| Für eine Liste der Fundorte einzigartiger Waffen in Fallout 4, siehe Fallout 4 Einzigartige Waffen. Für eine Liste legendärer Effekte von Waffen, siehe Legendäre Waffeneffekte. |
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| Auf dieser Seite werden alle Waffen aus Fallout 4 aufgeführt. |
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| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Übersetzung) |
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-->]] Im Gegensatz zu früheren Fallout-Spielen, werden Waffen in Fallout 4 in drei Klassen unterschieden: Normal, legendär und einzigartig. Normale Waffen haben keine besonderen Werte. Legendäre Waffen besitzen zufällige Bonusse. Diese Waffen findet man nur bei legendären Feinden. Einzigartige Waffen besitzen immer den gleichen Sonderbonus und haben besondere Namen. Diese Waffen kann man entweder bei Händlern kaufen oder als Belohnungen für Quests erhalten. Normale und legendäre Waffen ändern bei der Anbringung von Waffenmods ihren Namen, während einzigartige Waffen ihren Namen behalten.
Die Werte sind von Waffen mit Standard-Waffenmodifikationen.
Schusswaffen
Pistolen
| Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| .44 pistol | 48 | 28.8 | 6 | 119 | 66 | 35 | 1.2 | .44 round | 6 | 4.2 | 99 | 19 | 000ce97d | ||
| Eddie's Peace | 52 | 31.2 | 6 | 125 | 81 | .44 round | 6 | 5 | 454 | 90.8 | 00225ae9 | ||||
| Kellogg's pistol | 48 | 28.8 | 6 | 119 | 70 | .44 round | 6 | 4.3 | 449 | 104.4 | 00225ac1 | ||||
| The Gainer | 48 | 28.8 | 6 | 119 | 74 | .44 round | 6 | 4.6 | 468 | 101.7 | 00225ae7 | ||||
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | 10mm pistol | 18 | 82.8 | 46 | 119 | 61 | 28 | 1.5 | 10mm | 12 | 4.2 | 53 | 12.6 | 00004822 | |
| Wastelander's Friend | 27 | 124.2 | 46 | 107 | 78 | 10mm | 24 | 7.3 | 772 | 128.7 | 001f61e6 | ||||
| Deliverer | 25 | 165 | 66 | 60 | 67 | 26 | 1.69 | 10mm | 12 | 4.4 | 774 | 175.9 | 000dc8e7 | ||
| Flare gun | 10 | 3 | 146 | 74 | 40 | 0.25 | Flare | 1 | 2 | 50 | 25 | 001025ac | |||
| Western revolver | 60 | 36 | 6 | 66 | 40 | 0.25 | .44 round | 6 | 5.2 | 99 | xx0415b3 |
Gewehre
| Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Assault rifle | 30 | 120 | 40 | 119 | 72 | 32 | 0.94 | 5.56mm | 30 | 13.1 | 144 | 11 | 0000463f | ||
| Combat rifle | 33 | 108.9 | 33 | 119 | 70 | 25 | 1.32 | .45 | 20 | 11.1 | 117 | 10.5 | 000df42e | ||
| December's Child | 33 | 135 | 41 | 5.56mm | xx014459 | ||||||||||
| Overseer's Guardian | 55 | 495 | 90 | 109 | 76 | .45 | 20 | 11.1 | 117 | 10.5 | 000df42e | ||||
| Gauss rifle | 110 | 66 | 191 | 69 | 30 | 3.67 | 2mm EC | 7 | 15.8 | 228 | 14.4 | 000d1eb0 | |||
| The Last Minute | 204 | 66 | 203 | 112 | 2mm EC | 20 | 21.6 | 6500 | 0022b603 | ||||||
| Handmade rifle | 32 | 128 | 40 | 119 | 72 | 7.62 round | 10 | 12.8 | 136 | 10.6 | xx033b60 | ||||
| The Problem Solver | 7.62 round | xx000000 | |||||||||||||
| Splattercannon | 65 | 734.5 | 113 | 89 | 108 | 7.62 round | 75 | 23.6 | 6855 | 290.5 | xx000000 | ||||
| Hunting rifle | 37 | 11.1 | 3 | 131 | 71 | 28 | 1.32 | .308 | 5 | 9.6 | 55 | 5.7 | 0004f46a | ||
| Reba | 37 | 11.1 | 3 | 131 | 71 | .308 | 5 | 9.6 | 55 | 5.7 | 001abc92 | ||||
| Reba II | 64 | 25.6 | 4 | 215 | 92 | .308 | 5 | 15.5 | 306 | 19.7 | 001abc93 | ||||
| Tinker Tom Special | 55 | 16.5 | 3 | 185 | 112 | .308 | 1 | 16.7 | 706 | 42.3 | 001f2675 | ||||
| Lever-action rifle | 35 | 17.5 | 5 | 122 | 72 | 26 | 1.35 | .45-70 | 5 | 9 | 150 | 16.7 | xx02c8b0 | ||
| Lucky Eddy | 35 | 17.5 | 5 | 122 | 72 | .45-70 | 5 | 9 | 201 | 22.3 | xx045675 | ||||
| Old Reliable | 70 | 35 | 5 | 122 | 61 | .45-70 | 5 | 9 | 801 | 89 | xx05158f | ||||
| Radium rifle | 27 | 108 | 40 | 119 | 72 | 25 | 1.08 | .45 | 20 | 11.1 | 80 | 7.2 | xx025fc4 | ||
| Kiloton Radium rifle | 27 | 108 | 40 | 119 | 72 | .45 | 20 | 11.1 | xx05158e | ||||||
| Radical Conversion | 27 | 108 | 40 | 119 | 72 | .45 | 20 | 11.1 | xx045673 | ||||||
| Railway rifle | 100 | 100 | 10 | 119 | 69 | 20 | 5 | Railway spike | 10 | 14.4 | 290 | 20.1 | 000fe268 | ||
| Submachine gun | 10 | 127 | 127 | 107 | 63 | 35 | 0.28 | .45 | 50 | 12.7 | 109 | 8.6 | 0015b043 | ||
| Silver submachine gun | 10 | 127 | 127 | 107 | 63 | .45 | 50 | 13.8 | 121 | 8.8 | 001b28f7 | ||||
| Spray n' Pray | 33 | 419.1 | 127 | 77 | 69 | .45 | 19 | 1084 | 57.1 | 00165181 | |||||
| Syringer | Variable | Variable | 2 | 119 | 72 | 35 | Syringer ammo | 6.2 | 132 | 21.3 | 0014d09e |
Schrotflinten
| Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Combat shotgun | 50 | 100 | 20 | 47 | 23 | 35 | 1.43 | Shotgun shell | 8 | 11.1 | 87 | 7.8 | 0014831c | ||
| Justice | 50 | 100 | 20 | 35 | 28 | Shotgun shell | 15.5 | 1076 | 69.4 | 001f61e4 | |||||
| Le Fusil Terribles | 62 | 124 | 20 | 71 | 29 | Shotgun shell | 15.7 | 389 | 24.8 | 00225771 | |||||
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Double-barrel shotgun | 45 | 162 | 36 | 47 | 16 | 30 | Shotgun shell | 2 | 9 | 39 | 4.33 | 00092217 |
Rohrwaffen
| Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Impro-Repetierer | 34 | 6.8 | 2 | 95 | 63 | 29 | 1.17 | .308 | 6 | 3.9 | 30 | 8.5 | 0014831a | ||
| Impropistole | 13 | 71.5 | 55 | 119 | 58 | 30 | 0.43 | 13 | 2.8 | 22 | 7.9 | 00024f55 | |||
| Impro-Revolver | 24 | 14.4 | 6 | 119 | 63 | 35 | 0.68 | .45 | 6 | 2.7 | 27 | 5.2 | 0014831b |
Schwere Waffen
Energiewaffen
Laser
| Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Institute laser | 15 | 99 | 66 | 71 | 25 | Fusion cell | 30 | 3.9 | 50 | 12.8 | 001633cc | ||||
| Virgil's rifle | 33 | 217.8 | 66 | 227 | 85 | Fusion cell | 7.2 | 384 | 53.3 | 00225aba | |||||
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Laser musket | 30 | 6 | 215 | 30 | Fusion cell | 2 | 15.4 | 73 | 4.8 | 0001dacf | ||||
| Laser gun | 24 | 120 | 50 | 71 | 25 | Fusion cell | 30 | 3.5 | 69 | 19.7 | 0009983b | ||||
| Old Faithful | 29 | 145 | 50 | 71 | 71 | Fusion cell | 4.5 | 929 | 206.4 | 001f61e2 | |||||
| Survivor's Special | 26 | 19 | 44 | 47 | 42 | Fusion cell | 4.8 | 340 | 70.8 | 00225abc | |||||
| Protectron's Gaze | 54 | 307.8 | 57 | 47 | 44 | Fusion cell | 30 | 5.1 | 352 | ||||||
| Good Intentions | 21 | 237.3 | 113 | 194 | 82 | Fusion cell | 7.9 | 393 | 49.7 | 0022537b | |||||
| Prototype UP77 "Limitless Potential" | 24 | 120 | 50 | 227 | 96 | Fusion cell | 6.5 | 355 | 54.6 | 0023e5ee | |||||
| Righteous Authority | 26 | 130 | 50 | 203 | Fusion cell | 27 | 5.5 | 326 | 59.3 | 001a2a2e | |||||
| Wazer Wifle | 55 | 275 | 50 | 302 | 76 | Fusion cell | 6.3 | 364 | 57.8 | 00225965 | |||||
| Gatling laser | 14 | 380.8 | 272 | 203 | 30 | Fusion core | 500 | 19.3 | 804 | 41.7 | 000e27bc | ||||
| Final Judgment | 14 | 476 | 340 | 203 | 48 | Fusion core | 500 | 19.3 | 3804 | 197.1 | 00075fe4 | ||||
| Aeternus | 79 | 355.5 | 45 | 251 | 63 | Fusion core | 500 | 39.3 | 4799 | xx04ec35 |
Plasma
| Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Plasma gun | 24+24 | 115.5 | 33 | 119 | 30 | Plasma cartridge | 30 | 3.9 | 123 | 31.5 | 00100ae9 | ||||
| Experiment 18-A | 25+25 | 680 | 136 | 203 | 140 | 6.6 | Plasma cartridge | 001f61e9 | |||||||
| Sentinel's Plasmacaster | 24+24 | 270.6 | 33 | 119 | 148 | Plasma cartridge | 4.8 | 602 | 125.4 | 00225967 |
andere Waffen
Diese Waffen zählen als nichtautomatische Waffen. Mit ihnen wirken sich die die Effekte der Extras Revolvermann, Gewehrschütze beziehungsweise Heckenschütze aus. Ausnahme ist hier der Kryolator, der als schwere Pistole zählt und von den Effekten vom Groß und schwer-Extra profitiert.
| Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alien blaster pistol | 50 | 500 | 100 | 119 | 20 | Alien blaster round or Fusion cell | 42 | 2.5 | 1551 | 620.4 | 000ff995 | ||||
| Cryolator | 20 | 180 | 90 | 71 | 66 | 20 | Cryo cell | 25 | 13.2 | 302 | 22.9 | 00171b2b | |||
| Hub's Alien Blaster | 58 | 580 | 100 | 149 | 76 | 20 | Alien blaster round or Fusion cell | 42 | 2.5 | 2751 | 1100.4 | xx000000 | |||
| Thirst Zapper | 100 | 2 | 10 | 5 | xx007bc8 | ||||||||||
| Salvaged assaultron head | 35 + 45 | 11 | 93 | 65 | Fusion cell | Charged single shot | 8 | 40 | 5 | xx0100b7 | |||||
| Tesla rifle | 38 | 152 | 40 | 83 | 70 | Fusion cell | 15 | 8.1 | 90 | 11.1 | xx003e07 |
Strahlenwaffen
Diese Waffen produzieren Strahlenschäden, einschließlich der direkten Schäden durch Explosionen und Schäden im Laufe der Zeit von Strahlung und Vergiftung. Diese Waffen profitieren in Bezug auf Strahlenschäden vom Nuklearphysiker-Extra.
Die durch diese Waffen verursachten Schäden unterscheiden sich nach Klasse der Waffe. In dem Artikel Strahlung werden die Auswirkungen von Strahlungsschaden näher erklärt.
Gamma
| Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gamma-Kanone | 110 | 121 | 66 | 119 | 30 | Gamma round | 8 | 3 | 156 | 52 | 000ddb7c | ||||
| Lorenzo's Artifact gun | 25+10 | 38.5 | 66 | 203 | 69 | Gamma round | 4.5 | 753 | 167.3 | 002266f7 | |||||
| Zeta gun | 57 | 62.7 | 66 | 119 | Gamma round | 8 | 3.1 | 156 | 50 | 002266fc |
Giftwaffen
Diese Waffen vergiften Ziele mit laufendem Schaden.
| Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Acid Soaker | 11 | ? | 66 | 35 | 94 | ? | ? | ? | Acid concentrate | 20 | 3 | 125 | 42 | xx007bc6 |
Sprengstoff
Sprengstoffe haben eine maximale Reichweite von 93. Sie profitieren von dem Extra Abbruchexperte.
Geworfen
| AOE | Base ID | ||||||
|---|---|---|---|---|---|---|---|
| Baseball grenade | 101 | 1 | 40 | 40 | 00107bd6 | ||
| Cryogenic grenade | 151 | 0.5 | 50 | 100 | 000ff21d | ||
| Fragmentation grenade | 151 | 0.5 | 50 | 100 | 000eebed | ||
| Fragmentation grenade MIRV | 1 | 1 | 75 | 75 | xx033905 | ||
| Smart fragmentation grenade | 151 | 0.6 | 60 | 100 | xx0346fc | ||
| HalluciGen gas grenade | 1 | 1 | 35 | 35 | 000e98e5 | ||
| Fury grenade | 1 | 1 | 35 | 35 | xx02618b | ||
| Persuasion grenade | 1 | 1 | 35 | 35 | xx023e60 | ||
| Homing beacon | 1 | 1 | 0 | 0 | 00065dec | ||
| Institute EM pulse grenade | 150 | 0.5 | 100 | 200 | 0018325e | ||
| Molotov cocktail | 51 | 0.5 | 20 | 40 | 0010c3c6 | ||
| Nuka grenade | 301 + 100 | 0.5 | 100 | 200 | 000e5750 | ||
| Nuka Cherry grenade | 201 | 0.5 | 50 | 100 | xx040cdd | ||
| Nuka Quantum grenade | 301 | 0.5 | 50 | 100 | xx040cde | ||
| Plasma grenade | 150 + 150 | 0.5 | 135 | 270 | 0010a33d | ||
| Pulse grenade | 150 | 0.5 | 100 | 200 | 000ff21f |
Platziert
| AOE | Base ID | ||||||
|---|---|---|---|---|---|---|---|
| Bottlecap mine | 301 | 0.5 | 75 | 150 | 0010771f | ||
| Cryo mine | 101 | 0.5 | 50 | 100 | 0010c669 | ||
| Fragmentation mine | 101 | 0.5 | 50 | 100 | 000e56c2 | ||
| Nuke mine | 301 + 100 | 0.5 | 100 | 200 | 0010a340 | ||
| Plasma mine | 150 + 150 | 0.5 | 100 | 200 | 0010a342 | ||
| Pulse mine | 150 | 0.5 | 100 | 200 | 0010a344 |
Sprengstoff der Fraktionen
| AOE | Base ID | ||||||
|---|---|---|---|---|---|---|---|
| Artillery smoke grenade | 1 | 0.5 | 0 | 0 | 0012e2ca | ||
| Institute beacon | 1 | 0.5 | 0 | 0 | 00174f8f | ||
| Synth relay grenade | 1 | 0.5 | 50 | 100 | 000589f2 | ||
| Vertibird signal grenade | 1 | 0.5 | 10 | 20 | 00056917 |
Fallen
Platziert
| Placed trap name | AOE | Base ID | |||||
|---|---|---|---|---|---|---|---|
| Bear trap | 8 | xx054072 | |||||
| Bleeding bear trap | 8 | xx0540f7 | |||||
| Caltrops | 0.5 | xx05406e | |||||
| Poisoned caltrops | 0.5 | xx0540ed |
Nahkampfwaffen
Der Schaden in der Tabelle ist der Grundschaden, jeder Punkt in Stärke erhöht diesen um 10 Prozent. Der verursachte Schaden kann durch weitere Extras erhöht werden.
Klingen
Klingen-Waffen können die Gliedmaßen von humanoiden Gegnern abtrennen, dauerhaft beschädigen und das Ziel entwaffnen. Wie alle Nahkampfwaffen profitieren die Klingenwaffen von Erste Liga und Stärke.
| Base ID | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Assaultron blade | 17 | 19.8 | Medium | 35 | 3 | 50 | xx008b8e | ||||
| Chinese officer sword | 16 | 18.7 | Medium | 35 | 0.46 | 3 | 50 | 16.7 | 00147be4 | ||
| General Chao's Revenge | 28 | 34 | Medium | 35 | 0.8 | 3 | 775 | 258.3 | 00147be4 | ||
| Sword of Wonders | 80 | Medium | 3 | 325 | 108.3 | xx050dd3 | |||||
| Zao's sword | 16 | 22 | Medium | 35 | 0.46 | 3 | 50 | 16.7 | 00147be4 | ||
| Combat knife | 9 | 16 | Fast | 20 | 0.45 | 1 | 25 | 25 | 000913ca | ||
| Pickman's Blade | 15 | 59.9 | Fast | 20 | 0.75 | 1 | 143 | 143 | 0022595f | ||
| Disciples blade | 20 | Fast | 20 | 1 | 1.5 | 80 | 53.3 | xx01aabc | |||
| Throatslicer | 20 | Fast | 20 | 1 | 1.5 | xx04e422 | |||||
| Grognak's axe | 25 | 29.8 | Medium | 20 | 1.25 | 10 | 100 | 10 | 00183fcd | ||
| Machete | 14 | 16.2 | Medium | 30 | 0.47 | 2 | 25 | 12.5 | 00033fe0 | ||
| Kremvh's Tooth | 28 + 3 | 50.2 | Medium | 30 | 0.93 + 0.1 | 2 | 2 | 50 | 0022576d | ||
| Mr. Handy buzz blade | 5 | 26.2 | Very Fast | 40 | 10 | 50 | xx0020f8 | ||||
| Revolutionary sword | 16 | 18.7 | Medium | 35 | 0.46 | 3 | 50 | 16.7 | 00143ab5 | ||
| Shem Drowne sword | 16 + 9 | 20.4 | Medium | 35 | 0.46 + 0.26 | 3 | 250 | 8.3 | 0000364a | ||
| Ripper | 4 | 21 | Very Fast | 40 | 0.7 | 6 | 50 | 8.3 | 000fa2f6 | ||
| Reckoning | 4 | 25 | Very Fast | 40 | ? | 6 | 50 | 8.3 | 000fa2f6 | ||
| The Harvester | Very Fast | xx04fa7e | |||||||||
| Shishkebab | 13 + 13 | 15.3 | Medium | 35 | 0.37 + 0.37 | 3 | 200 | 67 | 000fa2fb | ||
| Switchblade | 8 | 14.6 | Fast | 20 | 0.4 | 1 | 20 | 20 | 000fdc81 |
Stumpfe Waffen
Mit stumpfen Waffen kann man den Gegner eher zum Taumeln bringen als mit Klingen-Waffen. Wie alle Nahkampfwaffen profitieren stumpfe Waffen von Erste Liga und Stärke.
| Base ID | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Baseball bat | 16 | 12.1 | Slow | 35 | 0.46 | 3 | 25 | 8.3 | 0008e736 | ||
| 2076 World Series baseball bat | 16 | 16.5 | Slow | 35 | 0.46 | 3 | 325 | 108.3 | 000e9a43 | ||
| Cito's Shiny Slugger | 123 | Slow | 7.5 | 175 | 28.3 | xx04f084 | |||||
| Fencebuster | 44 | Slow | 35 | 1.26 | 3 | 125 | 41.7 | xx04923c | |||
| Rockville Slugger | 21 | 12.7 | Slow | 21 | 1 | 3.5 | 133 | 38 | 001f2674 | ||
| Board | 14 | 10.5 | Slow | 33 | 0.42 | 3 | 20 | 6.7 | 0005c250 | ||
| Commie Whacker | 10 | Medium | 25 | 0.4 | 2 | 25 | 12.5 | xx052926 | |||
| Lead pipe | 11 | 12.8 | Medium | 30 | 0.37 | 3 | 15 | 5 | 000fc9c3 | ||
| Pipe wrench | 13 | 15.3 | Medium | 35 | 0.37 | 2 | 30 | 15 | 000d83bf | ||
| Big Jim | 13 | 17.9 | Medium | 35 | 0.37 | 2 | 150 | 75 | 0023e5ec | ||
| Pole hook | Slow | xx009582 | |||||||||
| Bloodletter | Slow | xx034e7b | |||||||||
| The Fish Catcher | Slow | xx05158d | |||||||||
| Pool cue | 13 | 9.9 | Slow | 30 | 0.43 | 1 | 10 | 10 | 000fa3e8 | ||
| Rolling pin | 11 | 12.8 | Medium | 25 | 0.44 | 1 | 10 | 10 | 00142fab | ||
| Security baton | 11 | 12.8 | Medium | 30 | 0.37 | 2 | 15 | 7.5 | 0008c14d | ||
| Sledgehammer | 23 | 17.6 | Slow | 40 | 0.58 | 12 | 40 | 3.3 | 000e7ab9 | ||
| Super sledge | 40 | 30.8 | Slow | 45 | 0.89 | 20 | 180 | 9 | 000ff964 | ||
| Atom's Judgement | 40 + 100 | Slow | xx03a388 | ||||||||
| Swatter | 17 | ? | Slow | 35 | 0.49 | 3 | 30 | 10 | 00061721 | ||
| Tire iron | 12 | 13.6 | Medium | 25 | 0.48 | 2 | 25 | 12.5 | 00185d25 | ||
| Walking cane | 10 | 11.9 | Medium | 20 | 0.5 | 2 | 10 | 5 | 000fdc7d |
Faustwaffen
Faustwaffen profitieren vom Extra Eisenfaust sowie von Stärke. Faustwaffen können beim Tragen einer Powerrüstung nicht verwendet werden.
| Base ID | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Boxing glove | 9 | 10.2 | Medium | 25 | 0.36 | 1 | 10 | 10 | 0016498f | ||
| Deathclaw gauntlet | 25 | 29.8 | Medium | 40 | 0.63 | 10 | 75 | 7.5 | 000d8576 | ||
| Knuckles | 10 | 9.4 | Medium | 25 | 0.4 | 0.5 | 10 | 20 | 0005524b | ||
| Meat hook | 20 | Medium | 2 | 32 | xx04b5f4 | ||||||
| Butcher's Hook | 20 | Medium | 2 | xx?????? | |||||||
| Power fist | 20 | 23.8 | Medium | 35 | 0.57 | 4 | 100 | 25 | 0011b336 |
Waffen umbenennen
In Fallout 4, the player character is able to rename any weapon, including unique weapons, at any weapons workbench. Renaming weapons does not affect any weapon stats. This primarily adds a level of personalizing to weapons and can help avoid accidentally disassembling a favored weapon.
Mods
Weapons may be modified in Fallout 4. Each weapon has modification 'slots' (e.g. barrel, grip, magazine, sights) that may be modified with increasingly powerful or useful mods by the player character based on their perks. However, the player character may salvage useful mods that are not yet available via the player character's perk level by simply modifying any weapon that already has the mod of interest.[1] By replacing the mod of interest with any available mod the original mod goes into inventory and may then be used to alter the player character's chosen weapon without regard for their perk level. Unique weapons do not offer this capability; their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged.
Hinweise
If a player character puts unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. Therefore, access to personal containers should be restricted, either by obstructing the expected path used by them to reach the container, or by the use of powered doors, holes, floating structures, etc.
Fehler
Sometimes, when starting the game, gunfire cannot be heard on certain weapons. This can be fixed by re-starting the game or re-loading to a previous save file.
Siehe auch
In Fallout 4
In anderen Fallout-Spielen
Referenzen
es:Armas de Fallout 4 pt:Armas do Fallout 4 ru:Оружие Fallout 4 uk:Зброя Fallout 4