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    Vaultpedia
    9.055Artikel
    Deutsch
    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!

    #
    # Messages for Maps
    #

    #
    # Map Names for lookups
    # Note: This order must *NOT* change!
    #
    {0}{}{DESERT1.MAP}
    {1}{}{DESERT2.MAP}
    {2}{}{DESERT3.MAP}
    {3}{}{HALLDED.MAP}
    {4}{}{HOTEL.MAP}
    {5}{}{WATRSHD.MAP}
    {6}{}{VAULT13.MAP}
    {7}{}{VAULTENT.MAP}
    {8}{}{VAULTBUR.MAP}
    {9}{}{VAULTNEC.MAP}
    {10}{}{JUNKENT.MAP}
    {11}{}{JUNKCSNO.MAP}
    {12}{}{JUNKKILL.MAP}
    {13}{}{BROHDENT.MAP}
    {14}{}{BROHD12.MAP}
    {15}{}{BROHD34.MAP}
    {16}{}{CAVES.MAP}
    {17}{}{CHILDRN1.MAP}
    {18}{}{CHILDRN2.MAP}
    {19}{}{CITY1.MAP}
    {20}{}{COAST1.MAP}
    {21}{}{COAST2.MAP}
    {22}{}{COLATRUK.MAP}
    {23}{}{FSAUSER.MAP}
    {24}{}{RAIDERS.MAP}
    {25}{}{SHADYE.MAP}
    {26}{}{SHADYW.MAP}
    {27}{}{GLOWENT.MAP}
    {28}{}{LAADYTUM.MAP}
    {29}{}{LAFOLLWR.MAP}
    {30}{}{MBENT.MAP}
    {31}{}{MBSTRG12.MAP}
    {32}{}{MBVATS12.MAP}
    {33}{}{MSTRLR12.MAP}
    {34}{}{MSTRLR34.MAP}
    {35}{}{V13ENT.MAP}
    {36}{}{HUBENT.MAP}
    {37}{}{DETHCLAW.MAP}
    {38}{}{HUBDWNTN.MAP}
    {39}{}{HUBHEIGT.MAP}
    {40}{}{HUBOLDTN.MAP}
    {41}{}{HUBWATER.MAP}
    {42}{}{GLOW1.MAP}
    {43}{}{GLOW2.MAP}
    {44}{}{LABLADES.MAP}
    {45}{}{LARIPPER.MAP}
    {46}{}{LAGUNRUN.MAP}
    {47}{}{CHILDEAD.MAP}
    {48}{}{MBDEAD.MAP}
    {49}{}{MOUNTN1.MAP}
    {50}{}{MOUNTN2.MAP}
    {51}{}{FOOT.MAP}
    {52}{}{TARDIS.MAP}
    {53}{}{TALKCOW.MAP}
    {54}{}{USEDCAR.MAP}
    {55}{}{BRODEAD.MAP}
    {56}{}{DESCRVN1.MAP}
    {57}{}{DESCRVN2.MAP}
    {58}{}{MNTCRVN1.MAP}
    {59}{}{MNTCRVN2.MAP}
    {60}{}{VIPERS.MAP}
    {61}{}{DESCRVN3.MAP}
    {62}{}{MNTCRVN3.MAP}
    {63}{}{DESCRVN4.MAP}
    {64}{}{MNTCRVN4.MAP}
    {65}{}{HUBMIS1.MAP}

    #
    # Map Names for (Automap) Descriptions
    # Note: This order must *NOT* change!
    #
    # Note: The maximum description width is approximately:
    # "Brotherhood of Steel (Lower Levels)" -- about 34 characters,
    # but it's proportional, so you need to double-check it by
    # going into mapper/game and going to the automap for that map.
    #
    # Note: Descriptions *MUST* *NOT* be empty, and so temporary
    # descriptions are just the map name itself (this also helps
    # pinpoint unfinished ones when you go through here).
    #
    {100}{}{Wüste} // DESERT1.MAP
    {101}{}{Wüste} // DESERT2.MAP
    {102}{}{Wüste} // DESERT3.MAP
    {103}{}{Necropolis} // HALLDED.MAP
    {104}{}{Necropolis} // HOTEL.MAP
    {105}{}{Necropolis} // WATRSHD.MAP
    {106}{}{Vault 13} // VAULT13.MAP
    {107}{}{Vault 15} // VAULTENT.MAP
    {108}{}{Vault 15} // VAULTBUR.MAP
    {109}{}{Necropolis} // VAULTNEC.MAP
    {110}{}{Junktown} // JUNKENT.MAP
    {111}{}{Junktown} // JUNKCSNO.MAP
    {112}{}{Junktown} // JUNKKILL.MAP
    {113}{}{Brotherhood of Steel} // BROHDENT.MAP
    {114}{}{Brotherhood of Steel} // BROHD12.MAP
    {115}{}{Brotherhood of Steel} // BROHD34.MAP
    {116}{}{Shady Sands} // CAVES.MAP
    {117}{}{Children of the Cathedral} // CHILDRN1.MAP
    {118}{}{Children of the Cathedral} // CHILDRN2.MAP
    {119}{}{Stadtruinen} // CITY1.MAP
    {120}{}{Küste} // COAST1.MAP
    {121}{}{Küste} // COAST2.MAP
    {122}{}{Wüste} // COLATRUK.MAP
    {123}{}{Wüste} // FSAUSER.MAP
    {124}{}{Raiders} // RAIDERS.MAP
    {125}{}{Shady Sands} // SHADYE.MAP
    {126}{}{Shady Sands} // SHADYW.MAP
    {127}{}{Glow} // GLOWENT.MAP
    {128}{}{Boneyard} // LAADYTUM.MAP
    {129}{}{Boneyard} // LAFOLLWR.MAP
    {130}{}{Militärbasis} // MBENT.MAP
    {131}{}{Militärbasis} // MBSTRG12.MAP
    {132}{}{Militärbasis} // MBVATS12.MAP
    {133}{}{Militärbasis} // MSTRLR12.MAP
    {134}{}{Militärbasis} // MSTRLR34.MAP
    {135}{}{Vault 13} // V13ENT.MAP
    {136}{}{Hub} // HUBENT.MAP
    {137}{}{Hub} // DETHCLAW.MAP
    {138}{}{Hub} // HUBDWNTN.MAP
    {139}{}{Hub} // HUBHEIGT.MAP
    {140}{}{Hub} // HUBOLDTN.MAP
    {141}{}{Hub} // HUBWATER.MAP
    {142}{}{Glow} // GLOW1.MAP
    {143}{}{Glow} // GLOW2.MAP
    {144}{}{Boneyard} // LABLADES.MAP
    {145}{}{Boneyard} // LARIPPER.MAP
    {146}{}{Boneyard} // LAGUNRUN.MAP
    {147}{}{Children of the Cathedral} // CHILDEAD.MAP
    {148}{}{Militärbasis} // MBDEAD.MAP
    {149}{}{Berge} // MOUNTN1.MAP
    {150}{}{Berge} // MOUNTN2.MAP
    {151}{}{Wüste} // FOOT.MAP
    {152}{}{Wüste} // TARDIS.MAP
    {153}{}{Wüste} // TALKCOW.MAP
    {154}{}{Wüste} // USEDCAR.MAP
    {155}{}{Brotherhood of Steel} // BRODEAD.MAP
    {156}{}{Wüste} // DESCRVN1.MAP
    {157}{}{Wüste} // DESCRVN2.MAP
    {158}{}{Berge} // MNTCRVN1.MAP
    {159}{}{Berge} // MNTCRVN2.MAP
    {160}{}{Vipers}
    {161}{}{Wüste}
    {162}{}{Berge}
    {163}{}{Wüste}
    {164}{}{Berge}


    #
    # City elevation names
    #
    # Format: 3 (max elevations), by city
    #
    # Desert, DESERT1.MAP
    {200}{}{}
    {201}{}{}
    {202}{}{}
    # Desert, DESERT2.MAP
    {203}{}{}
    {204}{}{}
    {205}{}{}
    # Desert, DESERT3.MAP
    {206}{}{}
    {207}{}{}
    {208}{}{}
    # Necropolis Hall of the Dead, HALLDED.MAP
    {209}{}{Kanalisation}
    {210}{}{Halle}
    {211}{}{}
    # Necropolis Hotel of Doom, HOTEL.MAP
    {212}{}{Kanalisation}
    {213}{}{Hotel}
    {214}{}{}
    # Necropolis Watershed, WATRSHD.MAP
    {215}{}{Kanalisation}
    {216}{}{Wasserstelle}
    {217}{}{}
    # Vault 13, VAULT13.MAP
    {218}{}{Eingang}
    {219}{}{Unterkünfte}
    {220}{}{Kommandozentrale}
    # Buried Vault Entrance, VAULTENT.MAP
    {221}{}{Höhleneingang}
    {222}{}{}
    {223}{}{}
    # Buried Vault, VAULTBUR.MAP
    {224}{}{Höhlen}
    {225}{}{Unterkünfte}
    {226}{}{Kommandozentrale}
    # Necropolis Vault, VAULTNEC.MAP
    {227}{}{Kanalisation}
    {228}{}{Unterkünfte}
    {229}{}{Kommandozentrale}
    # Junktown Entrance, JUNKENT.MAP
    {230}{}{Eingang}
    {231}{}{Labor}
    {232}{}{}
    # Junktown Casino, JUNKCSNO.MAP
    {233}{}{Kasino}
    {234}{}{}
    {235}{}{}
    # Junktown Killian's, JUNKKILL.MAP
    {236}{}{Crash House}
    {237}{}{}
    {238}{}{}
    # Brotherhood of Steel Entrance, BROHDENT.MAP
    {239}{}{Eingang}
    {240}{}{}
    {241}{}{}
    # Brotherhood of Steel (Upper Levels), BROHD12.MAP
    {242}{}{Ebene 1}
    {243}{}{Ebene 2}
    {244}{}{}
    # Brotherhood of Steel (Lower Levels), BROHD34.MAP
    {245}{}{Ebene 3}
    {246}{}{Ebene 4}
    {247}{}{}
    # Caves (Shady sands), CAVES.MAP
    {248}{}{Höhlen}
    {249}{}{}
    {250}{}{}
    # Cathedral, CHILDRN1.MAP
    {251}{}{Eingang}
    {252}{}{Turm, Ebene 1}
    {253}{}{}
    # Cathedral Tower, CHILDRN2.MAP
    {254}{}{Turm, Ebene 2}
    {255}{}{Turm, Ebene 3}
    {256}{}{Turm, Ebene 4}
    # City Ruins, CITY1.MAP
    {257}{}{}
    {258}{}{}
    {259}{}{}
    # Coast, COAST1.MAP
    {260}{}{}
    {261}{}{}
    {262}{}{}
    # Coast, COAST2.MAP
    {263}{}{}
    {264}{}{}
    {265}{}{}
    # Desert, COLATRUK.MAP
    {266}{}{Spezial}
    {267}{}{}
    {268}{}{}
    # Desert, FSAUSER.MAP
    {269}{}{Spezial}
    {270}{}{}
    {271}{}{}
    # Raider's Camp, RAIDERS.MAP
    {272}{}{Basis}
    {273}{}{}
    {274}{}{}
    # Shady Sands East, SHADYE.MAP
    {275}{}{Garten}
    {276}{}{Brahmin-Stall}
    {277}{}{}
    # Shady Sands West, SHADYW.MAP
    {278}{}{Rathaus}
    {279}{}{}
    {280}{}{}
    # GLOWENT.MAP
    {281}{}{Eingang}
    {282}{}{}
    {283}{}{}
    # LAADYTUM.MAP
    {284}{}{Adytum}
    {285}{}{Untergrund}
    {286}{}{}
    # LAFOLLWR.MAP
    {287}{}{Bibliothek}
    {288}{}{Untergrund}
    {289}{}{}
    # Military Base Entrance, MBENT.MAP
    {290}{}{Eingang}
    {291}{}{}
    {292}{}{}
    # Military Base Stronghold, MBSTRG12.MAP
    {293}{}{Festung, Ebene 1}
    {294}{}{Festung, Ebene 2}
    {295}{}{}
    # Military Base Vats, MBVATS12.MAP
    {296}{}{Container, Ebene 1}
    {297}{}{Container, Ebene 2}
    {298}{}{}
    # Master's Lair (Upper Levels), MSTRLR12.MAP
    {299}{}{Versteck, Ebene 1}
    {300}{}{Versteck, Ebene 2}
    {301}{}{}
    # Master's Lair (Lower Levels), MSTRLR34.MAP
    {302}{}{Versteck, Ebene 3}
    {303}{}{Versteck, Ebene 4}
    {304}{}{}
    # Vault 13 Entrance, V13ENT.MAP
    {305}{}{Höhleneingang}
    {306}{}{}
    {307}{}{}
    # Hub Entrance, HUBENT.MAP
    {308}{}{Eingang}
    {309}{}{}
    {310}{}{}
    # DeathClaw's Lair, DETHCLAW.MAP
    {311}{}{Versteck}
    {312}{}{}
    {313}{}{}
    # Hub Downtown, HUBDWNTN.MAP
    {314}{}{Downtown}
    {315}{}{Deckers Versteck}
    {316}{}{}
    # HUBHEIGT.MAP
    {317}{}{Heights}
    {318}{}{}
    {319}{}{}
    # Hub Old Town, HUBOLDTN.MAP
    {320}{}{Old Town}
    {321}{}{Thieves Circle}
    {322}{}{}
    # HUBWATER.MAP
    {323}{}{Water Merchants}
    {324}{}{}
    {325}{}{}
    # GLOW1.MAP
    {326}{}{Ebene 1}
    {327}{}{Ebene 2}
    {328}{}{Ebene 3}
    # GLOW2.MAP
    {329}{}{Ebene 4}
    {330}{}{Ebene 5}
    {331}{}{Ebene 6}
    # LABLADES.MAP
    {332}{}{Downtown}
    {333}{}{}
    {334}{}{}
    # LARIPPER.MAP
    {335}{}{Lager}
    {336}{}{Untergrund}
    {337}{}{}
    # LAGUNRUN.MAP
    {338}{}{Festung}
    {339}{}{}
    {340}{}{}
    # CHILDEAD.MAP
    {341}{}{Krater}
    {342}{}{}
    {343}{}{}
    # MBDEAD.MAP
    {344}{}{Ruinen}
    {345}{}{}
    {346}{}{}
    # MOUNTN1.MAP
    {347}{}{}
    {348}{}{}
    {349}{}{}
    # MOUNTN2.MAP
    {350}{}{}
    {351}{}{}
    {352}{}{}
    # FOOT.MAP
    {353}{}{Spezial}
    {354}{}{}
    {355}{}{}
    # TARDIS.MAP
    {356}{}{Spezial}
    {357}{}{}
    {358}{}{}
    # TALKCOW.MAP
    {359}{}{Spezial}
    {360}{}{}
    {361}{}{}
    # USEDCAR.MAP
    {362}{}{Spezial}
    {363}{}{}
    {364}{}{}
    # BRODEAD.MAP
    {365}{}{Ruinen}
    {366}{}{}
    {367}{}{}
    # DESCRVN1.MAP
    {368}{}{}
    {369}{}{}
    {370}{}{}
    # DESCRVN2.MAP
    {371}{}{}
    {372}{}{}
    {373}{}{}
    # MNTCRVN1.MAP
    {374}{}{}
    {375}{}{}
    {376}{}{}
    # MNTCRVN2.MAP
    {377}{}{}
    {378}{}{}
    {379}{}{}
    # VIPERS.MAP
    {380}{}{}
    {381}{}{}
    {382}{}{}
    # DESCRVN3.MAP
    {383}{}{}
    {384}{}{}
    {385}{}{}
    # MNTCRVN3.MAP
    {386}{}{}
    {387}{}{}
    {388}{}{}
    # DESCRVN4.MAP
    {389}{}{}
    {390}{}{}
    {391}{}{}
    # MNTCRVN4.MAP
    {392}{}{}
    {393}{}{}
    {394}{}{}
    # HUBMIS1.MAP
    {395}{}{}
    {396}{}{}
    {397}{}{}

    #
    # Short City names
    #
    {500}{}{Vault 13}
    {501}{}{Vault 15}
    {502}{}{Shady Sands}
    {503}{}{Junktown}
    {504}{}{Raiders}
    {505}{}{Necropolis}
    {506}{}{Hub}
    {507}{}{Brotherhood}
    {508}{}{Militärbasis}
    {509}{}{Glow}
    {510}{}{Boneyard}
    {511}{}{Children}

    pt:MAP.MSG (Fallout) ru:MAP.MSG (Fallout)