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    Version vom 14. August 2014, 16:59 Uhr von Jspoelstra (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „{{Spiele|FO3|FNV}} The following statistics govern the behavior of creatures and characters in ''Fallout 3'' and ''Fallout: New Vegas'' ==Aggression==…“)
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    The following statistics govern the behavior of creatures and characters in Fallout 3 and Fallout: New Vegas

    Aggression

    Governs who and when the character/creature attacks.

    Type Description
    0 Unaggressive Never attacks unless threatened.
    1 Aggressive Attacks Enemies on sight.
    2 Very Aggressive Attacks all visible Enemies and Neutrals.
    3 Frenzied Attacks everything.

    Assistance

    Governs whether the character/creature assists Allies and Friends in combat.

    Type Description
    0 Helps Nobody Doesn't help anyone.
    1 Helps Allies Only helps Allies.
    2 Helps Friends Helps all Friends and Allies.

    Confidence

    Governs how likely the character/creature avoids/flees from threats.

    Type Description
    0 Cowardly Avoids/flees. The actor NEVER engages in combat under any circumstances.
    1 Cautious Avoids/flees from threats that are weaker than the character/creature.
    2 Average Avoids/flees from threats that are stronger than the character/creature.
    3 Brave Avoids/flees from threats only if severely outmatched.
    4 Foolhardy Doesn't flee or avoid anyone.