working with them to rebuild the work. Some examples include Eugenie, who worked for the Blue Ridge Caravan Company. Mordecai McCoy would find steady work entering radioactive areas to scavenge goods and a general handyman around Wayward. Gunther Jenkins and Betty Hill worked for Patricia Myers at Nuka-World on Tour. However, due to the prevalence of ferals, ghouls would still face discrimination. The two main settlements of Appalachia, Foundation and Crater, had their own reasons; Settlers came from the destroyed northwest and accordingly had a shoot on sight policy (which would be readily amended once a ghoul was identified as sentient, which would require one to mask up to enter the town),[17] Crater raiders were more open on account of Lucky Lou, but he had to deal with Lev's enmity; the Russian raider despised Lou and manipulated him into suicide attempts, suggesting that he'd inevitably go feral.[18][19]<section end=Background/>

    Agent Mochou in the Deep

    One of the largest concentration of ghouls in Appalachia was not American, but Chinese. Unlike the Morgantown facility, infiltrators based in die Tiefe escaped the notice of Enclave forces in Whitespring-Bunker. Despite surviving the War in the cave system beneath Whitespring, they underwent ghoulification, allowing them to continue Operation Trinitite indefinitely, operating in hostile territory with no hope of resupply. These communist soldiers remained loyal to the Volksbefreiungsarmee, in particular due to the influence of a pre-War commander as loyal as they were terrifying.[20] Despite being trapped thousands of miles away from home, they continued their mission to acquire the Motherlode mining robot,[21] presumably to tunnel into the Whitespring bunker and capture it for the Volksrepublik China. The mission was ongoing as of 2103, though with limited success.[22]

    Hugo Stolz seen in Fallout 76

    Another community of ghouls formed in Vault 63, in the Skyline Valley region. After the Great War, issues with the massive Vault stretching beneath the region resulted in many of its inhabitants being turned to ghouls. As the single largest community in Appalachia, it has suffered greatly from the issue of feralization, focusing research on trying to find a cure. Due to a lack of success, many of the dwellers were either sedated or put in a state of suspended animation.[23] The pride of the Vault's overseer, Hugo Stolz, has led to the emergence of Die Verlorenen, a unique ghoul variant formed by a combination of ghoulification and weather experiments conducted in the Skyline Valley.[24]

    Biology

    Radiation resulting in ghoulification

    Ghoulification

    Vorlage:See also Ghouls are created when a human with a compatible biology is exposed to high levels of ionizing Strahlung of the right type (eg. gamma radiation)[25] and in the correct amount.[26] Precisely what determines which humans undergo ghoulification is not known, even centuries after the Great War. Most people who suffer radiation poisoning die a horrifying death due to a combination of violent hemorrhaging and widespread necrosis.[27][28] Ghouls suffer the same effects, but also develop a mutation that results in super-powered regeneration of their bodies, allowing them to survive damage that would kill regular humans. This also results in their monstrous appearance; exposure to radiation still damages their bodies, leading to exposed muscle, flaking skin, and damaged connective tissue, including the loss of nose and ears.[Non-game 1]

    The more violent the exposure, the worse the effects; ghouls who are created as a result of surviving nuclear blasts will usually be twisted by burns and other damage caused by the explosion, resulting in a generally much more horrifying appearance, with exposed bone, asymmetric deformations, and extensive, seemingly rotting wounds.[29] The actual transformation can take anywhere from hours,[30][31] to weeks,[32] to as much as a year, depending on exposure levels.[8] Age is also a non-factor, people with the capacity to become a ghoul can change as early as a pre-teen into old age.[33][34]

    Although some ghouls were born before the War, the majority of ghouls were created by the Great War and resulting exposure to nuclear blasts or Atomarer Fallout, with some created over the subsequent centuries by exposure to high levels of radiation; for example, at Camp Searchlight in 2281, an attack resulted in the town becoming blanketed by intense radiation, turning a majority of the NCR troopers stationed there into ghouls. Camp Searchlight also demonstrated the role of trauma in the effects of the transformation; it can cause a mental breakdown in the victim, causing a rapid degeneration of higher thought processes, and leading them to become feral.[35] Particularly severe irradiation can lead to the creation of Leuchtenders.[Non-game 1]

    In contrast, controlled mutation can result in a much better survival rate. Controlled irradiation still damages the appearance, but doesn't seem to trigger the risk of going feral.[26][Non-game 2] Biochemical means allow for the preservation of a ghoul's appearance, at least in the short term. An experimental radiation drug can trigger rapid mutation in a human, but without changing their appearance.[36] However, the accumulating damage will change the ghoul's appearance over time, especially as the regeneration overcorrects and leads to scarring and other cosmetic damage.[37] However, this does depend on the type of the drug.[3][4]

    Non-human ghouls

    Ghulrilla

    Ghoulification is not unique to humans and is a possible mutation for various families of animals. Animal ghouls seem to share all the disadvantages and advantages of becoming a ghoul as a human does, this includes rapid hair loss, the deterioration of the epidermis, severe cataracts and glaucoma of the eyes, elongated life-spans, as well as transforming into glowing ones through extended exposure to radiation.[38]

    Examples of affected species can be found throughout post-War America from Neukalifornien to the Ostküste. Known pre-War individuals include Ruzka, a circus bear that was performing around the Point Lookout area, and die Bestie von Beckley, a legendary wolf known to roam Appalachia. Roaming alpha mongrels can also be found to be wearing dog collars from their previous domesticated lives. Even non-native species, such as gorillas may become ghoulified. It is also believed by some caravan guards that blue ghoul whales exist.[39]

    Species that may experience ghoulification include:

    Extended lifespan

    Due to a mutation within the autonomic nervous system following exposure to gamma radiation in specific combinations (technically, ionizing radiation with wavelengths below ten picometers), the normal process of decay in the neurotransmitters along the spinal cord is disrupted.[25][40] The effect of the mutation is an extended lifespan. Ghouls can be considered functionally immortal, as unless they are killed due to violence or in accidents, they can live for centuries. A significant number of ghouls remains alive as late as 2296, nearly 220 years after the Great War, though many run the risk of feralization.[41]

    As ghouls retain their normal cognition and are generally no different than humans in terms of intellect, many ghouls benefit from their extreme lifespan and are capable of amassing skill and knowledge far beyond the ability of regular humans.[42][43] Especially when they combine their original skills or education with this experience; Der Ghul combines his Marine training with two hundred years of working as a bounty hunter,[44] though at the cost of carrying the most traumatic memories with them for the entire duration.[29]

    Supercharged regeneration

    The mutation also greatly increases the regeneration rate of the ghoul body, allowing it to heal even the most complicated wounds, such as a foot crushed to a pulp by a Powerrüstung's foot, and even lethal injuries like an arrow to the neck, as long as the nervous system remains intact.[36][45] The altered ghoul physiology is boosted in the presence of radiation, resulting in a rate of regeneration pushed even further.[46] Ghouls may still use stimpaks for healing, but regular medical care combined with their regeneration makes them optional.[47] In theory, a ghoul could survive anywhere, which is what made Set proclaim them the next step in human evolution.[48] However, ghoul regeneration cannot heal all conditions: for example, Hugo Stolz, who was born blind, remained blind after becoming a ghoul.[49]

    Regardless, the regeneration is strong enough to allow for lost body parts to be reattached even long after they were removed from the ghoul. Once fixed in place, the ghoul's body will simply regenerate the tissue and restore functionality. While a medical professional is usually preferred,[50] even simple needle and thread is enough to ensure a lost finger will knit itself back with a ghoul's hand.[51] Ghoul organs may even be compatible with regular humans due to this regeneration, leading to some being captured, sold, and slaughtered for their organs.[52][53]

    Gezeichnete, an extreme variant of ghouls.

    The regenerative effect of ghoulification also allows for further mutations and changes to occur. The marked men of the Divide, become sustained by radiation, allowing them to survive being flayed alive by Divide storms, but without descending into a feral state.[54][55] An even more dramatic change occurred when the ghoul residents of Vault 63 were exposed to the meteorological experiments of Hugo Stolz; rather than being killed by striking lightning, their altered physiology allowed them to contain the energy of the lightning, permanently trapping it within their bodies.[56] This changed them on a fundamental level, causing them to perceive the world as pulses and wavelengths. While this has restored a form of eyesight for Hugo Stolz, other victims were rendered psychotic, likely as a result of the mental stress of their altered worldview and the pain of the electricity they were charged with.[49]

    Immunity to radiation and disease

    Ghouls are immune to the direct degenerative effects of radiation,[46] allowing them to stride through even the most intense pockets of radiation without issue[57] (although it is considered a possible risk factor in feralization).[57] This does not mean radiation doesn't affect them; ghouls still accumulate it and may even begin to glow at sufficient concentrations.[58][Non-game 1] Glowing ghouls directly experience radiation as warmth, and lower levels of background radiation are considered chilly, with some joking they may develop frostbite.[59]

    A ghoul is also immune to most common diseases that affect unmutated humans. However, that doesn't mean ghouls are immune to all diseases, and diseases of the mind (not just feralization) can still affect a ghoul.[60]

    An indirect benefit is that ghouls have no need for most medicine, especially Rad-X and RadAway, allowing them to freely use such goods for trade[47] or payment for services rendered.[61][62]

    Food and water consumption

    The mutated physiology still requires ghouls to provide adequate nourishment for their body, especially Wasser[63] and food. The loss of smell allows ghouls to eat Nahrung humans would consider repulsive,[64] which coupled with the resilience of their digestive tract allows them to subsist on any edible items.[Non-game 12][65] The ability to ignore the taste resulted in some ghouls engaging in Kannibalismus, consuming the flesh of other humans[66] and even ghouls, with one of these being Der Ghul's "ass jerky."[67]

    The Ghoul going on a drug and alcohol binge. The same mutation that allows him to live for centuries also diminishes the effect of drugs, requiring much larger doses.

    However, their mutated physiologies have drawbacks; recreational drugs like Jet have a diminished effect on their physiology, requiring double doses or increased potency to work. This is likely because of the regenerative properties of ghoulification.Vorlage:Citation needed The neurotransmitters that would be firing at an accelerated rate during the use of a drug like Jet in a normal human would be quickly dealt with in the ghoul's body. This likely applies to all types of drugs, stimulants and depressants, that are not radiation cures or preventers.Vorlage:Citation needed[68]

    There are exceptions to the need for food and water; the regenerative properties of their mutated bodies can sustain them in the absence of either. While this is consistent with feral ghouls, who are technically dead, sustained only by radiation, there have been four confirmed cases of ghouls over nearly 220 years after the Great War, who experienced deprivation of food, water and even air for extended periods of time and coming out no worse for the wear. This sliver of the ghoul population includes:

    • Coffin Willie, buried in a coffin for several months in 2241,[69]
    • Woody, who was exhibited as a mummy for weeks while in a state of deep sleep that same year,[70]
    • Billy Peabody, who survived the Great War trapped inside a refrigerator, surviving for 210 years until 2287,[71]
    • Der Ghul, who survived being repeatedly buried in a chained coffin for up to a year at a time.[72]

    The precise reasons for this ability are not understood, however, they may be connected to a form of hibernation.[73][74] All four of these ghouls still retain the requirement for nourishment under normal circumstances and experience thirst and hunger like any other ghoul.[75][45]

    Complications

    Appearance

    A significant drawback of ghoulification is the changes in appearance. Ghouls are disfigured by radiation,[57] at a rate influenced largely by the manner of their exposure; the more radiation received in a short amount of time, the more drastic the changes. Outward symptoms of ghoulification are more gradual with chronic exposure. In general, ghouls experience loss of skin[76] and connective tissue in a manner similar to leprosy Wikikpedia. Their outward appearance may end up looking like a noseless mutant with skin resembling tanned leather,[77][78] a burn victims,[58] or a rotting zombie[29] with exposed muscle, blood vessels, and in extreme cases even bone and internal organs.[79] Ghouls generally lose hair along with the skin, though this varies due to the unpredictable nature of the change. Some may retain their head and facial hair, even allowing it to be stylized.[80][81][82] The loss of the nose in particular greatly limits their ability to experience smell.[64]

    Dean Domino, a particularly motivated ghoul and talented pre-War singer. The transformation granted its usual longevity, but spared his vocal chords.

    Vocal cords and the larynx are also usually affected by the change, resulting in a raspy voice; though again, this varies, such as the vocal cords experiencing only minor degradation when ghoulification begins, resulting in a far less raspy voice, compared to those who have experienced it for far longer.[83] It appears that a ghoul's pre-transformation occupation and its impact on their health may play a role, as performers like Cooper Howard or Dean Domino retained mastery of their voices without significant degradation.[84]

    Health issues

    Other results of the change are widespread necrosis,[85] rot,[29] and other degenerative conditions like arthritis,[86] cataracts, and glaucoma.[87][88] Feralization and dementia can happen immediately.[89][90] In fact, this necrosis can be exacerbated by a phenomenon whereby rotting flesh around sweat glands exudes macronutrients, which attract flies that further digest and consume the tissue of the ghoul.[91]

    Feralization

    A pair of feral ghouls in das Commonwealth.
    Three feral ghouls emerge to threaten Lucy MacLean and the organ harvesters.

    The greatest complication a ghoul can experience is feralization, described by Barrows as ferocious post-necrotic dystrophy. This process results in the atrophying of higher mental functions, leading to an irreversible degeneration into a feral creature that attacks living beings on sight, with the sole exception of other ghouls, feral or not.[92] The mechanism of degeneration is a degeneration of brain functions (which is affected by standard regeneration, but not the mutation of the spinal cord) and their atrophy, leading to an increased level of aggression and appetite. When the loss of capacity for thought is complete, a ghoul becomes feral.[35] The long-term effects destroy the body, which may alternatively bloat or waste away, as a feral ghoul no longer experiences normal physiological processes, sustained entirely by accumulated radiation. As a result, they emit no body heat and take on ambient temperature.[93][94]

    While the mechanism of feralization is well understood, the precise factors that cause it are not. This has been a problem for ghouls over the centuries, with numerous attempts to figure out a way to prevent feralization or cure it once symptoms of its onset were identified. If possible, ghouls were placed in suspended animation pending research.[95] Risk factors that may increase the rate of a ghoul going feral include:

    • Social isolation: Anti-social or isolated ghouls are more susceptible to it, however, even communities of ghouls may succumb to it. Several examples of individuals living in groups yet still transforming include the co-workers and partner of Oswald Oppenheimer, while he himself did not transform.[96] The crew of Captain Zao succumbed to turning feral aboard the Yangtze while the captain retained his faculties.[97]
    • Lack of focus or poor mental state: Ghouls of exceptional willpower or with an intense focus may retain their faculties, even if others around them succumb to feralization.[96][97] Likewise, the trauma of ghoulification can cause a mental breakdown in the victim, causing a rapid degeneration of higher thought processes, causing them to become feral.[35] Highly intelligent individuals and highly motivated ones may also experience lower risk of feralization.[98]
    • Exposure to intense radiation: While ghouls are immune to radiation, extensive exposure may contribute to the degeneration of mental state, if not directly affecting the brain matter.[99]
    • Individual genetic factors: Some ghouls may also be simply immune to feralization; despite being one of the most dangerous and single-minded ghouls in existence, Der Ghul still started manifesting symptoms of feralization.[67]

    By the late 23rd century, a drug was created that allowed ghouls to stop the degenerative processes. Administered orally, the drug would immediately bring the ghoul back to their normal self. Properly medicated, a ghoul can live for decades with access to the medication. However, it is both expensive and rare, in particular in Neukalifornien after the fall of Shady Sands.[100] Isolated groups have continued to manufacture it in limited quantities, and making bank on desperate ghouls in the absence of law and order.[67] A ghoulification serum, or "Elixier," shared the same appearance with the contents of the inhaler vials, and may be connected to ghouls in some fashion.[36]

    Glowing

    <section begin="glowing one" />The transformation of a ghoul into a glowing one (luminous necrotic post-human), occurs when the organism of a ghoul ceases filtering radioactive particles from the blood, resulting in bioaccumulation and the gradual appearance of bioluminescence as a result.[101][Non-game 13] Luminous ghouls are usually feral, due to the damage to their nervous system and the time it takes to accumulate the radiation,[101] though ghouls may develop luminescence before degenerating into a beast-like state, like the glowing ones of Necropolis, the Gecko reactor, Jason Bright, Oswald Oppenheimer, and Hank.<section end="glowing one" />

    Sterility

    Ghouls retain their genitals, which includes the penis[102] and testicles in male ghouls.[103][104] They also retain their sex drive and capacity for engaging in intercourse[105][106][107] and some humans have a ghoul fetish.[85] However, ghouls are sterile and cannot procreate like humans. Any children they may have are either adopted[108] or were mutated into ghouls alongside their parents.[109]

    This was well known, and formed a basis for the religious tale of Saint Monica, reported to be an unmutated child of ghoul parents.[110]

    Discrimination

    Lucky Lou from Fallout 76 is tied up and left to die mauled by a savage animal.
    A ghoul works side-by-side with a human worker at Griffith-Observatorium.

    The attitude towards ghouls in the wasteland varies from acceptance, through indifference, to outright hostility. This is predicated on a variety of factors, though a lot of anti-ghoul sentiment is caused by inexperience and ignorance. For example, in Neukalifornien of 2161, ghouls were almost legendary creatures, as their population had isolated itself within Necropolis, leading to the rise of rumors about terrifying zombies living within its borders.[111] However, some daring souls (like Keri Lee of Karminrote Karawane) managed to make inroads and secure lucrative trade relationships with the ghouls of the city (or skags, as the Hubbers referred to them), managing to overcome their prejudices.[112] Others believe ghouls to be carriers of disease, without ever having examined one,[113] while others believe that all ghouls are inevitably bound to become feral and pose a threat to people around them, though this sentiment has some truth to it.[114] This was the basis for the eviction of ghouls from Diamond City and the driving force behind McDonough's bid for mayor. His first act of office was issuing the Anti-Ghul-Gesetz von 2282, leading to a pogrom and the expulsion of the ghoul population of the City.[115]

    Broken Hills was an ambitious example of radical acceptance; an experimental community founded by Marcus, a former Unity soldier, in order to try and establish a way for mutants and ghouls to live side-by side.[Non-game 14] However, the largest systemic effort to accept ghouls was implemented by the Republik Neukalifornien, which extended legal protection to mutants, including ghouls, in 2205, and included Dayglow, a predominantly ghoul state as part of its federation.[Non-game 15] Laws also allowed a significant number of ghouls of both genders to serve in the ranks of the Ranger der Republik Neukalifornien, with the bulk of them being accorded veteran status due to their resilience and experience in combat.[116] While some retrenchment happened after the Fall of Shady Sands and withdrawal of the NCR from New California, with towns like Filly banning ghouls,[117] the tolerant attitudes persisted in areas of significant NCR presence, like Griffith-Observatorium.[118]

    On the opposite end was, Vault City a textbook example of hostility towards ghouls, rooted in racial prejudice. Since the atomic reactor in Gecko had damaged shielding,[119] waste from the power plant started leaking into the local groundwater around 2239[120] and it eventually led to serious poisoning of the whole reservoir.[121] Harold learned that a Hydroelektrischen Magnetosphären-Regulator was needed for the repair job, but no such part could be found in Gecko, so attempts were made to contact Vault City. However, the messengers were shot on sight by the Vault City Guard, marking the beginning of an official policy to shoot all ghouls on sight.[122]

    The situation worsened when Vault City residents started to believe that the ghouls had deliberately poisoned the groundwater, accusing them of terrorism against Vault City and demanding that they should be punished.[121] The first citizen of Vault City, Joanne Lynette, even tried to hire someone who was willing to help stop the Gecko problem by any means necessary.[123] As a result, while both communities had something the other wanted, power in Gecko and medical facilities that could help ailing ghouls, perhaps even fix some of the changes they experience in Vault City, the situation was at an impasse due to prejudice.[124]

    In regions away from New California, ghouls likewise experience a variety of attitudes. For example, in the Mojave-Ödland, ghouls are generally seen as equals and share both the misery of poverty[125] and the prominence of the stage[126] on equal terms with humans. Of course, not everyone is as egalitarian as the people of Freeside and New Vegas. The New Vegas Strip doesn't permit the entrance of ghouls or other mutants unless under the supervision of a human visitor,[127] or with permission from a higher-up.[128] The Bright-Bruderschaft is a cult centered around Jason Bright, formed in response to suffering its members experienced at the hands of humans.[129] In some areas, ghoul lynchings also happen,[130] while in others ghouls are considered a possible threat and are fired upon, like in Washington, D.C., where Lyons' Brotherhood of Steel members will routinely open fire on ghouls sighted in the city.[131]

    Ghoul attitudes

    The situation is not helped by the ghouls themselves at times. Ghoul minds are fundamentally human, which includes developing misconceptions and prejudices of their own. While a majority of ghouls learned to live with their mutations, some don't get along with humans due to persecution and become belligerent.[132] Even in the tolerant Underworld, some inhabitants have threatened Doctor Barrows over his research into ghoulification and its causes, claiming that "ghouls are ghouls and humans are humans."[133] The harshest example was Set, the leader of Necropolis, who purposefully had most of the patrols entering the city killed, as was the case with two patrols Killian Darkwater sent into it, and practiced Kannibalismus.[134] Roy Phillips, a disgruntled ghoul from the Ödland der Hauptstadt, obsessed with seizing Tenpenny Tower for himself. His increasingly threatening behavior when refused entry by Chief Gustavo led to suspicions that he might attack the Tower directly,[135] only confirming the security chief's belief that all ghouls are walking ticking bombs.[136]

    Variants

    Necrotic post-human (ghoul)

    A ghoul in Underworld named Charon

    Commonly referred to as ghouls, these men and women are no different from regular humans when it comes to intellect or personality. Ghouls possess the ability to talk, and they normally wear clothing, as well as carrying and using weapons. Ghouls often refer to humans as "smoothskins."[137]

    These ghouls also find terms such as "shuffler" and "zombie" to be offensive.[138][139][140][141] The phrase is also used to threaten ghouls.[142][143] Those bigoted towards ghouls use the two phrases interchangeably, stating that ghouls should be killed before they "go zombie" due to radiation destroying their brains.[144][145] Some ghouls have embraced the phrase, such as those in Set's Zombies gang.[146] Similarly, Raul Tejada uses the word zombie when referring to a nickname of his, "Raul the Ghoul, the zombie vaquero of Mexico City."[147]

    Of course, being people, hostile and murderous intelligent ghouls do exist, for the same reasons hostile and murderous intelligent humans exist.

    Luminous necrotic post-human (glowing one)

    A sentient glowing one, Jason Bright
    Hauptartikel: Glowing one

    A highly irradiated ghoul that has absorbed enough radiation to develop bioluminescence, glowing a ghastly green color that's especially visible in the dark. They are colloquially known by most as "glowing ones," and are often considered outsiders even by other ghouls.Vorlage:Citation needed Glowing ones are predominantly deranged or feral, especially considering the prolonged isolation usually necessary to acquire that much radiation. See this section for more details.

    The original glowing ones of Fallout are seen in two places. Most are the remaining dwellers of Vault 12, hidden beneath Necropolis. This Vault population are able to speak articulately, but have been driven mad.[148] They are not hostile unless provoked. Additionally, several glowing ones can be seen in cages at the church above ground, where they are not known to speak. Both groups are ostensibly under the protection of Necropolis. In Fallout 2, most of the technicians at the Gecko power plant are glowing ones.

    From Fallout 3 onwards, glowing ones are almost always feral. They are particularly difficult in combat due to their resilience, as well as their ability to suddenly discharge radiation from their body in a burst that heals ghouls and harms their enemies. The Sonne des Atoms is a glowing one worshipped by the Children of Atom in Broken Steel. Jason Bright from New Vegas and Oswald der Ungeheuerliche from Fallout 4 are intelligent glowing one characters. Oswald is capable of resurrecting ghouls as well as teleportation, and attributes both abilities to magic.

    Ferocious necrotic post-human (feral ghoul)

    A feral ghoul
    Hauptartikel: Feral ghoul

    These are ghouls who have irreversibly transitioned to a feral state, sustained only by radiation they absorb. Ferals are invariably hostile to living creatures (with the exception of other ghouls) and tend to cluster together in packs. Feral ghouls are among the more unfortunate mutants whose minds have deteriorated from prolonged radiation poisoning, becoming instinct-driven savages, attacking anyone and anything relentlessly, save for other ghouls. They are roughly divided into groups according to the danger they pose:

    • Regular feral ghouls wear torn, shredded civilian clothes and are very easy to dispatch.
    • Feral ghoul roamers and stalkers are often wearing rags or no clothes at all. They are considerably tougher than a normal feral ghoul and considerably more dangerous with their attacks.
    • Plündernder wilder Ghuls are the most deteriorated form of a feral ghoul, wearing bits of metal armor and metal flight suits. Radiation has melted and fused entire segments of their body, making them incredibly tough to dispatch. In Fallout 3, even worse is the fact that reavers have no self-preservation instinct and will readily rip out its radioactive guts and throw them at their targets.
    • Withered, gangrenous, rotting, and charred feral ghouls are the rarest of feral ghoul subtypes and the most dangerous given their resilience to being dispatched and considerably deadly attacks.

    The Lost

    Some of the Lost in Skyline Valley
    Hauptartikel: The Lost

    The Lost were created in 2095 as the result of the first activation of the Vault 63 weather machine. Because Vault 63 was not fully complete when the Great War struck, its inhabitants were exposed to radiation, with those that survived becoming ghouls. Over time, the ghoul inhabitants began to go feral and sought to reverse the process with experimental science. By pure chance, the Vault researchers discovered that the weather machine in the meteorology sector was able to temporarily alleviate, if not reverse, the effects of feralization.[149]

    Marked men

    A marked man wearing Rüstung des gezeichneten Soldaten, and carrying a light machine gun.
    A marked man wearing Rüstung des gezeichneten Soldaten, and carrying a light machine gun.
    Hauptartikel: Marked men

    A unique subtype of the ferocious necrotic post-human, marked men are indigenous to Die Kluft area. Wounded by the subterranean nuclear detonations of 2277 and flayed alive by the resulting storms of the Divide, marked men are sustained only by the high background radiation that permeates the area, which keeps the regeneration going despite otherwise fatal damage to their bodies. As a result, the marked men cannot leave the Divide, and have developed a unique culture due to retaining a semblance of cognition. Despite still being cognitive enough to carry weapons and utilize advanced tactics such as constructing outposts and utilizing guard towers, they are still immediately hostile to any and all outsiders that venture near.[54]

    Chinese remnants

    Chinese remnants, Chinese spies, soldiers, and special forces units trapped in the United States following the Great War. Some may believe that they are still in a state of war, continuing to follow old objectives sent to them pre-War by the People's Liberation Army. Some fight for survival. Among the remnants of Appalachia, non-feral ghouls are occasionally seen working with apparently feral ghoulified countrymen, even coordinating with them in combat.[150]

    Noteworthy ghouls

    Fallout
    Garret Set Mindless ghouls
    Glowing Ones
    Fallout 2
    Brian Coffin Willie Eric
    Festus Gordon Hank
    Jeremy Lenny Lumpy
    Percy Crump Phil Set
    Skeeter Typhon Woody
    Wooz Zomak
    Fallout: Brotherhood of Steel
    Blake Cain Giese
    Hieronymous Salieri
    Fallout 3
    Ahzrukhal Argyle Tot Barrett
    Doctor Barrows Bessie Lynn Carol
    Charon Mister Crowley Ethyl (feral)
    Gallo Gob Nurse Graves
    Greta Jaime Palabras Miss Jeanette
    Mr. Keller (feral) Meat (feral) Michael Masters
    Moira Brown (optional) Murphy Patchwork
    Quinn Roy Phillips Samuel (feral)
    Snowflake Stefan (feral) Tulip
    Wastelander Willow Winthrop
    Desmond Lockheart Point Lookout Plik Point Lookout Champion des Atoms Broken Steel (feral)
    Badger Broken Steel Tot Carl Broken Steel Tot Connelly Broken Steel Tot
    Mother Curie III Broken Steel (optional) Dunbar Broken Steel Tot Brother Gerard Broken Steel (optional)
    Griffon Broken Steel Kidd Broken Steel Novice Broken Steel
    Sanders Broken Steel Tot Sonne des Atoms Broken Steel (feral) Wint Broken Steel
    Fallout: New Vegas
    Andy Scabb Beatrix Russell Bert Gunnarsson
    Calamity Dennis Ghoul prisoner Tot
    Grecks Hadrian Harland
    Jason Bright Keely Private Kyle Edwards
    Raul Tejada Faulfresse Doctor Rotson Tot
    Dean Domino Dead Money Nummer 27 Old World Blues Nummer 34 Old World Blues
    Beast Lonesome Road (Marked man) Blade Lonesome Road (Marked man) Blister Lonesome Road (Marked man)
    Bonesaw Lonesome Road (Marked man) Gaius Magnus Lonesome Road (Marked man) General Martin Retslaf Lonesome Road Tot
    Colonel Royez Lonesome Road (Marked man)
    Fallout 4
    Arlen Glass Bethany Billy Peabody
    Bob Stanson (feral) Bobbi No-Nose Bradley Ramone (feral)
    Carol Peabody Daisy Deirdre
    Edward Deegan Edward "Eddie" Winter Yangtze First Mate (feral)
    Father Gabe Ham Holly
    John "Hancock" McDonough John Hatfield (feral) Jon Elwood (feral)
    Jones Kent Connolly Matt Peabody
    Pre-War Sanctuary residents (ferals) Rags Sinjin
    Slim Slough Theodore Croup Tot
    Tim Shoots (feral) Tommy Lonegan Trish
    Vault-Tec rep Wayne Gorski (feral) Wiseman
    Captain Zao Frederick Gibbons Far Harbor (feral) Patrick Gibbons Far Harbor (feral)
    Steven Gibbons Far Harbor (feral) Victoria Gibbons Far Harbor (feral) Oswald "The Outrageous" Oppenheimer Nuka-World
    Rachel Watkins Nuka-World Tot Security Chief Andersen Vault-Tec Workshop (feral) Julian Vault-Tec Workshop (feral)
    Overseer Valery Barstow Vault-Tec Workshop Candace "Candy" Isola Creation Club Johnny Morton Creation Club (feral)
    Mercy Creation Club Murderer Creation Club Phil Goodman Creation Club Tot
    Raymond Creation Club Rod Stoddard Creation Club (feral) Roy Baker Creation Club (feral)
    Wally Mack Creation Club (feral)
    Fallout 76
    Freddie Lang (feral) J47 (feral) Lucy Harwick Tot
    Sara Samir Tot Harvey Tinley (feral) Wild Appalachia Billy (feral) Nuclear Winter
    Cole (feral) Nuclear Winter Lucas (feral) Nuclear Winter Red (feral) Nuclear Winter
    Agent Mochou Wastelanders Bethy Mangano Wastelanders Chase Terrier Wastelanders
    Eugenie Wastelanders Frida Madani Wastelanders Agent Kensington (feral) Wastelanders
    Lou Wastelanders Mordecai "Mort" McCoy Wastelanders Penelope Hornwright Wastelanders
    Tommy Ten-Toes Stählerne Herrschaft Xerxo Nacht der Motte Dentist Expeditionen: The Pitt
    Longing refugee Expeditionen: The Pitt Thirsty refugee Expeditionen: The Pitt Betty Hill Nuka-World on Tour
    Gunther Jenkins Nuka-World on Tour Leo Petrov Nuka-World on Tour Ticket clerk Expeditionen: Atlantic City
    Alex Guerra Skyline Valley Alfie (feral) Skyline Valley Audrey Stolz Skyline Valley
    August Stolz Skyline Valley Cassidy Stolz Skyline Valley Daniel Smith Skyline Valley
    Disciple Blair Skyline Valley Hilda Stolz Skyline Valley Hugo Stolz Skyline Valley
    James Oberlin Skyline Valley Julio Skyline Valley Laurence Skyline Valley
    Margaret Skyline Valley
    Fallout television series
    Der Ghul (Cooper Howard) Martha Rose MacLean
    Roger Freed ghoul
    One Man, and a Crate of Puppets
    One-armed ghoul

    Notable quotes

    Vorlage:Notable content

    Appearances

    Ghouls appear in every Fallout game to date and in a majority of other works set in the universe.

    Behind the scenes

    Ghouls are a type of mutant.

    Harold is a ghoul. He's also a little special.

    Super Mutants are humans with no or minimal radiation damage who have been exposed to FEV.

    Ghouls are humans with significant radiation damage exposed to FEV.

    Harold is, well, Harold.
    Chris Taylor, Fallout Bible 5
    I know we treated him as a ghoul, but not a Necropolis one. He may have been irradiated before or after. All I remember was that he went in there with the guy whose name I forget (the one who fell into the vat and became the Master), and only Harold came out. Harold's memory is totally whacked, btw. ...most people don't know when they get irradiated, so he [Harold] just may not know what happened to him. I do know that radiation and FEV do not mix. Mutants are immune to radiation effects, but an irradiate human is killed by exposure to FEV. So one thing is sure: Harold is not a mix of radiation and FEV. He's got to be one or the other, and I think he's a ghoul.Tim Cain, Fallout Bible 5
    • A ghoul is described as "Bloodman" in an old Fallout concept art piece.
    • Virtually every Fallout game includes ghouls in some capacity. Fallout Tactics had ghouls in the The Belt, including a nuclear weapon-worshiping cult in Kansas City. Both Quincy and Springfield also have some ghoul occupants, while Fallout: Brotherhood of Steel included ghouls in Los who turned after being locked outside the Corporate Vault. Later, in the same city, the Church of the Lost was created by former vault dwellers that had become ghouls.
    • There is some inconsistency across the series whether the word "ghoul" should be capitalized, even within the same games.
    • Van Buren would have included two more ghoul types:
      • Endless walkers: Ghouls exposed to the harsh conditions of the American Southwest for too long will become what is known as an endless walker. Years of the desert sun has cooked their brain, destroying the cerebrum and turning any normal ghouls that undergo the process feral. They are cursed to endlessly walk, forever searching for something to quiet their insatiable appetite. Their skin has hardened into a natural leather, making them more resilient.
      • Born ghouls: Through cruel experimentation on humans by Dr. Sebastian at the Reservation, born ghouls were created. They are ghouls who have not mutated from humans, but who were actually born into ghoul-dom. There would be only three known born ghouls.
    • Among Fallout developers, Tim Cain stated that ghouls are only a result of radiation, consistent with an understanding of the science of radiation as it stood during the 1950s, Chris Taylor said that a mix of both radiation and FEV was involved. While Chris Avellone initially supported the latter view in his Fallout Bible,[Non-game 16] he was later convinced to support the radiation-only version.[Non-game 17][Non-game 18]
    • According to Fallout 4 and Fallout 76 voice director Kal-El Bogdanove, ghouls who have recently ghoulified have less raspy voices.[Non-game 19]
    • In folklore, a ghoul Wikikpedia is a monster or spirit that is associated with graveyards and consuming human flesh.

    Gallery

    es:Necrófago hu:Ghoul ja:Ghoul pl:Ghul pt:Ghoul ru:Гуль uk:Гуль zh:屍鬼


    Referenzfehler: Es sind <ref>-Tags für die Gruppe „Non-game“ vorhanden, jedoch wurde kein dazugehöriges <references group="Non-game" />-Tag gefunden.

    1. ^ Randall Clarks Tagebuch
    2. ^ Cold Case
    3. 3,0 3,1 The Einziger Überlebender: "What's your story, Hancock?"
      Hancock: "My favorite subject. I came into this town about... a decade ago? Had a smooth set of skin back then. While I was busy making myself a pillar of this community, I would go on these... like ... wild tears... I was young... Any chems I could find, the more exotic, the better. Finally found this experimental radiation drug. Only one of its kind left, and only one hit. Oh man, the high was so worth it. Yeah, I'm living with the side effects, but hey, what's not to love about immortality?"
      The Sole Survivor: "You're immortal?"
      Hancock: "Well... not exactly. Ghouls just age really, really slow. Something about the rads, maybe? Who knows..."
      (Hancock's dialogue)
    4. 4,0 4,1 The Einziger Überlebender: "Running from yourself? What do you mean?"
      Hancock: "Well, I mean, I didn't always look this good. The drug that did this to me, that made me a Ghoul, I knew what it was going to do. I just couldn't stand looking at the bastard I saw in the mirror anymore. The coward who'd let all those Ghouls from Diamond City die. Who was too scared to protect his fellow drifters from Vic and his boys. If I took it, I'd never have to look at him again. I could put that all behind me. I'd be free. Didn't seem like a choice at all. Turns out it was just me running from somethin' else in my life."
      (Hancock's dialogue)
    5. ^ Aufseher der Raffinerie: "{102}{}{Du siehst einen Ghul. Seine Haut sieht aus, als würde sie sich jeden Moment von der Kreatur abschälen. Es sieht außerdem so aus, als würde das bereits von den Einwohnern der Stadt erwartet.}"
      (HcRSUPER.msg)
    6. ^ The Kurier]]: "I've never seen corpses mutilated like that."
      Ulysses: "Even as the fires here burned them from within... the winds of the Divide tore their skin, exposed them... screaming... to the sky. And just as the Divide tears at them, so they tear at each other, for sport - like some tribal scarification. Falling back to their history, maybe. No matter what they suffer... the radiation, fire of the Divide, sustains them. Makes them stronger."
      (Ulysses' dialogue)
    7. ^ Dead Money loading screens: "The Sierra Madre is a legend, like the Big Empty, the Burned Man, and the rumors of survivors from the Divide."
    8. 8,0 8,1 The Einsamer Wanderer: "So, how did you end up as a Ghoul?"
      Carol: "I don't know how it happens. Doctor Barrows says it was radiation. All I know is that people kept showing up here in the museum. After things calmed down above ground, we tried to live down here as best we could. After a while, things got strange. My skin started to get dry and flake off. Everyone's did. It took a while, months, maybe a year. But sooner or later, everyone ended up like this. Some of them went crazy. Some of us just accepted it. After a while, other Ghouls would find their way in here and Underworld just sort of grew. No one bothered us down here, and we were happy enough to leave them alone. And once my Greta showed up, it was a good enough life for me."
      (Carol's dialogue)
    9. 9,0 9,1 Lucys Holoband
    10. ^ The Einziger Überlebender: "Thanks. You're not so bad yourself."
      Hancock: "I never get many complaints. It's just real rare these days, find someone who's not just willing to take things the way they're handed to them. Too many good folks not willing to get their hands dirty and too many assholes taking advantage of it. Look at what happened to Diamond City. Before McDonough took over, it was a half-decent place to live. A little stricter than I usually go for, but not terrible. I thought he and I had a pretty happy childhood. But then he decides he's gonna try and get elected with his anti-Ghoul crusade - 'Mankind for McDonough.' Before ya know it, you got families with kids lining up to drag folks they called 'neighbor' out of their homes and throw 'em to the ruins."
      The Sole Survivor: "How could they do something like that?"
      Hancock: "There'd always been a pretty big gulf between the folks living in the stands and folks down on the field. McDonough ran on it because he thought enough of those Upper Stands assholes would vote for him. Guess he was right."
      The Sole Survivor: "It could have gone worse. At least they left with their lives."
      Hancock: "And how long do you think those folks lasted in the ruins? The city condemned those Ghouls to die. Cowards just got someone else to pull the trigger. I remember storming into his office above the stands after the inauguration speech. He was just standing there, staring out the window, watching as the city turned on the Ghouls. He didn't even look at me, just said: 'I did it, John. It's finally mine.' Should have killed him right there, but I don't think it would have changed anything. Instead I pleaded with him, begged him to call it off. He said he couldn't. He had nothing against the Ghouls. He was just carrying out the will of the people. And he couldn't betray the voters. And then he smiled. That hideous, fucking mile-long smile. He never smiled like that when we were kids. I didn't even recognize him."
      (Hancock's dialogue)
    11. ^ Wiseman: "Welcome to the Slog! We're the only Tarberry bog in the Commonwealth. So what do you think of the place?"
      The Einziger Überlebender: "The Slog? How'd you come up with that name?"
      Wiseman: "We didn't. It was the caravan traders who started that. I started this place a few years back but couldn't think of a name for it. Then, one day, one of the traders pulls up after it's been raining for hours, and says he's never had to slog through so much mud in his life. I asked him if it was worth it, and he said for the best tarberries in the Commonwealth, it was definitely worth it. Working' here's like a slog through the mud. It's tough going and you'll get dirty doing it, but at the end of the day, it's worth it. You've probably noticed it's only ghouls around here. I used to live in Diamond City, until that rat bastard mayor threw me and all the other ghouls out. I decided that we ghouls should have a place where we could feel welcome, and that's mainly why I started up this farm."
      Wiseman's dialogue)
    12. ^ Lucy Harwicks Notiz
    13. ^ Lucys Tagebuch
    14. ^ Notiz eines Ghuls
    15. ^ 1. Notiz eines Ghuls
    16. ^ 2. Notiz eines Ghuls
    17. ^ Once Penelope Hornwright is recruited for the Settlers portion of Wastelanders Wastelanders, she comments on having to wear a full mask disguise in order to enter Foundation.
    18. ^ Lous Protokoll: Maschinenraum
    19. ^ A Vault Dweller: "It's bad enough he wants to die without you trying to kill him."
      Lev: "Who do you think put idea of going feral into Lou's head? Much easier to get away with it if he kills himself."
      (Lev's dialogue)
    20. ^ Vault Dweller: "Someone tracked you down? Who?"
      Mochou: "Another pre-war asset, very loyal to the cause. They only come here occasionally to check up on us... but trust me, you don't ever want to meet them."
      (Mochou's dialogue)
    21. ^ The Deep terminal entries; security terminal, NOTICE: ALL PERSONNEL
    22. ^ The Deep terminal entries; security terminal, Tunnel Status
    23. ^ Vault 76 dweller: "What did I just do, exactly?"
      Hilda: "It's complicated. To understand, I need to tell you what the actual purpose of this facility was, before the Lost. Those vats contain sleeping residents from our Vault... Back when we faced our first crisis of the mind... Going feral. Before the Lost, 'feralization' was the only real threat to our happiness here. It was running rampant and we were desperate to fix it. My Papa was one of the volunteers. He showed early signs of going feral, and offered to go under... be a test subject for cures. He was also that last patient you ran the experiment on."
    24. ^ Vault 76 dweller: "What really happened here? The Lost, the storm?"
      Audrey Stolz: "I don't blame you for trying to wrap your head around things. With all that happened along the way, it's been hard to remember how it all connected. It all started with 'going Feral,' though. That was the root of all our worries after the bombs. The only real threat we faced. By pure chance, we learned that exposure to the weather machine had a reversing effect on the symptoms... but only for a brief time. My father... decided that he saw enough. That the machine would be the solution. He took it into his own hands, and doomed us all. While we were called away to a phony meeting in the Atrium, he snuck my ailing mother to the machine, and introduced the Lost to the world. A few decades later, after our research once again showed early signs of progress... he did it again. This time, going further than before. Thus, the storm, the shattered grounds, the Vault opening and freeing the Lost to roam the surface. Time and time again, that lunatics obsession to control the uncontrollable endangered all of us. His impatience always putting us at risk. You put that to rest... but we're still dealing with the remnants of his actions... Seems like nothing can stop the Lost or the storm now."
    25. 25,0 25,1 Underworld terminal entries; research terminal, Examination of the Post-Necrotic Human
    26. 26,0 26,1 To Claire
    27. ^ Irradiation messages: "{1000}{}{You feel very nauseous.}

      {1001}{}{You feel very nauseous, and after some mild vomiting, slightly fatigued.}
      {1002}{}{You are very fatigued, the vomiting does not stop, and your recovery time is impaired.}
      {1003}{}{You are hemorrhaging violently. You are very sick, and your hair is falling out.}
      {1004}{}{You are hemorrhaging violently and continuously. The vomitus is stained red from your blood. Your skin is falling off of your bones.}
      {1005}{}{There is bleeding from your intestines and you have severe diarrhea. You feel bloated and are in intense agony.}
      {1006}{}{You have died from radiation sickness.}"
      (OBJ DUDE.MSG (Fallout))
    28. ^ Die-ary of Trash
    29. 29,0 29,1 29,2 29,3 The Auserwählter: "{115}{}{Tell me about this place.}"
      Wooz: "{160}{}{Not much to tell, really. Just a bunch of ghouls clinging tenaciously to the ass-end of life.}"
      The Chosen One: "{161}{}{No, I meant tell me about this bar.}"
      Wooz: "{440}{}{Well, the Harp’s named after a favorite hangout that I used to have before the war. I guess it’s just a reminder of times past. Sort of a joke on the only way we’re going to get a better deal, too.}"
      The Chosen One: "{441}{}{Before the war? But that was a long time ago.}"
      Wooz: "{460}{}{It sure was a long time ago. How do you think ghouls are made? You think some of us just got up one fine day and said to ourselves: "Gee, I wonder what it’d be like to have my flesh rotting off my fucking body?"}"
      The Chosen One: "{461}{}{Well, no, I didn’t. Say, how do you make a ghoul?}"
      Wooz: "490}{}{With silver-bells and cockleshells and… Boy, you are dumb, aren’t you? Severe radiation. That’s how. How do you think? You know, many bombs go boom, flash of light and heat, flesh burns off, but you don’t-quite-die-type severe radiation?}"
      The Chosen One: "{491}{}{Uh well, I mean…}"
      Wooz: "{500}{}{Well, I didn’t think so. Fuck you very much for bringing back all those intensely painful memories. Asshole. We’re a town of fucking leftovers -— slightly overcooked leftovers.}"
      (Wooz's dialogue)
    30. ^ Moira Brown if the atomic bomb is detonated, concluding Die Kraft des Atoms.
    31. ^ Private Kyle Edwards and the rest of the NCR garrison at Camp Searchlight.
    32. ^ Raul Tejada: "After the fire, I knew my sister and I couldn't stay at Hidalgo Ranch anymore. The refugees still wanted me dead - they even put a bounty on me. I remember how scared Rafaela was. I told her if she came with me, we'd see the vaqueros - she used to love the rodeo, especially the trick riders. We figured maybe we could find help in Mexico City - we were young, we didn't know what had happened, really. We didn't understand about the bombs."
      The Kurier]]: "Wasn't Mexico City basically annihilated in the Great War?"
      Raul Tejada: "I don't think it was as hard hit as DC or Bakersfield, but it was bad enough. By the time we got there, the city was a radioactive ruin. Still, the city was full of looters, already forming into the beginnings of raider tribes. Crime was bad before the War, but now it was a nightmare. We were living like scavengers, scraping by on what little food we could find, always looking for medicine for my burns. And then, of course, the radiation started to kick in, turning me into this handsome devil you see before you."
      (Raul Tejada's dialogue)
    33. ^ Typhon
    34. ^ Lucky Lou
    35. 35,0 35,1 35,2 Underworld terminal entries; research terminal, Study Of Ferocious Post-Necrotic Dystrophy
    36. 36,0 36,1 36,2 Schlangenölverkäufer: "This elixir I have concocted heals all. And I mean everything. But I must warn you, the taste: not great."
      Thaddeus: "Just give it."
      Snake oil salesman: "Okay. (Thaddeus inhales) I'm sorry! But the results... Yes? The results."
      Thaddeus: "Holy shit. Holy shit! Ah, thank you."
      Snake oil salesman: "Sure thing, buddy boy."
      Thaddeus: "Ah... Do you know where I can find a radio tower? I have to make contact with my base."
      Snake oil salesman: "Yes, I believe there's one yonward. Past the big crater in the middle of the Shithole. It's near a town that used to be called Shady Sands."
      Thaddeus: "Shady Sands? That place is radioactive as hell."
      Snake oil salesman: "Well, you don't have to worry about that anymore, do you, buddy boy? Toodles and anon."
      (Der Funkturm)
    37. ^ Fallout (Fernsehserie) — Staffel 1, Episode 7: „Der Funkturm“: Visible scarring on Thaddeus' neck as the arrow wound closes and heals.
    38. ^ Appearance of the affected creatures.
    39. 39,0 39,1 Caravan guard: "The ghoul whale is real. Ol' Peg. Right outside the harbor. Dark and ominous things swim the deep."
      (Bunker Hill caravan guard's dialogue)
    40. ^ The Einsamer Wanderer: "Gah! Fuck! What are you?"
      Gob: "I guess they don't have a lot of Ghouls in the Vault. Haven't you ever seen a Ghoul before?"
      The Lone Wanderer: "No. What's a ghoul?"
      Gob: "Well, not all of us got the chance to hole up in a nice cushy Vault when the bombs fell. A bunch of us got stuck out here in the world, and got a full on blast of heat and radiation -- turned us into a pack of walking corpses. Near as I can tell, we age slower than you. A lot slower. There are even a few Ghouls that were alive during the war. Of course, with a face like ground Brahmin meat, you can imagine that folks don't take too kindly to us."
      (Gob's dialogue)
    41. ^ Most ghouls were "created" in the Great War of 2077. Ghouls are alive during Fallout 76 (2102 - 2105), Fallout (2161), Fallout 2 (2241), Fallout 3 (2277), Fallout: New Vegas Fallout: New Vegas (2281), Fallout 4 (2287), and Fallout (2296).
    42. ^ The Kurier]]: "Exactly how old is Keely?"
      Angela Williams: "I couldn't get her to say. But she talked about the war - the great war, when the bombs fell - like she'd been there. So I'm guessing... pretty old. Two hundred years? Maybe more."
    43. ^ The Kurier]]: "The scientists here must have made some useful discoveries."
      Keely: "Oh, they did. I've taken extensive notes of all their successful experiments. Their research won't go to waste. As for the file erasure..."
      (Keely's dialogue)
    44. ^ Fallout (Fernsehserie) — Staffel 1, Episode 8: „Der Anfang
    45. 45,0 45,1 Fallout (Fernsehserie) — Staffel 1, Episode 7: „Der Funkturm
    46. 46,0 46,1 Fallout 3 loading screens: "Ghouls, both 'normal' and Feral, are not only immune to radiation... they're healed by it."
    47. 47,0 47,1 The Einsamer Wanderer: "What sort of payment are we talking about?"
      Winthrop: "Well, we got Stimpaks, but the Doc keeps us healed up, so we don't really need 'em. So I could trade one of those for five bits of Scrap Metal. We also got us a TON of RadAway and Rad-X. I mean, what good is it to us? But I'll trade you either one for five bits of scrap. Your choice."
      (Winthrop's dialogue)
    48. ^ Vault Dweller: "{1001}{}{Ghouls}"
      Set: "{1101}{Set301}{The future. Survival anywhere. We surpass the norms.}"
      (SET.MSG)
    49. 49,0 49,1 Vault 76 dweller: "How did you find me? I thought you were blind."
      Hugo Stolz: "Apologies for the confusion. I often forget just how unusual my situation has become. I was born blind, and lived that way even after becoming a 'Ghoul', as you put it. However, as I've mentioned, an accident at this facility altered me. Not unlike the 'Lost' that wander the surface. I see the world in pulses, wavelengths -- a universe of violent synaptic connections carving out and outlining every object and person. Navigation is trivial for me now. I was able to spot you in these sacred grounds even from my office. To the 'Lost;, I imagine this vision is a curse, a terrifying cataractous cloud that distorts their world. To me, it is a new life. Needless to say, I don't find myself bumping into things while getting around the Vault anymore."
      (Hugo Stolz's dialogue)
    50. ^ The Einsamer Wanderer: "So, you're the town drunk, huh?"
      Patchwork: "Why yes! Yes I am! And... PROUD! Proud of it! I mean, if I weren't, I'd probably just spend a lot more time cry... crying... you know? Here I am... drunk... falling apart -- liter- literally! I lost my damn finger last week! Doc put it back on though... bless him..."
      The Lone Wanderer: "You're losing parts? Like... body parts?"
      Patchwork: "Yeah... it happens... a lot, actuall.. actually. All the time. But I'm getting' better... I think... Just keep an... eye out for 'em... but not my eye, those ain't never fallen out yet..."
      (Patchwork's dialogue)
    51. ^ Fallout (Fernsehserie) — Staffel 1, Episode 6: „Die Falle
    52. ^ Sorrel Booker: "You know why these boys brought you in?"
      Der Ghul: "Cause I fucked up a poor, defenseless gang-affiliated organ dealership?"
      (Die Falle)
    53. ^ Fallout (Fernsehserie) — Staffel 1, Episode 4: „Die Ghule“: Price tags for ghoul organs are seen on the freezers at the mart.
    54. 54,0 54,1 The Kurier]]: "Radiation may keep them alive in areas so physically punishing, it would kill others - even ghouls."
      Ulysses: "[SUCCEEDED] There's truth in your words, in what I've seen of their tactics, movements - recovery. Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - may be the radiation is the only thing keeping them walking. Make camp near silos... warheads. No way to cleanse the radiation - makes them hard to kill there, have to draw them out."
      (Ulysses' dialogue)
    55. ^ The Kurier]]: "If they've become ghouls, the radiation would strengthen them. Heal their wounds - not the scars."
      Ulysses: "[SUCCEEDED] There's truth in your words, in what I've seen of their tactics, movements - recovery. Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - may be the radiation is the only thing keeping them walking. Make camp near silos... warheads. No way to cleanse the radiation - makes them hard to kill there, have to draw them out."
      (Ulysses' dialogue)
    56. ^ Hugo Stolz: "Did you know that lightning can reach temperatures hotter than the surface of the sun? Energy beyond that of a star, and yet we can survive being struck by it. The Lost, myself, my... Cassidy. We live with it inside us. Dancing, colliding, beautifully and violently. Invisible forces taking form... right here... inside. In a fervent embrace. Chaos contained."
    57. 57,0 57,1 57,2 Vault 76 dweller: "What's it like being a Ghoul?"
      Mort: "I mean, it's got it's advantages. Main one is that radiation rolls off me like water off a duck's ass. Can stride through a blast zone like it's a spring breeze. Also means I can survive in situations that'd turn a normal person into a TV dinner. The major downside... well, shit, you're looking at it, right? Head-to-toe disfiguration. There's also... well, you've might've seen them. Not all Ghouls are... sane. Not sure how it happens -- why some Ghouls lose their minds and others don't. But ever since I turned, there's always this nagging feeling, just at the back of my mind… ...that I have to feast on humans! ... seriously? Nothing? Shit. I thought it was funny. Overall, though, being a Ghoul, mixed bag. Can't say I'd recommend it as a lifestyle choice."
    58. 58,0 58,1 Ghoul citizen: "{100}{}{You see someone whose skin has been very badly burnt.}
      {101}{}{You see a ghoul citizen of Gecko.}
      {102}{}{You see someone whose skin seems to have been burned with radiation. That much radiation looks as though it should have killed it, but it seems well enough.}
      {110}{}{The person you see is glowing faintly. Its skin seems to be badly burnt.}
      {111}{}{You see a Glowing One citizen of Gecko.}
      {112}{}{You see someone who has been exposed to so much radiation that it is glowing faintly. That much radiation looks as though it should have killed it, but it seems well enough.}"
      (GCFOLK.MSG)
    59. ^ Glowing one (Gecko): "{120}{}{I just love the warmth here.}
      {121}{}{It feels wonderful here.}
      {122}{}{I don’t know what I’d do If I had to live elsewhere.}
      {123}{}{I love the feel of radiation in the morning.}
      {124}{}{At least I never need a nightlight.}
      {125}{}{(holds his glowing finger out to you) Phone home.}
      {126}{}{You know, if you shut the door, I don’t glow anymore.}
      (...)
      {131}{}{Atomic powered heating... gotta love it.}
      {140}{}{Thanks for fixing the reactor. It’s a little cooler now, but not too bad.}
      {141}{}{Brrr... thanks for fixing our reactor.}
      (...)
      {150}{}{I can’t remember when the reactor ran this well.}
      {151}{}{It’s downright chilly in here today.}
      {152}{}{Brrrr, I’m freezing.}
      {153}{}{I think I’ve got frostbite or something.}
      {154}{}{Does it feel cold to you?}"
      (Gcrglow.msg)
    60. ^ The Einsamer Wanderer: "Full house today, Doc. What's wrong with everybody?"
      Barrows: "I don't know yet. Some kind of virus that attacks the body on a cellular level. I've never seen anything like it. It's strange, because Ghouls are immune to almost any known disease."
      (Barrows' dialogue) Note: These lines are spoken should the quest Projekt Impurity have been completed.
    61. ^ Percy Crump: "{133}{}{This big ole chest of antee-radee-ation medicine shore ain't doin' me no good. Jist about a hunnert-sumpin' years too late fer me ta use it. Heh, heh, heee. Here ya go, I'm findin' that friends is worth more'n more every year. Thanks...friend.}"
      Chosen One: "{134}{}{I was glad to help you and Woody. Thanks for the meds.}"
    62. ^ Percy Crump: "{149}{}{Well, I know where I kin get ahold of a heck of a lot of pre-war stock of, jan-u-wine, Rad-X and RadAway. Don't do me no good no how, but I figure that outgha be worth sumpin to a smoothy like you. You gonna take the job fer me or not? I'll only pay ya off if'n I know Woody's safe.}"
    63. ^ Ghuls-Anführer: "{132}{}{You aren't thinking of taking the Water Chip from us are you?}"
      The Bunkerbewohner: "{135}{}{Why?}"
      Ghoul leader: "{136}{}{If you take the Water Chip from us, then we will all die. With our water pump broken we need it to survive.}"
      (LEADER.MSG)
    64. 64,0 64,1 The Einsamer Wanderer: "What happened to the other Tenpenny Tower residents?"
      Michael Masters: "Heh. Roy decided to take out the trash. I'm glad I lost my sense of smell. You'll want to stay clear of the basement storage room."
      (Michael Masters' dialogue)
    65. ^ Kurier: "How have you survived?"
      Harland: "I'm not delicate. Radroach meat for protein, condensation off the pipes for water, and I do my business over in the far corner. I wouldn't say it's been comfy."
      (Harland's dialogue)
    66. ^ Eg. Set and other Necropolis ghouls making consistent references to eating humans.
    67. 67,0 67,1 67,2 Fallout (Fernsehserie) — Staffel 1, Episode 4: „Die Ghule
    68. ^ The Einsamer Wanderer: "Ultrajet? That some sort of super chem?"
      Murphy: "I suppose you could say that. Ultrajet is almost double the potency of Jet... perfect for Ghouls. Jet barely affects us you see. Only trouble is it's almost impossible to gather the ingredients together. Say, you might be able to help me with that!"
      (Murphy's dialogue (Fallout 3))
    69. ^ Coffin Willie: "{304}{}{Nothing more boring than bein' in a coffin for months.}"
      (Coffin Willie's dialogue)
    70. ^ Such Woody den Ghul für Percy. Versuche es in Den
    71. ^ Kid in a Fridge
    72. ^ Fallout (Fernsehserie) — Staffel 1, Episode 1: „Das Ende
    73. ^ Fallout (Fernsehserie) — Staffel 1, Episode 1: „Das Ende“: The Ghoul stumbles out of his coffin groggy and sleepy, before shaking it off.
    74. ^ Percy Crump: "{136}{}{Well you see, I had a friend, name o' Woody. That Woody, he can sleep like nobody I ever did see. What's worse, he likes to travel. Really likes to kick up the dust that one does.}"
    75. ^ Der Ghul: "Damn, y'all done got me working up a appetite. (...) Well, I'd offer you one of these cherry tomatoes, but you got a hole in your neck."
      (Die Zielperson)
    76. ^ Mort's edu-tape 04: Mutations!
    77. ^ Der Ghul's appearance.
    78. ^ Harold: "{100}{}{You see a particularly leathery-looking Ghoul.}"
      (Gcharold.msg)
    79. ^ Ghoul appearance in Fallout and Fallout 2, especially Set.
    80. ^ Snowflake, Desmond Lockheart, as well as several ghouls in Fallout 4 and Fallout 76 have full heads of hair, and Raul Tejada and Desmond Lockheart again have facial hair.
    81. ^ Gordon: "{100}{}{You see another ghoul. He appears to be preoccupied.}"
      "{101}{}{You see Gordon of Gecko.}"
      "{102}{}{You see a very nicely dressed ghoul with his hair slicked back.}"
      (Gordon's dialogue)
    82. ^ Wooz: "{100}{}{You see a tall ghoul with long hair.}"
      "{101}{}{You see Wooz.}"
      "{102}{}{You see an extremely tall and lanky ghoul with long hair.}"
      (GCWOOZ.MSG)
    83. ^ Plik, Raul Tejada, and Jason Bright still have clear voices.
    84. ^ Both speak with natural voices as part of their peformances.
    85. 85,0 85,1 The Kurier: "Turns out there are customers looking for someone just like you."
      Beatrix Russell: "Weirdos into bullwhips and necrosis, eh? Doesn't sound half-bad... What am I thinking? I'm no whore, and I ain't about to hand my ass over to some penny-ante hustler like he owns me."
      (Beatrix Russell's dialogue)
    86. ^ Raul Tejada: "Sure, boss. You lead the charge, I'll follow as fast as my arthritic, rotting knees can carry me."
      (Raul Tejada's dialogue)
    87. ^ Raul Tejada: "Sorry, boss. Must be my glaucomas acting up again."
      "Don't worry, boss, with my cataracts you only sort of look like the bad guys."
      (Raul Tejada's dialogue)
    88. ^ The Kurier]]: "I think it's good that he's retired. Out of sight, out of mind."
      Raul Tejada: "Yeah, I suppose you're right. Guys like us can't compete any more."
      Der Kurier: "Guys like us?"
      Raul Tejada: "Did I say us? I meant "him." Guess my eyesight isn't the only thing that's going."
      (Raul Tejada's dialogue)
    89. ^ Ghoulified NCR troopers from Ich hatt' einen Kameraden
    90. ^ Year: 2108 - August 22nd
      10 sets of tracks 1/2 mile NE of canyon entrance. Barefoot???
      August 23rd
      Saw them through scope. Corpses walking around. Finally gone crazy. Dementia maybe.
      August 24th
      I'm not crazy, they're real. Goddammit they are real.
      Rushed me the moment they saw me, snarling like animals. They look like corpses but don't smell rotted.
      I'll be putting them out of their misery. Doing for them what I never could for myself.
      September 3rd
      The last of them. All gone.
    91. ^ Eric: "{100}{}{You see a greasy, sweating man.}"
      "{101}{}{You see Eric.}"
      "{102}{}{You see a greasy, sweating man. He looks quite miserable.}"
      The Auserwählter: "{115}{}{Why are the flies coming here?}"
      Eric: "{124}{}{They come here because for some odd reason I exude fly nutrients. My body is rich with food for them, and this sweating just makes it worse.}"
      The Chosen One: "{125}{}{That's just plain nasty. Why not take a bath or something?}"
      Eric: "{128}{}{I've tried that. I've tried everything. The only thing that keeps the flies off me is not to sweat... and when I don't have enough power to keep cool, I can't.}"
      (Hceric.msg)
    92. ^ Vault 76 dweller: "What does it mean to "go feral?" "
      Hilda: "I'm sure you've run into their like before. It's when our kind goes from just sounding gruff and radiated to... snarling, teeth-gnashing monster. We don't know why it happens, who it can happen to, or if there's any way to cure it, but... Well, that last part is what were trying to figure out."
    93. ^ The Einsamer Wanderer: "I need more details... What's the breach all about?"
      M.A.R.Go.T.: "Internal visual sensing equipment is detecting numerous unidentified persons in the southeast tunnels area. The individuals have damaged metro equipment and refused dialogue with our security units. In accordance with U.S. Security Statute A567/B, the use of deadly force has been authorized."
      The Lone Wanderer: "Can you tell me more about these unidentified persons?"
      M.A.R.Go.T.: "My apologies. My sensing equipment in that area must be damaged. My equipment indicates the persons possess no internal body heat and are emitting lethal levels of radiation."
      (M.A.R.Go.T.'s dialogue)
    94. ^ Little Yangtze terminals; Little Yangtze Log terminal, Elijah's Journal - Day 2
    95. ^ Vault 76 dweller: "What did I just do, exactly?"
      Hilda: "It's complicated. To understand, I need to tell you what the actual purpose of this facility was, before the Lost. Those vats contain sleeping residents from our Vault... Back when we faced our first crisis of the mind... Going feral. Before the Lost, "feralization" was the only real threat to our happiness here. It was running rampant and we were desperate to fix it. My Papa was one of the volunteers. He showed early signs of going feral, and offered to go under... be a test subject for cures. He was also that last patient you ran the experiment on."
    96. 96,0 96,1 The Einziger Überlebender: "What if she never returns? How long are you going to wait?"
      Oswald der Ungeheuerliche: "I will stay here for as long as it takes. I've already watched 200 years pass, what makes you think I can't wait 200 more?"
      (Oswald the Outrageous's dialogue)
    97. 97,0 97,1 Zao: "But now I must... warn you. There is danger. Wei xian! Old crew... still down there. Not okay like their captain. Worse. They do not harm me. But they will kill you! I... I cannot kill them. Still, they are my crew. My family. Jia ren, all of us. But you must do what you must do."
      (Zao's dialogue)
    98. ^ Vault 76 dweller: "You're a ghoul! What happened?"
      Bethy Mangano: "You noticed! Just what a lady likes to hear. "Hi, I can't help but notice you're a monster". Fair enough. I was exposed to rather more radiation than a person should be without being directly impacted by sharp or blunt objects. So, I survived, but was fundamentally transformed. Happily, I kept my wits about me, unlike the poor, ravenous souls that lurk nearby."
    99. ^ Vault 76 dweller: "Why haven't you already vented the reactor chamber?" Digger: "The radiation made all of them into feral ghouls. If I take any more, it might happen to me too."
    100. ^ Roger: "Hey, you-you don't happen to have any vials, do you? Just one little puff and I'll be back on my feet. You know I'm good for it."
      The Ghoul: "I'm sorry, Roger. I'm all out."
      Roger: "That's okay. That's okay. Though, um, you and your smooth-faced friend, you, um... might want to clear out... before things get ugly. I did okay. Twenty-eight years since I first started showing."
      The Ghoul: "Oh, hell."
      Roger: "Not as long as you, though. You've outlasted us all. How long since you first started wastelanding?"
      The Ghoul: "A long time."
      Roger: "That's a lot of vials."
      The Ghoul: "Well, I've always been good at making money, Roger."
      (Die Ghule)
    101. 101,0 101,1 Underworld terminal entries; research terminal, Neurology of Luminous Necrotic Post-Humans
    102. ^ Ghoul combat taunt: "{1699}{}{No more writing my name in the snow.} "
      (COMBATAI.MSG (Fallout 2)
    103. ^ Ghoul combat taunt: "{1697}{}{Hey look! Prairie oysters.} "
      (COMBATAI.MSG (Fallout 2)
    104. ^ Ghoul combat taunt: "{1698}{}{Chopped nuts anyone?}"
      (COMBATAI.MSG (Fallout 2)
    105. ^ Ghoul combat taunt: "{1695}{}{There goes my social life.} "
      (COMBATAI.MSG (Fallout 2)
    106. ^ Ghoul combat taunt: "{1694}{}{Gee, if there were any female ghouls I'd be angry with you.} "
      (COMBATAI.MSG (Fallout 2)
    107. ^ The Kurier]]: "You don't look like the other ghouls from Bright's group."
      Harland: "Guess the outfit gives that away, huh? I never did buy into that religious mumbo-jumbo with the robes and all that shit. It gets lonely out in the wastes, okay? And I don't have to tell you that Bright's group has got some fine-looking ghoulettes in it! Eh... or maybe I would have to tell you... Anyway, I helped them out, and they kept me supplied with ammo and pleasant company."
      (Harland's dialogue)
    108. ^ The Einsamer Wanderer: "Have you ever heard of a guy named Gob?"
      Carol: "Gob? Yes, of course! He's my son... well, not really, not like you would think of a son. We Ghouls don't really work like that, but I love him like he's my own! Do you know him? Have you seen him? Is he alright?"
      (Carol's dialogue)
    109. ^ Typhon: "{101}{}{You see Typhon, son of Set.}"
      The Auserwählter: "{150}{}{Who are you?}"
      Typhon: "{155}{}{I'm Typhon. Y'ever hear of Set? He used to run the old-time town of Necropolis. I'm his son. Got born before the radiation hit us, so I grew up mutated. Ain't never been any other way for me.}"
      (Typhon's dialogue)
    110. ^ Clifford: "She was born in Great Lanta on the shores of the ocean. Her parents were both ghouls. That's right; I said ghouls. That she was conceived at all was a miracle. That she was born unafflicted was an even greater miracle."
      (Clifford's dialogue)
    111. ^ The Bunkerbewohner: "{1012}{}{Necropolis}"
      Tycho: "{1112}{}{The City of Death is well named. It lies in what used to be the little town of Bakersfield. Now, though, it's home to ghouls and worse.}"
      (Tycho's dialogue)
    112. ^ The Bunkerbewohner: "{165}{}{Necropolis}"
      Keri Lee: "{179}{}{Paß auf deinen Arsch auf, Necropolis ist kein friedlicher Ort.}"
      "{180}{}{Set hat in der Stadt das Sagen. War zumindest das letzte Mal so, als ich dort war.}"
      "{181}{}{Die Stadt ist voll mit Skags! Ich laß dich jetzt lieber gehen.}"
      (Keri Lee's dialogue)
    113. ^ The Einsamer Wanderer: "How would you feel about having a few Ghoul neighbors?"
      Julius Banfield: "I'm not sure. My first responsibility is the health and welfare of the residents of Tenpenny Tower. Ghouls often carry diseases due to radiation damaging their immune systems."
      The Lone Wanderer: "Sure they look a little weird, but they're not diseased vermin."
      Julius Banfield: "Well, umm. I guess I must confess... I've never examined a Ghoul up close... you're right. I shouldn't make assumptions."
      The Lone Wanderer: "I don't suppose you've consulted any Ghouls on your little theory?"
      Julius Banfield: "Well... not exactly. But my colleagues have published papers... I suppose I someone ought to verify their findings... Perhaps I'll do that. Who knows? I might even finally get published!"
      (Julius Banfield's dialogue)
    114. ^ The Einsamer Wanderer: "What the hell's a Ghoul anyway? Some kind of diseased human?"
      Gustavo: "You serious? You don't know what a Ghoul is? A goddamn disaster waiting to happen that's what they are. Sure, maybe you can get over the fact they look like someone took a cheese grater to their face. But it's what you don't see that's the problem. The radiation slowly eats away their brain, then they go zombie on you. It's better for everyone to kill them before all that, if you ask me."
      (Gustavo's dialogue)
    115. ^ Anti-Ghul-Gesetz von 2282
    116. ^ Ghoul Rangers are widespread and many veterans are ghouls.
    117. ^ Fallout (Fernsehserie) — Staffel 1, Episode 2: „Die Zielperson
    118. ^ Fallout (Fernsehserie) — Staffel 1, Episode 8: „Der Anfang
    119. ^ The Auserwählter: "{114}{}{Hello, Harold. What do you do here?}"
      Harold: "{121}{hld3}{Wha-whatever it takes to keep this place together. Better job on it than me.}"
      The Chosen One: "{122}{}{This place is coming apart?}"
      Harold: "{127}{hld4a}{Well, sorta. Our atomic reactor’s a mite...sensitive. The people I got running it mean well, but... well, they are not the sharpest tools in the shed. If you know what I mean.}"
      (Harold's dialogue)
    120. ^ The Auserwählter: "{186}{}{"Trying times?" What do you mean?}"
      McClure: "{220}{}{Things have been tough these last two years. The NCR has been getting more aggressive in their attempts to get Vault City to join the Republic.}"
      "{221}{}{They tell us that if we were to join, they would be able to defend us from the raider attacks on our city. As of late, these raider attacks have become more brutal.}"
      "{222}{}{On top of all of this, we have ghouls in Gecko contaminating our groundwater.}"
      (Vcmclure.msg)
    121. 121,0 121,1 The Auserwählter: "{208}{}{What can you tell me about Gecko?}"
      Gregory: "{219}{}{Gecko? It's a filthy shantytown to the north, inhabited by those creatures, those... "ghouls." They're responsible for poisoning our groundwater, you know! It's an obvious act of terrorism against Vault City!}"
      The Chosen One: "{220}{}{How are they poisoning the water?}"
      Gregory: "{223}{}{Their shantytown is built around the remains of an old atomic power plant... a plant they SOMEHOW started up again and that is now leaking radiation! Those creatures need to be driven out and that plant shut down!}"
      (Gregory's dialogue)
    122. ^ The Auserwählter: "{262}{}{Vault City wouldn’t give you the part? Even if it means that the groundwater won’t be polluted anymore?}"
      Harold: "{274}{hld53}{Well, they’d only help us if they thought it was in their own best interest to do so. Huh. Not much chance of that happening.}"
      The Chosen One: "{275}{}{Hmm, you may be right. Still if someone could convince them that they should help you….}"
      Harold: "{276}{hld54}{They shoot ghouls on sight. Makes conversation a bit tricky.}"
      (Harold's dialogue)
    123. ^ The Auserwählter: "{337}{}{Is there some way I could become a Citizen?}"
      Joanne Lynette: "{287}{lyn034a}{You may speak with Proconsul Gregory. He has authority to administer the Citizenship test. He can be found in the meeting room down the corridor.}"
      The Chosen One: "{291}{}{I'll go talk to the Proconsul, then.}"
      Joanne Lynette: "{288}{lyn034b}{Or... there IS another way to become a Citizen...}"
      The Chosen One: "{289}{}{Another way? What is it?}"
      Joanne Lynette: "{339}{lyn044}{Rather than taking the test, you could prove your commitment to the Vaults in a more... substantial way. As an Outsider, you are in a unique position to resolve a difficult...situation for us.}"
      The Chosen One: "{340}{}{What kind of situation?}"
      Joanne Lynette: "{354}{lyn047}{There's a town... if you could call it that... to the northeast of our city. It is filled with... creatures that are polluting the groundwater with dangerous radiation.}"
      The Chosen One: "{355}{}{How are they poisoning the groundwater?}"
      Joanne Lynette: "{362}{lyn049}{Those... things... are operating a damaged atomic power plant. You see, THEY are immune to radiation...they don't care that they are slowly killing us with their poisons.}"
      The Chosen One: "{356}{}{What do you want me to do about it?}"
      Joanne Lynette: "{358}{lyn048}{Disable their plant, permanently, so that they cannot cause any more damage.}"
      The Chosen One: "{359}{}{Sounds easy enough. I'll be back when the situation's... "resolved."}"
      (Joanne Lynette's dialogue)
    124. ^ The Auserwählter: "{115}{}{What do you do here?}"
      Lenny: "{160}{}{W’well, I h’help H’harold mostly. Wh’when people get hurt, I h’help them out.}"
      The Chosen One: "{341}{}{What else did you say you did here?}"
      Lenny: "{340}{}{I h’help H’harold administer the town. Th’there’s always more p’paperwork to do.}"
      The Chosen One: "{163}{}{You can heal people?}"
      Lenny: "{200}{}{Well, b’before the W’war I w’was a doctor.}"
      The Chosen One: "{201}{}{Before the war? But that must have been almost 160 years ago.}"
      Lenny: "{210}{}{That's t’true. B’but the radiation seems to have g’given us g’ghouls a longer life-span. ‘Course, it took almost eveything else away.}"
      The Chosen One: "{211}{}{Took things away?}"
      Lenny: "{220}{}{W’well, y’yes. We look l’like f’friggin’ f’freaks. We d’don’t have any skin, for Chrisakes.}"
      The Chosen One: "{221}{}{Well, I guess you have seen better days.}"
      Lenny: "{230}{}{Y’you c’could say that. I’d trade in all those years to b’be a n’normal person again.}"
      The Chosen One: "{231}{}{Well, not much hope of that, I suppose.}"
      Lenny: "{240}{}{If those f’fools in Vault City w’would share their medical technology, I’m sure we could c’cleanse the excess r’radiation and heal ourselves.}"
      The Chosen One: "{241}{}{They won’t help you?}"
      Lenny: "{250}{}{Y’you’ve been to Vault City? Then you t’tell me wh’what you think the chances of g'getting h’help from those bigots is. M’might as well watch a p’paper dog chase an asbestos c’cat through hell.}"
      The Chosen One: "{251}{}{I’m sorry to hear that, but I think you’re right. Let me ask you about something else.}"
      (Lenny's dialogue)
    125. ^ Grecks and Faulfresse of Freeside in Fallout: New Vegas Fallout: New Vegas
    126. ^ Hadrian in Freeside in Fallout: New Vegas Fallout: New Vegas
    127. ^ Sekuritron: "Be advised, visitors will be held responsible for the behavior of any non-human sapients accompanying them."
      (Securitron's dialogue)
    128. ^ Hadrian recruited for Tops-Stars
    129. ^ The Kurier]]: "What's the "Great Journey"?"
      Jason Bright: "We wish to escape the barbarity of the wasteland, especially the violence and bigotry of its human inhabitants. The creator has promised to my flock a new land: a place of safety and healing... a paradise in the Far Beyond. Preparations for the Great Journey were nearly complete when the demons appeared."
      (Jason Bright's dialogue)
    130. ^ Raul Tejada: "Cheer up, kid. It's not that bad. Sure, your skin rots off and you start to stink like a public toilet after Cinco de Mayo, but... umm...."
      Kyle Edwards: "What? How is that not bad? In fact, how could it get worse?"
      Raul Tejada: "Well, assuming you survive the radiation sickness, the lynch mobs, and the possibility of going feral, one day you'll get old and decrepit, like me."
      Kyle Edwards: "Oh god!"
      Raul Tejada: "What? Was it something I said?"
      (Raul Tejada's and Kyle Edwards' dialogue)
    131. ^ The Einsamer Wanderer: "Isn't it dangerous being this deep into the city?"
      Tulip: "Not really. The Super Mutants leave us alone. I guess whatever they do that turns people like them doesn't work on us. The Brotherhood of Steel will fire on us if we're out in the open, but they don't bother us down here. We've had some Raiders and Slavers poke their heads in, but we've got Charon and Cerberus and everyone else to take care of them. I guess when it comes down to it, being this far out of everyone's way is a good deal for us."
      (Tulip's dialogue)
    132. ^ The Einsamer Wanderer: "Hmph. I thought Ghouls hated humans."
      Graves: "Humans have too many misconceptions. Some of us don't get along with humans, but the majority of us are learning to live with our differences. I only wish that the humans in the Ödland der Hauptstadt felt the same way. It would make life so much easier... Anyway, I am taking too much time speaking with you when I should be working. If you need anything, let me know."
      (Graves' dialogue)
    133. ^ The Einsamer Wanderer: "Why not?"
      Graves: "Well, some of the Ghouls in Underworld object to what the Doctor is doing. They think Ghouls are Ghouls and humans are humans. Like we were meant to be this way. Some have even threatened the doctor. I'm afraid one day something might happen to him."
      (Graves' dialogue)
    134. ^ The Bunkerbewohner: "{1016}{}{Necropolis}"
      Killian Darkwater: "{1116}{Kill80}{That city's death. I sent two patrols down there and neither one of them returned.}"
      (KILLIAN.MSG)
    135. ^ The Einsamer Wanderer: "How's that Ghoul situation coming along?"
      Gustavo: "That damn Roy Phillips won't take no for an answer. Keeps showing up, looking for a handout. He and his kind aren't wanted. End of story. If I were a betting man, I'd place a stack of caps on him trying something violent soon. And that would make Tenpenny nervous. I don't like it when Tenpenny gets nervous. But I can't spare the manpower to go hunt down Roy Phillips and his band of misfits, or I'd gladly end this thing once and for all."
      (Gustavo's dialogue)
    136. ^ The Einsamer Wanderer: "You're all bigots."
      Gustavo: "Your bleeding heart is liable to get you in a lot of trouble one day. Look kid, eventually all Ghouls go zombie on your ass. It's only a matter of time. Kill them when you find them. It's a win-win. You put them out of their misery, and save someone else from getting torn apart. "
      (Gustavo's dialogue)
    137. ^ The Einsamer Wanderer: "What can you tell me about Mister Crowley?"
      Greta: "He's an odd one. Why just a few months ago he decided he didn't like people calling us zombies. No Ghoul likes to be called a zombie, but Crowley was going up to humans and almost daring them to do it."
      (Greta's dialogue)
    138. ^ Einsamer Wanderer: "All true, except for the part about the mutants, the water and the whore."
      Crowley: "Ha, ha! I like a human that knows his place. Too many of you think we're all just zombies. They don’t know, or don’t care, that we’re just as human as they are inside. We bleed! We hurt! We regret! And you know what really pisses me off? They think the only way to kill us is to shoot us in the head, like in the old zombie stories, and that will put us out of our misery. Hey, I know! Maybe you could help me even the score."
      (Crowley's dialogue)
    139. ^ Exploration Database, Feral Ghouls
    140. ^ Auserwählter: "On second thought, I must have a hole in my head for wanting to buy drinks for a bunch of rotting zombies."
      Wooz: "Zombies? Fuck you! We’re ghouls. Zombies are a type of undead with no free will. Although we share certain physical characteristics -- most notably, the rotting flesh and characteristic morbidity -- we are creatures of free will. Allow me to demonstrate.
      (Wooz' dialogue)
    141. ^ Children of the Cathedral guard's dialogue: "I dunno. I can tell you one thing, whatever you can say about the religion, they're not amateurs. They came in and organized this place like clockwork. This isn't just another band of mindless zombies."
    142. ^ Kurier]]: "You cheapass zombie. You need to pay my extra fee."
      Grecks: "[FAILED] Hey, I'm tapped out, man. I've got nothing left but the clothes on my back."
      (Grecks' dialogue)
    143. ^ Kurier]]: "Thanks for the caps, now enjoy the zombie afterlife."
      Grecks: "Oh God! Help! Help!"
      (Grecks' dialogue)
    144. ^ Einsamer Wanderer: "What the hell's a Ghoul anyway? Some kind of diseased human?"
      Gustavo: "The radiation slowly eats away their brain, then they go zombie on you. It's better for everyone to kill them before all that, if you ask me."
      (Gustavo's dialogue)
    145. ^ Einsamer Wanderer: "Okay. What's the plan?"
      Crowley: "Not everyone is as sympathetic to Ghouls as you are. In fact some humans are downright bigots. They treat us like zombies, calling us brain eaters and shufflers. Well, I'm going to make them pay. Uh...before I get into the details, you don't have anything against killing do you?"
      (Crowley's dialogue)
    146. ^ The Bunkerbewohner: "So what are you doing here?"
      Ganger: "I'm supposed to make sure no one goes by. Dis is Zombie house."
      The Vault Dweller: "What's a Zombie?"
      Ganger: "Not a what . . . A WHO. We are the Zombies. If we do good, Set'll make us one of his guards. Now that's all I'm gonna tell you."
      The Vault Dweller: "Nah, I want to go in."
      Ganger: "I don't think so. Get out before I call the boyz over and dance on your face."
      The Vault Dweller: "Is that a threat?"
      Ganger: "It was. Now it's a fact. ZOMBIES!"
      Ganger: "HEY, ZOMBIES, WE GOT US A PUNCHIN' BAG!"
      (Ganger's dialogue)
    147. ^ Kurier]]: "Where'd you get that Vaquero outfit?"
      Raul Tejada: "I found it in a costume shop. It was sort of my calling card, you know? "Raul the Ghoul, the zombie vaquero of Mexico City."
      (Raul Tejada's dialogue)
    148. ^ Glowing one: "{102}{}{The liquid clear no longer flows. Without the flow we all take final rest.}"
      (VALTGLO.MSG)
    149. ^ Vault Dweller: "What kind of 'hope' did you see?"
      Hugo Stolz: "By chance we discovered that time spent near the weather control device had side effects. Positive ones: they seem to quell the symptoms of feralization. It was the only path forward. The only research that bore fruit."
      (Hugo Stolz's dialogue)
    150. ^ Daily Ops variant: Communists