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| Auf dieser Seite werden alle Sekundäre Statistiken aus J.E. Sawyer's Fallout RPG aufgeführt. |
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Liste
| Sekundäre Statistik | Beschreibung | Sekundär von | Anfangswert |
|---|---|---|---|
| Gewichtslimit | The higher your carry weight, the more equipment you can carry. | Stärke | (ST + 6) * 25 |
| Combat Sequence | Determines when the character takes his or her turn in combat. Higher is better, resulting in the character acting earlier. | Beweglichkeit Stärke |
ST + BW |
| Evasion | The amount added to an enemy's difficulty to hit after all other modifiers are applied. | - | 5 |
| Heilungsrate | How much Hit Points you heal at the end of each day. | Ausdauer | AUS + 6 |
| Trefferpunkte | How much damage your character can take before dying. | Ausdauer Stärke |
30 + AUS + ST (Erste Stufe) AUS + 6 (folgende Stufen) |
| Nahkampfschaden | The amount of damage added to a melee weapon's damage result. | Stärke | ST |
| Extra Rate | How many levels must pass before you gain another perk. | - | 3 |
| Fertigkeitsrate | How many skill points you gain per level. | Intelligenz | IN + 6 |
| Wurfweite | Distance in hexes that any thrown weapon can be hurled by the player. | Stärke | ST + 6 |