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| Zeile 5: | Zeile 5: | ||
############################### | ############################### | ||
#### | #### WEAPON NAME #### | ||
-->{{#vardefine:name1|{{#if:{{{name1|}}}|{{#ifeq:{{{name1}}}|{{FULLPAGENAME}}|{{Pagename nd|{{{name1}}}}}|[[{{{name1}}}|{{Pagename nd|{{{name1}}}}}]]}}|name1?}}}}<!-- | -->{{#vardefine:name1|{{#if:{{{name1|}}}|{{#ifeq:{{{name1}}}|{{FULLPAGENAME}}|{{Pagename nd|{{{name1}}}}}|[[{{{name1}}}|{{Pagename nd|{{{name1}}}}}]]}}|name1?}}}}<!-- | ||
| Zeile 375: | Zeile 375: | ||
#### CRITICAL EFFECT DAMAGE #### | #### CRITICAL EFFECT DAMAGE #### | ||
-->{{#vardefine:crit effect icon1|{{#if:{{{crit effect1|}}}|{{#switch:{{lc:{{{crit effect1}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp | -->{{#vardefine:crit effect icon1|{{#if:{{{crit effect1|}}}|{{#switch:{{lc:{{{crit effect1}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect1}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect icon2|{{#if:{{{crit effect2|}}}|{{#switch:{{lc:{{{crit effect2}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp | -->{{#vardefine:crit effect icon2|{{#if:{{{crit effect2|}}}|{{#switch:{{lc:{{{crit effect2}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect2}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect icon3|{{#if:{{{crit effect3|}}}|{{#switch:{{lc:{{{crit effect3}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp | -->{{#vardefine:crit effect icon3|{{#if:{{{crit effect3|}}}|{{#switch:{{lc:{{{crit effect3}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect3}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect icon4|{{#if:{{{crit effect4|}}}|{{#switch:{{lc:{{{crit effect4}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp | -->{{#vardefine:crit effect icon4|{{#if:{{{crit effect4|}}}|{{#switch:{{lc:{{{crit effect4}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect4}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect icon5|{{#if:{{{crit effect5|}}}|{{#switch:{{lc:{{{crit effect5}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect5}}}}}}}}}<!-- | -->{{#vardefine:crit effect icon5|{{#if:{{{crit effect5|}}}|{{#switch:{{lc:{{{crit effect5}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect5}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect icon6|{{#if:{{{crit effect6|}}}|{{#switch:{{lc:{{{crit effect6}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp | -->{{#vardefine:crit effect icon6|{{#if:{{{crit effect6|}}}|{{#switch:{{lc:{{{crit effect6}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect6}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect icon7|{{#if:{{{crit effect7|}}}|{{#switch:{{lc:{{{crit effect7}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp | -->{{#vardefine:crit effect icon7|{{#if:{{{crit effect7|}}}|{{#switch:{{lc:{{{crit effect7}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect7}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect icon8|{{#if:{{{crit effect8|}}}|{{#switch:{{lc:{{{crit effect8}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp | -->{{#vardefine:crit effect icon8|{{#if:{{{crit effect8|}}}|{{#switch:{{lc:{{{crit effect8}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect8}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect icon9|{{#if:{{{crit effect9|}}}|{{#switch:{{lc:{{{crit effect9}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp | -->{{#vardefine:crit effect icon9|{{#if:{{{crit effect9|}}}|{{#switch:{{lc:{{{crit effect9}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect9}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect icon10|{{#if:{{{crit effect10|}}}|{{#switch:{{lc:{{{crit effect10}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp | -->{{#vardefine:crit effect icon10|{{#if:{{{crit effect10|}}}|{{#switch:{{lc:{{{crit effect10}}}}}|acid={{icon|acid}}|damage={{icon|damage}}|electrical={{icon|electrical}}|emp={{icon|emp}}|explosion={{icon|explosion}}|fire={{icon|fire}}|gas={{icon|gas}}|laser={{icon|laser}}|plasma={{icon|plasma}}|poison={{icon|poison}}|radiation={{icon|radiation}}|#default={{{crit effect10}}}}}}}}}<!-- | ||
-->{{#vardefine:crit effect damage1|{{#if:{{{crit effect damage1|}}}|{{{crit effect damage1}}}}}}}<!-- | -->{{#vardefine:crit effect damage1|{{#if:{{{crit effect damage1|}}}|{{{crit effect damage1}}}}}}}<!-- | ||
| Zeile 513: | Zeile 513: | ||
-->{{#vardefine:mod d/ap7|{{#if:{{{damage7|}}}|{{#if:{{{ap7|}}}|{{#expr:(({{#var:mod damage7}}*{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed=2|#default=1}})+{{#if:{{{explosion damage7|}}}|{{#var:exp7}}|0}}+{{#if:{{{effect damage7|}}}|{{#expr:{{#var:edam7}}*{{#if:{{{effect duration7|}}}|{{{effect duration7}}}|1}}}}|0}})*{{#if:{{{vats attacks7|}}}|{{#var:mod vats attacks7}}|1}}/{{#var:ap7}}round1}}}}}}}}<!-- | -->{{#vardefine:mod d/ap7|{{#if:{{{damage7|}}}|{{#if:{{{ap7|}}}|{{#expr:(({{#var:mod damage7}}*{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed=2|#default=1}})+{{#if:{{{explosion damage7|}}}|{{#var:exp7}}|0}}+{{#if:{{{effect damage7|}}}|{{#expr:{{#var:edam7}}*{{#if:{{{effect duration7|}}}|{{{effect duration7}}}|1}}}}|0}})*{{#if:{{{vats attacks7|}}}|{{#var:mod vats attacks7}}|1}}/{{#var:ap7}}round1}}}}}}}}<!-- | ||
-->{{#vardefine:mod d/ap8|{{#if:{{{damage8|}}}|{{#if:{{{ap8|}}}|{{#expr:(({{#var:mod damage8}}*{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed=2|#default=1}})+{{#if:{{{explosion damage8|}}}|{{#var:exp8}}|0}}+{{#if:{{{effect damage8|}}}|{{#expr:{{#var:edam8}}*{{#if:{{{effect duration8|}}}|{{{effect duration8}}}|1}}}}|0}})*{{#if:{{{vats attacks8|}}}|{{#var:mod vats attacks8}}|1}}/{{#var:ap8}}round1}}}}}}}}<!-- | -->{{#vardefine:mod d/ap8|{{#if:{{{damage8|}}}|{{#if:{{{ap8|}}}|{{#expr:(({{#var:mod damage8}}*{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed=2|#default=1}})+{{#if:{{{explosion damage8|}}}|{{#var:exp8}}|0}}+{{#if:{{{effect damage8|}}}|{{#expr:{{#var:edam8}}*{{#if:{{{effect duration8|}}}|{{{effect duration8}}}|1}}}}|0}})*{{#if:{{{vats attacks8|}}}|{{#var:mod vats attacks8}}|1}}/{{#var:ap8}}round1}}}}}}}}<!-- | ||
-->{{#vardefine:mod d/ap9|{{#if:{{{damage9|}}}|{{#if:{{{ap9|}}}|{{#expr:(({{#var:mod damage9}}*{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed=2|#default=1}})+{{#if:{{{explosion damage9|}}}|{{#var:exp9}}|0}}+{{#if:{{{effect damage9|}}}|{{#expr:{{#var:edam9}}*{{#if:{{{effect duration9|}}}|{{{effect duration9}}}|1}}}}|0}})*{{#if:{{{vats | -->{{#vardefine:mod d/ap9|{{#if:{{{damage9|}}}|{{#if:{{{ap9|}}}|{{#expr:(({{#var:mod damage9}}*{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed=2|#default=1}})+{{#if:{{{explosion damage9|}}}|{{#var:exp9}}|0}}+{{#if:{{{effect damage9|}}}|{{#expr:{{#var:edam9}}*{{#if:{{{effect duration9|}}}|{{{effect duration9}}}|1}}}}|0}})*{{#if:{{{vats attacks9|}}}|{{#var:mod vats attacks9}}|1}}/{{#var:ap9}}round1}}}}}}}}<!-- | ||
-->{{#vardefine:mod d/ap10|{{#if:{{{damage10|}}}|{{#if:{{{ap10|}}}|{{#expr:(({{#var:mod damage10}}*{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed=2|#default=1}})+{{#if:{{{explosion damage10|}}}|{{#var:exp10}}|0}}+{{#if:{{{effect damage10|}}}|{{#expr:{{#var:edam10}}*{{#if:{{{effect duration10|}}}|{{{effect duration10}}}|1}}}}|0}})*{{#if:{{{vats attacks10|}}}|{{#var:mod vats attacks10}}|1}}/{{#var:ap10}}round1}}}}}}}}<!-- | -->{{#vardefine:mod d/ap10|{{#if:{{{damage10|}}}|{{#if:{{{ap10|}}}|{{#expr:(({{#var:mod damage10}}*{{#switch:{{lc:{{{skill}}}}}|melee weapons|unarmed=2|#default=1}})+{{#if:{{{explosion damage10|}}}|{{#var:exp10}}|0}}+{{#if:{{{effect damage10|}}}|{{#expr:{{#var:edam10}}*{{#if:{{{effect duration10|}}}|{{{effect duration10}}}|1}}}}|0}})*{{#if:{{{vats attacks10|}}}|{{#var:mod vats attacks10}}|1}}/{{#var:ap10}}round1}}}}}}}}<!-- | ||
| Zeile 529: | Zeile 529: | ||
-->{{#vardefine:shots/mag10|{{#if:{{{ammo use10|}}}|{{#ifexpr:{{#var:ammo use10}}>1|({{#expr:{{#var:clip rounds10}}/{{#var:ammo use10}}round1}})}}|}}}}<!-- | -->{{#vardefine:shots/mag10|{{#if:{{{ammo use10|}}}|{{#ifexpr:{{#var:ammo use10}}>1|({{#expr:{{#var:clip rounds10}}/{{#var:ammo use10}}round1}})}}|}}}}<!-- | ||
-->{{#vardefine:mod shots/mag1|{{#if:{{{ammo use1|}}|{{#ifexpr:{{#var:mod ammo use1}}=1||({{#expr:{{#var:mod clip rounds1}}/{{#var:mod ammo use1}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag1|{{#if:{{{ammo use1|}}}|{{#ifexpr:{{#var:mod ammo use1}}=1||({{#expr:{{#var:mod clip rounds1}}/{{#var:mod ammo use1}}round1}})}}}}}}<!-- | ||
-->{{#vardefine:mod shots/mag2|{{#if:{{{ammo use2|}}|{{#ifexpr:{{#var:mod ammo use2}}=1||({{#expr:{{#var:mod clip rounds2}}/{{#var:mod ammo use2}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag2|{{#if:{{{ammo use2|}}}|{{#ifexpr:{{#var:mod ammo use2}}=1||({{#expr:{{#var:mod clip rounds2}}/{{#var:mod ammo use2}}round1}})}}}}}}<!-- | ||
-->{{#vardefine:mod shots/mag3|{{#if:{{{ammo use3|}}|{{#ifexpr:{{#var:mod ammo use3}}=1||({{#expr:{{#var:mod clip rounds3}}/{{#var:mod ammo use3}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag3|{{#if:{{{ammo use3|}}}|{{#ifexpr:{{#var:mod ammo use3}}=1||({{#expr:{{#var:mod clip rounds3}}/{{#var:mod ammo use3}}round1}})}}}}}}<!-- | ||
-->{{#vardefine:mod shots/mag4|{{#if:{{{ammo use4|}}|{{#ifexpr:{{#var:mod ammo use4}}=1||({{#expr:{{#var:mod clip rounds4}}/{{#var:mod ammo use4}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag4|{{#if:{{{ammo use4|}}}|{{#ifexpr:{{#var:mod ammo use4}}=1||({{#expr:{{#var:mod clip rounds4}}/{{#var:mod ammo use4}}round1}})}}}}}}<!-- | ||
-->{{#vardefine:mod shots/mag5|{{#if:{{{ammo use5|}}|{{#ifexpr:{{#var:mod ammo use5}}=1||({{#expr:{{#var:mod clip rounds5}}/{{#var:mod ammo use5}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag5|{{#if:{{{ammo use5|}}}|{{#ifexpr:{{#var:mod ammo use5}}=1||({{#expr:{{#var:mod clip rounds5}}/{{#var:mod ammo use5}}round1}})}}}}}}<!-- | ||
-->{{#vardefine:mod shots/mag6|{{#if:{{{ammo use6|}}|{{#ifexpr:{{#var:mod ammo use6}}=1||({{#expr:{{#var:mod clip rounds6}}/{{#var:mod ammo use6}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag6|{{#if:{{{ammo use6|}}}|{{#ifexpr:{{#var:mod ammo use6}}=1||({{#expr:{{#var:mod clip rounds6}}/{{#var:mod ammo use6}}round1}})}}}}}}<!-- | ||
-->{{#vardefine:mod shots/mag7|{{#if:{{{ammo use7|}}|{{#ifexpr:{{#var:mod ammo use7}}=1||({{#expr:{{#var:mod clip rounds7}}/{{#var:mod ammo use7}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag7|{{#if:{{{ammo use7|}}}|{{#ifexpr:{{#var:mod ammo use7}}=1||({{#expr:{{#var:mod clip rounds7}}/{{#var:mod ammo use7}}round1}})}}}}}}<!-- | ||
-->{{#vardefine:mod shots/mag8|{{#if:{{{ammo use8|}}|{{#ifexpr:{{#var:mod ammo use8}}=1||({{#expr:{{#var:mod clip rounds8}}/{{#var:mod ammo use8}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag8|{{#if:{{{ammo use8|}}}|{{#ifexpr:{{#var:mod ammo use8}}=1||({{#expr:{{#var:mod clip rounds8}}/{{#var:mod ammo use8}}round1}})}}}}}}<!-- | ||
-->{{#vardefine:mod shots/mag9|{{#if:{{{ammo use9|}}|{{#ifexpr:{{#var:mod ammo use9}}=1||({{#expr:{{#var:mod clip rounds9}}/{{#var:mod ammo use9}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag9|{{#if:{{{ammo use9|}}}|{{#ifexpr:{{#var:mod ammo use9}}=1||({{#expr:{{#var:mod clip rounds9}}/{{#var:mod ammo use9}}round1}})}}}}}}<!-- | ||
-->{{#vardefine:mod shots/mag10|{{#if:{{{ammo use10|}}|{{#ifexpr:{{#var:mod ammo use10}}=1||({{#expr:{{#var:mod clip rounds10}}/{{#var:mod ammo use10}}round1}})}}}}}}<!-- | -->{{#vardefine:mod shots/mag10|{{#if:{{{ammo use10|}}}|{{#ifexpr:{{#var:mod ammo use10}}=1||({{#expr:{{#var:mod clip rounds10}}/{{#var:mod ammo use10}}round1}})}}}}}}<!-- | ||
#### WEAPON DURABILITY #### | #### WEAPON DURABILITY #### | ||
| Zeile 628: | Zeile 628: | ||
############################################################################### | ############################################################################### | ||
#### | #### ANZEIGE LEGENDE #### | ||
############################################################################### | ############################################################################### | ||
| Zeile 638: | Zeile 638: | ||
--><tr><!-- | --><tr><!-- | ||
--><td>{{icon|melee|18px|tooltip=Waffenname}}</td><!-- | --><td>{{icon|melee|18px|tooltip=Waffenname (aktuelle Waffe ist hervorgehoben)}}</td><!-- | ||
--><td>- Waffenname (Nahkampf oder Unbewaffnet)</td><!-- | --><td>- Waffenname (Nahkampf oder Unbewaffnet)</td><!-- | ||
--><td rowspan="12" style="padding-left: 4em;"></td><!-- | --><td rowspan="12" style="padding-left: 4em;"></td><!-- | ||
| Zeile 646: | Zeile 646: | ||
--><tr><!-- | --><tr><!-- | ||
--><td>{{icon|gun|18px|tooltip=Waffenname)}}</td><!-- | --><td>{{icon|gun|18px|tooltip=Waffenname (aktuelle Waffe ist hervorgehoben)}}</td><!-- | ||
--><td>- Waffenname (Schuss/Energie/Explosion)</td><!-- | --><td>- Waffenname (Schuss/Energie/Explosion)</td><!-- | ||
--><td>{{icon|ap|18px|tooltip=Aktionspunkte-Kosten}}</td><!-- | --><td>{{icon|ap|18px|tooltip=Aktionspunkte-Kosten}}</td><!-- | ||
| Zeile 676: | Zeile 676: | ||
--><td>{{icon|effect|18px|tooltip=Effekt Schaden & Dauer}}</td><!-- | --><td>{{icon|effect|18px|tooltip=Effekt Schaden & Dauer}}</td><!-- | ||
--><td>- Effekt Schaden & Dauer</td><!-- | --><td>- Effekt Schaden & Dauer</td><!-- | ||
--><td>{{icon|repair|18px|tooltip=Haltbarkeit (Anzahl der Angriffe bis | --><td>{{icon|repair|18px|tooltip=Haltbarkeit (Anzahl der Angriffe bis defekt)}}</td><!-- | ||
--><td>- Haltbarkeit (Anzahl der Angriffe bis | --><td>- Haltbarkeit (Anzahl der Angriffe bis defekt)</td><!-- | ||
--></tr><!-- | --></tr><!-- | ||
| Zeile 695: | Zeile 695: | ||
--><tr><!-- | --><tr><!-- | ||
--><td>{{icon|chance|18px|tooltip=Kritische | --><td>{{icon|chance|18px|tooltip=Kritische Chance % Multiplikator}}</td><!-- | ||
--><td>- Kritische Chancen % Multiplikator</td><!-- | --><td>- Kritische Chancen % Multiplikator</td><!-- | ||
--><td>{{icon|ratio|18px|tooltip=Wert im Verhältnis zum Gewicht}}</td><!-- | --><td>{{icon|ratio|18px|tooltip=Wert im Verhältnis zum Gewicht}}</td><!-- | ||
| Zeile 709: | Zeile 709: | ||
--><tr><!-- | --><tr><!-- | ||
--><td>{{icon|crit effect|18px|tooltip=Kritischer | --><td>{{icon|crit effect|18px|tooltip=Kritischer Effektschaden & Dauer}}</td><!-- | ||
--><td>- Kritischer Effektschaden & Dauer</td><!-- | --><td>- Kritischer Effektschaden & Dauer</td><!-- | ||
--><td>{{icon|fist|18px|tooltip=Benötigte Stärke}}</td><!-- | --><td>{{icon|fist|18px|tooltip=Benötigte Stärke}}</td><!-- | ||
| Zeile 737: | Zeile 737: | ||
-->{{#if:{{#var:effect1|}}{{#var:effect2|}}{{#var:effect3|}}{{#var:effect4|}}{{#var:effect5|}}{{#var:effect6|}}{{#var:effect7|}}{{#var:effect8|}}{{#var:effect9|}}{{#var:effect10|}}|<th>{{icon|effect|18px|tooltip=Effektschaden und Dauer}}</th>}}<!-- | -->{{#if:{{#var:effect1|}}{{#var:effect2|}}{{#var:effect3|}}{{#var:effect4|}}{{#var:effect5|}}{{#var:effect6|}}{{#var:effect7|}}{{#var:effect8|}}{{#var:effect9|}}{{#var:effect10|}}|<th>{{icon|effect|18px|tooltip=Effektschaden und Dauer}}</th>}}<!-- | ||
-->{{#if:{{#var:other effect1|}}{{#var:other effect2|}}{{#var:other effect3|}}{{#var:other effect4|}}{{#var:other effect5|}}{{#var:other effect6|}}{{#var:other effect7|}}{{#var:other effect8|}}{{#var:other effect9|}}{{#var:other effect10|}}|<th>{{icon|bonus effect|18px|tooltip=Bonuseffekte}}</th>}}<!-- | -->{{#if:{{#var:other effect1|}}{{#var:other effect2|}}{{#var:other effect3|}}{{#var:other effect4|}}{{#var:other effect5|}}{{#var:other effect6|}}{{#var:other effect7|}}{{#var:other effect8|}}{{#var:other effect9|}}{{#var:other effect10|}}|<th>{{icon|bonus effect|18px|tooltip=Bonuseffekte}}</th>}}<!-- | ||
--><th>{{icon|attack|18px|tooltip= | --><th>{{icon|attack|18px|tooltip=Schuss pro Sekunde}}</th><!-- | ||
--><th>{{icon|chance|18px|tooltip=Kritische Chance % Multiplikator}}</th><!-- | --><th>{{icon|chance|18px|tooltip=Kritische Chance % Multiplikator}}</th><!-- | ||
--><th>{{icon|crit|18px|tooltip=Kritischer Schaden}}</th><!-- | --><th>{{icon|crit|18px|tooltip=Kritischer Schaden}}</th><!-- | ||
| Zeile 749: | Zeile 749: | ||
--><th>{{icon|spread|18px|tooltip=Waffenstreuung}}</th><!-- | --><th>{{icon|spread|18px|tooltip=Waffenstreuung}}</th><!-- | ||
--><th>{{icon|mag|18px|tooltip=Magazinkapazität}}</th>}}<!-- | --><th>{{icon|mag|18px|tooltip=Magazinkapazität}}</th>}}<!-- | ||
--><th>{{icon|repair|18px|tooltip=Haltbarkeit (Anzahl der Angriffe bis | --><th>{{icon|repair|18px|tooltip=Haltbarkeit (Anzahl der Angriffe/Schüsse bis defekt)}}</th><!-- | ||
--><th>{{icon|weight|18px|tooltip=Gewicht}}</th><!-- | --><th>{{icon|weight|18px|tooltip=Gewicht}}</th><!-- | ||
--><th>{{icon|merchant|18px|tooltip=Wert in Kronkorken}}</th><!-- | --><th>{{icon|merchant|18px|tooltip=Wert in Kronkorken}}</th><!-- | ||
--><th>{{icon|ratio|18px|tooltip=Wert im Verhältnis zum Gewicht}}</th><!-- | --><th>{{icon|ratio|18px|tooltip=Wert im Verhältnis zum Gewicht}}</th><!-- | ||
-->{{#ifeq:{{uc:{{{game}}}}}|FNV|<th>{{icon|ability|18px|tooltip= | -->{{#ifeq:{{uc:{{{game}}}}}|FNV|<th>{{icon|ability|18px|tooltip=Benötigte Fertigkeitsstufe}}</th><th>{{icon|fist|18px|tooltip=Benötigte Stärke}}</th>}}<!-- | ||
--></tr><!-- | --></tr><!-- | ||
#### ROW 1 #### | #### ROW 1 #### | ||
| Zeile 788: | Zeile 787: | ||
-->{{#if:{{{mod ammo use1|}}}{{{mod damage1|}}}{{{mod projectiles1|}}}{{{mod attack shots/sec1|}}}{{{mod spread1|}}}{{{mod clip rounds1|}}}{{{mod hp1|}}}{{{mod weight1|}}}|<tr class="{{#var:highlight1}}"><!-- | -->{{#if:{{{mod ammo use1|}}}{{{mod damage1|}}}{{{mod projectiles1|}}}{{{mod attack shots/sec1|}}}{{{mod spread1|}}}{{{mod clip rounds1|}}}{{{mod hp1|}}}{{{mod weight1|}}}|<tr class="{{#var:highlight1}}"><!-- | ||
--><td style="text-align:left;">{{#var:name1}} {{icon|mod|12px|tooltip= | --><td style="text-align:left;">{{#var:name1}} {{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}} {{#var:icon1}}</td><!-- | ||
--><td>{{#var:mod damage1}}<br />{{#var:mod dam/pro1}}</td><!-- | --><td>{{#var:mod damage1}}<br />{{#var:mod dam/pro1}}</td><!-- | ||
--><td>{{#var:mod dps1}}</td><!-- | --><td>{{#var:mod dps1}}</td><!-- | ||
| Zeile 900: | Zeile 899: | ||
-->{{#if:{{{name3|}}}|{{#if:{{{mod ammo use3|}}}{{{mod damage3|}}}{{{mod projectiles3|}}}{{{mod attack shots/sec3|}}}{{{mod spread3|}}}{{{mod clip rounds3|}}}{{{mod hp3|}}}{{{mod weight3|}}}|<tr class="{{#var:highlight3}}"><!-- | -->{{#if:{{{name3|}}}|{{#if:{{{mod ammo use3|}}}{{{mod damage3|}}}{{{mod projectiles3|}}}{{{mod attack shots/sec3|}}}{{{mod spread3|}}}{{{mod clip rounds3|}}}{{{mod hp3|}}}{{{mod weight3|}}}|<tr class="{{#var:highlight3}}"><!-- | ||
--><td style="text-align:left;">{{#var:name3}} {{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen | --><td style="text-align:left;">{{#var:name3}} {{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}} {{#var:icon3}}</td><!-- | ||
--><td>{{#var:mod damage3}}<br />{{#var:mod dam/pro3}}</td><!-- | --><td>{{#var:mod damage3}}<br />{{#var:mod dam/pro3}}</td><!-- | ||
--><td>{{#var:mod dps3}}</td><!-- | --><td>{{#var:mod dps3}}</td><!-- | ||
| Zeile 956: | Zeile 955: | ||
-->{{#if:{{{name4|}}}|{{#if:{{{mod ammo use4|}}}{{{mod damage4|}}}{{{mod projectiles4|}}}{{{mod attack shots/sec4|}}}{{{mod spread4|}}}{{{mod clip rounds4|}}}{{{mod hp4|}}}{{{mod weight4|}}}|<tr class="{{#var:highlight4}}"><!-- | -->{{#if:{{{name4|}}}|{{#if:{{{mod ammo use4|}}}{{{mod damage4|}}}{{{mod projectiles4|}}}{{{mod attack shots/sec4|}}}{{{mod spread4|}}}{{{mod clip rounds4|}}}{{{mod hp4|}}}{{{mod weight4|}}}|<tr class="{{#var:highlight4}}"><!-- | ||
--><td style="text-align:left;">{{#var:name4}} {{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen | --><td style="text-align:left;">{{#var:name4}} {{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}} {{#var:icon4}}</td><!-- | ||
--><td>{{#var:mod damage4}}<br />{{#var:mod dam/pro4}}</td><!-- | --><td>{{#var:mod damage4}}<br />{{#var:mod dam/pro4}}</td><!-- | ||
--><td>{{#var:mod dps4}}</td><!-- | --><td>{{#var:mod dps4}}</td><!-- | ||
| Zeile 1.012: | Zeile 1.011: | ||
-->{{#if:{{{name5|}}}|{{#if:{{{mod ammo use5|}}}{{{mod damage5|}}}{{{mod projectiles5|}}}{{{mod attack shots/sec5|}}}{{{mod spread5|}}}{{{mod clip rounds5|}}}{{{mod hp5|}}}{{{mod weight5|}}}|<tr class="{{#var:highlight5}}"><!-- | -->{{#if:{{{name5|}}}|{{#if:{{{mod ammo use5|}}}{{{mod damage5|}}}{{{mod projectiles5|}}}{{{mod attack shots/sec5|}}}{{{mod spread5|}}}{{{mod clip rounds5|}}}{{{mod hp5|}}}{{{mod weight5|}}}|<tr class="{{#var:highlight5}}"><!-- | ||
--><td style="text-align:left;">{{#var:name5}} {{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen | --><td style="text-align:left;">{{#var:name5}} {{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}} {{#var:icon5}}</td><!-- | ||
--><td>{{#var:mod damage5}}<br />{{#var:mod dam/pro5}}</td><!-- | --><td>{{#var:mod damage5}}<br />{{#var:mod dam/pro5}}</td><!-- | ||
--><td>{{#var:mod dps5}}</td><!-- | --><td>{{#var:mod dps5}}</td><!-- | ||
| Zeile 1.068: | Zeile 1.067: | ||
-->{{#if:{{{name6|}}}|{{#if:{{{mod ammo use6|}}}{{{mod damage6|}}}{{{mod projectiles6|}}}{{{mod attack shots/sec6|}}}{{{mod spread6|}}}{{{mod clip rounds6|}}}{{{mod hp6|}}}{{{mod weight6|}}}|<tr class="{{#var:highlight6}}"><!-- | -->{{#if:{{{name6|}}}|{{#if:{{{mod ammo use6|}}}{{{mod damage6|}}}{{{mod projectiles6|}}}{{{mod attack shots/sec6|}}}{{{mod spread6|}}}{{{mod clip rounds6|}}}{{{mod hp6|}}}{{{mod weight6|}}}|<tr class="{{#var:highlight6}}"><!-- | ||
--><td style="text-align:left;">{{#var:name6}} {{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen | --><td style="text-align:left;">{{#var:name6}} {{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}} {{#var:icon6}}</td><!-- | ||
--><td>{{#var:mod damage6}}<br />{{#var:mod dam/pro6}}</td><!-- | --><td>{{#var:mod damage6}}<br />{{#var:mod dam/pro6}}</td><!-- | ||
--><td>{{#var:mod dps6}}</td><!-- | --><td>{{#var:mod dps6}}</td><!-- | ||
| Zeile 1.124: | Zeile 1.123: | ||
-->{{#if:{{{name7|}}}|{{#if:{{{mod ammo use7|}}}{{{mod damage7|}}}{{{mod projectiles7|}}}{{{mod attack shots/sec7|}}}{{{mod spread7|}}}{{{mod clip rounds7|}}}{{{mod hp7|}}}{{{mod weight7|}}}|<tr class="{{#var:highlight7}}"><!-- | -->{{#if:{{{name7|}}}|{{#if:{{{mod ammo use7|}}}{{{mod damage7|}}}{{{mod projectiles7|}}}{{{mod attack shots/sec7|}}}{{{mod spread7|}}}{{{mod clip rounds7|}}}{{{mod hp7|}}}{{{mod weight7|}}}|<tr class="{{#var:highlight7}}"><!-- | ||
--><td style="text-align:left;">{{#var:name7}} {{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen | --><td style="text-align:left;">{{#var:name7}} {{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}} {{#var:icon7}}</td><!-- | ||
--><td>{{#var:mod damage7}}<br />{{#var:mod dam/pro7}}</td><!-- | --><td>{{#var:mod damage7}}<br />{{#var:mod dam/pro7}}</td><!-- | ||
--><td>{{#var:mod dps7}}</td><!-- | --><td>{{#var:mod dps7}}</td><!-- | ||
| Zeile 1.180: | Zeile 1.179: | ||
-->{{#if:{{{name8|}}}|{{#if:{{{mod ammo use8|}}}{{{mod damage8|}}}{{{mod projectiles8|}}}{{{mod attack shots/sec8|}}}{{{mod spread8|}}}{{{mod clip rounds8|}}}{{{mod hp8|}}}{{{mod weight8|}}}|<tr class="{{#var:highlight8}}"><!-- | -->{{#if:{{{name8|}}}|{{#if:{{{mod ammo use8|}}}{{{mod damage8|}}}{{{mod projectiles8|}}}{{{mod attack shots/sec8|}}}{{{mod spread8|}}}{{{mod clip rounds8|}}}{{{mod hp8|}}}{{{mod weight8|}}}|<tr class="{{#var:highlight8}}"><!-- | ||
--><td style="text-align:left;">{{#var:name8}} {{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen | --><td style="text-align:left;">{{#var:name8}} {{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}} {{#var:icon8}}</td><!-- | ||
--><td>{{#var:mod damage8}}<br />{{#var:mod dam/pro8}}</td><!-- | --><td>{{#var:mod damage8}}<br />{{#var:mod dam/pro8}}</td><!-- | ||
--><td>{{#var:mod dps8}}</td><!-- | --><td>{{#var:mod dps8}}</td><!-- | ||
| Zeile 1.236: | Zeile 1.235: | ||
-->{{#if:{{{name9|}}}|{{#if:{{{mod ammo use9|}}}{{{mod damage9|}}}{{{mod projectiles9|}}}{{{mod attack shots/sec9|}}}{{{mod spread9|}}}{{{mod clip rounds9|}}}{{{mod hp9|}}}{{{mod weight9|}}}|<tr class="{{#var:highlight9}}"><!-- | -->{{#if:{{{name9|}}}|{{#if:{{{mod ammo use9|}}}{{{mod damage9|}}}{{{mod projectiles9|}}}{{{mod attack shots/sec9|}}}{{{mod spread9|}}}{{{mod clip rounds9|}}}{{{mod hp9|}}}{{{mod weight9|}}}|<tr class="{{#var:highlight9}}"><!-- | ||
--><td style="text-align:left;">{{#var:name9}} {{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen | --><td style="text-align:left;">{{#var:name9}} {{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}} {{#var:icon9}}</td><!-- | ||
--><td>{{#var:mod damage9}}<br />{{#var:mod dam/pro9}}</td><!-- | --><td>{{#var:mod damage9}}<br />{{#var:mod dam/pro9}}</td><!-- | ||
--><td>{{#var:mod dps9}}</td><!-- | --><td>{{#var:mod dps9}}</td><!-- | ||
| Zeile 1.292: | Zeile 1.291: | ||
-->{{#if:{{{name10|}}}|{{#if:{{{mod ammo use10|}}}{{{mod damage10|}}}{{{mod projectiles10|}}}{{{mod attack shots/sec10|}}}{{{mod spread10|}}}{{{mod clip rounds10|}}}{{{mod hp10|}}}{{{mod weight10|}}}|<tr class="{{#var:highlight10}}"><!-- | -->{{#if:{{{name10|}}}|{{#if:{{{mod ammo use10|}}}{{{mod damage10|}}}{{{mod projectiles10|}}}{{{mod attack shots/sec10|}}}{{{mod spread10|}}}{{{mod clip rounds10|}}}{{{mod hp10|}}}{{{mod weight10|}}}|<tr class="{{#var:highlight10}}"><!-- | ||
--><td style="text-align:left;">{{#var:name10}} {{icon|mod|12px|tooltip=Mit allen Waffenmodifikationen | --><td style="text-align:left;">{{#var:name10}} {{icon|mod|12px|tooltip=Mit allen angebrachten Waffenmodifikationen}} {{#var:icon10}}</td><!-- | ||
--><td>{{#var:mod damage10}}<br />{{#var:mod dam/pro10}}</td><!-- | --><td>{{#var:mod damage10}}<br />{{#var:mod dam/pro10}}</td><!-- | ||
--><td>{{#var:mod dps10}}</td><!-- | --><td>{{#var:mod dps10}}</td><!-- | ||
| Zeile 1.323: | Zeile 1.322: | ||
{{Dokumentation}} | {{Dokumentation}} | ||
[[Kategorie: | [[Kategorie:Vorlagen: Statistiken]] | ||
[[en:Template:Weapon comparison table]] | [[en:Template:Weapon comparison table]] | ||
Aktuelle Version vom 12. Dezember 2024, 15:06 Uhr
Diese Vorlage erzeugt eine Waffenvergleichstabelle zum einpflegen auf Waffenseiten.
Gebrauch
Lege folgendes in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Waffenvergleichstabelle
<!-- Parameter einfügen -->
}}
Diese Vorlage nimmt Daten aus dem GECK als Eingabe und berechnet angezeigte Werte wie "damage/attack", "DPS" oder "shots/reload" automatisch.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
| Required for |
|---|
|
| Disabled for |
|
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Required for |
|---|
|
| Disabled for |
|
"Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").
| Required for |
|---|
|
| Disabled for |
|
"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Required for |
|---|
|
| Disabled for |
|
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Required for |
|---|
|
| Disabled for |
|
"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Required for |
|---|
|
| Disabled for |
|
"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Required for |
|---|
|
| Disabled for |
|
"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Required for |
|---|
|
| Disabled for |
|
Damage for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Required for |
|---|
|
| Disabled for |
|
Duration for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Required for |
|---|
|
| Disabled for |
|
"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Required for |
|---|
|
| Disabled for |
|
Name of add-on content in which weapon is included, in abbreviated from. Available options:
- Fallout 3
- "FO3OA": Operation Anchorage
- "FO3TP": The Pitt
- "FO3BS": Broken Steel
- "FO3PL": Point Lookout
- "FO3MZ": Mothership Zeta
- Fallout: New Vegas
- "FNVDM": Dead Money
- "FNVHH": Honest Hearts
- "FNVOWB": Old World Blues
- "FNVLR": Lonesome Road
- "FNVGRA": Gun Runners' Arsenal
- "FNVCS": Courier's Stash
| Required for |
|---|
|
| Disabled for |
|
"Object Effect" in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect" to determine type of damage). Available options:
- "damage": Regular damage.
- "electrical": Electrical damage.
- "emp": Electro-magnetic pulse damage.
- "explosion": Explosion damage.
- "fire": Fire damage.
- "gas": Gas damage.
- "laser": Laser damage.
- "plasma": Plasma damage.
- "poison": Poison damage.
- "radiation": Radiation damage.
| Required for |
|---|
|
| Disabled for |
|
Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Required for |
|---|
|
| Disabled for |
|
Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Required for |
|---|
|
| Disabled for |
|
For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Required for |
|---|
|
| Disabled for |
|
Game weapon is present in, as an abbreviation.
Available options:
- "FO3": Fallout 3
- "FNV": Fallout: New Vegas
| Required for |
|---|
|
| Disabled for |
|
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Required for |
|---|
|
| Disabled for |
|
"Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Regererate ammo (shots)" mod in GECK as a multiplier. All recycler mods multiply ammo use by x0.75.
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase rate of fire" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase clip capacity" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase damage" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase max condition" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Split beam" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Decrease spread" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Total value of all mods attached ("Edit" window -> "Game Data" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Additional number of shots in V.A.T.S. when "Increase rate of fire" mod is attached.
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Decrease weight" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Name of weapon, as listed on its article page, including disambiguation.
| Required for |
|---|
|
| Disabled for |
|
Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Required for |
|---|
|
| Disabled for |
|
"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").
| Required for |
|---|
|
| Disabled for |
|
Name of Fertigkeit this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").
| Required for |
|---|
|
| Disabled for |
|
Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").
| Required for |
|---|
|
| Disabled for |
|
Stärke requirement of the weapon ("Edit" window -> "Strength Req")
| Required for |
|---|
|
| Disabled for |
|
"Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Number of attacks or shots per single V.A.T.S. attack.
| Required for |
|---|
|
| Disabled for |
|
"Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").
Beispiel
{{Waffenvergleichstabelle
|game =FNV
|skill =Energiewaffen
|name1 =Lasergewehr (Fallout: New Vegas)
|ammo use1 =1
|ap1 =18
|attack shots/sec1 =3.0818
|clip rounds1 =24
|crit % mult1 =1.5
|crit dmg1 =15
|damage1 =15
|hp1 =55
|min spread1 =0.025
|mod damage1 =7.5
|mod projectiles1 =2
|mod value1 =1550
|projectiles1 =1
|skill req1 =25
|strength req1 =3
|value1 =800
|vats attacks1 =1
|weight1 =8
|name2 =AER14 prototype
|ammo use2 =2
|ap2 =20
|attack shots/sec2 =3
|clip rounds2 =24
|crit % mult2 =2
|crit dmg2 =35
|damage2 =35
|hp2 =100
|min spread2 =0.0225
|projectiles2 =1
|skill req2 =25
|strength req2 =3
|value2 =2200
|vats attacks2 =1
|weight2 =8.5
}}
Resultiert in:
| Legende | ||||
|---|---|---|---|---|
| - Waffenname (Nahkampf oder Unbewaffnet) | - Angriffe in V.A.T.S. | |||
| - Waffenname (Schuss/Energie/Explosion) | - Aktionspunkte-Kosten | |||
| - Schaden pro Angriff/Projektil | - Schaden pro Aktionspunkt | |||
| - Schaden pro Sekunde | - Waffenstreuung | |||
| - Flächenschaden | - Magazinkapazität | |||
| - Effekt Schaden & Dauer | - Haltbarkeit (Anzahl der Angriffe bis defekt) | |||
| - Bonus Effekte | - Gewicht | |||
| - Angriffe pro Sekunde | - Wert in Kronkorken | |||
| - Kritische Chancen % Multiplikator | - Wert im Verhältnis zum Gewicht | |||
| - Kritischer Schaden | - Benötigte Fertigkeitsstufe | |||
| - Kritischer Effektschaden & Dauer | - Benötigte Stärke | |||
| - Mit allen ausgerüsteten Mods | ||||
| Lasergewehr | 15 | 46.2 | 3.08 | x1.5 | 15 | 18 | 0.8 | 0.025 | 24 | 270 | 8 | 800 | 100 | 25 | 3 |
| Lasergewehr | 22.5 (11.3x2) | 69.3 | 3.08 | x1.5 | 15 | 18 | 1.3 | 0.025 | 24 | 270 | 8 | 2350 | 293.8 | 25 | 3 |
| AER14 prototype | 35 | 105 | 3 | x2 | 35 | 20 | 1.8 | 0.0225 | 24(12) | 495 | 8.5 | 2200 | 258.8 | 25 | 3 |
Kopieren/Einfügen
Fallout 3
| Nahkampfwaffen, Waffenlos | Große Waffen, Energiewaffen, Sprengstoff, Kleine Waffen |
|---|---|
{{Waffenvergleichstabelle
|game =FO3
|skill =
|name1 =
|ap1 =
|attack shots/sec1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|hp1 =
|other effect1 =
|value1 =
|weight1 =
}}
|
{{Waffenvergleichstabelle
|game =FO3
|skill =
|name1 =
|ammo use1 =
|ap1 =
|attack shots/sec1 =
|clip rounds1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|explosion damage1 =
|hp1 =
|min spread1 =
|other effect1 =
|projectiles1 =
|value1 =
|vats attacks1 =
|weight1 =
}}
|
Fallout: New Vegas
| Nahkampfwaffen, Waffenlos | Energiewaffen, Sprengstoff, Guns |
|---|---|
{{Waffenvergleichstabelle
|game =FNV
|skill =
|name1 =
|ap1 =
|attack shots/sec1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|hp1 =
|mod attack shots/sec1 =
|mod damage1 =
|mod hp1 =
|mod value1 =
|mod weight1 =
|other effect1 =
|skill req1 =
|strength req1 =
|value1 =
|weight1 =
}}
|
{{Waffenvergleichstabelle
|game =FNV
|skill =
|name1 =
|ammo use1 =
|ap1 =
|attack shots/sec1 =
|clip rounds1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|explosion damage1 =
|hp1 =
|min spread1 =
|mod attack shots/sec1 =
|mod clip rounds1 =
|mod damage1 =
|mod hp1 =
|mod projectiles1 =
|mod spread1 =
|mod value1 =
|mod vats attacks1 =
|mod weight1 =
|other effect1 =
|projectiles1 =
|skill req1 =
|strength req1 =
|value1 =
|vats attacks1 =
|weight1 =
}}
|
Technisches
- Hilfsvorlage: {{Pagename nd}}
- Extensions used: VariablesExtension