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Hunger , manchmal als HUN angezeigt, ist eine abgeleitete statistische in Fallout: New Vegas im Hardcore Mode.
Characteristics
Hunger occurs if the player does not eat food over a long enough period of time. It accumulates slowly at all times, and primarily affects Strength, though Perception and Charisma also suffer at higher starvation levels. It takes five days for the player to starve without eating anything. Most types of food will reduce starvation by some amount, though certain foods are more effective than others.
Stages of Starvation
| Stages | Value | Effects |
|---|---|---|
| Minor Starvation | 200-399 | Strength -1 |
| Advanced Starvation | 400-599 | Charisma -1, Strength -2 |
| Critical Starvation | 600-799 | Perception -1, Charisma -2, Strength -3 |
| Deadly Starvation | 800-999 | Perception -2, Charisma -2, Strength -3 |
| Fatal Starvation | 1000 | DEATH |
Notes
- There are no items or effects which directly increase the player's starvation level.
- The Survival skill affects all food items, and increases the amount of starvation they reduce. Players with a high Survival skill will find it necessary to carry less food.
- The amount of starvation a given consumable item will reduce may not correlate to the amount of health it provides. For example, iguana bits restore less than a package of Cram, although both items have the same weight, value, radiation, and health restoration properties.