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    Ardin Buckner ist der Kopf der Buckner Familie in 2241.

    Hntergrund

    Ardin is a very fit and vivacious woman in her early fifties. She is the strong willed woman in charge of the Buckner family of Klamath. She runs a combined bar, hostel and shop, the Buckner House, in addition to a brahmin herd, which are the sources of her income. She is friends with many of the town's residents, including Whiskey Bob, who always seems to have some hooch available.

    She has two children - Maida and Torr Buckner, who help her in running the business, one with her refined merchant's sense and the other with sheer physical prowess (despite his rather limited intellectual aptitude) - and was looking to form a permanent relationship with Smiley the Trapper, but before she could finalize it, he went missing in the Toxic Caves.

    Interactions with the player character

    Interactions overview

    Allgemein Dienstleistungen Quests
    Begleiter: Nein
    Sprechender Kopf: Nein
    Händler: Nein
    Modifiziert Gegenstände: Nein
    Doktor: Nein
    Startet Quests: Nein
    An Quests beteiligt: Nein

    Quests

    Sonstige Interaktionen

    • Ardin provides some information on and its denizens. If the player does (Klamath)Rustle the brahmin quest for the Duntons, she will also be worried about Torr, who went missing in the canyon west of town. Obviously, if the player allows either Smiley or Torr to die (or kills them purposefully), she will be devastated.

    Inventar

    Kleidung Waffen Weitere Gegenstände Im Todesfall
    Clothing - - -

    Infos

    • Originally, the player was supposed to be able to expose the Dunton rustling scheme, but it was cut before release.

    Vorkommen

    Ardin Buckner erscheint nur in  Fallout 2.

    ja:Ardin Buckner pl:Ardin Buckner ru: Ардин Бакнер uk:Ардін Бакнер zh:艾丁·巴克南