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    Karma (Fallout: New Vegas): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Huu.Bot (Diskussion | Beiträge)
    K Aufgeräumt, replaced: Fallout: New Vegas Extras → Fallout: New Vegas: Extras, Kategorie:Fallout: New Vegas → Kategorie:Fallout: New Vegas: , in ''Fallout 3'' → {{In|FO3}}, ''Fallout: New Vegas'' → {{FNV}}, replaced: [[Fallout: New Vegas → [[Fallout: New Vegas: (4)
    Ms.Nanny (Diskussion | Beiträge)
    K Negativ: 🧹, replaced: ''Dead Money'' → {{FNVDM}}, ''Old World Blues'' → {{FNVOWB}}
     
    (4 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
    Zeile 5: Zeile 5:


    ==Hintergrund==
    ==Hintergrund==
    Das Karma ist neben dem [[Fallout: New Vegas: Ruf|Ruf]] eine weitere Spielmechanik, welche die Handlungen des Kuriers moralisch bewertet. Während der Ruf fraktionsspezifisch funktioniert, ist das Karma eine allgemeinere Bewertung. Dazu gibt es einen internen Zahlenwert, der von -1000 (maximal böse) bis +1000 (maximal gut) reichen kann. Bestimmte Handlungen (s.u.) des Kuriers bewirken den Erhalt oder den Verlust von Karmapunkten auf diesem Punktekonto. Dabei ist es - im Gegensatz zum Ruf - egal, ob der Kurier bei diesen Handlungen beobachtet wird oder nicht, das Spiel führt automatisch Buch. Einige Quests und Extras beeinflussen das Karma ebenfalls.
    Das Karma ist neben dem [[Ruf (Fallout: New Vegas)|Ruf]] eine weitere Spielmechanik, welche die Handlungen des Kuriers moralisch bewertet. Während der Ruf fraktionsspezifisch funktioniert, ist das Karma eine allgemeinere Bewertung. Dazu gibt es einen internen Zahlenwert, der von -1000 (maximal böse) bis +1000 (maximal gut) reichen kann. Bestimmte Handlungen (s.u.) des Kuriers bewirken den Erhalt oder den Verlust von Karmapunkten auf diesem Punktekonto. Dabei ist es - im Gegensatz zum Ruf - egal, ob der Kurier bei diesen Handlungen beobachtet wird oder nicht, das Spiel führt automatisch Buch. Einige Quests und Extras beeinflussen das Karma ebenfalls.


    ==Karmalevel==
    ==Karmalevel==
    Zeile 26: Zeile 26:
    * Die Rekrutierung der Begleiterin  [[Rose of Sharon Cassidy|Cass]] ist bei einem ''negativen'' Karmawert erschwert. Fällt der Karmawert des Kuriers in den "bösen" Bereich (Karmawert kleiner als -249), verlässt Cass den Kurier sogar für immer.
    * Die Rekrutierung der Begleiterin  [[Rose of Sharon Cassidy|Cass]] ist bei einem ''negativen'' Karmawert erschwert. Fällt der Karmawert des Kuriers in den "bösen" Bereich (Karmawert kleiner als -249), verlässt Cass den Kurier sogar für immer.
    * Während der Konfrontation mit [[Legat Lanius]] bei der finalen Schlacht am [[Hoover-Staudamm]] erhält der Kurier abhängig von seinem Karma noch zwei unterschiedliche Möglichkeiten, Lanius zu einem Zweikampf zu überreden.
    * Während der Konfrontation mit [[Legat Lanius]] bei der finalen Schlacht am [[Hoover-Staudamm]] erhält der Kurier abhängig von seinem Karma noch zwei unterschiedliche Möglichkeiten, Lanius zu einem Zweikampf zu überreden.
    * Drei [[Fallout: New Vegas: Extras#Regul.C3.A4re Extras 5|Extras]], die durch das Add-On [[Lonesome Road (Add-On)|''Lonesome Road'']] ins Spiel gebracht worden sind, können nur mit einer bestimmten Karmaausrichtung (gut, neutral oder böse) ausgewählt werden. Das "gute" Extra bietet außerdem einen karmaabhängigen Vorteil. Alle drei Extras sind erst ab dem höchsten Kurierlevel 50 verfügbar.
    * Drei [[Extras (Fallout: New Vegas)#Regul.C3.A4re Extras 5|Extras]], die durch das Add-On [[Lonesome Road (Add-On)|''Lonesome Road'']] ins Spiel gebracht worden sind, können nur mit einer bestimmten Karmaausrichtung (gut, neutral oder böse) ausgewählt werden. Das "gute" Extra bietet außerdem einen karmaabhängigen Vorteil. Alle drei Extras sind erst ab dem höchsten Kurierlevel 50 verfügbar.


    ==Karmatitel==
    ==Karmatitel==
    Zeile 190: Zeile 190:
    ==Karmapunkte erhalten==
    ==Karmapunkte erhalten==
    The values for Karma gain may be bugged; currently killing very evil NPCs (such as Vulpes Inculta) gains the player character only two Karma, yet killing some Fiends and Feral Ghouls grants 100 Karma.
    The values for Karma gain may be bugged; currently killing very evil NPCs (such as Vulpes Inculta) gains the player character only two Karma, yet killing some Fiends and Feral Ghouls grants 100 Karma.
    ===Positiv===
    ===Positiv===
    * Giving [[Med-X (Fallout: New Vegas)|Med-X]] to [[Boxcars]], the injured [[Powder Ganger]], inside [[Nipton General Store]]. This can only be done once.
    * Giving [[Med-X (Fallout: New Vegas)|Med-X]] to [[Boxcars]], the injured [[Powder Ganger]], inside [[Nipton General Store]]. This can only be done once.
    Zeile 198: Zeile 199:
    * Killing a Very Evil character or creature ([[Vulpes Inculta]], [[Philippe]], [[Mortimer (Fallout: New Vegas)|Mortimer]], [[Duke (Fallout: New Vegas)|Duke]], [[Cook-Cook]], or [[Jackal gang leader|Jackal Gang leaders]]): '''+100 Karma'''
    * Killing a Very Evil character or creature ([[Vulpes Inculta]], [[Philippe]], [[Mortimer (Fallout: New Vegas)|Mortimer]], [[Duke (Fallout: New Vegas)|Duke]], [[Cook-Cook]], or [[Jackal gang leader|Jackal Gang leaders]]): '''+100 Karma'''
    * Some quests will give positive Karma if one declines any rewards offered for completing them, including [[Bye Bye Love]], and [[Someone to Watch Over Me]].
    * Some quests will give positive Karma if one declines any rewards offered for completing them, including [[Bye Bye Love]], and [[Someone to Watch Over Me]].
    * Convincing [[Oscar Velasco]] to let go of his hate and join the [[Great Khans]] at [[Red Rock Canyon]] during [[Climb Ev'ry Mountain]].
    * Convincing [[Oscar Velasco]] to let go of his hate and join the [[Great Khans]] at [[Red Rock Canyon]] during [[Drauß' vom Berge komm ich her]].
    * Informing [[Hayes|Lieutenant Hayes]] about [[Tyrone (Fallout: New Vegas)|Tyrone]] selling chems to the Great Khans.
    * Informing [[Hayes|Lieutenant Hayes]] about [[Tyrone (Fallout: New Vegas)|Tyrone]] selling chems to the Great Khans.
    * Giving [[Healing powder (Fallout: New Vegas)|healing powder]] to [[Daniel (Honest Hearts)|Daniel]].
    * Giving [[Healing powder (Fallout: New Vegas)|healing powder]] to [[Daniel (Honest Hearts)|Daniel]].
    *Agreeing to keep [[Westside]]'s siphoning of [[New California Republic|NCR]] pipelines a secret in exchange for [[Tom Anderson|Anderson]] turning himself in for [[White (Fallout: New Vegas)|Cpl. White]]'s murder during [[The White Wash]].
    *Agreeing to keep [[Westside]]'s siphoning of [[New California Republic|NCR]] pipelines a secret in exchange for [[Tom Anderson|Anderson]] turning himself in for [[White (Fallout: New Vegas)|Cpl. White]]'s murder during [[Die Weiße Wäsche]].
    *Untying [[Benny]] at [[the Fort]] if he is allowed to live.
    *Untying [[Benny]] at [[the Fort]] if he is allowed to live.
    * Convincing [[Diane (Fallout: New Vegas)|Diane]] to make more helpful chems.
    * Convincing [[Diane (Fallout: New Vegas)|Diane]] to make more helpful chems.
    Zeile 214: Zeile 215:
    * Planting an explosive through [[planting items|reverse-pickpocketing]].
    * Planting an explosive through [[planting items|reverse-pickpocketing]].
    * Repeatedly hacking an owned (red text) computer terminal (Classified as stealing, but can be done over and over again) '''-1 Karma''' per hack attempt. NOTE: even accessing the terminal will result in negative Karma.
    * Repeatedly hacking an owned (red text) computer terminal (Classified as stealing, but can be done over and over again) '''-1 Karma''' per hack attempt. NOTE: even accessing the terminal will result in negative Karma.
    * Sabotaging the rockets during [[Come Fly With Me]].
    * Sabotaging the rockets during [[Flieger, grüß mir die Sonne]].
    * Crucifying [[Benny]] at [[The Fort]].
    * Crucifying [[Benny]] at [[The Fort]].
    * Lying to [[Alex Richards]] that one cannot find the thief during [[Medical Mystery]].
    * Lying to [[Alex Richards]] that one cannot find the thief during [[Wunder der Medizin]].
    * Accepting the bribe from [[Stone (Fallout: New Vegas)|Private Stone]] during Medical Mystery.
    * Accepting the bribe from [[Stone (Fallout: New Vegas)|Private Stone]] during Wunder der Medizin.
    * Attacking the [[Boulder City Memorial]] and insulting [[Kowalski|Private Kowalski]] (killing him does not grant an additional loss of Karma).
    * Attacking the [[Boulder City Memorial]] and insulting [[Kowalski|Private Kowalski]] (killing him does not grant an additional loss of Karma).
    * Disabling or killing [[Robert House|Mr. House]]: '''-50 Karma'''.
    * Disabling or killing [[Robert House|Mr. House]]: '''-50 Karma'''.
    * Enslaving [[Arcade Gannon]] for [[Caesar]] during [[Et Tumor, Brute?]].
    * Enslaving [[Arcade Gannon]] for [[Caesar]] during [[Et Tumor, Brute?]].
    * Convincing [[Oscar Velasco]] to take revenge during [[Climb Ev'ry Mountain]].
    * Convincing [[Oscar Velasco]] to take revenge during [[Drauß' vom Berge komm ich her]].
    * Humiliating [[Grecks]] by taking his clothes.
    * Humiliating [[Grecks]] by taking his clothes.
    * Convincing [[Frank Weathers]] to commit suicide during [[Left My Heart]].
    * Convincing [[Frank Weathers]] to commit suicide during [[Hab mein Herz im Ödland verloren]].
    * Setting off the bomb collars on the Weathers family in [[Cottonwood Cove]].
    * Setting off the bomb collars on the Weathers family in [[Cottonwood Cove]].
    * Choosing the attack option when conversing with [[Kyle Edwards|Private Edwards]].  
    * Choosing the attack option when conversing with [[Kyle Edwards|Private Edwards]].  
    * Demanding further payment from [[Markland]] during [[Bitter Springs Infirmary Blues]].
    * Demanding further payment from [[Markland]] during [[Bitter-Springs-Krankenstations-Blues]].
    * Demanding payment from [[Gilles]] during [[No, Not Much]].  
    * Demanding payment from [[Gilles]] during [[Ein Retter in der Not]].  
    * Encouraging [[Alice Hostetler]] to kill [[Becky Hostetler|Mrs. Hostetler]] during [[Someone to Watch Over Me]].  
    * Encouraging [[Alice Hostetler]] to kill [[Becky Hostetler|Mrs. Hostetler]] during [[Someone to Watch Over Me]].  
    * Complementing Alice Hostetler on killing Mrs. Hostetler during Someone to Watch Over Me. (Once this quest has been completed Alice will relocate to [[Aerotech Office Park]], and this dialogue option can be repeated indefinitely for infinite negative Karma.)
    * Complementing Alice Hostetler on killing Mrs. Hostetler during Someone to Watch Over Me. (Once this quest has been completed Alice will relocate to [[Aerotech Office Park]], and this dialogue option can be repeated indefinitely for infinite negative Karma.)
    * Telling [[Lindsay]] that [[Bear Necessities|Mr. Cuddles]] is dead.
    * Telling [[Lindsay]] that [[Bear Necessities|Mr. Cuddles]] is dead.
    * Tearing [[Sergeant Teddy]] in half when talking to [[Melody]].
    * Tearing [[Sergeant Teddy]] in half when talking to [[Melody]].
    * Lying to [[Marcus]] that one needs 3000 caps to pay off the mercenaries during [[Unfriendly Persuasion]].
    * Lying to [[Marcus]] that one needs 3000 caps to pay off the mercenaries during [[Unfreundliches Zureden]].
    * Initiating the self-destruct sequence at [[Hidden Valley bunker]]: '''-100 Karma''' upon exiting the bunker.
    * Initiating the self-destruct sequence at [[Hidden Valley bunker]]: '''-100 Karma''' upon exiting the bunker.
    * Lying to [[Lenk|Comm Officer Lenk]] that one is there to collect payment for the [[Omertas]].
    * Lying to [[Lenk|Comm Officer Lenk]] that one is there to collect payment for the [[Omertas]].
    * Calling Lenk pathetic and telling her the Rangers never should have let her join.
    * Calling Lenk pathetic and telling her the Rangers never should have let her join.
    * Altering [[the Misfits]] records during [[Flags of Our Foul-Ups]].
    * Altering [[the Misfits]] records during [[Die Flaggen unserer Versager]].
    * Devouring a corpse. ([[Cannibal (Fallout: New Vegas)|Cannibal]] perk needed): '''-1 Karma''' per corpse.
    * Devouring a corpse. ([[Cannibal (Fallout: New Vegas)|Cannibal]] perk needed): '''-1 Karma''' per corpse.
    * Killing a non-evil creature: '''-25 Karma'''.
    * Killing a non-evil creature: '''-25 Karma'''.
    * Killing a Very Good character or creature ([[Sarah Weintraub]], [[Sunny Smiles]], [[Julie Farkas]], [[Keely]], [[Bill Ronte]], [[Jacob Hoff]], [[Malcolm Holmes]], [[Bert Gunnarsson]], [[Old Ben]], or [[Tomas]]): '''-100 Karma'''.
    * Killing a Very Good character or creature ([[Sarah Weintraub]], [[Sunny Smiles]], [[Julie Farkas]], [[Keely]], [[Bill Ronte]], [[Jacob Hoff]], [[Malcolm Holmes]], [[Bert Gunnarsson]], [[Old Ben]], or [[Tomas]]): '''-100 Karma'''.
    * The following below is DLC from ''[[Dead Money]]'', ''[[Honest Hearts]]'' and ''[[Old World Blues (add-on)|Old World Blues]]''.
    * The following below is DLC from {{FNVDM}}, ''[[Honest Hearts]]'' and {{FNVOWB}}.
    ** Lying to [[Christine Royce]], or threatening her with the [[Terrifying Presence]] perk, and making her go down the elevator during the quest [[Mixed Signals]].
    ** Lying to [[Christine Royce]], or threatening her with the [[Terrifying Presence]] perk, and making her go down the elevator during the quest [[Gemischte Signale]].
    ** Killing [[Dog and God|Dog/God]] during [[Put the Beast Down]].
    ** Killing [[Dog and God|Dog/God]] during [[Die Bestie erledigen]].
    ** Lying to [[Waking Cloud]] about her husband's fate at the end of [[A Family Affair]].
    ** Lying to [[Waking Cloud]] about her husband's fate at the end of [[Eine Familienangelegenheit]].
    ** Threatening to hack into [[8|Dr. 8]] during [[On the Same Wavelength]].
    ** Threatening to hack into [[8|Dr. 8]] during [[On the Same Wavelength]].


    Zeile 255: Zeile 256:
    | valign="top" | [[Datei:Ui karma down.ogg|noicon]][[Datei:FO3NegativeKarmaPoints.png|80px]]
    | valign="top" | [[Datei:Ui karma down.ogg|noicon]][[Datei:FO3NegativeKarmaPoints.png|80px]]
    |}
    |}


    ==Anmerkungen==
    ==Anmerkungen==
    Zeile 261: Zeile 261:
    *A player's Karma level is located in the [[Pip-Boy]], under general in the stats section. If the general section of the Pip-Boy shows the character's faction reputation, the player may need to press the button shown in the top right of the Pip-Boy screen to view their Karma level.
    *A player's Karma level is located in the [[Pip-Boy]], under general in the stats section. If the general section of the Pip-Boy shows the character's faction reputation, the player may need to press the button shown in the top right of the Pip-Boy screen to view their Karma level.
    * When attempting to [[steal]] drained energy cells, casings or any type of ammunition ingredients from non-player characters, there is no risk of failure, no Karma loss and the NPC will not react to the [[Courier]] even if detected when taking them. This could be due to the drained cells and casings having no monetary value, much the same way vendors will let the player character take such objects for free from their shops.
    * When attempting to [[steal]] drained energy cells, casings or any type of ammunition ingredients from non-player characters, there is no risk of failure, no Karma loss and the NPC will not react to the [[Courier]] even if detected when taking them. This could be due to the drained cells and casings having no monetary value, much the same way vendors will let the player character take such objects for free from their shops.
    * Even if one's reputation is "Vilified", stealing any items from [[New California Republic|NCR]] or [[Caesar's Legion|Legion]] containers, or lockpicking their doors, will result in a loss of Karma. This occurs whether one is seen or not. However, no Karma is gained or lost if the player character steals from containers belonging to criminal groups, such as the [[Powder Gangers]], so long as their reputation with said group is "Vilified".
    * Even if one's reputation is "Vilified", stealing any items from [[New California Republic|NCR]] or [[Caesars Legion|Legion]] containers, or lockpicking their doors, will result in a loss of Karma. This occurs whether one is seen or not. However, no Karma is gained or lost if the player character steals from containers belonging to criminal groups, such as the [[Powder Gangers]], so long as their reputation with said group is "Vilified".
    * The player character will only lose Karma for killing a non-Evil creature or NPC if they are assigned to a faction that is programmed to give the player character a Karma penalty for killing its members; by default, no Karma is lost for killing Good/Very Good characters. The same is true for Evil and Very Evil characters.
    * The player character will only lose Karma for killing a non-Evil creature or NPC if they are assigned to a faction that is programmed to give the player character a Karma penalty for killing its members; by default, no Karma is lost for killing Good/Very Good characters. The same is true for Evil and Very Evil characters.


    ==Bugs==
    ==Fehler==
    * {{Platforms|ps3}} There is a random glitch where the Karma title remains at "Guardian of the Wastes" or "Scourge of the Wastes" even when the player character is well past level 20. This occurs with Good, Neutral and Evil Karma.{{Verify|verified}}
    * {{Platforms|ps3}} There is a random glitch where the Karma title remains at "Guardian of the Wastes" or "Scourge of the Wastes" even when the player character is well past level 20. This occurs with Good, Neutral and Evil Karma.{{Verify|verified}}
    * {{Platforms|pc,ps3,xbox360}} When reaching higher levels, the game may "forget" one's karma at random times, then it will return without warning.{{verify|verified}}
    * {{Platforms|pc,ps3,xbox360}} When reaching higher levels, the game may "forget" one's karma at random times, then it will return without warning.{{verify|verified}}

    Aktuelle Version vom 17. Januar 2025, 16:38 Uhr

    -->]]

    Karma spiegelt alle guten und bösen Entscheidungen des Kuriers wieder, und wie sie von den Bewohnern des Ödlands aufgenommen werden.

    Hintergrund

    Das Karma ist neben dem Ruf eine weitere Spielmechanik, welche die Handlungen des Kuriers moralisch bewertet. Während der Ruf fraktionsspezifisch funktioniert, ist das Karma eine allgemeinere Bewertung. Dazu gibt es einen internen Zahlenwert, der von -1000 (maximal böse) bis +1000 (maximal gut) reichen kann. Bestimmte Handlungen (s.u.) des Kuriers bewirken den Erhalt oder den Verlust von Karmapunkten auf diesem Punktekonto. Dabei ist es - im Gegensatz zum Ruf - egal, ob der Kurier bei diesen Handlungen beobachtet wird oder nicht, das Spiel führt automatisch Buch. Einige Quests und Extras beeinflussen das Karma ebenfalls.

    Karmalevel

    Das Spiel verwaltet das Karma mit einem internen Zahlenwert, der von -1000 bis +1000 reichen kann. Der Kurier beginnt das Spiel genau in der Mitte mit einem Wert von null. Dieser Zahlenwert ist in fünf Bereiche oder Karmalevel unterteilt. Die aufgeführten Bezeichnungen der Karmalevel tauchen im Statistikmenü des Pip-Boy 3000 im Reiter Allgemein auf.

    Karmalevel sehr böse böse neutral gut sehr gut
    Bereich -1000 bis -750 -749 bis -250 -249 bis +249 +250 bis +749 +750 bis +1000
    Grafiken der Karmalevel in  Fallout 3 und Fallout: New Vegas Fallout: New Vegas

    Effekte

    Im Gegensatz zum Ruf hat das Karma einen nur geringen Einfluss auf das Spielgeschehen. Unabhängig von seinem Karmalevel kann der Kurier meist frei mit den NPCs und Fraktionen des Ödlands interagieren, also etwa Dialoge führen, Quests durchführen und Handel treiben.

    Das Karmalevel / der Karmawert hat folgende Effekte:

    • Einige NPCs haben abhängig vom Karmalevel eine unterschiedliche Ansprache gegenüber dem Kurier. Bei einem Karmalevel im "guten" Bereich sprechen sie freundlicher zum Kurier, bei einem Karmalevel im "bösen" Bereich geringschätziger.
    • Die Endsequenz fällt abhängig vom Karmalevel leicht unterschiedlich aus.
    • Die Rekrutierung der Begleiterin Cass ist bei einem negativen Karmawert erschwert. Fällt der Karmawert des Kuriers in den "bösen" Bereich (Karmawert kleiner als -249), verlässt Cass den Kurier sogar für immer.
    • Während der Konfrontation mit Legat Lanius bei der finalen Schlacht am Hoover-Staudamm erhält der Kurier abhängig von seinem Karma noch zwei unterschiedliche Möglichkeiten, Lanius zu einem Zweikampf zu überreden.
    • Drei Extras, die durch das Add-On Lonesome Road ins Spiel gebracht worden sind, können nur mit einer bestimmten Karmaausrichtung (gut, neutral oder böse) ausgewählt werden. Das "gute" Extra bietet außerdem einen karmaabhängigen Vorteil. Alle drei Extras sind erst ab dem höchsten Kurierlevel 50 verfügbar.

    Karmatitel

    Der "Karmatitel" des Kuriers ist eine spezielle Bezeichnung für den Kurier, der sowohl seine aktuelle Karmaausrichtung (gut, neutral oder böse) als auch sein aktuelles Level widerspiegelt. Der Karmatitel wird, zusammen mit einer entsprechenden Grafik, im Statistikmenü des Pip-Boy im Reiter "Allgemein" angezeigt. Ab Level 30, dem höchsten erreichbaren Level ohne die DLCs, gibt es keine weiteren Karmatitel.

    Level Good Karma Neutral Karma Bad Karma
    1 Samaritan Drifter Grifter
    2 Martyr Renegade Outlaw
    3 Sentinel Seeker Opportunist
    4 Defender Wanderer Plunderer
    5 Dignitary Citizen Fat Cat
    6 Peacekeeper Adventurer Marauder
    7 Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes
    8 Protector Mercenary Betrayer
    9 Desert Avenger Desert Scavenger Desert Terror
    10 Exemplar Observer Ne'er-do-well
    11 Vegas Crusader Vegas Councilor Vegas Crime lord
    12 Paladin Keeper Defiler
    13 Mojave Legend Mojave Myth Mojave Boogeyman
    14 Shield of Hope Pinnacle of Survival Sword of Despair
    15 Vegas Legend Vegas Myth Vegas Boogeyman
    16 Hero of the Wastes Strider of the Wastes Villain of the Wastes
    17 Paragon Beholder Fiend
    18 Wasteland Savior Wasteland Watcher Wasteland Destroyer
    19 Saint Super-Human Evil Incarnate
    20 Guardian of the Wastes Renegade of the Wastes Scourge of the Wastes
    21 Restorer of Faith Soldier of Fortune Architect of Doom
    22 Model of Selflessness Profiteer Bringer of Sorrow
    23 Shepherd Egocentric Deceiver
    24 Friend of the People Loner Consort of Discord
    25 Champion of Justice Hero for Hire Stuff of Nightmares
    26 Symbol of Order Model of Apathy Agent of Chaos
    27 Herald of Tranquility Person of Refinement Instrument of Ruin
    28 Last, Best Hope of Humanity Moneygrubber Soultaker
    29 Savior of the Damned Gray Stranger Demon's Spawn
    30+ Messiah True Mortal Devil

    Karmapunkte erhalten

    The values for Karma gain may be bugged; currently killing very evil NPCs (such as Vulpes Inculta) gains the player character only two Karma, yet killing some Fiends and Feral Ghouls grants 100 Karma.

    Positiv

    Neutral

    Negativ

    Sound

    Getting positive Karma points in FO3 and FNV Getting negative Karma points in FO3 and FNV

    Anmerkungen

    • Since one can never get to see their exact Karmic value, one can use the console command Vorlage:Console to get their current Karma points.
    • A player's Karma level is located in the Pip-Boy, under general in the stats section. If the general section of the Pip-Boy shows the character's faction reputation, the player may need to press the button shown in the top right of the Pip-Boy screen to view their Karma level.
    • When attempting to steal drained energy cells, casings or any type of ammunition ingredients from non-player characters, there is no risk of failure, no Karma loss and the NPC will not react to the Courier even if detected when taking them. This could be due to the drained cells and casings having no monetary value, much the same way vendors will let the player character take such objects for free from their shops.
    • Even if one's reputation is "Vilified", stealing any items from NCR or Legion containers, or lockpicking their doors, will result in a loss of Karma. This occurs whether one is seen or not. However, no Karma is gained or lost if the player character steals from containers belonging to criminal groups, such as the Powder Gangers, so long as their reputation with said group is "Vilified".
    • The player character will only lose Karma for killing a non-Evil creature or NPC if they are assigned to a faction that is programmed to give the player character a Karma penalty for killing its members; by default, no Karma is lost for killing Good/Very Good characters. The same is true for Evil and Very Evil characters.

    Fehler

    • Playstation 3 There is a random glitch where the Karma title remains at "Guardian of the Wastes" or "Scourge of the Wastes" even when the player character is well past level 20. This occurs with Good, Neutral and Evil Karma.[bestätigt]
    • When reaching higher levels, the game may "forget" one's karma at random times, then it will return without warning.[bestätigt]

    zh:业报(辐射:新维加斯)