| Diese Seite enthält Informationen zur Verwendung für Benutzer:Alessio79/Vorlage:Infobox Waffe Gamebryo. |
Infoboxvorlage für Waffen in Spielen, welche die Gamebryo Engine nutzen (Fallout 3, Fallout: New Vegas).
Based on {{Infobox}}.
Usage
Place the following at the top of the article, below any Seitenverwaltungsvorlagen:
{{Infobox Waffe Gamebryo
<!-- insert parameters -->
}}
This template takes data from the GECK as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see "Formulas" below.
Parameters
Specific parameters
Some parameters are only needed for certain weapon types and/or games (denoted in the table below).
| Required for |
|---|
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| Disabled for |
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"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
| Required for |
|---|
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| Disabled for |
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"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Required for |
|---|
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| Disabled for |
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"Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").
| Required for |
|---|
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| Disabled for |
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"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Required for |
|---|
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| Disabled for |
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Form ID in GECK ("Object" window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view). Enclose ID(s) in {{ID}} or {{DLC ID}}.
| Required for |
|---|
|
| Disabled for |
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"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Required for |
|---|
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| Disabled for |
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"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Required for |
|---|
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| Disabled for |
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"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Required for |
|---|
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| Disabled for |
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"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Required for |
|---|
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| Disabled for |
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"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Required for |
|---|
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| Disabled for |
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Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Required for |
|---|
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| Disabled for |
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Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Required for |
|---|
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| Disabled for |
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For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Required for |
|---|
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| Disabled for |
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"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Required for |
|---|
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| Disabled for |
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"Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").
| Required for |
|---|
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| Disabled for |
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Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Required for |
|---|
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| Disabled for |
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Name of a Extra which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).
| Required for |
|---|
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| Disabled for |
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If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1 add to 5).
| Required for |
|---|
|
| Disabled for |
|
If the corresponding perk decreases attack shots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attack shots/sec by 10 percent, set perk1 attsec mult to 0.1).
| Required for |
|---|
|
| Disabled for |
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If the corresponding perk modifies effect damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effect damage, set perk1 eff add to 5).
| Required for |
|---|
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| Disabled for |
|
If the corresponding perk modifies effect damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effect damage, set perk1 eff mult to 0.1).
| Required for |
|---|
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| Disabled for |
|
If the corresponding perk modifies explosion damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosion damage, set perk1 expl add to 5).
| Required for |
|---|
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| Disabled for |
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If the corresponding perk modifies explosion damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosion damage, set perk1 expl mult to 0.1).
| Required for |
|---|
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| Disabled for |
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If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1 mult to 0.1).
| Required for |
|---|
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| Disabled for |
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If the corresponding perk decreases reload time by a percentage, use this parameter (e.g. if perk1 decreases reload time by 10 percent, set perk1 reload mult to 0.1).
| Required for |
|---|
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| Disabled for |
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"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").
| Required for |
|---|
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| Disabled for |
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Quests which are related to the weapon, if any.
| Required for |
|---|
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| Disabled for |
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"Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").
| Required for |
|---|
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| Disabled for |
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Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").
| Required for |
|---|
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| Disabled for |
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(Additional) weapons this weapon can be repaired with if the player has the Jury Rigging perk (Fallout: New Vegas).
| Required for |
|---|
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| Disabled for |
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Name of Fertigkeit this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").
| Required for |
|---|
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| Disabled for |
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Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").
| Required for |
|---|
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| Disabled for |
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Stärke requirement of the weapon ("Edit" window -> "Strength Req")
| Required for |
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| Disabled for |
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Type of weapon; determines required parameters and has an effect on certain formulas. If this weapon is unique, add "unique" to the options below (e.g. "unique gun").
Available options:
- unarmed: An unarmed weapon.
- melee: A melee weapon.
- gun: A gun.
- gunautomatic: A gun which has the "Automatic" flag checked in the GECK's "Edit" window.
- gunhandload: A gun using the handload mechanism.
- grenade: A grenade.
- mine: A mine.
| Required for |
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| Disabled for |
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"Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").
| Required for |
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| Disabled for |
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"Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").
General infobox parameters
,) zu trennen sind.icon in Pixeln , d. h. das Symbol wird um die angegebene Anzahl von Pixeln nach oben verschoben. Wird der Parameter auf "@outside" gesetzt, wird das Symbol vollständig außerhalb (oberhalb) des Bildbereichs platziert.=
bild unterhalb des Bildes.bild in Pixeln (z. B. "240px").Formeln
| Angezeigter Wert | Für type
|
Formel |
|---|---|---|
| crit chance |
|
|
| dmg/projectile |
|
|
| dmg/attack | ||
| shots/reload |
|
|
| DPS | ||
| DPS (reloads) |
|
|
| DPS (reloads) |
|
Beispiel
Benutzer:Alessio79/Vorlage:Infobox Waffe Gamebryo
{{Benutzer:Alessio79/Vorlage:Infobox Waffe Gamebryo
|games =FNV
|type =gun
|icon =Laser rifle icon.png
|image =AER9LASERRIFLE.png
|skill =Energy Weapons
|damage =15
|projectiles =1
|attack shots/sec =3.0818
|min spread =0.025
|crit dmg =15
|crit % mult =1.5
|perk1 =Laser Commander
|perk1 mult =0.15
|ammo =Microfusion cell (Fallout: New Vegas)
|ammo use =1
|clip rounds =24
|reload time =2.5
|ap =18
|hp =55
|strength req =3
|skill req =25
|repair =[[Laser rifle (Fallout: New Vegas)|Laser rifle]]
|weight =8
|value =800
|baseid ={{ID|00004336}}
}}
Copy/paste
Fallout 3
| Unarmed weapon | Melee weapon |
|---|---|
{{Infobox weapon gamebryo
|games =FO3
|type =unarmed
|icon =
|image =
|skill =Unarmed
|damage =
|attack shots/sec =
|crit % mult =
|crit dmg =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FO3
|type =melee
|icon =
|image =
|skill =Melee Weapons
|damage =
|attack shots/sec =
|crit % mult =
|crit dmg =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Grenade | Mine |
{{Infobox weapon gamebryo
|games =FO3
|type =grenade
|icon =
|image =
|skill =
|damage =
|explosion damage =
|attack shots/sec =
|crit dmg =
|crit % mult =
|ap =
|hp =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FO3
|type =mine
|icon =
|image =
|skill =
|damage =
|explosion damage =
|attack shots/sec =
|crit dmg =
|crit % mult =
|ap =
|hp =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Gun | Gun (automatic) |
{{Infobox weapon gamebryo
|games =FO3
|type =gun
|icon =
|image =
|skill =
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FO3
|type =gunautomatic
|icon =
|image =
|skill =
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid ={{ID|}}
}}
|
Fallout: New Vegas
| Unarmed weapon | Melee weapon |
|---|---|
{{Infobox weapon gamebryo
|games =FNV
|type =unarmed
|icon =
|image =
|skill =Unarmed
|damage =
|attack shots/sec =
|crit % mult =
|crit dmg =
|ap =
|hp =
|strength req =
|skill req =
|repair =
|repair juryrig =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FNV
|type =melee
|icon =
|image =
|skill =Melee Weapons
|damage =
|attack shots/sec =
|crit % mult =
|crit dmg =
|ap =
|hp =
|repair =
|repair juryrig =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Grenade | Mine |
{{Infobox weapon gamebryo
|games =FNV
|type =grenade
|icon =
|image =
|skill =Explosives
|damage =
|explosion damage =
|attack shots/sec =
|crit dmg =
|crit % mult =
|ap =
|hp =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FNV
|type =mine
|icon =
|image =
|skill =Explosives
|damage =
|explosion damage =
|attack shots/sec =
|crit dmg =
|crit % mult =
|ap =
|hp =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Gun | Gun (automatic) |
{{Infobox weapon gamebryo
|games =FNV
|type =gun
|icon =
|image =
|skill =Guns
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|repair juryrig =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FNV
|type =gunautomatic
|icon =
|image =
|skill =Guns
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|repair juryrig =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Gun (handload) | |
{{Infobox weapon gamebryo
|games =FNV
|type =gunhandload
|icon =
|image =
|skill =Guns
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|repair juryrig =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
Technical
- Hilfsvorlage: {{Pagename nd}}
- Extensions used: VariablesExtension