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K Huu.Psii verschob die Seite Fallout 3 Nicht-Spieler Waffen nach Nicht-Spieler-Waffen (Fallout 3) |
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| (3 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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{{für|alle ''Fallout 3'' Waffen|Fallout 3 Waffen|über= ausschließlich ''Fallout 3'' Nicht-Spieler Waffen}} | {{für|alle ''Fallout 3'' Waffen|Fallout 3 Waffen|über= ausschließlich ''Fallout 3'' Nicht-Spieler Waffen}} | ||
Für die Verwendung einer Waffe zum Abfeuern eines Projektils verwendet die {{FO3}} Gamebryo-Engine Nicht-Spieler Charaktere, Charaktere und Skript-Effekte. Einige dieser "Waffen" können nur von Nicht-Spieler Charakteren genutzt werden, andere kann man mittels [[Fallout 3: Konsolenkommandos|Konsolenkommandos]] erhalten. | |||
Dasselbe gilt für die von den [[Begleiter (Fallout 3)|Begleitern]] verwendeten [[Fallout 3: Begleiterausrüstung|Standardwaffen]]. Auch diese sind in der Regel nicht dazu bestimmt, von dem Spieler verwendet zu werden. | |||
== Waffen genutzt von Nicht-Spieler Charakteren == | == Waffen genutzt von Nicht-Spieler Charakteren == | ||
{| class="va-table-collapse collapsible collapsed" style="text-align: left; border: none | {| class="va-table-collapse collapsible collapsed" style="text-align: left; border: none" cellspacing="0" cellpadding="2" | ||
!style="font-size:18px" | Legende | !style="font-size:18px" | Legende | ||
|- | |- | ||
| Zeile 242: | Zeile 242: | ||
=== Sonstige Waffen genutzt von Nicht-Spieler Charakteren === | === Sonstige Waffen genutzt von Nicht-Spieler Charakteren === | ||
{| class="va-table va-table-center va-table-full sortable" | {| class="va-table va-table-center va-table-full sortable" | ||
! {{icon|pistol|24px|tooltip=Weapon name}} | ! {{icon|pistol|24px|tooltip=Weapon name}} | ||
! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/> | ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br /> | ||
! {{icon|dps|x18px|tooltip=Damage per second}}<br/> | ! {{icon|dps|x18px|tooltip=Damage per second}}<br /> | ||
! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/> | ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br /> | ||
! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br/> | ! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br /> | ||
! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br/> | ! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br /> | ||
! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br/> | ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br /> | ||
! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br/> | ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br /> | ||
! {{icon|weight|x18px|tooltip=Weapon weight}}<br/> | ! {{icon|weight|x18px|tooltip=Weapon weight}}<br /> | ||
! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/> | ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br /> | ||
! {{icon|ap|x18px|tooltip=Action Point cost}}<br/> | ! {{icon|ap|x18px|tooltip=Action Point cost}}<br /> | ||
! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/> | ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br /> | ||
! Base ID<br/> | ! Base ID<br /> | ||
! Notes | ! Notes | ||
|- | |- | ||
| [[Mysterious Stranger's .44 magnum (Fallout 3)|Mysterious Stranger's .44 magnum]] | | [[Mysterious Stranger's .44 magnum (Fallout 3)|Mysterious Stranger's .44 magnum]] | ||
| Zeile 273: | Zeile 272: | ||
| {{ID|050f92}} | | {{ID|050f92}} | ||
| align="left"|[[Mysterious Stranger]]'s default ranged weapon; Name in inventory is ".44 magnum" | | align="left"|[[Mysterious Stranger]]'s default ranged weapon; Name in inventory is ".44 magnum" | ||
|- | |- | ||
| [[Paulson's revolver]](non-player version) | | [[Paulson's revolver]](non-player version) | ||
| Zeile 289: | Zeile 287: | ||
| {{DLC ID|006e1e}} | | {{DLC ID|006e1e}} | ||
| align="left"|[[Paulson]]'s revolver, non-playable. | | align="left"|[[Paulson]]'s revolver, non-playable. | ||
|- | |- | ||
| [[Sonora Cruz]]'s 10mm pistol | | [[Sonora Cruz]]'s 10mm pistol | ||
| Zeile 309: | Zeile 306: | ||
== Waffen genutzt von Kreaturen == | == Waffen genutzt von Kreaturen == | ||
{| class="va-table va-table-center va-table-full sortable" | {| class="va-table va-table-center va-table-full sortable" | ||
! {{icon|pistol|24px|tooltip=Weapon name}} | ! {{icon|pistol|24px|tooltip=Weapon name}} | ||
! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/> | ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br /> | ||
! {{icon|dps|x18px|tooltip=Damage per second}}<br/> | ! {{icon|dps|x18px|tooltip=Damage per second}}<br /> | ||
! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/> | ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br /> | ||
! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br/> | ! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br /> | ||
! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br/> | ! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br /> | ||
! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br/> | ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br /> | ||
! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br/> | ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br /> | ||
! {{icon|weight|x18px|tooltip=Weapon weight}}<br/> | ! {{icon|weight|x18px|tooltip=Weapon weight}}<br /> | ||
! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/> | ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br /> | ||
! {{icon|ap|x18px|tooltip=Action Point cost}}<br/> | ! {{icon|ap|x18px|tooltip=Action Point cost}}<br /> | ||
! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/> | ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br /> | ||
! Base ID<br/> | ! Base ID<br /> | ||
! Notes | ! Notes | ||
|- | |- | ||
| Bloatfly dart | | Bloatfly dart | ||
| Zeile 354: | Zeile 350: | ||
| 0 | | 0 | ||
| {{ID|021367}} | | {{ID|021367}} | ||
| align="left"|Weapons used by [[Vault 87 super mutant#Super mutant behemoth|super mutant | | align="left"|Weapons used by [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoths]] | ||
|- | |- | ||
| Radioactive gore | | Radioactive gore | ||
| 1<br/>+260 {{icon|explosion}} | | 1<br />+260 {{icon|explosion}} | ||
| 88 | | 88 | ||
| 0 | | 0 | ||
| Zeile 370: | Zeile 365: | ||
| 10.46 | | 10.46 | ||
| {{DLC ID|00522d}} | | {{DLC ID|00522d}} | ||
| align="left"|Used by [[Feral ghoul (Fallout 3)#Feral ghoul reaver|feral ghoul | | align="left"|Used by [[Feral ghoul (Fallout 3)#Feral ghoul reaver|feral ghoul reavers]] | ||
|- | |- | ||
| Radioactive spit | | Radioactive spit | ||
| Zeile 387: | Zeile 381: | ||
| {{ID|00058717}} | | {{ID|00058717}} | ||
| align="left"|Used by [[Centaur (Fallout 3)|centaurs]] | | align="left"|Used by [[Centaur (Fallout 3)|centaurs]] | ||
|- | |- | ||
| Acid spit | | Acid spit | ||
| Zeile 403: | Zeile 396: | ||
| {{ID|0006e8ce}} | | {{ID|0006e8ce}} | ||
| align="left"|Used by the [[Fire ant (Fallout 3)#Marigold ant queen|ant queen]] | | align="left"|Used by the [[Fire ant (Fallout 3)#Marigold ant queen|ant queen]] | ||
|- | |- | ||
| Acid spit (burning) | | Acid spit (burning) | ||
| 70<br/>+4 {{icon|fire}}/5s | | 70<br />+4 {{icon|fire}}/5s | ||
| 173 | | 173 | ||
| 1 | | 1 | ||
| Zeile 419: | Zeile 411: | ||
| {{ID|000b8793}} | | {{ID|000b8793}} | ||
| align="left"|Used by [[Marigold ant queen]] | | align="left"|Used by [[Marigold ant queen]] | ||
|- | |- | ||
| Shriek | | Shriek | ||
| Zeile 436: | Zeile 427: | ||
| align="left"|Used by [[mirelurk king]]. HP -50, PER -10. | | align="left"|Used by [[mirelurk king]]. HP -50, PER -10. | ||
|} | |} | ||
== Waffen genutzt von Robotern == | == Waffen genutzt von Robotern == | ||
{| class="va-table va-table-center va-table-full sortable" | {| class="va-table va-table-center va-table-full sortable" | ||
! {{icon|pistol|24px|tooltip=Weapon name}} | ! {{icon|pistol|24px|tooltip=Weapon name}} | ||
! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/> | ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br /> | ||
! {{icon|dps|x18px|tooltip=Damage per second}}<br/> | ! {{icon|dps|x18px|tooltip=Damage per second}}<br /> | ||
! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/> | ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br /> | ||
! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br/> | ! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br /> | ||
! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br/> | ! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br /> | ||
! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br/> | ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br /> | ||
! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br/> | ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br /> | ||
! {{icon|weight|x18px|tooltip=Weapon weight}}<br/> | ! {{icon|weight|x18px|tooltip=Weapon weight}}<br /> | ||
! {{icon|merchant|x18px|tooltip=Value}}<br/> | ! {{icon|merchant|x18px|tooltip=Value}}<br /> | ||
! {{icon|hp|x18px|tooltip=Item Hit Points}}<br/> | ! {{icon|hp|x18px|tooltip=Item Hit Points}}<br /> | ||
! Base ID<br/> | ! Base ID<br /> | ||
! Notes | ! Notes | ||
|- | |- | ||
| Liberty laser | | Liberty laser | ||
| 1000<br/>+200 {{icon|explosion}} | | 1000<br />+200 {{icon|explosion}} | ||
| 4000 | | 4000 | ||
| 1 | | 1 | ||
| Zeile 470: | Zeile 458: | ||
| {{ID|033fe2}} | | {{ID|033fe2}} | ||
| align="left"|[[Liberty Prime]]'s eye-laser; AOE Radius =128 | | align="left"|[[Liberty Prime]]'s eye-laser; AOE Radius =128 | ||
|- | |- | ||
| [[Liberty Prime]]'s Fat Man nuke | | [[Liberty Prime]]'s Fat Man nuke | ||
| 200<br/>+550 {{icon|explosion}} | | 200<br />+550 {{icon|explosion}} | ||
| 121 | | 121 | ||
| 0 | | 0 | ||
| Zeile 485: | Zeile 472: | ||
| {{ID|05932f}} | | {{ID|05932f}} | ||
| align="left"|[[Liberty Prime]]'s throwable nuclear bombs; AOE Radius =1200' +2 Rads/s for 12s | | align="left"|[[Liberty Prime]]'s throwable nuclear bombs; AOE Radius =1200' +2 Rads/s for 12s | ||
|- | |- | ||
| [[Sentry bot (Fallout 3)|Sentry bot]] Gatling laser | | [[Sentry bot (Fallout 3)|Sentry bot]] Gatling laser | ||
| Zeile 500: | Zeile 486: | ||
| {{ID|0389af}} | | {{ID|0389af}} | ||
| align="left"|[[Sentry bot (Fallout 3)|Sentry bot]]'s Gatling laser. | | align="left"|[[Sentry bot (Fallout 3)|Sentry bot]]'s Gatling laser. | ||
|- | |- | ||
| [[Sentry bot (Fallout 3)|Sentry bot]] minigun | | [[Sentry bot (Fallout 3)|Sentry bot]] minigun | ||
| Zeile 515: | Zeile 500: | ||
| {{ID|057e8e}} | | {{ID|057e8e}} | ||
| align="left"|[[Sentry bot (Fallout 3)|Sentry bot]]'s minigun. | | align="left"|[[Sentry bot (Fallout 3)|Sentry bot]]'s minigun. | ||
|- | |- | ||
| [[Sentry bot (Fallout 3)|Sentry bot]] missile launcher | | [[Sentry bot (Fallout 3)|Sentry bot]] missile launcher | ||
| Zeile 530: | Zeile 514: | ||
| {{ID|057e8f}} | | {{ID|057e8f}} | ||
| align="left"|[[Sentry bot (Fallout 3)|Sentry bot]]'s missile launcher. | | align="left"|[[Sentry bot (Fallout 3)|Sentry bot]]'s missile launcher. | ||
|- | |- | ||
| Electrical zap | | Electrical zap | ||
| Zeile 545: | Zeile 528: | ||
| {{ID|022ff1}} | | {{ID|022ff1}} | ||
| align="left"|Used by [[Eyebot (Fallout 3)|eyebot]]. | | align="left"|Used by [[Eyebot (Fallout 3)|eyebot]]. | ||
|- | |- | ||
| Mister Handy buzzsaw | | Mister Handy buzzsaw | ||
| Zeile 560: | Zeile 542: | ||
| {{ID|0003bc6f}} | | {{ID|0003bc6f}} | ||
| align="left"|Used by [[Mister Handy (Fallout 3)|Mister Handies]]. | | align="left"|Used by [[Mister Handy (Fallout 3)|Mister Handies]]. | ||
|- | |- | ||
| Mister Handy flamer | | Mister Handy flamer | ||
| Zeile 575: | Zeile 556: | ||
| {{ID|000a0c02}} | | {{ID|000a0c02}} | ||
| align="left"|Used by [[Mister Handy (Fallout 3)|Mister Handies]]. Cannot be fired by player. | | align="left"|Used by [[Mister Handy (Fallout 3)|Mister Handies]]. Cannot be fired by player. | ||
|- | |- | ||
| Mister Gutsy flamer | | Mister Gutsy flamer | ||
| Zeile 590: | Zeile 570: | ||
| {{ID|00039550}} | | {{ID|00039550}} | ||
| align="left"|Used by [[Mister Gutsy (Fallout 3)|Mister Gutsies]]. | | align="left"|Used by [[Mister Gutsy (Fallout 3)|Mister Gutsies]]. | ||
|- | |- | ||
| Mister Gutsy plasma gun | | Mister Gutsy plasma gun | ||
| Zeile 605: | Zeile 584: | ||
| {{ID|0003954f}} | | {{ID|0003954f}} | ||
| align="left"|Used by [[Mister Gutsy (Fallout 3)|Mister Gutsies]]. | | align="left"|Used by [[Mister Gutsy (Fallout 3)|Mister Gutsies]]. | ||
|- | |- | ||
| Turret gun | | Turret gun | ||
| Zeile 624: | Zeile 602: | ||
== Waffen genutzt von Verkehrsmitteln == | == Waffen genutzt von Verkehrsmitteln == | ||
{| class="va-table va-table-center va-table-full sortable" | {| class="va-table va-table-center va-table-full sortable" | ||
! {{icon|pistol|24px|tooltip=Weapon name}} | ! {{icon|pistol|24px|tooltip=Weapon name}} | ||
! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/> | ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br /> | ||
! {{icon|dps|x18px|tooltip=Damage per second}}<br/> | ! {{icon|dps|x18px|tooltip=Damage per second}}<br /> | ||
! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/> | ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br /> | ||
! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br/> | ! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br /> | ||
! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br/> | ! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br /> | ||
! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br/> | ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br /> | ||
! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br/> | ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br /> | ||
! {{icon|weight|x18px|tooltip=Weapon weight}}<br/> | ! {{icon|weight|x18px|tooltip=Weapon weight}}<br /> | ||
! {{icon|merchant|x18px|tooltip=Value}}<br/> | ! {{icon|merchant|x18px|tooltip=Value}}<br /> | ||
! {{icon|hp|x18px|tooltip=Item Hit Points}}<br/> | ! {{icon|hp|x18px|tooltip=Item Hit Points}}<br /> | ||
! Base ID<br/> | ! Base ID<br /> | ||
! Notes | ! Notes | ||
|- | |- | ||
| Vertibird gun | | Vertibird gun | ||
| Zeile 653: | Zeile 630: | ||
| {{DLC ID|003b6d}} | | {{DLC ID|003b6d}} | ||
| *Sometimes this weapon does not do any damage, and leaves most keys unusable (the console, esc button, tab) while it loops the reload animation. If this occurs, reload a save state prior and just drop the weapon. | | *Sometimes this weapon does not do any damage, and leaves most keys unusable (the console, esc button, tab) while it loops the reload animation. If this occurs, reload a save state prior and just drop the weapon. | ||
|- | |- | ||
| [[Vertibird]] missile launcher | | [[Vertibird]] missile launcher | ||
| Zeile 667: | Zeile 643: | ||
| 100 | | 100 | ||
| {{DLC ID|00292c}} | | {{DLC ID|00292c}} | ||
| | | | ||
|} | |} | ||
== Waffen genutzt von Skripten == | == Waffen genutzt von Skripten == | ||
{| class="va-table va-table-center va-table-full sortable" | {| class="va-table va-table-center va-table-full sortable" | ||
! {{icon|pistol|24px|tooltip=Weapon name}} | ! {{icon|pistol|24px|tooltip=Weapon name}} | ||
! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/> | ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br /> | ||
! {{icon|dps|x18px|tooltip=Damage per second}}<br/> | ! {{icon|dps|x18px|tooltip=Damage per second}}<br /> | ||
! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/> | ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br /> | ||
! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br/> | ! {{icon|chance|x18px|tooltip=Critical Chance multiplier}}<br /> | ||
! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br/> | ! {{Icon|crit|x18px|tooltip=Critical Hit damage}}<br /> | ||
! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br/> | ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br /> | ||
! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br/> | ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per magazine)}}<br /> | ||
! {{icon|weight|x18px|tooltip=Weapon weight}}<br/> | ! {{icon|weight|x18px|tooltip=Weapon weight}}<br /> | ||
! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/> | ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br /> | ||
! {{icon|ap|x18px|tooltip=Action Point cost}}<br/> | ! {{icon|ap|x18px|tooltip=Action Point cost}}<br /> | ||
! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/> | ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br /> | ||
! Base ID<br/> | ! Base ID<br /> | ||
! Notes | ! Notes | ||
|- | |- | ||
| SatCom nuclear strike | | SatCom nuclear strike | ||
| 20<br/>+1600 {{icon|explosion}} | | 20<br />+1600 {{icon|explosion}} | ||
| 435 | | 435 | ||
| 0.5 | | 0.5 | ||
| Zeile 703: | Zeile 678: | ||
| {{ID|05deee}} | | {{ID|05deee}} | ||
| align="left"|Inventory name is <name missing> and shows no name when dropped. When fired, the missile has extremely fast speed, and shows rocket-propelled thruster animation from the back of each missile. Rads in the center of the explosion are +30/sec. Should be cautious, as this projectile can go outside the render distance. Once the missile hits an object, another sound effect will play, this is the "Wind" sound effect from the explosion. | | align="left"|Inventory name is <name missing> and shows no name when dropped. When fired, the missile has extremely fast speed, and shows rocket-propelled thruster animation from the back of each missile. Rads in the center of the explosion are +30/sec. Should be cautious, as this projectile can go outside the render distance. Once the missile hits an object, another sound effect will play, this is the "Wind" sound effect from the explosion. | ||
|- | |- | ||
| Gas trap dummy | | Gas trap dummy | ||
| Zeile 721: | Zeile 695: | ||
|} | |} | ||
[[en:Fallout 3 non-player weapons]] | [[en:Fallout 3 non-player weapons]] | ||
[[Kategorie:Fallout 3: Nicht-Spieler Waffen]] | |||
Aktuelle Version vom 31. Oktober 2024, 09:20 Uhr
| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Benötigt Übersetzung.) |
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| Diese Seite behandelt ausschließlich Fallout 3 Nicht-Spieler Waffen. Für alle Fallout 3 Waffen, siehe Fallout 3 Waffen. |
Für die Verwendung einer Waffe zum Abfeuern eines Projektils verwendet die
Fallout 3 Gamebryo-Engine Nicht-Spieler Charaktere, Charaktere und Skript-Effekte. Einige dieser "Waffen" können nur von Nicht-Spieler Charakteren genutzt werden, andere kann man mittels Konsolenkommandos erhalten.
Dasselbe gilt für die von den Begleitern verwendeten Standardwaffen. Auch diese sind in der Regel nicht dazu bestimmt, von dem Spieler verwendet zu werden.
Waffen genutzt von Nicht-Spieler Charakteren
| Legende |
|---|
| - Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. |
| - Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. |
| - Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. |
| - Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition. |
| - Critical Chance multiplier: The multiplier applied to your character's Critical Hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a Critical Hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if Critical Hit is done. |
| - Critical Hit damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike. |
| - Action Point cost: The amount of Action Points used per shot in V.A.T.S. |
| - Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K. |
| - Item health: This is the number of hit points that a weapons' durability is based on. |
| - Ammunition used: The type of ammunition the weapon uses. |
| - Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine. |
| - Weapon weight: Weight value of the weapon that applies to encumbrance. |
| - Weapon value in caps: Base value of the weapon in caps. Resale value is effected by Barter skill. |
| - Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight. |
Waffen genutzt von Begleitern
| Base ID |
Notes | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Butch's 10mm pistol | 9 | 54 | 0.5 | 1 | 9 | 10mm round | 12 | 2 | 15 | 18 | 0.5 | 0001a334 | Butchs Standard-Distanzwaffe |
| Butchs Zahnstocher | 5 | 14 | N/A | 2 | 9 | N/A | N/A | 1 | 50 | 18 | 0.28 | 0006407f | Butchs Standard-Nahkampfwaffe |
| Charon's shotgun | 55 | 41 | 0.5 | 1 | 5 | Shotgun shell (special) | 5 | 10 | 7 | N/A | N/A | 000372b8 | Charons Standard-Distanzwaffe (Animation vom Unterhebelrepetiergewehr) |
| Charons combat knife | 7 | 20 | N/A | 3 | 13 | N/A | N/A | 1 | 50 | 17 | 0.41 | 00064093 | Charons Standard-Nahkampfwaffe |
| Clovers sawed-off shotgun | 50 | 24 | 7 | 0 | 0 | Shotgun shell (special) | 2 | 5 | 38 | N/A | N/A | 000ae8ae | Clovers Standard-Distanzwaffe |
| Clovers Chinese officer's sword | 10 | 23 | N/A | 2 | 15 | N/A | N/A | 3 | 25 | 28 | 0.36 | 0006415d | Clovers Standard-Nahkampfwaffe |
| Fawkes' Gatling laser | 9 | 135 | 0.5 | 0 | 8 | Electron charge pack (special) | 60 | 10 | 61 | 30 | 2.4 | 0001a333 | Fawkes' Standard-Distanzwaffe |
| Fawkes' sledgehammer | 32 | 28 | N/A | 1 | 10 | N/A | N/A | 12 | 11 | 38 | 0.53 | 00063fa2 | Fawkes' Standard-Nahkampfwaffe |
| Jericho's Chinese assault rifle | 11 | 38 | 1 | 0.8 | 3 | 5.56mm round (special) | 24 | 7 | 49 | N/A | N/A | 00040840 | Jerichos Standard-Distanzwaffe |
| Jerichos nail board | 8 | 11 | N/A | 0 | 0 | N/A | N/A | 4 | 8 | 27 | 0.3 | 00063fdc | Jerichos Standard-Nahkampfwaffe |
| Star Paladin Cross' laser pistol | 12 | 11 | 0 | 1.5 | 12 | Energy cell (special) | 30 | 3 | 107 | 17 | 0.71 | 00063e8a | Star Paladin Cross' Standard-Distanzwaffe |
| Star Paladin Cross' super sledge | 25 | 35 | N/A | 1 | 25 | N/A | N/A | 3 | 43 | 38 | 0.66 | 000b0e7c | Star Paladin Cross' Standard-Nahkampfwaffe |
Sonstige Waffen genutzt von Nicht-Spieler Charakteren
| Base ID |
Notes | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mysterious Stranger's .44 magnum | 9000 | 26999 | 0 | 100 | 9000 | .44 magnum | 6 | 3 | 0 | N/A | N/A | 00050f92 | Mysterious Stranger's default ranged weapon; Name in inventory is ".44 magnum" |
| Paulson's revolver(non-player version) | 46 | 101.25 | 0.5 | 2 | 35 | .44 magnum | 6 | 4 | 75 | 32 | N/A | xx006e1e | Paulson's revolver, non-playable. |
| Sonora Cruz's 10mm pistol | 100 | 54 | 0.5 | N/A | N/A | 10mm round | 12 | 3 | 225 | N/A | N/A | 0006f210 | Sonora Cruz's 10mm pistol, unobtainable by the player. |
Waffen genutzt von Kreaturen
| Base ID |
Notes | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bloatfly dart | 5 | 11 | 3 | 1 | 0 | Bloatfly dart | 12 | 1 | 20 | 0 | 0 | 000468dd | Used by bloatfly. Labeled as "<Missing Name>" in inventory. |
| Fire hydrant | 100 | 150 | 0 | 1 | 0 | None | None | 300 | 100 | 0 | 0 | 00021367 | Weapons used by super mutant behemoths |
| Radioactive gore | 1 +260 |
88 | 0 | 4 | 5 | None | N/A | 1 | 1 | 24 | 10.46 | xx00522d | Used by feral ghoul reavers |
| Radioactive spit | 30 | 49 | 1 | 4 | 5 | Centaur spit | 1 | 1 | 130 | 0 | 0 | 00058717 | Used by centaurs |
| Acid spit | 40 | 150 | 0.2 | 2 | 20 | Ant spit | 200 | 1 | 80 | 0 | 0 | 0006e8ce | Used by the ant queen |
| Acid spit (burning) | 70 +4 /5s |
173 | 1 | 4 | 5 | Ant spit | 200 | 1 | 130 | 0 | 0 | 000b8793 | Used by Marigold ant queen |
| Shriek | 12 | 9 | 1 | 0 | 0 | Sonic energy | 1 | 1 | 40 | 0 | 0 | 0007f598 | Used by mirelurk king. HP -50, PER -10. |
Waffen genutzt von Robotern
| Base ID |
Notes | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Liberty laser | 1000 +200 |
4000 | 1 | 1 | 0 | Microfusion cell | 255 | 0 | 9674000 | 0 | 00033fe2 | Liberty Prime's eye-laser; AOE Radius =128 |
| Liberty Prime's Fat Man nuke | 200 +550 |
121 | 0 | 1 | 0 | N/A | 12 | 0 | 23730 | 0 | 0005932f | Liberty Prime's throwable nuclear bombs; AOE Radius =1200' +2 Rads/s for 12s |
| Sentry bot Gatling laser | 6 | 60 | 0.1 | 0 | 8 | Electron charge pack | 40 | 15 | 1070 | 0 | 000389af | Sentry bot's Gatling laser. |
| Sentry bot minigun | 9 | 67 | 2 | 0 | 0 | 5mm round | 255 | 15 | 1070 | 0 | 00057e8e | Sentry bot's minigun. |
| Sentry bot missile launcher | 20 | 57 | 0.5 | 1 | 0 | Missile | 1 | 15 | 4300 | 0 | 00057e8f | Sentry bot's missile launcher. |
| Electrical zap | 5 | 16 | 0 | 1 | 0 | Energy cell | 12 | 1 | 110 | 0 | 00022ff1 | Used by eyebot. |
| Mister Handy buzzsaw | 20 | 46 | 0 | 1 | 0 | N/A | 12 | 1 | 250 | 0 | 0003bc6f | Used by Mister Handies. |
| Mister Handy flamer | 2 | 8 | 12 | 5 | 5 | Flamer fuel | 24 | 1 | 60 | 0 | 000a0c02 | Used by Mister Handies. Cannot be fired by player. |
| Mister Gutsy flamer | 6 | 24 | 12 | 5 | 5 | Flamer fuel | 10 | 1 | 210 | 0 | 00039550 | Used by Mister Gutsies. |
| Mister Gutsy plasma gun | 60 | 199 | 0.3 | 1 | 30 | Energy cell | 6 | 1 | 7200 | 0 | 0003954f | Used by Mister Gutsies. |
| Turret gun | 5 | 15 | 2 | 1 | 10 | 5.56mm round | 24 | 7 | 140 | 0 | 000a84bd | Used by automated turret. |
Waffen genutzt von Verkehrsmitteln
| Base ID |
Notes | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vertibird gun | 20 | 400 | 4 | 1 | 0 | Microfusion cell | 255 | 10 | 6040 | 3000 | xx003b6d | *Sometimes this weapon does not do any damage, and leaves most keys unusable (the console, esc button, tab) while it loops the reload animation. If this occurs, reload a save state prior and just drop the weapon. |
| Vertibird missile launcher | 20 | 72 | 0 | 0 | 0 | Missile | 1 | 20 | 500 | 100 | xx00292c |
Waffen genutzt von Skripten
| Base ID |
Notes | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SatCom nuclear strike | 20 +1600 |
435 | 0.5 | 0 | 0 | Missile | 1 | 20 | 25 | 55 | 29.45 | 0005deee | Inventory name is <name missing> and shows no name when dropped. When fired, the missile has extremely fast speed, and shows rocket-propelled thruster animation from the back of each missile. Rads in the center of the explosion are +30/sec. Should be cautious, as this projectile can go outside the render distance. Once the missile hits an object, another sound effect will play, this is the "Wind" sound effect from the explosion. |
| Gas trap dummy | 26 | 0 | 10 | 1 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 000001f6 | Possibly cut from the main game. Unable to hit. |