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Das Wasser des Lebens ist eine Fallout 3 Quest, ein Xbox 360/PC Erfolg und eine PlayStation 3 Trophäe.
Schneller Lösungsweg
| Hauptquest: Das Wasser des Lebens | |||||
| Speak with the scientists at Rivet City. | |||||
| Clear any super mutants in Project Purity. | |||||
| Replace the fuses and boot up the mainframe. | |||||
| Drain the intake pipes then head to the control room. | |||||
| Escort the scientists through Taft Tunnel. | |||||
| Take care of Garza's heart disease. | |||||
| Arrive at the Citadel. | |||||
| Reward: 700 XP | |||||
| Führt zu: Die Spur wird aufgenommen | |||||
Detaillierter Lösungsweg
Zum Labor in Rivet City gehen und sich den Wissenschaftlern vom Projekt Purity anschließen
James macht sich auf den Weg nach Rivet City; der Spieler kann beschließen, ihm dorthin zu folgen oder nicht, er wird schließlich das Labor von Rivet City erreichen und auf den Spieler warten, um ihn dort zu treffen.
Bei der Ankunft des Spielers, überzeugt James Dr Li, Projekt Purity zu reaktivieren. Nach einem kurzen Gespräch bittet er den Spieler, ihn und die Wissenschaftler am Jefferson Memorial zu treffen. Es wird sehr empfohlen, sich einzudecken und sich auf einen Kampf vorzubereiten, also soviel Platz wie möglich im Inventar frei machen.
Charaktere
Genannte Charaktere, die zum Jefferson Memorial umziehen:
Befreie Projekt Purity von der Mutantenbedrohung
Dr Li, James und der Rest der Wissenschaftler, werden auf dem Spieler am Eingang zum Geschenkgeschäft warten. James informiert den Spieler, dass er oder sie das Denkmal von der restlichen Supermutantenbedrohung befreien muss, bevor sie weitergehen können. Der Spieler sollte die meisten Supermutanten im Geschenkgeschäftsgebiet während der Wissenschaftlichen Verfolgungsquest getötet haben, die im Unterbereich spätestens hier. Der Unterkeller besteht aus kurzen schmalen Gängen mit einem gelegentlichen Zimmer, so werden sich Nahkampf-Waffen, und Unbewaffnete Charaktere wie zu Hause fühlen. Benutzer von weitreichenden Waffen werden mehr gerissener sein müssen. Minen machen sich gut in diesen engen Bereichen, weil die verschiedenen Gänge Brems-Punkte schaffen.
Wenn der Spieler bereits das Denkmal von Jefferson bereinigt hat, werden James und die Mannschaft gerade zur Rotunde gehen, die einleitenden aufmunternden Worte umgehend.
Regelmäßige Wartung
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Wasserpumpensteuerung
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Sicherungskasten A1
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Großrechnertür
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Col. Autumn konfrontiert James.
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Col. Autumn injiziert sich eine merkwürdige Lösung, als James im Hintergrund zusammenbricht.
Sobald James den Kontrollraum erreicht hat, bittet er den Spieler einige Wartungsaufgaben auszuführen um das Projekt zu reaktivieren.
- Energieversorgung der Hochwasserschutzpumpen anstellen - Die Hochwasserschutz-Pumpe ist im Raum links vom Etagenbett-Gebiet gelegen. Der Schalter ist neben einer Wechselsprechanlage und wird durch ein Flutlicht erleuchtet.
- Die Sicherungen von Dad holen/die alten Sicherungen ersetzen - Zu James zurück kehren, um neue Sicherungen zu bekommen. Der Sicherungskasten ist am Ende des Kellers: Es gibt Zeichen an der Wand ('Sicherungskasten A1'), um den Spieler zum Sicherungskasten zu leiten.
- Großrechner starten / mit Dad über die Wechselsprechanlage reden - Die Tür zum Großrechner befindet sich auf der 'oberen Ebene' des Kellers vor den Stufen unten zum Etagenbett-Zimmer gelegen. Nachdem die Sicherungen installiert werden, wird sich ein großes grünes Licht neben der Tür drehen. Um den Großrechner zu aktivieren, muss der Spieler durch die Tür gehen und mit James sprechen. Er wird dem Spieler zuerst sagen, das er zurückkehren soll. Danach überlegt er sich es anders und sagt, dass eine Verstopfung in einer Zugangsröhre beseitigt werden muss.
Säubere die Ansaugrohre
Der Eingang zu den Rohren ist direkt vorn beim Eingang in das Geschenkgeschäft. Einmal drinnen muss der Spieler die Röhre zum Ende durchlaufen, und die Kontrolle drehen. Rechts ist das Ventil, um die Trockenlegung zu aktivieren. Sobald das Ventil aktiviert wird, wird der Spieler die Ankunft von Enklave-Soldaten in einem Vertibird beobachten. (Wenn man erfolgreich aus der Röhre einige Soldaten angreift, warten diese am Ende des Tunnels auf den Spieler.) Das entgegengesetzte Tor aufschließen, und man kommt in den nächsten Bereich.
Rückkehr zum Kontrollraum
Now you must battle your way back to the Rotunda, dispatching any power-armored Enclave soldiers in your path.

Upon arriving at the control room, Dr. Li is locked out of the main area, while Janice Kaplinski, James, Colonel Autumn and two Enclave soldiers are locked in. Colonel Autumn confronts James and orders him to forfeit the Memorial and assist the Enclave with making the water purifier operational. James refuses, stating that the Enclave has no control over such a private project, and asks the Colonel to leave. Autumn eventually puts a bullet through Janice Kaplinski's abdomen, prompting James to accede to the Colonel's demands to avoid more violence.

James instead overloads the purifier, flooding the locked chamber with deadly levels of radiation. Col. Autumn quickly injects himself with a mysterious solution (most likely the Enclave's version of Rad-X) and keels over, unconscious. James, having no such medicine, drags himself over to the emergency bulkhead and tells his son or daughter to run, before slumping to the ground, dead.
Eskortiere Doctor Li zur Zitadelle
A stunned Dr. Li informs the player that the only way to escape the Memorial is through a series of underground tunnels that lead to the Brotherhood of Steel stronghold, the Citadel. She will run to a manhole in the floor not far from the rotunda door, and the player must follow. Once in the Taft Tunnel she will tell the player that they must keep moving to avoid detection by the Enclave. Daniel Agincourt can be given a light weapon, but this is of dubious use to the player, because he may charge headlong into battle and get himself killed. Doctor Li will follow or wait depending on the player's orders; however, it is important to note that she will also move forward automatically if you get too far ahead, stopping at designated points in order to keep up with you. This can be a helpful way of keeping the group out of harm's way without having to micromanage them.
The tunnels are populated with Enclave troops and multiple variants of feral ghouls. The first area with catwalks houses a table with various Chinese items: most notably a Chinese Army: Special Ops Training Manual, a Chinese assault rifle, a dirty Chinese jumpsuit and a rare Chinese commando hat. Also past the table is another table with a rolling pin like the one found in Tranquility Lane.
Once in the second section of the tunnels (called Taft Tunnel), Garza can be heard saying, "Dr. Li, my heart... I must rest." then Dr. Li will explain that they need to stop: Garza's heart disease has gone critical, and will not make it to the Citadel alive if first aid is not administered quickly. The player has a few options at this point:
- Give up five stimpaks to alleviate his condition until he can see professional medical care (this awards good Karma).
- Convince Dr. Li to leave Garza behind.
- Convince Dr. Li to give Garza three bottles of Buffout instead, to drug him and keep him moving.
- Convince Garza it is best to stay behind.
- Put Garza out of his misery (results in negative Karma).
If the player doesn't want to leave or kill Garza, but hasn't the stimpaks nor Buffout, he or she can continue along the corridors and try to find stimpaks. They are in two locations, the first is an abandoned operating theater which is to the left when the corridor forks off not long after Garza has to stop. The second location is at the very end of the corridors, directly behind the Brotherhood of Steel barricade, in a first aid container.
If you've searched the entire area and still can't find enough medical supplies, you can always fight your way through the tunnel by yourself, leave the tunnel, and go find the supplies somewhere else (buying them from a doctor would be the simplest way). Then, head back to the Citadel, enter the tunnel, and head back to the area where the scientists are. They should still be there, and you should still be able to give Doctor Li the medical supplies and complete the quest as normal.
After dealing with the Garza situation, the player can continue the same routine of checking for danger, telling the scientists to wait, then returning to the scientists once their path is secure. Eventually, the player must enter a room with a catwalk above the entrance. This can be a tricky battle, since the Enclave troops have the high ground. Grenades work well: they can damage the Enclave troops even when they try to retreat farther back into the catwalk. The player should stick with V.A.T.S. grenade tosses if their freehand skills aren't up to snuff, lest the grenade come bouncing back. Watch out for companions, particularly Charon, as they seem to have a death wish that directs them to stand in the middle of the room firing at the Enclave. Also, one of the scientists has a strange urge to charge into the room, and making a mistake with a grenade might kill him. Again, melee player will have to ditch their standard weapons to reach these troops. It is possible to get up onto their level and engage them in melee: Walk into the room go up the 1st set of steps, then the second and turn to face them you can jump onto the railing to your right and then again and you will be able to run along the wall. You can then pick up the Enclave Hellfire armor (If the Broken Steel add-on is installed), or Tesla armor from the soldier with the plasma rifle if you killed him while he was in the right corner near the railing. In the housed area to the back of the room is a desk with an eyebot helmet.
Farther down the passage, the opposition will turn into feral ghouls; a welcome alternative to armor-clad troopers. Eventually, the terrain will become a sewer tunnel with a Brotherhood of Steel checkpoint at the end. The soldier isn't too happy to see civilians running through his checkpoint. Once past the sandbags, it is advised to keep running until the rest of the science team is well away from the sandbags, for a horde of feral ghouls will pour from a near door. The Brotherhood of Steel is armed with a flamer for this exact reason, and will pour flame into his attackers while two overhead turrets help out. They seem to handle the horde well, but the player can help out if need be. At the start of this tunnel on a bench is a Nuka-Cola Quantum and a copy of Nikola Tesla and You on a picnic table behind a generator. If the Brotherhood of Steel trooper is killed one of the scientists will likely then pick up the flamer and attack the feral ghouls.

.
Once topside, an exasperated Dr. Li will argue with Paladin Bael for entrance into the Citadel to no avail. She then runs to the intercom and yells at Owyn Lyons to open the "goddamn" door at once. The door - quite comically - immediately opens.
Once inside, Owyn Lyons will confront Dr. Li and the surviving science team. Owyn Lyons questions Li for a few minutes on what transpired at the Memorial, and Li breathlessly tells him about James' plan and the Enclave's intervention. If you had not already done so now is the perfect time to ask Owyn Lyons for permission to begin Power Armor Training after the conversation.
Queststufen
Infos
- The sequence with the arriving Enclave soldiers you witness from inside the pipe takes place outside the memorial. This means you can mine the walkway and blow up several Enclave soldiers.
- If you wish no harm to the scientists, you can have them wait and fight alone, you will not need to worry about friendly fire incidents and eventually they will link up with you when the scripted event happens. (This may not work all the time, as there is a force field / shield after you pass one of the door ways. This disallows you to go back, and disallows companions to move forward.)
- With the Broken Steel DLC installed, there may be feral ghoul reavers in the tunnels, and the attack against the Brotherhood barricade may contain up to four of them, depending on player level. A Reaver is capable of dispatching the lone Brotherhood Initiate with a single swipe, so don't expect any help from him. The friendly turret will not last long, either. Due to the limited time for preparation and the panicking scientists, this can be quite a challenging fight.
- When getting directions on the intercom from your Dad, he may tell you that you're on the right level when you are in fact at the wrong elevation. Although the basement has stairs and different "levels" or flights as such he does not distinguish between these but refer to the whole basement complex, i.e. from the door labeled Basement in the memorial. This can be a bit confusing.
- Equipping various science team members with armor and weapons (reverse pickpocketing) prior to entering the Jefferson memorial (e.g. Garza/Anna and Alex/Daniel once inside) will allow them to use the same later against Enclave troops. However, bear in mind that equipping Dad and Janice is useless as they die a scripted death. Also, the non-player characters shall not use the armor unless they travel to a different cell.
- After you reboot the mainframe, James instructs you to "head up to the Museum Level. Use the door at the north end of the level you are on now." Actually the door you need to use is on the South end of the level you are on.
- As soon as you talk to James via any intercom after rebooting the mainframe, the only exit to The Capital Wasteland will be blocked from outside and the Jefferson Memorial map marker will disappear from the world map. Consider to do any required fast travels as well as equipment relocation to your house before talking to James, as from this point on you won't be able to take a break from the quest until you reach the Citadel. You can loot up to 6 sets of Enclave power armor/Tesla armor (50 Wg each) and some energy weapons on your way, so avoid taking any useless weight with you.
- In the room where you must defend Dr. Li from the Enclave while she uses a terminal (There is a Chinese Army: Special Ops Training Manual in the room with the Enclave), you can jump on various objects in the room where the Enclave spawn and gain access to the platform above. On the left side of the room there are three cylindrical objects by the platform where Enclave soldiers attack you from. You can jump from the railing to a curved pipe, then up onto the platform. By doing this you can loot corpses that may have been unreachable otherwise and (by entering an otherwise unreachable door) sneak up on the Enclave that normally ambush you in the next area. More importantly, you can bypass the part of the quest where Garza needs medical attention, thus saving him, and saving you some stimpaks.
- The catwalks that the Enclave soldiers patrol are accessible through some complicated barrel stacking. In the room in which the Enclave soldiers are directly above the entrance, a barrel may be placed next to the portable lighting on the right side of the room, allowing the player to jump from the lighting to the steel framework. Two barrels must be stacked next to the framework, so that once on the framework the player can crouch and pick up a barrel, and with some difficulty lay the barrel in place next to the soldier's platform. Once the player jumps from the barrel to the platform, all of the Enclave catwalks can be reached, enabling the player to loot the soldiers that had been previously fought.
- Using 5mm rounds instead of barrels may be easier for some players.
- At the far end of the catwalks is a ladder leading up, likely the access point the Enclave used to get onto the catwalks. However the ladder cannot be climbed, the player's interactions with it are to "open" and "close" it, both actions doing nothing.
- Also, you could use the pipes inside the first room, just jumping from one to the other; remember to save for it is a glitch trap if done wrong.
- Be careful about dealing with ghouls when guiding the group out. If you wing Garza, no matter the damage he may be in a permanent fleeing/hostile state. If he is, Doctor Li and the others won't follow you unless Garza is. So you may need to kill Garza to finish the quest.
- Upon completion of this quest, the Enclave will set up several "bases" and will generally have a much larger presence in the Capital wasteland.
Bugs
- After James poisons the control room, Autumn will occasionally not inject himself and die, not moving for as long as you watch him. [bestätigt]
- The path the group takes from Rivet City to the Jefferson Memorial leads them past an outpost where a group of super mutants may spawn. Though normally they will be out of their way, the super mutants may catch sight of them and attack, in which case the scientists and escort except for Dr. Li and James will be killed. [bestätigt]
- The scientists may not spawn properly as the player follows them out of Rivet City. This can be fixed by re-entering the previous location and then going back, but may cause the group to be broken up as they travel. Alternatively you can fast travel to Jefferson Memorial and you should link up with them again. [bestätigt]
- Right after Dr. Li confronts the Player about Garza's condition, regardless of the response given to her, if the player chooses to go back where Garza is, it is possible to see your companions spawned there; when they should be waiting for the player in the Megaton house. [bestätigt]
- If there is a dead super mutant in the Jefferson Memorial doorway, the entire team will enter the building except for James/Dad, who stand in front of the Project Purity entrance in the wasteland and tells the player they need to go to Project Purity. This bug stops the quest and game from being able to be completed. Beating him there and moving the body out of the way appears to resolve the issue. Or you could knock James unconscious and drag his body to the door of the rotunda and most likely he'll enter and the quest will continue. [bestätigt]
- On the way to the memorial, Dad may tell you to check for super mutants. When you clear out the place and come back, he may be stuck in the air unable to talk to you. The quest can still be completed and this Dad may still be alive during the Take It Back! quest, but he will be unable to talk to you. [bestätigt]
- If the player hacks the terminal before Dr. Li, or simply does not allow Dr. Li to hack the terminal, you may get a bug just outside the "catwalk room" where you fight off the Enclave while Dr. Li opens the door. After the threat is cleared and the door opened Alex and Daniel continue to wait endlessly on either side of the doorway. Dr. Li and Garza still follow the player normally. Alex and Daniel remain in the same place even if the player goes to a different area and returns. Alex and Daniel will return to the Jefferson Memorial after the main quest if Broken Steel is installed. [bestätigt]
- If the player tells Doctor Li to lead the way, she may get stuck at a certain point and not move. This can be fixed by killing Doctor Li and entering the sub-basement while she is dead. Wait 1 game hour then go back to the gift shop and Doctor Li will have entered the secret tunnel. [bestätigt]
- When your father James and Doctor Li talk in the Rivet City science lab, the cinematic mode will not come on and you are free to walk around like normal, yet their conversation still goes on. [bestätigt]
- When you clear out the areas in "Project Purity", it may happen when everyone enters the Jefferson Memorial they will not move but stay at the door and talk with one another. To fix this all you have to do is repeatedly walk into James/Dad until you get near the rotunda door then he should walk in by himself. [bestätigt]
- If you speed run all the way to the rotunda you may be able to get behind the doors before they shut, you will die of radiation poisoning if this happens. However, if you attempt to talk to Colonel Autumn, there will be no dialog from him and he will shoot Janice after exiting the non-existing dialog. This will cause the cinematic to halt completely, and you will be able to talk to James/Dad and the two Enclave soldiers accompanying Autumn, as they will not turn hostile even after you shoot Autumn, who will not die no matter how many times you shoot him. You will, however, be stuck in the control room as the bulkhead will not open. [bestätigt]
- The four quest companions you guide through Taft Tunnel seem to mess up the game's standard companion handling. Examples: one or more of your standard companions spawn in the tunnel; one of the four quest followers turns into Dogmeat; Dogmeat will relocate to Vault 101 after you reach the Citadel. Any spawned followers may remain in their waiting state in the tunnel, so if you're missing any after this quest, look for them in the second part of tunnel. [bestätigt]
- Sometimes, Dr. Li will stay near the entrance to the Taft Tunnel and refuse to progress to the Citadel. This can be remedied by using the console to disable then enable Doctor Li. (Disabling / enabling may not help if all companions but Garza are alive, disallowing the game to progress at all.) [bestätigt]
- After you turn off the pump and run back upstairs to get the fuses, Dad always comments on what you've done up to this point. If you blew up Megaton and choose the option "what I do in the world is my business, not yours," he will respond with: "What you do in the world may be your business, but here, with me, you are MY son." He says "son" even if you are his daughter. [bestätigt]
- Sometimes if you rush through the game and get to where you have to get the fuses from James/Dad, he'll just keep repeating Revelation 21:6 and won't let you progress through the main storyline. [bestätigt]
- Sometimes if the player accidentally harms a follower other than Doctor Li, when arriving at the Citadel the non-player character will become hostile towards the player causing the Brotherhood of Steel to also become hostile. This can sometimes be fixed by reloading your autosave, activating a Stealth Boy then killing the non-player character. [bestätigt]
- After Dr. Li demands the door to the Citadel be opened the player will have a chance to enter the Citadel before they are supposed to. This sometimes leads to Dr. Li not being "escorted" into the Citadel, and permanent cut-scene immobility should you re-enter at a later date to try and complete the main quest. This can sometimes be fixed by heading to Little Lamplight and the next plot sequence. [bestätigt]
- If you Mezz any of the scientists in the rotunda the NPC's start glitching out in various ways. Doctor Li will start running in mid-air outside the control room in the rotunda, hit the wall then warp back and repeat. Also your dad may become hostile and start shooting you and/or Doctor Li. [bestätigt]